diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs deleted file mode 100644 index 2d313eb4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody
-{
- [TaskCategory("Basic/Rigidbody")]
- [TaskDescription("Applies a force to the rigidbody that simulates explosion effects. Returns Success.")]
- public class AddExplosionForce : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The force of the explosion")]
- public SharedFloat explosionForce;
- [Tooltip("The position of the explosion")]
- public SharedVector3 explosionPosition;
- [Tooltip("The radius of the explosion")]
- public SharedFloat explosionRadius;
- [Tooltip("Applies the force as if it was applied from beneath the object")]
- public float upwardsModifier = 0;
- [Tooltip("The type of force")]
- public ForceMode forceMode = ForceMode.Force;
-
- // cache the rigidbody component
- private Rigidbody rigidbody;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- rigidbody = currentGameObject.GetComponent<Rigidbody>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (rigidbody == null) {
- Debug.LogWarning("Rigidbody is null");
- return TaskStatus.Failure;
- }
-
- rigidbody.AddExplosionForce(explosionForce.Value, explosionPosition.Value, explosionRadius.Value, upwardsModifier, forceMode);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- explosionForce = 0;
- explosionPosition = Vector3.zero;
- explosionRadius = 0;
- upwardsModifier = 0;
- forceMode = ForceMode.Force;
- }
- }
-}
\ No newline at end of file |