summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs236
1 files changed, 236 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs
new file mode 100644
index 00000000..a9d242d0
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateIdManager.cs
@@ -0,0 +1,236 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class TemplatePassId
+ {
+ public string PassId;
+ public bool RemoveFromShader;
+ }
+
+
+ [Serializable]
+ public class TemplateTag
+ {
+ public string Tag = string.Empty;
+ public string Replacement = string.Empty;
+ public string Output = string.Empty;
+ public TemplateTag( string tag, string replacement = null )
+ {
+ Tag = tag;
+ if( replacement != null )
+ {
+ Replacement = replacement;
+ Output = replacement;
+ }
+ }
+ }
+
+ [Serializable]
+ public class TemplateId
+ {
+ public int StartIdx = -1;
+ public string UniqueID;
+ public string Tag;
+ public string ReplacementText;
+ public bool IsReplaced = false;
+ public bool EmptyReplacer = false;
+ public TemplateId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
+ {
+ StartIdx = bodyIdx;
+ UniqueID = uniqueID;
+ Tag = tag;
+ EmptyReplacer = emptyReplacer;
+ ReplacementText = emptyReplacer ? string.Empty : tag;
+ }
+
+ public void SetReplacementText( string replacementText )
+ {
+ ReplacementText = replacementText;
+ IsReplaced = true;
+ }
+
+ public void Reset()
+ {
+ ReplacementText = EmptyReplacer?string.Empty:Tag;
+ IsReplaced = false;
+ }
+ }
+
+ [Serializable]
+ public class TemplateIdManager
+ {
+ [SerializeField]
+ private bool m_isSorted = false;
+ [SerializeField]
+ private string m_shaderBody;
+ [SerializeField]
+ private List<TemplateId> m_registeredIds = new List<TemplateId>();
+
+ [SerializeField]
+ private List<TemplateTag> m_registeredTags = new List<TemplateTag>();
+
+ [SerializeField]
+ private List<TemplatePassId> m_registeredPassIds = new List<TemplatePassId>();
+
+ private Dictionary<string, TemplateId> m_registeredIdsDict = new Dictionary<string, TemplateId>();
+
+ public TemplateIdManager( string shaderBody )
+ {
+ m_shaderBody = shaderBody;
+ }
+
+ public void Destroy()
+ {
+ m_registeredPassIds.Clear();
+ m_registeredPassIds = null;
+
+ m_registeredTags.Clear();
+ m_registeredTags = null;
+
+ m_registeredIds.Clear();
+ m_registeredIds = null;
+ if( m_registeredIdsDict != null )
+ {
+ m_registeredIdsDict.Clear();
+ m_registeredIdsDict = null;
+ }
+ }
+
+ void RefreshIds()
+ {
+ if( m_registeredIdsDict == null )
+ {
+ m_registeredIdsDict = new Dictionary<string, TemplateId>();
+ }
+
+ if( m_registeredIdsDict.Count != m_registeredIds.Count )
+ {
+ m_registeredIdsDict.Clear();
+ int count = m_registeredIds.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_registeredIdsDict.Add( m_registeredIds[ i ].UniqueID, m_registeredIds[ i ] );
+ }
+ }
+ }
+
+ public void RegisterId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
+ {
+ if( bodyIdx < 0 )
+ return;
+
+ RefreshIds();
+
+ TemplateId templateId = new TemplateId( bodyIdx, uniqueID, tag, emptyReplacer );
+ m_registeredIds.Add( templateId );
+ m_registeredIdsDict.Add( uniqueID, templateId );
+ }
+
+ public void RegisterTag( string tag, string replacement = null )
+ {
+ m_registeredTags.Add( new TemplateTag( tag, replacement ) );
+ }
+
+ public void RegisterPassId( string passId )
+ {
+ m_registeredPassIds.Add( new TemplatePassId() { PassId = passId, RemoveFromShader = false } );
+ }
+
+ public void SetPassIdUsage( int idx , bool removeFromShader )
+ {
+ m_registeredPassIds[ idx ].RemoveFromShader = removeFromShader;
+ }
+
+ public void SetReplacementText( string uniqueId, string replacementText )
+ {
+ RefreshIds();
+
+ if( m_registeredIdsDict.ContainsKey( uniqueId ) && m_registeredIdsDict[ uniqueId ].StartIdx >= 0 )
+ m_registeredIdsDict[ uniqueId ].SetReplacementText( replacementText );
+ }
+
+
+ public string BuildShader()
+ {
+ if( !m_isSorted )
+ {
+ m_registeredIds.Sort( ( x, y ) => { return x.StartIdx.CompareTo( y.StartIdx ); } );
+ }
+
+ int idCount = m_registeredIds.Count;
+ int offset = 0;
+ string finalShaderBody = m_shaderBody;
+ for( int i = 0; i < idCount; i++ )
+ {
+ if( m_registeredIds[ i ].StartIdx >= 0 && m_registeredIds[ i ].IsReplaced )
+ {
+ finalShaderBody = finalShaderBody.ReplaceAt( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText, offset + m_registeredIds[ i ].StartIdx );
+ offset += ( m_registeredIds[ i ].ReplacementText.Length - m_registeredIds[ i ].Tag.Length );
+ }
+ }
+
+ int count = m_registeredPassIds.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ if( m_registeredPassIds[ i ].RemoveFromShader )
+ finalShaderBody = finalShaderBody.Replace( m_registeredPassIds[ i ].PassId, string.Empty );
+ }
+
+ for( int i = 0; i < idCount; i++ )
+ {
+ if( !m_registeredIds[ i ].IsReplaced && !m_registeredIds[ i ].Tag.Equals( m_registeredIds[ i ].ReplacementText ) )
+ {
+ finalShaderBody = finalShaderBody.Replace( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText );
+ }
+ }
+
+ count = m_registeredTags.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ finalShaderBody = finalShaderBody.Replace( m_registeredTags[ i ].Tag, m_registeredTags[ i ].Replacement );
+ m_registeredTags[ i ].Replacement = m_registeredTags[ i ].Output;
+ }
+
+ //finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateExcludeFromGraphTag, string.Empty );
+ //finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateMainPassTag, string.Empty );
+
+ return finalShaderBody;
+ }
+
+ public void ResetRegistersState()
+ {
+ int count = m_registeredIds.Count;
+ for( int i = 0; i < count; i++ )
+ {
+ m_registeredIds[ i ].Reset();
+ }
+ }
+
+ public void Reset()
+ {
+ m_registeredIds.Clear();
+ if( m_registeredIdsDict == null )
+ {
+ m_registeredIdsDict = new Dictionary<string, TemplateId>();
+ }
+ else
+ {
+ m_registeredIdsDict.Clear();
+ }
+ }
+
+ public string ShaderBody
+ {
+ get { return m_shaderBody; }
+ set { m_shaderBody = value; }
+ }
+
+ public List<TemplateTag> RegisteredTags { get { return m_registeredTags; } set { m_registeredTags = value; } }
+ }
+}