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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs124
1 files changed, 124 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs
new file mode 100644
index 00000000..42cf0b5f
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs
@@ -0,0 +1,124 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Function Subtitle", "Functions", "Adds a subtitle to its shader function", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )]
+ public sealed class FunctionSubtitle : ParentNode
+ {
+
+ //protected override void CommonInit( int uniqueId )
+ //{
+ // base.CommonInit( uniqueId );
+ // AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ // AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ // m_autoWrapProperties = true;
+ // m_textLabelWidth = 100;
+ // //SetTitleText( m_inputName );
+ // //SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
+ // m_previewShaderGUID = "04bc8e7b317dccb4d8da601680dd8140";
+ //}
+ [SerializeField]
+ private string m_subttile = "Subtitle";
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
+ AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
+ m_autoWrapProperties = true;
+ m_textLabelWidth = 100;
+ SetTitleText( m_subttile );
+ m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";
+ }
+
+ public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
+ {
+ base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
+ {
+ base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
+ m_inputPorts[ 0 ].MatchPortToConnection();
+ m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );
+ }
+
+ //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ //{
+ // base.PropagateNodeData( nodeData, ref dataCollector );
+
+ // //if( m_containerGraph.CurrentShaderFunction != null )
+ // //m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
+ //}
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+ //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ //{
+ // base.PropagateNodeData( nodeData, ref dataCollector );
+ //Debug.Log( IsConnected + " " + m_containerGraph.CurrentFunctionOutput );
+ if( m_containerGraph.CurrentFunctionOutput != null && IsConnected )
+ m_containerGraph.CurrentFunctionOutput.SubTitle = m_subttile;
+ // m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUILayout.BeginVertical();
+ EditorGUI.BeginChangeCheck();
+ m_subttile = EditorGUILayoutTextField( "Name", m_subttile );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ SetTitleText( m_subttile );
+ //UIUtils.UpdateFunctionInputData( UniqueId, m_inputName );
+ }
+ EditorGUI.BeginChangeCheck();
+ //m_selectedInputTypeInt = EditorGUILayoutPopup( InputTypeStr, m_selectedInputTypeInt, m_inputValueTypes );
+ //if( EditorGUI.EndChangeCheck() )
+ //{
+ // UpdatePorts();
+ // SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
+ //}
+
+ //m_autoCast = EditorGUILayoutToggle( "Auto Cast", m_autoCast );
+
+ //EditorGUILayout.Separator();
+ //if( !m_inputPorts[ 0 ].IsConnected && m_inputPorts[ 0 ].ValidInternalData )
+ //{
+ // m_inputPorts[ 0 ].ShowInternalData( this, true, "Default Value" );
+ //}
+
+
+ EditorGUILayout.EndVertical();
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_subttile );
+ }
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ m_subttile = GetCurrentParam( ref nodeParams );
+ SetTitleText( m_subttile );
+ }
+ }
+}