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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc')
-rw-r--r--Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc26
1 files changed, 0 insertions, 26 deletions
diff --git a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc b/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
deleted file mode 100644
index 23af035c..00000000
--- a/Assets/ThirdParty/MaterializeFX/Shaders/Standart/UnityStandardCoreForward.cginc
+++ /dev/null
@@ -1,26 +0,0 @@
-// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
-
-#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
-#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
-
-#if defined(UNITY_NO_FULL_STANDARD_SHADER)
-# define UNITY_STANDARD_SIMPLE 1
-#endif
-
-#include "UnityStandardConfig.cginc"
-
-#if UNITY_STANDARD_SIMPLE
- #include "UnityStandardCoreForwardSimple.cginc"
- VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); }
- VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); }
- half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); }
- half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); }
-#else
- #include "UnityStandardCore.cginc"
- VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
- VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
- half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
- half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
-#endif
-
-#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED