diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs')
-rw-r--r-- | Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs b/Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs deleted file mode 100644 index 6b5cc57a..00000000 --- a/Assets/Tools/ActionTool/Editor/AnimationToggleEditor.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace ActionTool -{ - - - [CustomPropertyDrawer(typeof(ToggleTimeDictionary))] - public class ToggleTimeDictionaryDrawer : SerializableDictionaryPropertyDrawer { } - - public class AnimationToggleEditor : EditorWindow - { - - SerializedObject obj; - - private void OnEnable() - { - titleContent = new GUIContent("Toggles"); - maxSize = new Vector2(300, 2000); - minSize = new Vector2(300, 200); - } - - private void OnDisable() - { - } - - private void Update() - { - } - - private void OnGUI() - { - AnimationData animData = ActionManager.animationData; - if (animData == null) - { - this.Close(); - return; - } - - if (obj == null || obj.targetObject != animData) - { - obj = new SerializedObject(animData); - } - - var toggles = obj.FindProperty("toggles"); - EditorGUILayout.PropertyField(toggles, true); - - if(obj.ApplyModifiedProperties()) - { - if (animData.toggles != null && animData.toggles.Count > 0) - { - List<EAnimationToogle> keys = new List<EAnimationToogle>(animData.toggles.Keys); - for(int i = 0; i < keys.Count; ++i) - { - Vector2 minMax = animData.toggles[keys[i]].fromTo; - minMax.x = Mathf.Clamp(minMax.x, 0, 1); - minMax.y = Mathf.Clamp(minMax.y, 0, 1); - minMax.x = Mathf.Clamp(minMax.x, 0, minMax.y); - minMax.y = Mathf.Clamp(minMax.y, minMax.x, 1); - animData.toggles[keys[i]] = new FromTo(minMax); - } - } - } - } - } - -} |