diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs deleted file mode 100644 index 38869983..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/IsName.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
-{
- [TaskCategory("Basic/Animator")]
- [TaskDescription("Returns success if the specified name matches the name of the active state.")]
- public class IsName : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The layer's index")]
- public SharedInt index;
- [Tooltip("The state name to compare")]
- public SharedString name;
-
- private Animator animator;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animator = currentGameObject.GetComponent<Animator>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animator == null) {
- Debug.LogWarning("Animator is null");
- return TaskStatus.Failure;
- }
-
- return animator.GetCurrentAnimatorStateInfo(index.Value).IsName(name.Value) ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- index = 0;
- name = "";
- }
- }
-}
\ No newline at end of file |