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authorchai <chaifix@163.com>2021-09-08 10:52:35 +0800
committerchai <chaifix@163.com>2021-09-08 10:52:35 +0800
commit21e186f75b504d832d9c7bef0456edd7d5d3155e (patch)
treee73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs
parent7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff)
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs
new file mode 100644
index 00000000..78fb031f
--- /dev/null
+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Returns Success if the object is enabled, otherwise Failure.")]
+ public class IsEnabled : Conditional
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ }
+ }
+} \ No newline at end of file