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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs
deleted file mode 100644
index fcf70cfb..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/Simulate.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
-{
- [TaskCategory("Basic/ParticleSystem")]
- [TaskDescription("Simulate the Particle System.")]
- public class Simulate : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("Time to fastfoward the Particle System to")]
- public SharedFloat time;
-
- private ParticleSystem particleSystem;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- particleSystem = currentGameObject.GetComponent<ParticleSystem>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (particleSystem == null) {
- Debug.LogWarning("ParticleSystem is null");
- return TaskStatus.Failure;
- }
-
- particleSystem.Simulate(time.Value);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- time = 0;
- }
- }
-} \ No newline at end of file