diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs new file mode 100644 index 00000000..929f41ba --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs @@ -0,0 +1,148 @@ +using UnityEngine; +using UnityEditor; + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )] + public sealed class ParallaxMappingNode : ParentNode + { + private enum ParallaxType { Normal, Planar } + + [SerializeField] + private int m_selectedParallaxTypeInt = 0; + + [SerializeField] + private ParallaxType m_selectedParallaxType = ParallaxType.Normal; + + private readonly string[] m_parallaxTypeStr = { "Normal", "Planar" }; + + private int m_cachedPropertyId = -1; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); + AddInputPort( WirePortDataType.FLOAT, false, "Height" ); + AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); + AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); + AddOutputPort( WirePortDataType.FLOAT2, "Out" ); + m_useInternalPortData = true; + m_autoDrawInternalPortData = true; + m_autoWrapProperties = true; + m_textLabelWidth = 105; + UpdateTitle(); + m_forceDrawPreviewAsPlane = true; + m_hasLeftDropdown = true; + m_previewShaderGUID = "589f12f68e00ac74286815aa56053fcc"; + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + public override void SetPreviewInputs() + { + base.SetPreviewInputs(); + + if( m_cachedPropertyId == -1 ) + m_cachedPropertyId = Shader.PropertyToID( "_ParallaxType" ); + + PreviewMaterial.SetFloat( m_cachedPropertyId, ( m_selectedParallaxType == ParallaxType.Normal ? 0 : 1 ) ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); + + string textcoords = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + string height = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); + string scale = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); + string viewDirTan = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); + string localVarName = "Offset" + OutputId; + string calculation = ""; + + switch( m_selectedParallaxType ) + { + default: + case ParallaxType.Normal: + calculation = "( ( " + height + " - 1 ) * " + viewDirTan + ".xy * " + scale + " ) + " + textcoords; + break; + case ParallaxType.Planar: + calculation = "( ( " + height + " - 1 ) * ( " + viewDirTan + ".xy / " + viewDirTan + ".z ) * " + scale + " ) + " + textcoords; + break; + } + + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation ); + //dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation ); + return GetOutputVectorItem( 0, outputId, localVarName ); + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + EditorGUI.BeginChangeCheck(); + m_selectedParallaxTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedParallaxTypeInt, m_parallaxTypeStr ); + if( EditorGUI.EndChangeCheck() ) + { + switch( m_selectedParallaxTypeInt ) + { + default: + case 0: m_selectedParallaxType = ParallaxType.Normal; break; + case 1: m_selectedParallaxType = ParallaxType.Planar; break; + } + UpdateTitle(); + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + + EditorGUI.BeginChangeCheck(); + m_selectedParallaxTypeInt = EditorGUILayoutPopup( "Parallax Type", m_selectedParallaxTypeInt, m_parallaxTypeStr ); + if( EditorGUI.EndChangeCheck() ) + { + switch( m_selectedParallaxTypeInt ) + { + default: + case 0: m_selectedParallaxType = ParallaxType.Normal; break; + case 1: m_selectedParallaxType = ParallaxType.Planar; break; + } + UpdateTitle(); + } + + EditorGUILayout.HelpBox( "Normal type does a cheaper approximation thats view dependent while Planar is more accurate but generates higher aliasing artifacts at steep angles.", MessageType.None ); + } + + + void UpdateTitle() + { + m_additionalContent.text = string.Format( Constants.SubTitleTypeFormatStr, m_parallaxTypeStr[ m_selectedParallaxTypeInt ] ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_selectedParallaxType = (ParallaxType)Enum.Parse( typeof( ParallaxType ), GetCurrentParam( ref nodeParams ) ); + switch( m_selectedParallaxType ) + { + default: + case ParallaxType.Normal: m_selectedParallaxTypeInt = 0; break; + case ParallaxType.Planar: m_selectedParallaxTypeInt = 1; break; + } + UpdateTitle(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedParallaxType ); + } + } +} |