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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Erika/Assets/Scripts/Unit
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Erika/Assets/Scripts/Unit')
-rw-r--r--Erika/Assets/Scripts/Unit/AI.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/AI/Actions.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/AI/Conditionals.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Action.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs28
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs25
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs25
-rw-r--r--Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/AfterImage.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs49
-rw-r--r--Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/AnimationData.cs526
-rw-r--r--Erika/Assets/Scripts/Unit/AnimationData.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs136
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs34
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs124
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs13
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderData.cs136
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderData.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs35
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs262
-rw-r--r--Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs43
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs128
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs255
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs302
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitBody.cs27
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitCollider.cs123
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitComponent.cs46
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs202
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs234
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs13
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitMovement.cs9
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs15
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs136
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitRender.cs61
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitSkill.cs12
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs218
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs186
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs24
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs390
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs40
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Controller.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/MonsterController.cs95
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/MonsterController.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/PCController.cs65
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/PCController.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/PropController.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/PropController.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/RobotController.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/RobotController.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/UnitController.cs269
-rw-r--r--Erika/Assets/Scripts/Unit/Controller/UnitController.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Editor.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs7
-rw-r--r--Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs9
-rw-r--r--Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Effect.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs55
-rw-r--r--Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs35
-rw-r--r--Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/Editor.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs39
-rw-r--r--Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventEffect.cs43
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs12
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs65
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs19
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs8
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs20
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs13
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs13
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventProjectile.cs68
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventProjectile.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs23
-rw-r--r--Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Helper.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs11
-rw-r--r--Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs111
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs86
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs41
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs94
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs69
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs33
-rw-r--r--Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/RootMotionProxy.cs12
-rw-r--r--Erika/Assets/Scripts/Unit/RootMotionProxy.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/TimelineEventProxy.cs175
-rw-r--r--Erika/Assets/Scripts/Unit/TimelineEventProxy.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs203
-rw-r--r--Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitActionData.cs16
-rw-r--r--Erika/Assets/Scripts/Unit/UnitActionData.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitData.cs10
-rw-r--r--Erika/Assets/Scripts/Unit/UnitData.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitDetail.cs218
-rw-r--r--Erika/Assets/Scripts/Unit/UnitDetail.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitRootMotion.cs127
-rw-r--r--Erika/Assets/Scripts/Unit/UnitRootMotion.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/UnitSnapshot.cs55
-rw-r--r--Erika/Assets/Scripts/Unit/UnitSnapshot.cs.meta11
164 files changed, 7073 insertions, 0 deletions
diff --git a/Erika/Assets/Scripts/Unit/AI.meta b/Erika/Assets/Scripts/Unit/AI.meta
new file mode 100644
index 00000000..e64e1ff9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5167b72d3e56949419ac4e7b10def160
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AI/Actions.meta b/Erika/Assets/Scripts/Unit/AI/Actions.meta
new file mode 100644
index 00000000..9b4ad463
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AI/Actions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 971e9d55b8bc0894eb6a110fb962000b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AI/Conditionals.meta b/Erika/Assets/Scripts/Unit/AI/Conditionals.meta
new file mode 100644
index 00000000..70a86da5
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AI/Conditionals.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 85b7e0c7ed1d12f42a5178bfbf3d934c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Action.meta b/Erika/Assets/Scripts/Unit/Action.meta
new file mode 100644
index 00000000..0efb2bf1
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5350e9767900c074d87314281414977b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
new file mode 100644
index 00000000..771e946b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WaitForActionReachEnd : IEnumerator
+{
+ UnitAnimation m_UnitAnimation;
+ int m_Layer;
+
+ public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0)
+ {
+ m_UnitAnimation = unitAnim;
+ m_Layer = layer;
+ }
+
+ public object Current => null;
+
+ public bool MoveNext()
+ {
+ var layer = m_UnitAnimation.layers[m_Layer];
+ return layer.playbackNormalizedTime < 1f;
+ }
+
+ public void Reset()
+ {
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta
new file mode 100644
index 00000000..d687ea23
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b4bf8dd0e94ed6543a91f6d3563d6dcb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs b/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs
new file mode 100644
index 00000000..5c9736ac
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WaitForLanding : IEnumerator
+{
+ UnitController controller;
+
+ public WaitForLanding(UnitController controller)
+ {
+ this.controller = controller;
+ }
+
+ public object Current => null;
+
+ public bool MoveNext()
+ {
+ return controller.isInAir;
+ }
+
+ public void Reset()
+ {
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta b/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta
new file mode 100644
index 00000000..5098bc64
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a8352853e3875584bb29bdcff4d9a586
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
new file mode 100644
index 00000000..82f3e792
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class WaitForTransitionDone : IEnumerator
+{
+ UnitAnimation m_UnitAnimation;
+
+ public WaitForTransitionDone(UnitAnimation unitAnim)
+ {
+ m_UnitAnimation = unitAnim;
+ }
+
+ public object Current => null;
+
+ public bool MoveNext()
+ {
+ return m_UnitAnimation.isInTransition;
+ }
+
+ public void Reset()
+ {
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta
new file mode 100644
index 00000000..54f35f87
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1729935affb1cc14c839545a43360dcb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AfterImage.meta b/Erika/Assets/Scripts/Unit/AfterImage.meta
new file mode 100644
index 00000000..952c1fde
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AfterImage.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9153d0fdbafce2244b1c761816e5f9c0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
new file mode 100644
index 00000000..ec04f3be
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 单个残影的参数
+public struct AfterImageAvatarInfo
+{
+
+}
+
+public class AfterImageAvatar : MonoBehaviour
+{
+ #region inspector
+ public Renderer[] renderers;
+
+ public Animator animator;
+ #endregion
+
+ float m_CurTime;
+
+ float m_LifeTime;
+
+ public void Initialize(AfterImageAvatarInfo info)
+ {
+
+ }
+
+ public void Initialize(UnitController prototype)
+ {
+ transform.position = prototype.transform.position;
+
+ animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
+ animator.Play(prototype.unitAnimation.baseLayer.stateHash, 0, prototype.unitAnimation.baseLayer.playbackNormalizedTime);
+ animator.speed = 0.02f;
+ animator.Update(1 / 60f);
+
+ m_LifeTime = 0.2f;
+ }
+
+ public void Update()
+ {
+ m_CurTime += Time.deltaTime;
+ if (m_CurTime > m_LifeTime)
+ {
+ GameObject.Destroy(this.gameObject);
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta
new file mode 100644
index 00000000..85c289bb
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 89864711140932040a5827c91d9e5adc
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/AnimationData.cs b/Erika/Assets/Scripts/Unit/AnimationData.cs
new file mode 100644
index 00000000..9af3d51c
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AnimationData.cs
@@ -0,0 +1,526 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+// 不要修改枚举的顺序,只能在后面新加,不能删除
+
+public enum EAnimationToogle
+{
+ Combo = 0, // 连击
+ SuperArmor = 1, // 霸体
+ Break = 2, // 打断
+}
+
+[Serializable]
+public struct FromTo
+{
+ [SerializeField] public float from;
+ [SerializeField] public float to;
+ public Vector2 fromTo
+ {
+ get
+ {
+ return new Vector2(from, to);
+ }
+ set
+ {
+ from = value.x;
+ to = value.y;
+ }
+ }
+ public FromTo(float from, float to)
+ {
+ this.from = from;
+ this.to = to;
+ }
+ public FromTo(Vector2 fromTo)
+ {
+ this.from = fromTo.x;
+ this.to = fromTo.y;
+ }
+}
+
+[Serializable]
+public class ToggleTimeDictionary : SerializableDictionary<EAnimationToogle, FromTo> { }
+
+public enum EAnimationCurve
+{
+ TimeScale = 0, //
+ RootMotionScale = 1,
+}
+
+[Serializable]
+public class CurveDictionary : SerializableDictionary<EAnimationCurve, AnimationCurve> { }
+
+[Serializable]
+public struct AnimationParameter
+{
+ [Serializable]
+ public struct Setter
+ {
+ [SerializeField] public float normalizedTime;
+ [SerializeField] public float value;
+ }
+ [SerializeField] public List<Setter> setters;
+}
+
+public enum EAnimationParameter
+{
+ Visibility = 0,
+}
+
+[Serializable]
+public class ParameterDictionary : SerializableDictionary<EAnimationParameter, AnimationParameter> { }
+
+// 动画属性
+public enum EAnimationProperty
+{
+ ComboTimeOffset = 1, // 如果是连击跳转过来,动作开始的时间偏移
+ IgnoreY = 2, // 忽略roomotion在y轴的变化
+ TransitionInDuration = 3, // 过渡到这个动作的时间
+ TransitionOutDuration = 4, // 过渡到下一个动作的时间
+ CanBeInterrupted = 5, // 是否可以被打断
+ ORMEnforcement = 6, // 限制Y坐标的rootmotion不能小于0,仅限override rootmotion
+ Endpoint = 7, // 结束点,范围[0-1],如果只截取动作的一部分,用这个属性设置
+ Startpoint = 8, // 类似endpoint
+}
+
+[Serializable]
+public class PropertyDictionary : SerializableDictionary<EAnimationProperty, float> { }
+
+[Serializable]
+public class RootMotionOverrideData
+{
+ [Serializable]
+ public class PosData
+ {
+ [SerializeField] public Vector3 position;
+ [SerializeField] public int frame;
+ public PosData(int frame, Vector3 pos)
+ {
+ this.frame = frame;
+ this.position = pos;
+ }
+ }
+ [SerializeField] public List<PosData> positions;
+ public RootMotionOverrideData()
+ {
+ positions = new List<PosData>();
+ }
+ public Vector3 GetPosition(float frame)
+ {
+ if (positions == null || positions.Count == 0)
+ return Vector3.zero;
+ positions.Sort((p1, p2) => {
+ if (p1.frame < p2.frame)
+ return -1;
+ if (p1.frame > p2.frame)
+ return 1;
+ return 0;
+ });
+ int prev = 0;
+ int next = 0;
+ for(int i = 0;i < positions.Count; ++i)
+ {
+ if(positions[i].frame > frame)
+ {
+ break;
+ }
+ prev = i;
+ next = Mathf.Clamp(i + 1, 0, positions.Count - 1);
+ }
+ float t = 0;
+ if(prev != next)
+ {
+ t = (frame - positions[prev].frame) / (positions[next].frame - positions[prev].frame);
+ }
+ Vector3 pos = Vector3.Lerp(positions[prev].position, positions[next].position, t);
+ return pos;
+ }
+
+ public Vector3 GetRootMotionDistance(float prevFrame, float curFrame)
+ {
+ Vector3 p1 = GetPosition(prevFrame);
+ Vector3 p2 = GetPosition(curFrame);
+ return p2 - p1;
+ }
+
+ public void SetPosition(int frame, Vector3 position)
+ {
+ if(positions == null)
+ {
+ positions = new List<PosData>();
+ }
+ PosData pd = positions.Find(s => s.frame == frame);
+ if(pd != null)
+ {
+ pd.position = position;
+ }
+ else
+ {
+ positions.Add(new PosData(frame, position));
+ }
+ }
+
+ public void RemovePositionAtFrame(float frame)
+ {
+ if (positions == null)
+ return;
+ PosData pd = positions.Find(s => s.frame == frame);
+ if(pd != null)
+ {
+ positions.Remove(pd);
+ }
+ }
+}
+
+// 某个动画的数据,包括帧事件、碰撞盒、速度曲线
+[CreateAssetMenu(fileName = "Animation Data")]
+public class AnimationData : ScriptableObject
+{
+ public string animationName;
+ public string animationPath;
+
+ public string note;
+
+ public List<AnimationEventBase> animationEvents;
+
+ public List<ColliderData> hurtBoxes;
+ public List<ColliderData> hitBoxes;
+ public List<ColliderData> throwBoxes;
+ public List<ColliderData> blockBoxes;
+ public List<ColliderData> defendBoxes;
+
+ public bool overrideRootMotion;
+ public RootMotionOverrideData rootMotionOverrideData;
+
+ // 对应的进度的播放速度,默认是1
+ [UnityEngine.Serialization.FormerlySerializedAs("curve")]
+ public AnimationCurve speedCurve;
+
+ public CurveDictionary curves;
+
+ public ToggleTimeDictionary toggles;
+
+ public ParameterDictionary parameters;
+
+ public PropertyDictionary properties;
+
+ public const int FPS = 30;
+
+ public AnimationData()
+ {
+ Keyframe frame0 = new Keyframe(0, 1);
+ Keyframe frame1 = new Keyframe(1, 1);
+ speedCurve = new AnimationCurve(frame0, frame1);
+ }
+
+ public List<ColliderData> GetColliderBoxesByType(ColliderBox.EColliderType type)
+ {
+ switch (type)
+ {
+ case ColliderBox.EColliderType.HurtBox:
+ return hurtBoxes;
+ case ColliderBox.EColliderType.HitBox:
+ return hitBoxes;
+ case ColliderBox.EColliderType.BlockBox:
+ return blockBoxes;
+ case ColliderBox.EColliderType.ThrowBox:
+ return throwBoxes;
+ case ColliderBox.EColliderType.DefendBox:
+ return defendBoxes;
+ }
+ return null;
+ }
+
+ public bool HasProperty(EAnimationProperty property)
+ {
+ if (!properties.ContainsKey(property))
+ return false;
+ return true;
+ }
+
+ public float GetProperty(EAnimationProperty property, float defaultValue = 0)
+ {
+ if (!HasProperty(property))
+ return defaultValue;
+ return properties[property];
+ }
+
+ public bool HasParameter(EAnimationParameter parameterName)
+ {
+ if (!parameters.ContainsKey(parameterName))
+ return false;
+ return true;
+ }
+
+ public float GetParameter(EAnimationParameter parameterName, float normalizedTime)
+ {
+ if (!parameters.ContainsKey(parameterName))
+ return 0;
+ var parameter = parameters[parameterName];
+ parameter.setters.Sort((AnimationParameter.Setter a, AnimationParameter.Setter b) =>
+ {
+ return a.normalizedTime - b.normalizedTime < 0 ? -1 : 1;
+ });
+ float value = 0;
+ for (int i = 0; i < parameter.setters.Count; ++i)
+ {
+ AnimationParameter.Setter setter = parameter.setters[i];
+ if (setter.normalizedTime > normalizedTime)
+ break;
+ value = setter.value;
+ }
+ return value;
+ }
+
+ public bool HasCurve(EAnimationCurve curve)
+ {
+ return curves != null && curves.ContainsKey(curve);
+ }
+
+ public AnimationCurve GetCurve(EAnimationCurve curve)
+ {
+ if (!HasCurve(curve))
+ return null;
+ return curves[curve];
+ }
+
+ public bool HasToggle(EAnimationToogle toggle)
+ {
+ return toggles != null && toggles.ContainsKey(toggle);
+ }
+
+ public bool IsToggleOpen(EAnimationToogle toggle, float normalizedTime)
+ {
+ if (!HasToggle(toggle))
+ {
+ return false;
+ }
+ return toggles[toggle].to >= normalizedTime && normalizedTime >= toggles[toggle].from;
+ }
+
+ public ColliderInfo GetColliderInfo(ColliderBox.EColliderType type, int index, float playbackTime)
+ {
+ return GetColliderInfoByFrame(type, index, playbackTime * FPS);
+ }
+
+ public ColliderInfo GetColliderInfoByFrame(ColliderBox.EColliderType type, int index, float frame)
+ {
+ ColliderInfo info = new ColliderInfo();
+ var colliders = GetColliderBoxesByType(type);
+ if (colliders == null || colliders.Count <= index)
+ return info; //info.isValid == false
+ info = colliders[index].GetColliderInfo(frame);
+ return info;
+ }
+
+ public ColliderInfo[] GetCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
+ {
+ return GetCollidersInfoByFrame(type, playbackTime * FPS);
+ }
+
+ public ColliderInfo[] GetCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
+ {
+ var colliders = GetColliderBoxesByType(type);
+ if (colliders == null || colliders.Count == 0)
+ return null;
+ ColliderInfo[] infos = new ColliderInfo[colliders.Count];
+ for(int i = 0; i < colliders.Count; ++i)
+ {
+ infos[i] = colliders[i].GetColliderInfo(frame);
+ }
+ return infos;
+ }
+
+ public ColliderInfo[] GetActiveCollidersInfo(ColliderBox.EColliderType type, float playbackTime)
+ {
+ return GetActiveCollidersInfoByFrame(type , playbackTime * FPS);
+ }
+
+ public ColliderInfo[] GetActiveCollidersInfoByFrame(ColliderBox.EColliderType type, float frame)
+ {
+ var all = GetCollidersInfoByFrame(type, frame);
+ if (all == null || all.Length == 0)
+ return null;
+ int activeCount = 0;
+ foreach(var c in all)
+ {
+ if (c.active)
+ activeCount++;
+ }
+ if (activeCount == 0)
+ return null;
+ ColliderInfo[] active = new ColliderInfo[activeCount];
+ int i = 0;
+ foreach(var c in all)
+ {
+ if(c.active)
+ {
+ active[i++] = c;
+ }
+ }
+ return active;
+ }
+
+ public int GetBoxesCount()
+ {
+ int hurt = hurtBoxes != null ? hurtBoxes.Count : 0;
+ int hit = hitBoxes != null ? hitBoxes.Count : 0;
+ int thro = throwBoxes != null ? throwBoxes.Count : 0;
+ int block = blockBoxes != null ? blockBoxes.Count : 0;
+ int defend = defendBoxes != null ? defendBoxes.Count : 0;
+ return hurt + hit + thro + block + defend;
+ }
+
+ public void AddBox(ref List<ColliderData> boxList, ColliderData box)
+ {
+ if (boxList == null)
+ {
+ boxList = new List<ColliderData>();
+ return;
+ }
+ boxList.Add(box);
+ }
+
+ public void DeleteBox(ColliderData box)
+ {
+ if (hurtBoxes != null) hurtBoxes.Remove(box);
+ if (hitBoxes != null) hitBoxes.Remove(box);
+ if (throwBoxes != null) throwBoxes.Remove(box);
+ if (blockBoxes != null) blockBoxes.Remove(box);
+ if (defendBoxes != null) defendBoxes.Remove(box);
+ }
+
+ public ColliderData GetColliderByIndex(int index)
+ {
+ if (hurtBoxes != null && hurtBoxes.Count > index)
+ return hurtBoxes[index];
+ else
+ index -= hurtBoxes.Count;
+ if (hitBoxes != null && hitBoxes.Count > index)
+ return hitBoxes[index];
+ else
+ index -= hitBoxes.Count;
+ if (throwBoxes != null && throwBoxes.Count > index)
+ return throwBoxes[index];
+ else
+ index -= throwBoxes.Count;
+ if (blockBoxes != null && blockBoxes.Count > index)
+ return blockBoxes[index];
+ else
+ index -= blockBoxes.Count;
+ if (defendBoxes != null && defendBoxes.Count > index)
+ return defendBoxes[index];
+ else
+ index -= defendBoxes.Count;
+ return null;
+ }
+
+ public void AddEvent(AnimationEventBase animEvent)
+ {
+ if (this.animationEvents == null)
+ this.animationEvents = new List<AnimationEventBase>();
+ animationEvents.Add(animEvent);
+ }
+
+ public List<AnimationEventBase> GetAnimationEventsAtFrame(int frame)
+ {
+ if (animationEvents == null)
+ return null;
+
+ List<AnimationEventBase> events = ListPool<AnimationEventBase>.Get();
+ events.Clear();
+ foreach (var animeEvent in animationEvents)
+ {
+ if (animeEvent == null)
+ continue;
+ if(animeEvent.startFrame == frame)
+ {
+ events.Add(animeEvent);
+ }
+ }
+ return events;
+ }
+
+ public int GetMaxAnimationEventsCount()
+ {
+ List<int> frames = GetAnimationEventFrameIndices();
+ if(frames == null)
+ {
+ ListPool<int>.Release(frames);
+ return 0;
+ }
+ int count = 0;
+ for(int i = 0; i < frames.Count; ++i)
+ {
+ List<AnimationEventBase> events = GetAnimationEventsAtFrame(frames[i]);
+ if (count < events.Count)
+ {
+ count = events.Count;
+ }
+ ListPool<AnimationEventBase>.Release(events);
+ }
+ ListPool<int>.Release(frames);
+ return count;
+ }
+
+ public List<int> GetAnimationEventFrameIndices()
+ {
+ if (animationEvents == null)
+ return null;
+
+ List<int> frames = ListPool<int>.Get();
+ frames.Clear();
+ foreach (var animeEvent in animationEvents)
+ {
+ if (animeEvent == null)
+ continue;
+ if (!frames.Contains(animeEvent.startFrame))
+ {
+ frames.Add(animeEvent.startFrame);
+ }
+ }
+ return frames;
+ }
+
+ public void DeleteEvent(AnimationEventBase animEvent)
+ {
+ if(animationEvents.Contains(animEvent))
+ {
+ animationEvents.Remove(animEvent);
+ }
+ }
+
+ public void AddRootMotionOverriderData( )
+ {
+ this.overrideRootMotion = true;
+ this.rootMotionOverrideData = new RootMotionOverrideData();
+ }
+
+ public void DeleteRootMotionOverrideData()
+ {
+ this.overrideRootMotion = false;
+ this.rootMotionOverrideData = null;
+ }
+
+#if UNITY_EDITOR
+ public void OnSaveToDisk()
+ {
+ foreach(var animEvent in animationEvents)
+ {
+ if (animEvent == null)
+ continue;
+ if(!AssetDatabase.IsSubAsset(animEvent))
+ {
+ AssetDatabase.AddObjectToAsset(animEvent, this);
+ }
+ }
+ }
+#endif
+
+}
diff --git a/Erika/Assets/Scripts/Unit/AnimationData.cs.meta b/Erika/Assets/Scripts/Unit/AnimationData.cs.meta
new file mode 100644
index 00000000..3096f841
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AnimationData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cab6406109041434e890f22d6455172f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider.meta b/Erika/Assets/Scripts/Unit/Collider.meta
new file mode 100644
index 00000000..58f0c5a3
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bdd24f4780cd7394c8591ad34d8938cf
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
new file mode 100644
index 00000000..27889441
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs
@@ -0,0 +1,136 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ColliderTypeAttribute : Attribute
+{
+ public ColliderTypeAttribute(ColliderBox.EColliderType type)
+ {
+ this.type = type;
+ }
+
+ public ColliderBox.EColliderType type;
+}
+
+
+public class IfAttribute : Attribute
+{
+ public IfAttribute(string name)
+ {
+ this.conditionName = name;
+ }
+
+ public string conditionName;
+
+}
+
+public class IfNotAttribute : Attribute
+{
+ public IfNotAttribute(string name)
+ {
+ this.conditionName = name;
+ }
+
+ public string conditionName;
+
+}
+
+public class WhenAttribute : Attribute
+{
+ public WhenAttribute(string name, object value)
+ {
+ this.conditionName = name;
+ this.value = (int)value;
+ }
+
+ public WhenAttribute(string name, params object[] values)
+ {
+ this.conditionName = name;
+ this.values = new List<float>();
+ foreach(var v in values)
+ {
+ this.values.Add((float)v);
+ }
+ }
+
+ public bool IsSatisfied(float v)
+ {
+ if (values != null)
+ return values.Contains(v);
+ return value == v;
+ }
+
+ public string conditionName;
+ public float value;
+ public List<float> values;
+}
+
+public class AndWhenAttribute : Attribute
+{
+ public AndWhenAttribute(string name, object value)
+ {
+ this.conditionName = name;
+ this.value = (int)value;
+ }
+
+ public AndWhenAttribute(string name, params object[] values)
+ {
+ this.conditionName = name;
+ this.values = new List<float>();
+ foreach (var v in values)
+ {
+ this.values.Add((float)v);
+ }
+ }
+
+ public bool IsSatisfied(float v)
+ {
+ if (values != null)
+ return values.Contains(v);
+ return value == v;
+ }
+
+ public string conditionName;
+ public float value;
+ public List<float> values;
+}
+
+public class WhenNotAttribute : Attribute
+{
+ public WhenNotAttribute(string name, object value)
+ {
+ this.conditionName = name;
+ this.value = (int)value;
+ }
+
+ public string conditionName;
+ public int value;
+}
+
+public class CommentAttribute : Attribute
+{
+ public CommentAttribute(string comment, TextAnchor alignment = TextAnchor.MiddleLeft)
+ {
+ this.comment = comment;
+ this.alignment = alignment;
+ }
+ public string comment;
+ public TextAnchor alignment;
+}
+
+public class FoldoutAttribute : Attribute
+{
+ public FoldoutAttribute(string title, int count)
+ {
+ this.title = title;
+ this.count = count;
+ }
+ public string title;
+ public int count; // 下面的元素的个数
+}
+
+
+public class HDRAttribute : Attribute
+{
+}
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta
new file mode 100644
index 00000000..9cdbeaf7
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderAttributes.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 618a95231c298694696513e29164d269
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs
new file mode 100644
index 00000000..24319ef2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public partial class ColliderBox
+{
+ // pivot
+ public enum Pivot
+ {
+ MiddleBottom = 0,
+ MiddleCenter = 1,
+ }
+
+ // 分化为不同的collider类型
+ public enum EColliderType
+ {
+ HitBox,
+ HurtBox,
+ ThrowBox,
+ BlockBox,
+ DefendBox,
+ }
+
+ [DisallowModifiyInGUI]
+ [Tooltip("Collider类型")]
+ public EColliderType type;
+
+ [DisallowModifiyInGUI]
+ [Tooltip("Collider原点")]
+ public Pivot pivot;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta
new file mode 100644
index 00000000..439b4b67
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f8d463de484da614bb9cad410152198a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
new file mode 100644
index 00000000..9f1d629a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs
@@ -0,0 +1,124 @@
+using UnityEngine;
+
+// 打击感相关资料
+// https://gameinstitute.qq.com/community/detail/112371
+//
+
+public partial class ColliderBox
+{
+
+ public enum EColorDriftMode : int
+ {
+ None = 0,
+ UI = 1,
+ All = 2,
+ }
+
+ public enum EBlurMode : int
+ {
+ None = 0,
+ Gauß = 1,
+ Radial = 2,
+ }
+
+ public enum ESparkAnchor : int
+ {
+ CenterOfIntersection = 0, // hitbox和hurtbox相交的矩形中心
+ CenterOfOther = 1, // 被攻击的对象的几何中心
+ PositionOfOther = 2, // 被攻击对象的原点
+ CenterOfHitbox = 3, // hitbox的中心
+ FrontOfHitbox = 4, // hitbox的前方
+ }
+
+ public enum EMeshEffect : int
+ {
+ None = 0,
+ White = 1,
+ Red = 2,
+ }
+
+ // 击中反馈
+ public enum EHitResponse
+ {
+ Light = 0,
+ Heavy = 1,
+ HitAir = 2,
+ HitGround = 3,
+ HitInAir = 4,
+ }
+
+ [ColliderType(EColliderType.HitBox)]
+
+ [Tooltip("允许多次击中")]
+ public bool multiHit;
+
+ public EHitResponse hitResponse;
+
+ [Tooltip("击退距离")]
+ public Vector3 hitBack;
+
+ [Tooltip("击退曲线")]
+ public AnimationCurve hitCurve;
+
+ [Comment("[ 击中效果 ]", TextAnchor.MiddleCenter)]
+
+ [Foldout("时间效果", 3)]
+ [Tooltip("全局顿帧")]
+ public float freezeGlobal;
+ [Tooltip("自身顿帧")]
+ public float freezeFramesSelf;
+ //[WhenNot("freezeFramesSelf", 0)]
+ //public AnimationCurve freezeFramesSelfCurve;
+ [Tooltip("对方顿帧")]
+ public float freezeFramesOther;
+ //[WhenNot("freezeFramesOther", 0)]
+ //public AnimationCurve freezeFramesOtherCurve;
+
+ [Foldout("粒子效果", 10)]
+ [Tooltip("击中后的粒子效果")]
+ public string sparkPath;
+ [Tooltip("粒子的锚点")]
+ public ESparkAnchor sparkAnchor = ESparkAnchor.CenterOfOther;
+ [Tooltip("击中后的粒子位置偏移")]
+ public Vector3 sparkOffset;
+ [Tooltip("击中后的粒子大小")]
+ public Vector3 sparkScale = Vector3.one;
+ [Tooltip("多个粒子,最多支持3个")]
+ public bool multiSparks;
+ [If("multiSparks"), Tooltip("击中后的粒子效果")]
+ public string spark2Path;
+ [If("multiSparks"), Tooltip("粒子的锚点")]
+ public ESparkAnchor spark2Anchor = ESparkAnchor.CenterOfOther;
+ [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
+ public Vector3 spark2Offset;
+ [If("multiSparks"), Tooltip("击中后的粒子效果")]
+ public string spark3Path;
+ [If("multiSparks"), Tooltip("粒子的锚点")]
+ public ESparkAnchor spark3Anchor = ESparkAnchor.CenterOfOther;
+ [If("multiSparks"), Tooltip("击中后的粒子位置偏移")]
+ public Vector3 spark3Offset;
+
+ [Foldout("网格效果", 2)]
+ public EMeshEffect selfEffect;
+ public EMeshEffect otherEffect;
+
+ [Foldout("相机效果", 4)]
+ [Tooltip("拉近相机")]
+ public bool zoomCamera;
+ [Tooltip("是否震屏")]
+ public bool shakeScreen;
+ [If("shakeScreen"), Tooltip("是否震屏")]
+ public Vector2 shakeOffset;
+ [If("shakeScreen"), Tooltip("震屏力度")]
+ public float shakeStrength;
+
+ [Foldout("屏幕效果", 2)]
+ [Tooltip("颜色漂移效果")]
+ public EColorDriftMode colorDrift;
+ public EBlurMode blur;
+
+ [Foldout("音效", 1)]
+ [Tooltip("音效")]
+ public string soundPath;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta
new file mode 100644
index 00000000..639f1fc5
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hitbox.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ddd96c09da9d8ff468e34a19a4698555
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs
new file mode 100644
index 00000000..788b457a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs
@@ -0,0 +1,11 @@
+using UnityEngine;
+
+public partial class ColliderBox
+{
+
+ [ColliderType(EColliderType.HurtBox)]
+
+ [Tooltip("是否开启重力")]
+ public bool useGravity;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta
new file mode 100644
index 00000000..607eaa13
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_Hurtbox.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a6f3f28157915d4799d28475c61a11a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs
new file mode 100644
index 00000000..932f1062
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs
@@ -0,0 +1,13 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class ColliderBox
+{
+ [ColliderType(EColliderType.ThrowBox)]
+
+ [Tooltip("是否允许抓取多个")]
+ public bool multiple;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta
new file mode 100644
index 00000000..14bc67b2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderBox_ThrowBox.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 855e124ac6f58354a86276f0cda17fa1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs
new file mode 100644
index 00000000..58743aff
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs
@@ -0,0 +1,136 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 用来返回某一时刻的碰撞盒几何数据
+public struct ColliderInfo
+{
+ public bool active;
+ public float frame;
+ public Vector3 position;
+ public Vector3 size;
+ public ColliderBox.EColliderType type { get { return collider.type; } }
+ public ColliderBox.Pivot pivot { get { return collider.pivot; } }
+ public ColliderBox collider;
+ public int colliderHash { get { return collider.GetHashCode(); } }
+
+ public bool isValid { get { return collider != null; } } // 没有对应的数据时为false
+}
+
+// 某个碰撞盒的属性和帧数据,从属于animation data
+[Serializable]
+public class ColliderData
+{
+ [Serializable]
+ public class ColliderFrame
+ {
+ public int frame;
+ public bool active;
+ public Vector3 position;
+ public Vector3 size;
+ }
+
+ public ColliderBox.EColliderType type { get { return collider.type; } }
+ public ColliderBox.Pivot pivot { get { return collider.pivot; } }
+
+ public ColliderBox collider;
+
+ public List<ColliderFrame> frames;
+
+ public ColliderData(ColliderBox.EColliderType type, ColliderBox.Pivot pivot)
+ {
+ this.frames = new List<ColliderFrame>();
+ if (collider == null)
+ collider = new ColliderBox();
+ collider.type = type;
+ collider.pivot = pivot;
+ }
+
+ public ColliderInfo GetColliderInfo(float frame)
+ {
+ ColliderInfo info = new ColliderInfo();
+ info.active = false; // default
+ info.collider = collider;
+ info.frame = frame;
+ int previous = 0;
+ int end = -1;
+ for (int i = 0; i < frames.Count; ++i)
+ {
+ if(frame >= frames[i].frame)
+ {
+ previous = frames[i].frame;
+ }
+ if(frames[i].frame > frame)
+ {
+ end = frames[i].frame;
+ break;
+ }
+ }
+ if(end == -1)
+ {
+ if(type == ColliderBox.EColliderType.HurtBox)
+ {
+ ColliderFrame pre = frames.Find(s => s.frame == previous);
+ if (pre == null)
+ return info;
+ info.active = pre.active;
+ info.position = pre.position;
+ info.size = pre.size;
+ }
+ }
+ else
+ {
+ ColliderFrame pre = frames.Find(s => s.frame == previous);
+ ColliderFrame next = frames.Find(s => s.frame == end);
+ if (pre == null || next == null)
+ return info;
+ info.active = pre.active;
+ float t = (frame - previous) / (end - previous);
+ info.position = Vector3.Lerp(pre.position, next.position, t);
+ info.size = Vector3.Lerp(pre.size, next.size, t);
+ }
+ return info;
+ }
+
+ public ColliderFrame AddFrame(int frameIndex)
+ {
+ if (frames == null)
+ frames = new List<ColliderFrame>();
+ ColliderFrame frame = new ColliderFrame();
+ frame.frame = frameIndex;
+ frame.active = true;
+ frame.position = Vector3.zero;
+ frame.size = new Vector3(0.5f,1,1);
+ frames.Add(frame);
+ frames.Sort((a, b) => {
+ if (a == null)
+ return 1;
+ if (b == null)
+ return -1;
+ if (a.frame < b.frame)
+ return -1;
+ if (a.frame > b.frame)
+ return 1;
+ return 0;
+ });
+ return frame;
+ }
+
+ public void DeleteFrame(int frameIndex)
+ {
+ if (frames == null)
+ return;
+ ColliderFrame frame = null;
+ foreach(var f in frames)
+ {
+ if (f.frame == frameIndex)
+ frame = f;
+ }
+ if(frame != null)
+ {
+ frames.Remove(frame);
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs.meta
new file mode 100644
index 00000000..c66d5502
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 80e8515ea336e6a4ca6ebadad243468f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs b/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs
new file mode 100644
index 00000000..408ce5a4
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ColliderRegistry : Singleton<ColliderRegistry>
+{
+ public List<UnitCollider> colliders = new List<UnitCollider>();
+ public List<Projectile> projectiles = new List<Projectile>();
+
+ public void AddCollider(UnitCollider collider)
+ {
+ if (!colliders.Contains(collider))
+ colliders.Add(collider);
+ }
+
+ public void RemoveCollider(UnitCollider collider)
+ {
+ if (colliders.Contains(collider))
+ colliders.Remove(collider);
+ }
+
+
+ public void AddProjectile(Projectile projectile)
+ {
+ if (!projectiles.Contains(projectile))
+ projectiles.Add(projectile);
+ }
+
+ public void RemoveProjectile(Projectile projectile)
+ {
+ if (projectiles.Contains(projectile))
+ projectiles.Remove(projectile);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta b/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta
new file mode 100644
index 00000000..8007287c
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/ColliderRegistry.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7787595f1b3721847aeca526a55446b9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs
new file mode 100644
index 00000000..83052073
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs
@@ -0,0 +1,262 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public struct ColliderDescriptor
+{
+ public ColliderInfo colliderInfo;
+ public UnitCollider unitCollider;
+}
+
+[Serializable]
+public struct Box
+{
+ [SerializeField] public Vector3 center;
+ [SerializeField] public Vector3 size;
+}
+
+public struct CollisionInfo
+{
+ public ColliderDescriptor collider; // 主动
+ public ColliderDescriptor collidee; // 从动
+ public Box intersection;
+ public bool isCollision;
+}
+
+public class CollisionSystem : SingletonMB<CollisionSystem>
+{
+ public delegate void StageHandle();
+
+ public StageHandle onSolveHit;
+
+ [SerializeField]
+ private int m_UnitColliderCount;
+
+ ColliderRegistry registry { get { return ColliderRegistry.Instance; } }
+
+ private void Start()
+ {
+ }
+
+ void Update()
+ {
+ m_UnitColliderCount = registry.colliders != null ? registry.colliders.Count : 0;
+
+ SolveHit();
+ SolveProjectile();
+ }
+
+ // hitbox <-> hurtbox
+ void SolveHit()
+ {
+ // collect all hit box
+ List<ColliderDescriptor> hitboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HitBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for(int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hitboxes.Add(descriptor);
+ }
+ }
+ // collect all hurt box
+ List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hurtboxes.Add(descriptor);
+ }
+ }
+
+ // solve
+ for(int i = 0; i < hitboxes.Count; ++ i)
+ {
+ ColliderDescriptor hitbox = hitboxes[i];
+ for (int j = 0; j < hurtboxes.Count; ++j)
+ {
+ ColliderDescriptor hurtbox = hurtboxes[j];
+ if (hitbox.unitCollider == hurtbox.unitCollider)
+ continue;
+ if (hitbox.unitCollider.owner.type == hurtbox.unitCollider.owner.type)
+ continue;
+ CollisionInfo collision = ColliderUtility.GetCollision(hitbox, hurtbox);
+ if (!collision.isCollision)
+ continue;
+ if (!hitbox.unitCollider.CanCollide(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode()))
+ continue;
+ hitbox.unitCollider.RecordCollision(hitbox.colliderInfo.colliderHash, hurtbox.unitCollider.owner.GetHashCode());
+ hitbox.unitCollider.owner.OnHit(collision);
+ hurtbox.unitCollider.owner.OnGetHit(collision);
+ }
+ }
+
+ ListPool<ColliderDescriptor>.Release(hitboxes);
+ ListPool<ColliderDescriptor>.Release(hurtboxes);
+ }
+
+ void SolveProjectile()
+ {
+ // collect all hurt box
+ List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hurtboxes.Add(descriptor);
+ }
+ }
+
+ foreach (var projectile in registry.projectiles)
+ {
+ if (projectile == null)
+ continue;
+ for(int i = 0; i < hurtboxes.Count; ++i)
+ {
+ ColliderDescriptor hurtCollider = hurtboxes[i];
+ if (hurtCollider.unitCollider == null)
+ continue;
+ if (projectile.owner == null || hurtCollider.unitCollider.owner == null || projectile.owner.type == hurtCollider.unitCollider.owner.type)
+ continue;
+ Box hurtbox = ColliderUtility.GetColliderInWorldSpace(hurtCollider);
+ foreach (var itor in projectile.GetCollidersInWorldSpace())
+ {
+ Box box = (Box)itor;
+ Box intersection = ColliderUtility.GetIntersection(box, hurtbox);
+ if (intersection.size.magnitude == 0)
+ continue;
+ if (!projectile.CanHit(hurtCollider.unitCollider.owner.GetHashCode()))
+ continue;
+ projectile.RecordTarget(hurtCollider.unitCollider.owner.GetHashCode());
+
+ CollisionInfo collision = new CollisionInfo();
+ collision.isCollision = true;
+ collision.intersection = intersection;
+ collision.collidee = hurtCollider;
+ hurtCollider.unitCollider.owner.OnGetShot(collision);
+ projectile.OnShot(collision);
+
+ goto next;
+ }
+ }
+ next:;
+ }
+ }
+
+ // throwbox <-> hurtbox
+ void SolveThrow()
+ {
+
+ }
+
+ // defendbox <-> hurtbox
+ void SolveDefend()
+ {
+
+ }
+
+ // blockbox <-> hitbox
+ void SolveBlock()
+ {
+
+ }
+
+ private void OnDrawGizmos()
+ {
+ }
+
+}
+
+public static class ColliderUtility
+{
+ public static CollisionInfo GetCollision(ColliderDescriptor collider, ColliderDescriptor collidee)
+ {
+ CollisionInfo collision = new CollisionInfo();
+ collision.collider = collider;
+ collision.collidee = collidee;
+ Box colliderBox = GetColliderInWorldSpace(collider);
+ Box collideeBox = GetColliderInWorldSpace(collidee);
+ Box intersection = GetIntersection(colliderBox, collideeBox);
+ collision.intersection = intersection;
+ collision.isCollision = intersection.size.magnitude != 0;
+ return collision;
+ }
+
+ public static Box GetColliderInWorldSpace(ColliderDescriptor collider)
+ {
+ Box box = new Box();
+ Vector3 fac = new Vector3(1, 1, collider.unitCollider.owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
+ Vector3 unitPos = collider.unitCollider.owner.transform.position;
+ Vector3 pos = Vector3.zero; // gizmo位置
+ Vector3 localPos = collider.unitCollider.owner.transform.rotation * collider.colliderInfo.position;
+ Vector3 localSize = collider.colliderInfo.size;
+ var pivot = collider.colliderInfo.pivot;
+ switch (pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ localPos.y += localSize.y / 2;
+ break;
+ }
+ pos = unitPos + Vector3.Scale(localPos, fac);
+ box.center = pos;
+ box.size = localSize;
+ return box;
+ }
+
+ public static Box GetIntersection(Box b1, Box b2)
+ {
+ bool isIntersection = true;
+
+ float l1 = b1.center.x - b1.size.x / 2;
+ float r1 = b1.center.x + b1.size.x / 2;
+ float l2 = b2.center.x - b2.size.x / 2;
+ float r2 = b2.center.x + b2.size.x / 2;
+ isIntersection &= r1 >= l2 && l1 <= r2;
+
+ float o1 = b1.center.y - b1.size.y / 2;
+ float t1 = b1.center.y + b1.size.y / 2;
+ float o2 = b2.center.y - b2.size.y / 2;
+ float t2 = b2.center.y + b2.size.y / 2;
+ isIntersection &= t1 >= o2 && o1 <= t2;
+
+ float c1 = b1.center.z - b1.size.z / 2;
+ float f1 = b1.center.z + b1.size.z / 2;
+ float c2 = b2.center.z - b2.size.z / 2;
+ float f2 = b2.center.z + b2.size.z / 2;
+ isIntersection &= f1 >= c2 && c1 <= f2;
+
+ if(!isIntersection)
+ {
+ return new Box();
+ }
+
+ Box box = new Box();
+ float l = Mathf.Max(l1, l2);
+ float r = Mathf.Min(r1, r2);
+ float b = Mathf.Max(o1, o2);
+ float t = Mathf.Min(t1, t2);
+ float c = Mathf.Max(c1, c2);
+ float f = Mathf.Max(f1, f2);
+ box.center = new Vector3((l + r) / 2, (b + t) / 2, (c + f) / 2 );
+ box.size = new Vector3(r - l, t - b, f - c);
+ return box;
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta b/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta
new file mode 100644
index 00000000..948c0ac7
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Collider/CollisionSystem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dc2cc9a83ab4066478ac795935406ee2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components.meta b/Erika/Assets/Scripts/Unit/Components.meta
new file mode 100644
index 00000000..3d416e3a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 98e1c36fe676e0b4f8ea933e9619db82
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs
new file mode 100644
index 00000000..622e87ba
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Unit残影,通过复制avatar实现
+
+public class AfterImageSpawner
+{
+ private float m_CurTime;
+
+ private float m_Duration;
+
+ public void OnUpdate()
+ {
+ float dt = Time.deltaTime;
+ m_CurTime += dt;
+
+
+ }
+
+}
+
+[DisallowMultipleComponent]
+public class UnitAfterImage : UnitComponent
+{
+
+ private List<AfterImageSpawner> m_Spawners;
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ if(m_Spawners != null)
+ {
+ for(int i = 0; i < m_Spawners.Count; ++i)
+ {
+ m_Spawners[i].OnUpdate();
+ }
+ }
+
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
new file mode 100644
index 00000000..21cdf37f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 567816c152acc834f9bd41efec9ee51c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta
new file mode 100644
index 00000000..580176c0
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21e3b4128e398d745a22f45d6268b4c7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
new file mode 100644
index 00000000..29caab7b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
new file mode 100644
index 00000000..219b76ff
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 352eb281e97bf67499a8a85ab013f0f0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
new file mode 100644
index 00000000..ee111f73
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
@@ -0,0 +1,128 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterAnimation : UnitAnimation
+{
+ public enum ELayer
+ {
+ Basic = 0,
+
+ Count,
+ }
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+
+ HitLight,
+ HitAir,
+ HitInAir,
+ HitBackHeavy,
+
+ Rise,
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+ UpdateRootMotion();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+
+ void UpdateRootMotion()
+ {
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ public void AnimIdle()
+ {
+ this.CrossFade(EAnimState.Idle, 0.2f, 0);
+ }
+
+ public void AnimHitLight()
+ {
+ this.Play(EAnimState.HitLight, 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+
+ public void AnimHitAir()
+ {
+ this.Play(EAnimState.HitAir, 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+
+ public void AnimHitInAir()
+ {
+ this.Play(EAnimState.HitInAir, 0, 0);
+ }
+
+ public void AnimHitBackHeavy()
+ {
+ this.Play(EAnimState.HitBackHeavy, 0, 0);
+ }
+
+ public void AnimRise()
+ {
+ this.CrossFade(EAnimState.Rise, 0);
+ }
+
+ private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState.ToString(), normalizedTime);
+ }
+
+ public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
new file mode 100644
index 00000000..448e6a1a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cfaa5c94122a41d4f8fa844112514102
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
new file mode 100644
index 00000000..f80a8312
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -0,0 +1,255 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PCAnimation : UnitAnimation
+{
+
+#if !ANIM_CROSS_FADE
+ // 切换动画
+ public enum ETrigger
+ {
+ ToIdle,
+ ToMove,
+ ToJump,
+ ToAttack,
+ ToAirAttack,
+ ToLanding,
+ }
+#endif
+
+ public enum ELayer
+ {
+ Basic = 0,
+ Attack,
+ SwordAttack,
+ GunAttack,
+ UpperBody,
+ LowerBody,
+ Count,
+ }
+
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+ Hit,
+ Attack,
+ Rise,
+ Stinger,
+ Turn,
+ Landing,
+
+ Attack0,
+ Attack1,
+ Attack2,
+ Attack3,
+
+ AttackToAir,
+
+ AirAttack0,
+ AirAttack1,
+ AirAttack2,
+ AirAttack3,
+ AirAttack4,
+
+ AirDash,
+
+ LandingGround,
+ }
+
+ public override AnimatorLayerInfo baseLayer
+ {
+ get { return layers[(int)ELayer.Basic]; }
+ }
+
+ private UnitActionData m_ActionData;
+
+ public bool applyRootMotion { get; set; }
+ public bool applyRootCurve { get; set; } // 程序生成的root motion
+
+ public bool updateAnimationAuto { get; private set; } // 自动更新动画
+
+ private AnimatorOverrideController controller
+ {
+ get
+ {
+ Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
+ return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
+ }
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ applyRootMotion = true;
+
+ updateAnimationAuto = true;
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+ UpdateRootMotion();
+ UpdateRootCurve();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ if(updateAnimationAuto)
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+ }
+
+ void UpdateRootMotion()
+ {
+ if (!applyRootMotion)
+ return;
+
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ void UpdateRootCurve()
+ {
+ if (!applyRootCurve)
+ return;
+ }
+
+ AnimationData GetAnimationDataOfState(string name)
+ {
+ string animName = controller[name].name;
+ string path = owner.folder + "AnimationData/" + animName + ".asset";
+ AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
+ return data;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void AnimIdle()
+ {
+ CrossFade(EAnimState.Idle, 0.2f, 0);
+ }
+
+ public void AnimMove()
+ {
+ CrossFade(EAnimState.Move, 0.01f, 0);
+ }
+
+ public void AnimJump()
+ {
+ CrossFade(EAnimState.Jump, 0.01f);
+ }
+
+ public void AnimAirAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ EAnimState state = EAnimState.AirAttack0;
+ if (id == 1) state = EAnimState.AirAttack1;
+ else if (id == 2) state = EAnimState.AirAttack2;
+ else if (id == 3) state = EAnimState.AirAttack3;
+ else if (id == 4) state = EAnimState.AirAttack4;
+
+ AnimationData data = GetAnimationDataOfState(state.ToString());
+ Debug.Assert(data != null);
+ float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
+ CrossFade(state, duration, offset);
+ }
+
+ public void AnimAttackToAir(float offset)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ Play(EAnimState.AttackToAir, offset);
+ }
+
+ public void AnimAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ switch (id)
+ {
+ case 0:
+ CrossFade(EAnimState.Attack0, 0.02f);
+ break;
+ case 1:
+ CrossFade(EAnimState.Attack1, 0.02f);
+ break;
+ case 2:
+ CrossFade(EAnimState.Attack2, 0.02f);
+ break;
+ case 3:
+ CrossFade(EAnimState.Attack3, 0.02f);
+ break;
+ }
+ }
+
+ public void AnimAirDash()
+ {
+ AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString());
+ if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString()))
+ {
+ float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ this.Play(EAnimState.AirDash, offset);
+ }
+ else
+ {
+ CrossFade(EAnimState.AirDash, 0.02f);
+ }
+ }
+
+ public void AnimLanding()
+ {
+ CrossFade(EAnimState.Landing, 0.05f);
+ }
+
+ public void AnimLandingGround()
+ {
+ CrossFade(EAnimState.LandingGround, 0.00f);
+ }
+
+ private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0)
+ {
+ base.Play(animState.ToString(), layerIndex, normalizedTime);
+ }
+
+ private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0)
+ {
+ base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
new file mode 100644
index 00000000..6999e268
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f844378e1edf4b249b3b2f9a8e4a6842
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
new file mode 100644
index 00000000..a25f453e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
new file mode 100644
index 00000000..f1cbe366
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1f127e594317b84478999dccd109e5bf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
new file mode 100644
index 00000000..1d407fc2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -0,0 +1,302 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+// 单独一层动画
+public class AnimatorLayerInfo
+{
+ public int layer;
+
+ public int layerIndex { get { return (int)layer; } }
+
+ public string name { get { return m_Animator.GetLayerName(layerIndex); } }
+
+ public bool isBaseLayer { get { return layerIndex == 0; } }
+
+ private Animator m_Animator;
+
+ // 当前动作的animation data,如果是blendtree选第一个动作
+ private AnimationData m_AnimationData;
+ public AnimationData animationData
+ {
+ get
+ {
+ AnimatorClipInfo[] clipInfos = clipsInfo;
+ if (clipInfos == null || clipInfos.Length == 0)
+ return null;
+ var clip = clipInfos[0]; //选第一个
+ string folder = m_UnitAnimation.owner.folder;
+ string name = clip.clip.name;
+ if (m_AnimationData != null && m_AnimationData.animationName == name)
+ return m_AnimationData;
+ string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面
+ m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path);
+ return m_AnimationData;
+ }
+ }
+
+ // 当前在播放的动作
+ // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样)
+ public AnimatorStateInfo stateInfo
+ {
+ get
+ {
+ AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex);
+ if (isInTransition) // 过渡中的动作认为当前动作是下一个动作
+ {
+ stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ }
+ // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState));
+ return stateInfo;
+ }
+ }
+
+ private int preStateHash = -1;
+
+ // 当前正在播放和融合的片段信息
+ public AnimatorClipInfo[] clipsInfo
+ {
+ get
+ {
+ AnimatorClipInfo[] clips = null;
+ if (!isInTransition)
+ {
+ clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
+ if (clips.Length == 0)
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ }
+ }
+ else // 过渡中的动作认为当前动作是下一个动作
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ }
+ return clips;
+ }
+ }
+
+ public AnimatorClipInfo clipInfo
+ {
+ get
+ {
+ return clipsInfo[0];
+ }
+ }
+
+ public int stateHash
+ {
+ get
+ {
+ return stateInfo.shortNameHash;
+ }
+ }
+
+ // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速
+ public float playbackTimeInSeconds
+ {
+ get
+ {
+ return playbackNormalizedTime * clipInfo.clip.length;
+ }
+ }
+
+ // 这个是真实世界的时间
+ private float m_PlaybackRealTime;
+ public float playbackRealTimeInSeconds
+ {
+ get
+ {
+ return m_PlaybackRealTime;
+ }
+ }
+
+ // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1
+ public float playbackNormalizedTime
+ {
+ get
+ {
+ AnimatorStateInfo state = stateInfo;
+ if (!state.loop && state.normalizedTime > 1)
+ return 1;
+ //if (state.IsName("Attack0"))
+ //{
+ // Debug.Log("normalizedTime=" + state.normalizedTime);
+ // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length);
+ //}
+ return state.normalizedTime % 1f;
+ }
+ }
+
+ public float playbackSpeed
+ {
+ get
+ {
+ return m_Animator.GetFloat("PlaybackSpeed" + layerIndex);
+ }
+ set
+ {
+ float v = Mathf.Clamp(value, 0, 10);
+ m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v);
+ }
+ }
+
+ public float weight
+ {
+ get
+ {
+ return m_Animator.GetLayerWeight(layerIndex);
+ }
+ }
+
+ public int nextStateHash
+ {
+ get
+ {
+ AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0
+ return hash;
+ }
+ }
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(layerIndex);
+ }
+ }
+
+ public bool applySpeedCurve { get; set; }
+
+ UnitAnimation m_UnitAnimation;
+
+ Coroutine m_CalcPlaybackTimeCoroutine;
+
+ TimelineEventProxy m_TimelineEventProxy;
+
+ public string m_CurrentState;
+
+ public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer)
+ {
+ this.m_UnitAnimation = unitAnimation;
+ this.m_Animator = animator;
+ this.layer = layer;
+ m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine());
+ m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner);
+ applySpeedCurve = true;
+ }
+
+ IEnumerator CalcPlaybackRealTimeCoroutine()
+ {
+ while (true)
+ {
+ if(preStateHash != stateHash)
+ {
+ m_PlaybackRealTime = 0;
+ }
+ m_PlaybackRealTime += Time.deltaTime;
+ preStateHash = stateHash;
+ yield return null;
+ }
+ }
+
+ public bool IsToggleOpen(EAnimationToogle toggle)
+ {
+ if (m_AnimationData == null)
+ return false;
+ return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime);
+ }
+
+ public void OnUpdate()
+ {
+ // 执行事件
+ m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS);
+
+ // 播放速度控制
+ if (applySpeedCurve && animationData != null && animationData.speedCurve != null)
+ {
+ playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime);
+ }
+ }
+
+ public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime )
+ {
+ m_CurrentState = animState;
+ m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ }
+
+ public void OnPlay(string animState, float normalizedTime)
+ {
+ m_CurrentState = animState;
+ m_Animator.Play(animState, layerIndex, normalizedTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ }
+
+}
+
+[DisallowMultipleComponent]
+public class UnitAnimation : UnitComponent
+{
+ public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } }
+ protected AnimatorLayerInfo[] m_LayerInfo;
+
+ public Animator animator { get { return m_Animator; } }
+ protected Animator m_Animator;
+
+ public virtual AnimatorLayerInfo baseLayer
+ {
+ get { return layers[0]; }
+ }
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(0);
+ }
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState, normalizedTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if(rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
+
+ public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if (rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
new file mode 100644
index 00000000..75ce33fe
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4af875f33239ebf409f3e4954c0ee0cb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs
new file mode 100644
index 00000000..cc7ac348
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta
new file mode 100644
index 00000000..01a2d416
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d90e40c0e85fa474ba6282bcb5bab16b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs
new file mode 100644
index 00000000..3fd9a6dc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs
@@ -0,0 +1,123 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色当前的碰撞盒
+[DisallowMultipleComponent]
+public class UnitCollider : UnitComponent
+{
+ public bool showGizmos;
+
+ private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>();
+
+ public override void Awake()
+ {
+ base.Awake();
+
+ ColliderRegistry.Instance.AddCollider(this);
+ }
+
+ public override void OnDestroy()
+ {
+ ColliderRegistry.Instance.RemoveCollider(this);
+
+ base.OnDestroy();
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ showGizmos = true;
+ }
+
+ // 返回当前激活的对应类型的碰撞盒数据
+ public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0)
+ {
+ var layerInfo = m_Owner.unitAnimation.layers[0];
+ AnimationData animData = layerInfo.animationData;
+ AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo;
+ //if(clipInfos == null || clipInfos.Length == 0)
+ //{
+ // return null;
+ //}
+ float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length;
+ //float playbackTime = layerInfo.playbackRealTimeInSeconds;
+ ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime);
+ return infos;
+ }
+
+ // 动作切换,重置collider mask
+ public void OnAnimationChange()
+ {
+ m_HitMask.Clear();
+ }
+
+ public void RecordCollision(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if (!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ record = new List<int>();
+ m_HitMask.Add(colliderHash, record);
+ }
+ record.Add(targetHash);
+ }
+
+ public bool CanCollide(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if(!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ return true;
+ }
+ return !record.Contains(targetHash);
+ }
+
+#if UNITY_EDITOR
+
+ // 绘制collider调试
+ public void OnDrawGizmos()
+ {
+ if (!showGizmos)
+ return;
+
+ Vector3 unitPos = m_Owner.transform.position;
+
+ OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green);
+ OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red);
+ }
+
+ void OnDrawColliders(ColliderBox.EColliderType type, Color color)
+ {
+ ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type);
+ if (boxes == null || boxes.Length == 0)
+ return;
+ Vector3 unitPos = m_Owner.transform.position;
+ Quaternion right = Quaternion.Euler(0, 0, 0);
+ Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
+ Color oldC = Gizmos.color;
+ Gizmos.color = color * 0.5f;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ var box = boxes[i];
+ if (!box.isValid)
+ continue;
+ Vector3 localPos = m_Owner.transform.rotation * box.position;
+ Vector3 localSize = box.size;
+ var pivot = box.pivot;
+ Vector3 pos = Vector3.zero; // gizmo位置
+ switch (pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ localPos.y += localSize.y / 2;
+ break;
+ }
+ pos = unitPos + Vector3.Scale(localPos, fac);
+ Gizmos.DrawCube(pos, localSize);
+ }
+ Gizmos.color = oldC;
+ }
+
+#endif
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
new file mode 100644
index 00000000..fa98ddc9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a4f3dea33ad590458ab820a086a8be3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs
new file mode 100644
index 00000000..825b6d92
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitComponent : MonoBehaviour
+{
+ public UnitController owner { get { return m_Owner; } }
+
+ protected UnitController m_Owner;
+
+ public bool IsAlive
+ {
+ get
+ {
+ return m_Owner != null;
+ }
+ }
+
+ public virtual void Awake()
+ {
+ }
+
+ public virtual void OnDestroy()
+ {
+ }
+
+ public virtual void Initialize()
+ {
+ m_Owner = GetComponent<UnitController>();
+ }
+
+ public virtual void OnPostInitialize()
+ {
+ }
+
+ public virtual void Release()
+ {
+ m_Owner = null;
+ StopAllCoroutines();
+ }
+
+ public virtual void OnUpdate() { }
+
+ private void Update() { }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
new file mode 100644
index 00000000..2641a06f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4c2f1fe7707e5364aab4ddc6a962bb6e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs
new file mode 100644
index 00000000..fcdd5c1f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -0,0 +1,202 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
+public class UnitImageEffectHolder
+{
+ public float size;
+ public GameObject gameObject;
+ public MeshRenderer renderer
+ {
+ get
+ {
+ if (gameObject == null)
+ return null;
+ return gameObject.GetComponent<MeshRenderer>();
+ }
+ }
+}
+
+public class UnitImageEffectHandle
+{
+ public delegate void UnitImageEffectStepCallback(float normalizedTime);
+ public delegate void UnitImageEffectEndCallback();
+
+ public float lifeTime;
+ public float curTime;
+ public UnitImageEffectHolder holder;
+
+ public UnitImageEffectStepCallback stepFunc;
+ public UnitImageEffectEndCallback onStop;
+}
+
+public class UnitImageEffect : UnitComponent
+{
+ public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
+
+ public static GameObject effectPlane;
+
+ private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>();
+
+ private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null);
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get();
+ for(int i = 0; i < effects.Count; ++i)
+ {
+ var handle = effects[i];
+ handle.curTime += Time.deltaTime;
+ if(handle.curTime > handle.lifeTime)
+ {
+ temp.Add(handle);
+ handle.onStop?.Invoke();
+ continue;
+ }
+ handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime);
+ }
+ for(int j = 0; j < temp.Count; j++)
+ {
+ temp[j].holder.gameObject.SetActive(false);
+ ReleaseHolder(ref temp[j].holder);
+ effects.Remove(temp[j]);
+ m_HandlePool.Release(temp[j]);
+ }
+ ListPool<UnitImageEffectHandle>.Release(temp);
+ }
+
+ UnitImageEffectHolder ClaimHolder(float size)
+ {
+ List<UnitImageEffectHolder> holders;
+ if (m_HolderPool.TryGetValue(size, out holders))
+ {
+ if (holders.Count > 0)
+ {
+ var holder = holders[holders.Count - 1];
+ holders.RemoveAt(holders.Count - 1);
+ return holder;
+ }
+ }
+ UnitImageEffectHolder newHolder = new UnitImageEffectHolder();
+ newHolder.size = size;
+ Mesh mesh = new Mesh();
+ mesh.vertices = new Vector3[4] {
+ new Vector3(-size/2, size/2, 0),
+ new Vector3(size/2, size/2, 0),
+ new Vector3(size/2, -size/2, 0),
+ new Vector3(-size/2, -size/2, 0)
+ };
+ mesh.uv = new Vector2[4] {
+ new Vector2(0, 1),
+ new Vector2(1, 1),
+ new Vector2(1, 0),
+ new Vector2(0, 0),
+ };
+ mesh.triangles = new int[6] {
+ 0, 1, 3,
+ 1, 2, 3,
+ };
+ mesh.UploadMeshData(true);
+ newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)");
+ MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>();
+ filter.sharedMesh = mesh;
+ MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>();
+ renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
+ renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+ renderer.receiveShadows = false;
+ renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
+ renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
+ renderer.allowOcclusionWhenDynamic = false;
+ return newHolder;
+ }
+
+ void ReleaseHolder(ref UnitImageEffectHolder holder)
+ {
+ float size = holder.size;
+ List<UnitImageEffectHolder> holders;
+ if (!m_HolderPool.TryGetValue(size, out holders))
+ {
+ holders = new List<UnitImageEffectHolder>();
+ m_HolderPool.Add(size, holders);
+ }
+ holder.gameObject.SetActive(false);
+ holder.gameObject.transform.position = Vector3.zero;
+ holders.Add(holder);
+ holder = null;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void ShowMotionBlur(float lifeTime, float angle, float distance)
+ {
+ UnitImageEffectHandle handle = m_HandlePool.Get();
+
+ handle.lifeTime = lifeTime;
+ handle.curTime = 0;
+ float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
+ handle.holder = ClaimHolder(size);
+ handle.holder.gameObject.SetActive(true);
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur];
+ handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
+
+ MaterialPropertyBlock block = new MaterialPropertyBlock();
+ handle.holder.renderer.GetPropertyBlock(block);
+ block.SetFloat("_Angle", angle);
+ block.SetFloat("_Distance", distance);
+ handle.holder.renderer.SetPropertyBlock(block);
+
+ handle.stepFunc = (float normalTime) =>
+ {
+ handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
+
+ handle.holder.renderer.GetPropertyBlock(block);
+ block.SetFloat("_Distance", /*(normalTime) * */distance);
+ handle.holder.renderer.SetPropertyBlock(block);
+ };
+
+ effects.Add(handle);
+ }
+
+ public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true)
+ {
+ PCController pc = UnitManager.Instance.pc as PCController;
+
+ UnitImageEffectHandle handle = m_HandlePool.Get();
+
+ handle.lifeTime = lifeTime;
+ handle.curTime = 0;
+ float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
+ handle.holder = ClaimHolder(size);
+ handle.holder.gameObject.SetActive(true);
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch];
+ handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
+
+ MaterialPropertyBlock block = new MaterialPropertyBlock();
+ handle.holder.renderer.GetPropertyBlock(block);
+ handle.holder.renderer.SetPropertyBlock(block);
+
+ handle.stepFunc = (float normalTime) => {
+ UnitCamera.Instance.Render();
+
+ handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
+
+ handle.holder.renderer.GetPropertyBlock(block);
+ handle.holder.renderer.SetPropertyBlock(block);
+ };
+
+ if (hideUnitInMainCamera)
+ {
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ }
+
+ handle.onStop = () => {
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ };
+
+ effects.Add(handle);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
new file mode 100644
index 00000000..32f7eebc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: af35b46f81aa698408be0540784f808d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs
new file mode 100644
index 00000000..e145c331
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs
@@ -0,0 +1,234 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// Unit效果之一,镜头效果,通过command buffer实现
+
+public partial class UnitLensEffect : UnitComponent
+{
+ private List<RendererProxy> renderers;
+
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool;
+
+ private List<LensEffectBase> m_Effects;
+
+ // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。
+ private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
+ private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
+
+ static UnitLensEffect()
+ {
+ m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ renderers = new List<RendererProxy>();
+ m_Effects = new List<LensEffectBase>();
+ m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
+ m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ for (int i = 0; i < body.renderers.Length; ++i)
+ {
+ var renderer = body.renderers[i];
+ if (renderer == null)
+ continue;
+ RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
+ proxy.Initialize(renderer);
+ proxy.onWillRenderObject = OnWillRenderObj;
+ proxy.onRenderObject = OnRenderObj;
+ renderers.Add(proxy);
+ }
+
+ MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ /////
+ //m_Effects.Add(new LensEffect_MotionBlur());
+ //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
+ //m_Effects.Add(new LensEffect_Buzz());
+ }
+
+ public override void Release()
+ {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
+
+ base.Release();
+ }
+
+ private void OnWillRenderUnit()
+ {
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+
+ PrepareCommandBuffers();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ cb.Value.Clear();
+ ERenderingEvent re = cb.Key;
+ CameraEvent ce = re.ToCameraEvent();
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ eff.owner = owner;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
+
+ // iterate unit renderers
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ var renderer = body.renderers[j];
+ if (renderer == null)
+ continue;
+ eff.curBodypartRenderer = renderer;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
+ }
+
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
+ }
+ MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value);
+ }
+ }
+
+ private void OnRenderUnit()
+ {
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+
+ // 执行每个event的finisher
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ ERenderingEvent re = cb.Key;
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
+ }
+ }
+
+ List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
+
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ eff.OnRenderFinish();
+ if (eff.CanDestroy())
+ temp.Add(eff);
+ }
+
+ for (int i = 0; i < temp.Count; ++i)
+ {
+ temp[i].OnDestroy();
+ m_Effects.Remove(temp[i]);
+ }
+
+ ListPool<LensEffectBase>.Release(temp);
+
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ CameraEvent ce = cb.Key.ToCameraEvent();
+ MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value);
+ }
+ }
+
+ private void OnWillRenderObj(BodyPartRenderer renderer)
+ {
+ }
+
+ private void OnRenderObj(BodyPartRenderer renderer)
+ {
+ }
+
+ void PrepareCommandBuffers()
+ {
+ if (m_InUseCommandBuffers.Count != 0)
+ {
+ var temp = m_CachedCommandBuffers;
+ m_CachedCommandBuffers = m_InUseCommandBuffers;
+ m_InUseCommandBuffers = temp;
+ }
+ ERenderingEvent usedEvent = ERenderingEvent.None;
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ usedEvent |= m_Effects[i].renderingEvents;
+ }
+ foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
+ {
+ if (evt == ERenderingEvent.None)
+ continue;
+ if (usedEvent.HasFlag(evt))
+ {
+ CommandBuffer cb;
+ if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
+ {
+ m_CachedCommandBuffers.Remove(evt);
+ }
+ else
+ {
+ cb = m_CommandBufferPool.Get();
+ cb.name = evt.ToString();
+ }
+ m_InUseCommandBuffers.Add(evt, cb);
+ }
+ }
+ foreach (var cb in m_CachedCommandBuffers)
+ {
+ m_CommandBufferPool.Release(cb.Value);
+ }
+ m_CachedCommandBuffers.Clear();
+ }
+
+ static CommandBuffer ClaimCommandBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferPool.Get();
+ cb.Clear();
+ return cb;
+ }
+
+ static void ReleaseCommandBuffer(ref CommandBuffer cb)
+ {
+ m_CommandBufferPool.Release(cb);
+ cb = null;
+ }
+
+ public void AddEffect(LensEffectBase effect)
+ {
+ m_Effects.Add(effect);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
new file mode 100644
index 00000000..5a91ee87
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d2d69fdca26298548ba2c146496c33c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
new file mode 100644
index 00000000..31d3c549
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
@@ -0,0 +1,13 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public partial class UnitLensEffect : UnitComponent
+{
+
+ public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
+ {
+ LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
+ owner.unitLensEffect.AddEffect(dash);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
new file mode 100644
index 00000000..78ed27ad
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 16bed6a0d9a62e74987b4e6b5d70403c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs
new file mode 100644
index 00000000..cb1df193
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitMovement : UnitComponent
+{
+
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
new file mode 100644
index 00000000..6978a4bd
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a0ce2076d45ed44da0dfc96f277aa36
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs
new file mode 100644
index 00000000..ad98ff6a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitPostEffect : UnitComponent
+{
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
new file mode 100644
index 00000000..d91936b9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a7d49a2074b33d342beb20900188941d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
new file mode 100644
index 00000000..8c56f0b6
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
@@ -0,0 +1,136 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// 给每个角色准备一些特殊的前置渲染
+public class UnitPreprocessing : UnitComponent
+{
+ [Flags]
+ public enum EUnitPreprocessing
+ {
+ None,
+ DepthTexture, // Unit Depth Texture
+ WorldNormalTexture, // Unit World Normal Texture
+ }
+
+ public EUnitPreprocessing preprocessing;
+
+ #region render textures
+ public RenderTexture unitDepthTexture { get; private set; }
+ public RenderTexture unitWorldNormalTexture { get; private set; }
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion
+
+ private CommandBuffer m_CommandBufferBeforeDepth;
+
+ private Material m_MaterialDepth;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ m_CommandBufferBeforeDepth = new CommandBuffer();
+ m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")";
+
+ PrepareRenderTextures();
+ PrepareMaterials();
+ }
+
+ void PrepareRenderTextures()
+ {
+ int unitHash = owner.GetHashCode();
+
+ int width = MainCamera.Instance.camera.pixelWidth;
+ int height = MainCamera.Instance.camera.pixelHeight;
+ unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear);
+ unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode();
+ }
+
+ void PrepareMaterials()
+ {
+ m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name));
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void Release()
+ {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
+
+ base.Release();
+ }
+
+ private void OnWillRenderUnit()
+ {
+ RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ }
+
+ void RenderDepthTexture()
+ {
+ var cb = m_CommandBufferBeforeDepth;
+ cb.Clear();
+ cb.SetRenderTarget(unitDepthTexture);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+
+ cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero);
+
+ foreach (var r in GetRenderers())
+ {
+ BodyPartRenderer br = r as BodyPartRenderer;
+ if (br == null)
+ continue;
+ Renderer renderer = br.renderer as Renderer;
+ if (renderer == null)
+ continue;
+ cb.DrawRenderer(renderer, m_MaterialDepth);
+ }
+ }
+
+ void RenderMotionVector()
+ {
+ }
+
+ //void RenderWorldNormal()
+ //{
+ // var cb = m_CommandBufferBeforeDepth;
+ // cb.Clear();
+ // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
+ // cb.SetRenderTarget(unitWorldNormalTextureID);
+ // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //}
+
+ IEnumerable GetRenderers()
+ {
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null || body.renderers.Length == 0)
+ yield break;
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ yield return body.renderers[j];
+ }
+ }
+
+ private void OnRenderUnit()
+ {
+ //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ }
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
new file mode 100644
index 00000000..734df2f2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1998e85be970d1541843ff6166f6c771
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs
new file mode 100644
index 00000000..a5822ffe
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色渲染
+[DisallowMultipleComponent]
+public class UnitRender : UnitComponent
+{
+ public IBodyRendererAgent body { get { return m_Body; } }
+ private IBodyRendererAgent m_Body;
+
+ public Renderer mainRenderer
+ {
+ get
+ {
+ if (this.owner.unitDetail == null)
+ return null;
+ return m_Body.mainRenderer.renderer;
+ }
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+ m_Body = owner.unitDetail as IBodyRendererAgent;
+ }
+
+ public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+ if (!isVisible)
+ {
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ }
+
+ public void SetVisibilityInAllCameras(bool isVisible)
+ {
+ if (mainRenderer == null)
+ return;
+
+ if (isVisible)
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta
new file mode 100644
index 00000000..98aaba31
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a5b6a015d074924b8a247980bb04693
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs
new file mode 100644
index 00000000..3e1e480d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 技能逻辑
+[DisallowMultipleComponent]
+
+public class UnitSkill : UnitComponent
+{
+
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
new file mode 100644
index 00000000..882bb398
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d55937c5d88bcc84986d79cd2ec0468b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState.meta b/Erika/Assets/Scripts/Unit/Components/UnitState.meta
new file mode 100644
index 00000000..7dca0bf1
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b9414a0ec8c909c4ebb11b46a7f0819d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
new file mode 100644
index 00000000..28640664
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
new file mode 100644
index 00000000..ab3a2898
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a6917bf61e4a31945846081533eb02f4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
new file mode 100644
index 00000000..c2a581b1
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
@@ -0,0 +1,218 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+
+ Move,
+
+ HitLight,
+ HitAir,
+ HitInAir,
+ HitGround,
+ HitFall,
+ KnockDown,
+ Rise,
+
+ Pull,
+ Landing,
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ EUnitState prevState = m_State;
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_State = nextState;
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ public struct IdleParam { }
+
+ public struct LandingParam { }
+
+ public struct HitLightParam { }
+
+ public struct HitAirParam { }
+
+ public struct RiseParam { }
+
+ public struct HitInAirParam { }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.monsterAnimation.AnimIdle();
+ while (true)
+ {
+ yield return null;
+ }
+ //}
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region HitLight
+
+ IEnumerator HitLight(HitLightParam param)
+ {
+ ((MonsterController)owner).FacePC();
+ m_Owner.monsterAnimation.AnimHitBackHeavy();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if(reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitLightExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region HitAir
+
+ IEnumerator HitAir(HitAirParam param)
+ {
+ ((MonsterController)owner).FacePC();
+ m_Owner.monsterAnimation.AnimHitAir();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ //yield return new WaitForSeconds(1f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitAirExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region HitInAir
+
+ IEnumerator HitInAir(HitInAirParam param)
+ {
+ ((MonsterController)owner).FaceToFacePC();
+ m_Owner.monsterAnimation.AnimHitInAir();
+ yield return null;
+ float vy = -1f;
+ float g = -15.8f;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ vy += g * Time.deltaTime;
+ Vector3 pos = owner.transform.position;
+ pos.y += vy * Time.deltaTime;
+ if(pos.y <= 0)
+ {
+ yield return new WaitForSeconds(0.5f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ }
+ owner.transform.position = pos;
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitInAirExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region Rise
+
+ IEnumerator Rise(RiseParam param)
+ {
+ m_Owner.monsterAnimation.AnimRise();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnRiseExit(EUnitState nextState)
+ {
+ }
+
+
+ #endregion
+
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
new file mode 100644
index 00000000..7d60499f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b7b1805198282374fbc67108671f8a72
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs
new file mode 100644
index 00000000..6a326431
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -0,0 +1,186 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public partial class PCState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+ Move,
+ Spawn,
+ Die,
+ Dead,
+ //
+ Attack,
+ AirAttack,
+ AttackToAir,
+ AirDash,
+ //
+ HitAir,
+ HitAirHit,
+ Knockdown,
+ //
+ HitGuard,
+ //
+ Walk,
+ //
+ Rise,
+ //
+ Jump,
+ // 转身
+ Turn,
+ Landing, // 从空中降落
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ private EUnitState m_PrevState;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ owner.onTimelineEvent += OnTimeLineEvent;
+ }
+
+ public override void Release()
+ {
+ owner.onTimelineEvent -= OnTimeLineEvent;
+ base.Release();
+ }
+
+ PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
+
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_PrevState = m_State;
+ m_State = nextState;
+
+ if(m_PrevState != m_State && owner.unitRender != null)
+ {
+ // owner.unitRender.SetVisibilityInMainCamera(true);
+ }
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ public void TurnAround(bool bRight)
+ {
+ m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
+ }
+
+ public void TurnLeft()
+ {
+ TurnAround(false);
+ }
+
+ public void TurnRight()
+ {
+ TurnAround(true);
+ }
+
+ void TryDash()
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ }
+ }
+
+ void TryTurnAround()
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnLeft();
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnRight();
+ }
+ }
+
+ bool TryTeleport()
+ {
+ if (Input.GetKeyDown("i"))
+ {
+ float offset = owner.isTowardRight ? 1.5f : -1.5f;
+
+ Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
+ targetPos.y = Mathf.Max(1, targetPos.y);
+
+ UnitSnapshotInfo info = owner.TakeSnapshot();
+ Vector2 dir = targetPos - owner.center;
+ owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
+
+ owner.center = targetPos;
+ TurnAround(!owner.isTowardRight);
+ return true;
+ }
+ return false;
+ }
+
+ bool TryBlink()
+ {
+ return false;
+ }
+
+ bool TryTianyin()
+ {
+ if (Input.GetKeyDown("o"))
+ {
+ float offset = owner.isTowardRight ? 1.2f : -1.2f;
+ TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
+ ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
+ }
+ return false;
+ }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("w") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
new file mode 100644
index 00000000..548a0a91
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a888cbca17562d4dbea1f28fd4dcbab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
new file mode 100644
index 00000000..73c65a0c
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+
+ void OnTimeLineEvent(AnimationEventBase animEvent)
+ {
+ if(animEvent is EventUnit_SetPosition)
+ {
+ EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
+ Vector3 pos = owner.transform.position;
+ if(setPos.setY)
+ {
+ pos.y = setPos.y;
+ }
+ owner.transform.position = pos;
+ }
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
new file mode 100644
index 00000000..7dc2d927
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 760f104e062ae884d809b7fc80b041b4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
new file mode 100644
index 00000000..738cc7ce
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
@@ -0,0 +1,390 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+ #region state param
+ public struct IdleParam { }
+
+ public struct MoveParam
+ {
+ public bool isRight;
+ public string key;
+ }
+
+ public struct SkillParam
+ {
+ public float offset;
+ }
+
+ public struct AirDashParam
+ {
+
+ }
+
+ public struct JumpParam
+ { }
+
+ public struct TurnParam
+ {
+ EUnitState nextState;
+ }
+
+ public struct LandingParam { }
+
+ #endregion
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ m_Owner.pcAnimation.AnimIdle();
+ yield return new WaitForTransitionDone(owner.unitAnimation);
+ m_Owner.SetYPosition(0);
+ while (true)
+ {
+ if(TryAttackToAir())
+ {
+ yield break;
+ }
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ yield return null;
+ }
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region Move
+ IEnumerator Move(MoveParam param)
+ {
+ if (m_Owner.isTowardRight && !param.isRight
+ || !m_Owner.isTowardRight && param.isRight)
+ {
+ //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
+ //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
+ //if (param.isRight)
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
+ //else
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
+ m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
+ }
+ //if (Input.GetKey(param.key))
+ m_Owner.pcAnimation.AnimMove();
+ while (Input.GetKey(param.key))
+ {
+ TryAttackToAir();
+ yield return null;
+ }
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ void OnMoveExit(EUnitState nextState)
+ {
+ m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
+ }
+
+ #endregion
+
+ #region Attack
+
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 4;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ while (true)
+ {
+ if (isComboOpen)
+ {
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
+ if (Input.GetKeyDown("u"))
+ {
+ SkillParam skill = new SkillParam();
+ skill.offset = 0.12f;
+ ChangeState(EUnitState.AttackToAir, skill);
+ }
+ }
+
+ if (isComboOpen && id < total)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAttackExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AttackToAir
+
+ IEnumerator AttackToAir(SkillParam param)
+ {
+ m_Owner.pcAnimation.AnimAttackToAir(param.offset);
+ yield return null;
+ InputManager.Instance.ClearCommand();
+ while (true)
+ {
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ if (isAnimationReachEnd || isAnimationReachEndPoint)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnAttackToAirExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AirAttack
+
+ IEnumerator AirAttack(SkillParam param)
+ {
+ int total = 5;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ yield return null;
+ InputManager.Instance.ClearCommand();
+ while (true)
+ {
+ if (TryTeleport())
+ {
+ }
+
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J))
+ {
+ TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ id %= total;
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirAttackExit(EUnitState next)
+ {
+
+ }
+
+ #endregion
+
+ #region AirDash
+
+ IEnumerator AirDash(AirDashParam param)
+ {
+ m_Owner.pcAnimation.AnimAirDash();
+ yield return null;
+ while (true)
+ {
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround();
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirDashExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Jump
+
+ IEnumerator Jump(JumpParam param)
+ {
+ pcAnimation.AnimJump();
+ yield return null;
+ yield return new WaitForTransitionDone(pcAnimation);
+ while (true)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (isAnimationReachEnd)
+ ChangeState(EUnitState.Landing, new LandingParam());
+ bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ if (Input.GetKeyDown("j") && canAttack)
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnJumpExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Landing
+
+ IEnumerator Landing(LandingParam param)
+ {
+ m_Owner.pcAnimation.AnimLanding();
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ float vy = 0;
+ float g = -9.8f;
+ bool landingGround = false;
+ float vx = 5;
+ while (true)
+ {
+ Vector3 pos = m_Owner.transform.position;
+
+ if(!landingGround)
+ {
+ vy += g * Time.deltaTime;
+ pos.y += vy * Time.deltaTime;
+ pos.y = Mathf.Max(0, pos.y);
+ }
+
+ TryDash();
+
+ TryTianyin();
+
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ pos.x -= vx * Time.deltaTime;
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ pos.x += vx * Time.deltaTime;
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+
+ m_Owner.transform.position = pos;
+
+ if (pos.y > 0 && pos.y <= 1 && !landingGround)
+ {
+ landingGround = true;
+ m_Owner.pcAnimation.AnimLandingGround();
+ }
+ if (pos.y <= 0)
+ {
+ pos.y = 0;
+ m_Owner.transform.position = pos;
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnLandingExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
new file mode 100644
index 00000000..e314f21e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bfcb25f32c442a5429ab4d0603b9df67
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs
new file mode 100644
index 00000000..86b95e38
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PropState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
new file mode 100644
index 00000000..db5dd78f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96148351ded87a247bbdf39d56eb592e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
new file mode 100644
index 00000000..68a11135
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
new file mode 100644
index 00000000..ef3ef469
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 12346a9b76519ab4098b11da90589040
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
new file mode 100644
index 00000000..ff42c2be
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class UnitState : UnitComponent
+{
+
+ public virtual bool isAnimationReachEnd
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
+ }
+ }
+
+ // 如果设置了endpoint属性,检查是否到了endpoint
+ public virtual bool isAnimationReachEndPoint
+ {
+ get
+ {
+ var layer = owner.unitAnimation.baseLayer;
+ if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
+ return false;
+ return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
+ }
+ }
+
+ public virtual bool isComboOpen
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
new file mode 100644
index 00000000..781994dc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5c9c1db07e3c734ebf185f14cc7356a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller.meta b/Erika/Assets/Scripts/Unit/Controller.meta
new file mode 100644
index 00000000..54dfab62
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e8ee977d4de170a439bd598f793d4989
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs
new file mode 100644
index 00000000..22645b47
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs
@@ -0,0 +1,95 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterController : UnitController
+{
+ public override UnitType type { get { return UnitType.Monster; } }
+
+ protected override void Initialize()
+ {
+ base.Initialize();
+
+ unitState = GetOrAddUnitComponent<MonsterState>();
+ unitState.Initialize();
+
+ unitAnimation = GetOrAddUnitComponent<MonsterAnimation>();
+ unitAnimation.Initialize();
+ }
+
+ public override void Update()
+ {
+ base.Update();
+ }
+
+ public override void OnHit(CollisionInfo info)
+ {
+ }
+
+ public override void OnGetHit(CollisionInfo info)
+ {
+ ColliderBox hitbox = info.collider.colliderInfo.collider;
+ Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
+
+ if(hitbox.hitResponse == ColliderBox.EHitResponse.Light)
+ {
+ monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
+ }
+ else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitAir)
+ {
+ monsterState.ChangeState(MonsterState.EUnitState.HitAir, new MonsterState.HitAirParam());
+ }
+ else if (hitbox.hitResponse == ColliderBox.EHitResponse.HitInAir)
+ {
+ monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ }
+
+ string path = hitbox.sparkPath;
+ GameObject vfx = ResourceManager.Instance.LoadAsset<GameObject>(path);
+ if(vfx != null)
+ {
+ GameObject go = GameObject.Instantiate(vfx);
+ go.transform.position = center + hitbox.sparkOffset;
+ go.transform.localScale = hitbox.sparkScale;
+ }
+ }
+
+ public override void OnGetShot(CollisionInfo info)
+ {
+ monsterState.ChangeState(MonsterState.EUnitState.HitLight, new MonsterState.HitLightParam(), true);
+ }
+
+ public virtual bool IsFacePC()
+ {
+ PCController pc = PCController.instance;
+ float pcX = pc.transform.position.x;
+ float x = transform.position.x;
+ bool isface = pcX > x && isTowardRight || pcX <= x && !isTowardRight;
+ return isface;
+ }
+
+ // 朝向PC
+ public virtual void FacePC()
+ {
+ if (IsFacePC())
+ return;
+ PCController pc = PCController.instance;
+ float pcX = pc.transform.position.x;
+ float x = transform.position.x;
+ if (pcX > x)
+ {
+ transform.rotation = Quaternion.Euler(0, 0, 0);
+ }
+ else
+ {
+ transform.rotation = Quaternion.Euler(0, 180, 0);
+ }
+ }
+
+ public virtual void FaceToFacePC()
+ {
+ PCController pc = PCController.instance;
+ transform.rotation = Quaternion.Euler(0, 180, 0) * pc.transform.rotation;
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs.meta b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
new file mode 100644
index 00000000..4762487a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ba16c8e0e6cac0c43b8a80d13dafdda1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller/PCController.cs b/Erika/Assets/Scripts/Unit/Controller/PCController.cs
new file mode 100644
index 00000000..35645d57
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/PCController.cs
@@ -0,0 +1,65 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 玩家角色控制器
+[DisallowMultipleComponent]
+public class PCController : UnitController
+{
+ public static PCController instance;
+
+ #region Unit的三种效果
+ public UnitAfterImage unitAfterImage;
+ public UnitImageEffect unitImageEffect;
+ #endregion
+
+ public override UnitType type { get { return UnitType.PC; } }
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ protected override void Initialize()
+ {
+ base.Initialize();
+
+ unitState = GetOrAddUnitComponent<PCState>();
+ unitState.Initialize();
+
+ unitAnimation = GetOrAddUnitComponent<PCAnimation>();
+ unitAnimation.Initialize();
+
+ unitAfterImage = GetOrAddUnitComponent<UnitAfterImage>();
+ unitAfterImage.Initialize();
+
+ unitImageEffect = GetOrAddUnitComponent<UnitImageEffect>();
+ unitImageEffect.Initialize();
+ }
+
+ public override void Update()
+ {
+ base.Update();
+ unitAfterImage.OnUpdate();
+ unitImageEffect.OnUpdate();
+ }
+
+ public override void OnHit(CollisionInfo info)
+ {
+ ColliderBox hitbox = info.collider.colliderInfo.collider;
+ Debug.Assert(hitbox.type == ColliderBox.EColliderType.HitBox);
+ }
+
+ public override void OnGetHit(CollisionInfo info)
+ {
+ }
+
+ public override void OnGrab()
+ {
+ }
+
+ public override void OnPull()
+ {
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Controller/PCController.cs.meta b/Erika/Assets/Scripts/Unit/Controller/PCController.cs.meta
new file mode 100644
index 00000000..d7ed1aa3
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/PCController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7d3cdc0aac9d88142b135a9aa3792000
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller/PropController.cs b/Erika/Assets/Scripts/Unit/Controller/PropController.cs
new file mode 100644
index 00000000..6449d49e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/PropController.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PropController : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Controller/PropController.cs.meta b/Erika/Assets/Scripts/Unit/Controller/PropController.cs.meta
new file mode 100644
index 00000000..e5212ee7
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/PropController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 67cc84cac8614a646a7e981178ec9939
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller/RobotController.cs b/Erika/Assets/Scripts/Unit/Controller/RobotController.cs
new file mode 100644
index 00000000..7a10c968
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/RobotController.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotController : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Controller/RobotController.cs.meta b/Erika/Assets/Scripts/Unit/Controller/RobotController.cs.meta
new file mode 100644
index 00000000..d40dd55d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/RobotController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4f594c33f502a71408a6d16e21274ca2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
new file mode 100644
index 00000000..06d5a840
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -0,0 +1,269 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+//public interface Interactable
+//{
+// void OnHit();
+// void OnHurt();
+// void OnGrab();
+//}
+
+public class UnitController : MonoBehaviour/*, Interactable*/
+{
+ public enum UnitType
+ {
+ PC,
+ Monster,
+ Prop,
+ }
+
+ public virtual UnitType type { get; }
+
+ // 角色共有的组件
+
+ public UnitRender unitRender;
+
+ public UnitState unitState;
+ public PCState pcState { get { return unitState as PCState; } }
+ public MonsterState monsterState { get { return unitState as MonsterState; } }
+
+ public UnitAnimation unitAnimation;
+ public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
+ public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
+
+ public UnitSkill unitSkill;
+
+ public UnitRootMotion unitRootMotion;
+
+ public UnitCollider unitCollider;
+
+ public UnitDetail unitDetail;
+
+ public UnitBody unitBody;
+
+ public UnitLensEffect unitLensEffect;
+
+ public UnitPreprocessing unitPreprocessing;
+
+ public GameObject unitObj; // 角色模型
+
+ protected List<UnitComponent> unitComponents;
+
+ #region 事件监听
+ public delegate void OnTimelineEventHandle(AnimationEventBase animEvent);
+ public OnTimelineEventHandle onTimelineEvent { get; set; }
+ #endregion
+
+ public bool isTowardRight
+ {
+ get
+ {
+ return transform.rotation.eulerAngles.y == 0;
+ }
+ }
+
+ public virtual bool isOnGround
+ {
+ get
+ {
+ return transform.position.y <= 0f;
+ }
+ }
+
+ public bool isInAir
+ {
+ get
+ {
+ return !isOnGround;
+ }
+ }
+
+ private string m_Folder;
+ public string folder
+ {
+ get
+ {
+ return m_Folder;
+ }
+ }
+
+ private bool m_Visible;
+ public bool visible
+ {
+ get
+ {
+ return m_Visible;
+ }
+ }
+
+ public TRS trs
+ {
+ get
+ {
+ TRS trs = new TRS();
+ trs.position = position;
+ trs.rotation = rotation;
+ trs.scale = lossyScale;
+ return trs;
+ }
+ }
+
+ public virtual Vector3 center
+ {
+ get
+ {
+ return GetComponentInChildren<Renderer>().bounds.center;
+ }
+ set
+ {
+ Vector3 offset = new Vector3(0, -GetComponentInChildren<Renderer>().bounds.size.y / 2f, 0);
+ transform.position = value + offset;
+ }
+ }
+
+ public virtual Vector3 position
+ {
+ get
+ {
+ return transform.position;
+ }
+ set
+ {
+ transform.position = value;
+ }
+ }
+
+ public virtual Quaternion rotation
+ {
+ get
+ {
+ return transform.rotation;
+ }
+ set
+ {
+ transform.rotation = value;
+ }
+ }
+
+ public virtual Vector3 lossyScale
+ {
+ get
+ {
+ return transform.lossyScale;
+ }
+ }
+
+ public virtual void Initialize( GameObject obj , string folder)
+ {
+ unitObj = obj;
+ m_Folder = folder;
+ unitComponents = new List<UnitComponent>();
+
+ Initialize();
+
+ OnPostInitailize();
+ }
+
+ protected virtual void Initialize()
+ {
+ unitSkill = GetOrAddUnitComponent<UnitSkill>();
+ unitSkill.Initialize();
+
+ unitRootMotion = GetOrAddUnitComponent<UnitRootMotion>();
+ unitRootMotion.Initialize();
+
+ unitCollider = GetOrAddUnitComponent<UnitCollider>();
+ unitCollider.Initialize();
+
+ unitBody = GetOrAddUnitComponent<UnitBody>();
+ unitBody.Initialize();
+
+ unitRender = GetOrAddUnitComponent<UnitRender>();
+ unitRender.Initialize();
+
+ unitLensEffect = GetOrAddUnitComponent<UnitLensEffect>();
+ unitLensEffect.Initialize();
+
+ unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
+
+ unitPreprocessing = GetOrAddUnitComponent<UnitPreprocessing>();
+ unitPreprocessing.Initialize();
+ }
+
+ private void OnPostInitailize()
+ {
+ if (unitComponents == null)
+ return;
+ for(int i = 0; i < unitComponents.Count; ++i)
+ {
+ unitComponents[i].OnPostInitialize();
+ }
+ }
+
+ protected T GetOrAddUnitComponent<T>() where T : UnitComponent
+ {
+ T comp = gameObject.GetOrAddComponent<T>();
+ Debug.Assert(unitComponents != null);
+ unitComponents.Add(comp);
+ return comp;
+ }
+
+ public virtual void Update()
+ {
+ unitRender.OnUpdate();
+ unitState.OnUpdate();
+ unitAnimation.OnUpdate();
+ unitSkill.OnUpdate();
+ unitRootMotion.OnUpdate();
+ unitLensEffect.OnUpdate();
+ }
+
+ public virtual void OnDestroy()
+ {
+ }
+
+ public virtual void OnHit(CollisionInfo info)
+ {
+ }
+
+ public virtual void OnGetHit(CollisionInfo info)
+ {
+ }
+
+ public virtual void OnGetShot(CollisionInfo info)
+ {
+ }
+
+
+ public virtual void OnGrab()
+ {
+ }
+
+ public virtual void OnPull()
+ {
+ }
+
+ public void SetYPosition(float y)
+ {
+ Vector3 pos = transform.position;
+ pos.y = y;
+ transform.position = pos;
+ }
+
+ public UnitSnapshotInfo TakeSnapshot()
+ {
+ UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
+ snapshot.trs = new TRS(unitObj.transform.position, unitObj.transform.rotation, unitObj.transform.lossyScale);
+ snapshot.unit = this;
+ snapshot.animStateHash = unitAnimation.baseLayer.stateHash;
+ snapshot.normalizedTime = unitAnimation.baseLayer.playbackNormalizedTime;
+ return snapshot;
+ }
+
+ public UnitSnapshotInfo TakeSnapshotClosestDashPose(bool forward = true)
+ {
+ UnitSnapshotInfo snapshot = new UnitSnapshotInfo();
+ return snapshot;
+ }
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Controller/UnitController.cs.meta b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs.meta
new file mode 100644
index 00000000..326dd122
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Controller/UnitController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ea5af1ca0baa89e4fbbe5d87920fb748
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Editor.meta b/Erika/Assets/Scripts/Unit/Editor.meta
new file mode 100644
index 00000000..45bf7867
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 70a2febe367468c4ebf5c1b466b1a005
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs b/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs
new file mode 100644
index 00000000..8dace739
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs
@@ -0,0 +1,7 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+[CustomPropertyDrawer(typeof(TriggerAnimationDictionary))]
+public class TriggerAnimationDicDrawer : SerializableDictionaryPropertyDrawer { }
diff --git a/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta b/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta
new file mode 100644
index 00000000..1b2fcd94
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Editor/TriggerAnimationDicDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 548e21e5e705cc44597ccc005450a9e2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs b/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs
new file mode 100644
index 00000000..07e3073e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs
@@ -0,0 +1,9 @@
+using UnityEditor;
+
+[CustomPropertyDrawer(typeof(UnitBoneDictionary))]
+public class UnitBoneDictionaryDrawer : SerializableDictionaryPropertyDrawer { }
+
+
+[CustomPropertyDrawer(typeof(UnitReferencePointDictionary))]
+public class UnitReferencePointDictionaryDrawer : SerializableDictionaryPropertyDrawer { }
+
diff --git a/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta b/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta
new file mode 100644
index 00000000..4a92e024
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Editor/UnitDictionariesDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8850261fe4c29b442a0e3b613e07597e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Effect.meta b/Erika/Assets/Scripts/Unit/Effect.meta
new file mode 100644
index 00000000..18369d64
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Effect.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7ff5e16d7cc0410489258a170a2a539a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs
new file mode 100644
index 00000000..abb13a00
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs
@@ -0,0 +1,55 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 专门用来渲染character的相机,用来做特效
+[RequireComponent(typeof(Camera))]
+public class UnitCamera : SingletonMB<UnitCamera>
+{
+ PCController pc { get { return UnitManager.Instance.pc; } }
+
+ Camera m_Camera;
+
+ private void OnEnable()
+ {
+ m_Camera = GetComponent<Camera>();
+ m_Camera.enabled = false;
+ }
+
+ // 手动渲染
+ public void Render()
+ {
+ m_Camera.Render();
+ }
+
+ // 这里要用OnPreCull,不能是OnPreRender,因为设置了可见性,OnPreRender是在可见性剔除之后
+ void OnPreCull()
+ {
+ if (pc == null)
+ return;
+ if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
+ return;
+ if (m_Camera == null)
+ return;
+
+ Vector3 pos = transform.position;
+ transform.position = new Vector3(pc.center.x, pc.center.y, pos.z);
+
+ float dz = Mathf.Abs(pos.z - pc.center.z);
+ float fov = 2 * Mathf.Atan2(pc.unitDetail.snapshotBound / 2, dz) * Mathf.Rad2Deg;
+
+ m_Camera.fieldOfView = fov;
+
+ // 开启unit的渲染
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ }
+
+ void OnPostRender()
+ {
+ if (pc.unitImageEffect == null || pc.unitImageEffect.effects.Count == 0)
+ return;
+
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta b/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta
new file mode 100644
index 00000000..e74544bd
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Effect/UnitCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c4798e37b95c98b4d9679542c6e14947
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events.meta b/Erika/Assets/Scripts/Unit/Events.meta
new file mode 100644
index 00000000..afb263d4
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 15b356fbacd238c4c967af284dcf9320
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs b/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs
new file mode 100644
index 00000000..d8d97892
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public abstract class AnimationEventBase : ScriptableObject
+{
+ public int startFrame;
+
+ public abstract TimelineEventProxy.EEventType type { get; }
+
+ public string fullName
+ {
+ get
+ {
+ return this.type.ToString();
+ }
+ }
+
+ public string Name
+ {
+ get
+ {
+ string name = fullName.Replace("Event", "");
+ //int underscore = name.IndexOf('_');
+ //if (underscore != -1)
+ //{
+ // name = name.Substring(underscore + 1, name.Length - underscore - 1);
+ //}
+ return name;
+ }
+ }
+
+ public abstract string shortName { get; }
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta b/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta
new file mode 100644
index 00000000..346639b7
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/AnimationEventBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dcc64954e16467640a4c85e184747ecd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/Editor.meta b/Erika/Assets/Scripts/Unit/Events/Editor.meta
new file mode 100644
index 00000000..c76c19aa
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7fe98fd5a5f07b94694065f2722b59b1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs b/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs
new file mode 100644
index 00000000..1ca321c8
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+[CustomEditor(typeof(AnimationData))]
+public class AnimationDataEditor : Editor
+{
+ AnimationData animData;
+
+ public void OnEnable()
+ {
+ animData = target as AnimationData;
+ }
+
+ public void OnDisable()
+ {
+
+ }
+
+ public override void OnInspectorGUI()
+ {
+ this.DrawDefaultInspector();
+
+ //if (animData == null)
+ // return;
+ //EditorGUI.BeginChangeCheck();
+
+ //GUILayout.Label("Animation File:");
+ //GUILayout.TextField(animData.animationName);
+
+ //if(EditorGUI.EndChangeCheck())
+ //{
+ // EditorUtility.SetDirty(animData);
+ // AssetDatabase.SaveAssets();
+ //}
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta b/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta
new file mode 100644
index 00000000..2ec7d039
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/Editor/AnimationDataInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6f340a992a68e144cb133678df7b505d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventEffect.cs b/Erika/Assets/Scripts/Unit/Events/EventEffect.cs
new file mode 100644
index 00000000..204fa528
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventEffect.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+
+public class EventEffect : AnimationEventBase
+{
+ public enum EParentNode
+ {
+ Unit = 0,
+ World,
+ Bone,
+ PresetBone,
+ ReferencePoint,
+ }
+
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventEffect; } }
+ public override string shortName { get { return "E"; } }
+
+ [Tooltip("Effect path")]
+ public string effectPath;
+
+ [Tooltip("Is attached to a bone")]
+ public bool attached = true;
+
+ [Tooltip("Parent node")]
+ public EParentNode parentNode = EParentNode.Unit;
+
+ [When("parentNode", EParentNode.Bone), Tooltip("Bone path attach to")]
+ public string bonePath;
+
+ [When("parentNode", EParentNode.PresetBone), Tooltip("Preset unit bone defined in unit details")]
+ public EUnitBone bone;
+
+ [When("parentNode", EParentNode.ReferencePoint), Tooltip("参考点")]
+ public EUnitReferencePoint referencePoint;
+
+ [Tooltip("Position offset")]
+ public Vector3 position;
+
+ [Tooltip("Rotation in euler")]
+ public Vector3 rotation;
+
+ [Tooltip("Scale")]
+ public Vector3 scale = Vector3.one;
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventEffect.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventEffect.cs.meta
new file mode 100644
index 00000000..c88ceaa0
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9fe45d0826fb033448a877f1d49199d6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs b/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
new file mode 100644
index 00000000..df393a6b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventGame_TimeScale : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventGame_TimeScale; } }
+ public override string shortName { get { return "T"; } }
+
+ public AnimationCurve curve;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
new file mode 100644
index 00000000..8b5d5745
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventGame_TimeScale.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 227b9bc615c7c8044be9c4547dee5fcf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
new file mode 100644
index 00000000..3eb161cb
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs
@@ -0,0 +1,65 @@
+using UnityEngine;
+
+public class EventMesh_AfterImage : AnimationEventBase
+{
+ public enum ESpawnRange // 生成残影的范围
+ {
+ Once = 0, // 只生成一个残影
+ Duration = 1, // 给定一个时间范围内
+ WaitForAfterImageStopEvent = 2, // 等待触发afterImageStopEvent
+ Manual = 3, // 手动停止生成
+ }
+
+ public enum ESpawnPosition
+ {
+ InitPosition = 0, // 在触发事件的位置生成
+ Follow = 1, // 跟随
+ }
+
+ public enum ESpawnMode
+ {
+ Count = 0, // 生成固定数量个,间隔平均
+ Interval = 1, // 等时间间隔生成
+ Curve = 2, // 曲线
+ }
+
+ public enum EEffect // 效果
+ {
+ Original = 0, // 原样
+ RimLight = 1, // 边缘光
+ FullColor = 2, // 全着色
+ Ink = 3, // 墨水效果
+ Distorsion = 4, // 扭曲
+ Dissolve = 5, // 溶解
+ }
+
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_AfterImage; } }
+ public override string shortName { get { return "A"; } }
+
+ [Comment("[ 残影生成 ]", TextAnchor.MiddleCenter)]
+ public ESpawnRange spawnRange;
+
+ [When("spawnRange", ESpawnRange.Duration), Tooltip("整个生成的持续时间(按时间,scaledTime)")]
+ public float duration;
+
+ public ESpawnPosition spawnPosition;
+
+ public ESpawnMode spawnMode;
+ [When("spawnMode", ESpawnMode.Count)]
+ public int spawnCount;
+ [When("spawnMode", ESpawnMode.Interval)]
+ public float interval;
+ [When("spawnMode", ESpawnMode.Curve)]
+ public AnimationCurve spawnCurve;
+
+ [Comment("[ 残影效果 ]", TextAnchor.MiddleCenter)]
+ public EEffect effect;
+
+ [ Tooltip("单个残影持续时间(按时间,scaledTime)")]
+ public float lifetime;
+
+ [When("effect", EEffect.RimLight)]
+ [HDR] public Color rimColor;
+
+ [HDR] public Color color;
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta
new file mode 100644
index 00000000..5e68ea59
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_AfterImage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cbd5a33b9ed7704439230ab5ba43cb86
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs
new file mode 100644
index 00000000..29d1adde
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+
+public class EventMesh_FadeIn : AnimationEventBase
+{
+ public enum EFadeInMode
+ {
+ Linear = 0,
+ Curve = 1,
+ }
+
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeIn; } }
+ public override string shortName { get { return "I"; } }
+
+ public EFadeInMode mode;
+
+ [Tooltip("Duration in frame")]
+ public float duration;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta
new file mode 100644
index 00000000..5c943a7d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeIn.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 155962a945650e440806af7a4346f155
+MonoImporter:
+ externalObjects: {}
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs
new file mode 100644
index 00000000..209810b2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs
@@ -0,0 +1,8 @@
+using UnityEngine;
+
+public class EventMesh_FadeOut : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_FadeOut; } }
+ public override string shortName { get { return "O"; } }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta
new file mode 100644
index 00000000..7abb9b33
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_FadeOut.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3ed55d0137f7de849918ade75357e60b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
new file mode 100644
index 00000000..cb1a657c
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventMesh_ImageEffect_MotionBlur : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_ImageEffect_MotionBlur;
+
+ public override string shortName => "M";
+
+ public float lifeTime;
+
+ public float angle;
+
+ public float distance;
+
+ [Tooltip("隐藏角色")]
+ public bool hideUnitInMainCamera;
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta
new file mode 100644
index 00000000..e8e385f9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_ImageEffect_MotionBlur.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a75401f0015aa1e4f856979c8aa1dae2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs
new file mode 100644
index 00000000..0da254cc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventMesh_LensEffect_Dash : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventMesh_LensEffect_Dash; } }
+ public override string shortName { get { return "D"; } }
+
+ public float lifeTime;
+ public float angle;
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta
new file mode 100644
index 00000000..7be0b8bf
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_LensEffect_Dash.cs.meta
@@ -0,0 +1,11 @@
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+guid: d52092c3bed6f524ead14801bb72e1c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs b/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs
new file mode 100644
index 00000000..cf6e1bc8
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventMesh_VisibilityInMainCamera : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventMesh_VisibilityInMainCamera;
+
+ public override string shortName => "V";
+
+ public bool isVisible;
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta
new file mode 100644
index 00000000..eb3e8bf8
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventMesh_VisibilityInMainCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a4957372b8a4fd946b86016c20f83750
+MonoImporter:
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs b/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs
new file mode 100644
index 00000000..65bf4d29
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs
@@ -0,0 +1,68 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventProjectile : AnimationEventBase
+{
+ public enum EMoveType
+ {
+ Kinematic = 0,
+ Curve, // 用一个固定曲线运动
+ Procedural, // 程序控制
+ }
+
+ public override TimelineEventProxy.EEventType type { get { return TimelineEventProxy.EEventType.EventProjectile; } }
+
+ public override string shortName { get { return "P"; } }
+
+ [Tooltip("名字,可以用来识别这个projectile")]
+ public string name;
+
+ [Tooltip("标签,可以用来做一些标记,逗号分隔")]
+ public string tag;
+
+ [Tooltip("Projectile path")]
+ public string projectilePath;
+
+ [Tooltip("Is attached to a bone")]
+ public bool attachedToBone;
+
+ [If("attachedToBone"), Tooltip("Bone path attach to")]
+ public string bone;
+
+ [Tooltip("Position offset")]
+ public Vector3 posOffset;
+
+ [Tooltip("Rotation in euler")]
+ public Vector3 rotation;
+
+ [Tooltip("Scale")]
+ public Vector3 scale = Vector3.one;
+
+ public float lifeTime;
+
+ [Comment("[ 运动方式 ]", TextAnchor.MiddleCenter)]
+
+ public EMoveType moveType;
+
+ [When("moveType", EMoveType.Kinematic), Tooltip("初始速度")]
+ public Vector3 velocity;
+ [When("moveType", EMoveType.Kinematic), Tooltip("加速度")]
+ public Vector3 acceleration;
+
+ [When("moveType", EMoveType.Curve), Tooltip("运动曲线")]
+ public string curvePath;
+ [When("moveType", EMoveType.Curve), Tooltip("运动速度")]
+ public AnimationCurve speedCurve;
+
+ [WhenNot("moveType", EMoveType.Procedural), Tooltip("forward朝向运动轨迹的方向")]
+ public bool towardDirection;
+
+ [Comment("[ 击中反馈 ]", TextAnchor.MiddleCenter)]
+
+ public string sparkPath;
+
+ [Tooltip("击中效果")]
+ public ColliderBox.EHitResponse hitResponse;
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs.meta
new file mode 100644
index 00000000..4afba321
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventProjectile.cs.meta
@@ -0,0 +1,11 @@
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+guid: 75c54c029c766614590737d26471b7a4
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs b/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs
new file mode 100644
index 00000000..2298492b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EventUnit_SetPosition : AnimationEventBase
+{
+ public override TimelineEventProxy.EEventType type => TimelineEventProxy.EEventType.EventUnit_SetPosition;
+
+ public override string shortName => "P";
+
+ public bool setX;
+ [If("setX")]
+ public float x;
+
+ public bool setY;
+ [If("setY")]
+ public float y;
+
+ public bool setZ;
+ [If("setZ")]
+ public float z;
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta b/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta
new file mode 100644
index 00000000..d7ccb476
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Events/EventUnit_SetPosition.cs.meta
@@ -0,0 +1,11 @@
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+guid: 7b8952562a0fbae41a92bd6c1f897ca1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Erika/Assets/Scripts/Unit/Helper.meta b/Erika/Assets/Scripts/Unit/Helper.meta
new file mode 100644
index 00000000..e6ded530
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Helper.meta
@@ -0,0 +1,8 @@
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+guid: 2608980741d3e0d49864f1a2e240bb77
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs b/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs
new file mode 100644
index 00000000..267fc86d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DirectionCalculator
+{
+
+
+}
+
+
diff --git a/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta b/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta
new file mode 100644
index 00000000..61f34b48
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Helper/DirectionCalculator.cs.meta
@@ -0,0 +1,11 @@
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+guid: 2c264e119e0dde14ca91aefd61f02442
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Erika/Assets/Scripts/Unit/LensEffect.meta b/Erika/Assets/Scripts/Unit/LensEffect.meta
new file mode 100644
index 00000000..ad9ac741
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3d1f1847b55e52a448151b0186678736
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
new file mode 100644
index 00000000..94e5f6a7
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
@@ -0,0 +1,111 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class MaterialEntry
+{
+ public string shader;
+ public Material material;
+}
+
+// unit 镜头效果,和image effect的区别在于不光是后处理
+public abstract class LensEffectBase
+{
+ public enum EStage
+ {
+ BeforeIterate, // 迭代之前
+ Iterate, // 迭代renderer
+ AfterIterate, // 迭代之后
+ FinishRender, // 渲染角色之后(所有lens effect结束)
+ }
+
+ public abstract ERenderingEvent renderingEvents { get; }
+
+ protected static Dictionary<string/*shaderName*/, List<MaterialEntry>> m_MaterailPool = new Dictionary<string, List<MaterialEntry>>();
+
+ private List<MaterialEntry> m_InUseMaterials = new List<MaterialEntry>();
+
+ #region upvalues
+ public BodyPartRenderer curBodypartRenderer;
+ public UnitController owner;
+ #endregion
+
+ private static MaterialEntry ClaimMaterial(string shader)
+ {
+ List<MaterialEntry> mats;
+ if (m_MaterailPool.TryGetValue(shader, out mats) && mats.Count > 0)
+ {
+ MaterialEntry me = mats[mats.Count - 1];
+ mats.RemoveAt(mats.Count - 1);
+ return me;
+ }
+ Material mat = new Material(Shader.Find(shader));
+ MaterialEntry entry = new MaterialEntry();
+ entry.material = mat;
+ entry.shader = shader;
+ return entry;
+ }
+
+ private static void ReleaseMaterial(MaterialEntry entry)
+ {
+ List<MaterialEntry> mats;
+ if (!m_MaterailPool.TryGetValue(entry.shader, out mats))
+ {
+ mats = new List<MaterialEntry>();
+ m_MaterailPool.Add(entry.shader, mats);
+ }
+ mats.Add(entry);
+ }
+
+ protected MaterialEntry GetTempMaterial(string shader)
+ {
+ MaterialEntry entry = ClaimMaterial(shader);
+ m_InUseMaterials.Add(entry);
+ return entry;
+ }
+
+ protected void ReleaseAllInUsedMaterials()
+ {
+ for(int i = 0; i < m_InUseMaterials.Count; ++i)
+ {
+ ReleaseMaterial(m_InUseMaterials[i]);
+ }
+ m_InUseMaterials.Clear();
+ }
+
+ public virtual void BeforeDepthTexture(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterDepthTexture(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterDepthNormalsTexture(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeForwardOpaque(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterForwardOpaque(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeSkybox(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterSkybox(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeForwardAlpha(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterForwardAlpha(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeImageEffects(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterImageEffects(EStage stage, CommandBuffer cb) { }
+
+ public virtual void BeforeEverything(EStage stage, CommandBuffer cb) { }
+ public virtual void AfterEverything(EStage stage, CommandBuffer cb) { }
+
+ public virtual bool CanDestroy() { return false; }
+
+ public virtual void OnDestroy() { }
+
+ // 角色渲染完毕
+ public virtual void OnRenderFinish()
+ {
+ ReleaseAllInUsedMaterials();
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta
new file mode 100644
index 00000000..d0d0d81b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 548560041d20266478078df50edab4e9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
new file mode 100644
index 00000000..db0c1956
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs
@@ -0,0 +1,86 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class LensEffect_BlurRim : LensEffectBase
+{
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
+
+ Color rimColor;
+ int tempID;
+
+ public LensEffect_BlurRim(Color color) : base()
+ {
+ rimColor = color;
+ tempID = Shader.PropertyToID("_BlurRim_RT0");
+ }
+
+ public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
+ {
+ if (stage == EStage.BeforeIterate)
+ {
+ Before(cb);
+ }
+ else if (stage == EStage.Iterate)
+ {
+ Iterate(cb);
+ }
+ else if (stage == EStage.AfterIterate)
+ {
+ After(cb);
+ }
+ else if (stage == EStage.FinishRender)
+ {
+ }
+ }
+
+ void Before(CommandBuffer cb)
+ {
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ }
+
+ void Iterate(CommandBuffer cb)
+ {
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ int subMeshCount = 0;
+ if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
+ {
+ SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = smr.sharedMesh.subMeshCount;
+ }
+ else if (curBodypartRenderer.renderer is MeshRenderer)
+ {
+ obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
+ obj2Wod = Matrix4x4.Translate(new Vector3(1, 0, 0)) * obj2Wod;
+ subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
+ }
+
+ for (int i = 0; i < subMeshCount; ++i)
+ {
+ MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", rimColor);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+ mat.material.SetTexture("_MainTex", curBodypartRenderer.renderer.sharedMaterial.GetTexture("_MainTex"));
+ cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
+ }
+ }
+
+ void After(CommandBuffer cb)
+ {
+ MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
+
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ cb.ReleaseTemporaryRT(tempID);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta
new file mode 100644
index 00000000..3a2e02ef
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_BlurRim.cs.meta
@@ -0,0 +1,11 @@
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+guid: f49dbf9002764be4aa6ca79b78052d7a
+MonoImporter:
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
new file mode 100644
index 00000000..252efc6e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs
@@ -0,0 +1,41 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// 蜂鸣
+public class LensEffect_Buzz : LensEffectBase
+{
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardAlpha;
+
+ public LensEffect_Buzz() : base()
+ {
+
+ }
+
+ public override void AfterForwardAlpha(EStage stage, CommandBuffer cb)
+ {
+ if (stage == EStage.BeforeIterate)
+ {
+ Before(cb);
+ }
+ else if (stage == EStage.AfterIterate)
+ {
+ After(cb);
+ }
+ }
+
+ void Before(CommandBuffer cb)
+ {
+ MaterialEntry buzz = GetTempMaterial(StaticDefine.shaders[EShader.Buzz].name);
+
+ cb.SetGlobalTexture("_UnitDepthTexture", owner.unitPreprocessing.unitDepthTexture);
+ cb.Blit(BuiltinRenderTextureType.CameraTarget, BuiltinRenderTextureType.CameraTarget, buzz.material);
+ }
+
+ void After(CommandBuffer cb)
+ {
+
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta
new file mode 100644
index 00000000..24b527a2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Buzz.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d76bd4e3298fc574e9f90efa626f6e17
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
new file mode 100644
index 00000000..d5d368d0
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs
@@ -0,0 +1,94 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class LensEffect_Dash : LensEffectBase
+{
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterForwardOpaque;
+
+ Color rimColor;
+ int tempID;
+ float lifeTime;
+ UnitSnapshot snapshot;
+ TRS trs;
+ float angle;
+
+ float curTime = 0;
+
+ public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base()
+ {
+ rimColor = color;
+ tempID = Shader.PropertyToID("RT_Dash");
+ this.lifeTime = lifeTime;
+ trs = snapshot.trs;
+ this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot);
+ this.angle = angle;
+ }
+
+ public override void AfterForwardOpaque(EStage stage, CommandBuffer cb)
+ {
+ if (stage == EStage.BeforeIterate)
+ {
+ Before(cb);
+ }
+ else if (stage == EStage.AfterIterate)
+ {
+ After(cb);
+ }
+ else if (stage == EStage.FinishRender)
+ {
+ }
+ }
+
+ void Before(CommandBuffer cb)
+ {
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+
+ // renderer
+ snapshot.transform.position = trs.position;
+ snapshot.transform.rotation = trs.rotation;
+ snapshot.transform.localScale = trs.scale;
+
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ SkinnedMeshRenderer smr = snapshot.renderers[0] as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+
+ MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", rimColor);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+ mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
+
+ cb.DrawRenderer(snapshot.renderers[0], mat.material);
+ }
+
+ void After(CommandBuffer cb)
+ {
+ curTime += Time.deltaTime;
+
+ MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
+ blur.material.SetFloat("_Angle", angle);
+ blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
+
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ cb.ReleaseTemporaryRT(tempID);
+ }
+
+ public override bool CanDestroy()
+ {
+ return curTime > lifeTime;
+ }
+
+ public override void OnDestroy()
+ {
+ UnitManager.Instance.ReleaseSnapshot(ref snapshot);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta
new file mode 100644
index 00000000..f0c4f6ab
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3fac41ebc7706eb4abec04ae44602464
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs
new file mode 100644
index 00000000..00763a37
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LensEffect_Glitch : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta
new file mode 100644
index 00000000..88e5b0de
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_Glitch.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 48bd0d7bffad03a44a281ccb6f21f188
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
new file mode 100644
index 00000000..371186d0
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs
@@ -0,0 +1,69 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class LensEffect_MotionBlur : LensEffectBase
+{
+ int tempID;
+
+ public LensEffect_MotionBlur()
+ {
+ }
+
+ public override ERenderingEvent renderingEvents => ERenderingEvent.AfterImageEffectsOpaque;
+
+ public override void AfterImageEffectsOpaque(EStage stage, CommandBuffer cb)
+ {
+ if (stage == EStage.BeforeIterate)
+ {
+ tempID = Shader.PropertyToID("_Temp1");
+
+ cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear);
+ cb.SetRenderTarget(tempID);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ }
+ else if(stage == EStage.Iterate)
+ {
+ Matrix4x4 obj2Wod = Matrix4x4.identity;
+ int subMeshCount = 0;
+ if (curBodypartRenderer.renderer is SkinnedMeshRenderer)
+ {
+ SkinnedMeshRenderer smr = curBodypartRenderer.renderer as SkinnedMeshRenderer;
+ Vector3 pos = smr.rootBone.transform.position;
+ Quaternion rot = smr.rootBone.transform.rotation;
+ obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
+ subMeshCount = smr.sharedMesh.subMeshCount;
+ }
+ else if (curBodypartRenderer.renderer is MeshRenderer)
+ {
+ obj2Wod = curBodypartRenderer.renderer.transform.localToWorldMatrix;
+ subMeshCount = curBodypartRenderer.renderer.GetComponent<MeshFilter>().sharedMesh.subMeshCount;
+ }
+
+ for (int i = 0; i < subMeshCount; ++i)
+ {
+ MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ mat.material.SetColor("_Color", Color.red);
+ mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
+
+ cb.DrawRenderer(curBodypartRenderer.renderer, mat.material, i);
+ }
+ }
+ else if(stage == EStage.AfterIterate)
+ {
+ MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.Blur].name);
+
+ Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
+ blur.material.SetVector("_UnitTileOffset", tileOffset);
+
+ cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material);
+ tempID = Shader.PropertyToID("_Temp1");
+ cb.ReleaseTemporaryRT(tempID);
+ }
+ else if(stage == EStage.FinishRender)
+ {
+ }
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta
new file mode 100644
index 00000000..364e3d30
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/LensEffect_MotionBlur.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 499c4e25bc0f4d641b99f688e91c495f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs b/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs
new file mode 100644
index 00000000..17d8d611
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs
@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[RequireComponent(typeof(Renderer))]
+public class RendererProxy : MonoBehaviour
+{
+ public delegate void OnWillRenderObjectHandler(BodyPartRenderer renderer);
+ public OnWillRenderObjectHandler onWillRenderObject;
+
+ public delegate void OnRenderObjectHandler(BodyPartRenderer renderer);
+ public OnRenderObjectHandler onRenderObject;
+
+ BodyPartRenderer bodyPartRenderer;
+
+ public void Initialize(BodyPartRenderer renderer)
+ {
+ bodyPartRenderer = renderer;
+ }
+
+ void OnWillRenderObject()
+ {
+ if(onWillRenderObject != null)
+ onWillRenderObject(bodyPartRenderer);
+ }
+
+ void OnRenderObject()
+ {
+ if(onRenderObject != null)
+ onRenderObject(bodyPartRenderer);
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta b/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta
new file mode 100644
index 00000000..5f8c904e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/LensEffect/RendererProxy.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 81836ced17364c94d8130f6eeb2bf115
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/RootMotionProxy.cs b/Erika/Assets/Scripts/Unit/RootMotionProxy.cs
new file mode 100644
index 00000000..96bba7ca
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/RootMotionProxy.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RootMotionProxy : MonoBehaviour
+{
+
+ private void OnAnimatorMove()
+ {
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/RootMotionProxy.cs.meta b/Erika/Assets/Scripts/Unit/RootMotionProxy.cs.meta
new file mode 100644
index 00000000..159e22b9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/RootMotionProxy.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a446cc0f3964e6248b0411882c74ceab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs
new file mode 100644
index 00000000..437b5b2d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs
@@ -0,0 +1,175 @@
+using System;
+using System.Collections;
+using System.Reflection;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 执行帧事件
+[DisallowMultipleComponent]
+public partial class TimelineEventProxy
+{
+
+#if UNITY_EDITOR // ActionTool里
+ private static GameObject m_Root_Particles;
+ public static GameObject Root_Particles
+ {
+ get
+ {
+ if (m_Root_Particles == null)
+ {
+ m_Root_Particles = GameObject.Find("Root_Particles");
+ if(m_Root_Particles == null)
+ m_Root_Particles = new GameObject("Root_Particles");
+ }
+ return m_Root_Particles;
+ }
+ }
+ private static GameObject m_Root_Projectiles;
+ public static GameObject Root_Projectiles
+ {
+ get
+ {
+ m_Root_Projectiles = GameObject.Find("Root_Projectiles");
+ if (m_Root_Projectiles == null)
+ m_Root_Projectiles = new GameObject("Root_Projectiles");
+ return m_Root_Projectiles;
+ }
+ }
+
+ public bool isInEditMode;
+
+ public delegate void RegisterProjectileHandle(Projectile projectile);
+ public RegisterProjectileHandle registerProjectile;
+
+ public delegate void RegisterParticleSystemHandle(FxClear vfx);
+ public RegisterParticleSystemHandle registerParticleSystem;
+#endif
+
+ // 不要序列化枚举值,因为可能会随时更改
+ public enum EEventType
+ {
+ EventGame_TimeScale, // 缩放时间
+
+ EventMesh_ImageEffect_MotionBlur, // 运动模糊
+ EventMesh_ImageEffect_Glitch, // glitch
+
+ EventMesh_LensEffect_Bloom, // bloom
+ EventMesh_LensEffect_MotionBlur, // motionBlur
+ EventMesh_LensEffect_Dash, // dash
+
+ EventMesh_PostEffect_Curly, //
+
+ EventMesh_AfterImage, // 角色残像
+ EventMesh_AfterImageStop, // 角色残像停止事件
+ EventMesh_FadeIn, // 角色透明度
+ EventMesh_FadeOut, // 角色透明度
+ EventMesh_Gloss, // 角色泛光
+ EventMesh_VisibilityInMainCamera, // 是否在主相机渲染
+
+ EventUnit_SetPosition, // 设置位置
+ EventUnit_BulletTime, // 子弹时间
+
+ EventCamera_Zoom, // 相机聚焦
+ EventCamera_Shake, // 相机晃动
+ EventCamera_Blur, // 相机模糊
+ EventCamera_WhiteOut, // 相机白屏
+
+ EventEnv_Dark,
+ EventEnv_Exposure,
+
+ EventUI_Drift, //
+ EventUI_Blur, //
+
+ EventProjectile, // 发射体
+ EventEffect, // 特效
+ EventSound, // 音效
+ }
+
+ public const int FPS = 30; // timeline 每秒采样30次
+
+ private int m_PrevFrame = -1;
+
+ private Transform m_Root;
+
+ private Transform m_UnitModel; // 模型的Unit prefab,默认是m_Root的第一个子节点
+
+ public UnitController owner { get; private set; }
+
+ private UnitAnimation m_UnitAnimation { get { return owner.unitAnimation; } }
+
+ private AnimationData m_PrevAnimationData;
+
+ public TimelineEventProxy( UnitController owner)
+ {
+ this.owner = owner;
+ m_Root = owner.transform;
+ m_PrevAnimationData = null;
+ m_UnitModel = m_Root.GetChild(0);
+ }
+
+ public TimelineEventProxy(Transform root)
+ {
+ m_Root = root;
+ m_PrevAnimationData = null;
+ m_UnitModel = m_Root.GetChild(0);
+ }
+
+ public static Type GetTypeByName(string name)
+ {
+ Type type = Type.GetType(name);
+ return type;
+ }
+
+ public void ResetPrevAnimationData()
+ {
+ m_PrevAnimationData = null;
+ }
+
+ public void ExecuteAnimationEvents(AnimationData animData, float animFrame)
+ {
+ if (animData == null)
+ return;
+
+ int frame = (int)animFrame;
+ if (m_PrevAnimationData != animData)
+ {
+ m_PrevFrame = frame;
+ m_PrevAnimationData = animData;
+ }
+ if (frame != m_PrevFrame)
+ {
+ for (int i = m_PrevFrame + 1; i <= frame; i++)
+ {
+ List<int> framesHasEvent = animData.GetAnimationEventFrameIndices();
+ if (framesHasEvent.Contains(i))
+ {
+ List<AnimationEventBase> events = animData.GetAnimationEventsAtFrame(i);
+ ExecuteEvents(events);
+ ListPool<AnimationEventBase>.Release(events);
+ }
+ ListPool<int>.Release(framesHasEvent);
+ }
+ }
+ m_PrevFrame = frame;
+ }
+
+ void ExecuteEvents(List<AnimationEventBase> events)
+ {
+ if (events == null || events.Count == 0)
+ return;
+ foreach (var e in events)
+ {
+ string name = e.type.ToString();
+ MethodInfo method = GetType().GetMethod(name, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(AnimationEventBase) }, null);
+ if (method != null)
+ {
+ object[] param = new object[] { e };
+ method.Invoke(this, param);
+
+ if(owner != null)
+ owner.onTimelineEvent(e);
+ }
+ }
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs.meta b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs.meta
new file mode 100644
index 00000000..c311d274
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TimelineEventProxy.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 893827f42c99cd849987e51e6af8820d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs b/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
new file mode 100644
index 00000000..cc352324
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs
@@ -0,0 +1,203 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Timeline Event Handlers
+public partial class TimelineEventProxy
+{
+
+ void EventEffect(AnimationEventBase animEvent)
+ {
+ EventEffect effect = animEvent as EventEffect;
+ if (effect == null)
+ return;
+ string path = effect.effectPath;
+ if (path == null || path == "")
+ return;
+ GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(path);
+ if (prefab != null)
+ {
+ GameObject root = new GameObject();
+
+ GameObject go = GameObject.Instantiate(prefab);
+ go.transform.SetParent(root.transform);
+ FxClear onClear = root.AddComponent<FxClear>();
+ onClear.gameObject.name = prefab.name + "(Clone)";
+
+ PlayEffectInfo info = new PlayEffectInfo();
+ info.path = path;
+ info.playEffectType = EffectPlayTypes.Oneshot;
+ info.posOffset = effect.position;
+ info.rot = effect.rotation;
+ info.scale = effect.scale;
+ info.bAttached = effect.attached;
+ if (effect.attached)
+ {
+ if (effect.parentNode == global::EventEffect.EParentNode.Unit)
+ {
+ info.rootTr = m_Root;
+ }
+ else if(effect.parentNode == global::EventEffect.EParentNode.World)
+ {
+ info.rootTr = null;
+ }
+ else if (effect.parentNode == global::EventEffect.EParentNode.Bone)
+ {
+ if (m_UnitModel != null)
+ {
+ info.rootTr = m_UnitModel.Find(effect.bonePath);
+ }
+ }
+ else if(effect.parentNode == global::EventEffect.EParentNode.PresetBone)
+ {
+ if(m_UnitModel != null)
+ {
+ UnitDetail detail = m_UnitModel.GetComponent<UnitDetail>();
+ if(detail)
+ {
+ info.rootTr = detail.GetBone(effect.bone);
+ }
+ }
+ }
+ else if(effect.parentNode == global::EventEffect.EParentNode.ReferencePoint)
+ {
+ }
+ }
+
+ onClear.Initialize(info);
+#if UNITY_EDITOR
+ if (isInEditMode && registerParticleSystem != null)
+ {
+ registerParticleSystem(onClear);
+ }
+ onClear.gameObject.transform.SetParent(Root_Particles.transform);
+#endif
+ }
+ }
+
+ void EventCamera_Shake(AnimationEventBase animEvent)
+ {
+
+ }
+
+ void EventProjectile(AnimationEventBase animEvent)
+ {
+ EventProjectile e = animEvent as EventProjectile;
+ if (e == null)
+ return;
+ string projectilePath = e.projectilePath;
+ if (projectilePath == null || projectilePath == "")
+ return;
+ GameObject prefab = ResourceManager.Instance.LoadAsset<GameObject>(projectilePath);
+ if (prefab == null)
+ {
+ LogHelper.LogError("缺少对应的projectile, " + projectilePath);
+ return;
+ }
+ if (prefab.GetComponent<Projectile>() == null)
+ {
+ LogHelper.LogError("没有projectile脚本");
+ return;
+ }
+ GameObject obj = GameObject.Instantiate(prefab);
+ Projectile projectile = obj.GetComponent<Projectile>();
+ ProjectileInfo info = new ProjectileInfo();
+ info.name = e.name;
+ info.tag = e.tag;
+ info.moveType = e.moveType;
+ info.owner = owner;
+ info.position = m_Root.transform.position + e.posOffset;
+ info.rotation = e.rotation;
+ info.scale = e.scale;
+ if (owner)
+ {
+ info.velocity = owner.transform.rotation * e.velocity;
+ }
+ else
+ {
+ info.velocity = e.velocity;
+ }
+ info.acceleration = e.acceleration;
+ info.lifetime = e.lifeTime;
+ info.sparkPath = e.sparkPath;
+ projectile.Initialize(info);
+
+#if UNITY_EDITOR
+ if (isInEditMode && registerProjectile != null)
+ {
+ registerProjectile(projectile);
+ }
+ obj.transform.SetParent(Root_Projectiles.transform);
+#endif
+ }
+
+ void EventMesh_AfterImage(AnimationEventBase animEvent)
+ {
+#if UNITY_EDITOR
+ if (isInEditMode)
+ return;
+#endif
+ EventMesh_AfterImage afterImage = animEvent as EventMesh_AfterImage;
+ if (afterImage == null)
+ return;
+ string avatarPath = owner.unitDetail.afterImageAvatarPath;
+ GameObject go = ResourceManager.Instance.LoadAsset<GameObject>(avatarPath);
+ if (go)
+ {
+ GameObject instance = GameObject.Instantiate(go);
+ AfterImageAvatar avatar = instance.GetOrAddComponent<AfterImageAvatar>();
+ if (!avatar)
+ {
+ GameObject.DestroyImmediate(instance);
+ return;
+ }
+ avatar.Initialize(owner);
+ }
+ }
+
+ void EventUnit_SetPosition(AnimationEventBase animEvent)
+ {
+ // 在unitState回调里处理
+ }
+
+ void EventMesh_VisibilityInMainCamera(AnimationEventBase animEvent)
+ {
+ EventMesh_VisibilityInMainCamera visible = animEvent as EventMesh_VisibilityInMainCamera;
+ if (visible == null)
+ return;
+ if (owner == null || owner.unitRender == null)
+ return;
+ owner.unitRender.SetVisibilityInMainCamera(visible.isVisible);
+ }
+
+ #region Unit Image Effects
+ void EventMesh_ImageEffect_MotionBlur(AnimationEventBase animEvent)
+ {
+ EventMesh_ImageEffect_MotionBlur motionBlur = animEvent as EventMesh_ImageEffect_MotionBlur;
+ if (motionBlur == null)
+ return ;
+ if (owner == null || !(owner is PCController))
+ return;
+ float angle = motionBlur.angle;
+ angle = owner.isTowardRight ? angle : 180 - angle;
+ // ((PCController)owner).unitImageEffect.ShowMotionBlur(motionBlur.lifeTime, angle, motionBlur.distance);
+ ((PCController)owner).unitImageEffect.ShowGlitch(motionBlur.lifeTime);
+ }
+
+ #endregion
+
+ #region Lens Effect
+
+ void EventMesh_LensEffect_Dash(AnimationEventBase animEvent)
+ {
+ EventMesh_LensEffect_Dash dashinfo = animEvent as EventMesh_LensEffect_Dash;
+ if (dashinfo == null)
+ return;
+
+ UnitSnapshotInfo info = owner.TakeSnapshot();
+ owner.unitLensEffect.Dash(Color.white, dashinfo.lifeTime, dashinfo.angle, info);
+ }
+
+ #endregion
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta b/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta
new file mode 100644
index 00000000..8ac28875
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/TimelineEventProxy_Handlers.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e3ae1078c8bcc2f4299aaa231266363e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitActionData.cs b/Erika/Assets/Scripts/Unit/UnitActionData.cs
new file mode 100644
index 00000000..8a06a249
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitActionData.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { }
+
+// 配置角色的动画
+[CreateAssetMenu(fileName = "Unit Action Data")]
+public class UnitActionData : ScriptableObject
+{
+ public TriggerAnimationDictionary actions;
+
+
+}
diff --git a/Erika/Assets/Scripts/Unit/UnitActionData.cs.meta b/Erika/Assets/Scripts/Unit/UnitActionData.cs.meta
new file mode 100644
index 00000000..ed3d6b70
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitActionData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 34c4f0be042b58840bbd5f39068e5007
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitData.cs b/Erika/Assets/Scripts/Unit/UnitData.cs
new file mode 100644
index 00000000..81921d2f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitData.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitData : ScriptableObject
+{
+ public List<AnimationData> animations;
+
+}
diff --git a/Erika/Assets/Scripts/Unit/UnitData.cs.meta b/Erika/Assets/Scripts/Unit/UnitData.cs.meta
new file mode 100644
index 00000000..fdd22280
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3517d9ffab3b50f4d97c6a1db74fff11
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitDetail.cs b/Erika/Assets/Scripts/Unit/UnitDetail.cs
new file mode 100644
index 00000000..c57b87b5
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitDetail.cs
@@ -0,0 +1,218 @@
+using System;
+using UnityEngine.Serialization;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum EUnitBone
+{
+ Hips = 0, // 盆骨
+ Spine , // 脊柱
+ Chest , // 胸腔
+ UpperChest , //
+ Neck ,
+ Head ,
+ LEye ,
+ REye ,
+ Jaw ,
+
+ LShoulder = 20,
+ LUpperArm,
+ LLowerArm,
+ LHand,
+ LFinger00,
+ LFinger01,
+ LFinger02,
+ LFinger10,
+ LFinger11,
+ LFinger12,
+ LFinger20,
+ LFinger21,
+ LFinger22,
+ LFinger30,
+ LFinger31,
+ LFinger32,
+ LFinger40,
+ LFinger41,
+ LFinger42,
+
+ RShoulder = 40,
+ RUpperArm,
+ RLowerArm,
+ RHand,
+ RFinger00,
+ RFinger01,
+ RFinger02,
+ RFinger10,
+ RFinger11,
+ RFinger12,
+ RFinger20,
+ RFinger21,
+ RFinger22,
+ RFinger30,
+ RFinger31,
+ RFinger32,
+ RFinger40,
+ RFinger41,
+ RFinger42,
+
+ LUpperLeg = 60, // 大腿
+ LLowerLeg, // 小腿肚
+ LFoot, // 左脚
+ LToes, // 脚趾
+ //LToe0, // 脚趾0
+ //LToe1, // 脚趾1
+ //LToe2, // 脚趾2
+ //LToe3, // 脚趾3
+ //LToe4, // 脚趾4
+
+ RUpperLeg = 80, // 大腿
+ RLowerLeg, // 小腿肚
+ RFoot, // 左脚
+ RToes, // 脚趾
+ //RToe0, // 脚趾0
+ //RToe1, // 脚趾1
+ //RToe2, // 脚趾2
+ //RToe3, // 脚趾3
+ //RToe4, // 脚趾4
+
+}
+
+[Serializable]
+public class UnitBoneDictionary : SerializableDictionary<EUnitBone, Transform> { }
+
+public enum EUnitReferencePoint
+{
+ None = 0,
+
+ Gunpoint = 1, // 枪口
+ Gunpoint2, // 枪口
+
+ SwordTop = 20, // 剑尖端
+ SwordBottom, // 剑底端
+
+ HitpointHead = 40,
+ HitpointHeadFront,
+ HitpointHeadBack,
+ HitpointNeck,
+ HitpointUpperBody,
+ HitpointUpperBodyFront,
+ HitpointUpperBodyBack,
+ HitpointLowerBody,
+ HitpointLowerBodyFront,
+ HitpointLowerBodyBack,
+
+ GrabpointChest = 60, // 被抓取的时候的挂点
+ GrabpointHead,
+ GrabpointLeg,
+
+}
+
+[Serializable]
+public class UnitReferencePointDictionary : SerializableDictionary<EUnitReferencePoint, Transform> { }
+
+public enum EBodyPart
+{
+ Body = 0, // main body
+ Sword = 1,
+}
+
+[Serializable]
+public class BodyPartRenderer
+{
+ [SerializeField] public EBodyPart tag;
+ [SerializeField] public Renderer renderer;
+}
+
+public interface IBodyRendererAgent
+{
+ BodyPartRenderer mainRenderer { get; }
+ BodyPartRenderer[] renderers { get; }
+}
+
+public interface IBodyJointAgent
+{
+ UnitBoneDictionary bones { get; }
+ UnitReferencePointDictionary referencePoints { get; }
+}
+
+// 角色的prefab附加数据
+// * afterimage的prefab
+// * 骨骼映射
+// * 武器
+[DisallowMultipleComponent]
+public class UnitDetail : MonoBehaviour, IBodyRendererAgent, IBodyJointAgent
+{
+ public bool showGizmos;
+
+ [FormerlySerializedAs("root")]
+ public Transform rootBone;
+
+ [Tooltip("残影用的prefab")]
+ public string afterImageAvatarPath;
+
+ [Tooltip("Snapshot用的prefab")]
+ public string snapshotAvatarPath;
+
+ UnitBoneDictionary IBodyJointAgent.bones { get { return m_Bones; } }
+ [FormerlySerializedAs("bones")]
+ public UnitBoneDictionary m_Bones;
+
+ UnitReferencePointDictionary IBodyJointAgent.referencePoints { get { return m_ReferencePoints; } }
+ [FormerlySerializedAs("referencePoints")]
+ public UnitReferencePointDictionary m_ReferencePoints;
+
+ public float snapshotBound;
+
+ BodyPartRenderer IBodyRendererAgent.mainRenderer { get { return m_MainRenderer; } }
+ [SerializeField] private BodyPartRenderer m_MainRenderer;
+ BodyPartRenderer[] IBodyRendererAgent.renderers { get { return m_Renderers; } }
+ [SerializeField] private BodyPartRenderer[] m_Renderers;
+
+ public Vector3 center
+ {
+ get
+ {
+ if (m_MainRenderer == null || m_MainRenderer.renderer == null)
+ return Vector3.zero ;
+ return m_MainRenderer.renderer.bounds.center;
+ }
+ }
+
+ public UnitDetail()
+ {
+ m_Bones = new UnitBoneDictionary();
+ foreach(EUnitBone e in Enum.GetValues(typeof(EUnitBone)))
+ {
+ m_Bones.Add(e, null);
+ }
+ }
+
+ public Transform GetBone(EUnitBone bone)
+ {
+ if (m_Bones.ContainsKey(bone))
+ return m_Bones[bone];
+ return null;
+ }
+
+ public bool HasBone(EUnitBone bone)
+ {
+ return m_Bones.ContainsKey(bone);
+ }
+
+ private void OnDrawGizmos()
+ {
+ if (!showGizmos)
+ return;
+ Gizmos.DrawWireCube(center, new Vector3(snapshotBound, snapshotBound, 0));
+ }
+
+ IEnumerator GetRenderers()
+ {
+ for(int i = 0; i < m_Renderers.Length; ++i)
+ {
+ yield return m_Renderers[i].renderer;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/UnitDetail.cs.meta b/Erika/Assets/Scripts/Unit/UnitDetail.cs.meta
new file mode 100644
index 00000000..f004ea18
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitDetail.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 75a2e2ebdc58ab940858d821f8a1ffa0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
new file mode 100644
index 00000000..5234daab
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs
@@ -0,0 +1,127 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+// 同步root motion到角色根节点
+[DisallowMultipleComponent]
+public class UnitRootMotion : UnitComponent
+{
+ RootMotionData m_RootMotionData;
+
+ float m_PrevFrame;
+ AnimationData m_PrevAnimationData;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_PrevFrame = 0;
+ m_PrevAnimationData = null;
+ }
+
+#if false // 用自定义root motion
+
+ private float m_PrevNormalTime;
+
+ Dictionary<UnitAnimation.EAnimState, RootMotionData> m_RootMotionDic = new Dictionary<UnitAnimation.EAnimState, RootMotionData>();
+
+ public void Reset()
+ {
+ m_PrevNormalTime = 0;
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ var state = m_Owner.unitAnimation.curState;
+ float playbackTime = m_Owner.unitAnimation.playbackTime;
+
+ var rootMotion = m_RootMotionDic[state];
+ float normalTime = (playbackTime % rootMotion.animationLength) / rootMotion.animationLength;
+
+ if (m_PrevNormalTime > normalTime)
+ m_PrevNormalTime = 0;
+
+ m_Owner.transform.position += rootMotion.GetRootMotionDistance(m_PrevNormalTime, normalTime);
+ m_PrevNormalTime = normalTime;
+ }
+
+ public void SetUpRootMotion(string unitFolder, UnitActionData actions)
+ {
+ if (actions == null)
+ return;
+
+ foreach (var action in actions.actions)
+ {
+#if UNITY_EDITOR
+ AnimationClip clip = action.Value;
+ string name = clip.name;
+ string path = unitFolder + "RootMotion/" + name + ".asset";
+ RootMotionData data = AssetDatabase.LoadAssetAtPath<RootMotionData>(path);
+ m_RootMotionDic.Add(action.Key, data);
+#endif
+ }
+ }
+
+#else
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public void OnAnimationChange()
+ {
+ m_PrevAnimationData = null;
+ }
+
+ public void UpdateRootMotion()
+ {
+ bool overrideRootMotion = m_Owner.unitAnimation.baseLayer.animationData.overrideRootMotion;
+ if(overrideRootMotion)
+ {
+ var baseLayer = m_Owner.unitAnimation.baseLayer;
+ var rmData = m_Owner.unitAnimation.baseLayer.animationData.rootMotionOverrideData;
+ float frame = baseLayer.playbackNormalizedTime * baseLayer.clipInfo.clip.length * TimelineEventProxy.FPS;
+ var animData = m_Owner.unitAnimation.baseLayer.animationData;
+ if(animData != m_PrevAnimationData)
+ {
+ m_PrevAnimationData = animData;
+ m_PrevFrame = frame;
+ }
+ if (m_PrevFrame > frame)
+ m_PrevFrame = frame;
+ Vector3 dest = rmData.GetRootMotionDistance(m_PrevFrame, frame);
+ Vector3 realDest = m_Owner.transform.rotation * dest;
+ if(animData.GetProperty(EAnimationProperty.ORMEnforcement) != 0)
+ {
+ if(m_Owner.transform.position.y + realDest.y < 0)
+ realDest.y = 0;
+ }
+ m_Owner.transform.position += realDest;
+
+ m_PrevFrame = frame;
+ }
+ else
+ {
+ // 因为Unti被旋转了90度,所以这里的deltaPosition的forward是x方向了
+ Vector3 dest = m_Owner.unitAnimation.animator.deltaPosition;
+ dest.z = 0;
+ var state = m_Owner.unitAnimation.baseLayer.stateInfo;
+ bool ignoreY = m_Owner.unitAnimation.baseLayer.animationData.GetProperty(EAnimationProperty.IgnoreY, 0) != 0;
+ if (state.IsTag("IgnoreY") || ignoreY)
+ {
+ dest.y = 0;
+ }
+ //m_Owner.transform.position += RootMotionUtility.ExchangeXZ(dest); // 不需要exchangeXZ
+ m_Owner.transform.position += dest;
+ }
+ }
+
+#endif
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/UnitRootMotion.cs.meta b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs.meta
new file mode 100644
index 00000000..42622b66
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitRootMotion.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 05efd5500263f8b4083c459be5fb763d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/UnitSnapshot.cs b/Erika/Assets/Scripts/Unit/UnitSnapshot.cs
new file mode 100644
index 00000000..f43189cb
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitSnapshot.cs
@@ -0,0 +1,55 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 保存当前角色的快照
+public struct UnitSnapshotInfo
+{
+ public UnitController unit;
+
+ public int animStateHash;
+
+ public float normalizedTime;
+
+ public TRS trs;
+
+}
+
+// 角色快照,用于lens effect
+public class UnitSnapshot : MonoBehaviour
+{
+ [HideInInspector]
+ public UnitController owner;
+ public Animator animator;
+ public Renderer[] renderers;
+
+ public bool active
+ {
+ get
+ {
+ return this.gameObject.activeSelf;
+ }
+ set
+ {
+ this.gameObject.SetActive(value);
+ }
+ }
+
+ public void Initialize(UnitController prototype)
+ {
+ owner = prototype;
+ animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
+ animator.speed = 0;
+ }
+
+ public void ApplySnapshot(UnitSnapshotInfo info)
+ {
+ active = true;
+ animator.speed = 0.02f;
+ animator.Play(info.animStateHash, 0, info.normalizedTime);
+ animator.Update(1 / 60f);
+ animator.speed = 0;
+ active = false;
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/UnitSnapshot.cs.meta b/Erika/Assets/Scripts/Unit/UnitSnapshot.cs.meta
new file mode 100644
index 00000000..31c837aa
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/UnitSnapshot.cs.meta
@@ -0,0 +1,11 @@
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+guid: d63b30ef896f0a548865db54d2bdbbeb
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: