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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs40
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta8
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs44
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta8
4 files changed, 0 insertions, 100 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
deleted file mode 100644
index b0e6df91..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer
-{
- [TaskCategory("Basic/Renderer")]
- [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")]
- public class IsVisible : Conditional
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
-
- // cache the renderer component
- private Renderer renderer;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- renderer = currentGameObject.GetComponent<Renderer>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (renderer == null) {
- Debug.LogWarning("Renderer is null");
- return TaskStatus.Failure;
- }
-
- return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta
deleted file mode 100644
index da61b0d5..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 3b6ba7f7e8884c14c9ef4a74b50b0a8e
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs
deleted file mode 100644
index e6ebbb37..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer
-{
- [TaskCategory("Basic/Renderer")]
- [TaskDescription("Sets the material on the Renderer.")]
- public class SetMaterial : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The material to set")]
- public SharedMaterial material;
-
- // cache the renderer component
- private Renderer renderer;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- renderer = currentGameObject.GetComponent<Renderer>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (renderer == null) {
- Debug.LogWarning("Renderer is null");
- return TaskStatus.Failure;
- }
-
- renderer.material = material.Value;
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- material = null;
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta
deleted file mode 100644
index b77ae7d1..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: bf71e4b9292cad342877356107f76d39
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData: