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authorchai <chaifix@163.com>2022-06-24 18:12:58 +0800
committerchai <chaifix@163.com>2022-06-24 18:12:58 +0800
commita80a8a8f4a9259cd970fcdbb25a634d55cb4da4e (patch)
treec9cf7b4b1881fffb620ef0798dec1020c39ef9b5 /Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
parent64482ae0fb8cb756469b98620e8fbd166f5f5de0 (diff)
*Unit Animation -> Unit Action
Diffstat (limited to 'Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs')
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
index 22d7b014..e4dd7bb3 100644
--- a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
@@ -8,10 +8,10 @@ using UnityEngine;
/// </summary>
public class WaitForActionReachEnd : IEnumerator
{
- UnitAnimation m_UnitAnimation;
+ UnitAction m_UnitAnimation;
int m_Layer;
- public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0)
+ public WaitForActionReachEnd(UnitAction unitAnim, int layer = 0)
{
m_UnitAnimation = unitAnim;
m_Layer = layer;