diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs new file mode 100644 index 00000000..a71ed207 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/PosVertexDataNode.cs @@ -0,0 +1,138 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using UnityEngine; +using UnityEditor; + +namespace AmplifyShaderEditor +{ + [Serializable] + [NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used in both local vertex offset and fragment outputs" )] + public sealed class PosVertexDataNode : VertexDataNode + { + private const string PropertyLabel = "Size"; + private readonly string[] SizeLabels = { "XYZ", "XYZW" }; + + [SerializeField] + private int m_sizeOption = 0; + + private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); + + protected override void CommonInit( int uniqueId ) + { + base.CommonInit( uniqueId ); + m_currentVertexData = "vertex"; + ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 ); + m_drawPreviewAsSphere = true; + m_outputPorts[ 4 ].Visible = false; + m_hasLeftDropdown = true; + m_autoWrapProperties = true; + m_previewShaderGUID = "a5c14f759dd021b4b8d4b6eeb85ac227"; + } + + public override void Destroy() + { + base.Destroy(); + m_upperLeftWidget = null; + } + + public override void Draw( DrawInfo drawInfo ) + { + base.Draw( drawInfo ); + EditorGUI.BeginChangeCheck(); + m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels ); + if( EditorGUI.EndChangeCheck() ) + { + UpdatePorts(); + } + } + + public override void DrawProperties() + { + EditorGUI.BeginChangeCheck(); + m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels ); + if ( EditorGUI.EndChangeCheck() ) + { + UpdatePorts(); + } + } + + void UpdatePorts() + { + if ( m_sizeOption == 0 ) + { + ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false ); + m_outputPorts[ 4 ].Visible = false; + } + else + { + ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false ); + m_outputPorts[ 4 ].Visible = true; + } + } + public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) + { + + if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) + { + string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( ( m_sizeOption == 0 ) ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4, CurrentPrecisionType ); + return GetOutputVectorItem( 0, outputId, vertexPos ); + } + + + if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) + base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); + + WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4; + + string vertexPosition = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, sizeType ); + return GetOutputVectorItem( 0, outputId, vertexPosition ); + + //if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) + //{ + // string vertexVar = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalVar ); + // if ( outputId != 0 ) + // { + // return GetOutputVectorItem( 0, outputId, vertexVar ); + // } + // else if ( m_sizeOption == 0 ) + // { + // vertexVar += ".xyz"; + // } + + // return vertexVar; + //} + //else + //{ + + // string vertexVar = GeneratorUtils.GenerateVertexPositionOnFrag( ref dataCollector, UniqueId, m_currentPrecisionType ); + // if ( outputId != 0 ) + // { + // return GetOutputVectorItem( 0, outputId, vertexVar ); + // } + // else if ( m_sizeOption == 0 ) + // { + // vertexVar += ".xyz"; + // } + // return GetOutputVectorItem( 0, outputId, vertexVar ); + //} + } + + public override void ReadFromString( ref string[] nodeParams ) + { + base.ReadFromString( ref nodeParams ); + if ( UIUtils.CurrentShaderVersion() > 7101 ) + { + m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); + UpdatePorts(); + } + } + + public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) + { + base.WriteToString( ref nodeInfo, ref connectionsInfo ); + IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption ); + } + } +} |