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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs430
1 files changed, 430 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs
new file mode 100644
index 00000000..7a5b54f2
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/GetLocalVarNode.cs
@@ -0,0 +1,430 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Collections.Generic;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Get Local Var", "Miscellaneous", "Use a registered local variable", null, KeyCode.G )]
+ public class GetLocalVarNode : ParentNode
+ {
+ [SerializeField]
+ private int m_referenceId = -1;
+
+ [SerializeField]
+ private float m_referenceWidth = -1;
+
+ [SerializeField]
+ private int m_nodeId = -1;
+
+ [SerializeField]
+ private RegisterLocalVarNode m_currentSelected = null;
+
+ [SerializeField]
+ private string m_registerLocalVarName = string.Empty;
+
+ private int m_cachedPropertyId = -1;
+
+ private string m_previousLabel = string.Empty;
+
+ private bool m_refSelect = false;
+ private int m_prevReferenceId = -1;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue );
+
+ // This is needed for infinite loop detection
+ AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue );
+ m_inputPorts[ 0 ].Visible = false;
+
+ m_outputPorts[ 0 ].Locked = true;
+ m_textLabelWidth = 80;
+ m_autoWrapProperties = true;
+ m_hasLeftDropdown = true;
+ m_previewShaderGUID = "f21a6e44c7d7b8543afacd19751d24c6";
+ }
+
+ protected override void OnUniqueIDAssigned()
+ {
+ base.OnUniqueIDAssigned();
+
+ if( UniqueId > -1 )
+ m_containerGraph.LocalVarNodes.OnReorderEventComplete += OnReorderEventComplete;
+ }
+
+ private void OnReorderEventComplete()
+ {
+ if( m_currentSelected != null )
+ {
+ m_referenceId = m_containerGraph.LocalVarNodes.GetNodeRegisterIdx( m_currentSelected.UniqueId );
+ }
+ }
+
+ public override void SetPreviewInputs()
+ {
+ base.SetPreviewInputs();
+
+ if( m_currentSelected != null )
+ {
+ if( m_drawPreviewAsSphere != m_currentSelected.SpherePreview )
+ {
+ m_drawPreviewAsSphere = m_currentSelected.SpherePreview;
+ OnNodeChange();
+ }
+ //CheckSpherePreview();
+
+ if( m_cachedPropertyId == -1 )
+ m_cachedPropertyId = Shader.PropertyToID( "_A" );
+
+ PreviewMaterial.SetTexture( m_cachedPropertyId, m_currentSelected.OutputPorts[ 0 ].OutputPreviewTexture );
+ }
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ EditorGUILayout.BeginHorizontal();
+ EditorGUI.BeginChangeCheck();
+ m_referenceId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceId, UIUtils.LocalVarNodeArr() );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateFromSelected();
+ }
+
+ if( GUILayout.Button( "\u25C4", "minibutton", GUILayout.Width( 17 ) ) && m_currentSelected )
+ {
+ UIUtils.FocusOnNode( m_currentSelected, 0, false );
+ }
+ EditorGUILayout.EndHorizontal();
+ //EditorGUILayout.LabelField( ConnStatus.ToString() + " " + m_activeConnections );
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ CurrentSelected = null;
+ if( UniqueId > -1 )
+ m_containerGraph.LocalVarNodes.OnReorderEventComplete -= OnReorderEventComplete;
+ }
+
+ public override void Draw( DrawInfo drawInfo )
+ {
+ base.Draw( drawInfo );
+
+ if( m_dropdownEditing )
+ {
+ EditorGUI.BeginChangeCheck();
+ m_referenceId = EditorGUIPopup( m_dropdownRect, m_referenceId, UIUtils.LocalVarNodeArr(), UIUtils.PropertyPopUp );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ UpdateFromSelected();
+ DropdownEditing = false;
+ }
+ }
+ }
+
+ public override void OnNodeLogicUpdate( DrawInfo drawInfo )
+ {
+ base.OnNodeLogicUpdate( drawInfo );
+ UpdateLocalVar();
+ }
+
+ public override void OnNodeRepaint( DrawInfo drawInfo )
+ {
+ base.OnNodeRepaint( drawInfo );
+
+ if( m_isVisible && m_refSelect && !m_selected )
+ {
+ GUI.color = Constants.SpecialGetLocalVarSelectionColor;
+ GUI.Label( m_globalPosition, string.Empty, UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn ) );
+ GUI.color = m_colorBuffer;
+ }
+ }
+
+ void CheckForLoops()
+ {
+ if( CurrentSelected != null && UIUtils.DetectNodeLoopsFrom( CurrentSelected, new Dictionary<int, int>() ) )
+ {
+ CurrentSelected = UIUtils.GetLocalVarNode( m_prevReferenceId );
+ if( CurrentSelected == null || UIUtils.DetectNodeLoopsFrom( CurrentSelected, new Dictionary<int, int>() ) )
+ {
+ m_referenceId = -1;
+ m_prevReferenceId = -1;
+ CurrentSelected = null;
+ m_outputPorts[ 0 ].Locked = true;
+ SetAdditonalTitleText( "" );
+ UIUtils.ShowMessage( "Infinite Loop detected, disabled selection" );
+ }
+ else
+ {
+ m_referenceId = m_prevReferenceId;
+ UIUtils.ShowMessage( "Infinite Loop detected, reverted to previous selection" );
+ }
+ }
+ }
+
+ void UpdateFromSelected()
+ {
+ CurrentSelected = UIUtils.GetLocalVarNode( m_referenceId );
+ CheckForLoops();
+
+ if( m_currentSelected != null )
+ {
+ m_nodeId = m_currentSelected.UniqueId;
+ m_outputPorts[ 0 ].Locked = false;
+ m_outputPorts[ 0 ].ChangeType( m_currentSelected.OutputPorts[ 0 ].DataType, false );
+ m_drawPreviewAsSphere = m_currentSelected.SpherePreview;
+ CheckSpherePreview();
+
+ m_previousLabel = m_currentSelected.DataToArray;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleVarNameFormatStr, m_currentSelected.DataToArray ) );
+ m_referenceWidth = m_currentSelected.Position.width;
+ }
+
+ m_sizeIsDirty = true;
+ m_isDirty = true;
+ m_prevReferenceId = m_referenceId;
+ }
+
+ void UpdateLocalVar()
+ {
+ m_refSelect = false;
+ if( m_referenceId > -1 )
+ {
+ ParentNode newNode = UIUtils.GetLocalVarNode( m_referenceId );
+ if( newNode != null )
+ {
+ if( newNode.UniqueId != m_nodeId )
+ {
+ CurrentSelected = null;
+ int count = UIUtils.LocalVarNodeAmount();
+ for( int i = 0; i < count; i++ )
+ {
+ ParentNode node = UIUtils.GetLocalVarNode( i );
+ if( node.UniqueId == m_nodeId )
+ {
+ CurrentSelected = node as RegisterLocalVarNode;
+ m_referenceId = i;
+ break;
+ }
+ }
+ }
+ }
+
+ if( m_currentSelected != null )
+ {
+ if( m_currentSelected.OutputPorts[ 0 ].DataType != m_outputPorts[ 0 ].DataType )
+ {
+ m_outputPorts[ 0 ].Locked = false;
+ m_outputPorts[ 0 ].ChangeType( m_currentSelected.OutputPorts[ 0 ].DataType, false );
+ }
+
+ if( !m_previousLabel.Equals( m_currentSelected.DataToArray ) )
+ {
+ m_previousLabel = m_currentSelected.DataToArray;
+ SetAdditonalTitleText( string.Format( Constants.SubTitleVarNameFormatStr, m_currentSelected.DataToArray ) );
+ }
+
+ if( m_referenceWidth != m_currentSelected.Position.width )
+ {
+ m_referenceWidth = m_currentSelected.Position.width;
+ m_sizeIsDirty = true;
+ }
+
+ if( m_currentSelected.Selected )
+ m_refSelect = true;
+ }
+ else
+ {
+ ResetReference();
+ }
+ }
+ }
+
+ public void ResetReference()
+ {
+ m_outputPorts[ 0 ].Locked = true;
+ m_currentSelected = null;
+ m_inputPorts[ 0 ].DummyClear();
+ m_nodeId = -1;
+ m_referenceId = -1;
+ m_referenceWidth = -1;
+ SetAdditonalTitleText( string.Empty );
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if( m_currentSelected != null )
+ {
+ return m_currentSelected.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ }
+ else
+ {
+ UIUtils.ShowMessage( UniqueId, "Get Local Var node without reference. Attempting to access inexistant local variable.", MessageSeverity.Error );
+
+ return m_outputPorts[ 0 ].ErrorValue;
+ }
+ }
+
+
+ //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
+ //{
+ // base.PropagateNodeData( nodeData, ref dataCollector );
+ // if( m_currentSelected != null )
+ // {
+ // m_currentSelected.PropagateNodeData( nodeData, ref dataCollector );
+ // }
+ //}
+
+ public override void ReadFromString( ref string[] nodeParams )
+ {
+ base.ReadFromString( ref nodeParams );
+ if( UIUtils.CurrentShaderVersion() > 15 )
+ {
+ m_nodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_outputPorts[ 0 ].Locked = ( m_nodeId < 0 );
+ if( UIUtils.CurrentShaderVersion() > 15500 )
+ {
+ m_registerLocalVarName = GetCurrentParam( ref nodeParams );
+ }
+ }
+ else
+ {
+ m_referenceId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
+ m_outputPorts[ 0 ].Locked = ( m_referenceId < 0 );
+ }
+ }
+
+ public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
+ {
+ base.WriteToString( ref nodeInfo, ref connectionsInfo );
+ if( m_currentSelected != null )
+ {
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_currentSelected.UniqueId );
+ IOUtils.AddFieldValueToString( ref nodeInfo, m_currentSelected.DataToArray );
+ }
+ else
+ {
+ IOUtils.AddFieldValueToString( ref nodeInfo, -1 );
+ IOUtils.AddFieldValueToString( ref nodeInfo, string.Empty );
+ }
+
+ }
+
+ public override void OnNodeDoubleClicked( Vector2 currentMousePos2D )
+ {
+ if( m_currentSelected != null )
+ {
+ UIUtils.FocusOnNode( m_currentSelected, 0, true );
+ }
+ }
+
+ public override void RefreshExternalReferences()
+ {
+ base.RefreshExternalReferences();
+ if( UIUtils.CurrentShaderVersion() > 15 )
+ {
+ CurrentSelected = UIUtils.GetNode( m_nodeId ) as RegisterLocalVarNode;
+ m_referenceId = UIUtils.GetLocalVarNodeRegisterId( m_nodeId );
+ if( CurrentSelected == null && UIUtils.CurrentShaderVersion() > 15500 && !string.IsNullOrEmpty( m_registerLocalVarName ) )
+ {
+ CurrentSelected = m_containerGraph.LocalVarNodes.GetNodeByDataToArray( m_registerLocalVarName );
+ if( CurrentSelected != null )
+ {
+ m_nodeId = CurrentSelected.UniqueId;
+ m_referenceId = UIUtils.GetLocalVarNodeRegisterId( m_nodeId );
+ }
+ }
+ }
+ else
+ {
+ CurrentSelected = UIUtils.GetLocalVarNode( m_referenceId );
+ if( m_currentSelected != null )
+ {
+ m_nodeId = m_currentSelected.UniqueId;
+ }
+ }
+
+ CheckForLoops();
+
+ if( m_currentSelected != null )
+ {
+ m_outputPorts[ 0 ].Locked = false;
+ m_outputPorts[ 0 ].ChangeType( m_currentSelected.OutputPorts[ 0 ].DataType, false );
+ }
+ else
+ {
+ m_outputPorts[ 0 ].Locked = true;
+ }
+ }
+
+ public override void ActivateNode( int signalGenNodeId, int signalGenPortId, System.Type signalGenNodeType )
+ {
+ base.ActivateNode( signalGenNodeId, signalGenPortId, signalGenNodeType );
+ if( m_activeConnections == 1 )
+ {
+ if( m_currentSelected != null )
+ {
+ m_currentSelected.ActivateNode( signalGenNodeId, signalGenPortId, signalGenNodeType );
+ }
+ }
+ }
+
+ public override void DeactivateNode( int deactivatedPort, bool forceComplete )
+ {
+ forceComplete = forceComplete || ( m_activeConnections == 1 );
+ base.DeactivateNode( deactivatedPort, forceComplete );
+ if( forceComplete && m_currentSelected != null )
+ {
+ m_currentSelected.DeactivateNode( deactivatedPort, false );
+ }
+ }
+
+ public override void OnNodeSelected( bool value )
+ {
+ base.OnNodeSelected( value );
+ if( m_currentSelected != null )
+ {
+ m_currentSelected.CheckReferenceSelection();
+ }
+ }
+
+ public RegisterLocalVarNode CurrentSelected
+ {
+ get { return m_currentSelected; }
+ set
+ {
+ // This is needed for infinite loop detection
+ if( m_inputPorts != null )
+ m_inputPorts[ 0 ].DummyClear();
+
+ if( m_currentSelected != null )
+ {
+ m_currentSelected.UnregisterGetLocalVar( this );
+
+ //if( m_currentSelected != value )
+ m_currentSelected.DeactivateNode( 0, false );
+ }
+
+ if( value != null )
+ {
+ value.RegisterGetLocalVar( this );
+ if( IsConnected && value != m_currentSelected )
+ value.ActivateNode( UniqueId, 0, m_activeType );
+
+ // This is needed for infinite loop detection
+ m_inputPorts[ 0 ].DummyAdd( value.UniqueId, 0 ); ;
+ }
+
+ m_currentSelected = value;
+
+ }
+ }
+ }
+}