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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs66
1 files changed, 0 insertions, 66 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs
deleted file mode 100644
index f6b9102a..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
-{
- [TaskCategory("Basic/Animator")]
- [TaskDescription("Sets the look at weight. Returns success immediately after.")]
- public class SetLookAtWeight : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("(0-1) the global weight of the LookAt, multiplier for other parameters.")]
- public SharedFloat weight;
- [Tooltip("(0-1) determines how much the body is involved in the LookAt.")]
- public float bodyWeight;
- [Tooltip("(0-1) determines how much the head is involved in the LookAt.")]
- public float headWeight = 1;
- [Tooltip("(0-1) determines how much the eyes are involved in the LookAt.")]
- public float eyesWeight;
- [Tooltip("(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped " +
- "(look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).")]
- public float clampWeight = 0.5f;
-
- private Animator animator;
- private GameObject prevGameObject;
- private bool weightSet;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animator = currentGameObject.GetComponent<Animator>();
- prevGameObject = currentGameObject;
- }
- weightSet = false;
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animator == null) {
- Debug.LogWarning("Animator is null");
- return TaskStatus.Failure;
- }
-
- return weightSet ? TaskStatus.Success : TaskStatus.Running;
- }
-
- public override void OnAnimatorIK()
- {
- if (animator == null) {
- return;
- }
- animator.SetLookAtWeight(weight.Value, bodyWeight, headWeight, eyesWeight, clampWeight);
- weightSet = true;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- weight = 0;
- bodyWeight = 0;
- headWeight = 1;
- eyesWeight = 0;
- clampWeight = 0.5f;
- }
- }
-} \ No newline at end of file