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authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
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+# LibNoise.Unity
+
+The main repository for LibNoise.Unity is currently maintained by
+[Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests
+are welcome.
+
+## License
+
+LibNoise.Unity is released under the
+[LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and
+COPYING.LESSER.txt for details.
+
+## About
+
+[LibNoise](http://libnoise.sourceforge.net/) was originally created by
+Jason Bevins. The library was later ported to Xna by [Marc André Ueberall](http://www.big-black-block.com/#home), and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with
+an example scene, which can be found
+[here](http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity). Please note that LibNoise.Unity is only a repository for the library code itself and
+contains no example files.
+
+[You can also see the converted tutorials examples on this repository](https://github.com/ricardojmendez/LibNoiseTutorials).
+
+Other contributors to LibNoise.Unity include
+[Teddy Bradford](https://github.com/teddybradford) who reworked much of the
+Noise2D class to improve tiling support for noise maps.