diff options
| author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 | 
| commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
| tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs | |
| parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) | |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs')
| -rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs | 50 | 
1 files changed, 50 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs new file mode 100644 index 00000000..b4e6064f --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs @@ -0,0 +1,50 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> +// +// Custom Node Vertex Tangent World +// Donated by Community Member Kebrus + +using UnityEngine; +using System; + +namespace AmplifyShaderEditor +{ +	[Serializable] +	[NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )] +	public sealed class VertexTangentNode : ParentNode +	{ +		protected override void CommonInit( int uniqueId ) +		{ +			base.CommonInit( uniqueId ); +			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); +			m_drawPreviewAsSphere = true; +			m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81"; +		} + +		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) +		{ +			base.PropagateNodeData( nodeData , ref dataCollector ); +			dataCollector.DirtyNormal = true; +		} + +		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) +		{ +			if ( dataCollector.IsTemplate ) +			{ +				return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( CurrentPrecisionType ) ); +			} + +			if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) +			{ +				dataCollector.ForceNormal = true; + +				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); +				dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); +			} + +			string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId ); + +			return GetOutputVectorItem( 0, outputId, worldTangent ); +		} +	} +}  | 
