summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
new file mode 100644
index 00000000..735bcd9a
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/SummedBlendNode.cs
@@ -0,0 +1,56 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using System;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ [NodeAttributes( "Summed Blend", "Miscellaneous", "Mix all channels through weighted sum", null, KeyCode.None, true )]
+ public sealed class SummedBlendNode : WeightedAvgNode
+ {
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_inputData = new string[ 6 ];
+ m_previewShaderGUID = "eda18b96e13f78b49bbdaa4da3fead19";
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+
+ GetInputData( ref dataCollector, ignoreLocalvar );
+
+ string result = string.Empty;
+ string localVarName = "weightedBlendVar" + OutputId;
+ dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, localVarName, m_inputData[ 0 ] );
+
+ if ( m_activeCount == 0 )
+ {
+ result = m_inputData[ 0 ];
+ }
+ else if ( m_activeCount == 1 )
+ {
+ result += localVarName + "*" + m_inputData[ 1 ];
+ }
+ else
+ {
+ for ( int i = 0; i < m_activeCount; i++ )
+ {
+ result += localVarName + Constants.VectorSuffixes[ i ] + "*" + m_inputData[ i + 1 ];
+ if ( i != ( m_activeCount - 1 ) )
+ {
+ result += " + ";
+ }
+ }
+ }
+
+ result = UIUtils.AddBrackets( result );
+ RegisterLocalVariable( 0, result, ref dataCollector, "weightedBlend" + OutputId );
+ return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
+ }
+ }
+}