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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs122
1 files changed, 122 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs
new file mode 100644
index 00000000..e0f094b0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/SurfaceShaderINParentNode.cs
@@ -0,0 +1,122 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class SurfaceShaderINParentNode : ParentNode
+ {
+ [SerializeField]
+ protected SurfaceInputs m_currentInput;
+
+ [SerializeField]
+ protected string m_currentInputValueStr;
+
+ [SerializeField]
+ protected string m_currentInputDecStr;
+
+ protected override void CommonInit( int uniqueId )
+ {
+ base.CommonInit( uniqueId );
+ m_currentInput = SurfaceInputs.UV_COORDS;
+ m_textLabelWidth = 65;
+ m_customPrecision = true;
+ }
+
+ public override void DrawProperties()
+ {
+ base.DrawProperties();
+ DrawPrecisionProperty();
+ }
+ //This needs to be called on the end of the CommonInit on all children
+ protected void InitialSetup()
+ {
+ m_currentInputValueStr = Constants.InputVarStr + "." + UIUtils.GetInputValueFromType( m_currentInput );
+
+ string outputName = "Out";
+ switch ( m_currentInput )
+ {
+ case SurfaceInputs.DEPTH:
+ {
+ AddOutputPort( WirePortDataType.FLOAT, outputName );
+ }
+ break;
+ case SurfaceInputs.UV_COORDS:
+ {
+ outputName = "UV";
+ AddOutputVectorPorts( WirePortDataType.FLOAT2, outputName );
+ }
+ break;
+ case SurfaceInputs.UV2_COORDS:
+ {
+ outputName = "UV";
+ AddOutputVectorPorts( WirePortDataType.FLOAT2, outputName );
+ }
+ break;
+ case SurfaceInputs.VIEW_DIR:
+ {
+ outputName = "XYZ";
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, outputName );
+ }
+ break;
+ case SurfaceInputs.COLOR:
+ {
+ outputName = "RGBA";
+ AddOutputVectorPorts( WirePortDataType.FLOAT4, outputName );
+ }
+ break;
+ case SurfaceInputs.SCREEN_POS:
+ {
+ outputName = "XYZW";
+ AddOutputVectorPorts( WirePortDataType.FLOAT4, outputName );
+ }
+ break;
+ case SurfaceInputs.WORLD_POS:
+ {
+ outputName = "XYZ";
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, outputName );
+ }
+ break;
+ case SurfaceInputs.WORLD_REFL:
+ {
+ outputName = "XYZ";
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, outputName );
+ }
+ break;
+ case SurfaceInputs.WORLD_NORMAL:
+ {
+ outputName = "XYZ";
+ AddOutputVectorPorts( WirePortDataType.FLOAT3, outputName );
+ }
+ break;
+ }
+ }
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
+ {
+ dataCollector.AddToInput( UniqueId, m_currentInput, CurrentPrecisionType );
+ switch ( m_currentInput )
+ {
+ case SurfaceInputs.VIEW_DIR:
+ case SurfaceInputs.WORLD_REFL:
+ case SurfaceInputs.WORLD_NORMAL:
+ {
+ dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+ break;
+ case SurfaceInputs.WORLD_POS:
+ case SurfaceInputs.DEPTH:
+ case SurfaceInputs.UV_COORDS:
+ case SurfaceInputs.UV2_COORDS:
+ case SurfaceInputs.COLOR:
+ case SurfaceInputs.SCREEN_POS: break;
+ };
+
+ return GetOutputVectorItem( 0, outputId, m_currentInputValueStr );
+ }
+
+ }
+}