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authorchai <chaifix@163.com>2021-09-08 10:52:35 +0800
committerchai <chaifix@163.com>2021-09-08 10:52:35 +0800
commit21e186f75b504d832d9c7bef0456edd7d5d3155e (patch)
treee73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs
parent7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff)
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs')
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1 files changed, 29 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs
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+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/PerformInterruption.cs
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+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Perform the actual interruption. This will immediately stop the specified tasks from running and will return success or failure depending on the value of interrupt success.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=17")]
+ [TaskIcon("{SkinColor}PerformInterruptionIcon.png")]
+ public class PerformInterruption : Action
+ {
+ [Tooltip("The list of tasks to interrupt. Can be any number of tasks")]
+ public Interrupt[] interruptTasks;
+ [Tooltip("When we interrupt the task should we return a task status of success?")]
+ public SharedBool interruptSuccess;
+
+ public override TaskStatus OnUpdate()
+ {
+ // Loop through all of the tasks and fire an interruption. Once complete return success.
+ for (int i = 0; i < interruptTasks.Length; ++i) {
+ interruptTasks[i].DoInterrupt(interruptSuccess.Value ? TaskStatus.Success : TaskStatus.Failure);
+ }
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ // Reset the properties back to their original values.
+ interruptTasks = null;
+ interruptSuccess = false;
+ }
+ }
+} \ No newline at end of file