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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs
new file mode 100644
index 00000000..26b8a542
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs
@@ -0,0 +1,47 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )]
+ public sealed class ParallaxOffsetHlpNode : HelperParentNode
+ {
+ public readonly string[] ParallaxOffsetFunc =
+ {
+ "inline float2 ParallaxOffset( half h, half height, half3 viewDir )\n",
+ "{\n",
+ "\th = h * height - height/2.0;\n",
+ "\tfloat3 v = normalize( viewDir );\n",
+ "\tv.z += 0.42;\n",
+ "\treturn h* (v.xy / v.z);\n",
+ "}\n"
+ };
+
+ void OnSRPActionEvent( int outputId, ref MasterNodeDataCollector dataCollector )
+ {
+ dataCollector.AddFunction( ParallaxOffsetFunc[ 0 ], ParallaxOffsetFunc, false );
+ }
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_funcType = "ParallaxOffset";
+ m_inputPorts[ 0 ].ChangeProperties( "H", WirePortDataType.FLOAT, false );
+ AddInputPort( WirePortDataType.FLOAT, false, "Height" );
+ AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" );
+ m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
+ m_outputPorts[ 0 ].Name = "Out";
+ OnHDAction = OnSRPActionEvent;
+ OnLightweightAction = OnSRPActionEvent;
+ m_previewShaderGUID = "6085f804c6fbf354eac039c11feaa7cc";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+ m_localVarName = "paralaxOffset" + OutputId;
+ }
+ }
+}