summaryrefslogtreecommitdiff
path: root/Other/NodeEditorExamples/Assets/xNode-examples
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
committerchai <chaifix@163.com>2022-06-28 09:40:37 +0800
commit49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch)
tree3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples
parentc92269331692feca2c276649f6c4ee8911f1f859 (diff)
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/.gitignore28
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md40
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs111
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs45
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset347
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs5
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs6
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs25
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs31
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs25
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs32
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs27
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs20
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset233
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs20
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs27
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs33
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs15
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.pngbin0 -> 150 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png.meta99
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.pngbin0 -> 18297 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png.meta121
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.pngbin0 -> 18346 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png.meta121
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.pngbin0 -> 20154 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png.meta121
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.pngbin0 -> 20433 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png.meta99
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab87
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab1819
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab815
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab2759
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab2091
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity628
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs18
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs40
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs95
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs18
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs48
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs51
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs61
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs132
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs45
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs21
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset230
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs30
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs39
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md14
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs16
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md21
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/README.md96
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs5
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs71
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs48
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs75
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs35
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs20
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs159
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs551
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs66
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs91
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs567
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs517
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs253
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs180
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs87
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs266
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs216
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs237
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs45
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs83
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt18
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.pngbin0 -> 18297 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.pngbin0 -> 18346 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.pngbin0 -> 20191 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.pngbin0 -> 20433 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png.meta87
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psdbin0 -> 33269 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs77
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef17
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs414
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs218
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs124
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs418
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs23
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/package.json7
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta7
200 files changed, 17445 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig
new file mode 100644
index 00000000..03c2cb57
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig
@@ -0,0 +1,8 @@
+root = true
+
+[*.cs]
+indent_style = space
+indent_size = 4
+end_of_line = crlf
+insert_final_newline = false
+trim_trailing_whitespace = true
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml
new file mode 100644
index 00000000..2cd331a9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml
@@ -0,0 +1,12 @@
+# These are supported funding model platforms
+
+github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
+patreon: thorbrigsted
+open_collective: # Replace with a single Open Collective username
+ko_fi: thorbrigsted
+tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
+community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
+liberapay: # Replace with a single Liberapay username
+issuehunt: # Replace with a single IssueHunt username
+otechie: # Replace with a single Otechie username
+custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore
new file mode 100644
index 00000000..13d45ba0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore
@@ -0,0 +1,28 @@
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+
+# Autogenerated VS/MD solution and project files
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+
+# Unity3D generated meta files
+*.pidb.meta
+
+# Unity3D Generated File On Crash Reports
+sysinfo.txt
+
+.git.meta
+.gitignore.meta
+.gitattributes.meta
+
+# OS X only:
+.DS_Store \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md
new file mode 100644
index 00000000..10d780aa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md
@@ -0,0 +1,40 @@
+## Contributing to xNode
+💙Thank you for taking the time to contribute💙
+
+If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
+
+## Pull Requests
+Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
+These are the main points to follow:
+
+1) Use formatting which is consistent with the rest of xNode base (see below)
+2) Keep _one feature_ per PR (see below)
+3) xNode aims to be compatible with C# 4.x, do not use new language features
+4) Avoid including irellevant whitespace or formatting changes
+5) Comment your code
+6) Spell check your code / comments
+7) Use concrete types, not *var*
+8) Use english language
+
+## New features
+xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
+
+Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
+
+If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
+
+## Coding conventions
+Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
+* Methods, Types and properties PascalCase
+* Variables camelCase
+* Public methods XML commented. Params described if not obvious
+* Explicit usage of brackets when doing multiple math operations on the same line
+
+## Formatting
+I use VSCode with the C# FixFormat extension and the following setting overrides:
+```json
+"csharpfixformat.style.spaces.beforeParenthesis": false,
+"csharpfixformat.style.indent.regionIgnored": true
+```
+* Open braces on same line as condition
+* 4 spaces for indentation.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta
new file mode 100644
index 00000000..5d7c1287
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: bc1db8b29c76d44648c9c86c2dfade6d
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta
new file mode 100644
index 00000000..a6b543bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3cfe6eabeed0aa44e8d9d54b308a461f
+folderAsset: yes
+timeCreated: 1505418316
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta
new file mode 100644
index 00000000..c8781c84
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9ac562a0423fff74ea984a2d355e4df9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta
new file mode 100644
index 00000000..d198e91f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e5de235328e16fc4dbc4dcdd3794863e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs
new file mode 100644
index 00000000..1ba88780
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs
@@ -0,0 +1,111 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNode.Examples.LogicToy;
+
+namespace XNodeEditor.Examples.LogicToy {
+ [CustomNodeGraphEditor(typeof(LogicGraph))]
+ public class LogicGraphEditor : NodeGraphEditor {
+ readonly Color boolColor = new Color(0.1f, 0.6f, 0.6f);
+ private List<ObjectLastOnTimer> lastOnTimers = new List<ObjectLastOnTimer>();
+ private double lastFrame;
+
+ /// <summary> Used for tracking when an arbitrary object was last 'on' for fading effects </summary>
+ private class ObjectLastOnTimer {
+ public object obj;
+ public double lastOnTime;
+
+ public ObjectLastOnTimer(object obj, bool on) {
+ this.obj = obj;
+ }
+ }
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.LogicToy") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/Logic Toy/", "");
+ } else return null;
+ }
+
+ public override void OnGUI() {
+ // Repaint each frame
+ window.Repaint();
+
+ // Timer
+ if (Event.current.type == EventType.Repaint) {
+ for (int i = 0; i < target.nodes.Count; i++) {
+ ITimerTick timerTick = target.nodes[i] as ITimerTick;
+ if (timerTick != null) {
+ float deltaTime = (float) (EditorApplication.timeSinceStartup - lastFrame);
+ timerTick.Tick(deltaTime);
+ }
+ }
+ }
+ lastFrame = EditorApplication.timeSinceStartup;
+ }
+
+ /// <summary> Controls graph noodle colors </summary>
+ public override Gradient GetNoodleGradient(NodePort output, NodePort input) {
+ LogicNode node = output.node as LogicNode;
+ Gradient baseGradient = base.GetNoodleGradient(output, input);
+ HighlightGradient(baseGradient, Color.yellow, output, (bool) node.GetValue(output));
+ return baseGradient;
+ }
+
+ /// <summary> Controls graph type colors </summary>
+ public override Color GetTypeColor(System.Type type) {
+ if (type == typeof(bool)) return boolColor;
+ else return base.GetTypeColor(type);
+ }
+
+ /// <summary> Returns the time at which an arbitrary object was last 'on' </summary>
+ public double GetLastOnTime(object obj, bool high) {
+ ObjectLastOnTimer timer = lastOnTimers.FirstOrDefault(x => x.obj == obj);
+ if (timer == null) {
+ timer = new ObjectLastOnTimer(obj, high);
+ lastOnTimers.Add(timer);
+ }
+ if (high) timer.lastOnTime = EditorApplication.timeSinceStartup;
+ return timer.lastOnTime;
+ }
+
+ /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary>
+ public Color GetLerpColor(Color off, Color on, object obj, bool high) {
+ double lastOnTime = GetLastOnTime(obj, high);
+
+ if (high) return on;
+ else {
+ float t = (float) (lastOnTime - EditorApplication.timeSinceStartup);
+ t *= 8f;
+ if (t > 0) return Color.Lerp(off, on, t);
+ else return off;
+ }
+ }
+
+ /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary>
+ public void HighlightGradient(Gradient gradient, Color highlightColor, object obj, bool high) {
+ double lastOnTime = GetLastOnTime(obj, high);
+ float t;
+
+ if (high) t = 1f;
+ else {
+ t = (float) (lastOnTime - EditorApplication.timeSinceStartup);
+ t *= 8f;
+ t += 1;
+ }
+ t = Mathf.Clamp01(t);
+ GradientColorKey[] colorKeys = gradient.colorKeys;
+ for (int i = 0; i < colorKeys.Length; i++) {
+ GradientColorKey colorKey = colorKeys[i];
+ colorKey.color = Color.Lerp(colorKeys[i].color, highlightColor, t);
+ colorKeys[i] = colorKey;
+ }
+ gradient.SetKeys(colorKeys, gradient.alphaKeys);
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta
new file mode 100644
index 00000000..662c8e67
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6c9bb5ae9dee9af43a89fa0db3ed8de0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs
new file mode 100644
index 00000000..24a8d603
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs
@@ -0,0 +1,45 @@
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNode.Examples.LogicToy;
+
+namespace XNodeEditor.Examples.LogicToy {
+ [CustomNodeEditor(typeof(LogicNode))]
+ public class LogicNodeEditor : NodeEditor {
+ private LogicNode node;
+ private LogicGraphEditor graphEditor;
+
+ public override void OnHeaderGUI() {
+ // Initialization
+ if (node == null) {
+ node = target as LogicNode;
+ graphEditor = NodeGraphEditor.GetEditor(target.graph, window) as LogicGraphEditor;
+ }
+
+ base.OnHeaderGUI();
+ Rect dotRect = GUILayoutUtility.GetLastRect();
+ dotRect.size = new Vector2(16, 16);
+ dotRect.y += 6;
+
+ GUI.color = graphEditor.GetLerpColor(Color.red, Color.green, node, node.led);
+ GUI.DrawTexture(dotRect, NodeEditorResources.dot);
+ GUI.color = Color.white;
+ }
+
+ public override void OnBodyGUI() {
+ if (target == null) {
+ Debug.LogWarning("Null target node for node editor!");
+ return;
+ }
+ NodePort input = target.GetPort("input");
+ NodePort output = target.GetPort("output");
+
+ GUILayout.BeginHorizontal();
+ if (input != null) NodeEditorGUILayout.PortField(GUIContent.none, input, GUILayout.MinWidth(0));
+ if (output != null) NodeEditorGUILayout.PortField(GUIContent.none, output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ EditorGUIUtility.labelWidth = 60;
+ base.OnBodyGUI();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta
new file mode 100644
index 00000000..24a3edfa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f1280a9d3431638429b64ea41000b794
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset
new file mode 100644
index 00000000..44386d23
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset
@@ -0,0 +1,347 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 1577ad53614c9e0498c962eaa9ba304f, type: 3}
+ m_Name: Example
+ m_EditorClassIdentifier:
+ nodes:
+ - {fileID: 114046633862954194}
+ - {fileID: 114880916489599218}
+ - {fileID: 114945579453429622}
+ - {fileID: 114944478030018250}
+ - {fileID: 114194736576219100}
+ - {fileID: 114558631167130670}
+ - {fileID: 114481634605117190}
+ - {fileID: 114463302483022418}
+--- !u!114 &114046633862954194
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 54822dcd4ea0525409ad71a5fa416755, type: 3}
+ m_Name: Pulse
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -264, y: -248}
+ ports:
+ keys:
+ - output
+ values:
+ - _fieldName: output
+ _node: {fileID: 114046633862954194}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114880916489599218}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ interval: 1
+ output: 0
+--- !u!114 &114194736576219100
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c7d4066122e5859498bbf1f1db2593cf, type: 3}
+ m_Name: Toggle
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -72, y: -8}
+ ports:
+ keys:
+ - input
+ - output
+ values:
+ - _fieldName: input
+ _node: {fileID: 114194736576219100}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: output
+ node: {fileID: 114944478030018250}
+ reroutePoints: []
+ - fieldName: output
+ node: {fileID: 114481634605117190}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: output
+ _node: {fileID: 114194736576219100}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114945579453429622}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ input: 0
+ output: 1
+--- !u!114 &114463302483022418
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c4bb0f0e96df60a4690ca03082a93b44, type: 3}
+ m_Name: Not
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 88, y: -248}
+ ports:
+ keys:
+ - input
+ - output
+ values:
+ - _fieldName: input
+ _node: {fileID: 114463302483022418}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: output
+ node: {fileID: 114880916489599218}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: output
+ _node: {fileID: 114463302483022418}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ input: 1
+ output: 0
+--- !u!114 &114481634605117190
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 54822dcd4ea0525409ad71a5fa416755, type: 3}
+ m_Name: Pulse
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -264, y: 72}
+ ports:
+ keys:
+ - output
+ values:
+ - _fieldName: output
+ _node: {fileID: 114481634605117190}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114194736576219100}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ interval: 1
+ output: 0
+--- !u!114 &114558631167130670
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c7d4066122e5859498bbf1f1db2593cf, type: 3}
+ m_Name: Toggle
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 360, y: -72}
+ ports:
+ keys:
+ - input
+ - output
+ values:
+ - _fieldName: input
+ _node: {fileID: 114558631167130670}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: output
+ node: {fileID: 114945579453429622}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: output
+ _node: {fileID: 114558631167130670}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ input: 1
+ output: 1
+--- !u!114 &114880916489599218
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c7d4066122e5859498bbf1f1db2593cf, type: 3}
+ m_Name: Toggle
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -72, y: -168}
+ ports:
+ keys:
+ - input
+ - output
+ values:
+ - _fieldName: input
+ _node: {fileID: 114880916489599218}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: output
+ node: {fileID: 114046633862954194}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: output
+ _node: {fileID: 114880916489599218}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114945579453429622}
+ reroutePoints: []
+ - fieldName: input
+ node: {fileID: 114463302483022418}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ input: 0
+ output: 1
+--- !u!114 &114944478030018250
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 54822dcd4ea0525409ad71a5fa416755, type: 3}
+ m_Name: Pulse
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -264, y: -88}
+ ports:
+ keys:
+ - output
+ values:
+ - _fieldName: output
+ _node: {fileID: 114944478030018250}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114194736576219100}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ interval: 1.06
+ output: 0
+--- !u!114 &114945579453429622
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c88b3b7abe7eb324baec5d03dfa998ab, type: 3}
+ m_Name: And
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 152, y: -72}
+ ports:
+ keys:
+ - input
+ - output
+ values:
+ - _fieldName: input
+ _node: {fileID: 114945579453429622}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: output
+ node: {fileID: 114194736576219100}
+ reroutePoints: []
+ - fieldName: output
+ node: {fileID: 114880916489599218}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: output
+ _node: {fileID: 114945579453429622}
+ _typeQualifiedName: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: input
+ node: {fileID: 114558631167130670}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ input: 1
+ output: 1
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset.meta
new file mode 100644
index 00000000..188868d7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Example.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: df29bbd59126610439c3391f59eac02a
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs
new file mode 100644
index 00000000..4507b180
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs
@@ -0,0 +1,5 @@
+namespace XNode.Examples.LogicToy {
+ public interface ITimerTick {
+ void Tick(float timeDelta);
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta
new file mode 100644
index 00000000..511a5b19
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 46533d584cdbed04db785406b8361397
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs
new file mode 100644
index 00000000..873d277d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs
@@ -0,0 +1,6 @@
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [CreateAssetMenu(fileName = "New LogicToy Graph", menuName = "xNode Examples/LogicToy Graph")]
+ public class LogicGraph : NodeGraph { }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta
new file mode 100644
index 00000000..c0f0d7ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1577ad53614c9e0498c962eaa9ba304f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta
new file mode 100644
index 00000000..3cc6de98
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8852475771ad63a45a0854e9419d4e19
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs
new file mode 100644
index 00000000..04fcbe6f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs
@@ -0,0 +1,25 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(100, 70, 70)]
+ public class AndNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().All(x => x);
+
+ if (input != newInput) {
+ input = newInput;
+ output = newInput;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta
new file mode 100644
index 00000000..2b60e986
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c88b3b7abe7eb324baec5d03dfa998ab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
new file mode 100644
index 00000000..df34f94f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
@@ -0,0 +1,31 @@
+using System;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ /// <summary> Base node for the LogicToy system </summary>
+ public abstract class LogicNode : Node {
+ public Action onStateChange;
+ public abstract bool led { get; }
+
+ public void SendSignal(NodePort output) {
+ // Loop through port connections
+ int connectionCount = output.ConnectionCount;
+ for (int i = 0; i < connectionCount; i++) {
+ NodePort connectedPort = output.GetConnection(i);
+
+ // Get connected ports logic node
+ LogicNode connectedNode = connectedPort.node as LogicNode;
+
+ // Trigger it
+ if (connectedNode != null) connectedNode.OnInputChanged();
+ }
+ if (onStateChange != null) onStateChange();
+ }
+
+ protected abstract void OnInputChanged();
+
+ public override void OnCreateConnection(NodePort from, NodePort to) {
+ OnInputChanged();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta
new file mode 100644
index 00000000..435ffe0e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c1731c3983afdaa4e824178fcd76d66e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs
new file mode 100644
index 00000000..1170757d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs
@@ -0,0 +1,25 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(100, 100, 50)]
+ public class NotNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output = true;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
+
+ if (input != newInput) {
+ input = newInput;
+ output = !newInput;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta
new file mode 100644
index 00000000..75461b4f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c4bb0f0e96df60a4690ca03082a93b44
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs
new file mode 100644
index 00000000..44c0dcb8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(70,100,70)]
+ public class PulseNode : LogicNode, ITimerTick {
+ [Space(-18)]
+ public float interval = 1f;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ private float timer;
+
+ public void Tick(float deltaTime) {
+ timer += deltaTime;
+ if (!output && timer > interval) {
+ timer -= interval;
+ output = true;
+ SendSignal(GetPort("output"));
+ } else if (output) {
+ output = false;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ /// <summary> This node can not receive signals, so this is not used </summary>
+ protected override void OnInputChanged() { }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta
new file mode 100644
index 00000000..268ec7d0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 54822dcd4ea0525409ad71a5fa416755
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs
new file mode 100644
index 00000000..ba71fa0d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs
@@ -0,0 +1,27 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(70,70,100)]
+ public class ToggleNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
+
+ if (!input && newInput) {
+ input = newInput;
+ output = !output;
+ SendSignal(GetPort("output"));
+ } else if (input && !newInput) {
+ input = newInput;
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta
new file mode 100644
index 00000000..4b19b679
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c7d4066122e5859498bbf1f1db2593cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta
new file mode 100644
index 00000000..1910f12b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 852631db1e0f047478da88918f49e4a3
+folderAsset: yes
+timeCreated: 1516177447
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta
new file mode 100644
index 00000000..be3526da
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 642e362943557314392fc62290a8e242
+folderAsset: yes
+timeCreated: 1516180279
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs
new file mode 100644
index 00000000..7a580bfe
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode.Examples;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeGraphEditor(typeof(MathGraph))]
+ public class MathGraphEditor : NodeGraphEditor {
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.MathNodes") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/Math Nodes/", "");
+ } else return null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta
new file mode 100644
index 00000000..89bd3df7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 3f6ed0407f1f4ad45bf697d7798ddf0d
+timeCreated: 1516180270
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs
new file mode 100644
index 00000000..420ce64e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs
@@ -0,0 +1,8 @@
+using System;
+using UnityEngine;
+
+namespace XNode.Examples {
+ /// <summary> Defines an example nodegraph that can be created as an asset in the Project window. </summary>
+ [Serializable, CreateAssetMenu(fileName = "New Math Graph", menuName = "xNode Examples/Math Graph")]
+ public class MathGraph : XNode.NodeGraph { }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta
new file mode 100644
index 00000000..43c9d35d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a6399826e2c44b447b32a3ed06646162
+timeCreated: 1506460823
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset
new file mode 100644
index 00000000..45efea59
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset
@@ -0,0 +1,233 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a6399826e2c44b447b32a3ed06646162, type: 3}
+ m_Name: New Math Graph
+ m_EditorClassIdentifier:
+ nodes:
+ - {fileID: 114652361136345764}
+ - {fileID: 114067149339165002}
+ - {fileID: 114441428018438906}
+ - {fileID: 114775482956350040}
+--- !u!114 &114067149339165002
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 05559f4106850df4ab41776666216480, type: 3}
+ m_Name: Vector
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -24, y: -280}
+ ports:
+ keys:
+ - x
+ - y
+ - z
+ - vector
+ values:
+ - _fieldName: x
+ _node: {fileID: 114067149339165002}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: result
+ node: {fileID: 114652361136345764}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: y
+ _node: {fileID: 114067149339165002}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: result
+ node: {fileID: 114775482956350040}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: z
+ _node: {fileID: 114067149339165002}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: result
+ node: {fileID: 114775482956350040}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: vector
+ _node: {fileID: 114067149339165002}
+ _typeQualifiedName: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: input
+ node: {fileID: 114441428018438906}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ x: 0
+ y: 0
+ z: 0
+ vector: {x: -0.22000003, y: 2.14, z: 2.14}
+--- !u!114 &114441428018438906
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 98f6f901f0da53142b79277ea3f42518, type: 3}
+ m_Name: DisplayValue
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 232, y: -312}
+ ports:
+ keys:
+ - input
+ values:
+ - _fieldName: input
+ _node: {fileID: 114441428018438906}
+ _typeQualifiedName: XNode.Examples.MathNodes.DisplayValue+Anything, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: vector
+ node: {fileID: 114067149339165002}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 1
+ _typeConstraint: 0
+ _dynamic: 0
+--- !u!114 &114652361136345764
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 19e541bba2a188f4a84c6f3718ee6d55, type: 3}
+ m_Name: MathNode
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -344, y: -376}
+ ports:
+ keys:
+ - a
+ - b
+ - result
+ values:
+ - _fieldName: a
+ _node: {fileID: 114652361136345764}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: b
+ _node: {fileID: 114652361136345764}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: result
+ _node: {fileID: 114652361136345764}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: x
+ node: {fileID: 114067149339165002}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ a: 0.32
+ b: 0.54
+ result: -0.22000003
+ mathType: 1
+--- !u!114 &114775482956350040
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 19e541bba2a188f4a84c6f3718ee6d55, type: 3}
+ m_Name: Math Node
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -344, y: -216}
+ ports:
+ keys:
+ - a
+ - b
+ - result
+ values:
+ - _fieldName: a
+ _node: {fileID: 114775482956350040}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: b
+ _node: {fileID: 114775482956350040}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: result
+ _node: {fileID: 114775482956350040}
+ _typeQualifiedName: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ connections:
+ - fieldName: z
+ node: {fileID: 114067149339165002}
+ reroutePoints: []
+ - fieldName: y
+ node: {fileID: 114067149339165002}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ a: 0.81
+ b: 1.33
+ result: 2.14
+ mathType: 0
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset.meta
new file mode 100644
index 00000000..61fd97ef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/New Math Graph.asset.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 97b11561dfa2a2646a1217518e90411b
+timeCreated: 1516179614
+licenseType: Free
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes.meta
new file mode 100644
index 00000000..0d29f0a0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 31c1681f5df4f764ab4ca7f09cd3be7d
+folderAsset: yes
+timeCreated: 1505462700
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs
new file mode 100644
index 00000000..422c4c4d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs
@@ -0,0 +1,20 @@
+namespace XNode.Examples.MathNodes {
+
+ public class DisplayValue : XNode.Node {
+
+ /// <summary>
+ /// Create an input port that only allows a single connection.
+ /// The backing value is not important, as we are only interested in the input value.
+ /// We are also acceptable of all input types, so any type will do, as long as it is serializable.
+ /// </summary>
+ [Input(ShowBackingValue.Never, ConnectionType.Override)] public Anything input;
+
+ /// <summary> Get the value currently plugged in to this node </summary>
+ public object GetValue() {
+ return GetInputValue<object>("input");
+ }
+
+ /// <summary> This class is defined for the sole purpose of being serializable </summary>
+ [System.Serializable] public class Anything {}
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta
new file mode 100644
index 00000000..aa380ead
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 98f6f901f0da53142b79277ea3f42518
+timeCreated: 1507499149
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta
new file mode 100644
index 00000000..10088178
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 0d2300267781fed46a6d964565309cbf
+folderAsset: yes
+timeCreated: 1509307735
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs
new file mode 100644
index 00000000..706c5dc2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs
@@ -0,0 +1,27 @@
+using UnityEditor;
+using XNode.Examples.MathNodes;
+
+namespace XNodeEditor.Examples {
+
+ /// <summary>
+ /// NodeEditor functions similarly to the Editor class, only it is xNode specific.
+ /// Custom node editors should have the CustomNodeEditor attribute that defines which node type it is an editor for.
+ /// </summary>
+ [CustomNodeEditor(typeof(DisplayValue))]
+ public class DisplayValueEditor : NodeEditor {
+
+ /// <summary> Called whenever the xNode editor window is updated </summary>
+ public override void OnBodyGUI() {
+
+ // Draw the default GUI first, so we don't have to do all of that manually.
+ base.OnBodyGUI();
+
+ // `target` points to the node, but it is of type `Node`, so cast it.
+ DisplayValue displayValueNode = target as DisplayValue;
+
+ // Get the value from the node, and display it
+ object obj = displayValueNode.GetValue();
+ if (obj != null) EditorGUILayout.LabelField(obj.ToString());
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta
new file mode 100644
index 00000000..971da18a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 7d7298690665789498dc42a285eb2c28
+timeCreated: 1509305659
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs
new file mode 100644
index 00000000..606e038f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs
@@ -0,0 +1,33 @@
+namespace XNode.Examples.MathNodes {
+ [System.Serializable]
+ public class MathNode : XNode.Node {
+ // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
+ [Input] public float a;
+ [Input] public float b;
+ // The value of an output node field is not used for anything, but could be used for caching output results
+ [Output] public float result;
+
+ // Will be displayed as an editable field - just like the normal inspector
+ public MathType mathType = MathType.Add;
+ public enum MathType { Add, Subtract, Multiply, Divide }
+
+ // GetValue should be overridden to return a value for any specified output port
+ public override object GetValue(XNode.NodePort port) {
+
+ // Get new a and b values from input connections. Fallback to field values if input is not connected
+ float a = GetInputValue<float>("a", this.a);
+ float b = GetInputValue<float>("b", this.b);
+
+ // After you've gotten your input values, you can perform your calculations and return a value
+ result = 0f;
+ if (port.fieldName == "result")
+ switch (mathType) {
+ case MathType.Add: default: result = a+b; break;
+ case MathType.Subtract: result = a - b; break;
+ case MathType.Multiply: result = a * b; break;
+ case MathType.Divide: result = a / b; break;
+ }
+ return result;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta
new file mode 100644
index 00000000..bd2894cb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 19e541bba2a188f4a84c6f3718ee6d55
+timeCreated: 1509307779
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs
new file mode 100644
index 00000000..1f43e6ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+
+namespace XNode.Examples.MathNodes {
+ public class Vector : XNode.Node {
+ [Input] public float x, y, z;
+ [Output] public Vector3 vector;
+
+ public override object GetValue(XNode.NodePort port) {
+ vector.x = GetInputValue<float>("x", this.x);
+ vector.y = GetInputValue<float>("y", this.y);
+ vector.z = GetInputValue<float>("z", this.z);
+ return vector;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs.meta
new file mode 100644
index 00000000..968b1f6c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 05559f4106850df4ab41776666216480
+timeCreated: 1509303406
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph.meta
new file mode 100644
index 00000000..7caafdc3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 303cd8b799b4aac4ab113e25ceb788c2
+folderAsset: yes
+timeCreated: 1525910619
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics.meta
new file mode 100644
index 00000000..ebd1eb42
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ece0a00127d585c40a5c32fc4ce996c8
+folderAsset: yes
+timeCreated: 1525603698
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png
new file mode 100644
index 00000000..4af2423c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png.meta
new file mode 100644
index 00000000..e3731736
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/half.png.meta
@@ -0,0 +1,99 @@
+fileFormatVersion: 2
+guid: a909818a5b50b764fb886e6d8c700ab4
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 0
+ aniso: -1
+ mipBias: -100
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 50
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 2
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: a70ae542a75f481489949020e054878e
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png
new file mode 100644
index 00000000..36c0ce93
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png.meta
new file mode 100644
index 00000000..d2c5172e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot.png.meta
@@ -0,0 +1,121 @@
+fileFormatVersion: 2
+guid: e8cf87ddc81cfee4b8417b635e25177b
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -100
+ wrapU: 1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: a88371aeed2f24042a6b467eae1a16e9
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png
new file mode 100644
index 00000000..538cc9fa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png.meta
new file mode 100644
index 00000000..a7cf71d1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_dot_outer.png.meta
@@ -0,0 +1,121 @@
+fileFormatVersion: 2
+guid: 935eabc21488fa749abf5308640a4ba1
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -100
+ wrapU: 1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 60652d4dba452bc4da042e704de34007
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png
new file mode 100644
index 00000000..a8aa5342
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png.meta
new file mode 100644
index 00000000..1f5ee9a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node.png.meta
@@ -0,0 +1,121 @@
+fileFormatVersion: 2
+guid: 105d5a0e2ead77c428847ed8572bb93b
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -100
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 27, y: 24, z: 27, w: 32}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 2db0849f84c13c242a963fb19271f432
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png
new file mode 100644
index 00000000..f1bb27f7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png.meta
new file mode 100644
index 00000000..86def74f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Graphics/xnode_node_highlight.png.meta
@@ -0,0 +1,99 @@
+fileFormatVersion: 2
+guid: 4e02831629a863541a8da989a43791b3
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 9
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -100
+ wrapU: 1
+ wrapV: 1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 1
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - serializedVersion: 2
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - serializedVersion: 2
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID: 77a42f63e1f314c438d44e95950e55aa
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs.meta
new file mode 100644
index 00000000..60b6aca3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3adf4ad59a1c98743bf53bd605f481b1
+folderAsset: yes
+timeCreated: 1525604249
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab
new file mode 100644
index 00000000..510240c3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab
@@ -0,0 +1,87 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1049285975221736
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224366972801646910}
+ - component: {fileID: 222725990197690100}
+ - component: {fileID: 114481810053895680}
+ - component: {fileID: 114418866008226302}
+ m_Layer: 5
+ m_Name: Connection
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224366972801646910
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1049285975221736}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 190.83, y: 2}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222725990197690100
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1049285975221736}
+ m_CullTransparentMesh: 0
+--- !u!114 &114481810053895680
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1049285975221736}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 0.93103456, b: 0, a: 1}
+ m_RaycastTarget: 0
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: a909818a5b50b764fb886e6d8c700ab4, type: 3}
+ m_Type: 2
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114418866008226302
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1049285975221736}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 656e34b375c2eb64991ee74b5f01bd13, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab.meta
new file mode 100644
index 00000000..e2f78adf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Connection.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 7c02acb8ebd6bcd42805aea1dfa350f5
+timeCreated: 1525820302
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab
new file mode 100644
index 00000000..f50aef4b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab
@@ -0,0 +1,1819 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1080736877965718
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224521757493125408}
+ - component: {fileID: 222240967862973054}
+ - component: {fileID: 114445448497952096}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224521757493125408
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1080736877965718}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224551638448215900}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222240967862973054
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1080736877965718}
+ m_CullTransparentMesh: 0
+--- !u!114 &114445448497952096
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1080736877965718}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Vector
+--- !u!1 &1133001659518604
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224256572033804734}
+ - component: {fileID: 114611502738141122}
+ m_Layer: 5
+ m_Name: NodeGraph
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224256572033804734
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1133001659518604}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224537265222795724}
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114611502738141122
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1133001659518604}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f58f5c7a27d48e34fb5180e77697e866, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000, guid: 97b11561dfa2a2646a1217518e90411b, type: 2}
+ runtimeMathNodePrefab: {fileID: 114056545184363226, guid: 4feddbc48021f37449adc6b750f91afa,
+ type: 3}
+ runtimeVectorPrefab: {fileID: 114898082577364016, guid: 85f77ac8ea4840c4a982e2197715bf6f,
+ type: 3}
+ runtimeDisplayValuePrefab: {fileID: 114300031540392060, guid: 9e82b168e67f1384d82799733341d6f8,
+ type: 3}
+ runtimeConnectionPrefab: {fileID: 114418866008226302, guid: 7c02acb8ebd6bcd42805aea1dfa350f5,
+ type: 3}
+ graphContextMenu: {fileID: 114333704717712772}
+ nodeContextMenu: {fileID: 114526446786066532}
+ tooltip: {fileID: 114246487511786068}
+--- !u!1 &1187023566883474
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224327074136078934}
+ - component: {fileID: 222585313648711244}
+ - component: {fileID: 114707379614477472}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224327074136078934
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1187023566883474}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224707157113485814}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222585313648711244
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1187023566883474}
+ m_CullTransparentMesh: 0
+--- !u!114 &114707379614477472
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1187023566883474}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Display Value
+--- !u!1 &1251199095071396
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224115189799977692}
+ - component: {fileID: 114336755115422928}
+ - component: {fileID: 222657103066308166}
+ - component: {fileID: 114280653279521072}
+ m_Layer: 5
+ m_Name: Area
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224115189799977692
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251199095071396}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224771777543867704}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 40, y: 40}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114336755115422928
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251199095071396}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 1
+ m_MinWidth: -1
+ m_MinHeight: -1
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!222 &222657103066308166
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251199095071396}
+ m_CullTransparentMesh: 0
+--- !u!114 &114280653279521072
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251199095071396}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 0}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1271247577088800
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224455174510274828}
+ - component: {fileID: 114689896621273488}
+ - component: {fileID: 222571827532431236}
+ - component: {fileID: 114566275570925696}
+ m_Layer: 5
+ m_Name: Viewport
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224455174510274828
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271247577088800}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224047001452284434}
+ m_Father: {fileID: 224537265222795724}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114689896621273488
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271247577088800}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -1200242548, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!222 &222571827532431236
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271247577088800}
+ m_CullTransparentMesh: 0
+--- !u!114 &114566275570925696
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1271247577088800}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1335576186209296
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224002617184882216}
+ - component: {fileID: 222660695636782326}
+ - component: {fileID: 114673034340687274}
+ - component: {fileID: 114161630170270936}
+ m_Layer: 5
+ m_Name: Button (Math)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224002617184882216
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1335576186209296}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224916401943745568}
+ m_Father: {fileID: 224771777543867704}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -510.5, y: -252.5}
+ m_SizeDelta: {x: 160, y: 30}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222660695636782326
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1335576186209296}
+ m_CullTransparentMesh: 0
+--- !u!114 &114673034340687274
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1335576186209296}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114161630170270936
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1335576186209296}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114673034340687274}
+ m_OnClick:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 114333704717712772}
+ m_MethodName: SpawnMathNode
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &1518084479835462
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224331467887983144}
+ - component: {fileID: 222868129039624086}
+ - component: {fileID: 114637816716331580}
+ - component: {fileID: 114220602262174048}
+ - component: {fileID: 114199784328809820}
+ - component: {fileID: 114526446786066532}
+ - component: {fileID: 225118934869130228}
+ m_Layer: 5
+ m_Name: NodeContextMenu
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224331467887983144
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224909489589417492}
+ - {fileID: 224554742420507178}
+ m_Father: {fileID: 224047001452284434}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 0, y: -55}
+ m_SizeDelta: {x: 200, y: 102}
+ m_Pivot: {x: 0, y: 1}
+--- !u!222 &222868129039624086
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_CullTransparentMesh: 0
+--- !u!114 &114637816716331580
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114220602262174048
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 4
+ m_Right: 4
+ m_Top: 4
+ m_Bottom: 4
+ m_ChildAlignment: 0
+ m_Spacing: 2
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 0
+--- !u!114 &114199784328809820
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!114 &114526446786066532
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 402b5de5d75c05445994c83bba07d273, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ group: {fileID: 225118934869130228}
+ selectedNode: {fileID: 0}
+--- !u!225 &225118934869130228
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518084479835462}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
+--- !u!1 &1520572954894968
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224916401943745568}
+ - component: {fileID: 222933014086292186}
+ - component: {fileID: 114343491888919632}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224916401943745568
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1520572954894968}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224002617184882216}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222933014086292186
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1520572954894968}
+ m_CullTransparentMesh: 0
+--- !u!114 &114343491888919632
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1520572954894968}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Math Node
+--- !u!1 &1526342814791454
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224909489589417492}
+ - component: {fileID: 114918064197538970}
+ - component: {fileID: 222766874843017956}
+ - component: {fileID: 114943724784013258}
+ m_Layer: 5
+ m_Name: Area
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224909489589417492
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1526342814791454}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224331467887983144}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 40, y: 40}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114918064197538970
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1526342814791454}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 1
+ m_MinWidth: -1
+ m_MinHeight: -1
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!222 &222766874843017956
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1526342814791454}
+ m_CullTransparentMesh: 0
+--- !u!114 &114943724784013258
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1526342814791454}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 0}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1634032914223184
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224551638448215900}
+ - component: {fileID: 222109039500370514}
+ - component: {fileID: 114497976612575538}
+ - component: {fileID: 114466777695118778}
+ m_Layer: 5
+ m_Name: Button (Vector)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224551638448215900
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1634032914223184}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224521757493125408}
+ m_Father: {fileID: 224771777543867704}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 192, y: 30}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222109039500370514
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1634032914223184}
+ m_CullTransparentMesh: 0
+--- !u!114 &114497976612575538
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1634032914223184}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114466777695118778
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1634032914223184}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114497976612575538}
+ m_OnClick:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 114333704717712772}
+ m_MethodName: SpawnVectorNode
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &1672257177029766
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224537265222795724}
+ - component: {fileID: 114916774455203148}
+ - component: {fileID: 222087069511792354}
+ m_Layer: 5
+ m_Name: Scroll View
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224537265222795724
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1672257177029766}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224455174510274828}
+ m_Father: {fileID: 224256572033804734}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114916774455203148
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1672257177029766}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1367256648, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Content: {fileID: 224047001452284434}
+ m_Horizontal: 1
+ m_Vertical: 1
+ m_MovementType: 0
+ m_Elasticity: 0.1
+ m_Inertia: 1
+ m_DecelerationRate: 0.0001
+ m_ScrollSensitivity: 1
+ m_Viewport: {fileID: 224455174510274828}
+ m_HorizontalScrollbar: {fileID: 0}
+ m_VerticalScrollbar: {fileID: 0}
+ m_HorizontalScrollbarVisibility: 2
+ m_VerticalScrollbarVisibility: 2
+ m_HorizontalScrollbarSpacing: -3
+ m_VerticalScrollbarSpacing: -3
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!222 &222087069511792354
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1672257177029766}
+ m_CullTransparentMesh: 0
+--- !u!1 &1674209927148012
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224707157113485814}
+ - component: {fileID: 222221718643348276}
+ - component: {fileID: 114802485273835158}
+ - component: {fileID: 114431911548101950}
+ m_Layer: 5
+ m_Name: Button (Display)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224707157113485814
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1674209927148012}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224327074136078934}
+ m_Father: {fileID: 224771777543867704}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: -20}
+ m_SizeDelta: {x: 192, y: 30}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222221718643348276
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1674209927148012}
+ m_CullTransparentMesh: 0
+--- !u!114 &114802485273835158
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1674209927148012}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114431911548101950
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1674209927148012}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114802485273835158}
+ m_OnClick:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 114333704717712772}
+ m_MethodName: SpawnDisplayNode
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &1710832145548778
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224047001452284434}
+ - component: {fileID: 222823838960803884}
+ - component: {fileID: 114122370601085708}
+ m_Layer: 5
+ m_Name: Content
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224047001452284434
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1710832145548778}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224771777543867704}
+ - {fileID: 224331467887983144}
+ - {fileID: 224060157229491642}
+ m_Father: {fileID: 224455174510274828}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222823838960803884
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1710832145548778}
+ m_CullTransparentMesh: 0
+--- !u!114 &114122370601085708
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1710832145548778}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 0}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1718917740015568
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224051206736280880}
+ - component: {fileID: 222872317455911696}
+ - component: {fileID: 114395253476299300}
+ m_Layer: 5
+ m_Name: Delete
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224051206736280880
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1718917740015568}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224554742420507178}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222872317455911696
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1718917740015568}
+ m_CullTransparentMesh: 0
+--- !u!114 &114395253476299300
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1718917740015568}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: 'Remove
+
+'
+--- !u!1 &1730921489410518
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224554742420507178}
+ - component: {fileID: 222957444391252682}
+ - component: {fileID: 114547243162533708}
+ - component: {fileID: 114010392615286772}
+ m_Layer: 5
+ m_Name: Button (Delete)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224554742420507178
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1730921489410518}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224051206736280880}
+ m_Father: {fileID: 224331467887983144}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -510.5, y: -252.5}
+ m_SizeDelta: {x: 160, y: 30}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222957444391252682
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1730921489410518}
+ m_CullTransparentMesh: 0
+--- !u!114 &114547243162533708
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1730921489410518}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114010392615286772
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1730921489410518}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114547243162533708}
+ m_OnClick:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 114526446786066532}
+ m_MethodName: RemoveNode
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &1734579310063838
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224399615908657694}
+ - component: {fileID: 222511385192987170}
+ - component: {fileID: 114017080922181870}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224399615908657694
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1734579310063838}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224060157229491642}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 8, y: 0}
+ m_SizeDelta: {x: 160, y: 0}
+ m_Pivot: {x: 0, y: 0.5}
+--- !u!222 &222511385192987170
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1734579310063838}
+ m_CullTransparentMesh: 0
+--- !u!114 &114017080922181870
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1734579310063838}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Tooltip
+--- !u!1 &1797766839847222
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224060157229491642}
+ - component: {fileID: 222858117550184156}
+ - component: {fileID: 114980715278893770}
+ - component: {fileID: 114787439328663822}
+ - component: {fileID: 225675148032111818}
+ - component: {fileID: 114563690800516418}
+ - component: {fileID: 114822799736561310}
+ - component: {fileID: 114246487511786068}
+ m_Layer: 5
+ m_Name: Tooltip
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224060157229491642
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224399615908657694}
+ m_Father: {fileID: 224047001452284434}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 516.43, y: -210.20001}
+ m_SizeDelta: {x: 200, y: 30}
+ m_Pivot: {x: 0, y: 0}
+--- !u!222 &222858117550184156
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_CullTransparentMesh: 0
+--- !u!114 &114980715278893770
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 0.597, a: 0.528}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114787439328663822
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 2
+ m_VerticalFit: 0
+--- !u!225 &225675148032111818
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 0
+ m_BlocksRaycasts: 0
+ m_IgnoreParentGroups: 0
+--- !u!114 &114563690800516418
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 10
+ m_Right: 10
+ m_Top: 0
+ m_Bottom: 0
+ m_ChildAlignment: 0
+ m_Spacing: 0
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 1
+--- !u!114 &114822799736561310
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: 100
+ m_MinHeight: -1
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!114 &114246487511786068
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1797766839847222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6ea6060c58096cd4d8c959a427a9b059, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ group: {fileID: 225675148032111818}
+ label: {fileID: 114017080922181870}
+--- !u!1 &1938490410154190
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224771777543867704}
+ - component: {fileID: 222497677115494560}
+ - component: {fileID: 114191773214048956}
+ - component: {fileID: 114435775103397422}
+ - component: {fileID: 114794564072650832}
+ - component: {fileID: 114333704717712772}
+ - component: {fileID: 225097459571521398}
+ m_Layer: 5
+ m_Name: GraphContextMenu
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224771777543867704
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224115189799977692}
+ - {fileID: 224002617184882216}
+ - {fileID: 224551638448215900}
+ - {fileID: 224707157113485814}
+ m_Father: {fileID: 224047001452284434}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 516.43, y: -235.20001}
+ m_SizeDelta: {x: 200, y: 100}
+ m_Pivot: {x: 0, y: 1}
+--- !u!222 &222497677115494560
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_CullTransparentMesh: 0
+--- !u!114 &114191773214048956
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114435775103397422
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 4
+ m_Right: 4
+ m_Top: 4
+ m_Bottom: 4
+ m_ChildAlignment: 0
+ m_Spacing: 2
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 0
+--- !u!114 &114794564072650832
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!114 &114333704717712772
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 402b5de5d75c05445994c83bba07d273, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ group: {fileID: 225097459571521398}
+ selectedNode: {fileID: 0}
+--- !u!225 &225097459571521398
+CanvasGroup:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1938490410154190}
+ m_Enabled: 1
+ m_Alpha: 1
+ m_Interactable: 1
+ m_BlocksRaycasts: 1
+ m_IgnoreParentGroups: 0
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab.meta
new file mode 100644
index 00000000..e357b662
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/NodeGraph.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 93cd8c9c9c49d5a48a1b48ae3415b91b
+timeCreated: 1525818382
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes.meta
new file mode 100644
index 00000000..63a5b473
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4df6a8137a1ed174495e29df73cd795f
+folderAsset: yes
+timeCreated: 1525818390
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab
new file mode 100644
index 00000000..1eebc881
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab
@@ -0,0 +1,815 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1063730772643432
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224206413851685318}
+ - component: {fileID: 222383793396297832}
+ - component: {fileID: 114291101882281026}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224206413851685318
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1063730772643432}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224874840061069050}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222383793396297832
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1063730772643432}
+ m_CullTransparentMesh: 0
+--- !u!114 &114291101882281026
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1063730772643432}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Display Value
+--- !u!1 &1084463112460962
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224564080930831106}
+ - component: {fileID: 114319593245711978}
+ - component: {fileID: 114983036860962382}
+ m_Layer: 5
+ m_Name: Body
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224564080930831106
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1084463112460962}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224411668895070732}
+ - {fileID: 224912831914420478}
+ m_Father: {fileID: 224785298841643576}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114319593245711978
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1084463112460962}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 0
+ m_Bottom: 0
+ m_ChildAlignment: 0
+ m_Spacing: 2
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 0
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 0
+--- !u!114 &114983036860962382
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1084463112460962}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!1 &1094422009235864
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224874840061069050}
+ - component: {fileID: 114738213689377746}
+ - component: {fileID: 114186757388496260}
+ m_Layer: 5
+ m_Name: Header
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224874840061069050
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1094422009235864}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224206413851685318}
+ m_Father: {fileID: 224785298841643576}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114738213689377746
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1094422009235864}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d3f4b82da0d484640839efdaf81118b8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!114 &114186757388496260
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1094422009235864}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: -1
+ m_MinHeight: 20
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!1 &1200727805601860
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224411668895070732}
+ m_Layer: 5
+ m_Name: Input
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224411668895070732
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1200727805601860}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224891389766944898}
+ - {fileID: 224924195636046264}
+ m_Father: {fileID: 224564080930831106}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1251706551910640
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224912831914420478}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224912831914420478
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251706551910640}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224070683186375678}
+ m_Father: {fileID: 224564080930831106}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1251945988277988
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224924195636046264}
+ - component: {fileID: 222705214186496996}
+ - component: {fileID: 114099586822934242}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224924195636046264
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251945988277988}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224138597047519026}
+ - {fileID: 224783137235966372}
+ m_Father: {fileID: 224411668895070732}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222705214186496996
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251945988277988}
+ m_CullTransparentMesh: 0
+--- !u!114 &114099586822934242
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251945988277988}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1299545030906486
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224783137235966372}
+ - component: {fileID: 222373491758694958}
+ - component: {fileID: 114594317770391210}
+ - component: {fileID: 114466420426663360}
+ m_Layer: 5
+ m_Name: input
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224783137235966372
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299545030906486}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224924195636046264}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222373491758694958
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299545030906486}
+ m_CullTransparentMesh: 0
+--- !u!114 &114594317770391210
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299545030906486}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114466420426663360
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299545030906486}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: input
+ node: {fileID: 0}
+--- !u!1 &1457671505331600
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224785298841643576}
+ - component: {fileID: 222692851544594444}
+ - component: {fileID: 114694063998101204}
+ - component: {fileID: 114596094228159580}
+ - component: {fileID: 114818084582578196}
+ - component: {fileID: 114300031540392060}
+ m_Layer: 5
+ m_Name: DisplayValue
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224785298841643576
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224874840061069050}
+ - {fileID: 224564080930831106}
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -91.5, y: 39.126434}
+ m_SizeDelta: {x: 200, y: 0}
+ m_Pivot: {x: 0, y: 1}
+--- !u!222 &222692851544594444
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_CullTransparentMesh: 0
+--- !u!114 &114694063998101204
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 105d5a0e2ead77c428847ed8572bb93b, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114596094228159580
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 8
+ m_Bottom: 8
+ m_ChildAlignment: 0
+ m_Spacing: 4
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 1
+--- !u!114 &114818084582578196
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!114 &114300031540392060
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1457671505331600}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 151bec3209e717646b65a9214bc08295, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ node: {fileID: 0}
+ graph: {fileID: 0}
+ header: {fileID: 114291101882281026}
+ label: {fileID: 114644402162490310}
+--- !u!1 &1556234573473262
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224891389766944898}
+ - component: {fileID: 222581870252866348}
+ - component: {fileID: 114810439027345428}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224891389766944898
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1556234573473262}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224411668895070732}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -42, y: 0}
+ m_SizeDelta: {x: -84, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222581870252866348
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1556234573473262}
+ m_CullTransparentMesh: 0
+--- !u!114 &114810439027345428
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1556234573473262}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Input
+--- !u!1 &1723884935111430
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224138597047519026}
+ - component: {fileID: 222572228723217760}
+ - component: {fileID: 114944652667425536}
+ m_Layer: 5
+ m_Name: Port (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224138597047519026
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1723884935111430}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224924195636046264}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222572228723217760
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1723884935111430}
+ m_CullTransparentMesh: 0
+--- !u!114 &114944652667425536
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1723884935111430}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.29350832, g: 0.38024586, b: 0.066857345, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 3
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 1
+ m_FillAmount: 0.5
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1886807258005856
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224070683186375678}
+ - component: {fileID: 222150925861779298}
+ - component: {fileID: 114644402162490310}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224070683186375678
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1886807258005856}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224912831914420478}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222150925861779298
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1886807258005856}
+ m_CullTransparentMesh: 0
+--- !u!114 &114644402162490310
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1886807258005856}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Result
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab.meta
new file mode 100644
index 00000000..192d102d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/DisplayValue.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9e82b168e67f1384d82799733341d6f8
+timeCreated: 1525815979
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab
new file mode 100644
index 00000000..e34c318c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab
@@ -0,0 +1,2759 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1004528088127830
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224097197299264200}
+ - component: {fileID: 222425236267409506}
+ - component: {fileID: 114931937975476158}
+ - component: {fileID: 114224080290421180}
+ m_Layer: 5
+ m_Name: Template
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 0
+--- !u!224 &224097197299264200
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1004528088127830}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224723010222354496}
+ - {fileID: 224159254625289618}
+ m_Father: {fileID: 224283551619283498}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 0}
+ m_AnchoredPosition: {x: 0, y: 2}
+ m_SizeDelta: {x: 0, y: 150}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!222 &222425236267409506
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1004528088127830}
+ m_CullTransparentMesh: 0
+--- !u!114 &114931937975476158
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1004528088127830}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114224080290421180
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1004528088127830}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1367256648, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Content: {fileID: 224104325551478218}
+ m_Horizontal: 0
+ m_Vertical: 1
+ m_MovementType: 2
+ m_Elasticity: 0.1
+ m_Inertia: 1
+ m_DecelerationRate: 0.135
+ m_ScrollSensitivity: 1
+ m_Viewport: {fileID: 224723010222354496}
+ m_HorizontalScrollbar: {fileID: 0}
+ m_VerticalScrollbar: {fileID: 114016590350288588}
+ m_HorizontalScrollbarVisibility: 0
+ m_VerticalScrollbarVisibility: 2
+ m_HorizontalScrollbarSpacing: 0
+ m_VerticalScrollbarSpacing: -3
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!1 &1111398901492432
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224159254625289618}
+ - component: {fileID: 222676831642664184}
+ - component: {fileID: 114817159991368794}
+ - component: {fileID: 114016590350288588}
+ m_Layer: 5
+ m_Name: Scrollbar
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224159254625289618
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1111398901492432}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224214298415881748}
+ m_Father: {fileID: 224097197299264200}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 20, y: 0}
+ m_Pivot: {x: 1, y: 1}
+--- !u!222 &222676831642664184
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1111398901492432}
+ m_CullTransparentMesh: 0
+--- !u!114 &114817159991368794
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1111398901492432}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114016590350288588
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1111398901492432}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -2061169968, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114573636399100602}
+ m_HandleRect: {fileID: 224506617371454942}
+ m_Direction: 2
+ m_Value: 0
+ m_Size: 0.2
+ m_NumberOfSteps: 0
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!1 &1209229313144122
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224500269664915212}
+ - component: {fileID: 222411211355111218}
+ - component: {fileID: 114123990555266112}
+ m_Layer: 5
+ m_Name: Item Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224500269664915212
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1209229313144122}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224862823282276960}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 5, y: -0.5}
+ m_SizeDelta: {x: -30, y: -3}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222411211355111218
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1209229313144122}
+ m_CullTransparentMesh: 0
+--- !u!114 &114123990555266112
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1209229313144122}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Option A
+--- !u!1 &1215165281341172
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224214298415881748}
+ m_Layer: 5
+ m_Name: Sliding Area
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224214298415881748
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1215165281341172}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224506617371454942}
+ m_Father: {fileID: 224159254625289618}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: -20, y: -20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1218422892560390
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224686446659909710}
+ m_Layer: 5
+ m_Name: Output
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224686446659909710
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1218422892560390}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224458587306372646}
+ - {fileID: 224897363529277388}
+ m_Father: {fileID: 224223861966153486}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1246332141565224
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224481633101319356}
+ - component: {fileID: 222164699881995892}
+ - component: {fileID: 114601806951785616}
+ m_Layer: 5
+ m_Name: Item Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224481633101319356
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1246332141565224}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224862823282276960}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222164699881995892
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1246332141565224}
+ m_CullTransparentMesh: 0
+--- !u!114 &114601806951785616
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1246332141565224}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1253847035942568
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224520350227254470}
+ m_Layer: 5
+ m_Name: EnumProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224520350227254470
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1253847035942568}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224608278901931642}
+ - {fileID: 224283551619283498}
+ m_Father: {fileID: 224223861966153486}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1254172840210442
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224637057621050262}
+ - component: {fileID: 222070408837677356}
+ - component: {fileID: 114437491928475828}
+ - component: {fileID: 114051425137983550}
+ m_Layer: 5
+ m_Name: b
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224637057621050262
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254172840210442}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224127699692185830}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222070408837677356
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254172840210442}
+ m_CullTransparentMesh: 0
+--- !u!114 &114437491928475828
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254172840210442}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114051425137983550
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1254172840210442}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: b
+ node: {fileID: 0}
+--- !u!1 &1290704875425382
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224311444752037216}
+ - component: {fileID: 222088916721982582}
+ - component: {fileID: 114214595425573086}
+ - component: {fileID: 114829536489819236}
+ m_Layer: 5
+ m_Name: a
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224311444752037216
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290704875425382}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224598205021815032}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222088916721982582
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290704875425382}
+ m_CullTransparentMesh: 0
+--- !u!114 &114214595425573086
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290704875425382}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114829536489819236
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1290704875425382}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: a
+ node: {fileID: 0}
+--- !u!1 &1299025257513770
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224223861966153486}
+ - component: {fileID: 114106192783608360}
+ - component: {fileID: 114931825254550348}
+ m_Layer: 5
+ m_Name: Body
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224223861966153486
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299025257513770}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224476546001273506}
+ - {fileID: 224465761096458102}
+ - {fileID: 224686446659909710}
+ - {fileID: 224520350227254470}
+ m_Father: {fileID: 224808755397884742}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114106192783608360
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299025257513770}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 0
+ m_Bottom: 0
+ m_ChildAlignment: 0
+ m_Spacing: 2
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 0
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 0
+--- !u!114 &114931825254550348
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1299025257513770}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!1 &1324638397227144
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224334622823080502}
+ - component: {fileID: 222347201823056090}
+ - component: {fileID: 114078391553309720}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224334622823080502
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1324638397227144}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224465761096458102}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222347201823056090
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1324638397227144}
+ m_CullTransparentMesh: 0
+--- !u!114 &114078391553309720
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1324638397227144}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: B
+--- !u!1 &1399594084150066
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224506617371454942}
+ - component: {fileID: 222568416947915960}
+ - component: {fileID: 114573636399100602}
+ m_Layer: 5
+ m_Name: Handle
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224506617371454942
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1399594084150066}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224214298415881748}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 0.2}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 20, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222568416947915960
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1399594084150066}
+ m_CullTransparentMesh: 0
+--- !u!114 &114573636399100602
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1399594084150066}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1413820031525212
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224832805378533456}
+ - component: {fileID: 222357133852905262}
+ - component: {fileID: 114793607099774102}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224832805378533456
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1413820031525212}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224057946066154690}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222357133852905262
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1413820031525212}
+ m_CullTransparentMesh: 0
+--- !u!114 &114793607099774102
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1413820031525212}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Math Node
+--- !u!1 &1444812037673254
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224458587306372646}
+ - component: {fileID: 222284887123578026}
+ - component: {fileID: 114716328747617300}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224458587306372646
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1444812037673254}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224686446659909710}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222284887123578026
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1444812037673254}
+ m_CullTransparentMesh: 0
+--- !u!114 &114716328747617300
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1444812037673254}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 2
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Result
+--- !u!1 &1458458709148244
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224743806517306460}
+ - component: {fileID: 222429734168623296}
+ - component: {fileID: 114075372595275334}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224743806517306460
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1458458709148244}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224476546001273506}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222429734168623296
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1458458709148244}
+ m_CullTransparentMesh: 0
+--- !u!114 &114075372595275334
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1458458709148244}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: A
+--- !u!1 &1468010523511640
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224665146012347518}
+ - component: {fileID: 222554144660646996}
+ - component: {fileID: 114742627317500872}
+ - component: {fileID: 114271295552568400}
+ m_Layer: 5
+ m_Name: Value
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224665146012347518
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1468010523511640}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224957544687527936}
+ m_Father: {fileID: 224476546001273506}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222554144660646996
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1468010523511640}
+ m_CullTransparentMesh: 0
+--- !u!114 &114742627317500872
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1468010523511640}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114271295552568400
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1468010523511640}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 575553740, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114742627317500872}
+ m_TextComponent: {fileID: 114702532274693260}
+ m_Placeholder: {fileID: 0}
+ m_ContentType: 3
+ m_InputType: 0
+ m_AsteriskChar: 42
+ m_KeyboardType: 2
+ m_LineType: 0
+ m_HideMobileInput: 0
+ m_CharacterValidation: 2
+ m_CharacterLimit: 0
+ m_OnEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_CustomCaretColor: 0
+ m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
+ m_Text: 0.32
+ m_CaretBlinkRate: 0.85
+ m_CaretWidth: 1
+ m_ReadOnly: 0
+--- !u!1 &1518999759705154
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224057946066154690}
+ - component: {fileID: 114126354508387900}
+ - component: {fileID: 114738280979331030}
+ m_Layer: 5
+ m_Name: Header
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224057946066154690
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518999759705154}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224832805378533456}
+ m_Father: {fileID: 224808755397884742}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114126354508387900
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518999759705154}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d3f4b82da0d484640839efdaf81118b8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!114 &114738280979331030
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1518999759705154}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: -1
+ m_MinHeight: 20
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!1 &1538381257476566
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224957544687527936}
+ - component: {fileID: 222858345911544680}
+ - component: {fileID: 114702532274693260}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224957544687527936
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1538381257476566}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224665146012347518}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -0.5}
+ m_SizeDelta: {x: -20, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222858345911544680
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1538381257476566}
+ m_CullTransparentMesh: 0
+--- !u!114 &114702532274693260
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1538381257476566}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text:
+--- !u!1 &1595855132016706
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224476546001273506}
+ m_Layer: 5
+ m_Name: FloatProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224476546001273506
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1595855132016706}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224743806517306460}
+ - {fileID: 224665146012347518}
+ - {fileID: 224598205021815032}
+ m_Father: {fileID: 224223861966153486}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1632656846953254
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224104325551478218}
+ m_Layer: 5
+ m_Name: Content
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224104325551478218
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1632656846953254}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224862823282276960}
+ m_Father: {fileID: 224723010222354496}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 28}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!1 &1658702316966384
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224806976072166056}
+ - component: {fileID: 222190073266348040}
+ - component: {fileID: 114518701957225104}
+ m_Layer: 5
+ m_Name: Item Checkmark
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224806976072166056
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658702316966384}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224862823282276960}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: 10, y: 0}
+ m_SizeDelta: {x: 20, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222190073266348040
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658702316966384}
+ m_CullTransparentMesh: 0
+--- !u!114 &114518701957225104
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1658702316966384}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10901, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1676333992032258
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224111220540512302}
+ - component: {fileID: 222757426797109968}
+ - component: {fileID: 114973787613337498}
+ - component: {fileID: 114925279352983948}
+ m_Layer: 5
+ m_Name: Value
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224111220540512302
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1676333992032258}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224918267294993680}
+ m_Father: {fileID: 224465761096458102}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222757426797109968
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1676333992032258}
+ m_CullTransparentMesh: 0
+--- !u!114 &114973787613337498
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1676333992032258}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114925279352983948
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1676333992032258}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 575553740, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114973787613337498}
+ m_TextComponent: {fileID: 114583536942749334}
+ m_Placeholder: {fileID: 0}
+ m_ContentType: 3
+ m_InputType: 0
+ m_AsteriskChar: 42
+ m_KeyboardType: 2
+ m_LineType: 0
+ m_HideMobileInput: 0
+ m_CharacterValidation: 2
+ m_CharacterLimit: 0
+ m_OnEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_CustomCaretColor: 0
+ m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
+ m_Text: 0.53
+ m_CaretBlinkRate: 0.85
+ m_CaretWidth: 1
+ m_ReadOnly: 0
+--- !u!1 &1695973076677334
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224598205021815032}
+ - component: {fileID: 222658696017613434}
+ - component: {fileID: 114532467380840992}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224598205021815032
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1695973076677334}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224311444752037216}
+ m_Father: {fileID: 224476546001273506}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222658696017613434
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1695973076677334}
+ m_CullTransparentMesh: 0
+--- !u!114 &114532467380840992
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1695973076677334}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1728308470988228
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224744719153536446}
+ - component: {fileID: 222575931281088520}
+ - component: {fileID: 114512830623023508}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224744719153536446
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728308470988228}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224283551619283498}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -7.5, y: -0.5}
+ m_SizeDelta: {x: -35, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222575931281088520
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728308470988228}
+ m_CullTransparentMesh: 0
+--- !u!114 &114512830623023508
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728308470988228}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text: Add
+--- !u!1 &1732978593555718
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224918267294993680}
+ - component: {fileID: 222689212983016120}
+ - component: {fileID: 114583536942749334}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224918267294993680
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1732978593555718}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224111220540512302}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -0.5}
+ m_SizeDelta: {x: -20, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222689212983016120
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1732978593555718}
+ m_CullTransparentMesh: 0
+--- !u!114 &114583536942749334
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1732978593555718}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text:
+--- !u!1 &1748579019798086
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224808755397884742}
+ - component: {fileID: 222424362798663936}
+ - component: {fileID: 114335710487695362}
+ - component: {fileID: 114153987647402982}
+ - component: {fileID: 114975810007284298}
+ - component: {fileID: 114056545184363226}
+ m_Layer: 5
+ m_Name: MathNode
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224808755397884742
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224057946066154690}
+ - {fileID: 224223861966153486}
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 66.5, y: -2.4}
+ m_SizeDelta: {x: 200, y: 119.91}
+ m_Pivot: {x: 0, y: 1}
+--- !u!222 &222424362798663936
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_CullTransparentMesh: 0
+--- !u!114 &114335710487695362
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 105d5a0e2ead77c428847ed8572bb93b, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114153987647402982
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 8
+ m_Bottom: 8
+ m_ChildAlignment: 0
+ m_Spacing: 4
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 1
+--- !u!114 &114975810007284298
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!114 &114056545184363226
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1748579019798086}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f9595458c0d990a458724e20b81b5637, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ node: {fileID: 0}
+ graph: {fileID: 0}
+ header: {fileID: 114793607099774102}
+ valA: {fileID: 114271295552568400}
+ valB: {fileID: 114925279352983948}
+ dropDown: {fileID: 114591900377971610}
+--- !u!1 &1749157135916380
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224283551619283498}
+ - component: {fileID: 222242444179594958}
+ - component: {fileID: 114867098757934702}
+ - component: {fileID: 114591900377971610}
+ m_Layer: 5
+ m_Name: Dropdown
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224283551619283498
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1749157135916380}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224744719153536446}
+ - {fileID: 224067718968490978}
+ - {fileID: 224097197299264200}
+ m_Father: {fileID: 224520350227254470}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222242444179594958
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1749157135916380}
+ m_CullTransparentMesh: 0
+--- !u!114 &114867098757934702
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1749157135916380}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114591900377971610
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1749157135916380}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 853051423, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114867098757934702}
+ m_Template: {fileID: 224097197299264200}
+ m_CaptionText: {fileID: 114512830623023508}
+ m_CaptionImage: {fileID: 0}
+ m_ItemText: {fileID: 114123990555266112}
+ m_ItemImage: {fileID: 0}
+ m_Value: 0
+ m_Options:
+ m_Options:
+ - m_Text: Add
+ m_Image: {fileID: 0}
+ - m_Text: Subtract
+ m_Image: {fileID: 0}
+ - m_Text: Multply
+ m_Image: {fileID: 0}
+ - m_Text: Divide
+ m_Image: {fileID: 0}
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+--- !u!1 &1806097225651252
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224465761096458102}
+ m_Layer: 5
+ m_Name: FloatProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224465761096458102
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1806097225651252}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224334622823080502}
+ - {fileID: 224111220540512302}
+ - {fileID: 224127699692185830}
+ m_Father: {fileID: 224223861966153486}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1822755053354808
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224067718968490978}
+ - component: {fileID: 222760339147030770}
+ - component: {fileID: 114575440801921710}
+ m_Layer: 5
+ m_Name: Arrow
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224067718968490978
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822755053354808}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224283551619283498}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: -15, y: 0}
+ m_SizeDelta: {x: 20, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222760339147030770
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822755053354808}
+ m_CullTransparentMesh: 0
+--- !u!114 &114575440801921710
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822755053354808}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10915, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1857090747325602
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224619599164791978}
+ - component: {fileID: 222788036146112870}
+ - component: {fileID: 114602547539355322}
+ - component: {fileID: 114963067717371464}
+ m_Layer: 5
+ m_Name: result
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224619599164791978
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857090747325602}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224897363529277388}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222788036146112870
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857090747325602}
+ m_CullTransparentMesh: 0
+--- !u!114 &114602547539355322
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857090747325602}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114963067717371464
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857090747325602}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: result
+ node: {fileID: 0}
+--- !u!1 &1861819573484644
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224897363529277388}
+ - component: {fileID: 222031922388320372}
+ - component: {fileID: 114721324640144304}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224897363529277388
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1861819573484644}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224619599164791978}
+ m_Father: {fileID: 224686446659909710}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: 8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222031922388320372
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1861819573484644}
+ m_CullTransparentMesh: 0
+--- !u!114 &114721324640144304
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1861819573484644}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1864109450240564
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224723010222354496}
+ - component: {fileID: 114430020129389554}
+ - component: {fileID: 222864376156644684}
+ - component: {fileID: 114250055965603752}
+ m_Layer: 5
+ m_Name: Viewport
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224723010222354496
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1864109450240564}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224104325551478218}
+ m_Father: {fileID: 224097197299264200}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: -18, y: 0}
+ m_Pivot: {x: 0, y: 1}
+--- !u!114 &114430020129389554
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1864109450240564}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -1200242548, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ShowMaskGraphic: 0
+--- !u!222 &222864376156644684
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1864109450240564}
+ m_CullTransparentMesh: 0
+--- !u!114 &114250055965603752
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1864109450240564}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1889314793016040
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224608278901931642}
+ - component: {fileID: 222804454985414570}
+ - component: {fileID: 114593859222903144}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224608278901931642
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1889314793016040}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224520350227254470}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222804454985414570
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1889314793016040}
+ m_CullTransparentMesh: 0
+--- !u!114 &114593859222903144
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1889314793016040}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Math Type
+--- !u!1 &1971333158930998
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224127699692185830}
+ - component: {fileID: 222930221442652788}
+ - component: {fileID: 114223491287201354}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224127699692185830
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1971333158930998}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224637057621050262}
+ m_Father: {fileID: 224465761096458102}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222930221442652788
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1971333158930998}
+ m_CullTransparentMesh: 0
+--- !u!114 &114223491287201354
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1971333158930998}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1994901382513188
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224862823282276960}
+ - component: {fileID: 114152635354106728}
+ m_Layer: 5
+ m_Name: Item
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224862823282276960
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1994901382513188}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224481633101319356}
+ - {fileID: 224806976072166056}
+ - {fileID: 224500269664915212}
+ m_Father: {fileID: 224104325551478218}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &114152635354106728
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1994901382513188}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 2109663825, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114601806951785616}
+ toggleTransition: 1
+ graphic: {fileID: 114518701957225104}
+ m_Group: {fileID: 0}
+ onValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_IsOn: 1
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab.meta
new file mode 100644
index 00000000..560a99af
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/MathNode.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4feddbc48021f37449adc6b750f91afa
+timeCreated: 1525813474
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab
new file mode 100644
index 00000000..ff0f242b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab
@@ -0,0 +1,2091 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &1015460128384768
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224351252973763242}
+ - component: {fileID: 222505271851528660}
+ - component: {fileID: 114767906168699218}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224351252973763242
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1015460128384768}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224673952806231602}
+ m_Father: {fileID: 224008639048431020}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 1, y: 0.5}
+ m_AnchorMax: {x: 1, y: 0.5}
+ m_AnchoredPosition: {x: 8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222505271851528660
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1015460128384768}
+ m_CullTransparentMesh: 0
+--- !u!114 &114767906168699218
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1015460128384768}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.29350832, g: 0.38024586, b: 0.066857345, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1069590160782378
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224008639048431020}
+ m_Layer: 5
+ m_Name: Output
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224008639048431020
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1069590160782378}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224990797329245514}
+ - {fileID: 224351252973763242}
+ m_Father: {fileID: 224577300214448952}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1119284330502210
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224787194044687560}
+ - component: {fileID: 222452330640265794}
+ - component: {fileID: 114732326317441118}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224787194044687560
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1119284330502210}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224222201073283050}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222452330640265794
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1119284330502210}
+ m_CullTransparentMesh: 0
+--- !u!114 &114732326317441118
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1119284330502210}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Z
+--- !u!1 &1138614632077000
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224565723540351600}
+ - component: {fileID: 222236204925780646}
+ - component: {fileID: 114774402792345564}
+ - component: {fileID: 114772955078810982}
+ m_Layer: 5
+ m_Name: Value
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224565723540351600
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1138614632077000}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224329569113032452}
+ m_Father: {fileID: 224222201073283050}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222236204925780646
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1138614632077000}
+ m_CullTransparentMesh: 0
+--- !u!114 &114774402792345564
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1138614632077000}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114772955078810982
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1138614632077000}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 575553740, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114774402792345564}
+ m_TextComponent: {fileID: 114898625559682194}
+ m_Placeholder: {fileID: 0}
+ m_ContentType: 0
+ m_InputType: 0
+ m_AsteriskChar: 42
+ m_KeyboardType: 0
+ m_LineType: 0
+ m_HideMobileInput: 0
+ m_CharacterValidation: 0
+ m_CharacterLimit: 0
+ m_OnEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_CustomCaretColor: 0
+ m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
+ m_Text: 0.53
+ m_CaretBlinkRate: 0.85
+ m_CaretWidth: 1
+ m_ReadOnly: 0
+--- !u!1 &1251899822965418
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224031354056572434}
+ m_Layer: 5
+ m_Name: FloatProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224031354056572434
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1251899822965418}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224525157045397654}
+ - {fileID: 224110291499804394}
+ - {fileID: 224901500202789200}
+ m_Father: {fileID: 224577300214448952}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1269516562594232
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224525157045397654}
+ - component: {fileID: 222211165427198142}
+ - component: {fileID: 114335798096160570}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224525157045397654
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1269516562594232}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224031354056572434}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222211165427198142
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1269516562594232}
+ m_CullTransparentMesh: 0
+--- !u!114 &114335798096160570
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1269516562594232}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: X
+--- !u!1 &1277003857922084
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224165978965162296}
+ - component: {fileID: 222379865173276430}
+ - component: {fileID: 114465812833789814}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224165978965162296
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1277003857922084}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224718894057542000}
+ m_Father: {fileID: 224222201073283050}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222379865173276430
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1277003857922084}
+ m_CullTransparentMesh: 0
+--- !u!114 &114465812833789814
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1277003857922084}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1295784128558782
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224990797329245514}
+ - component: {fileID: 222761241316514048}
+ - component: {fileID: 114641087120111354}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224990797329245514
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1295784128558782}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224008639048431020}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222761241316514048
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1295784128558782}
+ m_CullTransparentMesh: 0
+--- !u!114 &114641087120111354
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1295784128558782}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 2
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Vector
+--- !u!1 &1298018867706454
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224242729401345464}
+ - component: {fileID: 222847081962727056}
+ - component: {fileID: 114206691159009534}
+ - component: {fileID: 114589699403605908}
+ m_Layer: 5
+ m_Name: x
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224242729401345464
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1298018867706454}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224901500202789200}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222847081962727056
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1298018867706454}
+ m_CullTransparentMesh: 0
+--- !u!114 &114206691159009534
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1298018867706454}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114589699403605908
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1298018867706454}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: x
+ node: {fileID: 0}
+--- !u!1 &1309738924597176
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224297568559142818}
+ - component: {fileID: 222644739961307276}
+ - component: {fileID: 114788813935369812}
+ - component: {fileID: 114255838567478916}
+ m_Layer: 5
+ m_Name: Value
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224297568559142818
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1309738924597176}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224461964084293024}
+ m_Father: {fileID: 224957762719044464}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222644739961307276
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1309738924597176}
+ m_CullTransparentMesh: 0
+--- !u!114 &114788813935369812
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1309738924597176}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114255838567478916
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1309738924597176}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 575553740, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114788813935369812}
+ m_TextComponent: {fileID: 114747632436395246}
+ m_Placeholder: {fileID: 0}
+ m_ContentType: 0
+ m_InputType: 0
+ m_AsteriskChar: 42
+ m_KeyboardType: 0
+ m_LineType: 0
+ m_HideMobileInput: 0
+ m_CharacterValidation: 0
+ m_CharacterLimit: 0
+ m_OnEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_CustomCaretColor: 0
+ m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
+ m_Text: 0.53
+ m_CaretBlinkRate: 0.85
+ m_CaretWidth: 1
+ m_ReadOnly: 0
+--- !u!1 &1354902888206120
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224222201073283050}
+ m_Layer: 5
+ m_Name: FloatProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224222201073283050
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1354902888206120}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224787194044687560}
+ - {fileID: 224565723540351600}
+ - {fileID: 224165978965162296}
+ m_Father: {fileID: 224577300214448952}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1371958437240464
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224110291499804394}
+ - component: {fileID: 222299497633961274}
+ - component: {fileID: 114471484911902260}
+ - component: {fileID: 114456529856717930}
+ m_Layer: 5
+ m_Name: Value
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224110291499804394
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1371958437240464}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224816133835580304}
+ m_Father: {fileID: 224031354056572434}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222299497633961274
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1371958437240464}
+ m_CullTransparentMesh: 0
+--- !u!114 &114471484911902260
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1371958437240464}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114456529856717930
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1371958437240464}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 575553740, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Navigation:
+ m_Mode: 3
+ m_SelectOnUp: {fileID: 0}
+ m_SelectOnDown: {fileID: 0}
+ m_SelectOnLeft: {fileID: 0}
+ m_SelectOnRight: {fileID: 0}
+ m_Transition: 1
+ m_Colors:
+ m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
+ m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
+ m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
+ m_ColorMultiplier: 1
+ m_FadeDuration: 0.1
+ m_SpriteState:
+ m_HighlightedSprite: {fileID: 0}
+ m_PressedSprite: {fileID: 0}
+ m_DisabledSprite: {fileID: 0}
+ m_AnimationTriggers:
+ m_NormalTrigger: Normal
+ m_HighlightedTrigger: Highlighted
+ m_PressedTrigger: Pressed
+ m_DisabledTrigger: Disabled
+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 114471484911902260}
+ m_TextComponent: {fileID: 114288609188130876}
+ m_Placeholder: {fileID: 0}
+ m_ContentType: 0
+ m_InputType: 0
+ m_AsteriskChar: 42
+ m_KeyboardType: 0
+ m_LineType: 0
+ m_HideMobileInput: 0
+ m_CharacterValidation: 0
+ m_CharacterLimit: 0
+ m_OnEndEdit:
+ m_PersistentCalls:
+ m_Calls: []
+ m_OnValueChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_CustomCaretColor: 0
+ m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
+ m_Text: 0.32
+ m_CaretBlinkRate: 0.85
+ m_CaretWidth: 1
+ m_ReadOnly: 0
+--- !u!1 &1491554490708046
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224957762719044464}
+ m_Layer: 5
+ m_Name: FloatProperty
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224957762719044464
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1491554490708046}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224138252972511240}
+ - {fileID: 224297568559142818}
+ - {fileID: 224772973337764014}
+ m_Father: {fileID: 224577300214448952}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!1 &1495327195063286
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224718894057542000}
+ - component: {fileID: 222897571479884622}
+ - component: {fileID: 114919450647516184}
+ - component: {fileID: 114210633888700720}
+ m_Layer: 5
+ m_Name: z
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224718894057542000
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1495327195063286}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224165978965162296}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222897571479884622
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1495327195063286}
+ m_CullTransparentMesh: 0
+--- !u!114 &114919450647516184
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1495327195063286}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114210633888700720
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1495327195063286}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: z
+ node: {fileID: 0}
+--- !u!1 &1530299206478764
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224398939986762190}
+ - component: {fileID: 114449448551818232}
+ - component: {fileID: 114572448728824570}
+ m_Layer: 5
+ m_Name: Header
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224398939986762190
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1530299206478764}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224440163384519434}
+ m_Father: {fileID: 224082841979064698}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 20}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114449448551818232
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1530299206478764}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d3f4b82da0d484640839efdaf81118b8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!114 &114572448728824570
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1530299206478764}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreLayout: 0
+ m_MinWidth: -1
+ m_MinHeight: 20
+ m_PreferredWidth: -1
+ m_PreferredHeight: -1
+ m_FlexibleWidth: -1
+ m_FlexibleHeight: -1
+ m_LayoutPriority: 1
+--- !u!1 &1581311145126224
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224138252972511240}
+ - component: {fileID: 222604547430035256}
+ - component: {fileID: 114918305740389326}
+ m_Layer: 5
+ m_Name: Label
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224138252972511240
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1581311145126224}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224957762719044464}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0.5, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222604547430035256
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1581311145126224}
+ m_CullTransparentMesh: 0
+--- !u!114 &114918305740389326
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1581311145126224}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Y
+--- !u!1 &1588195666821976
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224772973337764014}
+ - component: {fileID: 222136101950795896}
+ - component: {fileID: 114659485103444416}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224772973337764014
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1588195666821976}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224674388232685748}
+ m_Father: {fileID: 224957762719044464}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222136101950795896
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1588195666821976}
+ m_CullTransparentMesh: 0
+--- !u!114 &114659485103444416
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1588195666821976}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1645095834278716
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224901500202789200}
+ - component: {fileID: 222572115702834044}
+ - component: {fileID: 114962149903563542}
+ m_Layer: 5
+ m_Name: Port
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224901500202789200
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1645095834278716}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224242729401345464}
+ m_Father: {fileID: 224031354056572434}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0.5}
+ m_AnchorMax: {x: 0, y: 0.5}
+ m_AnchoredPosition: {x: -8, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222572115702834044
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1645095834278716}
+ m_CullTransparentMesh: 0
+--- !u!114 &114962149903563542
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1645095834278716}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.7312668, g: 0.5270179, b: 0.54772156, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: e8cf87ddc81cfee4b8417b635e25177b, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!1 &1648513598338774
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224674388232685748}
+ - component: {fileID: 222650682464953506}
+ - component: {fileID: 114840987678405674}
+ - component: {fileID: 114236795218135448}
+ m_Layer: 5
+ m_Name: y
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224674388232685748
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1648513598338774}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224772973337764014}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222650682464953506
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1648513598338774}
+ m_CullTransparentMesh: 0
+--- !u!114 &114840987678405674
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1648513598338774}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114236795218135448
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1648513598338774}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: y
+ node: {fileID: 0}
+--- !u!1 &1694899202362220
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224082841979064698}
+ - component: {fileID: 222216463613423264}
+ - component: {fileID: 114658833664138292}
+ - component: {fileID: 114212773683170394}
+ - component: {fileID: 114638840566758834}
+ - component: {fileID: 114898082577364016}
+ m_Layer: 5
+ m_Name: Vector
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224082841979064698
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224398939986762190}
+ - {fileID: 224577300214448952}
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: -91.5, y: 39.126434}
+ m_SizeDelta: {x: 200, y: 0}
+ m_Pivot: {x: 0, y: 1}
+--- !u!222 &222216463613423264
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_CullTransparentMesh: 0
+--- !u!114 &114658833664138292
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 105d5a0e2ead77c428847ed8572bb93b, type: 3}
+ m_Type: 1
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114212773683170394
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 8
+ m_Bottom: 8
+ m_ChildAlignment: 0
+ m_Spacing: 4
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 1
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 1
+--- !u!114 &114638840566758834
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!114 &114898082577364016
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1694899202362220}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 8f91529775ea04f4681f3f03df79e870, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ node: {fileID: 0}
+ graph: {fileID: 0}
+ header: {fileID: 114675622506652126}
+ valX: {fileID: 114456529856717930}
+ valY: {fileID: 114255838567478916}
+ valZ: {fileID: 114772955078810982}
+--- !u!1 &1696325040060250
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224461964084293024}
+ - component: {fileID: 222604701248167800}
+ - component: {fileID: 114747632436395246}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224461964084293024
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1696325040060250}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224297568559142818}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -0.5}
+ m_SizeDelta: {x: -20, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222604701248167800
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1696325040060250}
+ m_CullTransparentMesh: 0
+--- !u!114 &114747632436395246
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1696325040060250}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text:
+--- !u!1 &1728198620354036
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224577300214448952}
+ - component: {fileID: 114464341413138534}
+ - component: {fileID: 114223781772078866}
+ m_Layer: 5
+ m_Name: Body
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224577300214448952
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728198620354036}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 224031354056572434}
+ - {fileID: 224957762719044464}
+ - {fileID: 224222201073283050}
+ - {fileID: 224008639048431020}
+ m_Father: {fileID: 224082841979064698}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 1}
+--- !u!114 &114464341413138534
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728198620354036}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 8
+ m_Right: 8
+ m_Top: 0
+ m_Bottom: 0
+ m_ChildAlignment: 0
+ m_Spacing: 2
+ m_ChildForceExpandWidth: 1
+ m_ChildForceExpandHeight: 0
+ m_ChildControlWidth: 1
+ m_ChildControlHeight: 0
+--- !u!114 &114223781772078866
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1728198620354036}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalFit: 0
+ m_VerticalFit: 1
+--- !u!1 &1789008041133680
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224329569113032452}
+ - component: {fileID: 222767819792431552}
+ - component: {fileID: 114898625559682194}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224329569113032452
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1789008041133680}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224565723540351600}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -0.5}
+ m_SizeDelta: {x: -20, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222767819792431552
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1789008041133680}
+ m_CullTransparentMesh: 0
+--- !u!114 &114898625559682194
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1789008041133680}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text:
+--- !u!1 &1822288204503682
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224440163384519434}
+ - component: {fileID: 222167908138033502}
+ - component: {fileID: 114675622506652126}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224440163384519434
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822288204503682}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224398939986762190}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222167908138033502
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822288204503682}
+ m_CullTransparentMesh: 0
+--- !u!114 &114675622506652126
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822288204503682}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: Vector
+--- !u!1 &1822368795461446
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224673952806231602}
+ - component: {fileID: 222461025608905708}
+ - component: {fileID: 114803254194713868}
+ - component: {fileID: 114927637396102672}
+ m_Layer: 5
+ m_Name: vector
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224673952806231602
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822368795461446}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224351252973763242}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 16, y: 16}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222461025608905708
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822368795461446}
+ m_CullTransparentMesh: 0
+--- !u!114 &114803254194713868
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822368795461446}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.3529412, g: 0.38431376, b: 0.40784317, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 935eabc21488fa749abf5308640a4ba1, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+--- !u!114 &114927637396102672
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1822368795461446}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c005fc401e40f42b1e76d5ffc80292, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ fieldName: vector
+ node: {fileID: 0}
+--- !u!1 &1857170562718150
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 224816133835580304}
+ - component: {fileID: 222570877475700354}
+ - component: {fileID: 114288609188130876}
+ m_Layer: 5
+ m_Name: Text
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &224816133835580304
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857170562718150}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 224110291499804394}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: 0, y: -0.5}
+ m_SizeDelta: {x: -20, y: -13}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &222570877475700354
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857170562718150}
+ m_CullTransparentMesh: 0
+--- !u!114 &114288609188130876
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1857170562718150}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 14
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 10
+ m_MaxSize: 40
+ m_Alignment: 3
+ m_AlignByGeometry: 0
+ m_RichText: 0
+ m_HorizontalOverflow: 1
+ m_VerticalOverflow: 1
+ m_LineSpacing: 1
+ m_Text:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab.meta
new file mode 100644
index 00000000..8ba241cf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Prefabs/Nodes/Vector.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 85f77ac8ea4840c4a982e2197715bf6f
+timeCreated: 1525816131
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes.meta
new file mode 100644
index 00000000..5c8e626b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 51aca6355d0176d4a9de10207f170a0f
+folderAsset: yes
+timeCreated: 1525605250
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity
new file mode 100644
index 00000000..a61fbffd
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity
@@ -0,0 +1,628 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_OcclusionBakeSettings:
+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 9
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+ m_FogMode: 3
+ m_FogDensity: 0.01
+ m_LinearFogStart: 0
+ m_LinearFogEnd: 300
+ m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
+ m_AmbientIntensity: 1
+ m_AmbientMode: 0
+ m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
+ m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+ m_HaloStrength: 0.5
+ m_FlareStrength: 1
+ m_FlareFadeSpeed: 3
+ m_HaloTexture: {fileID: 0}
+ m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
+ m_DefaultReflectionMode: 0
+ m_DefaultReflectionResolution: 128
+ m_ReflectionBounces: 1
+ m_ReflectionIntensity: 1
+ m_CustomReflection: {fileID: 0}
+ m_Sun: {fileID: 0}
+ m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
+ m_UseRadianceAmbientProbe: 0
+--- !u!157 &3
+LightmapSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 11
+ m_GIWorkflowMode: 0
+ m_GISettings:
+ serializedVersion: 2
+ m_BounceScale: 1
+ m_IndirectOutputScale: 1
+ m_AlbedoBoost: 1
+ m_EnvironmentLightingMode: 0
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 1
+ m_LightmapEditorSettings:
+ serializedVersion: 10
+ m_Resolution: 2
+ m_BakeResolution: 40
+ m_AtlasSize: 1024
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_Padding: 2
+ m_LightmapParameters: {fileID: 0}
+ m_LightmapsBakeMode: 1
+ m_TextureCompression: 1
+ m_FinalGather: 0
+ m_FinalGatherFiltering: 1
+ m_FinalGatherRayCount: 256
+ m_ReflectionCompression: 2
+ m_MixedBakeMode: 2
+ m_BakeBackend: 0
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 500
+ m_PVRBounces: 2
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringMode: 1
+ m_PVRCulling: 1
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
+ m_ShowResolutionOverlay: 1
+ m_LightingDataAsset: {fileID: 0}
+ m_UseShadowmask: 1
+--- !u!196 &4
+NavMeshSettings:
+ serializedVersion: 2
+ m_ObjectHideFlags: 0
+ m_BuildSettings:
+ serializedVersion: 2
+ agentTypeID: 0
+ agentRadius: 0.5
+ agentHeight: 2
+ agentSlope: 45
+ agentClimb: 0.4
+ ledgeDropHeight: 0
+ maxJumpAcrossDistance: 0
+ minRegionArea: 2
+ manualCellSize: 0
+ cellSize: 0.16666667
+ manualTileSize: 0
+ tileSize: 256
+ accuratePlacement: 0
+ debug:
+ m_Flags: 0
+ m_NavMeshData: {fileID: 0}
+--- !u!1 &33301364
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 33301368}
+ - component: {fileID: 33301367}
+ - component: {fileID: 33301366}
+ - component: {fileID: 33301365}
+ m_Layer: 5
+ m_Name: Canvas
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &33301365
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 33301364}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_IgnoreReversedGraphics: 1
+ m_BlockingObjects: 0
+ m_BlockingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+--- !u!114 &33301366
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 33301364}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_UiScaleMode: 0
+ m_ReferencePixelsPerUnit: 100
+ m_ScaleFactor: 1
+ m_ReferenceResolution: {x: 800, y: 600}
+ m_ScreenMatchMode: 0
+ m_MatchWidthOrHeight: 0
+ m_PhysicalUnit: 3
+ m_FallbackScreenDPI: 96
+ m_DefaultSpriteDPI: 96
+ m_DynamicPixelsPerUnit: 1
+--- !u!223 &33301367
+Canvas:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 33301364}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_RenderMode: 0
+ m_Camera: {fileID: 0}
+ m_PlaneDistance: 100
+ m_PixelPerfect: 0
+ m_ReceivesEvents: 1
+ m_OverrideSorting: 0
+ m_OverridePixelPerfect: 0
+ m_SortingBucketNormalizedSize: 0
+ m_AdditionalShaderChannelsFlag: 0
+ m_SortingLayerID: 0
+ m_SortingOrder: 0
+ m_TargetDisplay: 0
+--- !u!224 &33301368
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 33301364}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 0, y: 0, z: 0}
+ m_Children:
+ - {fileID: 1815881478}
+ m_Father: {fileID: 0}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0, y: 0}
+ m_AnchorMax: {x: 0, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 0}
+ m_Pivot: {x: 0, y: 0}
+--- !u!1 &94983508
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 94983513}
+ - component: {fileID: 94983512}
+ - component: {fileID: 94983511}
+ - component: {fileID: 94983510}
+ - component: {fileID: 94983509}
+ m_Layer: 0
+ m_Name: Main Camera
+ m_TagString: MainCamera
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!81 &94983509
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 94983508}
+ m_Enabled: 1
+--- !u!124 &94983510
+Behaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 94983508}
+ m_Enabled: 1
+--- !u!92 &94983511
+Behaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 94983508}
+ m_Enabled: 1
+--- !u!20 &94983512
+Camera:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 94983508}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+ m_projectionMatrixMode: 1
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_GateFitMode: 2
+ m_FocalLength: 50
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
+ m_Depth: -1
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 1
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &94983513
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 94983508}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &575526055
+PrefabInstance:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
+ m_Modification:
+ m_TransformParent: {fileID: 33301368}
+ m_Modifications:
+ - target: {fileID: 224002617184882216, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 100
+ objectReference: {fileID: 0}
+ - target: {fileID: 224002617184882216, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -19
+ objectReference: {fileID: 0}
+ - target: {fileID: 224060157229491642, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224060157229491642, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224115189799977692, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -50
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalRotation.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalRotation.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalRotation.z
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalRotation.w
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_RootOrder
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchoredPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchoredPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_SizeDelta.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_SizeDelta.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchorMin.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchorMin.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchorMax.x
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_AnchorMax.y
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_Pivot.x
+ value: 0.5
+ objectReference: {fileID: 0}
+ - target: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_Pivot.y
+ value: 0.5
+ objectReference: {fileID: 0}
+ - target: {fileID: 224331467887983144, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224331467887983144, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224399615908657694, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 224551638448215900, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -51
+ objectReference: {fileID: 0}
+ - target: {fileID: 224554742420507178, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 100
+ objectReference: {fileID: 0}
+ - target: {fileID: 224554742420507178, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -19
+ objectReference: {fileID: 0}
+ - target: {fileID: 224707157113485814, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -83
+ objectReference: {fileID: 0}
+ - target: {fileID: 224771777543867704, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.x
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224771777543867704, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 224909489589417492, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ propertyPath: m_LocalPosition.y
+ value: -51
+ objectReference: {fileID: 0}
+ m_RemovedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b, type: 3}
+--- !u!1 &996803678
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 996803681}
+ - component: {fileID: 996803680}
+ - component: {fileID: 996803679}
+ m_Layer: 0
+ m_Name: EventSystem
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &996803679
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 996803678}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 1077351063, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_HorizontalAxis: Horizontal
+ m_VerticalAxis: Vertical
+ m_SubmitButton: Submit
+ m_CancelButton: Cancel
+ m_InputActionsPerSecond: 10
+ m_RepeatDelay: 0.5
+ m_ForceModuleActive: 0
+--- !u!114 &996803680
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 996803678}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_FirstSelected: {fileID: 0}
+ m_sendNavigationEvents: 1
+ m_DragThreshold: 5
+--- !u!4 &996803681
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 996803678}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1265667114
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1265667116}
+ - component: {fileID: 1265667115}
+ m_Layer: 0
+ m_Name: Directional Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!108 &1265667115
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1265667114}
+ m_Enabled: 1
+ serializedVersion: 8
+ m_Type: 1
+ m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+ m_Intensity: 1
+ m_Range: 10
+ m_SpotAngle: 30
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 2
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 0
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!4 &1265667116
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1265667114}
+ m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+ m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!224 &1815881478 stripped
+RectTransform:
+ m_CorrespondingSourceObject: {fileID: 224256572033804734, guid: 93cd8c9c9c49d5a48a1b48ae3415b91b,
+ type: 3}
+ m_PrefabInstance: {fileID: 575526055}
+ m_PrefabAsset: {fileID: 0}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta
new file mode 100644
index 00000000..6d14b52e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 58c9f16d3dd0a2349b49ab4a6e83a2d1
+timeCreated: 1525605251
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta
new file mode 100644
index 00000000..2b1d753f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5015730ed7e9ddb43b21c2d35f15b1cb
+folderAsset: yes
+timeCreated: 1525604672
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs
new file mode 100644
index 00000000..ac4e889b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class Connection : MonoBehaviour {
+ private RectTransform rectTransform;
+ public void SetPosition(Vector2 start, Vector2 end) {
+ if (!rectTransform) rectTransform = (RectTransform) transform;
+ transform.position = (start + end) * 0.5f;
+
+ float r = Mathf.Atan2(start.y - end.y, start.x - end.x) * Mathf.Rad2Deg;
+ transform.rotation = Quaternion.Euler(0, 0, r);
+ rectTransform.sizeDelta = new Vector2(Vector2.Distance(start, end), rectTransform.sizeDelta.y);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta
new file mode 100644
index 00000000..bb46d546
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 656e34b375c2eb64991ee74b5f01bd13
+timeCreated: 1525819160
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs
new file mode 100644
index 00000000..96ba753d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class NodeDrag : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler {
+ private Vector3 offset;
+ private UGUIMathBaseNode node;
+
+ private void Awake() {
+ node = GetComponentInParent<UGUIMathBaseNode>();
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+ node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
+ }
+
+ public void OnBeginDrag(PointerEventData eventData) {
+ Vector2 pointer = node.graph.scrollRect.content.InverseTransformPoint(eventData.position);
+ Vector2 pos = node.transform.localPosition;
+ offset = pointer - pos;
+ }
+
+ public void OnEndDrag(PointerEventData eventData) {
+ node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
+ Vector2 pos = node.transform.localPosition;
+ pos.y = -pos.y;
+ node.node.position = pos;
+ }
+
+ public void OnPointerClick(PointerEventData eventData) {
+ if (eventData.button != PointerEventData.InputButton.Right)
+ return;
+
+ node.graph.nodeContextMenu.selectedNode = node.node;
+ node.graph.nodeContextMenu.OpenAt(eventData.position);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta
new file mode 100644
index 00000000..30ca3d52
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d3f4b82da0d484640839efdaf81118b8
+timeCreated: 1525909194
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
new file mode 100644
index 00000000..f1b39b9b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
@@ -0,0 +1,95 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class RuntimeMathGraph : MonoBehaviour, IPointerClickHandler {
+ [Header("Graph")]
+ public MathGraph graph;
+ [Header("Prefabs")]
+ public XNode.Examples.RuntimeMathNodes.UGUIMathNode runtimeMathNodePrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIVector runtimeVectorPrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIDisplayValue runtimeDisplayValuePrefab;
+ public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab;
+ [Header("References")]
+ public UGUIContextMenu graphContextMenu;
+ public UGUIContextMenu nodeContextMenu;
+ public UGUITooltip tooltip;
+
+ public ScrollRect scrollRect { get; private set; }
+ private List<UGUIMathBaseNode> nodes;
+
+ private void Awake() {
+ // Create a clone so we don't modify the original asset
+ graph = graph.Copy() as MathGraph;
+ scrollRect = GetComponentInChildren<ScrollRect>();
+ graphContextMenu.onClickSpawn -= SpawnNode;
+ graphContextMenu.onClickSpawn += SpawnNode;
+ }
+
+ private void Start() {
+ SpawnGraph();
+ }
+
+ public void Refresh() {
+ Clear();
+ SpawnGraph();
+ }
+
+ public void Clear() {
+ for (int i = nodes.Count - 1; i >= 0; i--) {
+ Destroy(nodes[i].gameObject);
+ }
+ nodes.Clear();
+ }
+
+ public void SpawnGraph() {
+ if (nodes != null) nodes.Clear();
+ else nodes = new List<UGUIMathBaseNode>();
+
+ for (int i = 0; i < graph.nodes.Count; i++) {
+ Node node = graph.nodes[i];
+
+ UGUIMathBaseNode runtimeNode = null;
+ if (node is XNode.Examples.MathNodes.MathNode) {
+ runtimeNode = Instantiate(runtimeMathNodePrefab);
+ } else if (node is XNode.Examples.MathNodes.Vector) {
+ runtimeNode = Instantiate(runtimeVectorPrefab);
+ } else if (node is XNode.Examples.MathNodes.DisplayValue) {
+ runtimeNode = Instantiate(runtimeDisplayValuePrefab);
+ }
+ runtimeNode.transform.SetParent(scrollRect.content);
+ runtimeNode.node = node;
+ runtimeNode.graph = this;
+ nodes.Add(runtimeNode);
+ }
+ }
+
+ public UGUIMathBaseNode GetRuntimeNode(Node node) {
+ for (int i = 0; i < nodes.Count; i++) {
+ if (nodes[i].node == node) {
+ return nodes[i];
+ } else { }
+ }
+ return null;
+ }
+
+ public void SpawnNode(Type type, Vector2 position) {
+ Node node = graph.AddNode(type);
+ node.name = type.Name;
+ node.position = position;
+ Refresh();
+ }
+
+ public void OnPointerClick(PointerEventData eventData) {
+ if (eventData.button != PointerEventData.InputButton.Right)
+ return;
+
+ graphContextMenu.OpenAt(eventData.position);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta
new file mode 100644
index 00000000..7aac1ef6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f58f5c7a27d48e34fb5180e77697e866
+timeCreated: 1525811971
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta
new file mode 100644
index 00000000..d26d8b02
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4e934323f65742a4ebcabeebb8da2f92
+folderAsset: yes
+timeCreated: 1525818451
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs
new file mode 100644
index 00000000..da5e4c20
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIDisplayValue : UGUIMathBaseNode {
+ public Text label;
+
+ void Update() {
+ DisplayValue displayValue = node as DisplayValue;
+ object obj = displayValue.GetInputValue<object>("input");
+ if (obj != null) label.text = obj.ToString();
+ else label.text = "n/a";
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta
new file mode 100644
index 00000000..d8904cf3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 151bec3209e717646b65a9214bc08295
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs
new file mode 100644
index 00000000..8b9c6496
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIMathBaseNode : MonoBehaviour, IDragHandler {
+ [HideInInspector] public Node node;
+ [HideInInspector] public RuntimeMathGraph graph;
+ public Text header;
+
+ private UGUIPort[] ports;
+
+ public virtual void Start() {
+ ports = GetComponentsInChildren<UGUIPort>();
+ foreach (UGUIPort port in ports) port.node = node;
+ header.text = node.name;
+ SetPosition(node.position);
+ }
+
+ public virtual void UpdateGUI() { }
+
+ private void LateUpdate() {
+ foreach (UGUIPort port in ports) port.UpdateConnectionTransforms();
+ }
+
+ public UGUIPort GetPort(string name) {
+ for (int i = 0; i < ports.Length; i++) {
+ if (ports[i].name == name) return ports[i];
+ }
+ return null;
+ }
+
+ public void SetPosition(Vector2 pos) {
+ pos.y = -pos.y;
+ transform.localPosition = pos;
+ }
+
+ public void SetName(string name) {
+ header.text = name;
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta
new file mode 100644
index 00000000..a874bda3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f09009dde769a3845a66ded688a8f8dd
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs
new file mode 100644
index 00000000..76c2663e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs
@@ -0,0 +1,48 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIMathNode : UGUIMathBaseNode {
+ public InputField valA;
+ public InputField valB;
+ public Dropdown dropDown;
+
+ private MathNode mathNode;
+
+ public override void Start() {
+ base.Start();
+ mathNode = node as MathNode;
+
+ valA.onValueChanged.AddListener(OnChangeValA);
+ valB.onValueChanged.AddListener(OnChangeValB);
+ dropDown.onValueChanged.AddListener(OnChangeDropdown);
+ UpdateGUI();
+ }
+
+ public override void UpdateGUI() {
+ NodePort portA = node.GetInputPort("a");
+ NodePort portB = node.GetInputPort("b");
+ valA.gameObject.SetActive(!portA.IsConnected);
+ valB.gameObject.SetActive(!portB.IsConnected);
+
+ valA.text = mathNode.a.ToString();
+ valB.text = mathNode.b.ToString();
+ dropDown.value = (int) mathNode.mathType;
+ }
+
+ private void OnChangeValA(string val) {
+ mathNode.a = float.Parse(valA.text);
+ }
+
+ private void OnChangeValB(string val) {
+ mathNode.b = float.Parse(valB.text);
+ }
+
+ private void OnChangeDropdown(int val) {
+ mathNode.mathType = (MathNode.MathType) val;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta
new file mode 100644
index 00000000..2754d28b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f9595458c0d990a458724e20b81b5637
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs
new file mode 100644
index 00000000..ca517a3e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIVector : UGUIMathBaseNode {
+ public InputField valX;
+ public InputField valY;
+ public InputField valZ;
+
+ private Vector vectorNode;
+
+ public override void Start() {
+ base.Start();
+ vectorNode = node as Vector;
+
+ valX.onValueChanged.AddListener(OnChangeValX);
+ valY.onValueChanged.AddListener(OnChangeValY);
+ valZ.onValueChanged.AddListener(OnChangeValZ);
+ UpdateGUI();
+ }
+
+ public override void UpdateGUI() {
+ NodePort portX = node.GetInputPort("x");
+ NodePort portY = node.GetInputPort("y");
+ NodePort portZ = node.GetInputPort("z");
+ valX.gameObject.SetActive(!portX.IsConnected);
+ valY.gameObject.SetActive(!portY.IsConnected);
+ valZ.gameObject.SetActive(!portZ.IsConnected);
+
+ Vector vectorNode = node as Vector;
+ valX.text = vectorNode.x.ToString();
+ valY.text = vectorNode.y.ToString();
+ valZ.text = vectorNode.z.ToString();
+ }
+
+ private void OnChangeValX(string val) {
+ vectorNode.x = float.Parse(valX.text);
+ }
+
+ private void OnChangeValY(string val) {
+ vectorNode.y = float.Parse(valY.text);
+ }
+
+ private void OnChangeValZ(string val) {
+ vectorNode.z = float.Parse(valZ.text);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta
new file mode 100644
index 00000000..3afde48a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8f91529775ea04f4681f3f03df79e870
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs
new file mode 100644
index 00000000..0d2e85c1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIContextMenu : MonoBehaviour, IPointerExitHandler {
+
+ public Action<Type, Vector2> onClickSpawn;
+ public CanvasGroup group;
+ [HideInInspector] public Node selectedNode;
+ private Vector2 pos;
+
+ private void Start() {
+ Close();
+ }
+
+ public void OpenAt(Vector2 pos) {
+ transform.position = pos;
+ group.alpha = 1;
+ group.interactable = true;
+ group.blocksRaycasts = true;
+ transform.SetAsLastSibling();
+ }
+
+ public void Close() {
+ group.alpha = 0;
+ group.interactable = false;
+ group.blocksRaycasts = false;
+ }
+
+ public void SpawnMathNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.MathNode));
+ }
+
+ public void SpawnDisplayNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.DisplayValue));
+ }
+
+ public void SpawnVectorNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.Vector));
+ }
+
+ private void SpawnNode(Type nodeType) {
+ Vector2 pos = new Vector2(transform.localPosition.x, -transform.localPosition.y);
+ onClickSpawn(nodeType, pos);
+ }
+
+ public void RemoveNode() {
+ RuntimeMathGraph runtimeMathGraph = GetComponentInParent<RuntimeMathGraph>();
+ runtimeMathGraph.graph.RemoveNode(selectedNode);
+ runtimeMathGraph.Refresh();
+ Close();
+ }
+
+ public void OnPointerExit(PointerEventData eventData) {
+ Close();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta
new file mode 100644
index 00000000..a68a31d4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 402b5de5d75c05445994c83bba07d273
+timeCreated: 1526035634
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs
new file mode 100644
index 00000000..1ed72589
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs
@@ -0,0 +1,132 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIPort : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler {
+
+ public string fieldName;
+ [HideInInspector] public XNode.Node node;
+
+ private NodePort port;
+ private Connection tempConnection;
+ private NodePort startPort;
+ private UGUIPort tempHovered;
+ private RuntimeMathGraph graph;
+ private Vector2 startPos;
+ private List<Connection> connections = new List<Connection>();
+
+ void Start() {
+ port = node.GetPort(fieldName);
+ graph = GetComponentInParent<RuntimeMathGraph>();
+ if (port.IsOutput && port.IsConnected) {
+ for (int i = 0; i < port.ConnectionCount; i++) {
+ AddConnection();
+ }
+ }
+ }
+
+ void Reset() {
+ fieldName = name;
+ }
+
+ private void OnDestroy() {
+ // Also destroy connections
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ Destroy(connections[i].gameObject);
+ }
+ connections.Clear();
+ }
+
+ public void UpdateConnectionTransforms() {
+ if (port.IsInput) return;
+
+ while (connections.Count < port.ConnectionCount) AddConnection();
+ while (connections.Count > port.ConnectionCount) {
+ Destroy(connections[0].gameObject);
+ connections.RemoveAt(0);
+ }
+
+ // Loop through connections
+ for (int i = 0; i < port.ConnectionCount; i++) {
+ NodePort other = port.GetConnection(i);
+ UGUIMathBaseNode otherNode = graph.GetRuntimeNode(other.node);
+ if (!otherNode) Debug.LogWarning(other.node.name + " node not found", this);
+ Transform port2 = otherNode.GetPort(other.fieldName).transform;
+ if (!port2) Debug.LogWarning(other.fieldName + " not found", this);
+ connections[i].SetPosition(transform.position, port2.position);
+ }
+ }
+
+ private void AddConnection() {
+ Connection connection = Instantiate(graph.runtimeConnectionPrefab);
+ connection.transform.SetParent(graph.scrollRect.content);
+ connections.Add(connection);
+ }
+
+ public void OnBeginDrag(PointerEventData eventData) {
+ if (port.IsOutput) {
+ tempConnection = Instantiate(graph.runtimeConnectionPrefab);
+ tempConnection.transform.SetParent(graph.scrollRect.content);
+ tempConnection.SetPosition(transform.position, eventData.position);
+ startPos = transform.position;
+ startPort = port;
+ } else {
+ if (port.IsConnected) {
+ NodePort output = port.Connection;
+ Debug.Log("has " + port.ConnectionCount + " connections");
+ Debug.Log(port.GetConnection(0));
+ UGUIMathBaseNode otherNode = graph.GetRuntimeNode(output.node);
+ UGUIPort otherUGUIPort = otherNode.GetPort(output.fieldName);
+ Debug.Log("Disconnect");
+ output.Disconnect(port);
+ tempConnection = Instantiate(graph.runtimeConnectionPrefab);
+ tempConnection.transform.SetParent(graph.scrollRect.content);
+ tempConnection.SetPosition(otherUGUIPort.transform.position, eventData.position);
+ startPos = otherUGUIPort.transform.position;
+ startPort = otherUGUIPort.port;
+ graph.GetRuntimeNode(node).UpdateGUI();
+ }
+ }
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+ if (tempConnection == null) return;
+ UGUIPort otherPort = FindPortInStack(eventData.hovered);
+ tempHovered = otherPort;
+ tempConnection.SetPosition(startPos, eventData.position);
+ }
+
+ public void OnEndDrag(PointerEventData eventData) {
+ if (tempConnection == null) return;
+ if (tempHovered) {
+ startPort.Connect(tempHovered.port);
+ graph.GetRuntimeNode(tempHovered.node).UpdateGUI();
+ }
+ Destroy(tempConnection.gameObject);
+ }
+
+ public UGUIPort FindPortInStack(List<GameObject> stack) {
+ for (int i = 0; i < stack.Count; i++) {
+ UGUIPort port = stack[i].GetComponent<UGUIPort>();
+ if (port) return port;
+ }
+ return null;
+ }
+
+ public void OnPointerEnter(PointerEventData eventData) {
+ graph.tooltip.Show();
+ object obj = node.GetInputValue<object>(port.fieldName, null);
+ if (obj != null) graph.tooltip.label.text = obj.ToString();
+ else graph.tooltip.label.text = "n/a";
+ }
+
+ public void OnPointerExit(PointerEventData eventData) {
+ graph.tooltip.Hide();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta
new file mode 100644
index 00000000..15b8f2f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 76c005fc401e40f42b1e76d5ffc80292
+timeCreated: 1526084889
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs
new file mode 100644
index 00000000..fd61a329
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUITooltip : MonoBehaviour {
+ public CanvasGroup group;
+ public Text label;
+ private bool show;
+ private RuntimeMathGraph graph;
+
+ private void Awake() {
+ graph = GetComponentInParent<RuntimeMathGraph>();
+ }
+
+ private void Start() {
+ Hide();
+ }
+
+ private void Update() {
+ if (show) UpdatePosition();
+ }
+
+ public void Show() {
+ show = true;
+ group.alpha = 1;
+ UpdatePosition();
+ transform.SetAsLastSibling();
+ }
+
+ public void Hide() {
+ show = false;
+ group.alpha = 0;
+ }
+
+ private void UpdatePosition() {
+ Vector2 pos;
+ RectTransform rect = graph.scrollRect.content.transform as RectTransform;
+ Camera cam = graph.gameObject.GetComponentInParent<Canvas>().worldCamera;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, cam, out pos);
+ transform.localPosition = pos;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta
new file mode 100644
index 00000000..4490bf78
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 6ea6060c58096cd4d8c959a427a9b059
+timeCreated: 1526123957
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta
new file mode 100644
index 00000000..2349392a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: e8aa31d972c52204dbdcf109681928c8
+folderAsset: yes
+timeCreated: 1516177052
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta
new file mode 100644
index 00000000..598278ae
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 9abb31871fcc4b840baedb640fb6815e
+folderAsset: yes
+timeCreated: 1516181202
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs
new file mode 100644
index 00000000..cbc810a7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode.Examples.StateGraph;
+using XNodeEditor;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeGraphEditor(typeof(StateGraph))]
+ public class StateGraphEditor : NodeGraphEditor {
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.StateGraph") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/State Graph/", "");
+ } else return null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta
new file mode 100644
index 00000000..5a85ea07
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: c46ac2790aeee7341998d217311ba8d3
+timeCreated: 1516181207
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset
new file mode 100644
index 00000000..00465c33
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset
@@ -0,0 +1,230 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: dad9e75908d47ae419dba5bc800df549, type: 3}
+ m_Name: New State Graph
+ m_EditorClassIdentifier:
+ nodes:
+ - {fileID: 114319284393922042}
+ - {fileID: 114471802820302434}
+ - {fileID: 114232340257100334}
+ - {fileID: 114484137410015790}
+ - {fileID: 114067607725051884}
+ current: {fileID: 114471802820302434}
+--- !u!114 &114067607725051884
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3}
+ m_Name: State
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 296, y: -184}
+ ports:
+ keys:
+ - enter
+ - exit
+ values:
+ - _fieldName: enter
+ _node: {fileID: 114067607725051884}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: exit
+ node: {fileID: 114484137410015790}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: exit
+ _node: {fileID: 114067607725051884}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+--- !u!114 &114232340257100334
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3}
+ m_Name: State Node
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -584, y: -328}
+ ports:
+ keys:
+ - enter
+ - exit
+ values:
+ - _fieldName: enter
+ _node: {fileID: 114232340257100334}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: exit
+ _node: {fileID: 114232340257100334}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: enter
+ node: {fileID: 114319284393922042}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+--- !u!114 &114319284393922042
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3}
+ m_Name: State Node
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: -296, y: -328}
+ ports:
+ keys:
+ - enter
+ - exit
+ values:
+ - _fieldName: enter
+ _node: {fileID: 114319284393922042}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: exit
+ node: {fileID: 114232340257100334}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: exit
+ _node: {fileID: 114319284393922042}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: enter
+ node: {fileID: 114471802820302434}
+ reroutePoints: []
+ - fieldName: enter
+ node: {fileID: 114484137410015790}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+--- !u!114 &114471802820302434
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3}
+ m_Name: State Node
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 8, y: -424}
+ ports:
+ keys:
+ - enter
+ - exit
+ values:
+ - _fieldName: enter
+ _node: {fileID: 114471802820302434}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: exit
+ node: {fileID: 114319284393922042}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: exit
+ _node: {fileID: 114471802820302434}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+--- !u!114 &114484137410015790
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3}
+ m_Name: State
+ m_EditorClassIdentifier:
+ graph: {fileID: 11400000}
+ position: {x: 8, y: -184}
+ ports:
+ keys:
+ - enter
+ - exit
+ values:
+ - _fieldName: enter
+ _node: {fileID: 114484137410015790}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: exit
+ node: {fileID: 114319284393922042}
+ reroutePoints: []
+ _direction: 0
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
+ - _fieldName: exit
+ _node: {fileID: 114484137410015790}
+ _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp,
+ Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
+ connections:
+ - fieldName: enter
+ node: {fileID: 114067607725051884}
+ reroutePoints: []
+ _direction: 1
+ _connectionType: 0
+ _typeConstraint: 0
+ _dynamic: 0
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta
new file mode 100644
index 00000000..5513aaca
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 18b73d7e492ac594886d6afd816395ec
+timeCreated: 1516181166
+licenseType: Free
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta
new file mode 100644
index 00000000..7854c232
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 1e4f25b00cb54f84c82e84af31c8e056
+folderAsset: yes
+timeCreated: 1514505844
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta
new file mode 100644
index 00000000..cb4202f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 61176f710e9af264db5db0a81711f423
+folderAsset: yes
+timeCreated: 1514506327
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
new file mode 100644
index 00000000..f9d6b9eb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode.Examples.StateGraph;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeEditor(typeof(StateNode))]
+ public class StateNodeEditor : NodeEditor {
+
+ public override void OnHeaderGUI() {
+ GUI.color = Color.white;
+ StateNode node = target as StateNode;
+ StateGraph graph = node.graph as StateGraph;
+ if (graph.current == node) GUI.color = Color.blue;
+ string title = target.name;
+ GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ GUI.color = Color.white;
+ }
+
+ public override void OnBodyGUI() {
+ base.OnBodyGUI();
+ StateNode node = target as StateNode;
+ StateGraph graph = node.graph as StateGraph;
+ if (GUILayout.Button("MoveNext Node")) node.MoveNext();
+ if (GUILayout.Button("Continue Graph")) graph.Continue();
+ if (GUILayout.Button("Set as current")) graph.current = node;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta
new file mode 100644
index 00000000..e5414c99
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: f59d4dfd6e73e6b4d9d14256bc7a20f3
+timeCreated: 1514506333
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs
new file mode 100644
index 00000000..2bb7dc03
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode.Examples.StateGraph {
+ public class StateNode : Node {
+
+ [Input] public Empty enter;
+ [Output] public Empty exit;
+
+ public void MoveNext() {
+ StateGraph fmGraph = graph as StateGraph;
+
+ if (fmGraph.current != this) {
+ Debug.LogWarning("Node isn't active");
+ return;
+ }
+
+ NodePort exitPort = GetOutputPort("exit");
+
+ if (!exitPort.IsConnected) {
+ Debug.LogWarning("Node isn't connected");
+ return;
+ }
+
+ StateNode node = exitPort.Connection.node as StateNode;
+ node.OnEnter();
+ }
+
+ public void OnEnter() {
+ StateGraph fmGraph = graph as StateGraph;
+ fmGraph.current = this;
+ }
+
+ [Serializable]
+ public class Empty { }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta
new file mode 100644
index 00000000..04432757
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 32ef86e1b73c7d642acaa1b75f66bbbb
+timeCreated: 1514505861
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md
new file mode 100644
index 00000000..8e7aa3e0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md
@@ -0,0 +1,14 @@
+[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
+[![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues)
+[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
+[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
+
+[Go to Downloads](https://github.com/Siccity/xNode/releases)
+
+### xNode State Machine (Example)
+This example project should give you an understanding of how to handle traversing through nodes, one by one.
+The same principle can be applied to dialogue graphs, and other simple decision makers.
+
+
+Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
+Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta
new file mode 100644
index 00000000..255080c3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 942cd94b8baa8d4419d3d7da96deb5fa
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs
new file mode 100644
index 00000000..8a136c27
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode.Examples.StateGraph {
+ [CreateAssetMenu(fileName = "New State Graph", menuName = "xNode Examples/State Graph")]
+ public class StateGraph : NodeGraph {
+
+ // The current "active" node
+ public StateNode current;
+
+ public void Continue() {
+ current.MoveNext();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta
new file mode 100644
index 00000000..8e83d937
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: dad9e75908d47ae419dba5bc800df549
+timeCreated: 1514505839
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md
new file mode 100644
index 00000000..5167260e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2017 Thor Brigsted
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta
new file mode 100644
index 00000000..5f0a7c7c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 77523c356ccf04f56b53e6527c6b12fd
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/README.md
new file mode 100644
index 00000000..0207ad36
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md
@@ -0,0 +1,96 @@
+<img align="right" width="100" height="100" src="https://user-images.githubusercontent.com/37786733/41541140-71602302-731a-11e8-9434-79b3a57292b6.png">
+
+[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
+[![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues)
+[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
+[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
+[![openupm](https://img.shields.io/npm/v/com.github.siccity.xnode?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.github.siccity.xnode/)
+
+[Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki)
+
+Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted)
+
+### xNode
+Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
+
+xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time.
+With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc.
+
+<p align="center">
+ <img src="https://user-images.githubusercontent.com/6402525/53689100-3821e680-3d4e-11e9-8440-e68bd802bfd9.png">
+</p>
+
+### Key features
+* Lightweight in runtime
+* Very little boilerplate code
+* Strong separation of editor and runtime code
+* No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.)
+* Does not rely on any 3rd party plugins
+* Custom node inspector code is very similar to regular custom inspector code
+* Supported from Unity 5.3 and up
+
+### Wiki
+* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
+* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
+
+### Installing with Unity Package Manager
+***Via Git URL***
+*(Requires Unity version 2018.3.0b7 or above)*
+
+To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager,
+add the following line to your project's `manifest.json`:
+
+```
+"com.github.siccity.xnode": "https://github.com/siccity/xNode.git"
+```
+
+You will need to have Git installed and available in your system's PATH.
+
+If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References.
+
+***Via OpenUPM***
+
+The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
+
+```
+openupm add com.github.siccity.xnode
+```
+
+### Node example:
+```csharp
+// public classes deriving from Node are registered as nodes for use within a graph
+public class MathNode : Node {
+ // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
+ [Input] public float a;
+ [Input] public float b;
+ // The value of an output node field is not used for anything, but could be used for caching output results
+ [Output] public float result;
+ [Output] public float sum;
+
+ // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
+ public MathType mathType = MathType.Add;
+ public enum MathType { Add, Subtract, Multiply, Divide}
+
+ // GetValue should be overridden to return a value for any specified output port
+ public override object GetValue(NodePort port) {
+
+ // Get new a and b values from input connections. Fallback to field values if input is not connected
+ float a = GetInputValue<float>("a", this.a);
+ float b = GetInputValue<float>("b", this.b);
+
+ // After you've gotten your input values, you can perform your calculations and return a value
+ if (port.fieldName == "result")
+ switch(mathType) {
+ case MathType.Add: default: return a + b;
+ case MathType.Subtract: return a - b;
+ case MathType.Multiply: return a * b;
+ case MathType.Divide: return a / b;
+ }
+ else if (port.fieldName == "sum") return a + b;
+ else return 0f;
+ }
+}
+```
+
+Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
+Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta
new file mode 100644
index 00000000..dd3ed6f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 243efae3a6b7941ad8f8e54dcf38ce8c
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta
new file mode 100644
index 00000000..ab712b6a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 657b15cb3ec32a24ca80faebf094d0f4
+folderAsset: yes
+timeCreated: 1505418321
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta
new file mode 100644
index 00000000..c0be8497
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 5644dfc7eed151045af664a9d4fd1906
+folderAsset: yes
+timeCreated: 1541633926
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs
new file mode 100644
index 00000000..9cdaef4c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs
@@ -0,0 +1,5 @@
+using UnityEngine;
+
+/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary>
+/// <remarks> Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing </remarks>
+public class NodeEnumAttribute : PropertyAttribute { } \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta
new file mode 100644
index 00000000..813a80bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 10a8338f6c985854697b35459181af0a
+timeCreated: 1541633942
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta
new file mode 100644
index 00000000..b0ba142e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 94d4fd78d9120634ebe0e8717610c412
+folderAsset: yes
+timeCreated: 1505418345
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
new file mode 100644
index 00000000..b69e0ac8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7adf21edfb51f514fa991d7556ecd0ef
+folderAsset: yes
+timeCreated: 1541971984
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
new file mode 100644
index 00000000..8aa748c2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
@@ -0,0 +1,71 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNodeEditor;
+
+namespace XNodeEditor {
+ [CustomPropertyDrawer(typeof(NodeEnumAttribute))]
+ public class NodeEnumDrawer : PropertyDrawer {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
+ EditorGUI.BeginProperty(position, label, property);
+
+ EnumPopup(position, property, label);
+
+ EditorGUI.EndProperty();
+ }
+
+ public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) {
+ // Throw error on wrong type
+ if (property.propertyType != SerializedPropertyType.Enum) {
+ throw new ArgumentException("Parameter selected must be of type System.Enum");
+ }
+
+ // Add label
+ position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
+
+ // Get current enum name
+ string enumName = "";
+ if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
+
+#if UNITY_2017_1_OR_NEWER
+ // Display dropdown
+ if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#else
+ // Display dropdown
+ if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#endif
+ }
+
+ public static void ShowContextMenuAtMouse(SerializedProperty property) {
+ // Initialize menu
+ GenericMenu menu = new GenericMenu();
+
+ // Add all enum display names to menu
+ for (int i = 0; i < property.enumDisplayNames.Length; i++) {
+ int index = i;
+ menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
+ }
+
+ // Display at cursor position
+ Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
+ menu.DropDown(r);
+ }
+
+ private static void SetEnum(SerializedProperty property, int index) {
+ property.enumValueIndex = index;
+ property.serializedObject.ApplyModifiedProperties();
+ property.serializedObject.Update();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
new file mode 100644
index 00000000..beacf6b3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 83db81f92abadca439507e25d517cabe
+timeCreated: 1541633798
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
new file mode 100644
index 00000000..c2b0ac98
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 327994a52f523b641898a39ff7500a02
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
new file mode 100644
index 00000000..84c6d8e7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
@@ -0,0 +1,48 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using Sirenix.OdinInspector.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ internal class OdinNodeInGraphAttributeProcessor<T> : OdinAttributeProcessor<T> where T : Node {
+ public override bool CanProcessSelfAttributes(InspectorProperty property) {
+ return false;
+ }
+
+ public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) {
+ if (!NodeEditor.inNodeEditor)
+ return false;
+
+ if (member.MemberType == MemberTypes.Field) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ return true;
+
+ default:
+ break;
+ }
+ }
+
+ return false;
+ }
+
+ public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List<Attribute> attributes) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ attributes.Add(new HideInInspector());
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
new file mode 100644
index 00000000..15f69908
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3cf2561fbfea9a041ac81efbbb5b3e0d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
new file mode 100644
index 00000000..a384bdcf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class InputAttributeDrawer : OdinAttributeDrawer<XNode.Node.InputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetInputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..12b76158
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2fd590b2e9ea0bd49b6986a2ca9010ab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
new file mode 100644
index 00000000..ff596156
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class OutputAttributeDrawer : OdinAttributeDrawer<XNode.Node.OutputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetOutputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..aa22218d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7ebd8f2b42e2384aa109551dc46af88
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
new file mode 100644
index 00000000..6859855c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
@@ -0,0 +1,75 @@
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary>
+ [CustomEditor(typeof(XNode.NodeGraph), true)]
+#if ODIN_INSPECTOR
+ public class GlobalGraphEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalGraphEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+
+ [CustomEditor(typeof(XNode.Node), true)]
+#if ODIN_INSPECTOR
+ public class GlobalNodeEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalNodeEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ // Now draw the node itself.
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
new file mode 100644
index 00000000..5cc60df1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bdd6e443125ccac4dad0665515759637
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
new file mode 100644
index 00000000..264e8b12
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
@@ -0,0 +1,35 @@
+using UnityEditor;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary>
+ /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
+ /// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
+ /// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
+ /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
+ /// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
+ /// and rename the node to the default name for that node type.
+ /// </summary>
+ internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(
+ string[] importedAssets,
+ string[] deletedAssets,
+ string[] movedAssets,
+ string[] movedFromAssetPaths) {
+ for (int i = 0; i < movedAssets.Length; i++) {
+ Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
+
+ // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
+ // main asset, reset the node graph to be the main asset and rename the node asset back to its default
+ // name.
+ if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
+ AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
+ AssetDatabase.ImportAsset(movedAssets[i]);
+
+ nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
+ EditorUtility.SetDirty(nodeAsset);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
new file mode 100644
index 00000000..77e87eef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65da1ff1c50a9984a9c95fd18799e8dd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
new file mode 100644
index 00000000..600ad293
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a6a1bbc054e282346a02e7bbddde3206
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
new file mode 100644
index 00000000..4e211306
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+
+namespace XNodeEditor.Internal {
+ public struct RerouteReference {
+ public XNode.NodePort port;
+ public int connectionIndex;
+ public int pointIndex;
+
+ public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
+ this.port = port;
+ this.connectionIndex = connectionIndex;
+ this.pointIndex = pointIndex;
+ }
+
+ public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
+ public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
+ public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
+ public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
new file mode 100644
index 00000000..9a2f9cb0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 399f3c5fb717b2c458c3e9746f8959a3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
new file mode 100644
index 00000000..45b96050
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
@@ -0,0 +1,159 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
+ [CustomNodeEditor(typeof(XNode.Node))]
+ public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
+
+ private readonly Color DEFAULTCOLOR = new Color32(90, 97, 105, 255);
+
+ /// <summary> Fires every whenever a node was modified through the editor </summary>
+ public static Action<XNode.Node> onUpdateNode;
+ public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
+
+#if ODIN_INSPECTOR
+ protected internal static bool inNodeEditor = false;
+#endif
+
+ public virtual void OnHeaderGUI() {
+ GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ }
+
+ /// <summary> Draws standard field editors for all public fields </summary>
+ public virtual void OnBodyGUI() {
+#if ODIN_INSPECTOR
+ inNodeEditor = true;
+#endif
+
+ // Unity specifically requires this to save/update any serial object.
+ // serializedObject.Update(); must go at the start of an inspector gui, and
+ // serializedObject.ApplyModifiedProperties(); goes at the end.
+ serializedObject.Update();
+ string[] excludes = { "m_Script", "graph", "position", "ports" };
+
+#if ODIN_INSPECTOR
+ InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
+ GUIHelper.PushLabelWidth(84);
+ objectTree.Draw(true);
+ InspectorUtilities.EndDrawPropertyTree(objectTree);
+ GUIHelper.PopLabelWidth();
+#else
+
+ // Iterate through serialized properties and draw them like the Inspector (But with ports)
+ SerializedProperty iterator = serializedObject.GetIterator();
+ bool enterChildren = true;
+ while (iterator.NextVisible(enterChildren)) {
+ enterChildren = false;
+ if (excludes.Contains(iterator.name)) continue;
+ NodeEditorGUILayout.PropertyField(iterator, true);
+ }
+#endif
+
+ // Iterate through dynamic ports and draw them in the order in which they are serialized
+ foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
+ if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
+ NodeEditorGUILayout.PortField(dynamicPort);
+ }
+
+ serializedObject.ApplyModifiedProperties();
+
+#if ODIN_INSPECTOR
+ // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
+ if (GUIHelper.RepaintRequested) {
+ GUIHelper.ClearRepaintRequest();
+ window.Repaint();
+ }
+#endif
+
+#if ODIN_INSPECTOR
+ inNodeEditor = false;
+#endif
+ }
+
+ public virtual int GetWidth() {
+ Type type = target.GetType();
+ int width;
+ if (type.TryGetAttributeWidth(out width)) return width;
+ else return 208;
+ }
+
+ /// <summary> Returns color for target node </summary>
+ public virtual Color GetTint() {
+ // Try get color from [NodeTint] attribute
+ Type type = target.GetType();
+ Color color;
+ if (type.TryGetAttributeTint(out color)) return color;
+ // Return default color (grey)
+ else return DEFAULTCOLOR;
+ }
+
+ public virtual GUIStyle GetBodyStyle() {
+ return NodeEditorResources.styles.nodeBody;
+ }
+
+ public virtual GUIStyle GetBodyHighlightStyle() {
+ return NodeEditorResources.styles.nodeHighlight;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ bool canRemove = true;
+ // Actions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
+ menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
+
+ canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
+ }
+
+ // Add actions to any number of selected nodes
+ menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
+ menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
+
+ if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
+ else menu.AddItem(new GUIContent("Remove"), false, null);
+
+ // Custom sctions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddCustomContextMenuItems(node);
+ }
+ }
+
+ /// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
+ public void Rename(string newName) {
+ if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ target.name = newName;
+ OnRename();
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ }
+
+ /// <summary> Called after this node's name has changed. </summary>
+ public virtual void OnRename() { }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
+ private Type inspectedType;
+ /// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ public CustomNodeEditorAttribute(Type inspectedType) {
+ this.inspectedType = inspectedType;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
new file mode 100644
index 00000000..db8651d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 712c3fc5d9eeb4c45b1e23918df6018f
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
new file mode 100644
index 00000000..8c151698
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
@@ -0,0 +1,551 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ public partial class NodeEditorWindow {
+ public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
+ public static NodeActivity currentActivity = NodeActivity.Idle;
+ public static bool isPanning { get; private set; }
+ public static Vector2[] dragOffset;
+
+ public static XNode.Node[] copyBuffer = null;
+
+ private bool IsDraggingPort { get { return draggedOutput != null; } }
+ private bool IsHoveringPort { get { return hoveredPort != null; } }
+ private bool IsHoveringNode { get { return hoveredNode != null; } }
+ private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
+ private XNode.Node hoveredNode = null;
+ [NonSerialized] public XNode.NodePort hoveredPort = null;
+ [NonSerialized] private XNode.NodePort draggedOutput = null;
+ [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
+ [NonSerialized] private XNode.NodePort autoConnectOutput = null;
+ [NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
+ private RerouteReference hoveredReroute = new RerouteReference();
+ public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
+ private Vector2 dragBoxStart;
+ private UnityEngine.Object[] preBoxSelection;
+ private RerouteReference[] preBoxSelectionReroute;
+ private Rect selectionBox;
+ private bool isDoubleClick = false;
+ private Vector2 lastMousePosition;
+ private float dragThreshold = 1f;
+
+ public void Controls() {
+ wantsMouseMove = true;
+ Event e = Event.current;
+ switch (e.type) {
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+ if (e.type == EventType.DragPerform) {
+ DragAndDrop.AcceptDrag();
+ graphEditor.OnDropObjects(DragAndDrop.objectReferences);
+ }
+ break;
+ case EventType.MouseMove:
+ //Keyboard commands will not get correct mouse position from Event
+ lastMousePosition = e.mousePosition;
+ break;
+ case EventType.ScrollWheel:
+ float oldZoom = zoom;
+ if (e.delta.y > 0) zoom += 0.1f * zoom;
+ else zoom -= 0.1f * zoom;
+ if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
+ break;
+ case EventType.MouseDrag:
+ if (e.button == 0) {
+ if (IsDraggingPort) {
+ // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
+ if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
+ draggedOutputTarget = hoveredPort;
+ } else {
+ draggedOutputTarget = null;
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldNode) {
+ RecalculateDragOffsets(e);
+ currentActivity = NodeActivity.DragNode;
+ Repaint();
+ }
+ if (currentActivity == NodeActivity.DragNode) {
+ // Holding ctrl inverts grid snap
+ bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
+ if (e.control) gridSnap = !gridSnap;
+
+ Vector2 mousePos = WindowToGridPosition(e.mousePosition);
+ // Move selected nodes with offset
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ Undo.RecordObject(node, "Moved Node");
+ Vector2 initial = node.position;
+ node.position = mousePos + dragOffset[i];
+ if (gridSnap) {
+ node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
+ node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
+ }
+
+ // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
+ Vector2 offset = node.position - initial;
+ if (offset.sqrMagnitude > 0) {
+ foreach (XNode.NodePort output in node.Outputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(output, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[output] = rect;
+ }
+ }
+
+ foreach (XNode.NodePort input in node.Inputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(input, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[input] = rect;
+ }
+ }
+ }
+ }
+ }
+ // Move selected reroutes with offset
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
+ if (gridSnap) {
+ pos.x = (Mathf.Round(pos.x / 16) * 16);
+ pos.y = (Mathf.Round(pos.y / 16) * 16);
+ }
+ selectedReroutes[i].SetPoint(pos);
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldGrid) {
+ currentActivity = NodeActivity.DragGrid;
+ preBoxSelection = Selection.objects;
+ preBoxSelectionReroute = selectedReroutes.ToArray();
+ dragBoxStart = WindowToGridPosition(e.mousePosition);
+ Repaint();
+ } else if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
+ Vector2 boxSize = e.mousePosition - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ selectionBox = new Rect(boxStartPos, boxSize);
+ Repaint();
+ }
+ } else if (e.button == 1 || e.button == 2) {
+ //check drag threshold for larger screens
+ if (e.delta.magnitude > dragThreshold) {
+ panOffset += e.delta * zoom;
+ isPanning = true;
+ }
+ }
+ break;
+ case EventType.MouseDown:
+ Repaint();
+ if (e.button == 0) {
+ draggedOutputReroutes.Clear();
+
+ if (IsHoveringPort) {
+ if (hoveredPort.IsOutput) {
+ draggedOutput = hoveredPort;
+ autoConnectOutput = hoveredPort;
+ } else {
+ hoveredPort.VerifyConnections();
+ autoConnectOutput = null;
+ if (hoveredPort.IsConnected) {
+ XNode.Node node = hoveredPort.node;
+ XNode.NodePort output = hoveredPort.Connection;
+ int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
+ draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
+ hoveredPort.Disconnect(output);
+ draggedOutput = output;
+ draggedOutputTarget = hoveredPort;
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ }
+ }
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ // If mousedown on node header, select or deselect
+ if (!Selection.Contains(hoveredNode)) {
+ SelectNode(hoveredNode, e.control || e.shift);
+ if (!e.control && !e.shift) selectedReroutes.Clear();
+ } else if (e.control || e.shift) DeselectNode(hoveredNode);
+
+ // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
+ isDoubleClick = (e.clickCount == 2);
+
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ } else if (IsHoveringReroute) {
+ // If reroute isn't selected
+ if (!selectedReroutes.Contains(hoveredReroute)) {
+ // Add it
+ if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
+ // Select it
+ else {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ }
+ // Deselect
+ else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ }
+ // If mousedown on grid background, deselect all
+ else if (!IsHoveringNode) {
+ currentActivity = NodeActivity.HoldGrid;
+ if (!e.control && !e.shift) {
+ selectedReroutes.Clear();
+ Selection.activeObject = null;
+ }
+ }
+ }
+ break;
+ case EventType.MouseUp:
+ if (e.button == 0) {
+ //Port drag release
+ if (IsDraggingPort) {
+ // If connection is valid, save it
+ if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
+ XNode.Node node = draggedOutputTarget.node;
+ if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
+
+ // ConnectionIndex can be -1 if the connection is removed instantly after creation
+ int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
+ if (connectionIndex != -1) {
+ draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(graph);
+ }
+ }
+ // Open context menu for auto-connection if there is no target node
+ else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ //Release dragged connection
+ draggedOutput = null;
+ draggedOutputTarget = null;
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (currentActivity == NodeActivity.DragNode) {
+ IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
+ foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (!IsHoveringNode) {
+ // If click outside node, release field focus
+ if (!isPanning) {
+ EditorGUI.FocusTextInControl(null);
+ EditorGUIUtility.editingTextField = false;
+ }
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ // If click node header, select it.
+ if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
+ selectedReroutes.Clear();
+ SelectNode(hoveredNode, false);
+
+ // Double click to center node
+ if (isDoubleClick) {
+ Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
+ panOffset = -hoveredNode.position - nodeDimension;
+ }
+ }
+
+ // If click reroute, select it.
+ if (IsHoveringReroute && !(e.control || e.shift)) {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ } else if (e.button == 1 || e.button == 2) {
+ if (!isPanning) {
+ if (IsDraggingPort) {
+ draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
+ } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
+ selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
+ selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
+ } else if (IsHoveringReroute) {
+ ShowRerouteContextMenu(hoveredReroute);
+ } else if (IsHoveringPort) {
+ ShowPortContextMenu(hoveredPort);
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
+ } else if (!IsHoveringNode) {
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ }
+ isPanning = false;
+ }
+ // Reset DoubleClick
+ isDoubleClick = false;
+ break;
+ case EventType.KeyDown:
+ if (EditorGUIUtility.editingTextField) break;
+ else if (e.keyCode == KeyCode.F) Home();
+ if (NodeEditorUtilities.IsMac()) {
+ if (e.keyCode == KeyCode.Return) RenameSelectedNode();
+ } else {
+ if (e.keyCode == KeyCode.F2) RenameSelectedNode();
+ }
+ if (e.keyCode == KeyCode.A) {
+ if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
+ foreach (XNode.Node node in graph.nodes) {
+ DeselectNode(node);
+ }
+ } else {
+ foreach (XNode.Node node in graph.nodes) {
+ SelectNode(node, true);
+ }
+ }
+ Repaint();
+ }
+ break;
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ if (e.commandName == "SoftDelete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Duplicate") {
+ if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Copy") {
+ if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Paste") {
+ if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
+ e.Use();
+ }
+ Repaint();
+ break;
+ case EventType.Ignore:
+ // If release mouse outside window
+ if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ }
+ break;
+ }
+ }
+
+ private void RecalculateDragOffsets(Event current) {
+ dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
+ // Selected nodes
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ // Selected reroutes
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ /// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
+ public void Home() {
+ var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
+ if (nodes.Count > 0) {
+ Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
+ panOffset = -(minPos + (maxPos - minPos) / 2f);
+ } else {
+ zoom = 2;
+ panOffset = Vector2.zero;
+ }
+ }
+
+ /// <summary> Remove nodes in the graph in Selection.objects</summary>
+ public void RemoveSelectedNodes() {
+ // We need to delete reroutes starting at the highest point index to avoid shifting indices
+ selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ selectedReroutes[i].RemovePoint();
+ }
+ selectedReroutes.Clear();
+ foreach (UnityEngine.Object item in Selection.objects) {
+ if (item is XNode.Node) {
+ XNode.Node node = item as XNode.Node;
+ graphEditor.RemoveNode(node);
+ }
+ }
+ }
+
+ /// <summary> Initiate a rename on the currently selected node </summary>
+ public void RenameSelectedNode() {
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) {
+ RenamePopup.Show(Selection.activeObject, size.x);
+ } else {
+ RenamePopup.Show(Selection.activeObject);
+ }
+ }
+ }
+
+ /// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
+ public void MoveNodeToTop(XNode.Node node) {
+ int index;
+ while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
+ graph.nodes[index] = graph.nodes[index + 1];
+ graph.nodes[index + 1] = node;
+ }
+ }
+
+ /// <summary> Duplicate selected nodes and select the duplicates </summary>
+ public void DuplicateSelectedNodes() {
+ // Get selected nodes which are part of this graph
+ XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ if (selectedNodes == null || selectedNodes.Length == 0) return;
+ // Get top left node position
+ Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
+ }
+
+ public void CopySelectedNodes() {
+ copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ }
+
+ public void PasteNodes(Vector2 pos) {
+ InsertDuplicateNodes(copyBuffer, pos);
+ }
+
+ private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
+ if (nodes == null || nodes.Length == 0) return;
+
+ // Get top-left node
+ Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 offset = topLeft - topLeftNode;
+
+ UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
+ Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ Type nodeType = srcNode.GetType();
+ if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
+ int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
+ if (typeCount >= disallowAttrib.max) continue;
+ }
+
+ XNode.Node newNode = graphEditor.CopyNode(srcNode);
+ substitutes.Add(srcNode, newNode);
+ newNode.position = srcNode.position + offset;
+ newNodes[i] = newNode;
+ }
+
+ // Walk through the selected nodes again, recreate connections, using the new nodes
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+ foreach (XNode.NodePort port in srcNode.Ports) {
+ for (int c = 0; c < port.ConnectionCount; c++) {
+ XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
+ XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
+
+ XNode.Node newNodeIn, newNodeOut;
+ if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
+ newNodeIn.UpdatePorts();
+ newNodeOut.UpdatePorts();
+ inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
+ outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
+ }
+ if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
+ }
+ }
+ }
+ // Select the new nodes
+ Selection.objects = newNodes;
+ }
+
+ /// <summary> Draw a connection as we are dragging it </summary>
+ public void DrawDraggedConnection() {
+ if (IsDraggingPort) {
+ Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
+ float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
+ NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
+ NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
+
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
+ List<Vector2> gridPoints = new List<Vector2>();
+ gridPoints.Add(fromRect.center);
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ gridPoints.Add(draggedOutputReroutes[i]);
+ }
+ if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
+ else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
+
+ DrawNoodle(gradient, path, stroke, thickness, gridPoints);
+
+ Color bgcol = Color.black;
+ Color frcol = gradient.colorKeys[0].color;
+ bgcol.a = 0.6f;
+ frcol.a = 0.6f;
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ // Draw reroute point at position
+ Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
+ rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
+ rect = GridToWindowRect(rect);
+
+ NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
+ }
+ }
+ }
+
+ bool IsHoveringTitle(XNode.Node node) {
+ Vector2 mousePos = Event.current.mousePosition;
+ //Get node position
+ Vector2 nodePos = GridToWindowPosition(node.position);
+ float width;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) width = size.x;
+ else width = 200;
+ Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
+ return windowRect.Contains(mousePos);
+ }
+
+ /// <summary> Attempt to connect dragged output to target node </summary>
+ public void AutoConnect(XNode.Node node) {
+ if (autoConnectOutput == null) return;
+
+ // Find input port of same type
+ XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
+ // Fallback to input port
+ if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
+ // Autoconnect if connection is compatible
+ if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
+
+ // Save changes
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ autoConnectOutput = null;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
new file mode 100644
index 00000000..a081bf79
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: aa7d4286bf0ad2e4086252f2893d2cf5
+timeCreated: 1505426655
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
new file mode 100644
index 00000000..f4b14a27
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
@@ -0,0 +1,66 @@
+using UnityEditor;
+using UnityEngine;
+using System.IO;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
+
+ /// <summary> Automatically delete Node sub-assets before deleting their script.
+ /// This is important to do, because you can't delete null sub assets.
+ /// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
+ private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
+ // Skip processing anything without the .cs extension
+ if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
+
+ // Get the object that is requested for deletion
+ UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path);
+
+ // If we aren't deleting a script, return
+ if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
+
+ // Check script type. Return if deleting a non-node script
+ UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
+ System.Type scriptType = script.GetClass ();
+ if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
+
+ // Find all ScriptableObjects using this script
+ string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ for (int k = 0; k < objs.Length; k++) {
+ XNode.Node node = objs[k] as XNode.Node;
+ if (node.GetType () == scriptType) {
+ if (node != null && node.graph != null) {
+ // Delete the node and notify the user
+ Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
+ node.graph.RemoveNode (node);
+ }
+ }
+ }
+ }
+ // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
+ return AssetDeleteResult.DidNotDelete;
+ }
+
+ /// <summary> Automatically re-add loose node assets to the Graph node list </summary>
+ [InitializeOnLoadMethod]
+ private static void OnReloadEditor () {
+ // Find all NodeGraph assets
+ string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
+ graph.nodes.RemoveAll(x => x == null); //Remove null items
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ // Ensure that all sub node assets are present in the graph node list
+ for (int u = 0; u < objs.Length; u++) {
+ // Ignore null sub assets
+ if (objs[u] == null) continue;
+ if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
new file mode 100644
index 00000000..057198bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e515e86efe8160243a68b7c06d730c9c
+timeCreated: 1507982232
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
new file mode 100644
index 00000000..1fc28c72
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+#endif
+
+namespace XNodeEditor.Internal {
+ /// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
+ /// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam>
+ /// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam>
+ /// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam>
+ public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {
+ /// <summary> Custom editors defined with [CustomNodeEditor] </summary>
+ private static Dictionary<Type, Type> editorTypes;
+ private static Dictionary<K, T> editors = new Dictionary<K, T>();
+ public NodeEditorWindow window;
+ public K target;
+ public SerializedObject serializedObject;
+#if ODIN_INSPECTOR
+ private PropertyTree _objectTree;
+ public PropertyTree objectTree {
+ get {
+ if (this._objectTree == null) {
+ try {
+ bool wasInEditor = NodeEditor.inNodeEditor;
+ NodeEditor.inNodeEditor = true;
+ this._objectTree = PropertyTree.Create(this.serializedObject);
+ NodeEditor.inNodeEditor = wasInEditor;
+ } catch (ArgumentException ex) {
+ Debug.Log(ex);
+ }
+ }
+ return this._objectTree;
+ }
+ }
+#endif
+
+ public static T GetEditor(K target, NodeEditorWindow window) {
+ if (target == null) return null;
+ T editor;
+ if (!editors.TryGetValue(target, out editor)) {
+ Type type = target.GetType();
+ Type editorType = GetEditorType(type);
+ editor = Activator.CreateInstance(editorType) as T;
+ editor.target = target;
+ editor.serializedObject = new SerializedObject(target);
+ editor.window = window;
+ editor.OnCreate();
+ editors.Add(target, editor);
+ }
+ if (editor.target == null) editor.target = target;
+ if (editor.window != window) editor.window = window;
+ if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
+ return editor;
+ }
+
+ private static Type GetEditorType(Type type) {
+ if (type == null) return null;
+ if (editorTypes == null) CacheCustomEditors();
+ Type result;
+ if (editorTypes.TryGetValue(type, out result)) return result;
+ //If type isn't found, try base type
+ return GetEditorType(type.BaseType);
+ }
+
+ private static void CacheCustomEditors() {
+ editorTypes = new Dictionary<Type, Type>();
+
+ //Get all classes deriving from NodeEditor via reflection
+ Type[] nodeEditors = typeof(T).GetDerivedTypes();
+ for (int i = 0; i < nodeEditors.Length; i++) {
+ if (nodeEditors[i].IsAbstract) continue;
+ var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
+ }
+ }
+
+ /// <summary> Called on creation, after references have been set </summary>
+ public virtual void OnCreate() { }
+
+ public interface INodeEditorAttrib {
+ Type GetInspectedType();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
new file mode 100644
index 00000000..4ded02a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: e85122ded59aceb4eb4b1bd9d9202642
+timeCreated: 1511353946
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
new file mode 100644
index 00000000..41f1d9ca
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
@@ -0,0 +1,567 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ /// <summary> Contains GUI methods </summary>
+ public partial class NodeEditorWindow {
+ public NodeGraphEditor graphEditor;
+ private List<UnityEngine.Object> selectionCache;
+ private List<XNode.Node> culledNodes;
+ /// <summary> 19 if docked, 22 if not </summary>
+ private int topPadding { get { return isDocked() ? 19 : 22; } }
+ /// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
+ public event Action onLateGUI;
+ private static readonly Vector3[] polyLineTempArray = new Vector3[2];
+
+ protected virtual void OnGUI() {
+ Event e = Event.current;
+ Matrix4x4 m = GUI.matrix;
+ if (graph == null) return;
+ ValidateGraphEditor();
+ Controls();
+
+ DrawGrid(position, zoom, panOffset);
+ DrawConnections();
+ DrawDraggedConnection();
+ DrawNodes();
+ DrawSelectionBox();
+ DrawTooltip();
+ graphEditor.OnGUI();
+
+ // Run and reset onLateGUI
+ if (onLateGUI != null) {
+ onLateGUI();
+ onLateGUI = null;
+ }
+
+ GUI.matrix = m;
+ }
+
+ public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
+ GUI.EndClip();
+
+ GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
+ Vector4 padding = new Vector4(0, topPadding, 0, 0);
+ padding *= zoom;
+ GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
+ rect.width * zoom,
+ rect.height * zoom));
+ }
+
+ public static void EndZoomed(Rect rect, float zoom, float topPadding) {
+ GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
+ Vector3 offset = new Vector3(
+ (((rect.width * zoom) - rect.width) * 0.5f),
+ (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
+ 0);
+ GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
+ }
+
+ public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
+
+ rect.position = Vector2.zero;
+
+ Vector2 center = rect.size / 2f;
+ Texture2D gridTex = graphEditor.GetGridTexture();
+ Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
+
+ // Offset from origin in tile units
+ float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
+ float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
+
+ Vector2 tileOffset = new Vector2(xOffset, yOffset);
+
+ // Amount of tiles
+ float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
+ float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
+
+ Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
+
+ // Draw tiled background
+ GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
+ GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
+ }
+
+ public void DrawSelectionBox() {
+ if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
+ Vector2 size = curPos - dragBoxStart;
+ Rect r = new Rect(dragBoxStart, size);
+ r.position = GridToWindowPosition(r.position);
+ r.size /= zoom;
+ Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
+ }
+ }
+
+ public static bool DropdownButton(string name, float width) {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ /// <summary> Show right-click context menu for hovered reroute </summary>
+ void ShowRerouteContextMenu(RerouteReference reroute) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ /// <summary> Show right-click context menu for hovered port </summary>
+ void ShowPortContextMenu(XNode.NodePort hoveredPort) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
+ float u = 1 - t;
+ float tt = t * t, uu = u * u;
+ float uuu = uu * u, ttt = tt * t;
+ return new Vector2(
+ (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
+ (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
+ );
+ }
+
+ /// <summary> Draws a line segment without allocating temporary arrays </summary>
+ static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
+ polyLineTempArray[0].x = p0.x;
+ polyLineTempArray[0].y = p0.y;
+ polyLineTempArray[1].x = p1.x;
+ polyLineTempArray[1].y = p1.y;
+ Handles.DrawAAPolyLine(thickness, polyLineTempArray);
+ }
+
+ /// <summary> Draw a bezier from output to input in grid coordinates </summary>
+ public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) {
+ // convert grid points to window points
+ for (int i = 0; i < gridPoints.Count; ++i)
+ gridPoints[i] = GridToWindowPosition(gridPoints[i]);
+
+ Color originalHandlesColor = Handles.color;
+ Handles.color = gradient.Evaluate(0f);
+ int length = gridPoints.Count;
+ switch (path) {
+ case NoodlePath.Curvy:
+ Vector2 outputTangent = Vector2.right;
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 inputTangent;
+ // Cached most variables that repeat themselves here to avoid so many indexer calls :p
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ float dist_ab = Vector2.Distance(point_a, point_b);
+ if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
+ if (i < length - 2) {
+ Vector2 point_c = gridPoints[i + 2];
+ Vector2 ab = (point_b - point_a).normalized;
+ Vector2 cb = (point_b - point_c).normalized;
+ Vector2 ac = (point_c - point_a).normalized;
+ Vector2 p = (ab + cb) * 0.5f;
+ float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
+ float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
+
+ p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
+ inputTangent = p;
+ } else {
+ inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
+ }
+
+ // Calculates the tangents for the bezier's curves.
+ float zoomCoef = 50 / zoom;
+ Vector2 tangent_a = point_a + outputTangent * zoomCoef;
+ Vector2 tangent_b = point_b + inputTangent * zoomCoef;
+ // Hover effect.
+ int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
+ // Coloring and bezier drawing.
+ int draw = 0;
+ Vector2 bezierPrevious = point_a;
+ for (int j = 1; j <= division; ++j) {
+ if (stroke == NoodleStroke.Dashed) {
+ draw++;
+ if (draw >= 2) draw = -2;
+ if (draw < 0) continue;
+ if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
+ }
+ if (i == length - 2)
+ Handles.color = gradient.Evaluate((j + 1f) / division);
+ Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
+ DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
+ bezierPrevious = bezierNext;
+ }
+ outputTangent = -inputTangent;
+ }
+ break;
+ case NoodlePath.Straight:
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ break;
+ case NoodlePath.Angled:
+ for (int i = 0; i < length - 1; i++) {
+ if (i == length - 1) continue; // Skip last index
+ if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
+ float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x = midpoint;
+ end_1.x = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ } else {
+ float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x += 25 / zoom;
+ end_1.x -= 25 / zoom;
+ Vector2 start_2 = start_1;
+ Vector2 end_2 = end_1;
+ start_2.y = midpoint;
+ end_2.y = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.25f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ Handles.color = gradient.Evaluate(0.75f);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ }
+ }
+ break;
+ case NoodlePath.ShaderLab:
+ Vector2 start = gridPoints[0];
+ Vector2 end = gridPoints[length - 1];
+ //Modify first and last point in array so we can loop trough them nicely.
+ gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
+ gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
+ //Draw first vertical lines going out from nodes
+ Handles.color = gradient.Evaluate(0f);
+ DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ gridPoints[0] = start;
+ gridPoints[length - 1] = end;
+ break;
+ }
+ Handles.color = originalHandlesColor;
+ }
+
+ /// <summary> Draws all connections </summary>
+ public void DrawConnections() {
+ Vector2 mousePos = Event.current.mousePosition;
+ List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
+ hoveredReroute = new RerouteReference();
+
+ List<Vector2> gridPoints = new List<Vector2>(2);
+
+ Color col = GUI.color;
+ foreach (XNode.Node node in graph.nodes) {
+ //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
+ if (node == null) continue;
+
+ // Draw full connections and output > reroute
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Needs cleanup. Null checks are ugly
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
+
+ Color portColor = graphEditor.GetPortColor(output);
+ for (int k = 0; k < output.ConnectionCount; k++) {
+ XNode.NodePort input = output.GetConnection(k);
+
+ Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
+ float noodleThickness = graphEditor.GetNoodleThickness(output, input);
+ NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
+ NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
+
+ // Error handling
+ if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
+ if (!input.IsConnectedTo(output)) input.Connect(output);
+ Rect toRect;
+ if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
+
+ List<Vector2> reroutePoints = output.GetReroutePoints(k);
+
+ gridPoints.Clear();
+ gridPoints.Add(fromRect.center);
+ gridPoints.AddRange(reroutePoints);
+ gridPoints.Add(toRect.center);
+ DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < reroutePoints.Count; i++) {
+ RerouteReference rerouteRef = new RerouteReference(output, k, i);
+ // Draw reroute point at position
+ Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
+ rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
+ rect = GridToWindowRect(rect);
+
+ // Draw selected reroute points with an outline
+ if (selectedReroutes.Contains(rerouteRef)) {
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ }
+
+ GUI.color = portColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
+ if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
+
+ }
+ }
+ }
+ }
+ GUI.color = col;
+ if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
+ }
+
+ private void DrawNodes() {
+ Event e = Event.current;
+ if (e.type == EventType.Layout) {
+ selectionCache = new List<UnityEngine.Object>(Selection.objects);
+ }
+
+ System.Reflection.MethodInfo onValidate = null;
+ if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
+ onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
+ if (onValidate != null) EditorGUI.BeginChangeCheck();
+ }
+
+ BeginZoomed(position, zoom, topPadding);
+
+ Vector2 mousePos = Event.current.mousePosition;
+
+ if (e.type != EventType.Layout) {
+ hoveredNode = null;
+ hoveredPort = null;
+ }
+
+ List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
+
+ // Selection box stuff
+ Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
+ Vector2 boxSize = mousePos - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ Rect selectionBox = new Rect(boxStartPos, boxSize);
+
+ //Save guiColor so we can revert it
+ Color guiColor = GUI.color;
+
+ List<XNode.NodePort> removeEntries = new List<XNode.NodePort>();
+
+ if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
+
+ for (int n = 0; n < graph.nodes.Count; n++) {
+ // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
+ if (graph.nodes[n] == null) continue;
+ if (n >= graph.nodes.Count) return;
+ XNode.Node node = graph.nodes[n];
+
+ // Culling
+ if (e.type == EventType.Layout) {
+ // Cull unselected nodes outside view
+ if (!Selection.Contains(node) && ShouldBeCulled(node)) {
+ culledNodes.Add(node);
+ continue;
+ }
+ } else if (culledNodes.Contains(node)) continue;
+
+ if (e.type == EventType.Repaint) {
+ removeEntries.Clear();
+ foreach (var kvp in _portConnectionPoints)
+ if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
+ foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
+ }
+
+ NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
+
+ NodeEditor.portPositions.Clear();
+
+ // Set default label width. This is potentially overridden in OnBodyGUI
+ EditorGUIUtility.labelWidth = 84;
+
+ //Get node position
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+
+ GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
+
+ bool selected = selectionCache.Contains(graph.nodes[n]);
+
+ if (selected) {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
+ highlightStyle.padding = style.padding;
+ style.padding = new RectOffset();
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUILayout.BeginVertical(new GUIStyle(highlightStyle));
+ } else {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ }
+
+ GUI.color = guiColor;
+ EditorGUI.BeginChangeCheck();
+
+ //Draw node contents
+ nodeEditor.OnHeaderGUI();
+ nodeEditor.OnBodyGUI();
+
+ //If user changed a value, notify other scripts through onUpdateNode
+ if (EditorGUI.EndChangeCheck()) {
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(node);
+ nodeEditor.serializedObject.ApplyModifiedProperties();
+ }
+
+ GUILayout.EndVertical();
+
+ //Cache data about the node for next frame
+ if (e.type == EventType.Repaint) {
+ Vector2 size = GUILayoutUtility.GetLastRect().size;
+ if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
+ else nodeSizes.Add(node, size);
+
+ foreach (var kvp in NodeEditor.portPositions) {
+ Vector2 portHandlePos = kvp.Value;
+ portHandlePos += node.position;
+ Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
+ portConnectionPoints[kvp.Key] = rect;
+ }
+ }
+
+ if (selected) GUILayout.EndVertical();
+
+ if (e.type != EventType.Layout) {
+ //Check if we are hovering this node
+ Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
+ Rect windowRect = new Rect(nodePos, nodeSize);
+ if (windowRect.Contains(mousePos)) hoveredNode = node;
+
+ //If dragging a selection box, add nodes inside to selection
+ if (currentActivity == NodeActivity.DragGrid) {
+ if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
+ }
+
+ //Check if we are hovering any of this nodes ports
+ //Check input ports
+ foreach (XNode.NodePort input in node.Inputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(input)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
+ if (r.Contains(mousePos)) hoveredPort = input;
+ }
+ //Check all output ports
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(output)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
+ if (r.Contains(mousePos)) hoveredPort = output;
+ }
+ }
+
+ GUILayout.EndArea();
+ }
+
+ if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
+ EndZoomed(position, zoom, topPadding);
+
+ //If a change in is detected in the selected node, call OnValidate method.
+ //This is done through reflection because OnValidate is only relevant in editor,
+ //and thus, the code should not be included in build.
+ if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
+ }
+
+ private bool ShouldBeCulled(XNode.Node node) {
+
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+ if (nodePos.x / _zoom > position.width) return true; // Right
+ else if (nodePos.y / _zoom > position.height) return true; // Bottom
+ else if (nodeSizes.ContainsKey(node)) {
+ Vector2 size = nodeSizes[node];
+ if (nodePos.x + size.x < 0) return true; // Left
+ else if (nodePos.y + size.y < 0) return true; // Top
+ }
+ return false;
+ }
+
+ private void DrawTooltip() {
+ if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) {
+ string tooltip = graphEditor.GetPortTooltip(hoveredPort);
+ if (string.IsNullOrEmpty(tooltip)) return;
+ GUIContent content = new GUIContent(tooltip);
+ Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
+ size.x += 8;
+ Rect rect = new Rect(Event.current.mousePosition - (size), size);
+ EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
+ Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
new file mode 100644
index 00000000..543878b8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 756276bfe9a0c2f4da3930ba1964f58d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
new file mode 100644
index 00000000..3574acef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
@@ -0,0 +1,517 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEditorInternal;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
+ public static class NodeEditorGUILayout {
+
+ private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
+ private static int reorderableListIndex = -1;
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, (GUIContent) null, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+ XNode.Node node = property.serializedObject.targetObject as XNode.Node;
+ XNode.NodePort port = node.GetPort(property.name);
+ PropertyField(property, label, port, includeChildren);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, null, port, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+
+ // If property is not a port, display a regular property field
+ if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ else {
+ Rect rect = new Rect();
+
+ List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Get data from [Input] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.InputAttribute inputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
+ dynamicPortList = inputAttribute.dynamicPortList;
+ showBacking = inputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, -spacePadding);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ // Get data from [Output] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.OutputAttribute outputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
+ dynamicPortList = outputAttribute.dynamicPortList;
+ showBacking = outputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, spacePadding);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+ }
+
+ private static System.Type GetType(SerializedProperty property) {
+ System.Type parentType = property.serializedObject.targetObject.GetType();
+ System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
+ return fi.FieldType;
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
+ PortField(null, port, options);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
+ if (port == null) return;
+ if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
+ Vector2 position = Vector3.zero;
+ GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Display a label
+ EditorGUILayout.LabelField(content, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position - new Vector2(16, 0);
+ }
+ // If property is an output, display a text label and put a port handle on the right side
+ else if (port.direction == XNode.NodePort.IO.Output) {
+ // Display a label
+ EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position + new Vector2(rect.width, 0);
+ }
+ PortField(position, port);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(Vector2 position, XNode.NodePort port) {
+ if (port == null) return;
+
+ Rect rect = new Rect(position, new Vector2(16, 16));
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Add a port field to previous layout element. </summary>
+ public static void AddPortField(XNode.NodePort port) {
+ if (port == null) return;
+ Rect rect = new Rect();
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, 0);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, 0);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Draws an input and an output port on the same line </summary>
+ public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
+ GUILayout.BeginHorizontal();
+ NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
+ NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ }
+
+ public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
+ Color col = GUI.color;
+ GUI.color = backgroundColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ GUI.color = typeColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ GUI.color = col;
+ }
+
+#region Obsolete
+ [Obsolete("Use IsDynamicPortListPort instead")]
+ public static bool IsInstancePortListPort(XNode.NodePort port) {
+ return IsDynamicPortListPort(port);
+ }
+
+ [Obsolete("Use DynamicPortList instead")]
+ public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ }
+#endregion
+
+ /// <summary> Is this port part of a DynamicPortList? </summary>
+ public static bool IsDynamicPortListPort(XNode.NodePort port) {
+ string[] parts = port.fieldName.Split(' ');
+ if (parts.Length != 2) return false;
+ Dictionary<string, ReorderableList> cache;
+ if (reorderableListCache.TryGetValue(port.node, out cache)) {
+ ReorderableList list;
+ if (cache.TryGetValue(parts[0], out list)) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
+ /// <param name="fieldName">Supply a list for editable values</param>
+ /// <param name="type">Value type of added dynamic ports</param>
+ /// <param name="serializedObject">The serializedObject of the node</param>
+ /// <param name="connectionType">Connection type of added dynamic ports</param>
+ /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
+ public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ node.UpdatePorts();
+
+ ReorderableList list = null;
+ Dictionary<string, ReorderableList> rlc;
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
+ if (!rlc.TryGetValue(fieldName, out list)) list = null;
+ }
+ // If a ReorderableList isn't cached for this array, do so.
+ if (list == null) {
+ SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
+ list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
+ else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
+ }
+ list.list = dynamicPorts;
+ list.DoLayoutList();
+
+ }
+
+ private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
+ bool hasArrayData = arrayData != null && arrayData.isArray;
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+ ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
+ string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
+
+ list.drawElementCallback =
+ (Rect rect, int index, bool isActive, bool isFocused) => {
+ XNode.NodePort port = node.GetPort(fieldName + " " + index);
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
+ return;
+ }
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ EditorGUI.PropertyField(rect, itemData, true);
+ } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
+ if (port != null) {
+ Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
+ NodeEditorGUILayout.PortField(pos, port);
+ }
+ };
+ list.elementHeightCallback =
+ (int index) => {
+ if (hasArrayData) {
+ if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ return EditorGUI.GetPropertyHeight(itemData);
+ } else return EditorGUIUtility.singleLineHeight;
+ };
+ list.drawHeaderCallback =
+ (Rect rect) => {
+ EditorGUI.LabelField(rect, label);
+ };
+ list.onSelectCallback =
+ (ReorderableList rl) => {
+ reorderableListIndex = rl.index;
+ };
+ list.onReorderCallback =
+ (ReorderableList rl) => {
+ bool hasRect = false;
+ bool hasNewRect = false;
+ Rect rect = Rect.zero;
+ Rect newRect = Rect.zero;
+ // Move up
+ if (rl.index > reorderableListIndex) {
+ for (int i = reorderableListIndex; i < rl.index; ++i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Move down
+ else {
+ for (int i = reorderableListIndex; i > rl.index; --i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+
+ // Move array data if there is any
+ if (hasArrayData) {
+ arrayData.MoveArrayElement(reorderableListIndex, rl.index);
+ }
+
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ NodeEditorWindow.current.Repaint();
+ EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
+ };
+ list.onAddCallback =
+ (ReorderableList rl) => {
+ // Add dynamic port postfixed with an index number
+ string newName = fieldName + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = fieldName + " " + (++i);
+
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ if (hasArrayData) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ };
+ list.onRemoveCallback =
+ (ReorderableList rl) => {
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ int index = rl.index;
+
+ if (dynamicPorts[index] == null) {
+ Debug.LogWarning("No port found at index " + index + " - Skipped");
+ } else if (dynamicPorts.Count <= index) {
+ Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
+ } else {
+
+ // Clear the removed ports connections
+ dynamicPorts[index].ClearConnections();
+ // Move following connections one step up to replace the missing connection
+ for (int k = index + 1; k < dynamicPorts.Count(); k++) {
+ for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
+ XNode.NodePort other = dynamicPorts[k].GetConnection(j);
+ dynamicPorts[k].Disconnect(other);
+ dynamicPorts[k - 1].Connect(other);
+ }
+ }
+ // Remove the last dynamic port, to avoid messing up the indexing
+ node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ }
+
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
+ Debug.Log(rl.list[0]);
+ return;
+ }
+ arrayData.DeleteArrayElementAtIndex(index);
+ // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
+ if (dynamicPorts.Count <= arrayData.arraySize) {
+ while (dynamicPorts.Count <= arrayData.arraySize) {
+ arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
+ }
+ UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ };
+
+ if (hasArrayData) {
+ int dynamicPortCount = dynamicPorts.Count;
+ while (dynamicPortCount < arrayData.arraySize) {
+ // Add dynamic port postfixed with an index number
+ string newName = arrayData.name + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ EditorUtility.SetDirty(node);
+ dynamicPortCount++;
+ }
+ while (arrayData.arraySize < dynamicPortCount) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ if (onCreation != null) onCreation(list);
+ return list;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
new file mode 100644
index 00000000..89596e2b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1d6c2d118d1c77948a23f2f4a34d1f64
+timeCreated: 1507966608
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
new file mode 100644
index 00000000..72eb8aaf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
@@ -0,0 +1,253 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+namespace XNodeEditor {
+ public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
+ public enum NoodleStroke { Full, Dashed }
+
+ public static class NodeEditorPreferences {
+
+ /// <summary> The last editor we checked. This should be the one we modify </summary>
+ private static XNodeEditor.NodeGraphEditor lastEditor;
+ /// <summary> The last key we checked. This should be the one we modify </summary>
+ private static string lastKey = "xNode.Settings";
+
+ private static Dictionary<Type, Color> typeColors = new Dictionary<Type, Color>();
+ private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>();
+
+ [System.Serializable]
+ public class Settings : ISerializationCallbackReceiver {
+ [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
+ public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
+
+ [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
+ public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
+
+ [Obsolete("Use maxZoom instead")]
+ public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } }
+
+ [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")]
+ public float maxZoom = 5f;
+ public float minZoom = 1f;
+ public Color32 highlightColor = new Color32(255, 255, 255, 255);
+ public bool gridSnap = true;
+ public bool autoSave = true;
+ public bool dragToCreate = true;
+ public bool zoomToMouse = true;
+ public bool portTooltips = true;
+ [SerializeField] private string typeColorsData = "";
+ [NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
+ [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
+ public NoodleStroke noodleStroke = NoodleStroke.Full;
+
+ private Texture2D _gridTexture;
+ public Texture2D gridTexture {
+ get {
+ if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
+ return _gridTexture;
+ }
+ }
+ private Texture2D _crossTexture;
+ public Texture2D crossTexture {
+ get {
+ if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
+ return _crossTexture;
+ }
+ }
+
+ public void OnAfterDeserialize() {
+ // Deserialize typeColorsData
+ typeColors = new Dictionary<string, Color>();
+ string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
+ for (int i = 0; i < data.Length; i += 2) {
+ Color col;
+ if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
+ typeColors.Add(data[i], col);
+ }
+ }
+ }
+
+ public void OnBeforeSerialize() {
+ // Serialize typeColors
+ typeColorsData = "";
+ foreach (var item in typeColors) {
+ typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
+ }
+ }
+ }
+
+ /// <summary> Get settings of current active editor </summary>
+ public static Settings GetSettings() {
+ if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
+
+ if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
+ object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
+ if (attribs.Length == 1) {
+ XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
+ lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
+ lastKey = attrib.editorPrefsKey;
+ } else return null;
+ }
+ if (!settings.ContainsKey(lastKey)) VerifyLoaded();
+ return settings[lastKey];
+ }
+
+#if UNITY_2019_1_OR_NEWER
+ [SettingsProvider]
+ public static SettingsProvider CreateXNodeSettingsProvider() {
+ SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
+ guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
+ keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
+ };
+ return provider;
+ }
+#endif
+
+#if !UNITY_2019_1_OR_NEWER
+ [PreferenceItem("Node Editor")]
+#endif
+ private static void PreferencesGUI() {
+ VerifyLoaded();
+ Settings settings = NodeEditorPreferences.settings[lastKey];
+
+ if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
+ EditorGUILayout.Space();
+
+ NodeSettingsGUI(lastKey, settings);
+ GridSettingsGUI(lastKey, settings);
+ SystemSettingsGUI(lastKey, settings);
+ TypeColorsGUI(lastKey, settings);
+ if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
+ ResetPrefs();
+ }
+ }
+
+ private static void GridSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
+ settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
+ settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
+ EditorGUILayout.LabelField("Zoom");
+ EditorGUI.indentLevel++;
+ settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom);
+ settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom);
+ EditorGUI.indentLevel--;
+ settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
+ settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void SystemSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
+ settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
+ if (GUI.changed) SavePrefs(key, settings);
+ EditorGUILayout.Space();
+ }
+
+ private static void NodeSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
+ settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
+ settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
+ settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
+ settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
+ settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void TypeColorsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
+
+ //Clone keys so we can enumerate the dictionary and make changes.
+ var typeColorKeys = new List<Type>(typeColors.Keys);
+
+ //Display type colors. Save them if they are edited by the user
+ foreach (var type in typeColorKeys) {
+ string typeColorKey = NodeEditorUtilities.PrettyName(type);
+ Color col = typeColors[type];
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.BeginHorizontal();
+ col = EditorGUILayout.ColorField(typeColorKey, col);
+ EditorGUILayout.EndHorizontal();
+ if (EditorGUI.EndChangeCheck()) {
+ typeColors[type] = col;
+ if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
+ else settings.typeColors.Add(typeColorKey, col);
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ }
+ }
+
+ /// <summary> Load prefs if they exist. Create if they don't </summary>
+ private static Settings LoadPrefs() {
+ // Create settings if it doesn't exist
+ if (!EditorPrefs.HasKey(lastKey)) {
+ if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
+ else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
+ }
+ return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
+ }
+
+ /// <summary> Delete all prefs </summary>
+ public static void ResetPrefs() {
+ if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
+ if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
+ typeColors = new Dictionary<Type, Color>();
+ VerifyLoaded();
+ NodeEditorWindow.RepaintAll();
+ }
+
+ /// <summary> Save preferences in EditorPrefs </summary>
+ private static void SavePrefs(string key, Settings settings) {
+ EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
+ }
+
+ /// <summary> Check if we have loaded settings for given key. If not, load them </summary>
+ private static void VerifyLoaded() {
+ if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
+ }
+
+ /// <summary> Return color based on type </summary>
+ public static Color GetTypeColor(System.Type type) {
+ VerifyLoaded();
+ if (type == null) return Color.gray;
+ Color col;
+ if (!typeColors.TryGetValue(type, out col)) {
+ string typeName = type.PrettyName();
+ if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
+ else {
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.State oldState = UnityEngine.Random.state;
+ UnityEngine.Random.InitState(typeName.GetHashCode());
+#else
+ int oldSeed = UnityEngine.Random.seed;
+ UnityEngine.Random.seed = typeName.GetHashCode();
+#endif
+ col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
+ typeColors.Add(type, col);
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.state = oldState;
+#else
+ UnityEngine.Random.seed = oldSeed;
+#endif
+ }
+ }
+ return col;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
new file mode 100644
index 00000000..156543b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6b1f47e387a6f714c9f2ff82a6888c85
+timeCreated: 1507920216
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
new file mode 100644
index 00000000..ff8d417f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
@@ -0,0 +1,180 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Contains reflection-related extensions built for xNode </summary>
+ public static class NodeEditorReflection {
+ [NonSerialized] private static Dictionary<Type, Color> nodeTint;
+ [NonSerialized] private static Dictionary<Type, int> nodeWidth;
+ /// <summary> All available node types </summary>
+ public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
+
+ [NonSerialized] private static Type[] _nodeTypes = null;
+
+ /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
+ public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
+ BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
+ MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
+ return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
+ }
+
+ public static Type[] GetNodeTypes() {
+ //Get all classes deriving from Node via reflection
+ return GetDerivedTypes(typeof(XNode.Node));
+ }
+
+ /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
+ public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
+ if (nodeTint == null) {
+ CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
+ }
+ return nodeTint.TryGetValue(nodeType, out tint);
+ }
+
+ /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
+ public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
+ if (nodeWidth == null) {
+ CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
+ }
+ return nodeWidth.TryGetValue(nodeType, out width);
+ }
+
+ private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
+ dict = new Dictionary<Type, V>();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ dict.Add(nodeTypes[i], getter(attrib));
+ }
+ }
+
+ /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
+ public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ // Search base classes for private fields only. Public fields are found above
+ while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
+ return field;
+ }
+
+ /// <summary> Get all classes deriving from baseType via reflection </summary>
+ public static Type[] GetDerivedTypes(this Type baseType) {
+ List<System.Type> types = new List<System.Type>();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+ foreach (Assembly assembly in assemblies) {
+ try {
+ types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ } catch (ReflectionTypeLoadException) { }
+ }
+ return types.ToArray();
+ }
+
+ /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
+ public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
+ KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
+ if (items.Length != 0) {
+ contextMenu.AddSeparator("");
+ List<string> invalidatedEntries = new List<string>();
+ foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
+ if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
+ invalidatedEntries.Add(checkValidate.Key.menuItem);
+ }
+ }
+ for (int i = 0; i < items.Length; i++) {
+ KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
+ if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
+ contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
+ } else {
+ contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
+ }
+ }
+ }
+ }
+
+ /// <summary> Call OnValidate on target </summary>
+ public static void TriggerOnValidate(this UnityEngine.Object target) {
+ System.Reflection.MethodInfo onValidate = null;
+ if (target != null) {
+ onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (onValidate != null) onValidate.Invoke(target, null);
+ }
+ }
+
+ public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
+ Type type = obj.GetType();
+ MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
+ List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
+ for (int i = 0; i < methods.Length; i++) {
+ ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
+ if (attribs == null || attribs.Length == 0) continue;
+ if (methods[i].GetParameters().Length != 0) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
+ continue;
+ }
+ if (methods[i].IsStatic) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
+ continue;
+ }
+
+ for (int k = 0; k < attribs.Length; k++) {
+ kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
+ }
+ }
+#if UNITY_5_5_OR_NEWER
+ //Sort menu items
+ kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
+#endif
+ return kvp.ToArray();
+ }
+
+ /// <summary> Very crude. Uses a lot of reflection. </summary>
+ public static void OpenPreferences() {
+ try {
+#if UNITY_2018_3_OR_NEWER
+ SettingsService.OpenUserPreferences("Preferences/Node Editor");
+#else
+ //Open preferences window
+ Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
+ Type type = assembly.GetType("UnityEditor.PreferencesWindow");
+ type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
+
+ //Get the window
+ EditorWindow window = EditorWindow.GetWindow(type);
+
+ //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
+ FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
+ if ((bool) refreshField.GetValue(window)) {
+ type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
+ refreshField.SetValue(window, false);
+ }
+
+ //Get sections
+ FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
+ IList sections = sectionsField.GetValue(window) as IList;
+
+ //Iterate through sections and check contents
+ Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
+ FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
+ for (int i = 0; i < sections.Count; i++) {
+ GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
+ if (sectionContent.text == "Node Editor") {
+ //Found contents - Set index
+ FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
+ sectionIndexField.SetValue(window, i);
+ return;
+ }
+ }
+#endif
+ } catch (Exception e) {
+ Debug.LogError(e);
+ Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
new file mode 100644
index 00000000..fe4ba9b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c78a0fa4a13abcd408ebe73006b7b1bb
+timeCreated: 1505419458
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
new file mode 100644
index 00000000..b426f324
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
@@ -0,0 +1,87 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ public static class NodeEditorResources {
+ // Textures
+ public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
+ private static Texture2D _dot;
+ public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
+ private static Texture2D _dotOuter;
+ public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
+ private static Texture2D _nodeBody;
+ public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
+ private static Texture2D _nodeHighlight;
+
+ // Styles
+ public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
+ public static Styles _styles = null;
+ public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
+ public class Styles {
+ public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
+
+ public Styles() {
+ GUIStyle baseStyle = new GUIStyle("Label");
+ baseStyle.fixedHeight = 18;
+
+ inputPort = new GUIStyle(baseStyle);
+ inputPort.alignment = TextAnchor.UpperLeft;
+ inputPort.padding.left = 10;
+
+ nodeHeader = new GUIStyle();
+ nodeHeader.alignment = TextAnchor.MiddleCenter;
+ nodeHeader.fontStyle = FontStyle.Bold;
+ nodeHeader.normal.textColor = Color.white;
+
+ nodeBody = new GUIStyle();
+ nodeBody.normal.background = NodeEditorResources.nodeBody;
+ nodeBody.border = new RectOffset(32, 32, 32, 32);
+ nodeBody.padding = new RectOffset(16, 16, 4, 16);
+
+ nodeHighlight = new GUIStyle();
+ nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
+ nodeHighlight.border = new RectOffset(32, 32, 32, 32);
+
+ tooltip = new GUIStyle("helpBox");
+ tooltip.alignment = TextAnchor.MiddleCenter;
+ }
+ }
+
+ public static Texture2D GenerateGridTexture(Color line, Color bg) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = bg;
+ if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
+ if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Repeat;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+
+ public static Texture2D GenerateCrossTexture(Color line) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = line;
+ if (y != 31 && x != 31) col.a = 0;
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Clamp;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
new file mode 100644
index 00000000..5e85895b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 69f55d341299026489b29443c3dd13d1
+timeCreated: 1505418919
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
new file mode 100644
index 00000000..a6ede849
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
@@ -0,0 +1,266 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ /// <summary> A set of editor-only utilities and extensions for xNode </summary>
+ public static class NodeEditorUtilities {
+
+ /// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
+ private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
+
+ /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
+
+ /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
+
+ public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
+ object[] attribs = classType.GetCustomAttributes(typeof(T), false);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is T) {
+ attribOut = attribs[i] as T;
+ return true;
+ }
+ }
+ attribOut = null;
+ return false;
+ }
+
+ public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ // This shouldn't happen. Ever.
+ if (field == null) {
+ Debug.LogWarning("Field " + fieldName + " couldnt be found");
+ attribOut = null;
+ return false;
+ }
+ object[] attribs = field.GetCustomAttributes(typeof(T), true);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i].GetType() == typeof(T)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ Dictionary<string, Dictionary<Type, Attribute>> typeFields;
+ if (!typeAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
+ typeAttributes.Add(classType, typeFields);
+ }
+
+ Dictionary<Type, Attribute> typeTypes;
+ if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
+ typeTypes = new Dictionary<Type, Attribute>();
+ typeFields.Add(fieldName, typeTypes);
+ }
+
+ Attribute attr;
+ if (!typeTypes.TryGetValue(typeof(T), out attr)) {
+ if (GetAttrib<T>(classType, fieldName, out attribOut)) {
+ typeTypes.Add(typeof(T), attribOut);
+ return true;
+ } else typeTypes.Add(typeof(T), null);
+ }
+
+ if (attr == null) {
+ attribOut = null;
+ return false;
+ }
+
+ attribOut = attr as T;
+ return true;
+ }
+
+ public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
+ Dictionary<string, List<PropertyAttribute>> typeFields;
+ if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, List<PropertyAttribute>>();
+ typeOrderedPropertyAttributes.Add(classType, typeFields);
+ }
+
+ List<PropertyAttribute> typeAttributes;
+ if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
+ typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
+ typeFields.Add(fieldName, typeAttributes);
+ }
+
+ return typeAttributes;
+ }
+
+ public static bool IsMac() {
+#if UNITY_2017_1_OR_NEWER
+ return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
+#else
+ return SystemInfo.operatingSystem.StartsWith("Mac");
+#endif
+ }
+
+ /// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
+ public static bool IsCastableTo(this Type from, Type to) {
+ if (to.IsAssignableFrom(from)) return true;
+ var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
+ .Where(
+ m => m.ReturnType == to &&
+ (m.Name == "op_Implicit" ||
+ m.Name == "op_Explicit")
+ );
+ return methods.Count() > 0;
+ }
+
+ /// <summary> Return a prettiefied type name. </summary>
+ public static string PrettyName(this Type type) {
+ if (type == null) return "null";
+ if (type == typeof(System.Object)) return "object";
+ if (type == typeof(float)) return "float";
+ else if (type == typeof(int)) return "int";
+ else if (type == typeof(long)) return "long";
+ else if (type == typeof(double)) return "double";
+ else if (type == typeof(string)) return "string";
+ else if (type == typeof(bool)) return "bool";
+ else if (type.IsGenericType) {
+ string s = "";
+ Type genericType = type.GetGenericTypeDefinition();
+ if (genericType == typeof(List<>)) s = "List";
+ else s = type.GetGenericTypeDefinition().ToString();
+
+ Type[] types = type.GetGenericArguments();
+ string[] stypes = new string[types.Length];
+ for (int i = 0; i < types.Length; i++) {
+ stypes[i] = types[i].PrettyName();
+ }
+ return s + "<" + string.Join(", ", stypes) + ">";
+ } else if (type.IsArray) {
+ string rank = "";
+ for (int i = 1; i < type.GetArrayRank(); i++) {
+ rank += ",";
+ }
+ Type elementType = type.GetElementType();
+ if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
+ else {
+ string s = elementType.PrettyName();
+ int i = s.IndexOf('[');
+ return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
+ }
+ } else return type.ToString();
+ }
+
+ /// <summary> Returns the default name for the node type. </summary>
+ public static string NodeDefaultName(Type type) {
+ string typeName = type.Name;
+ // Automatically remove redundant 'Node' postfix
+ if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
+ typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
+ return typeName;
+ }
+
+ /// <summary> Returns the default creation path for the node type. </summary>
+ public static string NodeDefaultPath(Type type) {
+ string typePath = type.ToString().Replace('.', '/');
+ // Automatically remove redundant 'Node' postfix
+ if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
+ typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
+ return typePath;
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
+ private static void CreateNode() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNode.cs",
+ path
+ );
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
+ private static void CreateGraph() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNodeGraph.cs",
+ path
+ );
+ }
+
+ public static void CreateFromTemplate(string initialName, string templatePath) {
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
+ 0,
+ ScriptableObject.CreateInstance<DoCreateCodeFile>(),
+ initialName,
+ scriptIcon,
+ templatePath
+ );
+ }
+
+ /// Inherits from EndNameAction, must override EndNameAction.Action
+ public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
+ public override void Action(int instanceId, string pathName, string resourceFile) {
+ Object o = CreateScript(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+ }
+
+ /// <summary>Creates Script from Template's path.</summary>
+ internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
+ string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
+ string templateText = string.Empty;
+
+ UTF8Encoding encoding = new UTF8Encoding(true, false);
+
+ if (File.Exists(templatePath)) {
+ /// Read procedures.
+ StreamReader reader = new StreamReader(templatePath);
+ templateText = reader.ReadToEnd();
+ reader.Close();
+
+ templateText = templateText.Replace("#SCRIPTNAME#", className);
+ templateText = templateText.Replace("#NOTRIM#", string.Empty);
+ /// You can replace as many tags you make on your templates, just repeat Replace function
+ /// e.g.:
+ /// templateText = templateText.Replace("#NEWTAG#", "MyText");
+
+ /// Write procedures.
+
+ StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
+ writer.Write(templateText);
+ writer.Close();
+
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
+ } else {
+ Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
+ return null;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
new file mode 100644
index 00000000..a8988ef5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 120960fe5b50aba418a8e8ad3c4c4bc8
+timeCreated: 1506073499
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
new file mode 100644
index 00000000..f4b079d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
@@ -0,0 +1,216 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using UnityEngine;
+using System;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ [InitializeOnLoad]
+ public partial class NodeEditorWindow : EditorWindow {
+ public static NodeEditorWindow current;
+
+ /// <summary> Stores node positions for all nodePorts. </summary>
+ public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
+ private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
+ [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
+ [SerializeField] private Rect[] _rects = new Rect[0];
+
+ private Func<bool> isDocked {
+ get {
+ if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
+ return _isDocked;
+ }
+ }
+ private Func<bool> _isDocked;
+
+ [System.Serializable] private class NodePortReference {
+ [SerializeField] private XNode.Node _node;
+ [SerializeField] private string _name;
+
+ public NodePortReference(XNode.NodePort nodePort) {
+ _node = nodePort.node;
+ _name = nodePort.fieldName;
+ }
+
+ public XNode.NodePort GetNodePort() {
+ if (_node == null) {
+ return null;
+ }
+ return _node.GetPort(_name);
+ }
+ }
+
+ private void OnDisable() {
+ // Cache portConnectionPoints before serialization starts
+ int count = portConnectionPoints.Count;
+ _references = new NodePortReference[count];
+ _rects = new Rect[count];
+ int index = 0;
+ foreach (var portConnectionPoint in portConnectionPoints) {
+ _references[index] = new NodePortReference(portConnectionPoint.Key);
+ _rects[index] = portConnectionPoint.Value;
+ index++;
+ }
+ }
+
+ private void OnEnable() {
+ // Reload portConnectionPoints if there are any
+ int length = _references.Length;
+ if (length == _rects.Length) {
+ for (int i = 0; i < length; i++) {
+ XNode.NodePort nodePort = _references[i].GetNodePort();
+ if (nodePort != null)
+ _portConnectionPoints.Add(nodePort, _rects[i]);
+ }
+ }
+ }
+
+ public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
+ private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
+ public XNode.NodeGraph graph;
+ public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
+ private Vector2 _panOffset;
+ public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
+ private float _zoom = 1;
+
+ void OnFocus() {
+ current = this;
+ ValidateGraphEditor();
+ if (graphEditor != null) {
+ graphEditor.OnWindowFocus();
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ dragThreshold = Math.Max(1f, Screen.width / 1000f);
+ }
+
+ void OnLostFocus() {
+ if (graphEditor != null) graphEditor.OnWindowFocusLost();
+ }
+
+ [InitializeOnLoadMethod]
+ private static void OnLoad() {
+ Selection.selectionChanged -= OnSelectionChanged;
+ Selection.selectionChanged += OnSelectionChanged;
+ }
+
+ /// <summary> Handle Selection Change events</summary>
+ private static void OnSelectionChanged() {
+ XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
+ if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
+ Open(nodeGraph);
+ }
+ }
+
+ /// <summary> Make sure the graph editor is assigned and to the right object </summary>
+ private void ValidateGraphEditor() {
+ NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
+ if (this.graphEditor != graphEditor && graphEditor != null) {
+ this.graphEditor = graphEditor;
+ graphEditor.OnOpen();
+ }
+ }
+
+ /// <summary> Create editor window </summary>
+ public static NodeEditorWindow Init() {
+ NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
+ w.titleContent = new GUIContent("xNode");
+ w.wantsMouseMove = true;
+ w.Show();
+ return w;
+ }
+
+ public void Save() {
+ if (AssetDatabase.Contains(graph)) {
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else SaveAs();
+ }
+
+ public void SaveAs() {
+ string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
+ if (string.IsNullOrEmpty(path)) return;
+ else {
+ XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
+ if (existingGraph != null) AssetDatabase.DeleteAsset(path);
+ AssetDatabase.CreateAsset(graph, path);
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+ }
+
+ private void DraggableWindow(int windowID) {
+ GUI.DragWindow();
+ }
+
+ public Vector2 WindowToGridPosition(Vector2 windowPosition) {
+ return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
+ }
+
+ public Vector2 GridToWindowPosition(Vector2 gridPosition) {
+ return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
+ }
+
+ public Rect GridToWindowRectNoClipped(Rect gridRect) {
+ gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
+ return gridRect;
+ }
+
+ public Rect GridToWindowRect(Rect gridRect) {
+ gridRect.position = GridToWindowPosition(gridRect.position);
+ gridRect.size /= zoom;
+ return gridRect;
+ }
+
+ public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
+ Vector2 center = position.size * 0.5f;
+ // UI Sharpness complete fix - Round final offset not panOffset
+ float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
+ float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
+ return new Vector2(xOffset, yOffset);
+ }
+
+ public void SelectNode(XNode.Node node, bool add) {
+ if (add) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Add(node);
+ Selection.objects = selection.ToArray();
+ } else Selection.objects = new Object[] { node };
+ }
+
+ public void DeselectNode(XNode.Node node) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Remove(node);
+ Selection.objects = selection.ToArray();
+ }
+
+ [OnOpenAsset(0)]
+ public static bool OnOpen(int instanceID, int line) {
+ XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
+ if (nodeGraph != null) {
+ Open(nodeGraph);
+ return true;
+ }
+ return false;
+ }
+
+ /// <summary>Open the provided graph in the NodeEditor</summary>
+ public static NodeEditorWindow Open(XNode.NodeGraph graph) {
+ if (!graph) return null;
+
+ NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
+ w.wantsMouseMove = true;
+ w.graph = graph;
+ return w;
+ }
+
+ /// <summary> Repaint all open NodeEditorWindows. </summary>
+ public static void RepaintAll() {
+ NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
+ for (int i = 0; i < windows.Length; i++) {
+ windows[i].Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
new file mode 100644
index 00000000..541b5c75
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5ce2bf59ec7a25c4ba691cad7819bf38
+timeCreated: 1505418450
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
new file mode 100644
index 00000000..01de70e4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
+ [CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
+ [Obsolete("Use window.position instead")]
+ public Rect position { get { return window.position; } set { window.position = value; } }
+ /// <summary> Are we currently renaming a node? </summary>
+ protected bool isRenaming;
+
+ public virtual void OnGUI() { }
+
+ /// <summary> Called when opened by NodeEditorWindow </summary>
+ public virtual void OnOpen() { }
+
+ /// <summary> Called when NodeEditorWindow gains focus </summary>
+ public virtual void OnWindowFocus() { }
+
+ /// <summary> Called when NodeEditorWindow loses focus </summary>
+ public virtual void OnWindowFocusLost() { }
+
+ public virtual Texture2D GetGridTexture() {
+ return NodeEditorPreferences.GetSettings().gridTexture;
+ }
+
+ public virtual Texture2D GetSecondaryGridTexture() {
+ return NodeEditorPreferences.GetSettings().crossTexture;
+ }
+
+ /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
+ public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
+ return new NodeEditorPreferences.Settings();
+ }
+
+ /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
+ public virtual string GetNodeMenuName(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.menuName;
+ else // Return generated path
+ return NodeEditorUtilities.NodeDefaultPath(type);
+ }
+
+ /// <summary> The order by which the menu items are displayed. </summary>
+ public virtual int GetNodeMenuOrder(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.order;
+ else
+ return 0;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
+ var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ Type type = nodeTypes[i];
+
+ //Get node context menu path
+ string path = GetNodeMenuName(type);
+ if (string.IsNullOrEmpty(path)) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ bool disallowed = false;
+ if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
+ int typeCount = target.nodes.Count(x => x.GetType() == type);
+ if (typeCount >= disallowAttrib.max) disallowed = true;
+ }
+
+ // Add node entry to context menu
+ if (disallowed) menu.AddItem(new GUIContent(path), false, null);
+ else menu.AddItem(new GUIContent(path), false, () => {
+ XNode.Node node = CreateNode(type, pos);
+ NodeEditorWindow.current.AutoConnect(node);
+ });
+ }
+ menu.AddSeparator("");
+ if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
+ else menu.AddDisabledItem(new GUIContent("Paste"));
+ menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
+ menu.AddCustomContextMenuItems(target);
+ }
+
+ /// <summary> Returned gradient is used to color noodles </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
+ Gradient grad = new Gradient();
+
+ // If dragging the noodle, draw solid, slightly transparent
+ if (input == null) {
+ Color a = GetTypeColor(output.ValueType);
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
+ );
+ }
+ // If normal, draw gradient fading from one input color to the other
+ else {
+ Color a = GetTypeColor(output.ValueType);
+ Color b = GetTypeColor(input.ValueType);
+ // If any port is hovered, tint white
+ if (window.hoveredPort == output || window.hoveredPort == input) {
+ a = Color.Lerp(a, Color.white, 0.8f);
+ b = Color.Lerp(b, Color.white, 0.8f);
+ }
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
+ );
+ }
+ return grad;
+ }
+
+ /// <summary> Returned float is used for noodle thickness </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
+ return 5f;
+ }
+
+ public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodlePath;
+ }
+
+ public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodleStroke;
+ }
+
+ /// <summary> Returned color is used to color ports </summary>
+ public virtual Color GetPortColor(XNode.NodePort port) {
+ return GetTypeColor(port.ValueType);
+ }
+
+ /// <summary> Returns generated color for a type. This color is editable in preferences </summary>
+ public virtual Color GetTypeColor(Type type) {
+ return NodeEditorPreferences.GetTypeColor(type);
+ }
+
+ /// <summary> Override to display custom tooltips </summary>
+ public virtual string GetPortTooltip(XNode.NodePort port) {
+ Type portType = port.ValueType;
+ string tooltip = "";
+ tooltip = portType.PrettyName();
+ if (port.IsOutput) {
+ object obj = port.node.GetValue(port);
+ tooltip += " = " + (obj != null ? obj.ToString() : "null");
+ }
+ return tooltip;
+ }
+
+ /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
+ public virtual void OnDropObjects(UnityEngine.Object[] objects) {
+ if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
+ }
+
+ /// <summary> Create a node and save it in the graph asset </summary>
+ public virtual XNode.Node CreateNode(Type type, Vector2 position) {
+ Undo.RecordObject(target, "Create Node");
+ XNode.Node node = target.AddNode(type);
+ Undo.RegisterCreatedObjectUndo(node, "Create Node");
+ node.position = position;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ NodeEditorWindow.RepaintAll();
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual XNode.Node CopyNode(XNode.Node original) {
+ Undo.RecordObject(target, "Duplicate Node");
+ XNode.Node node = target.CopyNode(original);
+ Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
+ node.name = original.name;
+ AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ return node;
+ }
+
+ /// <summary> Return false for nodes that can't be removed </summary>
+ public virtual bool CanRemove(XNode.Node node) {
+ // Check graph attributes to see if this node is required
+ Type graphType = target.GetType();
+ XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
+ if (attribs.Any(x => x.Requires(node.GetType()))) {
+ if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /// <summary> Safely remove a node and all its connections. </summary>
+ public virtual void RemoveNode(XNode.Node node) {
+ if (!CanRemove(node)) return;
+
+ // Remove the node
+ Undo.RecordObject(node, "Delete Node");
+ Undo.RecordObject(target, "Delete Node");
+ foreach (var port in node.Ports)
+ foreach (var conn in port.GetConnections())
+ Undo.RecordObject(conn.node, "Delete Node");
+ target.RemoveNode(node);
+ Undo.DestroyObjectImmediate(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeGraphEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
new file mode 100644
index 00000000..bc1c1533
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ddcbb5432255d3247a0718b15a9c193c
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
new file mode 100644
index 00000000..3faf54fb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
@@ -0,0 +1,45 @@
+using System;
+using System.IO;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.Experimental.AssetImporters;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeGraphImporter : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
+ foreach (string path in importedAssets) {
+ // Skip processing anything without the .asset extension
+ if (Path.GetExtension(path) != ".asset") continue;
+
+ // Get the object that is requested for deletion
+ NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
+ if (graph == null) continue;
+
+ // Get attributes
+ Type graphType = graph.GetType();
+ NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
+
+ Vector2 position = Vector2.zero;
+ foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
+ if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
+ if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
+ if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
+ }
+ }
+ }
+
+ private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
+ if (!graph.nodes.Any(x => x.GetType() == type)) {
+ XNode.Node node = graph.AddNode(type);
+ node.position = position;
+ position.x += 200;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
new file mode 100644
index 00000000..b3dd1fee
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a816f2790bf3da48a2d6d0035ebc9a0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
new file mode 100644
index 00000000..a43837f0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
@@ -0,0 +1,83 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Utility for renaming assets </summary>
+ public class RenamePopup : EditorWindow {
+ private const string inputControlName = "nameInput";
+
+ public static RenamePopup current { get; private set; }
+ public Object target;
+ public string input;
+
+ private bool firstFrame = true;
+
+ /// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
+ public static RenamePopup Show(Object target, float width = 200) {
+ RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
+ if (current != null) current.Close();
+ current = window;
+ window.target = target;
+ window.input = target.name;
+ window.minSize = new Vector2(100, 44);
+ window.position = new Rect(0, 0, width, 44);
+ window.UpdatePositionToMouse();
+ return window;
+ }
+
+ private void UpdatePositionToMouse() {
+ if (Event.current == null) return;
+ Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
+ Rect pos = position;
+ pos.x = mousePoint.x - position.width * 0.5f;
+ pos.y = mousePoint.y - 10;
+ position = pos;
+ }
+
+ private void OnLostFocus() {
+ // Make the popup close on lose focus
+ Close();
+ }
+
+ private void OnGUI() {
+ if (firstFrame) {
+ UpdatePositionToMouse();
+ firstFrame = false;
+ }
+ GUI.SetNextControlName(inputControlName);
+ input = EditorGUILayout.TextField(input);
+ EditorGUI.FocusTextInControl(inputControlName);
+ Event e = Event.current;
+ // If input is empty, revert name to default instead
+ if (input == null || input.Trim() == "") {
+ if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+ // Rename asset to input text
+ else {
+ if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = input;
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+
+ if (e.isKey && e.keyCode == KeyCode.Escape) {
+ Close();
+ }
+ }
+
+ private void OnDestroy() {
+ EditorGUIUtility.editingTextField = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
new file mode 100644
index 00000000..5c40a02b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 4ef3ddc25518318469bce838980c64be
+timeCreated: 1552067957
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
new file mode 100644
index 00000000..786ef41c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 964fc201163fe884ca6a20094b6f3b49
+folderAsset: yes
+timeCreated: 1506110871
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
new file mode 100644
index 00000000..b2435e80
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 86b677955452bb5449f9f4dd47b6ddfe
+folderAsset: yes
+timeCreated: 1519049391
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
new file mode 100644
index 00000000..e3d7c367
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+[CreateAssetMenu]
+public class #SCRIPTNAME# : NodeGraph {
+ #NOTRIM#
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
new file mode 100644
index 00000000..b55bd754
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8165767f64da7d94e925f61a38da668c
+timeCreated: 1519049802
+licenseType: Free
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
new file mode 100644
index 00000000..de791fcb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+public class #SCRIPTNAME# : Node {
+
+ // Use this for initialization
+ protected override void Init() {
+ base.Init();
+ #NOTRIM#
+ }
+
+ // Return the correct value of an output port when requested
+ public override object GetValue(NodePort port) {
+ return null; // Replace this
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
new file mode 100644
index 00000000..455420a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 85f6f570600a1a44d8e734cb111a8b89
+timeCreated: 1519049802
+licenseType: Free
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png
new file mode 100644
index 00000000..36c0ce93
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta
new file mode 100644
index 00000000..00c23bc4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta
@@ -0,0 +1,98 @@
+fileFormatVersion: 2
+guid: 75a1fe0b102226a418486ed823c9a7fb
+timeCreated: 1506110357
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -1
+ wrapU: 1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 2
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Android
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: WebGL
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png
new file mode 100644
index 00000000..538cc9fa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta
new file mode 100644
index 00000000..0781a52f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta
@@ -0,0 +1,98 @@
+fileFormatVersion: 2
+guid: 434ca8b4bdfa5574abb0002bbc9b65ad
+timeCreated: 1506110357
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -1
+ wrapU: 1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 2
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Android
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: WebGL
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png
new file mode 100644
index 00000000..6f0b42eb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png.meta
new file mode 100644
index 00000000..979e6f94
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png.meta
@@ -0,0 +1,98 @@
+fileFormatVersion: 2
+guid: 2fea1dcb24935ef4ca514d534eb6aa3d
+timeCreated: 1507454532
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -1
+ wrapU: 1
+ wrapV: 1
+ wrapW: 1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 2
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Android
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: WebGL
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png
new file mode 100644
index 00000000..f1bb27f7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png.meta
new file mode 100644
index 00000000..21b60341
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png.meta
@@ -0,0 +1,87 @@
+fileFormatVersion: 2
+guid: 2ab2b92d7e1771b47bba0a46a6f0f6d5
+timeCreated: 1516610730
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ externalObjects: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -1
+ wrapU: 1
+ wrapV: 1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 2
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd
new file mode 100644
index 00000000..a578c46f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd.meta
new file mode 100644
index 00000000..3ca04379
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd.meta
@@ -0,0 +1,98 @@
+fileFormatVersion: 2
+guid: 2267efa6e1e349348ae0b28fb659a6e2
+timeCreated: 1507454532
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 4
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: 1
+ mipBias: -1
+ wrapU: 1
+ wrapV: -1
+ wrapW: -1
+ nPOTScale: 0
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaUsage: 1
+ alphaIsTransparency: 1
+ spriteTessellationDetail: -1
+ textureType: 2
+ textureShape: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ platformSettings:
+ - buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: Android
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ - buildTarget: WebGL
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
new file mode 100644
index 00000000..9fb1c673
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ [CustomEditor(typeof(SceneGraph), true)]
+ public class SceneGraphEditor : Editor {
+ private SceneGraph sceneGraph;
+ private bool removeSafely;
+ private Type graphType;
+
+ public override void OnInspectorGUI() {
+ if (sceneGraph.graph == null) {
+ if (GUILayout.Button("New graph", GUILayout.Height(40))) {
+ if (graphType == null) {
+ Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
+ GenericMenu menu = new GenericMenu();
+ for (int i = 0; i < graphTypes.Length; i++) {
+ Type graphType = graphTypes[i];
+ menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
+ }
+ menu.ShowAsContext();
+ } else {
+ CreateGraph(graphType);
+ }
+ }
+ } else {
+ if (GUILayout.Button("Open graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(sceneGraph.graph);
+ }
+ if (removeSafely) {
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("Really remove graph?");
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove")) {
+ removeSafely = false;
+ Undo.RecordObject(sceneGraph, "Removed graph");
+ sceneGraph.graph = null;
+ }
+ GUI.color = Color.white;
+ if (GUILayout.Button("Cancel")) {
+ removeSafely = false;
+ }
+ GUILayout.EndHorizontal();
+ } else {
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove graph")) {
+ removeSafely = true;
+ }
+ GUI.color = Color.white;
+ }
+ }
+ }
+
+ private void OnEnable() {
+ sceneGraph = target as SceneGraph;
+ Type sceneGraphType = sceneGraph.GetType();
+ if (sceneGraphType == typeof(SceneGraph)) {
+ graphType = null;
+ } else {
+ Type baseType = sceneGraphType.BaseType;
+ if (baseType.IsGenericType) {
+ graphType = sceneGraphType = baseType.GetGenericArguments() [0];
+ }
+ }
+ }
+
+ public void CreateGraph(Type type) {
+ Undo.RecordObject(sceneGraph, "Create graph");
+ sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph;
+ sceneGraph.graph.name = sceneGraph.name + "-graph";
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
new file mode 100644
index 00000000..e1bf0b29
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: aea725adabc311f44b5ea8161360a915
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
new file mode 100644
index 00000000..5fa1aabe
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
@@ -0,0 +1,17 @@
+{
+ "name": "XNodeEditor",
+ "references": [
+ "XNode"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": []
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
new file mode 100644
index 00000000..7bff0749
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 002c1bbed08fa44d282ef34fd5edb138
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs
new file mode 100644
index 00000000..8e7a20a1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs
@@ -0,0 +1,414 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary>
+ /// Base class for all nodes
+ /// </summary>
+ /// <example>
+ /// Classes extending this class will be considered as valid nodes by xNode.
+ /// <code>
+ /// [System.Serializable]
+ /// public class Adder : Node {
+ /// [Input] public float a;
+ /// [Input] public float b;
+ /// [Output] public float result;
+ ///
+ /// // GetValue should be overridden to return a value for any specified output port
+ /// public override object GetValue(NodePort port) {
+ /// return a + b;
+ /// }
+ /// }
+ /// </code>
+ /// </example>
+ [Serializable]
+ public abstract class Node : ScriptableObject {
+ /// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary>
+ public enum ShowBackingValue {
+ /// <summary> Never show the backing value </summary>
+ Never,
+ /// <summary> Show the backing value only when the port does not have any active connections </summary>
+ Unconnected,
+ /// <summary> Always show the backing value </summary>
+ Always
+ }
+
+ public enum ConnectionType {
+ /// <summary> Allow multiple connections</summary>
+ Multiple,
+ /// <summary> always override the current connection </summary>
+ Override,
+ }
+
+ /// <summary> Tells which types of input to allow </summary>
+ public enum TypeConstraint {
+ /// <summary> Allow all types of input</summary>
+ None,
+ /// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>
+ Inherited,
+ /// <summary> Allow only similar types </summary>
+ Strict,
+ /// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>
+ InheritedInverse,
+ }
+
+#region Obsolete
+ [Obsolete("Use DynamicPorts instead")]
+ public IEnumerable<NodePort> InstancePorts { get { return DynamicPorts; } }
+
+ [Obsolete("Use DynamicOutputs instead")]
+ public IEnumerable<NodePort> InstanceOutputs { get { return DynamicOutputs; } }
+
+ [Obsolete("Use DynamicInputs instead")]
+ public IEnumerable<NodePort> InstanceInputs { get { return DynamicInputs; } }
+
+ [Obsolete("Use AddDynamicInput instead")]
+ public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use AddDynamicOutput instead")]
+ public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use AddDynamicPort instead")]
+ private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use RemoveDynamicPort instead")]
+ public void RemoveInstancePort(string fieldName) {
+ RemoveDynamicPort(fieldName);
+ }
+
+ [Obsolete("Use RemoveDynamicPort instead")]
+ public void RemoveInstancePort(NodePort port) {
+ RemoveDynamicPort(port);
+ }
+
+ [Obsolete("Use ClearDynamicPorts instead")]
+ public void ClearInstancePorts() {
+ ClearDynamicPorts();
+ }
+#endregion
+
+ /// <summary> Iterate over all ports on this node. </summary>
+ public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values) yield return port; } }
+ /// <summary> Iterate over all outputs on this node. </summary>
+ public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } }
+ /// <summary> Iterate over all inputs on this node. </summary>
+ public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } }
+ /// <summary> Iterate over all dynamic ports on this node. </summary>
+ public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } }
+ /// <summary> Iterate over all dynamic outputs on this node. </summary>
+ public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } }
+ /// <summary> Iterate over all dynamic inputs on this node. </summary>
+ public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } }
+ /// <summary> Parent <see cref="NodeGraph"/> </summary>
+ [SerializeField] public NodeGraph graph;
+ /// <summary> Position on the <see cref="NodeGraph"/> </summary>
+ [SerializeField] public Vector2 position;
+ /// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>
+ [SerializeField] private NodePortDictionary ports = new NodePortDictionary();
+
+ /// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>
+ public static NodeGraph graphHotfix;
+
+ protected void OnEnable() {
+ if (graphHotfix != null) graph = graphHotfix;
+ graphHotfix = null;
+ UpdatePorts();
+ Init();
+ }
+
+ /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
+ public void UpdatePorts() {
+ NodeDataCache.UpdatePorts(this, ports);
+ }
+
+ /// <summary> Initialize node. Called on enable. </summary>
+ protected virtual void Init() { }
+
+ /// <summary> Checks all connections for invalid references, and removes them. </summary>
+ public void VerifyConnections() {
+ foreach (NodePort port in Ports) port.VerifyConnections();
+ }
+
+#region Dynamic Ports
+ /// <summary> Convenience function. </summary>
+ /// <seealso cref="AddInstancePort"/>
+ /// <seealso cref="AddInstanceOutput"/>
+ public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
+ }
+
+ /// <summary> Convenience function. </summary>
+ /// <seealso cref="AddInstancePort"/>
+ /// <seealso cref="AddInstanceInput"/>
+ public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
+ }
+
+ /// <summary> Add a dynamic, serialized port to this node. </summary>
+ /// <seealso cref="AddDynamicInput"/>
+ /// <seealso cref="AddDynamicOutput"/>
+ private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ if (fieldName == null) {
+ fieldName = "dynamicInput_0";
+ int i = 0;
+ while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);
+ } else if (HasPort(fieldName)) {
+ Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
+ return ports[fieldName];
+ }
+ NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
+ ports.Add(fieldName, port);
+ return port;
+ }
+
+ /// <summary> Remove an dynamic port from the node </summary>
+ public void RemoveDynamicPort(string fieldName) {
+ NodePort dynamicPort = GetPort(fieldName);
+ if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
+ RemoveDynamicPort(GetPort(fieldName));
+ }
+
+ /// <summary> Remove an dynamic port from the node </summary>
+ public void RemoveDynamicPort(NodePort port) {
+ if (port == null) throw new ArgumentNullException("port");
+ else if (port.IsStatic) throw new ArgumentException("cannot remove static port");
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ }
+
+ /// <summary> Removes all dynamic ports from the node </summary>
+ [ContextMenu("Clear Dynamic Ports")]
+ public void ClearDynamicPorts() {
+ List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts);
+ foreach (NodePort port in dynamicPorts) {
+ RemoveDynamicPort(port);
+ }
+ }
+#endregion
+
+#region Ports
+ /// <summary> Returns output port which matches fieldName </summary>
+ public NodePort GetOutputPort(string fieldName) {
+ NodePort port = GetPort(fieldName);
+ if (port == null || port.direction != NodePort.IO.Output) return null;
+ else return port;
+ }
+
+ /// <summary> Returns input port which matches fieldName </summary>
+ public NodePort GetInputPort(string fieldName) {
+ NodePort port = GetPort(fieldName);
+ if (port == null || port.direction != NodePort.IO.Input) return null;
+ else return port;
+ }
+
+ /// <summary> Returns port which matches fieldName </summary>
+ public NodePort GetPort(string fieldName) {
+ NodePort port;
+ if (ports.TryGetValue(fieldName, out port)) return port;
+ else return null;
+ }
+
+ public bool HasPort(string fieldName) {
+ return ports.ContainsKey(fieldName);
+ }
+#endregion
+
+#region Inputs/Outputs
+ /// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>
+ /// <param name="fieldName">Field name of requested input port</param>
+ /// <param name="fallback">If no ports are connected, this value will be returned</param>
+ public T GetInputValue<T>(string fieldName, T fallback = default(T)) {
+ NodePort port = GetPort(fieldName);
+ if (port != null && port.IsConnected) return port.GetInputValue<T>();
+ else return fallback;
+ }
+
+ /// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
+ /// <param name="fieldName">Field name of requested input port</param>
+ /// <param name="fallback">If no ports are connected, this value will be returned</param>
+ public T[] GetInputValues<T>(string fieldName, params T[] fallback) {
+ NodePort port = GetPort(fieldName);
+ if (port != null && port.IsConnected) return port.GetInputValues<T>();
+ else return fallback;
+ }
+
+ /// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
+ /// <param name="port">The requested port.</param>
+ public virtual object GetValue(NodePort port) {
+ Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
+ return null;
+ }
+#endregion
+
+ /// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
+ /// <param name="from">Output</param> <param name="to">Input</param>
+ public virtual void OnCreateConnection(NodePort from, NodePort to) { }
+
+ /// <summary> Called after a connection is removed from this port </summary>
+ /// <param name="port">Output or Input</param>
+ public virtual void OnRemoveConnection(NodePort port) { }
+
+ /// <summary> Disconnect everything from this node </summary>
+ public void ClearConnections() {
+ foreach (NodePort port in Ports) port.ClearConnections();
+ }
+
+#region Attributes
+ /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
+ [AttributeUsage(AttributeTargets.Field)]
+ public class InputAttribute : Attribute {
+ public ShowBackingValue backingValue;
+ public ConnectionType connectionType;
+ [Obsolete("Use dynamicPortList instead")]
+ public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
+ public bool dynamicPortList;
+ public TypeConstraint typeConstraint;
+
+ /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="typeConstraint">Constrains which input connections can be made to this port </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
+ this.backingValue = backingValue;
+ this.connectionType = connectionType;
+ this.dynamicPortList = dynamicPortList;
+ this.typeConstraint = typeConstraint;
+ }
+ }
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ [AttributeUsage(AttributeTargets.Field)]
+ public class OutputAttribute : Attribute {
+ public ShowBackingValue backingValue;
+ public ConnectionType connectionType;
+ [Obsolete("Use dynamicPortList instead")]
+ public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
+ public bool dynamicPortList;
+ public TypeConstraint typeConstraint;
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="typeConstraint">Constrains which input connections can be made from this port </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
+ this.backingValue = backingValue;
+ this.connectionType = connectionType;
+ this.dynamicPortList = dynamicPortList;
+ this.typeConstraint = typeConstraint;
+ }
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ [Obsolete("Use constructor with TypeConstraint")]
+ public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
+ }
+
+ /// <summary> Manually supply node class with a context menu path </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class CreateNodeMenuAttribute : Attribute {
+ public string menuName;
+ public int order;
+ /// <summary> Manually supply node class with a context menu path </summary>
+ /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
+ public CreateNodeMenuAttribute(string menuName) {
+ this.menuName = menuName;
+ this.order = 0;
+ }
+
+ /// <summary> Manually supply node class with a context menu path </summary>
+ /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
+ /// <param name="order"> The order by which the menu items are displayed. </param>
+ public CreateNodeMenuAttribute(string menuName, int order) {
+ this.menuName = menuName;
+ this.order = order;
+ }
+ }
+
+ /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class DisallowMultipleNodesAttribute : Attribute {
+ // TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
+ // while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
+ public int max;
+ /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
+ /// <param name="max"> How many nodes to allow. Defaults to 1. </param>
+ public DisallowMultipleNodesAttribute(int max = 1) {
+ this.max = max;
+ }
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class NodeTintAttribute : Attribute {
+ public Color color;
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="r"> Red [0.0f .. 1.0f] </param>
+ /// <param name="g"> Green [0.0f .. 1.0f] </param>
+ /// <param name="b"> Blue [0.0f .. 1.0f] </param>
+ public NodeTintAttribute(float r, float g, float b) {
+ color = new Color(r, g, b);
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="hex"> HEX color value </param>
+ public NodeTintAttribute(string hex) {
+ ColorUtility.TryParseHtmlString(hex, out color);
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="r"> Red [0 .. 255] </param>
+ /// <param name="g"> Green [0 .. 255] </param>
+ /// <param name="b"> Blue [0 .. 255] </param>
+ public NodeTintAttribute(byte r, byte g, byte b) {
+ color = new Color32(r, g, b, byte.MaxValue);
+ }
+ }
+
+ /// <summary> Specify a width for this node type </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class NodeWidthAttribute : Attribute {
+ public int width;
+ /// <summary> Specify a width for this node type </summary>
+ /// <param name="width"> Width </param>
+ public NodeWidthAttribute(int width) {
+ this.width = width;
+ }
+ }
+#endregion
+
+ [Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver {
+ [SerializeField] private List<string> keys = new List<string>();
+ [SerializeField] private List<NodePort> values = new List<NodePort>();
+
+ public void OnBeforeSerialize() {
+ keys.Clear();
+ values.Clear();
+ foreach (KeyValuePair<string, NodePort> pair in this) {
+ keys.Add(pair.Key);
+ values.Add(pair.Value);
+ }
+ }
+
+ public void OnAfterDeserialize() {
+ this.Clear();
+
+ if (keys.Count != values.Count)
+ throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
+
+ for (int i = 0; i < keys.Count; i++)
+ this.Add(keys[i], values[i]);
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta
new file mode 100644
index 00000000..a267e401
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f26231e5ab9368746948d0ea49e8178a
+timeCreated: 1505419984
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs
new file mode 100644
index 00000000..ba52e1b6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs
@@ -0,0 +1,218 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
+ public static class NodeDataCache {
+ private static PortDataCache portDataCache;
+ private static bool Initialized { get { return portDataCache != null; } }
+
+ /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
+ public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
+ if (!Initialized) BuildCache();
+
+ Dictionary<string, NodePort> staticPorts = new Dictionary<string, NodePort>();
+ Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
+ System.Type nodeType = node.GetType();
+
+ List<NodePort> dynamicListPorts = new List<NodePort>();
+
+ List<NodePort> typePortCache;
+ if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
+ for (int i = 0; i < typePortCache.Count; i++) {
+ staticPorts.Add(typePortCache[i].fieldName, portDataCache[nodeType][i]);
+ }
+ }
+
+ // Cleanup port dict - Remove nonexisting static ports - update static port types
+ // AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
+ // Loop through current node ports
+ foreach (NodePort port in ports.Values.ToList()) {
+ // If port still exists, check it it has been changed
+ NodePort staticPort;
+ if (staticPorts.TryGetValue(port.fieldName, out staticPort)) {
+ // If port exists but with wrong settings, remove it. Re-add it later.
+ if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
+ // If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
+ if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections());
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ } else port.ValueType = staticPort.ValueType;
+ }
+ // If port doesn't exist anymore, remove it
+ else if (port.IsStatic) {
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ }
+ // If the port is dynamic and is managed by a dynamic port list, flag it for reference updates
+ else if (IsDynamicListPort(port)) {
+ dynamicListPorts.Add(port);
+ }
+ }
+ // Add missing ports
+ foreach (NodePort staticPort in staticPorts.Values) {
+ if (!ports.ContainsKey(staticPort.fieldName)) {
+ NodePort port = new NodePort(staticPort, node);
+ //If we just removed the port, try re-adding the connections
+ List<NodePort> reconnectConnections;
+ if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
+ for (int i = 0; i < reconnectConnections.Count; i++) {
+ NodePort connection = reconnectConnections[i];
+ if (connection == null) continue;
+ if (port.CanConnectTo(connection)) port.Connect(connection);
+ }
+ }
+ ports.Add(staticPort.fieldName, port);
+ }
+ }
+
+ // Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
+ foreach (NodePort listPort in dynamicListPorts) {
+ // At this point we know that ports here are dynamic list ports
+ // which have passed name/"backing port" checks, ergo we can proceed more safely.
+ string backingPortName = listPort.fieldName.Split(' ')[0];
+ NodePort backingPort = staticPorts[backingPortName];
+
+ // Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
+ listPort.ValueType = GetBackingValueType(backingPort.ValueType);
+ listPort.direction = backingPort.direction;
+ listPort.connectionType = backingPort.connectionType;
+ listPort.typeConstraint = backingPort.typeConstraint;
+ }
+ }
+
+ /// <summary>
+ /// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
+ /// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
+ /// defined as an array or a list), returns the given type itself.
+ /// </summary>
+ private static System.Type GetBackingValueType(System.Type portValType) {
+ if (portValType.HasElementType) {
+ return portValType.GetElementType();
+ }
+ if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) {
+ return portValType.GetGenericArguments()[0];
+ }
+ return portValType;
+ }
+
+ /// <summary>Returns true if the given port is in a dynamic port list.</summary>
+ private static bool IsDynamicListPort(NodePort port) {
+ // Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
+ // no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
+ // Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
+ string[] fieldNameParts = port.fieldName.Split(' ');
+ if (fieldNameParts.Length != 2) return false;
+
+ FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
+ if (backingPortInfo == null) return false;
+
+ object[] attribs = backingPortInfo.GetCustomAttributes(true);
+ return attribs.Any(x => {
+ Node.InputAttribute inputAttribute = x as Node.InputAttribute;
+ Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
+ return inputAttribute != null && inputAttribute.dynamicPortList ||
+ outputAttribute != null && outputAttribute.dynamicPortList;
+ });
+ }
+
+ /// <summary> Cache node types </summary>
+ private static void BuildCache() {
+ portDataCache = new PortDataCache();
+ System.Type baseType = typeof(Node);
+ List<System.Type> nodeTypes = new List<System.Type>();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+
+ // Loop through assemblies and add node types to list
+ foreach (Assembly assembly in assemblies) {
+ // Skip certain dlls to improve performance
+ string assemblyName = assembly.GetName().Name;
+ int index = assemblyName.IndexOf('.');
+ if (index != -1) assemblyName = assemblyName.Substring(0, index);
+ switch (assemblyName) {
+ // The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
+ case "UnityEditor":
+ case "UnityEngine":
+ case "System":
+ case "mscorlib":
+ case "Microsoft":
+ continue;
+ default:
+ nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ break;
+ }
+ }
+
+ for (int i = 0; i < nodeTypes.Count; i++) {
+ CachePorts(nodeTypes[i]);
+ }
+ }
+
+ public static List<FieldInfo> GetNodeFields(System.Type nodeType) {
+ List<System.Reflection.FieldInfo> fieldInfo = new List<System.Reflection.FieldInfo>(nodeType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance));
+
+ // GetFields doesnt return inherited private fields, so walk through base types and pick those up
+ System.Type tempType = nodeType;
+ while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
+ FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
+ for (int i = 0; i < parentFields.Length; i++) {
+ // Ensure that we do not already have a member with this type and name
+ FieldInfo parentField = parentFields[i];
+ if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
+ fieldInfo.Add(parentField);
+ }
+ }
+ }
+ return fieldInfo;
+ }
+
+ private static void CachePorts(System.Type nodeType) {
+ List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
+
+ for (int i = 0; i < fieldInfo.Count; i++) {
+
+ //Get InputAttribute and OutputAttribute
+ object[] attribs = fieldInfo[i].GetCustomAttributes(true);
+ Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
+ Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
+
+ if (inputAttrib == null && outputAttrib == null) continue;
+
+ if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
+ else {
+ if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
+ portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
+ }
+ }
+ }
+
+ [System.Serializable]
+ private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {
+ [SerializeField] private List<System.Type> keys = new List<System.Type>();
+ [SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>();
+
+ // save the dictionary to lists
+ public void OnBeforeSerialize() {
+ keys.Clear();
+ values.Clear();
+ foreach (var pair in this) {
+ keys.Add(pair.Key);
+ values.Add(pair.Value);
+ }
+ }
+
+ // load dictionary from lists
+ public void OnAfterDeserialize() {
+ this.Clear();
+
+ if (keys.Count != values.Count)
+ throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
+
+ for (int i = 0; i < keys.Count; i++)
+ this.Add(keys[i], values[i]);
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta
new file mode 100644
index 00000000..34482f25
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 64ea6af1e195d024d8df0ead1921e517
+timeCreated: 1507566823
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs
new file mode 100644
index 00000000..efea4213
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs
@@ -0,0 +1,124 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary> Base class for all node graphs </summary>
+ [Serializable]
+ public abstract class NodeGraph : ScriptableObject {
+
+ /// <summary> All nodes in the graph. <para/>
+ /// See: <see cref="AddNode{T}"/> </summary>
+ [SerializeField] public List<Node> nodes = new List<Node>();
+
+ /// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
+ public T AddNode<T>() where T : Node {
+ return AddNode(typeof(T)) as T;
+ }
+
+ /// <summary> Add a node to the graph by type </summary>
+ public virtual Node AddNode(Type type) {
+ Node.graphHotfix = this;
+ Node node = ScriptableObject.CreateInstance(type) as Node;
+ node.graph = this;
+ nodes.Add(node);
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual Node CopyNode(Node original) {
+ Node.graphHotfix = this;
+ Node node = ScriptableObject.Instantiate(original);
+ node.graph = this;
+ node.ClearConnections();
+ nodes.Add(node);
+ return node;
+ }
+
+ /// <summary> Safely remove a node and all its connections </summary>
+ /// <param name="node"> The node to remove </param>
+ public virtual void RemoveNode(Node node) {
+ node.ClearConnections();
+ nodes.Remove(node);
+ if (Application.isPlaying) Destroy(node);
+ }
+
+ /// <summary> Remove all nodes and connections from the graph </summary>
+ public virtual void Clear() {
+ if (Application.isPlaying) {
+ for (int i = 0; i < nodes.Count; i++) {
+ Destroy(nodes[i]);
+ }
+ }
+ nodes.Clear();
+ }
+
+ /// <summary> Create a new deep copy of this graph </summary>
+ public virtual XNode.NodeGraph Copy() {
+ // Instantiate a new nodegraph instance
+ NodeGraph graph = Instantiate(this);
+ // Instantiate all nodes inside the graph
+ for (int i = 0; i < nodes.Count; i++) {
+ if (nodes[i] == null) continue;
+ Node.graphHotfix = graph;
+ Node node = Instantiate(nodes[i]) as Node;
+ node.graph = graph;
+ graph.nodes[i] = node;
+ }
+
+ // Redirect all connections
+ for (int i = 0; i < graph.nodes.Count; i++) {
+ if (graph.nodes[i] == null) continue;
+ foreach (NodePort port in graph.nodes[i].Ports) {
+ port.Redirect(nodes, graph.nodes);
+ }
+ }
+
+ return graph;
+ }
+
+ protected virtual void OnDestroy() {
+ // Remove all nodes prior to graph destruction
+ Clear();
+ }
+
+#region Attributes
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
+ public class RequireNodeAttribute : Attribute {
+ public Type type0;
+ public Type type1;
+ public Type type2;
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type) {
+ this.type0 = type;
+ this.type1 = null;
+ this.type2 = null;
+ }
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type, Type type2) {
+ this.type0 = type;
+ this.type1 = type2;
+ this.type2 = null;
+ }
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type, Type type2, Type type3) {
+ this.type0 = type;
+ this.type1 = type2;
+ this.type2 = type3;
+ }
+
+ public bool Requires(Type type) {
+ if (type == null) return false;
+ if (type == type0) return true;
+ else if (type == type1) return true;
+ else if (type == type2) return true;
+ return false;
+ }
+ }
+#endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta
new file mode 100644
index 00000000..b2e12647
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 093f68ef2455d544fa2d14b80c811322
+timeCreated: 1505461376
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs
new file mode 100644
index 00000000..b03a3212
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs
@@ -0,0 +1,418 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEngine;
+
+namespace XNode {
+ [Serializable]
+ public class NodePort {
+ public enum IO { Input, Output }
+
+ public int ConnectionCount { get { return connections.Count; } }
+ /// <summary> Return the first non-null connection </summary>
+ public NodePort Connection {
+ get {
+ for (int i = 0; i < connections.Count; i++) {
+ if (connections[i] != null) return connections[i].Port;
+ }
+ return null;
+ }
+ }
+
+ public IO direction {
+ get { return _direction; }
+ internal set { _direction = value; }
+ }
+ public Node.ConnectionType connectionType {
+ get { return _connectionType; }
+ internal set { _connectionType = value; }
+ }
+ public Node.TypeConstraint typeConstraint {
+ get { return _typeConstraint; }
+ internal set { _typeConstraint = value; }
+ }
+
+ /// <summary> Is this port connected to anytihng? </summary>
+ public bool IsConnected { get { return connections.Count != 0; } }
+ public bool IsInput { get { return direction == IO.Input; } }
+ public bool IsOutput { get { return direction == IO.Output; } }
+
+ public string fieldName { get { return _fieldName; } }
+ public Node node { get { return _node; } }
+ public bool IsDynamic { get { return _dynamic; } }
+ public bool IsStatic { get { return !_dynamic; } }
+ public Type ValueType {
+ get {
+ if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false);
+ return valueType;
+ }
+ set {
+ valueType = value;
+ if (value != null) _typeQualifiedName = value.AssemblyQualifiedName;
+ }
+ }
+ private Type valueType;
+
+ [SerializeField] private string _fieldName;
+ [SerializeField] private Node _node;
+ [SerializeField] private string _typeQualifiedName;
+ [SerializeField] private List<PortConnection> connections = new List<PortConnection>();
+ [SerializeField] private IO _direction;
+ [SerializeField] private Node.ConnectionType _connectionType;
+ [SerializeField] private Node.TypeConstraint _typeConstraint;
+ [SerializeField] private bool _dynamic;
+
+ /// <summary> Construct a static targetless nodeport. Used as a template. </summary>
+ public NodePort(FieldInfo fieldInfo) {
+ _fieldName = fieldInfo.Name;
+ ValueType = fieldInfo.FieldType;
+ _dynamic = false;
+ var attribs = fieldInfo.GetCustomAttributes(false);
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is Node.InputAttribute) {
+ _direction = IO.Input;
+ _connectionType = (attribs[i] as Node.InputAttribute).connectionType;
+ _typeConstraint = (attribs[i] as Node.InputAttribute).typeConstraint;
+ } else if (attribs[i] is Node.OutputAttribute) {
+ _direction = IO.Output;
+ _connectionType = (attribs[i] as Node.OutputAttribute).connectionType;
+ _typeConstraint = (attribs[i] as Node.OutputAttribute).typeConstraint;
+ }
+ }
+ }
+
+ /// <summary> Copy a nodePort but assign it to another node. </summary>
+ public NodePort(NodePort nodePort, Node node) {
+ _fieldName = nodePort._fieldName;
+ ValueType = nodePort.valueType;
+ _direction = nodePort.direction;
+ _dynamic = nodePort._dynamic;
+ _connectionType = nodePort._connectionType;
+ _typeConstraint = nodePort._typeConstraint;
+ _node = node;
+ }
+
+ /// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
+ public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) {
+ _fieldName = fieldName;
+ this.ValueType = type;
+ _direction = direction;
+ _node = node;
+ _dynamic = true;
+ _connectionType = connectionType;
+ _typeConstraint = typeConstraint;
+ }
+
+ /// <summary> Checks all connections for invalid references, and removes them. </summary>
+ public void VerifyConnections() {
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ if (connections[i].node != null &&
+ !string.IsNullOrEmpty(connections[i].fieldName) &&
+ connections[i].node.GetPort(connections[i].fieldName) != null)
+ continue;
+ connections.RemoveAt(i);
+ }
+ }
+
+ /// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
+ /// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
+ public object GetOutputValue() {
+ if (direction == IO.Input) return null;
+ return node.GetValue(this);
+ }
+
+ /// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public object GetInputValue() {
+ NodePort connectedPort = Connection;
+ if (connectedPort == null) return null;
+ return connectedPort.GetOutputValue();
+ }
+
+ /// <summary> Return the output values of all connected ports. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public object[] GetInputValues() {
+ object[] objs = new object[ConnectionCount];
+ for (int i = 0; i < ConnectionCount; i++) {
+ NodePort connectedPort = connections[i].Port;
+ if (connectedPort == null) { // if we happen to find a null port, remove it and look again
+ connections.RemoveAt(i);
+ i--;
+ continue;
+ }
+ objs[i] = connectedPort.GetOutputValue();
+ }
+ return objs;
+ }
+
+ /// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public T GetInputValue<T>() {
+ object obj = GetInputValue();
+ return obj is T ? (T) obj : default(T);
+ }
+
+ /// <summary> Return the output values of all connected ports. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public T[] GetInputValues<T>() {
+ object[] objs = GetInputValues();
+ T[] ts = new T[objs.Length];
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is T) ts[i] = (T) objs[i];
+ }
+ return ts;
+ }
+
+ /// <summary> Return true if port is connected and has a valid input. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public bool TryGetInputValue<T>(out T value) {
+ object obj = GetInputValue();
+ if (obj is T) {
+ value = (T) obj;
+ return true;
+ } else {
+ value = default(T);
+ return false;
+ }
+ }
+
+ /// <summary> Return the sum of all inputs. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public float GetInputSum(float fallback) {
+ object[] objs = GetInputValues();
+ if (objs.Length == 0) return fallback;
+ float result = 0;
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is float) result += (float) objs[i];
+ }
+ return result;
+ }
+
+ /// <summary> Return the sum of all inputs. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public int GetInputSum(int fallback) {
+ object[] objs = GetInputValues();
+ if (objs.Length == 0) return fallback;
+ int result = 0;
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is int) result += (int) objs[i];
+ }
+ return result;
+ }
+
+ /// <summary> Connect this <see cref="NodePort"/> to another </summary>
+ /// <param name="port">The <see cref="NodePort"/> to connect to</param>
+ public void Connect(NodePort port) {
+ if (connections == null) connections = new List<PortConnection>();
+ if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
+ if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
+ if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
+ if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
+#if UNITY_EDITOR
+ UnityEditor.Undo.RecordObject(node, "Connect Port");
+ UnityEditor.Undo.RecordObject(port.node, "Connect Port");
+#endif
+ if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
+ if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
+ connections.Add(new PortConnection(port));
+ if (port.connections == null) port.connections = new List<PortConnection>();
+ if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
+ node.OnCreateConnection(this, port);
+ port.node.OnCreateConnection(this, port);
+ }
+
+ public List<NodePort> GetConnections() {
+ List<NodePort> result = new List<NodePort>();
+ for (int i = 0; i < connections.Count; i++) {
+ NodePort port = GetConnection(i);
+ if (port != null) result.Add(port);
+ }
+ return result;
+ }
+
+ public NodePort GetConnection(int i) {
+ //If the connection is broken for some reason, remove it.
+ if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
+ connections.RemoveAt(i);
+ return null;
+ }
+ NodePort port = connections[i].node.GetPort(connections[i].fieldName);
+ if (port == null) {
+ connections.RemoveAt(i);
+ return null;
+ }
+ return port;
+ }
+
+ /// <summary> Get index of the connection connecting this and specified ports </summary>
+ public int GetConnectionIndex(NodePort port) {
+ for (int i = 0; i < ConnectionCount; i++) {
+ if (connections[i].Port == port) return i;
+ }
+ return -1;
+ }
+
+ public bool IsConnectedTo(NodePort port) {
+ for (int i = 0; i < connections.Count; i++) {
+ if (connections[i].Port == port) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Returns true if this port can connect to specified port </summary>
+ public bool CanConnectTo(NodePort port) {
+ // Figure out which is input and which is output
+ NodePort input = null, output = null;
+ if (IsInput) input = this;
+ else output = this;
+ if (port.IsInput) input = port;
+ else output = port;
+ // If there isn't one of each, they can't connect
+ if (input == null || output == null) return false;
+ // Check input type constraints
+ if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
+ if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
+ if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
+ // Check output type constraints
+ if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
+ if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
+ if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
+ // Success
+ return true;
+ }
+
+ /// <summary> Disconnect this port from another port </summary>
+ public void Disconnect(NodePort port) {
+ // Remove this ports connection to the other
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ if (connections[i].Port == port) {
+ connections.RemoveAt(i);
+ }
+ }
+ if (port != null) {
+ // Remove the other ports connection to this port
+ for (int i = 0; i < port.connections.Count; i++) {
+ if (port.connections[i].Port == this) {
+ port.connections.RemoveAt(i);
+ }
+ }
+ }
+ // Trigger OnRemoveConnection
+ node.OnRemoveConnection(this);
+ if (port != null) port.node.OnRemoveConnection(port);
+ }
+
+ /// <summary> Disconnect this port from another port </summary>
+ public void Disconnect(int i) {
+ // Remove the other ports connection to this port
+ NodePort otherPort = connections[i].Port;
+ if (otherPort != null) {
+ for (int k = 0; k < otherPort.connections.Count; k++) {
+ if (otherPort.connections[k].Port == this) {
+ otherPort.connections.RemoveAt(i);
+ }
+ }
+ }
+ // Remove this ports connection to the other
+ connections.RemoveAt(i);
+
+ // Trigger OnRemoveConnection
+ node.OnRemoveConnection(this);
+ if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
+ }
+
+ public void ClearConnections() {
+ while (connections.Count > 0) {
+ Disconnect(connections[0].Port);
+ }
+ }
+
+ /// <summary> Get reroute points for a given connection. This is used for organization </summary>
+ public List<Vector2> GetReroutePoints(int index) {
+ return connections[index].reroutePoints;
+ }
+
+ /// <summary> Swap connections with another node </summary>
+ public void SwapConnections(NodePort targetPort) {
+ int aConnectionCount = connections.Count;
+ int bConnectionCount = targetPort.connections.Count;
+
+ List<NodePort> portConnections = new List<NodePort>();
+ List<NodePort> targetPortConnections = new List<NodePort>();
+
+ // Cache port connections
+ for (int i = 0; i < aConnectionCount; i++)
+ portConnections.Add(connections[i].Port);
+
+ // Cache target port connections
+ for (int i = 0; i < bConnectionCount; i++)
+ targetPortConnections.Add(targetPort.connections[i].Port);
+
+ ClearConnections();
+ targetPort.ClearConnections();
+
+ // Add port connections to targetPort
+ for (int i = 0; i < portConnections.Count; i++)
+ targetPort.Connect(portConnections[i]);
+
+ // Add target port connections to this one
+ for (int i = 0; i < targetPortConnections.Count; i++)
+ Connect(targetPortConnections[i]);
+
+ }
+
+ /// <summary> Copy all connections pointing to a node and add them to this one </summary>
+ public void AddConnections(NodePort targetPort) {
+ int connectionCount = targetPort.ConnectionCount;
+ for (int i = 0; i < connectionCount; i++) {
+ PortConnection connection = targetPort.connections[i];
+ NodePort otherPort = connection.Port;
+ Connect(otherPort);
+ }
+ }
+
+ /// <summary> Move all connections pointing to this node, to another node </summary>
+ public void MoveConnections(NodePort targetPort) {
+ int connectionCount = connections.Count;
+
+ // Add connections to target port
+ for (int i = 0; i < connectionCount; i++) {
+ PortConnection connection = targetPort.connections[i];
+ NodePort otherPort = connection.Port;
+ Connect(otherPort);
+ }
+ ClearConnections();
+ }
+
+ /// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
+ public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
+ foreach (PortConnection connection in connections) {
+ int index = oldNodes.IndexOf(connection.node);
+ if (index >= 0) connection.node = newNodes[index];
+ }
+ }
+
+ [Serializable]
+ private class PortConnection {
+ [SerializeField] public string fieldName;
+ [SerializeField] public Node node;
+ public NodePort Port { get { return port != null ? port : port = GetPort(); } }
+
+ [NonSerialized] private NodePort port;
+ /// <summary> Extra connection path points for organization </summary>
+ [SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
+
+ public PortConnection(NodePort port) {
+ this.port = port;
+ node = port.node;
+ fieldName = port.fieldName;
+ }
+
+ /// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
+ private NodePort GetPort() {
+ if (node == null || string.IsNullOrEmpty(fieldName)) return null;
+ return node.GetPort(fieldName);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta
new file mode 100644
index 00000000..3863705e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7dd2f76ac25c6f44c9426dff3e7491a3
+timeCreated: 1505734054
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs
new file mode 100644
index 00000000..bb2774f7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+namespace XNode {
+ /// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
+ public class SceneGraph : MonoBehaviour {
+ public NodeGraph graph;
+ }
+
+ /// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
+ /// <example>
+ /// <code>
+ /// public class MySceneGraph : SceneGraph<MyGraph> {
+ ///
+ /// }
+ /// </code>
+ /// </example>
+ public class SceneGraph<T> : SceneGraph where T : NodeGraph {
+ public new T graph { get { return base.graph as T; } set { base.graph = value; } }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta
new file mode 100644
index 00000000..c7978b69
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7915171fc13472a40a0162003052d2db
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef
new file mode 100644
index 00000000..eb644934
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef
@@ -0,0 +1,13 @@
+{
+ "name": "XNode",
+ "references": [],
+ "optionalUnityReferences": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": []
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta
new file mode 100644
index 00000000..8479d758
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: b8e24fd1eb19b4226afebb2810e3c19b
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/package.json b/Other/NodeEditorExamples/Assets/xNode-examples/package.json
new file mode 100644
index 00000000..9c1ec7d9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/package.json
@@ -0,0 +1,7 @@
+{
+ "name": "com.github.siccity.xnode",
+ "description": "xNode provides a set of APIs and an editor interface for creating and editing custom node graphs.",
+ "version": "1.8.0",
+ "unity": "2018.1",
+ "displayName": "xNode"
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta b/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta
new file mode 100644
index 00000000..c8f1dc43
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e9869d68f06b74538a01e9b8e406159e
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: