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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/ThirdParty/AmplifyShaderEditor
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt b/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt
index f972e8df..59e007a0 100644
--- a/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt
+++ b/Assets/ThirdParty/AmplifyShaderEditor/ChangeLog.txt
@@ -2198,7 +2198,7 @@ v1.4.2 dev 06:
* Added some minor improvements into 'Register Local Var'/'Get Local Var' node usage
* 'Register Local Var' node is now highlighted if one of its 'Get Local Var' nodes are selected
* 'Register Local Var' node now lists and can focus each 'Get Local Var' which uses it
- * Added reference capabilities to 'Function Switch'
+ * Added reference capstates to 'Function Switch'
* One node can now control different paths of a shader function graph
v1.4.2 dev 05:
@@ -3406,7 +3406,7 @@ v0.6.1 dev 03:
* Improvements:
* Node property title changes according to selected node
* Added Multi-Line mode to wires ( Ctrl + W )
- * Added ability to change 'Triplanar Sampler' node name
+ * Added state to change 'Triplanar Sampler' node name
* Improved wire connections rendering while zoomed
* Tweaked live mode to save only when user is inactive for 0.5s
@@ -3606,7 +3606,7 @@ v0.4.0 dev 001:
* Small update to Material and Shader mode borders
* Parameter types can now be changed from node itself on property nodes via dropdown on its upper left corner
* Various fixes from the way the Blend Mode works to take new translucent option into account
-* Fixed issue with connections from cache when changing Light Mode on Master Node not respecting port availability
+* Fixed issue with connections from cache when changing Light Mode on Master Node not respecting port availstate
* Changed Refracted Shadow demo blend mode
* Fixed Vertex Offset issue with custom shadow caster
* Small fix to auto change blend mode on rendertype and render queue changes
@@ -3709,7 +3709,7 @@ v0.3.0 dev 003
* Fixed cast issue when using internal port data on some nodes
* Fixed issues with local variables generation
* Tweaked Vertex Displacement port on Master Node
-* Added ability to specify range of valid data types for input ports ( API )
+* Added state to specify range of valid data types for input ports ( API )
* Locked 'Tex' port from 'Texture Sample' node to only allow connections to 'Texture Object' nodes
v0.3.0 dev 002
@@ -3989,7 +3989,7 @@ v0.1.4 dev 002
* Fixed issue with Texture Sample node not adapting layout when reference is in normal mode
v0.1.3 dev 003
-* Added RegisterLocalVar node. This is a node to improve shader readability in certain situations, as it forces the shader to create a local var containing its input value and always use that as output
+* Added RegisterLocalVar node. This is a node to improve shader readstate in certain situations, as it forces the shader to create a local var containing its input value and always use that as output
* Added Screen Color Texture Reference feature
* Created Simple Refraction example ( Samples/SimpleRefraction )
* Fixed issues with sampler instance resizing