diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs deleted file mode 100644 index f86a854b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
-{
- [TaskCategory("Basic/Animation")]
- [TaskDescription("Returns Success if the animation is currently playing.")]
- public class IsPlaying : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The name of the animation")]
- public SharedString animationName;
-
- // cache the animation component
- private Animation animation;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animation = currentGameObject.GetComponent<Animation>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animation == null) {
- Debug.LogWarning("Animation is null");
- return TaskStatus.Failure;
- }
-
- if (string.IsNullOrEmpty(animationName.Value)) {
- return animation.isPlaying ? TaskStatus.Success : TaskStatus.Failure;
- } else {
- return animation.IsPlaying(animationName.Value) ? TaskStatus.Success : TaskStatus.Failure;
- }
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- animationName.Value = "";
- }
- }
-}
\ No newline at end of file |