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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs
deleted file mode 100644
index 2c5047f0..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-#if UNITY_4_6 || UNITY_4_7
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight
-{
- [TaskCategory("Basic/Light")]
- [TaskDescription("Sets the shadow softness fade value of the light.")]
- public class SetShadowSoftnessFade : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The shadow softness fade to set")]
- public SharedFloat shadowSoftnessFade;
-
- // cache the light component
- private Light light;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- light = currentGameObject.GetComponent<Light>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (light == null) {
- Debug.LogWarning("Light is null");
- return TaskStatus.Failure;
- }
-
- light.shadowSoftnessFade = shadowSoftnessFade.Value;
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- shadowSoftnessFade = 0;
- }
- }
-}
-#endif \ No newline at end of file