diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs deleted file mode 100644 index a1688d5f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
-{
- [TaskCategory("Basic/CharacterController")]
- [TaskDescription("Returns Success if the collider hit another object, otherwise Failure.")]
- public class HasColliderHit : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The tag of the GameObject to check for a collision against")]
- public SharedString tag = "";
- [Tooltip("The object that started the collision")]
- public SharedGameObject collidedGameObject;
-
- private bool enteredCollision = false;
-
- public override TaskStatus OnUpdate()
- {
- return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnEnd()
- {
- enteredCollision = false;
- }
-
- public override void OnControllerColliderHit(ControllerColliderHit hit)
- {
- if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(hit.gameObject.tag)) {
- collidedGameObject.Value = hit.gameObject;
- enteredCollision = true;
- }
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- tag = "";
- collidedGameObject = null;
- }
- }
-}
\ No newline at end of file |