diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs new file mode 100644 index 00000000..89258e80 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs @@ -0,0 +1,33 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )] + public sealed class UnityObjToViewPosHlpNode : HelperParentNode + { + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_funcType = "UnityObjectToViewPos"; + //TODO: revisit this later + m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )"; + m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )"; + m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); + m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); + m_outputPorts[ 0 ].Name = "XYZ"; + AddOutputPort( WirePortDataType.FLOAT, "X" ); + AddOutputPort( WirePortDataType.FLOAT, "Y" ); + AddOutputPort( WirePortDataType.FLOAT, "Z" ); + m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729"; + } + + protected override void OnUniqueIDAssigned() + { + base.OnUniqueIDAssigned(); + m_localVarName = "unityObjectToViewPos" + OutputId; + } + } +} |