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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs184
1 files changed, 184 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
new file mode 100644
index 00000000..93e01b41
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs
@@ -0,0 +1,184 @@
+using UnityEngine;
+using UnityEditor;
+
+using System;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )]
+ public sealed class SurfaceDepthNode : ParentNode
+ {
+ [SerializeField]
+ private int m_viewSpaceInt = 0;
+
+ private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" };
+ private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" };
+
+ private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" );
+ AddOutputPort( WirePortDataType.FLOAT, "Depth" );
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ m_upperLeftWidget = null;
+ }
+
+ public override void AfterCommonInit()
+ {
+ base.AfterCommonInit();
+ if( PaddingTitleLeft == 0 )
+ {
+ PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ if( PaddingTitleRight == 0 )
+ PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
+ }
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUI.BeginChangeCheck();
+ m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( dataCollector.IsTemplate )
+ {
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 0, varName, false );
+ string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
+ if( dataCollector.IsSRP )
+ instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space;
+ string eyeVarName = "customEye" + OutputId;
+ dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction );
+ return eyeVarName;
+ }
+ else
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt );
+ }
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ string vertexVarName = string.Empty;
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz";
+ }
+
+ string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : "";
+ string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace;
+ dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId );
+
+ return m_vertexNameStr[ m_viewSpaceInt ];
+ }
+
+ dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables );
+
+
+ if( dataCollector.TesselationActive )
+ {
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
+ RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ else
+ {
+ string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType );
+ if( m_viewSpaceInt == 1 )
+ {
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" );
+ return m_vertexNameStr[ 1 ];
+ }
+ else
+ {
+ return eyeDepth;
+ }
+ }
+ }
+ else
+ {
+
+ string space = string.Empty;
+ if( m_viewSpaceInt == 1 )
+ space = " * _ProjectionParams.w";
+
+ if( m_inputPorts[ 0 ].IsConnected )
+ {
+ string varName = "customSurfaceDepth" + OutputId;
+ GenerateInputInVertex( ref dataCollector, 0, varName, false );
+ dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT );
+ string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space;
+ dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" );
+ return Constants.InputVarStr + "." + varName;
+ }
+ else
+ {
+ dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT );
+ string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space;
+ dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" );
+ return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ];
+ }
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) );
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt );
+ }
+ }
+
+}