diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs deleted file mode 100644 index eedcc59e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEnableEmission.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Enables or disables the Particle System emission.")]
- public class SetEnableEmission : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Enable the ParticleSystem emissions?")]
- public SharedBool enable;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
-#if !(UNITY_5_1 || UNITY_5_2)
- var emission = particleSystem.emission;
- emission.enabled = enable.Value;
-#else
- particleSystem.enableEmission = enable.Value;
-#endif
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- enable = false;
- }
- }
-}
\ No newline at end of file |