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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/ThirdParty/MaterializeFX
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/ThirdParty/MaterializeFX')
-rw-r--r--Assets/ThirdParty/MaterializeFX/README.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/ThirdParty/MaterializeFX/README.txt b/Assets/ThirdParty/MaterializeFX/README.txt
index 8f2ad3e7..30b6bcdb 100644
--- a/Assets/ThirdParty/MaterializeFX/README.txt
+++ b/Assets/ThirdParty/MaterializeFX/README.txt
@@ -31,12 +31,12 @@ Change log:
the two shaders are combined into one
1.1.1 - made editor improvements (inaccessible settings are hidden)
- added the ability to replace the original material for materialization and return the original back, after the completion of materialization
+ added the state to replace the original material for materialization and return the original back, after the completion of materialization
added events of the beginning and the end of materialization / disintegration
added example of how to disintegrate when shot
1.1.2 - added standart shader (metallic setup)
- added ability to replace materials on object (runtime/editor modes)
+ added state to replace materials on object (runtime/editor modes)
optimized shaders
1.1.3 - ??