diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs new file mode 100644 index 00000000..26b8a542 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs @@ -0,0 +1,47 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )] + public sealed class ParallaxOffsetHlpNode : HelperParentNode + { + public readonly string[] ParallaxOffsetFunc = + { + "inline float2 ParallaxOffset( half h, half height, half3 viewDir )\n", + "{\n", + "\th = h * height - height/2.0;\n", + "\tfloat3 v = normalize( viewDir );\n", + "\tv.z += 0.42;\n", + "\treturn h* (v.xy / v.z);\n", + "}\n" + }; + + void OnSRPActionEvent( int outputId, ref MasterNodeDataCollector dataCollector ) + { + dataCollector.AddFunction( ParallaxOffsetFunc[ 0 ], ParallaxOffsetFunc, false ); + } + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "ParallaxOffset"; + m_inputPorts[ 0 ].ChangeProperties( "H", WirePortDataType.FLOAT, false ); + AddInputPort( WirePortDataType.FLOAT, false, "Height" ); + AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); + m_outputPorts[ 0 ].Name = "Out"; + OnHDAction = OnSRPActionEvent; + OnLightweightAction = OnSRPActionEvent; + m_previewShaderGUID = "6085f804c6fbf354eac039c11feaa7cc"; + } + + protected override void OnUniqueIDAssigned() + { + base.OnUniqueIDAssigned(); + m_localVarName = "paralaxOffset" + OutputId; + } + } +} |