diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs new file mode 100644 index 00000000..93e01b41 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs @@ -0,0 +1,184 @@ +using UnityEngine; +using UnityEditor; + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )] + public sealed class SurfaceDepthNode : ParentNode + { + [SerializeField] + private int m_viewSpaceInt = 0; + + private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" }; + private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" }; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" ); + AddOutputPort( WirePortDataType.FLOAT, "Depth" ); + m_autoWrapProperties = true; + m_hasLeftDropdown = true; + SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + public override void AfterCommonInit() + { + base.AfterCommonInit(); + if( PaddingTitleLeft == 0 ) + { + PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + if( PaddingTitleRight == 0 ) + PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + } + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + EditorGUI.BeginChangeCheck(); + m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr ); + if( EditorGUI.EndChangeCheck() ) + { + SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + EditorGUI.BeginChangeCheck(); + m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr ); + if( EditorGUI.EndChangeCheck() ) + { + SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); + } + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) + { + if( dataCollector.IsTemplate ) + { + if( m_inputPorts[ 0 ].IsConnected ) + { + string space = string.Empty; + if( m_viewSpaceInt == 1 ) + space = " * _ProjectionParams.w"; + + string varName = "customSurfaceDepth" + OutputId; + GenerateInputInVertex( ref dataCollector, 0, varName, false ); + string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; + if( dataCollector.IsSRP ) + instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space; + string eyeVarName = "customEye" + OutputId; + dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction ); + return eyeVarName; + } + else + { + return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt ); + } + } + + if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + { + string vertexVarName = string.Empty; + if( m_inputPorts[ 0 ].IsConnected ) + { + vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + } + else + { + vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz"; + } + + string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : ""; + string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace; + dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId ); + + return m_vertexNameStr[ m_viewSpaceInt ]; + } + + dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); + + + if( dataCollector.TesselationActive ) + { + if( m_inputPorts[ 0 ].IsConnected ) + { + string space = string.Empty; + if( m_viewSpaceInt == 1 ) + space = " * _ProjectionParams.w"; + + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + + string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); + RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId ); + return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); + } + else + { + string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); + if( m_viewSpaceInt == 1 ) + { + dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" ); + return m_vertexNameStr[ 1 ]; + } + else + { + return eyeDepth; + } + } + } + else + { + + string space = string.Empty; + if( m_viewSpaceInt == 1 ) + space = " * _ProjectionParams.w"; + + if( m_inputPorts[ 0 ].IsConnected ) + { + string varName = "customSurfaceDepth" + OutputId; + GenerateInputInVertex( ref dataCollector, 0, varName, false ); + dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT ); + string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; + dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" ); + return Constants.InputVarStr + "." + varName; + } + else + { + dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT ); + string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space; + dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" ); + return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ]; + } + } + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt ); + } + } + +} |