diff options
author | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
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committer | chai <chaifix@163.com> | 2020-10-23 13:08:43 +0800 |
commit | b82da95b5181ac8bbae38efb13e950d5e88a4caa (patch) | |
tree | 48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs | |
parent | 917e9e0b320775634dc2e710f7deac74fd0822f0 (diff) |
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs new file mode 100644 index 00000000..e85a92d3 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Templates/TemplatePassSelectorHelper.cs @@ -0,0 +1,167 @@ +using UnityEditor; +using UnityEngine; +using System; +using System.Collections.Generic; + +namespace AmplifyShaderEditor +{ + [Serializable] + public class PassVisibleOptionsItems + { + public bool Visible; + public string Name; + public int Idx = -1; + } + + [Serializable] + public class TemplatePassSelectorHelper + { + private const string Label = " Available Passes"; + + [SerializeField] + private bool m_foldout; + + [SerializeField] + private PassVisibleOptionsItems[] m_currentPasses; + + [NonSerialized] + private Dictionary<string, PassVisibleOptionsItems> m_currentPassesDict; + + [SerializeField] + private int m_mainPassId; + + public void CopyFrom( TemplatePassSelectorHelper from ) + { + for( int i = 0; i < from.AvailablePasses.Length; i++ ) + { + SetPassVisible( from.AvailablePasses[ i ].Name, from.AvailablePasses[ i ].Visible ); + } + } + + public void Setup( TemplateSubShader subShader ) + { + if( m_currentPasses == null ) + { + m_currentPassesDict = new Dictionary<string, PassVisibleOptionsItems>(); + m_currentPasses = new PassVisibleOptionsItems[ subShader.Passes.Count ]; + for( int i = 0; i < m_currentPasses.Length; i++ ) + { + if( subShader.Passes[ i ].IsMainPass ) + m_mainPassId = i; + + m_currentPasses[ i ] = new PassVisibleOptionsItems() { Name = subShader.Passes[ i ].PassNameContainer.Data, Visible = true, Idx = i }; + m_currentPassesDict.Add( m_currentPasses[ i ].Name, m_currentPasses[ i ] ); + } + } + } + + public void Clear() + { + m_currentPasses = null; + + if( m_currentPassesDict != null ) + m_currentPassesDict.Clear(); + + m_currentPassesDict = null; + } + + public void Destroy() + { + m_currentPasses = null; + + if( m_currentPassesDict != null ) + m_currentPassesDict.Clear(); + + m_currentPassesDict = null; + } + + public void Draw( TemplateMultiPassMasterNode owner ) + { + if( m_currentPasses.Length < 2 ) + return; + + NodeUtils.DrawNestedPropertyGroup( ref m_foldout, Label, () => + { + for( int i = 0; i < m_currentPasses.Length; i++ ) + { + EditorGUI.BeginChangeCheck(); + m_currentPasses[ i ].Visible = owner.EditorGUILayoutToggleLeft( m_currentPasses[ i ].Name, m_currentPasses[ i ].Visible ); + if( EditorGUI.EndChangeCheck() ) + { + owner.ContainerGraph.GetMultiPassMasterNodes( owner.LODIndex)[ m_currentPasses[ i ].Idx ].IsInvisible = !m_currentPasses[ i ].Visible; + } + + } + EditorGUILayout.Space(); + } ); + } + + public void ReadFromString( ref uint index, ref string[] nodeParams ) + { + int passAmount = Convert.ToInt32( nodeParams[ index++ ] ); + for( int i = 0; i < passAmount; i++ ) + { + bool value = Convert.ToBoolean( nodeParams[ index++ ] ); + if( i < m_currentPasses.Length ) + { + m_currentPasses[ i ].Visible = value; + } + } + } + + public void WriteToString( ref string nodeInfo ) + { + IOUtils.AddFieldValueToString( ref nodeInfo, m_currentPasses.Length ); + for( int i = 0; i < m_currentPasses.Length; i++ ) + { + IOUtils.AddFieldValueToString( ref nodeInfo, m_currentPasses[ i ].Visible ); + } + } + + public void SetPassVisible( string passName, bool visible ) + { + bool refresh = false; + if( m_currentPassesDict == null ) + { + m_currentPassesDict = new Dictionary<string, PassVisibleOptionsItems>(); + refresh = true; + } + else if( m_currentPassesDict.Count != m_currentPasses.Length ) + { + refresh = true; + } + + if( refresh ) + { + for( int i = 0; i < m_currentPasses.Length; i++ ) + { + m_currentPassesDict.Add( m_currentPasses[ i ].Name, m_currentPasses[ i ] ); + } + } + + if( m_currentPassesDict.ContainsKey( passName ) ) + { + m_currentPassesDict[ passName ].Visible = visible; + } + } + + public int LastActivePass + { + get + { + if( m_currentPasses != null ) + { + for( int i = m_currentPasses.Length - 1; i > -1; i-- ) + { + if( m_currentPasses[ i ].Visible ) + return i; + } + } + m_currentPasses[ m_mainPassId ].Visible = true; + return m_mainPassId; + } + } + public bool IsVisible( int passId ) { return m_currentPasses[ passId ].Visible; } + private PassVisibleOptionsItems[] AvailablePasses { get { return m_currentPasses; } } + } +} |