diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs new file mode 100644 index 00000000..3e2a5117 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/GrabScreenPosition.cs @@ -0,0 +1,118 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEditor; +using UnityEngine; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Grab Screen Position", "Camera And Screen", "Screen position correctly transformed to be used with Grab Screen Color" )] + public sealed class GrabScreenPosition : ParentNode + { + private readonly string[] m_outputTypeStr = { "Normalized", "Screen" }; + + [SerializeField] + private int m_outputTypeInt = 0; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" ); + m_autoWrapProperties = true; + m_hasLeftDropdown = true; + m_textLabelWidth = 65; + ConfigureHeader(); + } + + public override void AfterCommonInit() + { + base.AfterCommonInit(); + + if( PaddingTitleLeft == 0 ) + { + PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + if( PaddingTitleRight == 0 ) + PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; + } + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + EditorGUI.BeginChangeCheck(); + m_outputTypeInt = m_upperLeftWidget.DrawWidget( this, m_outputTypeInt, m_outputTypeStr ); + if( EditorGUI.EndChangeCheck() ) + { + ConfigureHeader(); + } + } + + public override void DrawProperties() + { + base.DrawProperties(); + + EditorGUI.BeginChangeCheck(); + m_outputTypeInt = EditorGUILayoutPopup( "Type", m_outputTypeInt, m_outputTypeStr ); + if( EditorGUI.EndChangeCheck() ) + { + ConfigureHeader(); + } + } + + void ConfigureHeader() + { + SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_outputTypeStr[ m_outputTypeInt ] ) ); + } + + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) + return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); + + string localVarName = string.Empty; + + if( m_outputTypeInt == 0 ) + localVarName = GeneratorUtils.GenerateGrabScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); + else + localVarName = GeneratorUtils.GenerateGrabScreenPosition( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); + + m_outputPorts[ 0 ].SetLocalValue( localVarName, dataCollector.PortCategory ); + return GetOutputColorItem( 0, outputId, localVarName ); + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if( UIUtils.CurrentShaderVersion() > 3108 ) + { + if( UIUtils.CurrentShaderVersion() < 6102 ) + { + bool project = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); + m_outputTypeInt = project ? 0 : 1; + } + else + { + m_outputTypeInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + } + } + + ConfigureHeader(); + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeInt ); + } + } +} |