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authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
committerchai <chaifix@163.com>2022-06-28 09:40:37 +0800
commit49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch)
tree3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
parentc92269331692feca2c276649f6c4ee8911f1f859 (diff)
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs95
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
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index 00000000..f1b39b9b
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
@@ -0,0 +1,95 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class RuntimeMathGraph : MonoBehaviour, IPointerClickHandler {
+ [Header("Graph")]
+ public MathGraph graph;
+ [Header("Prefabs")]
+ public XNode.Examples.RuntimeMathNodes.UGUIMathNode runtimeMathNodePrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIVector runtimeVectorPrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIDisplayValue runtimeDisplayValuePrefab;
+ public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab;
+ [Header("References")]
+ public UGUIContextMenu graphContextMenu;
+ public UGUIContextMenu nodeContextMenu;
+ public UGUITooltip tooltip;
+
+ public ScrollRect scrollRect { get; private set; }
+ private List<UGUIMathBaseNode> nodes;
+
+ private void Awake() {
+ // Create a clone so we don't modify the original asset
+ graph = graph.Copy() as MathGraph;
+ scrollRect = GetComponentInChildren<ScrollRect>();
+ graphContextMenu.onClickSpawn -= SpawnNode;
+ graphContextMenu.onClickSpawn += SpawnNode;
+ }
+
+ private void Start() {
+ SpawnGraph();
+ }
+
+ public void Refresh() {
+ Clear();
+ SpawnGraph();
+ }
+
+ public void Clear() {
+ for (int i = nodes.Count - 1; i >= 0; i--) {
+ Destroy(nodes[i].gameObject);
+ }
+ nodes.Clear();
+ }
+
+ public void SpawnGraph() {
+ if (nodes != null) nodes.Clear();
+ else nodes = new List<UGUIMathBaseNode>();
+
+ for (int i = 0; i < graph.nodes.Count; i++) {
+ Node node = graph.nodes[i];
+
+ UGUIMathBaseNode runtimeNode = null;
+ if (node is XNode.Examples.MathNodes.MathNode) {
+ runtimeNode = Instantiate(runtimeMathNodePrefab);
+ } else if (node is XNode.Examples.MathNodes.Vector) {
+ runtimeNode = Instantiate(runtimeVectorPrefab);
+ } else if (node is XNode.Examples.MathNodes.DisplayValue) {
+ runtimeNode = Instantiate(runtimeDisplayValuePrefab);
+ }
+ runtimeNode.transform.SetParent(scrollRect.content);
+ runtimeNode.node = node;
+ runtimeNode.graph = this;
+ nodes.Add(runtimeNode);
+ }
+ }
+
+ public UGUIMathBaseNode GetRuntimeNode(Node node) {
+ for (int i = 0; i < nodes.Count; i++) {
+ if (nodes[i].node == node) {
+ return nodes[i];
+ } else { }
+ }
+ return null;
+ }
+
+ public void SpawnNode(Type type, Vector2 position) {
+ Node node = graph.AddNode(type);
+ node.name = type.Name;
+ node.position = position;
+ Refresh();
+ }
+
+ public void OnPointerClick(PointerEventData eventData) {
+ if (eventData.button != PointerEventData.InputButton.Right)
+ return;
+
+ graphContextMenu.OpenAt(eventData.position);
+ }
+ }
+} \ No newline at end of file