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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs
new file mode 100644
index 00000000..cb28c2f3
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleParent.cs
@@ -0,0 +1,62 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+using UnityEditor;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class TemplateModuleParent
+ {
+ private const string UnreadableDataMessagePrefix = "Unreadable data on Module ";
+ protected string m_unreadableMessage;
+
+ [SerializeField]
+ protected bool m_validData = false;
+
+ [SerializeField]
+ protected bool m_isDirty = false;
+
+ [SerializeField]
+ protected string m_moduleName = string.Empty;
+
+ //[SerializeField]
+ //protected bool m_foldoutValue = false;
+
+ [SerializeField]
+ protected bool m_independentModule = true;
+
+ public TemplateModuleParent( string moduleName ) { m_moduleName = moduleName; m_unreadableMessage = UnreadableDataMessagePrefix + moduleName; }
+ public virtual void Draw( UndoParentNode owner , bool style = true) { }
+ public virtual void ReadFromString( ref uint index, ref string[] nodeParams ) { }
+ public virtual void WriteToString( ref string nodeInfo ) { }
+ public virtual string GenerateShaderData( bool isSubShader ) { return string.Empty; }
+ public virtual void Destroy() { }
+ public bool ValidData { get { return m_validData; } }
+ public bool ValidAndIndependent { get { return m_validData && m_independentModule; } }
+
+ public virtual void ShowUnreadableDataMessage( ParentNode owner )
+ {
+ ShowUnreadableDataMessage();
+ }
+
+ public virtual void ShowUnreadableDataMessage()
+ {
+ EditorGUILayout.HelpBox( m_unreadableMessage, MessageType.Info );
+ }
+
+ public bool IsDirty
+ {
+ get { return m_isDirty; }
+ set { m_isDirty = value; }
+ }
+
+ public bool IndependentModule
+ {
+ get { return m_independentModule; }
+ set { m_independentModule = value; }
+ }
+ }
+}