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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs1494
1 files changed, 1494 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs
new file mode 100644
index 00000000..ef31fac3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs
@@ -0,0 +1,1494 @@
+using UnityEngine;
+using UnityEditor;
+
+using System;
+using System.Collections.Generic;
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )]
+ public sealed class TriplanarNode : ParentNode
+ {
+ [SerializeField]
+ private string m_uniqueName;
+
+ private bool m_editPropertyNameMode = false;
+ [SerializeField]
+ private string m_propertyInspectorName = "Triplanar Sampler";
+
+ private enum TriplanarType { Spherical, Cylindrical }
+
+ [SerializeField]
+ private TriplanarType m_selectedTriplanarType = TriplanarType.Spherical;
+
+ private enum TriplanarSpace { Object, World }
+
+ [SerializeField]
+ private TriplanarSpace m_selectedTriplanarSpace = TriplanarSpace.World;
+
+ [SerializeField]
+ private bool m_normalCorrection = false;
+
+ [SerializeField]
+ private bool m_arraySupport = false;
+
+ [SerializeField]
+ private TexturePropertyNode m_topTexture;
+ [SerializeField]
+ private TexturePropertyNode m_midTexture;
+ [SerializeField]
+ private TexturePropertyNode m_botTexture;
+
+ bool m_texturesInitialize = false;
+
+ [SerializeField]
+ private string m_tempTopInspectorName = string.Empty;
+ [SerializeField]
+ private string m_tempTopName = string.Empty;
+ private TexturePropertyValues m_tempTopDefaultValue = TexturePropertyValues.white;
+ private int m_tempTopOrderIndex = -1;
+ private Texture2D m_tempTopDefaultTexture = null;
+
+ private string m_tempMidInspectorName = string.Empty;
+ private string m_tempMidName = string.Empty;
+ private TexturePropertyValues m_tempMidDefaultValue = TexturePropertyValues.white;
+ private int m_tempMidOrderIndex = -1;
+ private Texture2D m_tempMidDefaultTexture = null;
+
+ private string m_tempBotInspectorName = string.Empty;
+ private string m_tempBotName = string.Empty;
+ private TexturePropertyValues m_tempBotDefaultValue = TexturePropertyValues.white;
+ private int m_tempBotOrderIndex = -1;
+ private Texture2D m_tempBotDefaultTexture = null;
+
+ private bool m_topTextureFoldout = true;
+ private bool m_midTextureFoldout = true;
+ private bool m_botTextureFoldout = true;
+
+ private InputPort m_topTexPort;
+ private InputPort m_midTexPort;
+ private InputPort m_botTexPort;
+ private InputPort m_tilingPort;
+ private InputPort m_falloffPort;
+ private InputPort m_topIndexPort;
+ private InputPort m_midIndexPort;
+ private InputPort m_botIndexPort;
+ private InputPort m_scalePort;
+ private InputPort m_posPort;
+
+
+ private readonly string m_functionCall = "TriplanarSampling{0}( {1} )";
+ private readonly string m_functionHeader = "inline {0} TriplanarSampling{1}( {2}float3 worldPos, float3 worldNormal, float falloff, float2 tiling, float3 normalScale, float3 index )";
+
+ private readonly string m_singularTextureRegular = "sampler2D topTexMap, ";
+ private readonly string m_topmidbotTextureRegular = "sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, ";
+
+ private readonly string m_singularTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), ";
+ private readonly string m_topmidbotTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), TEXTURE2D_PARAM( midTexMap , samplermidTexMap), TEXTURE2D_PARAM( botTexMap , samplerbotTexMap), ";
+
+
+ private readonly string m_singularArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), ";
+ private readonly string m_topmidbotArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), UNITY_ARGS_TEX2DARRAY( midTexMap ), UNITY_ARGS_TEX2DARRAY( botTexMap ), ";
+
+ private readonly string m_singularArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ";
+ private readonly string m_topmidbotArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( midTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( botTexMap ), ";
+
+ private readonly List<string> m_functionSamplingBodyProj = new List<string>() {
+ "float3 projNormal = ( pow( abs( worldNormal ), falloff ) );",
+ "projNormal /= ( projNormal.x + projNormal.y + projNormal.z ) + 0.00001;",// 0.00001 is to prevent division by 0
+ "float3 nsign = sign( worldNormal );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyNegProj = new List<string>() {
+ "float negProjNormalY = max( 0, projNormal.y * -nsign.y );",
+ "projNormal.y = max( 0, projNormal.y * nsign.y );"
+ };
+
+ // Sphere sampling
+ private readonly List<string> m_functionSamplingBodySampSphere = new List<string>() {
+ "half4 xNorm; half4 yNorm; half4 zNorm;",
+ "xNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){2} ) );",
+ "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );",
+ "zNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){2} ) );"
+ };
+
+ // Cylinder sampling
+ private readonly List<string> m_functionSamplingBodySampCylinder = new List<string>() {
+ "half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;",
+ "xNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){3} ) );",
+ "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );",
+ "yNormN = ( {0}( ASE_TEXTURE_PARAMS( botTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){4} ) );",
+ "zNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){3} ) );"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsSphere = new List<string>() {
+ "xNorm.xyz = half3( {0}( xNorm{1} ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;",
+ "yNorm.xyz = half3( {0}( yNorm{1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;",
+ "zNorm.xyz = half3( {0}( zNorm{1} ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsSphereScale = new List<string>() {
+ "xNorm.xyz = half3( {0}( xNorm, normalScale.y ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;",
+ "yNorm.xyz = half3( {0}( yNorm, normalScale.x ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;",
+ "zNorm.xyz = half3( {0}( zNorm, normalScale.y ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsCylinder = new List<string>() {
+ "yNormN.xyz = half3( {0}( yNormN {1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;"
+ };
+
+ private readonly List<string> m_functionSamplingBodySignsCylinderScale = new List<string>() {
+ "yNormN.xyz = half3( {0}( yNormN, normalScale.z ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnSphereNormalize = new List<string>() {
+ "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + zNorm.xyz * projNormal.z );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnCylinderNormalize = new List<string>() {
+ "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnSphere = new List<string>() {
+ "return xNorm * projNormal.x + yNorm * projNormal.y + zNorm * projNormal.z;"
+ };
+
+ private readonly List<string> m_functionSamplingBodyReturnCylinder = new List<string>() {
+ "return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;"
+ };
+
+ private Rect m_allPicker;
+ private Rect m_startPicker;
+ private Rect m_pickerButton;
+ private bool m_editing;
+
+ void ConvertListTo( MasterNodeDataCollector dataCollector, bool scaleInfo, List<string> original, List<string> dest )
+ {
+ int count = original.Count;
+ string scale = string.Empty;
+ string func = string.Empty;
+ bool applyScale = false;
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ {
+ if( dataCollector.TemplateDataCollectorInstance.IsHDRP )
+ {
+ func = "UnpackNormalmapRGorAG";
+ }
+ else
+ {
+ func = "UnpackNormalScale";
+ }
+
+ if( !scaleInfo )
+ {
+ scale = " , 1.0";
+ applyScale = true;
+ }
+ }
+ else
+ {
+ func = scaleInfo ? "UnpackScaleNormal" : "UnpackNormal";
+ applyScale = !scaleInfo;
+ }
+
+ for( int i = 0; i < count; i++ )
+ {
+ if( applyScale )
+ dest.Add( string.Format( original[ i ], func, scale ) );
+ else
+ dest.Add( string.Format( original[ i ], func ) );
+ }
+ }
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Top", -1, MasterNodePortCategory.Fragment, 0 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Top Index", -1, MasterNodePortCategory.Fragment, 5 );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Middle", -1, MasterNodePortCategory.Fragment, 1 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Mid Index", -1, MasterNodePortCategory.Fragment, 6 );
+ AddInputPort( WirePortDataType.SAMPLER2D, true, "Bottom", -1, MasterNodePortCategory.Fragment, 2 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Bot Index", -1, MasterNodePortCategory.Fragment, 7 );
+ AddInputPort( WirePortDataType.FLOAT3, true, "Pos", -1, MasterNodePortCategory.Fragment, 9 );
+ AddInputPort( WirePortDataType.FLOAT3, true, "Scale", -1, MasterNodePortCategory.Fragment, 8 );
+ AddInputPort( WirePortDataType.FLOAT2, true, "Tiling", -1, MasterNodePortCategory.Fragment, 3 );
+ AddInputPort( WirePortDataType.FLOAT, true, "Falloff", -1, MasterNodePortCategory.Fragment, 4 );
+ AddOutputColorPorts( "RGBA" );
+ m_useInternalPortData = true;
+ m_topTexPort = InputPorts[ 0 ];
+ m_topIndexPort = InputPorts[ 1 ];
+ m_midTexPort = InputPorts[ 2 ];
+ m_midIndexPort = InputPorts[ 3 ];
+ m_botTexPort = InputPorts[ 4 ];
+ m_botIndexPort = InputPorts[ 5 ];
+ m_posPort = InputPorts[ 6 ];
+ m_scalePort = InputPorts[ 7 ];
+ m_tilingPort = InputPorts[ 8 ];
+ m_falloffPort = InputPorts[ 9 ];
+
+ m_scalePort.Visible = false;
+ m_scalePort.Vector3InternalData = Vector3.one;
+ m_tilingPort.FloatInternalData = 1;
+ m_tilingPort.Vector2InternalData = Vector2.one;
+ m_topIndexPort.FloatInternalData = 1;
+ m_falloffPort.FloatInternalData = 1;
+ m_topIndexPort.Visible = false;
+ m_selectedLocation = PreviewLocation.TopCenter;
+ m_marginPreviewLeft = 43;
+ m_drawPreviewAsSphere = true;
+ m_drawPreviewExpander = false;
+ m_drawPreview = true;
+ m_showPreview = true;
+ m_autoDrawInternalPortData = false;
+ m_textLabelWidth = 125;
+ //m_propertyInspectorName = "Triplanar Sampler";
+ m_previewShaderGUID = "8723015ec59743143aadfbe480e34391";
+ }
+
+ public void ReadPropertiesData()
+ {
+ // Top
+ if( UIUtils.IsUniformNameAvailable( m_tempTopName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_topTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempTopInspectorName ) )
+ {
+ m_topTexture.SetInspectorName( m_tempTopInspectorName );
+ }
+ if( !string.IsNullOrEmpty( m_tempTopName ) )
+ m_topTexture.SetPropertyName( m_tempTopName );
+ UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName );
+ }
+ m_topTexture.DefaultTextureValue = m_tempTopDefaultValue;
+ m_topTexture.OrderIndex = m_tempTopOrderIndex;
+ m_topTexture.DefaultValue = m_tempTopDefaultTexture;
+ //m_topTexture.SetMaterialMode( UIUtils.CurrentWindow.CurrentGraph.CurrentMaterial, true );
+
+ // Mid
+ if( UIUtils.IsUniformNameAvailable( m_tempMidName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_midTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempMidInspectorName ) )
+ m_midTexture.SetInspectorName( m_tempMidInspectorName );
+ if( !string.IsNullOrEmpty( m_tempMidName ) )
+ m_midTexture.SetPropertyName( m_tempMidName );
+ UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName );
+ }
+ m_midTexture.DefaultTextureValue = m_tempMidDefaultValue;
+ m_midTexture.OrderIndex = m_tempMidOrderIndex;
+ m_midTexture.DefaultValue = m_tempMidDefaultTexture;
+
+ // Bot
+ if( UIUtils.IsUniformNameAvailable( m_tempBotName ) )
+ {
+ UIUtils.ReleaseUniformName( UniqueId, m_botTexture.PropertyName );
+ if( !string.IsNullOrEmpty( m_tempBotInspectorName ) )
+ m_botTexture.SetInspectorName( m_tempBotInspectorName );
+ if( !string.IsNullOrEmpty( m_tempBotName ) )
+ m_botTexture.SetPropertyName( m_tempBotName );
+ UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName );
+ }
+ m_botTexture.DefaultTextureValue = m_tempBotDefaultValue;
+ m_botTexture.OrderIndex = m_tempBotOrderIndex;
+ m_botTexture.DefaultValue = m_tempBotDefaultTexture;
+ }
+
+ public override void SetMaterialMode( Material mat, bool fetchMaterialValues )
+ {
+ base.SetMaterialMode( mat, fetchMaterialValues );
+
+ if( !m_texturesInitialize )
+ return;
+
+ m_topTexture.SetMaterialMode( mat, fetchMaterialValues );
+ m_midTexture.SetMaterialMode( mat, fetchMaterialValues );
+ m_botTexture.SetMaterialMode( mat, fetchMaterialValues );
+ }
+
+ public void Init()
+ {
+ if( m_texturesInitialize )
+ return;
+ else
+ m_texturesInitialize = true;
+
+ // Top
+ if( m_topTexture == null )
+ {
+ m_topTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_topTexture.ContainerGraph = ContainerGraph;
+ m_topTexture.CustomPrefix = "Top Texture ";
+ m_topTexture.UniqueId = UniqueId;
+ m_topTexture.DrawAutocast = false;
+ m_topTexture.CurrentParameterType = PropertyType.Property;
+
+ // Mid
+ if( m_midTexture == null )
+ {
+ m_midTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_midTexture.ContainerGraph = ContainerGraph;
+ m_midTexture.CustomPrefix = "Mid Texture ";
+ m_midTexture.UniqueId = UniqueId;
+ m_midTexture.DrawAutocast = false;
+ m_midTexture.CurrentParameterType = PropertyType.Property;
+
+ // Bot
+ if( m_botTexture == null )
+ {
+ m_botTexture = ScriptableObject.CreateInstance<TexturePropertyNode>();
+ }
+ m_botTexture.ContainerGraph = ContainerGraph;
+ m_botTexture.CustomPrefix = "Bot Texture ";
+ m_botTexture.UniqueId = UniqueId;
+ m_botTexture.DrawAutocast = false;
+ m_botTexture.CurrentParameterType = PropertyType.Property;
+
+ if( m_materialMode )
+ SetDelayedMaterialMode( ContainerGraph.CurrentMaterial );
+
+ if( m_nodeAttribs != null )
+ m_uniqueName = m_nodeAttribs.Name + UniqueId;
+
+ ConfigurePorts();
+
+ ReRegisterPorts();
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+
+ //UIUtils.UnregisterPropertyNode( m_topTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_topTexture );
+
+ //UIUtils.UnregisterPropertyNode( m_midTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_midTexture );
+
+ //UIUtils.UnregisterPropertyNode( m_botTexture );
+ //UIUtils.UnregisterTexturePropertyNode( m_botTexture );
+ if( m_topTexture != null )
+ m_topTexture.Destroy();
+ m_topTexture = null;
+ if( m_midTexture != null )
+ m_midTexture.Destroy();
+ m_midTexture = null;
+ if( m_botTexture != null )
+ m_botTexture.Destroy();
+ m_botTexture = null;
+
+ m_tempTopDefaultTexture = null;
+ m_tempMidDefaultTexture = null;
+ m_tempBotDefaultTexture = null;
+
+ m_topTexPort = null;
+ m_midTexPort = null;
+ m_botTexPort = null;
+ m_tilingPort = null;
+ m_falloffPort = null;
+ m_topIndexPort = null;
+ m_midIndexPort = null;
+ m_botIndexPort = null;
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+ if( m_topTexture == null )
+ return;
+
+
+ if( m_topTexPort.IsConnected )
+ {
+ PreviewMaterial.SetTexture( "_A", m_topTexPort.InputPreviewTexture( ContainerGraph ) );
+ }
+ else
+ {
+ PreviewMaterial.SetTexture( "_A", m_topTexture.Value );
+ }
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical && m_midTexture != null )
+ {
+ if( m_midTexPort.IsConnected )
+ PreviewMaterial.SetTexture( "_B", m_midTexPort.InputPreviewTexture( ContainerGraph ) );
+ else
+ PreviewMaterial.SetTexture( "_B", m_midTexture.Value );
+ if( m_botTexPort.IsConnected )
+ PreviewMaterial.SetTexture( "_C", m_botTexPort.InputPreviewTexture( ContainerGraph ) );
+ else
+ PreviewMaterial.SetTexture( "_C", m_botTexture.Value );
+ }
+
+ PreviewMaterial.SetFloat( "_IsNormal", ( m_normalCorrection ? 1 : 0 ) );
+ PreviewMaterial.SetFloat( "_IsSpherical", ( m_selectedTriplanarType == TriplanarType.Spherical ? 1 : 0 ) );
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ if( m_texturesInitialize )
+ ReRegisterPorts();
+ }
+
+ public override void OnInputPortDisconnected( int portId )
+ {
+ base.OnInputPortDisconnected( portId );
+ if( m_texturesInitialize )
+ ReRegisterPorts();
+ }
+
+ public void ReRegisterPorts()
+ {
+ if( m_topTexPort.IsConnected )
+ {
+ UIUtils.UnregisterPropertyNode( m_topTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_topTexture );
+ }
+ else if( m_topTexPort.Visible )
+ {
+ UIUtils.RegisterPropertyNode( m_topTexture );
+ UIUtils.RegisterTexturePropertyNode( m_topTexture );
+ }
+
+ if( m_midTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ UIUtils.UnregisterPropertyNode( m_midTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_midTexture );
+ }
+ else if( m_midTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ UIUtils.RegisterPropertyNode( m_midTexture );
+ UIUtils.RegisterTexturePropertyNode( m_midTexture );
+ }
+
+ if( m_botTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ UIUtils.UnregisterPropertyNode( m_botTexture );
+ UIUtils.UnregisterTexturePropertyNode( m_botTexture );
+ }
+ else if( m_botTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ UIUtils.RegisterPropertyNode( m_botTexture );
+ UIUtils.RegisterTexturePropertyNode( m_botTexture );
+ }
+ }
+
+ public void ConfigurePorts()
+ {
+ switch( m_selectedTriplanarType )
+ {
+ case TriplanarType.Spherical:
+ m_topTexPort.Name = "Tex";
+ m_midTexPort.Visible = false;
+ m_botTexPort.Visible = false;
+ m_scalePort.ChangeType( WirePortDataType.FLOAT, false );
+ break;
+ case TriplanarType.Cylindrical:
+ m_topTexPort.Name = "Top";
+ m_midTexPort.Visible = true;
+ m_botTexPort.Visible = true;
+ m_scalePort.ChangeType( WirePortDataType.FLOAT3, false );
+ break;
+ }
+
+ if( m_normalCorrection )
+ {
+ m_outputPorts[ 0 ].ChangeProperties( "XYZ", WirePortDataType.FLOAT3, false );
+ m_outputPorts[ 1 ].ChangeProperties( "X", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 2 ].ChangeProperties( "Y", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 3 ].ChangeProperties( "Z", WirePortDataType.FLOAT, false );
+
+ m_outputPorts[ 4 ].Visible = false;
+
+ m_scalePort.Visible = true;
+ }
+ else
+ {
+ m_outputPorts[ 0 ].ChangeProperties( "RGBA", WirePortDataType.FLOAT4, false );
+ m_outputPorts[ 1 ].ChangeProperties( "R", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 2 ].ChangeProperties( "G", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 3 ].ChangeProperties( "B", WirePortDataType.FLOAT, false );
+ m_outputPorts[ 4 ].ChangeProperties( "A", WirePortDataType.FLOAT, false );
+
+ m_outputPorts[ 4 ].Visible = true;
+
+ m_scalePort.Visible = false;
+ }
+
+ if( m_arraySupport )
+ {
+ m_topIndexPort.Visible = true;
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ m_midIndexPort.Visible = true;
+ m_botIndexPort.Visible = true;
+ }
+ else
+ {
+ m_midIndexPort.Visible = false;
+ m_botIndexPort.Visible = false;
+ }
+ }
+ else
+ {
+ m_topIndexPort.Visible = false;
+ m_midIndexPort.Visible = false;
+ m_botIndexPort.Visible = false;
+ }
+
+ if( m_selectedTriplanarSpace == TriplanarSpace.World )
+ m_posPort.Name = "World Pos";
+ else
+ m_posPort.Name = "Local Pos";
+
+ m_outputPorts[ 0 ].DirtyLabelSize = true;
+ m_sizeIsDirty = true;
+ }
+
+ public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ {
+ base.PropagateNodeData( nodeData, ref dataCollector );
+ dataCollector.DirtyNormal = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, "Parameters", DrawMainOptions );
+ DrawInternalDataGroup();
+ if( m_selectedTriplanarType == TriplanarType.Spherical && !m_topTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Texture", DrawTopTextureOptions );
+ else if( !m_topTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Top Texture", DrawTopTextureOptions );
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ if( !m_midTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_midTextureFoldout, "Middle Texture", DrawMidTextureOptions );
+ if( !m_botTexPort.IsConnected )
+ NodeUtils.DrawPropertyGroup( ref m_botTextureFoldout, "Bottom Texture", DrawBotTextureOptions );
+ }
+ }
+
+ void DrawMainOptions()
+ {
+ EditorGUI.BeginChangeCheck();
+ m_propertyInspectorName = EditorGUILayoutTextField( "Name", m_propertyInspectorName );
+
+ m_selectedTriplanarType = (TriplanarType)EditorGUILayoutEnumPopup( "Mapping", m_selectedTriplanarType );
+
+ m_selectedTriplanarSpace = (TriplanarSpace)EditorGUILayoutEnumPopup( "Space", m_selectedTriplanarSpace );
+
+ m_normalCorrection = EditorGUILayoutToggle( "Normal Map", m_normalCorrection );
+
+ m_arraySupport = EditorGUILayoutToggle( "Use Texture Array", m_arraySupport );
+ if( m_arraySupport )
+ EditorGUILayout.HelpBox( "Please connect all texture ports to a Texture Object node with a texture array asset for this option to work correctly", MessageType.Info );
+
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetTitleText( m_propertyInspectorName );
+ ConfigurePorts();
+ ReRegisterPorts();
+ }
+ }
+
+ void DrawTopTextureOptions()
+ {
+ EditorGUI.BeginChangeCheck();
+ m_topTexture.ShowPropertyInspectorNameGUI();
+ m_topTexture.ShowPropertyNameGUI( true );
+ m_topTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_topTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_topTexture.CheckPropertyFromInspector();
+ }
+
+ void DrawMidTextureOptions()
+ {
+ if( m_midTexture == null )
+ return;
+
+ EditorGUI.BeginChangeCheck();
+ m_midTexture.ShowPropertyInspectorNameGUI();
+ m_midTexture.ShowPropertyNameGUI( true );
+ m_midTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_midTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_midTexture.CheckPropertyFromInspector();
+ }
+
+ void DrawBotTextureOptions()
+ {
+ if( m_botTexture == null )
+ return;
+
+ EditorGUI.BeginChangeCheck();
+ m_botTexture.ShowPropertyInspectorNameGUI();
+ m_botTexture.ShowPropertyNameGUI( true );
+ m_botTexture.ShowToolbar();
+ if( EditorGUI.EndChangeCheck() )
+ {
+ m_botTexture.BeginPropertyFromInspectorCheck();
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+
+ m_botTexture.CheckPropertyFromInspector();
+ }
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ //if( !m_afterDeserialize )
+ //Init(); //Generate texture properties
+ //else
+ //m_afterDeserialize = false;
+
+ //if( m_topTexture != null )
+ // m_topTexture.ReRegisterName = true;
+
+ //if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ //{
+ // if( m_midTexture != null )
+ // m_midTexture.ReRegisterName = true;
+
+ // if( m_botTexture != null )
+ // m_botTexture.ReRegisterName = true;
+ //}
+ }
+
+ //bool m_afterDeserialize = false;
+
+ //public override void OnAfterDeserialize()
+ //{
+ // base.OnAfterDeserialize();
+ // m_afterDeserialize = true;
+ //}
+
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+
+ Init();
+
+ if( m_topTexture.ReRegisterName )
+ {
+ m_topTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName );
+ }
+
+ m_topTexture.CheckDelayedDirtyProperty();
+ m_topTexture.CheckPropertyFromInspector();
+ m_topTexture.CheckDuplicateProperty();
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ if( m_midTexture.ReRegisterName )
+ {
+ m_midTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName );
+ }
+
+ m_midTexture.CheckDelayedDirtyProperty();
+ m_midTexture.CheckPropertyFromInspector();
+ m_midTexture.CheckDuplicateProperty();
+
+ if( m_botTexture.ReRegisterName )
+ {
+ m_botTexture.ReRegisterName = false;
+ UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName );
+ }
+
+ m_botTexture.CheckDelayedDirtyProperty();
+ m_botTexture.CheckPropertyFromInspector();
+ m_botTexture.CheckDuplicateProperty();
+ }
+ }
+
+ public override void OnNodeLayout( DrawInfo drawInfo )
+ {
+ base.OnNodeLayout( drawInfo );
+
+ m_allPicker = m_previewRect;
+ m_allPicker.x -= 43 * drawInfo.InvertedZoom;
+ m_allPicker.width = 43 * drawInfo.InvertedZoom;
+
+ m_startPicker = m_previewRect;
+ m_startPicker.x -= 43 * drawInfo.InvertedZoom;
+ m_startPicker.width = 43 * drawInfo.InvertedZoom;
+ m_startPicker.height = 43 * drawInfo.InvertedZoom;
+
+ m_pickerButton = m_startPicker;
+ m_pickerButton.width = 30 * drawInfo.InvertedZoom;
+ m_pickerButton.x = m_startPicker.xMax - m_pickerButton.width - 2;
+ m_pickerButton.height = 10 * drawInfo.InvertedZoom;
+ m_pickerButton.y = m_startPicker.yMax - m_pickerButton.height - 2;
+ }
+
+
+
+ public override void DrawGUIControls( DrawInfo drawInfo )
+ {
+ base.DrawGUIControls( drawInfo );
+
+ if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
+ return;
+
+ bool insideBox = m_allPicker.Contains( drawInfo.MousePosition );
+
+ if( insideBox )
+ {
+ m_editing = true;
+ }
+ else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
+ {
+ GUI.FocusControl( null );
+ m_editing = false;
+ }
+ }
+ private int m_pickId = 0;
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ Rect pickerButtonClone = m_pickerButton;
+ Rect startPickerClone = m_startPicker;
+
+ if( m_editing )
+ {
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_topTexture.Value, false, "", controlID );
+ m_pickId = 0;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ pickerButtonClone.y += startPickerClone.height;
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_midTexture.Value, false, "", controlID );
+ m_pickId = 1;
+ }
+
+ pickerButtonClone.y += startPickerClone.height;
+ if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) )
+ {
+ int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
+ EditorGUIUtility.ShowObjectPicker<Texture2D>( m_botTexture.Value, false, "", controlID );
+ m_pickId = 2;
+ }
+ }
+
+ string commandName = Event.current.commandName;
+ UnityEngine.Object newValue = null;
+ if( commandName.Equals( "ObjectSelectorUpdated" ) || commandName.Equals( "ObjectSelectorClosed" ) )
+ {
+ newValue = EditorGUIUtility.GetObjectPickerObject();
+ if( m_pickId == 2 )
+ {
+ if( newValue != (UnityEngine.Object)m_botTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_botTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+ else if( m_pickId == 1 )
+ {
+ if( newValue != (UnityEngine.Object)m_midTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_midTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+ else
+ {
+ if( newValue != (UnityEngine.Object)m_topTexture.Value )
+ {
+ PreviewIsDirty = true;
+ UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" );
+ m_topTexture.Value = newValue != null ? (Texture2D)newValue : null;
+
+ if( m_materialMode )
+ m_requireMaterialUpdate = true;
+ }
+ }
+
+ if( commandName.Equals( "ObjectSelectorClosed" ) )
+ m_editing = false;
+ }
+
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_topTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_topTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_topTexture.Value != null )
+ {
+ Selection.activeObject = m_topTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ startPickerClone.y += startPickerClone.height;
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_midTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_midTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_midTexture.Value != null )
+ {
+ Selection.activeObject = m_midTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+
+ startPickerClone.y += startPickerClone.height;
+ if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) )
+ {
+ if( m_botTexPort.IsConnected )
+ {
+ UIUtils.FocusOnNode( m_botTexPort.GetOutputNode( 0 ), 1, true );
+ }
+ else
+ {
+ if( m_botTexture.Value != null )
+ {
+ Selection.activeObject = m_botTexture.Value;
+ EditorGUIUtility.PingObject( Selection.activeObject );
+ }
+ }
+ m_editing = false;
+ }
+ }
+ }
+
+ pickerButtonClone = m_pickerButton;
+ startPickerClone = m_startPicker;
+
+ if( drawInfo.CurrentEventType == EventType.Repaint )
+ {
+ // Top
+ if( m_topTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_topTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ // Mid
+ startPickerClone.y += startPickerClone.height;
+ pickerButtonClone.y += startPickerClone.height;
+ if( m_midTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_midTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+
+ // Bot
+ startPickerClone.y += startPickerClone.height;
+ startPickerClone.height = 42 * drawInfo.InvertedZoom;
+ pickerButtonClone.y += startPickerClone.height;
+ if( m_botTexPort.IsConnected )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop );
+ }
+ else if( m_botTexture.Value != null )
+ {
+ EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexture.Value, null, ScaleMode.ScaleAndCrop );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ else
+ {
+ GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb );
+ if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
+ {
+ GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay );
+ GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton );
+ }
+ }
+ GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
+ }
+ }
+ }
+
+ public override void OnNodeDoubleClicked( Vector2 currentMousePos2D )
+ {
+ if( currentMousePos2D.y - m_globalPosition.y > Constants.NODE_HEADER_HEIGHT + Constants.NODE_HEADER_EXTRA_HEIGHT )
+ {
+ ContainerGraph.ParentWindow.ParametersWindow.IsMaximized = !ContainerGraph.ParentWindow.ParametersWindow.IsMaximized;
+ }
+ else
+ {
+ m_editPropertyNameMode = true;
+ GUI.FocusControl( m_uniqueName );
+ TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
+ if( te != null )
+ {
+ te.SelectAll();
+ }
+ }
+ }
+
+ public override void OnNodeSelected( bool value )
+ {
+ base.OnNodeSelected( value );
+ if( !value )
+ m_editPropertyNameMode = false;
+ }
+
+ public override void DrawTitle( Rect titlePos )
+ {
+ if( m_editPropertyNameMode )
+ {
+ titlePos.height = Constants.NODE_HEADER_HEIGHT;
+ EditorGUI.BeginChangeCheck();
+ GUI.SetNextControlName( m_uniqueName );
+ m_propertyInspectorName = GUITextField( titlePos, m_propertyInspectorName, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetTitleText( m_propertyInspectorName );
+ }
+
+ if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) )
+ {
+ m_editPropertyNameMode = false;
+ GUIUtility.keyboardControl = 0;
+ }
+ }
+ else
+ {
+ base.DrawTitle( titlePos );
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros;
+ //ConfigureFunctions();
+ if( dataCollector.IsSRP )
+ {
+ if( m_arraySupport )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ for( int i = 0; i < Constants.CustomASESRPTextureArrayMacros.Length; i++ )
+ dataCollector.AddToDirectives( Constants.CustomASESRPTextureArrayMacros[ i ] );
+ }
+ else
+ {
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASESRPSamplerParams );
+ }
+ else
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ }
+ }
+ }
+ else
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams );
+ }
+ dataCollector.AddPropertyNode( m_topTexture );
+ dataCollector.AddPropertyNode( m_midTexture );
+ dataCollector.AddPropertyNode( m_botTexture );
+
+ bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation || dataCollector.PortCategory == MasterNodePortCategory.Vertex );
+
+ string texTop = string.Empty;
+ string texMid = string.Empty;
+ string texBot = string.Empty;
+
+ if( m_topTexPort.IsConnected )
+ {
+ texTop = m_topTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_topTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_topTexture.GetTexture2DPropertyValue(), m_topTexture.OrderIndex );
+ texTop = m_topTexture.PropertyName;
+ }
+
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ texMid = texTop;
+ texBot = texTop;
+
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) );
+ texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop );
+ }
+ }
+ else
+ {
+ if( m_midTexPort.IsConnected )
+ {
+ texMid = m_midTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_midTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_midTexture.GetTexture2DPropertyValue(), m_midTexture.OrderIndex );
+ texMid = m_midTexture.PropertyName;
+ }
+
+ if( m_botTexPort.IsConnected )
+ {
+ texBot = m_botTexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ else
+ {
+ dataCollector.AddToUniforms( UniqueId, m_botTexture.GetTexture2DUniformValue() );
+ dataCollector.AddToProperties( UniqueId, m_botTexture.GetTexture2DPropertyValue(), m_botTexture.OrderIndex );
+ texBot = m_botTexture.PropertyName;
+ }
+
+ if( sampleThroughMacros )
+ {
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) );
+ texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop );
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texMid ) );
+ texMid = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texMid );
+ dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texBot ) );
+ texBot = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texBot );
+ }
+ }
+
+ if( !isVertex )
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ dataCollector.ForceNormal = true;
+ }
+
+ string topIndex = "0";
+ string midIndex = "0";
+ string botIndex = "0";
+
+ if( m_arraySupport && ( !m_topTexPort.IsConnected && m_selectedTriplanarType == TriplanarType.Spherical
+ || m_selectedTriplanarType == TriplanarType.Cylindrical && !( m_topTexPort.IsConnected && m_midTexPort.IsConnected && m_botTexPort.IsConnected ) ) )
+ m_arraySupport = false;
+
+ if( m_arraySupport )
+ {
+ topIndex = m_topIndexPort.GeneratePortInstructions( ref dataCollector );
+ if( m_selectedTriplanarType == TriplanarType.Cylindrical )
+ {
+ midIndex = m_midIndexPort.GeneratePortInstructions( ref dataCollector );
+ botIndex = m_botIndexPort.GeneratePortInstructions( ref dataCollector );
+ }
+ }
+
+ string tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
+ string falloff = m_falloffPort.GeneratePortInstructions( ref dataCollector );
+
+ bool scaleNormals = false;
+ if( m_scalePort.IsConnected || ( m_scalePort.IsConnected && ( m_scalePort.Vector3InternalData == Vector3.one || m_scalePort.FloatInternalData == 1 ) ) )
+ scaleNormals = true;
+
+ string samplingTriplanar = string.Empty;
+ string headerID = string.Empty;
+ string header = string.Empty;
+ string callHeader = string.Empty;
+ string samplers = string.Empty;
+ string extraArguments = string.Empty;
+ List<string> triplanarBody = new List<string>();
+
+ triplanarBody.AddRange( m_functionSamplingBodyProj );
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ {
+ headerID += "S";
+ samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_singularArrayTextureSRP : m_singularArrayTextureStandard ) : (sampleThroughMacros? m_singularTextureSRP : m_singularTextureRegular);
+
+ triplanarBody.AddRange( m_functionSamplingBodySampSphere );
+
+ if( m_normalCorrection )
+ {
+ headerID += "N";
+ if( scaleNormals )
+ {
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale );
+ }
+ else
+ {
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphere );
+ }
+ triplanarBody.AddRange( m_functionSamplingBodyReturnSphereNormalize );
+ }
+ else
+ {
+ triplanarBody.AddRange( m_functionSamplingBodyReturnSphere );
+ }
+ }
+ else
+ {
+ headerID += "C";
+ samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_topmidbotArrayTextureSRP : m_topmidbotArrayTextureStandard ) :( sampleThroughMacros? m_topmidbotTextureSRP: m_topmidbotTextureRegular);
+ extraArguments = ", {7}, {8}";
+ triplanarBody.AddRange( m_functionSamplingBodyNegProj );
+
+ triplanarBody.AddRange( m_functionSamplingBodySampCylinder );
+
+ if( m_normalCorrection )
+ {
+ headerID += "N";
+ if( scaleNormals )
+ {
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale );
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody );
+ ConvertListTo( dataCollector, true, m_functionSamplingBodySignsCylinderScale, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsCylinderScale );
+ }
+ else
+ {
+ //triplanarBody.AddRange( m_functionSamplingBodySignsSphere );
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody );
+ ConvertListTo( dataCollector, false, m_functionSamplingBodySignsCylinder, triplanarBody );
+ //triplanarBody.AddRange( m_functionSamplingBodySignsCylinder );
+ }
+ triplanarBody.AddRange( m_functionSamplingBodyReturnCylinderNormalize );
+ }
+ else
+ {
+ triplanarBody.AddRange( m_functionSamplingBodyReturnCylinder );
+ }
+ }
+
+ if( isVertex )
+ {
+ if( m_arraySupport )
+ {
+ string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY_LOD" : "UNITY_SAMPLE_TEX2DARRAY_LOD";
+
+ headerID += "VA";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", 0 ), index.x", ", 0 ), index.y", ", 0 ), index.z" );
+ }
+ else
+ {
+ headerID += "V";
+ string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2DLOD" : "tex2Dlod";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "float4( ", ", 0, 0 )", ", 0, 0 )", ", 0, 0 )" );
+ }
+ }
+ else
+ {
+ if( m_arraySupport )
+ {
+ string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY" : "UNITY_SAMPLE_TEX2DARRAY";
+ headerID += "FA";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", index.x )", ", index.y )", ", index.z )" );
+ }
+ else
+ {
+ headerID += "F";
+ string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2D" : "tex2D";
+ for( int i = 0; i < triplanarBody.Count; i++ )
+ {
+ triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "", "", "", "" );
+
+ }
+ }
+ }
+
+ string type = UIUtils.WirePortToCgType( m_outputPorts[ 0 ].DataType );
+ header = string.Format( m_functionHeader, type, headerID, samplers );
+ callHeader = string.Format( m_functionCall, headerID, "{0}, {1}, {2}, {3}, {4}, {5}, {6}" + extraArguments );
+
+ IOUtils.AddFunctionHeader( ref samplingTriplanar, header );
+ foreach( string line in triplanarBody )
+ IOUtils.AddFunctionLine( ref samplingTriplanar, line );
+ IOUtils.CloseFunctionBody( ref samplingTriplanar );
+
+ string pos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId );
+ string norm = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId );
+ string worldToTangent = string.Empty;
+ if( m_normalCorrection )
+ worldToTangent = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType );
+
+ if( m_selectedTriplanarSpace == TriplanarSpace.Object )
+ {
+ if( m_normalCorrection )
+ {
+ string vt = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3 );
+ string vbt = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType );
+ norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
+ dataCollector.AddLocalVariable( UniqueId, "float3x3 objectToTangent = float3x3("+ vt + ", "+ vbt + ", "+ norm + ");" );
+ pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 );
+ worldToTangent = "objectToTangent";
+ }
+ else
+ {
+ pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 );
+ norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType );
+ }
+ }
+
+ if( m_posPort.IsConnected )
+ {
+ pos = m_posPort.GeneratePortInstructions( ref dataCollector );
+ }
+
+ string call = string.Empty;
+
+ if( m_arraySupport )
+ {
+ string arrayPassParams = dataCollector.IsSRP ? "ASE_TEXTURE2D_ARRAY_PARAM" : "UNITY_PASS_TEX2DARRAY";
+ texTop = arrayPassParams + "(" + texTop + ")";
+ texMid = arrayPassParams + "(" + texMid + ")";
+ texBot = arrayPassParams + "(" + texBot + ")";
+ }
+
+ string normalScale = m_scalePort.GeneratePortInstructions( ref dataCollector );
+
+ if( m_selectedTriplanarType == TriplanarType.Spherical )
+ call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, pos, norm, falloff, tiling, normalScale, topIndex );
+ else
+ call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, texMid, texBot, pos, norm, falloff, tiling, normalScale, "float3(" + topIndex + "," + midIndex + "," + botIndex + ")" );
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, type + " triplanar" + OutputId + " = " + call + ";" );
+ if( m_normalCorrection )
+ {
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, "float3 tanTriplanarNormal" + OutputId + " = mul( " + worldToTangent + ", triplanar" + OutputId + " );" );
+ return GetOutputVectorItem( 0, outputId, "tanTriplanarNormal" + OutputId );
+ }
+ else
+ {
+ return GetOutputVectorItem( 0, outputId, "triplanar" + OutputId );
+ }
+ }
+
+ public override void UpdateMaterial( Material mat )
+ {
+ base.UpdateMaterial( mat );
+ m_topTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_topTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_topTexture.PropertyName, m_topTexture.MaterialValue );
+ }
+
+ m_midTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_midTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_midTexture.PropertyName, m_midTexture.MaterialValue );
+ }
+
+ m_botTexture.OnPropertyNameChanged();
+ if( mat.HasProperty( m_botTexture.PropertyName ) && !InsideShaderFunction )
+ {
+ mat.SetTexture( m_botTexture.PropertyName, m_botTexture.MaterialValue );
+ }
+ }
+
+ public void SetDelayedMaterialMode( Material mat )
+ {
+ m_topTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_topTexture.PropertyName ) )
+ {
+ m_topTexture.MaterialValue = mat.GetTexture( m_topTexture.PropertyName );
+ }
+
+ m_midTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_midTexture.PropertyName ) )
+ {
+ m_midTexture.MaterialValue = mat.GetTexture( m_midTexture.PropertyName );
+ }
+
+ m_botTexture.SetMaterialMode( mat, false );
+ if( mat.HasProperty( m_botTexture.PropertyName ) )
+ {
+ m_botTexture.MaterialValue = mat.GetTexture( m_botTexture.PropertyName );
+ }
+ }
+
+ public override void ForceUpdateFromMaterial( Material material )
+ {
+ base.ForceUpdateFromMaterial( material );
+ if( material.HasProperty( m_topTexture.PropertyName ) )
+ {
+ m_topTexture.MaterialValue = material.GetTexture( m_topTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+
+ if( material.HasProperty( m_midTexture.PropertyName ) )
+ {
+ m_midTexture.MaterialValue = material.GetTexture( m_midTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+
+ if( material.HasProperty( m_botTexture.PropertyName ) )
+ {
+ m_botTexture.MaterialValue = material.GetTexture( m_botTexture.PropertyName );
+ PreviewIsDirty = true;
+ }
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_selectedTriplanarType = (TriplanarType)Enum.Parse( typeof( TriplanarType ), GetCurrentParam( ref nodeParams ) );
+ m_selectedTriplanarSpace = (TriplanarSpace)Enum.Parse( typeof( TriplanarSpace ), GetCurrentParam( ref nodeParams ) );
+ m_normalCorrection = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+
+ m_tempTopInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempTopName = GetCurrentParam( ref nodeParams );
+ m_tempTopDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempTopOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempTopDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ m_tempMidInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempMidName = GetCurrentParam( ref nodeParams );
+ m_tempMidDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempMidOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempMidDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ m_tempBotInspectorName = GetCurrentParam( ref nodeParams );
+ m_tempBotName = GetCurrentParam( ref nodeParams );
+ m_tempBotDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) );
+ m_tempBotOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_tempBotDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) );
+
+ if( UIUtils.CurrentShaderVersion() > 6102 )
+ m_propertyInspectorName = GetCurrentParam( ref nodeParams );
+
+ if( UIUtils.CurrentShaderVersion() > 13701 )
+ m_arraySupport = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
+
+ SetTitleText( m_propertyInspectorName );
+
+ ConfigurePorts();
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+
+ Init();
+
+ ReadPropertiesData();
+
+ ConfigurePorts();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarType );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarSpace );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_normalCorrection );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_topTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_topTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_midTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_midTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyInspectorName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyName );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.DefaultTextureValue );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.OrderIndex.ToString() );
+ IOUtils.AddFieldValueToString( ref nodeInfo, ( m_botTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_botTexture.DefaultValue ) : Constants.NoStringValue );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_propertyInspectorName );
+
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_arraySupport );
+ }
+ public override void RefreshOnUndo()
+ {
+ base.RefreshOnUndo();
+ if( m_topTexture != null )
+ {
+ m_topTexture.BeginPropertyFromInspectorCheck();
+ }
+
+ if( m_midTexture != null )
+ {
+ m_midTexture.BeginPropertyFromInspectorCheck();
+ }
+
+ if( m_botTexture != null )
+ {
+ m_botTexture.BeginPropertyFromInspectorCheck();
+ }
+ }
+ }
+}