diff options
author | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-08 10:52:35 +0800 |
commit | 21e186f75b504d832d9c7bef0456edd7d5d3155e (patch) | |
tree | e73c43fc78d0326f32da5fadfda57fa8e23c1d90 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs | |
parent | 7bd7b4c6c3be6840cab06aa4d8a38619bce44705 (diff) |
+behavior design
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs new file mode 100644 index 00000000..2983fc05 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs @@ -0,0 +1,22 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
+{
+ [TaskCategory("Basic/PlayerPrefs")]
+ [TaskDescription("Retruns success if the specified key exists.")]
+ public class HasKey : Conditional
+ {
+ [Tooltip("The key to check")]
+ public SharedString key;
+
+ public override TaskStatus OnUpdate()
+ {
+ return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ key = "";
+ }
+ }
+}
\ No newline at end of file |