diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc')
-rw-r--r-- | Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc deleted file mode 100644 index 23af035c..00000000 --- a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc +++ /dev/null @@ -1,26 +0,0 @@ -// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) - -#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED -#define UNITY_STANDARD_CORE_FORWARD_INCLUDED - -#if defined(UNITY_NO_FULL_STANDARD_SHADER) -# define UNITY_STANDARD_SIMPLE 1 -#endif - -#include "UnityStandardConfig.cginc" - -#if UNITY_STANDARD_SIMPLE - #include "UnityStandardCoreForwardSimple.cginc" - VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); } - VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); } - half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); } - half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); } -#else - #include "UnityStandardCore.cginc" - VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } - VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } - half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } - half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } -#endif - -#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED |