diff options
author | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
commit | 49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch) | |
tree | 3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples | |
parent | c92269331692feca2c276649f6c4ee8911f1f859 (diff) |
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples')
200 files changed, 17445 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig new file mode 100644 index 00000000..03c2cb57 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig @@ -0,0 +1,8 @@ +root = true + +[*.cs] +indent_style = space +indent_size = 4 +end_of_line = crlf +insert_final_newline = false +trim_trailing_whitespace = true diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml new file mode 100644 index 00000000..2cd331a9 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml @@ -0,0 +1,12 @@ +# These are supported funding model platforms + +github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] +patreon: thorbrigsted +open_collective: # Replace with a single Open Collective username +ko_fi: thorbrigsted +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +liberapay: # Replace with a single Liberapay username +issuehunt: # Replace with a single IssueHunt username +otechie: # Replace with a single Otechie username +custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore new file mode 100644 index 00000000..13d45ba0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore @@ -0,0 +1,28 @@ +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ + +# Autogenerated VS/MD solution and project files +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj + +# Unity3D generated meta files +*.pidb.meta + +# Unity3D Generated File On Crash Reports +sysinfo.txt + +.git.meta +.gitignore.meta +.gitattributes.meta + +# OS X only: +.DS_Store
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md new file mode 100644 index 00000000..10d780aa --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md @@ -0,0 +1,40 @@ +## Contributing to xNode +💙Thank you for taking the time to contribute💙 + +If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)! + +## Pull Requests +Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs. +These are the main points to follow: + +1) Use formatting which is consistent with the rest of xNode base (see below) +2) Keep _one feature_ per PR (see below) +3) xNode aims to be compatible with C# 4.x, do not use new language features +4) Avoid including irellevant whitespace or formatting changes +5) Comment your code +6) Spell check your code / comments +7) Use concrete types, not *var* +8) Use english language + +## New features +xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings. + +Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible. + +If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel. + +## Coding conventions +Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly. +* Methods, Types and properties PascalCase +* Variables camelCase +* Public methods XML commented. Params described if not obvious +* Explicit usage of brackets when doing multiple math operations on the same line + +## Formatting +I use VSCode with the C# FixFormat extension and the following setting overrides: +```json +"csharpfixformat.style.spaces.beforeParenthesis": false, +"csharpfixformat.style.indent.regionIgnored": true +``` +* Open braces on same line as condition +* 4 spaces for indentation. diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta new file mode 100644 index 00000000..5d7c1287 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bc1db8b29c76d44648c9c86c2dfade6d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta new file mode 100644 index 00000000..a6b543bc --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3cfe6eabeed0aa44e8d9d54b308a461f +folderAsset: yes +timeCreated: 1505418316 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta new file mode 100644 index 00000000..c8781c84 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9ac562a0423fff74ea984a2d355e4df9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta new file mode 100644 index 00000000..d198e91f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e5de235328e16fc4dbc4dcdd3794863e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs new file mode 100644 index 00000000..1ba88780 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs @@ -0,0 +1,111 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +using XNode; +using XNode.Examples.LogicToy; + +namespace XNodeEditor.Examples.LogicToy { + [CustomNodeGraphEditor(typeof(LogicGraph))] + public class LogicGraphEditor : NodeGraphEditor { + readonly Color boolColor = new Color(0.1f, 0.6f, 0.6f); + private List<ObjectLastOnTimer> lastOnTimers = new List<ObjectLastOnTimer>(); + private double lastFrame; + + /// <summary> Used for tracking when an arbitrary object was last 'on' for fading effects </summary> + private class ObjectLastOnTimer { + public object obj; + public double lastOnTime; + + public ObjectLastOnTimer(object obj, bool on) { + this.obj = obj; + } + } + + /// <summary> + /// Overriding GetNodeMenuName lets you control if and how nodes are categorized. + /// In this example we are sorting out all node types that are not in the XNode.Examples namespace. + /// </summary> + public override string GetNodeMenuName(System.Type type) { + if (type.Namespace == "XNode.Examples.LogicToy") { + return base.GetNodeMenuName(type).Replace("X Node/Examples/Logic Toy/", ""); + } else return null; + } + + public override void OnGUI() { + // Repaint each frame + window.Repaint(); + + // Timer + if (Event.current.type == EventType.Repaint) { + for (int i = 0; i < target.nodes.Count; i++) { + ITimerTick timerTick = target.nodes[i] as ITimerTick; + if (timerTick != null) { + float deltaTime = (float) (EditorApplication.timeSinceStartup - lastFrame); + timerTick.Tick(deltaTime); + } + } + } + lastFrame = EditorApplication.timeSinceStartup; + } + + /// <summary> Controls graph noodle colors </summary> + public override Gradient GetNoodleGradient(NodePort output, NodePort input) { + LogicNode node = output.node as LogicNode; + Gradient baseGradient = base.GetNoodleGradient(output, input); + HighlightGradient(baseGradient, Color.yellow, output, (bool) node.GetValue(output)); + return baseGradient; + } + + /// <summary> Controls graph type colors </summary> + public override Color GetTypeColor(System.Type type) { + if (type == typeof(bool)) return boolColor; + else return base.GetTypeColor(type); + } + + /// <summary> Returns the time at which an arbitrary object was last 'on' </summary> + public double GetLastOnTime(object obj, bool high) { + ObjectLastOnTimer timer = lastOnTimers.FirstOrDefault(x => x.obj == obj); + if (timer == null) { + timer = new ObjectLastOnTimer(obj, high); + lastOnTimers.Add(timer); + } + if (high) timer.lastOnTime = EditorApplication.timeSinceStartup; + return timer.lastOnTime; + } + + /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary> + public Color GetLerpColor(Color off, Color on, object obj, bool high) { + double lastOnTime = GetLastOnTime(obj, high); + + if (high) return on; + else { + float t = (float) (lastOnTime - EditorApplication.timeSinceStartup); + t *= 8f; + if (t > 0) return Color.Lerp(off, on, t); + else return off; + } + } + + /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary> + public void HighlightGradient(Gradient gradient, Color highlightColor, object obj, bool high) { + double lastOnTime = GetLastOnTime(obj, high); + float t; + + if (high) t = 1f; + else { + t = (float) (lastOnTime - EditorApplication.timeSinceStartup); + t *= 8f; + t += 1; + } + t = Mathf.Clamp01(t); + GradientColorKey[] colorKeys = gradient.colorKeys; + for (int i = 0; i < colorKeys.Length; i++) { + GradientColorKey colorKey = colorKeys[i]; + colorKey.color = Color.Lerp(colorKeys[i].color, highlightColor, t); + colorKeys[i] = colorKey; + } + gradient.SetKeys(colorKeys, gradient.alphaKeys); + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta new file mode 100644 index 00000000..662c8e67 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6c9bb5ae9dee9af43a89fa0db3ed8de0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs new file mode 100644 index 00000000..24a8d603 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs @@ -0,0 +1,45 @@ +using UnityEditor; +using UnityEngine; +using XNode; +using XNode.Examples.LogicToy; + +namespace XNodeEditor.Examples.LogicToy { + [CustomNodeEditor(typeof(LogicNode))] + public class LogicNodeEditor : NodeEditor { + private LogicNode node; + private LogicGraphEditor graphEditor; + + public override void OnHeaderGUI() { + // Initialization + if (node == null) { + node = target as LogicNode; + graphEditor = NodeGraphEditor.GetEditor(target.graph, window) as LogicGraphEditor; + } + + base.OnHeaderGUI(); + Rect dotRect = GUILayoutUtility.GetLastRect(); + dotRect.size = new Vector2(16, 16); + dotRect.y += 6; + + GUI.color = graphEditor.GetLerpColor(Color.red, Color.green, node, node.led); + GUI.DrawTexture(dotRect, NodeEditorResources.dot); + GUI.color = Color.white; + } + + public override void OnBodyGUI() { + if (target == null) { + Debug.LogWarning("Null target node for node editor!"); + return; + } + NodePort input = target.GetPort("input"); + NodePort output = target.GetPort("output"); + + GUILayout.BeginHorizontal(); + if (input != null) NodeEditorGUILayout.PortField(GUIContent.none, input, GUILayout.MinWidth(0)); + if (output != null) NodeEditorGUILayout.PortField(GUIContent.none, output, GUILayout.MinWidth(0)); + GUILayout.EndHorizontal(); + EditorGUIUtility.labelWidth = 60; + base.OnBodyGUI(); + } + } +}
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\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta new file mode 100644 index 00000000..511a5b19 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 46533d584cdbed04db785406b8361397 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs new file mode 100644 index 00000000..873d277d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +namespace XNode.Examples.LogicToy { + [CreateAssetMenu(fileName = "New LogicToy Graph", menuName = "xNode Examples/LogicToy Graph")] + public class LogicGraph : NodeGraph { } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta new file mode 100644 index 00000000..c0f0d7ff --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1577ad53614c9e0498c962eaa9ba304f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta new file mode 100644 index 00000000..3cc6de98 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8852475771ad63a45a0854e9419d4e19 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs new file mode 100644 index 00000000..04fcbe6f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs @@ -0,0 +1,25 @@ +using System.Linq; +using UnityEngine; + +namespace XNode.Examples.LogicToy { + [NodeWidth(140), NodeTint(100, 70, 70)] + public class AndNode : LogicNode { + [Input, HideInInspector] public bool input; + [Output, HideInInspector] public bool output; + public override bool led { get { return output; } } + + protected override void OnInputChanged() { + bool newInput = GetPort("input").GetInputValues<bool>().All(x => x); + + if (input != newInput) { + input = newInput; + output = newInput; + SendSignal(GetPort("output")); + } + } + + public override object GetValue(NodePort port) { + return output; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta new file mode 100644 index 00000000..2b60e986 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c88b3b7abe7eb324baec5d03dfa998ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs new file mode 100644 index 00000000..df34f94f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs @@ -0,0 +1,31 @@ +using System; +using UnityEngine; + +namespace XNode.Examples.LogicToy { + /// <summary> Base node for the LogicToy system </summary> + public abstract class LogicNode : Node { + public Action onStateChange; + public abstract bool led { get; } + + public void SendSignal(NodePort output) { + // Loop through port connections + int connectionCount = output.ConnectionCount; + for (int i = 0; i < connectionCount; i++) { + NodePort connectedPort = output.GetConnection(i); + + // Get connected ports logic node + LogicNode connectedNode = connectedPort.node as LogicNode; + + // Trigger it + if (connectedNode != null) connectedNode.OnInputChanged(); + } + if (onStateChange != null) onStateChange(); + } + + protected abstract void OnInputChanged(); + + public override void OnCreateConnection(NodePort from, NodePort to) { + OnInputChanged(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta new file mode 100644 index 00000000..435ffe0e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1731c3983afdaa4e824178fcd76d66e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs new file mode 100644 index 00000000..1170757d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs @@ -0,0 +1,25 @@ +using System.Linq; +using UnityEngine; + +namespace XNode.Examples.LogicToy { + [NodeWidth(140), NodeTint(100, 100, 50)] + public class NotNode : LogicNode { + [Input, HideInInspector] public bool input; + [Output, HideInInspector] public bool output = true; + public override bool led { get { return output; } } + + protected override void OnInputChanged() { + bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x); + + if (input != newInput) { + input = newInput; + output = !newInput; + SendSignal(GetPort("output")); + } + } + + public override object GetValue(NodePort port) { + return output; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta new file mode 100644 index 00000000..75461b4f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c4bb0f0e96df60a4690ca03082a93b44 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs new file mode 100644 index 00000000..44c0dcb8 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +namespace XNode.Examples.LogicToy { + [NodeWidth(140), NodeTint(70,100,70)] + public class PulseNode : LogicNode, ITimerTick { + [Space(-18)] + public float interval = 1f; + [Output, HideInInspector] public bool output; + public override bool led { get { return output; } } + + private float timer; + + public void Tick(float deltaTime) { + timer += deltaTime; + if (!output && timer > interval) { + timer -= interval; + output = true; + SendSignal(GetPort("output")); + } else if (output) { + output = false; + SendSignal(GetPort("output")); + } + } + + /// <summary> This node can not receive signals, so this is not used </summary> + protected override void OnInputChanged() { } + + public override object GetValue(NodePort port) { + return output; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta new file mode 100644 index 00000000..268ec7d0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 54822dcd4ea0525409ad71a5fa416755 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs new file mode 100644 index 00000000..ba71fa0d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs @@ -0,0 +1,27 @@ +using System.Linq; +using UnityEngine; + +namespace XNode.Examples.LogicToy { + [NodeWidth(140), NodeTint(70,70,100)] + public class ToggleNode : LogicNode { + [Input, HideInInspector] public bool input; + [Output, HideInInspector] public bool output; + public override bool led { get { return output; } } + + protected override void OnInputChanged() { + bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x); + + if (!input && newInput) { + input = newInput; + output = !output; + SendSignal(GetPort("output")); + } else if (input && !newInput) { + input = newInput; + } + } + + public override object GetValue(NodePort port) { + return output; + } + } +}
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\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta new file mode 100644 index 00000000..89bd3df7 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3f6ed0407f1f4ad45bf697d7798ddf0d +timeCreated: 1516180270 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs new file mode 100644 index 00000000..420ce64e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs @@ -0,0 +1,8 @@ +using System; +using UnityEngine; + +namespace XNode.Examples { + /// <summary> Defines an example nodegraph that can be created as an asset in the Project window. </summary> + [Serializable, CreateAssetMenu(fileName = "New Math Graph", menuName = "xNode Examples/Math Graph")] + public class MathGraph : XNode.NodeGraph { } +}
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00000000..0d29f0a0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 31c1681f5df4f764ab4ca7f09cd3be7d +folderAsset: yes +timeCreated: 1505462700 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs new file mode 100644 index 00000000..422c4c4d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs @@ -0,0 +1,20 @@ +namespace XNode.Examples.MathNodes { + + public class DisplayValue : XNode.Node { + + /// <summary> + /// Create an input port that only allows a single connection. + /// The backing value is not important, as we are only interested in the input value. + /// We are also acceptable of all input types, so any type will do, as long as it is serializable. + /// </summary> + [Input(ShowBackingValue.Never, ConnectionType.Override)] public Anything input; + + /// <summary> Get the value currently plugged in to this node </summary> + public object GetValue() { + return GetInputValue<object>("input"); + } + + /// <summary> This class is defined for the sole purpose of being serializable </summary> + [System.Serializable] public class Anything {} + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta new file mode 100644 index 00000000..aa380ead --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 98f6f901f0da53142b79277ea3f42518 +timeCreated: 1507499149 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta new file mode 100644 index 00000000..10088178 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0d2300267781fed46a6d964565309cbf +folderAsset: yes +timeCreated: 1509307735 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs new file mode 100644 index 00000000..706c5dc2 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs @@ -0,0 +1,27 @@ +using UnityEditor; +using XNode.Examples.MathNodes; + +namespace XNodeEditor.Examples { + + /// <summary> + /// NodeEditor functions similarly to the Editor class, only it is xNode specific. + /// Custom node editors should have the CustomNodeEditor attribute that defines which node type it is an editor for. + /// </summary> + [CustomNodeEditor(typeof(DisplayValue))] + public class DisplayValueEditor : NodeEditor { + + /// <summary> Called whenever the xNode editor window is updated </summary> + public override void OnBodyGUI() { + + // Draw the default GUI first, so we don't have to do all of that manually. + base.OnBodyGUI(); + + // `target` points to the node, but it is of type `Node`, so cast it. + DisplayValue displayValueNode = target as DisplayValue; + + // Get the value from the node, and display it + object obj = displayValueNode.GetValue(); + if (obj != null) EditorGUILayout.LabelField(obj.ToString()); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta new file mode 100644 index 00000000..971da18a --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 7d7298690665789498dc42a285eb2c28 +timeCreated: 1509305659 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs new file mode 100644 index 00000000..606e038f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs @@ -0,0 +1,33 @@ +namespace XNode.Examples.MathNodes { + [System.Serializable] + public class MathNode : XNode.Node { + // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node + [Input] public float a; + [Input] public float b; + // The value of an output node field is not used for anything, but could be used for caching output results + [Output] public float result; + + // Will be displayed as an editable field - just like the normal inspector + public MathType mathType = MathType.Add; + public enum MathType { Add, Subtract, Multiply, Divide } + + // GetValue should be overridden to return a value for any specified output port + public override object GetValue(XNode.NodePort port) { + + // Get new a and b values from input connections. Fallback to field values if input is not connected + float a = GetInputValue<float>("a", this.a); + float b = GetInputValue<float>("b", this.b); + + // After you've gotten your input values, you can perform your calculations and return a value + result = 0f; + if (port.fieldName == "result") + switch (mathType) { + case MathType.Add: default: result = a+b; break; + case MathType.Subtract: result = a - b; break; + case MathType.Multiply: result = a * b; break; + case MathType.Divide: result = a / b; break; + } + return result; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta new file mode 100644 index 00000000..bd2894cb --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 19e541bba2a188f4a84c6f3718ee6d55 +timeCreated: 1509307779 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs new file mode 100644 index 00000000..1f43e6ff --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace XNode.Examples.MathNodes { + public class Vector : XNode.Node { + [Input] public float x, y, z; + [Output] public Vector3 vector; + + public override object GetValue(XNode.NodePort port) { + vector.x = GetInputValue<float>("x", this.x); + vector.y = GetInputValue<float>("y", this.y); + vector.z = GetInputValue<float>("z", this.z); + return vector; + } + } +}
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b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using XNode; + +namespace XNode.Examples.RuntimeMathNodes { + public class Connection : MonoBehaviour { + private RectTransform rectTransform; + public void SetPosition(Vector2 start, Vector2 end) { + if (!rectTransform) rectTransform = (RectTransform) transform; + transform.position = (start + end) * 0.5f; + + float r = Mathf.Atan2(start.y - end.y, start.x - end.x) * Mathf.Rad2Deg; + transform.rotation = Quaternion.Euler(0, 0, r); + rectTransform.sizeDelta = new Vector2(Vector2.Distance(start, end), rectTransform.sizeDelta.y); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta new file mode 100644 index 00000000..bb46d546 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 656e34b375c2eb64991ee74b5f01bd13 +timeCreated: 1525819160 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs new file mode 100644 index 00000000..96ba753d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace XNode.Examples.RuntimeMathNodes { + public class NodeDrag : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler { + private Vector3 offset; + private UGUIMathBaseNode node; + + private void Awake() { + node = GetComponentInParent<UGUIMathBaseNode>(); + } + + public void OnDrag(PointerEventData eventData) { + node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset; + } + + public void OnBeginDrag(PointerEventData eventData) { + Vector2 pointer = node.graph.scrollRect.content.InverseTransformPoint(eventData.position); + Vector2 pos = node.transform.localPosition; + offset = pointer - pos; + } + + public void OnEndDrag(PointerEventData eventData) { + node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset; + Vector2 pos = node.transform.localPosition; + pos.y = -pos.y; + node.node.position = pos; + } + + public void OnPointerClick(PointerEventData eventData) { + if (eventData.button != PointerEventData.InputButton.Right) + return; + + node.graph.nodeContextMenu.selectedNode = node.node; + node.graph.nodeContextMenu.OpenAt(eventData.position); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta new file mode 100644 index 00000000..30ca3d52 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d3f4b82da0d484640839efdaf81118b8 +timeCreated: 1525909194 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs new file mode 100644 index 00000000..f1b39b9b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using XNode.Examples.MathNodes; + +namespace XNode.Examples.RuntimeMathNodes { + public class RuntimeMathGraph : MonoBehaviour, IPointerClickHandler { + [Header("Graph")] + public MathGraph graph; + [Header("Prefabs")] + public XNode.Examples.RuntimeMathNodes.UGUIMathNode runtimeMathNodePrefab; + public XNode.Examples.RuntimeMathNodes.UGUIVector runtimeVectorPrefab; + public XNode.Examples.RuntimeMathNodes.UGUIDisplayValue runtimeDisplayValuePrefab; + public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab; + [Header("References")] + public UGUIContextMenu graphContextMenu; + public UGUIContextMenu nodeContextMenu; + public UGUITooltip tooltip; + + public ScrollRect scrollRect { get; private set; } + private List<UGUIMathBaseNode> nodes; + + private void Awake() { + // Create a clone so we don't modify the original asset + graph = graph.Copy() as MathGraph; + scrollRect = GetComponentInChildren<ScrollRect>(); + graphContextMenu.onClickSpawn -= SpawnNode; + graphContextMenu.onClickSpawn += SpawnNode; + } + + private void Start() { + SpawnGraph(); + } + + public void Refresh() { + Clear(); + SpawnGraph(); + } + + public void Clear() { + for (int i = nodes.Count - 1; i >= 0; i--) { + Destroy(nodes[i].gameObject); + } + nodes.Clear(); + } + + public void SpawnGraph() { + if (nodes != null) nodes.Clear(); + else nodes = new List<UGUIMathBaseNode>(); + + for (int i = 0; i < graph.nodes.Count; i++) { + Node node = graph.nodes[i]; + + UGUIMathBaseNode runtimeNode = null; + if (node is XNode.Examples.MathNodes.MathNode) { + runtimeNode = Instantiate(runtimeMathNodePrefab); + } else if (node is XNode.Examples.MathNodes.Vector) { + runtimeNode = Instantiate(runtimeVectorPrefab); + } else if (node is XNode.Examples.MathNodes.DisplayValue) { + runtimeNode = Instantiate(runtimeDisplayValuePrefab); + } + runtimeNode.transform.SetParent(scrollRect.content); + runtimeNode.node = node; + runtimeNode.graph = this; + nodes.Add(runtimeNode); + } + } + + public UGUIMathBaseNode GetRuntimeNode(Node node) { + for (int i = 0; i < nodes.Count; i++) { + if (nodes[i].node == node) { + return nodes[i]; + } else { } + } + return null; + } + + public void SpawnNode(Type type, Vector2 position) { + Node node = graph.AddNode(type); + node.name = type.Name; + node.position = position; + Refresh(); + } + + public void OnPointerClick(PointerEventData eventData) { + if (eventData.button != PointerEventData.InputButton.Right) + return; + + graphContextMenu.OpenAt(eventData.position); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta new file mode 100644 index 00000000..7aac1ef6 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f58f5c7a27d48e34fb5180e77697e866 +timeCreated: 1525811971 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta new file mode 100644 index 00000000..d26d8b02 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4e934323f65742a4ebcabeebb8da2f92 +folderAsset: yes +timeCreated: 1525818451 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs new file mode 100644 index 00000000..da5e4c20 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using XNode.Examples.MathNodes; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIDisplayValue : UGUIMathBaseNode { + public Text label; + + void Update() { + DisplayValue displayValue = node as DisplayValue; + object obj = displayValue.GetInputValue<object>("input"); + if (obj != null) label.text = obj.ToString(); + else label.text = "n/a"; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta new file mode 100644 index 00000000..d8904cf3 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 151bec3209e717646b65a9214bc08295 +timeCreated: 1525812043 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs new file mode 100644 index 00000000..8b9c6496 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using XNode.Examples.MathNodes; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIMathBaseNode : MonoBehaviour, IDragHandler { + [HideInInspector] public Node node; + [HideInInspector] public RuntimeMathGraph graph; + public Text header; + + private UGUIPort[] ports; + + public virtual void Start() { + ports = GetComponentsInChildren<UGUIPort>(); + foreach (UGUIPort port in ports) port.node = node; + header.text = node.name; + SetPosition(node.position); + } + + public virtual void UpdateGUI() { } + + private void LateUpdate() { + foreach (UGUIPort port in ports) port.UpdateConnectionTransforms(); + } + + public UGUIPort GetPort(string name) { + for (int i = 0; i < ports.Length; i++) { + if (ports[i].name == name) return ports[i]; + } + return null; + } + + public void SetPosition(Vector2 pos) { + pos.y = -pos.y; + transform.localPosition = pos; + } + + public void SetName(string name) { + header.text = name; + } + + public void OnDrag(PointerEventData eventData) { + + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta new file mode 100644 index 00000000..a874bda3 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f09009dde769a3845a66ded688a8f8dd +timeCreated: 1525812043 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs new file mode 100644 index 00000000..76c2663e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using XNode.Examples.MathNodes; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIMathNode : UGUIMathBaseNode { + public InputField valA; + public InputField valB; + public Dropdown dropDown; + + private MathNode mathNode; + + public override void Start() { + base.Start(); + mathNode = node as MathNode; + + valA.onValueChanged.AddListener(OnChangeValA); + valB.onValueChanged.AddListener(OnChangeValB); + dropDown.onValueChanged.AddListener(OnChangeDropdown); + UpdateGUI(); + } + + public override void UpdateGUI() { + NodePort portA = node.GetInputPort("a"); + NodePort portB = node.GetInputPort("b"); + valA.gameObject.SetActive(!portA.IsConnected); + valB.gameObject.SetActive(!portB.IsConnected); + + valA.text = mathNode.a.ToString(); + valB.text = mathNode.b.ToString(); + dropDown.value = (int) mathNode.mathType; + } + + private void OnChangeValA(string val) { + mathNode.a = float.Parse(valA.text); + } + + private void OnChangeValB(string val) { + mathNode.b = float.Parse(valB.text); + } + + private void OnChangeDropdown(int val) { + mathNode.mathType = (MathNode.MathType) val; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta new file mode 100644 index 00000000..2754d28b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f9595458c0d990a458724e20b81b5637 +timeCreated: 1525812043 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs new file mode 100644 index 00000000..ca517a3e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using XNode.Examples.MathNodes; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIVector : UGUIMathBaseNode { + public InputField valX; + public InputField valY; + public InputField valZ; + + private Vector vectorNode; + + public override void Start() { + base.Start(); + vectorNode = node as Vector; + + valX.onValueChanged.AddListener(OnChangeValX); + valY.onValueChanged.AddListener(OnChangeValY); + valZ.onValueChanged.AddListener(OnChangeValZ); + UpdateGUI(); + } + + public override void UpdateGUI() { + NodePort portX = node.GetInputPort("x"); + NodePort portY = node.GetInputPort("y"); + NodePort portZ = node.GetInputPort("z"); + valX.gameObject.SetActive(!portX.IsConnected); + valY.gameObject.SetActive(!portY.IsConnected); + valZ.gameObject.SetActive(!portZ.IsConnected); + + Vector vectorNode = node as Vector; + valX.text = vectorNode.x.ToString(); + valY.text = vectorNode.y.ToString(); + valZ.text = vectorNode.z.ToString(); + } + + private void OnChangeValX(string val) { + vectorNode.x = float.Parse(valX.text); + } + + private void OnChangeValY(string val) { + vectorNode.y = float.Parse(valY.text); + } + + private void OnChangeValZ(string val) { + vectorNode.z = float.Parse(valZ.text); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta new file mode 100644 index 00000000..3afde48a --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8f91529775ea04f4681f3f03df79e870 +timeCreated: 1525812043 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs new file mode 100644 index 00000000..0d2e85c1 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIContextMenu : MonoBehaviour, IPointerExitHandler { + + public Action<Type, Vector2> onClickSpawn; + public CanvasGroup group; + [HideInInspector] public Node selectedNode; + private Vector2 pos; + + private void Start() { + Close(); + } + + public void OpenAt(Vector2 pos) { + transform.position = pos; + group.alpha = 1; + group.interactable = true; + group.blocksRaycasts = true; + transform.SetAsLastSibling(); + } + + public void Close() { + group.alpha = 0; + group.interactable = false; + group.blocksRaycasts = false; + } + + public void SpawnMathNode() { + SpawnNode(typeof(XNode.Examples.MathNodes.MathNode)); + } + + public void SpawnDisplayNode() { + SpawnNode(typeof(XNode.Examples.MathNodes.DisplayValue)); + } + + public void SpawnVectorNode() { + SpawnNode(typeof(XNode.Examples.MathNodes.Vector)); + } + + private void SpawnNode(Type nodeType) { + Vector2 pos = new Vector2(transform.localPosition.x, -transform.localPosition.y); + onClickSpawn(nodeType, pos); + } + + public void RemoveNode() { + RuntimeMathGraph runtimeMathGraph = GetComponentInParent<RuntimeMathGraph>(); + runtimeMathGraph.graph.RemoveNode(selectedNode); + runtimeMathGraph.Refresh(); + Close(); + } + + public void OnPointerExit(PointerEventData eventData) { + Close(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta new file mode 100644 index 00000000..a68a31d4 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 402b5de5d75c05445994c83bba07d273 +timeCreated: 1526035634 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs new file mode 100644 index 00000000..1ed72589 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs @@ -0,0 +1,132 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using XNode; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUIPort : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler { + + public string fieldName; + [HideInInspector] public XNode.Node node; + + private NodePort port; + private Connection tempConnection; + private NodePort startPort; + private UGUIPort tempHovered; + private RuntimeMathGraph graph; + private Vector2 startPos; + private List<Connection> connections = new List<Connection>(); + + void Start() { + port = node.GetPort(fieldName); + graph = GetComponentInParent<RuntimeMathGraph>(); + if (port.IsOutput && port.IsConnected) { + for (int i = 0; i < port.ConnectionCount; i++) { + AddConnection(); + } + } + } + + void Reset() { + fieldName = name; + } + + private void OnDestroy() { + // Also destroy connections + for (int i = connections.Count - 1; i >= 0; i--) { + Destroy(connections[i].gameObject); + } + connections.Clear(); + } + + public void UpdateConnectionTransforms() { + if (port.IsInput) return; + + while (connections.Count < port.ConnectionCount) AddConnection(); + while (connections.Count > port.ConnectionCount) { + Destroy(connections[0].gameObject); + connections.RemoveAt(0); + } + + // Loop through connections + for (int i = 0; i < port.ConnectionCount; i++) { + NodePort other = port.GetConnection(i); + UGUIMathBaseNode otherNode = graph.GetRuntimeNode(other.node); + if (!otherNode) Debug.LogWarning(other.node.name + " node not found", this); + Transform port2 = otherNode.GetPort(other.fieldName).transform; + if (!port2) Debug.LogWarning(other.fieldName + " not found", this); + connections[i].SetPosition(transform.position, port2.position); + } + } + + private void AddConnection() { + Connection connection = Instantiate(graph.runtimeConnectionPrefab); + connection.transform.SetParent(graph.scrollRect.content); + connections.Add(connection); + } + + public void OnBeginDrag(PointerEventData eventData) { + if (port.IsOutput) { + tempConnection = Instantiate(graph.runtimeConnectionPrefab); + tempConnection.transform.SetParent(graph.scrollRect.content); + tempConnection.SetPosition(transform.position, eventData.position); + startPos = transform.position; + startPort = port; + } else { + if (port.IsConnected) { + NodePort output = port.Connection; + Debug.Log("has " + port.ConnectionCount + " connections"); + Debug.Log(port.GetConnection(0)); + UGUIMathBaseNode otherNode = graph.GetRuntimeNode(output.node); + UGUIPort otherUGUIPort = otherNode.GetPort(output.fieldName); + Debug.Log("Disconnect"); + output.Disconnect(port); + tempConnection = Instantiate(graph.runtimeConnectionPrefab); + tempConnection.transform.SetParent(graph.scrollRect.content); + tempConnection.SetPosition(otherUGUIPort.transform.position, eventData.position); + startPos = otherUGUIPort.transform.position; + startPort = otherUGUIPort.port; + graph.GetRuntimeNode(node).UpdateGUI(); + } + } + } + + public void OnDrag(PointerEventData eventData) { + if (tempConnection == null) return; + UGUIPort otherPort = FindPortInStack(eventData.hovered); + tempHovered = otherPort; + tempConnection.SetPosition(startPos, eventData.position); + } + + public void OnEndDrag(PointerEventData eventData) { + if (tempConnection == null) return; + if (tempHovered) { + startPort.Connect(tempHovered.port); + graph.GetRuntimeNode(tempHovered.node).UpdateGUI(); + } + Destroy(tempConnection.gameObject); + } + + public UGUIPort FindPortInStack(List<GameObject> stack) { + for (int i = 0; i < stack.Count; i++) { + UGUIPort port = stack[i].GetComponent<UGUIPort>(); + if (port) return port; + } + return null; + } + + public void OnPointerEnter(PointerEventData eventData) { + graph.tooltip.Show(); + object obj = node.GetInputValue<object>(port.fieldName, null); + if (obj != null) graph.tooltip.label.text = obj.ToString(); + else graph.tooltip.label.text = "n/a"; + } + + public void OnPointerExit(PointerEventData eventData) { + graph.tooltip.Hide(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta new file mode 100644 index 00000000..15b8f2f6 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 76c005fc401e40f42b1e76d5ffc80292 +timeCreated: 1526084889 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs new file mode 100644 index 00000000..fd61a329 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace XNode.Examples.RuntimeMathNodes { + public class UGUITooltip : MonoBehaviour { + public CanvasGroup group; + public Text label; + private bool show; + private RuntimeMathGraph graph; + + private void Awake() { + graph = GetComponentInParent<RuntimeMathGraph>(); + } + + private void Start() { + Hide(); + } + + private void Update() { + if (show) UpdatePosition(); + } + + public void Show() { + show = true; + group.alpha = 1; + UpdatePosition(); + transform.SetAsLastSibling(); + } + + public void Hide() { + show = false; + group.alpha = 0; + } + + private void UpdatePosition() { + Vector2 pos; + RectTransform rect = graph.scrollRect.content.transform as RectTransform; + Camera cam = graph.gameObject.GetComponentInParent<Canvas>().worldCamera; + RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, cam, out pos); + transform.localPosition = pos; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta new file mode 100644 index 00000000..4490bf78 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 6ea6060c58096cd4d8c959a427a9b059 +timeCreated: 1526123957 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta new file mode 100644 index 00000000..2349392a --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e8aa31d972c52204dbdcf109681928c8 +folderAsset: yes +timeCreated: 1516177052 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta new file mode 100644 index 00000000..598278ae --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9abb31871fcc4b840baedb640fb6815e +folderAsset: yes +timeCreated: 1516181202 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs new file mode 100644 index 00000000..cbc810a7 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using XNode.Examples.StateGraph; +using XNodeEditor; + +namespace XNodeEditor.Examples { + [CustomNodeGraphEditor(typeof(StateGraph))] + public class StateGraphEditor : NodeGraphEditor { + + /// <summary> + /// Overriding GetNodeMenuName lets you control if and how nodes are categorized. + /// In this example we are sorting out all node types that are not in the XNode.Examples namespace. + /// </summary> + public override string GetNodeMenuName(System.Type type) { + if (type.Namespace == "XNode.Examples.StateGraph") { + return base.GetNodeMenuName(type).Replace("X Node/Examples/State Graph/", ""); + } else return null; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta new file mode 100644 index 00000000..5a85ea07 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c46ac2790aeee7341998d217311ba8d3 +timeCreated: 1516181207 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset new file mode 100644 index 00000000..00465c33 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset @@ -0,0 +1,230 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: dad9e75908d47ae419dba5bc800df549, type: 3} + m_Name: New State Graph + m_EditorClassIdentifier: + nodes: + - {fileID: 114319284393922042} + - {fileID: 114471802820302434} + - {fileID: 114232340257100334} + - {fileID: 114484137410015790} + - {fileID: 114067607725051884} + current: {fileID: 114471802820302434} +--- !u!114 &114067607725051884 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3} + m_Name: State + m_EditorClassIdentifier: + graph: {fileID: 11400000} + position: {x: 296, y: -184} + ports: + keys: + - enter + - exit + values: + - _fieldName: enter + _node: {fileID: 114067607725051884} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: exit + node: {fileID: 114484137410015790} + reroutePoints: [] + _direction: 0 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 + - _fieldName: exit + _node: {fileID: 114067607725051884} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: [] + _direction: 1 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 +--- !u!114 &114232340257100334 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3} + m_Name: State Node + m_EditorClassIdentifier: + graph: {fileID: 11400000} + position: {x: -584, y: -328} + ports: + keys: + - enter + - exit + values: + - _fieldName: enter + _node: {fileID: 114232340257100334} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: [] + _direction: 0 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 + - _fieldName: exit + _node: {fileID: 114232340257100334} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: enter + node: {fileID: 114319284393922042} + reroutePoints: [] + _direction: 1 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 +--- !u!114 &114319284393922042 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3} + m_Name: State Node + m_EditorClassIdentifier: + graph: {fileID: 11400000} + position: {x: -296, y: -328} + ports: + keys: + - enter + - exit + values: + - _fieldName: enter + _node: {fileID: 114319284393922042} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: exit + node: {fileID: 114232340257100334} + reroutePoints: [] + _direction: 0 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 + - _fieldName: exit + _node: {fileID: 114319284393922042} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: enter + node: {fileID: 114471802820302434} + reroutePoints: [] + - fieldName: enter + node: {fileID: 114484137410015790} + reroutePoints: [] + _direction: 1 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 +--- !u!114 &114471802820302434 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3} + m_Name: State Node + m_EditorClassIdentifier: + graph: {fileID: 11400000} + position: {x: 8, y: -424} + ports: + keys: + - enter + - exit + values: + - _fieldName: enter + _node: {fileID: 114471802820302434} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: exit + node: {fileID: 114319284393922042} + reroutePoints: [] + _direction: 0 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 + - _fieldName: exit + _node: {fileID: 114471802820302434} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: [] + _direction: 1 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 +--- !u!114 &114484137410015790 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 32ef86e1b73c7d642acaa1b75f66bbbb, type: 3} + m_Name: State + m_EditorClassIdentifier: + graph: {fileID: 11400000} + position: {x: 8, y: -184} + ports: + keys: + - enter + - exit + values: + - _fieldName: enter + _node: {fileID: 114484137410015790} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: exit + node: {fileID: 114319284393922042} + reroutePoints: [] + _direction: 0 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 + - _fieldName: exit + _node: {fileID: 114484137410015790} + _typeQualifiedName: XNode.Examples.StateGraph.StateNode+Empty, Assembly-CSharp, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + connections: + - fieldName: enter + node: {fileID: 114067607725051884} + reroutePoints: [] + _direction: 1 + _connectionType: 0 + _typeConstraint: 0 + _dynamic: 0 diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta new file mode 100644 index 00000000..5513aaca --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 18b73d7e492ac594886d6afd816395ec +timeCreated: 1516181166 +licenseType: Free +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta new file mode 100644 index 00000000..7854c232 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1e4f25b00cb54f84c82e84af31c8e056 +folderAsset: yes +timeCreated: 1514505844 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta new file mode 100644 index 00000000..cb4202f6 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 61176f710e9af264db5db0a81711f423 +folderAsset: yes +timeCreated: 1514506327 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs new file mode 100644 index 00000000..f9d6b9eb --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using XNode.Examples.StateGraph; + +namespace XNodeEditor.Examples { + [CustomNodeEditor(typeof(StateNode))] + public class StateNodeEditor : NodeEditor { + + public override void OnHeaderGUI() { + GUI.color = Color.white; + StateNode node = target as StateNode; + StateGraph graph = node.graph as StateGraph; + if (graph.current == node) GUI.color = Color.blue; + string title = target.name; + GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30)); + GUI.color = Color.white; + } + + public override void OnBodyGUI() { + base.OnBodyGUI(); + StateNode node = target as StateNode; + StateGraph graph = node.graph as StateGraph; + if (GUILayout.Button("MoveNext Node")) node.MoveNext(); + if (GUILayout.Button("Continue Graph")) graph.Continue(); + if (GUILayout.Button("Set as current")) graph.current = node; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta new file mode 100644 index 00000000..e5414c99 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: f59d4dfd6e73e6b4d9d14256bc7a20f3 +timeCreated: 1514506333 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs new file mode 100644 index 00000000..2bb7dc03 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace XNode.Examples.StateGraph { + public class StateNode : Node { + + [Input] public Empty enter; + [Output] public Empty exit; + + public void MoveNext() { + StateGraph fmGraph = graph as StateGraph; + + if (fmGraph.current != this) { + Debug.LogWarning("Node isn't active"); + return; + } + + NodePort exitPort = GetOutputPort("exit"); + + if (!exitPort.IsConnected) { + Debug.LogWarning("Node isn't connected"); + return; + } + + StateNode node = exitPort.Connection.node as StateNode; + node.OnEnter(); + } + + public void OnEnter() { + StateGraph fmGraph = graph as StateGraph; + fmGraph.current = this; + } + + [Serializable] + public class Empty { } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta new file mode 100644 index 00000000..04432757 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 32ef86e1b73c7d642acaa1b75f66bbbb +timeCreated: 1514505861 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md new file mode 100644 index 00000000..8e7aa3e0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md @@ -0,0 +1,14 @@ +[](https://discord.gg/qgPrHv4) +[](https://github.com/Siccity/xNode/issues) +[](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md) +[](https://github.com/Siccity/xNode/wiki) + +[Go to Downloads](https://github.com/Siccity/xNode/releases) + +### xNode State Machine (Example) +This example project should give you an understanding of how to handle traversing through nodes, one by one. +The same principle can be applied to dialogue graphs, and other simple decision makers. + + +Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. +Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page. diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta new file mode 100644 index 00000000..255080c3 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 942cd94b8baa8d4419d3d7da96deb5fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs new file mode 100644 index 00000000..8a136c27 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace XNode.Examples.StateGraph { + [CreateAssetMenu(fileName = "New State Graph", menuName = "xNode Examples/State Graph")] + public class StateGraph : NodeGraph { + + // The current "active" node + public StateNode current; + + public void Continue() { + current.MoveNext(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta new file mode 100644 index 00000000..8e83d937 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: dad9e75908d47ae419dba5bc800df549 +timeCreated: 1514505839 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md new file mode 100644 index 00000000..5167260e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2017 Thor Brigsted + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta new file mode 100644 index 00000000..5f0a7c7c --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 77523c356ccf04f56b53e6527c6b12fd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/README.md new file mode 100644 index 00000000..0207ad36 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md @@ -0,0 +1,96 @@ +<img align="right" width="100" height="100" src="https://user-images.githubusercontent.com/37786733/41541140-71602302-731a-11e8-9434-79b3a57292b6.png"> + +[](https://discord.gg/qgPrHv4) +[](https://github.com/Siccity/xNode/issues) +[](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md) +[](https://github.com/Siccity/xNode/wiki) +[](https://openupm.com/packages/com.github.siccity.xnode/) + +[Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki) + +Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted) + +### xNode +Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. + +xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time. +With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc. + +<p align="center"> + <img src="https://user-images.githubusercontent.com/6402525/53689100-3821e680-3d4e-11e9-8440-e68bd802bfd9.png"> +</p> + +### Key features +* Lightweight in runtime +* Very little boilerplate code +* Strong separation of editor and runtime code +* No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.) +* Does not rely on any 3rd party plugins +* Custom node inspector code is very similar to regular custom inspector code +* Supported from Unity 5.3 and up + +### Wiki +* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph +* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects + +### Installing with Unity Package Manager +***Via Git URL*** +*(Requires Unity version 2018.3.0b7 or above)* + +To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager, +add the following line to your project's `manifest.json`: + +``` +"com.github.siccity.xnode": "https://github.com/siccity/xNode.git" +``` + +You will need to have Git installed and available in your system's PATH. + +If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References. + +***Via OpenUPM*** + +The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli). + +``` +openupm add com.github.siccity.xnode +``` + +### Node example: +```csharp +// public classes deriving from Node are registered as nodes for use within a graph +public class MathNode : Node { + // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node + [Input] public float a; + [Input] public float b; + // The value of an output node field is not used for anything, but could be used for caching output results + [Output] public float result; + [Output] public float sum; + + // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector + public MathType mathType = MathType.Add; + public enum MathType { Add, Subtract, Multiply, Divide} + + // GetValue should be overridden to return a value for any specified output port + public override object GetValue(NodePort port) { + + // Get new a and b values from input connections. Fallback to field values if input is not connected + float a = GetInputValue<float>("a", this.a); + float b = GetInputValue<float>("b", this.b); + + // After you've gotten your input values, you can perform your calculations and return a value + if (port.fieldName == "result") + switch(mathType) { + case MathType.Add: default: return a + b; + case MathType.Subtract: return a - b; + case MathType.Multiply: return a * b; + case MathType.Divide: return a / b; + } + else if (port.fieldName == "sum") return a + b; + else return 0f; + } +} +``` + +Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. +Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page. diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta new file mode 100644 index 00000000..dd3ed6f6 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 243efae3a6b7941ad8f8e54dcf38ce8c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta new file mode 100644 index 00000000..ab712b6a --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 657b15cb3ec32a24ca80faebf094d0f4 +folderAsset: yes +timeCreated: 1505418321 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta new file mode 100644 index 00000000..c0be8497 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5644dfc7eed151045af664a9d4fd1906 +folderAsset: yes +timeCreated: 1541633926 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs new file mode 100644 index 00000000..9cdaef4c --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs @@ -0,0 +1,5 @@ +using UnityEngine; + +/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary> +/// <remarks> Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing </remarks> +public class NodeEnumAttribute : PropertyAttribute { }
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta new file mode 100644 index 00000000..813a80bc --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 10a8338f6c985854697b35459181af0a +timeCreated: 1541633942 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta new file mode 100644 index 00000000..b0ba142e --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 94d4fd78d9120634ebe0e8717610c412 +folderAsset: yes +timeCreated: 1505418345 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta new file mode 100644 index 00000000..b69e0ac8 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 7adf21edfb51f514fa991d7556ecd0ef +folderAsset: yes +timeCreated: 1541971984 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs new file mode 100644 index 00000000..8aa748c2 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs @@ -0,0 +1,71 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using XNode; +using XNodeEditor; + +namespace XNodeEditor { + [CustomPropertyDrawer(typeof(NodeEnumAttribute))] + public class NodeEnumDrawer : PropertyDrawer { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { + EditorGUI.BeginProperty(position, label, property); + + EnumPopup(position, property, label); + + EditorGUI.EndProperty(); + } + + public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) { + // Throw error on wrong type + if (property.propertyType != SerializedPropertyType.Enum) { + throw new ArgumentException("Parameter selected must be of type System.Enum"); + } + + // Add label + position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); + + // Get current enum name + string enumName = ""; + if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex]; + +#if UNITY_2017_1_OR_NEWER + // Display dropdown + if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) { + // Position is all wrong if we show the dropdown during the node draw phase. + // Instead, add it to onLateGUI to display it later. + NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property); + } +#else + // Display dropdown + if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) { + // Position is all wrong if we show the dropdown during the node draw phase. + // Instead, add it to onLateGUI to display it later. + NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property); + } +#endif + } + + public static void ShowContextMenuAtMouse(SerializedProperty property) { + // Initialize menu + GenericMenu menu = new GenericMenu(); + + // Add all enum display names to menu + for (int i = 0; i < property.enumDisplayNames.Length; i++) { + int index = i; + menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index)); + } + + // Display at cursor position + Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0)); + menu.DropDown(r); + } + + private static void SetEnum(SerializedProperty property, int index) { + property.enumValueIndex = index; + property.serializedObject.ApplyModifiedProperties(); + property.serializedObject.Update(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta new file mode 100644 index 00000000..beacf6b3 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 83db81f92abadca439507e25d517cabe +timeCreated: 1541633798 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta new file mode 100644 index 00000000..c2b0ac98 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 327994a52f523b641898a39ff7500a02 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs new file mode 100644 index 00000000..84c6d8e7 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs @@ -0,0 +1,48 @@ +#if UNITY_EDITOR && ODIN_INSPECTOR +using System; +using System.Collections.Generic; +using System.Reflection; +using Sirenix.OdinInspector.Editor; +using UnityEngine; +using XNode; + +namespace XNodeEditor { + internal class OdinNodeInGraphAttributeProcessor<T> : OdinAttributeProcessor<T> where T : Node { + public override bool CanProcessSelfAttributes(InspectorProperty property) { + return false; + } + + public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) { + if (!NodeEditor.inNodeEditor) + return false; + + if (member.MemberType == MemberTypes.Field) { + switch (member.Name) { + case "graph": + case "position": + case "ports": + return true; + + default: + break; + } + } + + return false; + } + + public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List<Attribute> attributes) { + switch (member.Name) { + case "graph": + case "position": + case "ports": + attributes.Add(new HideInInspector()); + break; + + default: + break; + } + } + } +} +#endif
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta new file mode 100644 index 00000000..15f69908 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3cf2561fbfea9a041ac81efbbb5b3e0d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs new file mode 100644 index 00000000..a384bdcf --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs @@ -0,0 +1,49 @@ +#if UNITY_EDITOR && ODIN_INSPECTOR +using Sirenix.OdinInspector; +using Sirenix.OdinInspector.Editor; +using Sirenix.Utilities.Editor; +using UnityEngine; +using XNode; + +namespace XNodeEditor { + public class InputAttributeDrawer : OdinAttributeDrawer<XNode.Node.InputAttribute> { + protected override bool CanDrawAttributeProperty(InspectorProperty property) { + Node node = property.Tree.WeakTargets[0] as Node; + return node != null; + } + + protected override void DrawPropertyLayout(GUIContent label) { + Node node = Property.Tree.WeakTargets[0] as Node; + NodePort port = node.GetInputPort(Property.Name); + + if (!NodeEditor.inNodeEditor) { + if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected) + CallNextDrawer(label); + return; + } + + if (Property.Tree.WeakTargets.Count > 1) { + SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected"); + return; + } + + if (port != null) { + var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath); + if (portPropoerty == null) { + SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath); + return; + } else { + var labelWidth = Property.GetAttribute<LabelWidthAttribute>(); + if (labelWidth != null) + GUIHelper.PushLabelWidth(labelWidth.Width); + + NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30)); + + if (labelWidth != null) + GUIHelper.PopLabelWidth(); + } + } + } + } +} +#endif
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta new file mode 100644 index 00000000..12b76158 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2fd590b2e9ea0bd49b6986a2ca9010ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs new file mode 100644 index 00000000..ff596156 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs @@ -0,0 +1,49 @@ +#if UNITY_EDITOR && ODIN_INSPECTOR +using Sirenix.OdinInspector; +using Sirenix.OdinInspector.Editor; +using Sirenix.Utilities.Editor; +using UnityEngine; +using XNode; + +namespace XNodeEditor { + public class OutputAttributeDrawer : OdinAttributeDrawer<XNode.Node.OutputAttribute> { + protected override bool CanDrawAttributeProperty(InspectorProperty property) { + Node node = property.Tree.WeakTargets[0] as Node; + return node != null; + } + + protected override void DrawPropertyLayout(GUIContent label) { + Node node = Property.Tree.WeakTargets[0] as Node; + NodePort port = node.GetOutputPort(Property.Name); + + if (!NodeEditor.inNodeEditor) { + if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected) + CallNextDrawer(label); + return; + } + + if (Property.Tree.WeakTargets.Count > 1) { + SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected"); + return; + } + + if (port != null) { + var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath); + if (portPropoerty == null) { + SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath); + return; + } else { + var labelWidth = Property.GetAttribute<LabelWidthAttribute>(); + if (labelWidth != null) + GUIHelper.PushLabelWidth(labelWidth.Width); + + NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30)); + + if (labelWidth != null) + GUIHelper.PopLabelWidth(); + } + } + } + } +} +#endif
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta new file mode 100644 index 00000000..aa22218d --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7ebd8f2b42e2384aa109551dc46af88 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs new file mode 100644 index 00000000..6859855c --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs @@ -0,0 +1,75 @@ +using UnityEditor; +using UnityEngine; +#if ODIN_INSPECTOR +using Sirenix.OdinInspector.Editor; +using Sirenix.Utilities; +using Sirenix.Utilities.Editor; +#endif + +namespace XNodeEditor { + /// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary> + [CustomEditor(typeof(XNode.NodeGraph), true)] +#if ODIN_INSPECTOR + public class GlobalGraphEditor : OdinEditor { + public override void OnInspectorGUI() { + if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { + NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph); + } + base.OnInspectorGUI(); + } + } +#else + [CanEditMultipleObjects] + public class GlobalGraphEditor : Editor { + public override void OnInspectorGUI() { + serializedObject.Update(); + + if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { + NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph); + } + + GUILayout.Space(EditorGUIUtility.singleLineHeight); + GUILayout.Label("Raw data", "BoldLabel"); + + DrawDefaultInspector(); + + serializedObject.ApplyModifiedProperties(); + } + } +#endif + + [CustomEditor(typeof(XNode.Node), true)] +#if ODIN_INSPECTOR + public class GlobalNodeEditor : OdinEditor { + public override void OnInspectorGUI() { + if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { + SerializedProperty graphProp = serializedObject.FindProperty("graph"); + NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph); + w.Home(); // Focus selected node + } + base.OnInspectorGUI(); + } + } +#else + [CanEditMultipleObjects] + public class GlobalNodeEditor : Editor { + public override void OnInspectorGUI() { + serializedObject.Update(); + + if (GUILayout.Button("Edit graph", GUILayout.Height(40))) { + SerializedProperty graphProp = serializedObject.FindProperty("graph"); + NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph); + w.Home(); // Focus selected node + } + + GUILayout.Space(EditorGUIUtility.singleLineHeight); + GUILayout.Label("Raw data", "BoldLabel"); + + // Now draw the node itself. + DrawDefaultInspector(); + + serializedObject.ApplyModifiedProperties(); + } + } +#endif +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta new file mode 100644 index 00000000..5cc60df1 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bdd6e443125ccac4dad0665515759637 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs new file mode 100644 index 00000000..264e8b12 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs @@ -0,0 +1,35 @@ +using UnityEditor; +using XNode; + +namespace XNodeEditor { + /// <summary> + /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When + /// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset + /// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/> + /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it + /// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset + /// and rename the node to the default name for that node type. + /// </summary> + internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor { + private static void OnPostprocessAllAssets( + string[] importedAssets, + string[] deletedAssets, + string[] movedAssets, + string[] movedFromAssetPaths) { + for (int i = 0; i < movedAssets.Length; i++) { + Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node; + + // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its + // main asset, reset the node graph to be the main asset and rename the node asset back to its default + // name. + if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) { + AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]); + AssetDatabase.ImportAsset(movedAssets[i]); + + nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType()); + EditorUtility.SetDirty(nodeAsset); + } + } + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta new file mode 100644 index 00000000..77e87eef --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65da1ff1c50a9984a9c95fd18799e8dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta new file mode 100644 index 00000000..600ad293 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a6a1bbc054e282346a02e7bbddde3206 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs new file mode 100644 index 00000000..4e211306 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +namespace XNodeEditor.Internal { + public struct RerouteReference { + public XNode.NodePort port; + public int connectionIndex; + public int pointIndex; + + public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) { + this.port = port; + this.connectionIndex = connectionIndex; + this.pointIndex = pointIndex; + } + + public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); } + public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; } + public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); } + public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta new file mode 100644 index 00000000..9a2f9cb0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 399f3c5fb717b2c458c3e9746f8959a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs new file mode 100644 index 00000000..45b96050 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs @@ -0,0 +1,159 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +#if ODIN_INSPECTOR +using Sirenix.OdinInspector.Editor; +using Sirenix.Utilities; +using Sirenix.Utilities.Editor; +#endif + +namespace XNodeEditor { + /// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary> + [CustomNodeEditor(typeof(XNode.Node))] + public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> { + + private readonly Color DEFAULTCOLOR = new Color32(90, 97, 105, 255); + + /// <summary> Fires every whenever a node was modified through the editor </summary> + public static Action<XNode.Node> onUpdateNode; + public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>(); + +#if ODIN_INSPECTOR + protected internal static bool inNodeEditor = false; +#endif + + public virtual void OnHeaderGUI() { + GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30)); + } + + /// <summary> Draws standard field editors for all public fields </summary> + public virtual void OnBodyGUI() { +#if ODIN_INSPECTOR + inNodeEditor = true; +#endif + + // Unity specifically requires this to save/update any serial object. + // serializedObject.Update(); must go at the start of an inspector gui, and + // serializedObject.ApplyModifiedProperties(); goes at the end. + serializedObject.Update(); + string[] excludes = { "m_Script", "graph", "position", "ports" }; + +#if ODIN_INSPECTOR + InspectorUtilities.BeginDrawPropertyTree(objectTree, true); + GUIHelper.PushLabelWidth(84); + objectTree.Draw(true); + InspectorUtilities.EndDrawPropertyTree(objectTree); + GUIHelper.PopLabelWidth(); +#else + + // Iterate through serialized properties and draw them like the Inspector (But with ports) + SerializedProperty iterator = serializedObject.GetIterator(); + bool enterChildren = true; + while (iterator.NextVisible(enterChildren)) { + enterChildren = false; + if (excludes.Contains(iterator.name)) continue; + NodeEditorGUILayout.PropertyField(iterator, true); + } +#endif + + // Iterate through dynamic ports and draw them in the order in which they are serialized + foreach (XNode.NodePort dynamicPort in target.DynamicPorts) { + if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue; + NodeEditorGUILayout.PortField(dynamicPort); + } + + serializedObject.ApplyModifiedProperties(); + +#if ODIN_INSPECTOR + // Call repaint so that the graph window elements respond properly to layout changes coming from Odin + if (GUIHelper.RepaintRequested) { + GUIHelper.ClearRepaintRequest(); + window.Repaint(); + } +#endif + +#if ODIN_INSPECTOR + inNodeEditor = false; +#endif + } + + public virtual int GetWidth() { + Type type = target.GetType(); + int width; + if (type.TryGetAttributeWidth(out width)) return width; + else return 208; + } + + /// <summary> Returns color for target node </summary> + public virtual Color GetTint() { + // Try get color from [NodeTint] attribute + Type type = target.GetType(); + Color color; + if (type.TryGetAttributeTint(out color)) return color; + // Return default color (grey) + else return DEFAULTCOLOR; + } + + public virtual GUIStyle GetBodyStyle() { + return NodeEditorResources.styles.nodeBody; + } + + public virtual GUIStyle GetBodyHighlightStyle() { + return NodeEditorResources.styles.nodeHighlight; + } + + /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary> + public virtual void AddContextMenuItems(GenericMenu menu) { + bool canRemove = true; + // Actions if only one node is selected + if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { + XNode.Node node = Selection.activeObject as XNode.Node; + menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node)); + menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode); + + canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node); + } + + // Add actions to any number of selected nodes + menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes); + menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes); + + if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes); + else menu.AddItem(new GUIContent("Remove"), false, null); + + // Custom sctions if only one node is selected + if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { + XNode.Node node = Selection.activeObject as XNode.Node; + menu.AddCustomContextMenuItems(node); + } + } + + /// <summary> Rename the node asset. This will trigger a reimport of the node. </summary> + public void Rename(string newName) { + if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType()); + target.name = newName; + OnRename(); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + } + + /// <summary> Called after this node's name has changed. </summary> + public virtual void OnRename() { } + + [AttributeUsage(AttributeTargets.Class)] + public class CustomNodeEditorAttribute : Attribute, + XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib { + private Type inspectedType; + /// <summary> Tells a NodeEditor which Node type it is an editor for </summary> + /// <param name="inspectedType">Type that this editor can edit</param> + public CustomNodeEditorAttribute(Type inspectedType) { + this.inspectedType = inspectedType; + } + + public Type GetInspectedType() { + return inspectedType; + } + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta new file mode 100644 index 00000000..db8651d5 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 712c3fc5d9eeb4c45b1e23918df6018f +timeCreated: 1505462176 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs new file mode 100644 index 00000000..8c151698 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs @@ -0,0 +1,551 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +using XNodeEditor.Internal; + +namespace XNodeEditor { + public partial class NodeEditorWindow { + public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid } + public static NodeActivity currentActivity = NodeActivity.Idle; + public static bool isPanning { get; private set; } + public static Vector2[] dragOffset; + + public static XNode.Node[] copyBuffer = null; + + private bool IsDraggingPort { get { return draggedOutput != null; } } + private bool IsHoveringPort { get { return hoveredPort != null; } } + private bool IsHoveringNode { get { return hoveredNode != null; } } + private bool IsHoveringReroute { get { return hoveredReroute.port != null; } } + private XNode.Node hoveredNode = null; + [NonSerialized] public XNode.NodePort hoveredPort = null; + [NonSerialized] private XNode.NodePort draggedOutput = null; + [NonSerialized] private XNode.NodePort draggedOutputTarget = null; + [NonSerialized] private XNode.NodePort autoConnectOutput = null; + [NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>(); + private RerouteReference hoveredReroute = new RerouteReference(); + public List<RerouteReference> selectedReroutes = new List<RerouteReference>(); + private Vector2 dragBoxStart; + private UnityEngine.Object[] preBoxSelection; + private RerouteReference[] preBoxSelectionReroute; + private Rect selectionBox; + private bool isDoubleClick = false; + private Vector2 lastMousePosition; + private float dragThreshold = 1f; + + public void Controls() { + wantsMouseMove = true; + Event e = Event.current; + switch (e.type) { + case EventType.DragUpdated: + case EventType.DragPerform: + DragAndDrop.visualMode = DragAndDropVisualMode.Generic; + if (e.type == EventType.DragPerform) { + DragAndDrop.AcceptDrag(); + graphEditor.OnDropObjects(DragAndDrop.objectReferences); + } + break; + case EventType.MouseMove: + //Keyboard commands will not get correct mouse position from Event + lastMousePosition = e.mousePosition; + break; + case EventType.ScrollWheel: + float oldZoom = zoom; + if (e.delta.y > 0) zoom += 0.1f * zoom; + else zoom -= 0.1f * zoom; + if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset); + break; + case EventType.MouseDrag: + if (e.button == 0) { + if (IsDraggingPort) { + // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously + if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) { + draggedOutputTarget = hoveredPort; + } else { + draggedOutputTarget = null; + } + Repaint(); + } else if (currentActivity == NodeActivity.HoldNode) { + RecalculateDragOffsets(e); + currentActivity = NodeActivity.DragNode; + Repaint(); + } + if (currentActivity == NodeActivity.DragNode) { + // Holding ctrl inverts grid snap + bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap; + if (e.control) gridSnap = !gridSnap; + + Vector2 mousePos = WindowToGridPosition(e.mousePosition); + // Move selected nodes with offset + for (int i = 0; i < Selection.objects.Length; i++) { + if (Selection.objects[i] is XNode.Node) { + XNode.Node node = Selection.objects[i] as XNode.Node; + Undo.RecordObject(node, "Moved Node"); + Vector2 initial = node.position; + node.position = mousePos + dragOffset[i]; + if (gridSnap) { + node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8; + node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8; + } + + // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame. + Vector2 offset = node.position - initial; + if (offset.sqrMagnitude > 0) { + foreach (XNode.NodePort output in node.Outputs) { + Rect rect; + if (portConnectionPoints.TryGetValue(output, out rect)) { + rect.position += offset; + portConnectionPoints[output] = rect; + } + } + + foreach (XNode.NodePort input in node.Inputs) { + Rect rect; + if (portConnectionPoints.TryGetValue(input, out rect)) { + rect.position += offset; + portConnectionPoints[input] = rect; + } + } + } + } + } + // Move selected reroutes with offset + for (int i = 0; i < selectedReroutes.Count; i++) { + Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i]; + if (gridSnap) { + pos.x = (Mathf.Round(pos.x / 16) * 16); + pos.y = (Mathf.Round(pos.y / 16) * 16); + } + selectedReroutes[i].SetPoint(pos); + } + Repaint(); + } else if (currentActivity == NodeActivity.HoldGrid) { + currentActivity = NodeActivity.DragGrid; + preBoxSelection = Selection.objects; + preBoxSelectionReroute = selectedReroutes.ToArray(); + dragBoxStart = WindowToGridPosition(e.mousePosition); + Repaint(); + } else if (currentActivity == NodeActivity.DragGrid) { + Vector2 boxStartPos = GridToWindowPosition(dragBoxStart); + Vector2 boxSize = e.mousePosition - boxStartPos; + if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } + if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } + selectionBox = new Rect(boxStartPos, boxSize); + Repaint(); + } + } else if (e.button == 1 || e.button == 2) { + //check drag threshold for larger screens + if (e.delta.magnitude > dragThreshold) { + panOffset += e.delta * zoom; + isPanning = true; + } + } + break; + case EventType.MouseDown: + Repaint(); + if (e.button == 0) { + draggedOutputReroutes.Clear(); + + if (IsHoveringPort) { + if (hoveredPort.IsOutput) { + draggedOutput = hoveredPort; + autoConnectOutput = hoveredPort; + } else { + hoveredPort.VerifyConnections(); + autoConnectOutput = null; + if (hoveredPort.IsConnected) { + XNode.Node node = hoveredPort.node; + XNode.NodePort output = hoveredPort.Connection; + int outputConnectionIndex = output.GetConnectionIndex(hoveredPort); + draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex); + hoveredPort.Disconnect(output); + draggedOutput = output; + draggedOutputTarget = hoveredPort; + if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); + } + } + } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { + // If mousedown on node header, select or deselect + if (!Selection.Contains(hoveredNode)) { + SelectNode(hoveredNode, e.control || e.shift); + if (!e.control && !e.shift) selectedReroutes.Clear(); + } else if (e.control || e.shift) DeselectNode(hoveredNode); + + // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown. + isDoubleClick = (e.clickCount == 2); + + e.Use(); + currentActivity = NodeActivity.HoldNode; + } else if (IsHoveringReroute) { + // If reroute isn't selected + if (!selectedReroutes.Contains(hoveredReroute)) { + // Add it + if (e.control || e.shift) selectedReroutes.Add(hoveredReroute); + // Select it + else { + selectedReroutes = new List<RerouteReference>() { hoveredReroute }; + Selection.activeObject = null; + } + + } + // Deselect + else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute); + e.Use(); + currentActivity = NodeActivity.HoldNode; + } + // If mousedown on grid background, deselect all + else if (!IsHoveringNode) { + currentActivity = NodeActivity.HoldGrid; + if (!e.control && !e.shift) { + selectedReroutes.Clear(); + Selection.activeObject = null; + } + } + } + break; + case EventType.MouseUp: + if (e.button == 0) { + //Port drag release + if (IsDraggingPort) { + // If connection is valid, save it + if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) { + XNode.Node node = draggedOutputTarget.node; + if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget); + + // ConnectionIndex can be -1 if the connection is removed instantly after creation + int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget); + if (connectionIndex != -1) { + draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes); + if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); + EditorUtility.SetDirty(graph); + } + } + // Open context menu for auto-connection if there is no target node + else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) { + GenericMenu menu = new GenericMenu(); + graphEditor.AddContextMenuItems(menu); + menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + } + //Release dragged connection + draggedOutput = null; + draggedOutputTarget = null; + EditorUtility.SetDirty(graph); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } else if (currentActivity == NodeActivity.DragNode) { + IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node); + foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } else if (!IsHoveringNode) { + // If click outside node, release field focus + if (!isPanning) { + EditorGUI.FocusTextInControl(null); + EditorGUIUtility.editingTextField = false; + } + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + // If click node header, select it. + if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) { + selectedReroutes.Clear(); + SelectNode(hoveredNode, false); + + // Double click to center node + if (isDoubleClick) { + Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero; + panOffset = -hoveredNode.position - nodeDimension; + } + } + + // If click reroute, select it. + if (IsHoveringReroute && !(e.control || e.shift)) { + selectedReroutes = new List<RerouteReference>() { hoveredReroute }; + Selection.activeObject = null; + } + + Repaint(); + currentActivity = NodeActivity.Idle; + } else if (e.button == 1 || e.button == 2) { + if (!isPanning) { + if (IsDraggingPort) { + draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition)); + } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) { + selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint()); + selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1); + } else if (IsHoveringReroute) { + ShowRerouteContextMenu(hoveredReroute); + } else if (IsHoveringPort) { + ShowPortContextMenu(hoveredPort); + } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { + if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); + autoConnectOutput = null; + GenericMenu menu = new GenericMenu(); + NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); + menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. + } else if (!IsHoveringNode) { + autoConnectOutput = null; + GenericMenu menu = new GenericMenu(); + graphEditor.AddContextMenuItems(menu); + menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + } + } + isPanning = false; + } + // Reset DoubleClick + isDoubleClick = false; + break; + case EventType.KeyDown: + if (EditorGUIUtility.editingTextField) break; + else if (e.keyCode == KeyCode.F) Home(); + if (NodeEditorUtilities.IsMac()) { + if (e.keyCode == KeyCode.Return) RenameSelectedNode(); + } else { + if (e.keyCode == KeyCode.F2) RenameSelectedNode(); + } + if (e.keyCode == KeyCode.A) { + if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) { + foreach (XNode.Node node in graph.nodes) { + DeselectNode(node); + } + } else { + foreach (XNode.Node node in graph.nodes) { + SelectNode(node, true); + } + } + Repaint(); + } + break; + case EventType.ValidateCommand: + case EventType.ExecuteCommand: + if (e.commandName == "SoftDelete") { + if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes(); + e.Use(); + } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") { + if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes(); + e.Use(); + } else if (e.commandName == "Duplicate") { + if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes(); + e.Use(); + } else if (e.commandName == "Copy") { + if (e.type == EventType.ExecuteCommand) CopySelectedNodes(); + e.Use(); + } else if (e.commandName == "Paste") { + if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition)); + e.Use(); + } + Repaint(); + break; + case EventType.Ignore: + // If release mouse outside window + if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) { + Repaint(); + currentActivity = NodeActivity.Idle; + } + break; + } + } + + private void RecalculateDragOffsets(Event current) { + dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count]; + // Selected nodes + for (int i = 0; i < Selection.objects.Length; i++) { + if (Selection.objects[i] is XNode.Node) { + XNode.Node node = Selection.objects[i] as XNode.Node; + dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition); + } + } + + // Selected reroutes + for (int i = 0; i < selectedReroutes.Count; i++) { + dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition); + } + } + + /// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary> + public void Home() { + var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList(); + if (nodes.Count > 0) { + Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); + Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y))); + panOffset = -(minPos + (maxPos - minPos) / 2f); + } else { + zoom = 2; + panOffset = Vector2.zero; + } + } + + /// <summary> Remove nodes in the graph in Selection.objects</summary> + public void RemoveSelectedNodes() { + // We need to delete reroutes starting at the highest point index to avoid shifting indices + selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList(); + for (int i = 0; i < selectedReroutes.Count; i++) { + selectedReroutes[i].RemovePoint(); + } + selectedReroutes.Clear(); + foreach (UnityEngine.Object item in Selection.objects) { + if (item is XNode.Node) { + XNode.Node node = item as XNode.Node; + graphEditor.RemoveNode(node); + } + } + } + + /// <summary> Initiate a rename on the currently selected node </summary> + public void RenameSelectedNode() { + if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { + XNode.Node node = Selection.activeObject as XNode.Node; + Vector2 size; + if (nodeSizes.TryGetValue(node, out size)) { + RenamePopup.Show(Selection.activeObject, size.x); + } else { + RenamePopup.Show(Selection.activeObject); + } + } + } + + /// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary> + public void MoveNodeToTop(XNode.Node node) { + int index; + while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) { + graph.nodes[index] = graph.nodes[index + 1]; + graph.nodes[index + 1] = node; + } + } + + /// <summary> Duplicate selected nodes and select the duplicates </summary> + public void DuplicateSelectedNodes() { + // Get selected nodes which are part of this graph + XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray(); + if (selectedNodes == null || selectedNodes.Length == 0) return; + // Get top left node position + Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); + InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30)); + } + + public void CopySelectedNodes() { + copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray(); + } + + public void PasteNodes(Vector2 pos) { + InsertDuplicateNodes(copyBuffer, pos); + } + + private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) { + if (nodes == null || nodes.Length == 0) return; + + // Get top-left node + Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y))); + Vector2 offset = topLeft - topLeftNode; + + UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length]; + Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>(); + for (int i = 0; i < nodes.Length; i++) { + XNode.Node srcNode = nodes[i]; + if (srcNode == null) continue; + + // Check if user is allowed to add more of given node type + XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; + Type nodeType = srcNode.GetType(); + if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) { + int typeCount = graph.nodes.Count(x => x.GetType() == nodeType); + if (typeCount >= disallowAttrib.max) continue; + } + + XNode.Node newNode = graphEditor.CopyNode(srcNode); + substitutes.Add(srcNode, newNode); + newNode.position = srcNode.position + offset; + newNodes[i] = newNode; + } + + // Walk through the selected nodes again, recreate connections, using the new nodes + for (int i = 0; i < nodes.Length; i++) { + XNode.Node srcNode = nodes[i]; + if (srcNode == null) continue; + foreach (XNode.NodePort port in srcNode.Ports) { + for (int c = 0; c < port.ConnectionCount; c++) { + XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c); + XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c); + + XNode.Node newNodeIn, newNodeOut; + if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) { + newNodeIn.UpdatePorts(); + newNodeOut.UpdatePorts(); + inputPort = newNodeIn.GetInputPort(inputPort.fieldName); + outputPort = newNodeOut.GetOutputPort(outputPort.fieldName); + } + if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort); + } + } + } + // Select the new nodes + Selection.objects = newNodes; + } + + /// <summary> Draw a connection as we are dragging it </summary> + public void DrawDraggedConnection() { + if (IsDraggingPort) { + Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null); + float thickness = graphEditor.GetNoodleThickness(draggedOutput, null); + NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null); + NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null); + + Rect fromRect; + if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return; + List<Vector2> gridPoints = new List<Vector2>(); + gridPoints.Add(fromRect.center); + for (int i = 0; i < draggedOutputReroutes.Count; i++) { + gridPoints.Add(draggedOutputReroutes[i]); + } + if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center); + else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition)); + + DrawNoodle(gradient, path, stroke, thickness, gridPoints); + + Color bgcol = Color.black; + Color frcol = gradient.colorKeys[0].color; + bgcol.a = 0.6f; + frcol.a = 0.6f; + + // Loop through reroute points again and draw the points + for (int i = 0; i < draggedOutputReroutes.Count; i++) { + // Draw reroute point at position + Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16)); + rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8); + rect = GridToWindowRect(rect); + + NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol); + } + } + } + + bool IsHoveringTitle(XNode.Node node) { + Vector2 mousePos = Event.current.mousePosition; + //Get node position + Vector2 nodePos = GridToWindowPosition(node.position); + float width; + Vector2 size; + if (nodeSizes.TryGetValue(node, out size)) width = size.x; + else width = 200; + Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom)); + return windowRect.Contains(mousePos); + } + + /// <summary> Attempt to connect dragged output to target node </summary> + public void AutoConnect(XNode.Node node) { + if (autoConnectOutput == null) return; + + // Find input port of same type + XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType); + // Fallback to input port + if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput); + // Autoconnect if connection is compatible + if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort); + + // Save changes + EditorUtility.SetDirty(graph); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + autoConnectOutput = null; + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta new file mode 100644 index 00000000..a081bf79 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aa7d4286bf0ad2e4086252f2893d2cf5 +timeCreated: 1505426655 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs new file mode 100644 index 00000000..f4b14a27 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs @@ -0,0 +1,66 @@ +using UnityEditor; +using UnityEngine; +using System.IO; + +namespace XNodeEditor { + /// <summary> Deals with modified assets </summary> + class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor { + + /// <summary> Automatically delete Node sub-assets before deleting their script. + /// This is important to do, because you can't delete null sub assets. + /// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary> + private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) { + // Skip processing anything without the .cs extension + if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete; + + // Get the object that is requested for deletion + UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path); + + // If we aren't deleting a script, return + if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete; + + // Check script type. Return if deleting a non-node script + UnityEditor.MonoScript script = obj as UnityEditor.MonoScript; + System.Type scriptType = script.GetClass (); + if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete; + + // Find all ScriptableObjects using this script + string[] guids = AssetDatabase.FindAssets ("t:" + scriptType); + for (int i = 0; i < guids.Length; i++) { + string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]); + Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath); + for (int k = 0; k < objs.Length; k++) { + XNode.Node node = objs[k] as XNode.Node; + if (node.GetType () == scriptType) { + if (node != null && node.graph != null) { + // Delete the node and notify the user + Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph); + node.graph.RemoveNode (node); + } + } + } + } + // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure + return AssetDeleteResult.DidNotDelete; + } + + /// <summary> Automatically re-add loose node assets to the Graph node list </summary> + [InitializeOnLoadMethod] + private static void OnReloadEditor () { + // Find all NodeGraph assets + string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph)); + for (int i = 0; i < guids.Length; i++) { + string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]); + XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph; + graph.nodes.RemoveAll(x => x == null); //Remove null items + Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath); + // Ensure that all sub node assets are present in the graph node list + for (int u = 0; u < objs.Length; u++) { + // Ignore null sub assets + if (objs[u] == null) continue; + if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node); + } + } + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta new file mode 100644 index 00000000..057198bc --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e515e86efe8160243a68b7c06d730c9c +timeCreated: 1507982232 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs new file mode 100644 index 00000000..1fc28c72 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; +#if ODIN_INSPECTOR +using Sirenix.OdinInspector.Editor; +#endif + +namespace XNodeEditor.Internal { + /// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary> + /// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam> + /// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam> + /// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam> + public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject { + /// <summary> Custom editors defined with [CustomNodeEditor] </summary> + private static Dictionary<Type, Type> editorTypes; + private static Dictionary<K, T> editors = new Dictionary<K, T>(); + public NodeEditorWindow window; + public K target; + public SerializedObject serializedObject; +#if ODIN_INSPECTOR + private PropertyTree _objectTree; + public PropertyTree objectTree { + get { + if (this._objectTree == null) { + try { + bool wasInEditor = NodeEditor.inNodeEditor; + NodeEditor.inNodeEditor = true; + this._objectTree = PropertyTree.Create(this.serializedObject); + NodeEditor.inNodeEditor = wasInEditor; + } catch (ArgumentException ex) { + Debug.Log(ex); + } + } + return this._objectTree; + } + } +#endif + + public static T GetEditor(K target, NodeEditorWindow window) { + if (target == null) return null; + T editor; + if (!editors.TryGetValue(target, out editor)) { + Type type = target.GetType(); + Type editorType = GetEditorType(type); + editor = Activator.CreateInstance(editorType) as T; + editor.target = target; + editor.serializedObject = new SerializedObject(target); + editor.window = window; + editor.OnCreate(); + editors.Add(target, editor); + } + if (editor.target == null) editor.target = target; + if (editor.window != window) editor.window = window; + if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target); + return editor; + } + + private static Type GetEditorType(Type type) { + if (type == null) return null; + if (editorTypes == null) CacheCustomEditors(); + Type result; + if (editorTypes.TryGetValue(type, out result)) return result; + //If type isn't found, try base type + return GetEditorType(type.BaseType); + } + + private static void CacheCustomEditors() { + editorTypes = new Dictionary<Type, Type>(); + + //Get all classes deriving from NodeEditor via reflection + Type[] nodeEditors = typeof(T).GetDerivedTypes(); + for (int i = 0; i < nodeEditors.Length; i++) { + if (nodeEditors[i].IsAbstract) continue; + var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false); + if (attribs == null || attribs.Length == 0) continue; + A attrib = attribs[0] as A; + editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]); + } + } + + /// <summary> Called on creation, after references have been set </summary> + public virtual void OnCreate() { } + + public interface INodeEditorAttrib { + Type GetInspectedType(); + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta new file mode 100644 index 00000000..4ded02a2 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: e85122ded59aceb4eb4b1bd9d9202642 +timeCreated: 1511353946 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs new file mode 100644 index 00000000..41f1d9ca --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs @@ -0,0 +1,567 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +using XNodeEditor.Internal; + +namespace XNodeEditor { + /// <summary> Contains GUI methods </summary> + public partial class NodeEditorWindow { + public NodeGraphEditor graphEditor; + private List<UnityEngine.Object> selectionCache; + private List<XNode.Node> culledNodes; + /// <summary> 19 if docked, 22 if not </summary> + private int topPadding { get { return isDocked() ? 19 : 22; } } + /// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary> + public event Action onLateGUI; + private static readonly Vector3[] polyLineTempArray = new Vector3[2]; + + protected virtual void OnGUI() { + Event e = Event.current; + Matrix4x4 m = GUI.matrix; + if (graph == null) return; + ValidateGraphEditor(); + Controls(); + + DrawGrid(position, zoom, panOffset); + DrawConnections(); + DrawDraggedConnection(); + DrawNodes(); + DrawSelectionBox(); + DrawTooltip(); + graphEditor.OnGUI(); + + // Run and reset onLateGUI + if (onLateGUI != null) { + onLateGUI(); + onLateGUI = null; + } + + GUI.matrix = m; + } + + public static void BeginZoomed(Rect rect, float zoom, float topPadding) { + GUI.EndClip(); + + GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f); + Vector4 padding = new Vector4(0, topPadding, 0, 0); + padding *= zoom; + GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom), + rect.width * zoom, + rect.height * zoom)); + } + + public static void EndZoomed(Rect rect, float zoom, float topPadding) { + GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f); + Vector3 offset = new Vector3( + (((rect.width * zoom) - rect.width) * 0.5f), + (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding, + 0); + GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one); + } + + public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) { + + rect.position = Vector2.zero; + + Vector2 center = rect.size / 2f; + Texture2D gridTex = graphEditor.GetGridTexture(); + Texture2D crossTex = graphEditor.GetSecondaryGridTexture(); + + // Offset from origin in tile units + float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width; + float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height; + + Vector2 tileOffset = new Vector2(xOffset, yOffset); + + // Amount of tiles + float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width; + float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height; + + Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY); + + // Draw tiled background + GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount)); + GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount)); + } + + public void DrawSelectionBox() { + if (currentActivity == NodeActivity.DragGrid) { + Vector2 curPos = WindowToGridPosition(Event.current.mousePosition); + Vector2 size = curPos - dragBoxStart; + Rect r = new Rect(dragBoxStart, size); + r.position = GridToWindowPosition(r.position); + r.size /= zoom; + Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f)); + } + } + + public static bool DropdownButton(string name, float width) { + return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width)); + } + + /// <summary> Show right-click context menu for hovered reroute </summary> + void ShowRerouteContextMenu(RerouteReference reroute) { + GenericMenu contextMenu = new GenericMenu(); + contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint()); + contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + /// <summary> Show right-click context menu for hovered port </summary> + void ShowPortContextMenu(XNode.NodePort hoveredPort) { + GenericMenu contextMenu = new GenericMenu(); + contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections()); + contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) { + float u = 1 - t; + float tt = t * t, uu = u * u; + float uuu = uu * u, ttt = tt * t; + return new Vector2( + (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x), + (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y) + ); + } + + /// <summary> Draws a line segment without allocating temporary arrays </summary> + static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) { + polyLineTempArray[0].x = p0.x; + polyLineTempArray[0].y = p0.y; + polyLineTempArray[1].x = p1.x; + polyLineTempArray[1].y = p1.y; + Handles.DrawAAPolyLine(thickness, polyLineTempArray); + } + + /// <summary> Draw a bezier from output to input in grid coordinates </summary> + public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) { + // convert grid points to window points + for (int i = 0; i < gridPoints.Count; ++i) + gridPoints[i] = GridToWindowPosition(gridPoints[i]); + + Color originalHandlesColor = Handles.color; + Handles.color = gradient.Evaluate(0f); + int length = gridPoints.Count; + switch (path) { + case NoodlePath.Curvy: + Vector2 outputTangent = Vector2.right; + for (int i = 0; i < length - 1; i++) { + Vector2 inputTangent; + // Cached most variables that repeat themselves here to avoid so many indexer calls :p + Vector2 point_a = gridPoints[i]; + Vector2 point_b = gridPoints[i + 1]; + float dist_ab = Vector2.Distance(point_a, point_b); + if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right; + if (i < length - 2) { + Vector2 point_c = gridPoints[i + 2]; + Vector2 ab = (point_b - point_a).normalized; + Vector2 cb = (point_b - point_c).normalized; + Vector2 ac = (point_c - point_a).normalized; + Vector2 p = (ab + cb) * 0.5f; + float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom; + float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x))); + + p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x); + inputTangent = p; + } else { + inputTangent = zoom * dist_ab * 0.01f * Vector2.left; + } + + // Calculates the tangents for the bezier's curves. + float zoomCoef = 50 / zoom; + Vector2 tangent_a = point_a + outputTangent * zoomCoef; + Vector2 tangent_b = point_b + inputTangent * zoomCoef; + // Hover effect. + int division = Mathf.RoundToInt(.2f * dist_ab) + 3; + // Coloring and bezier drawing. + int draw = 0; + Vector2 bezierPrevious = point_a; + for (int j = 1; j <= division; ++j) { + if (stroke == NoodleStroke.Dashed) { + draw++; + if (draw >= 2) draw = -2; + if (draw < 0) continue; + if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division); + } + if (i == length - 2) + Handles.color = gradient.Evaluate((j + 1f) / division); + Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division); + DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext); + bezierPrevious = bezierNext; + } + outputTangent = -inputTangent; + } + break; + case NoodlePath.Straight: + for (int i = 0; i < length - 1; i++) { + Vector2 point_a = gridPoints[i]; + Vector2 point_b = gridPoints[i + 1]; + // Draws the line with the coloring. + Vector2 prev_point = point_a; + // Approximately one segment per 5 pixels + int segments = (int) Vector2.Distance(point_a, point_b) / 5; + segments = Math.Max(segments, 1); + + int draw = 0; + for (int j = 0; j <= segments; j++) { + draw++; + float t = j / (float) segments; + Vector2 lerp = Vector2.Lerp(point_a, point_b, t); + if (draw > 0) { + if (i == length - 2) Handles.color = gradient.Evaluate(t); + DrawAAPolyLineNonAlloc(thickness, prev_point, lerp); + } + prev_point = lerp; + if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2; + } + } + break; + case NoodlePath.Angled: + for (int i = 0; i < length - 1; i++) { + if (i == length - 1) continue; // Skip last index + if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) { + float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f; + Vector2 start_1 = gridPoints[i]; + Vector2 end_1 = gridPoints[i + 1]; + start_1.x = midpoint; + end_1.x = midpoint; + if (i == length - 2) { + DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1); + Handles.color = gradient.Evaluate(0.5f); + DrawAAPolyLineNonAlloc(thickness, start_1, end_1); + Handles.color = gradient.Evaluate(1f); + DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]); + } else { + DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1); + DrawAAPolyLineNonAlloc(thickness, start_1, end_1); + DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]); + } + } else { + float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f; + Vector2 start_1 = gridPoints[i]; + Vector2 end_1 = gridPoints[i + 1]; + start_1.x += 25 / zoom; + end_1.x -= 25 / zoom; + Vector2 start_2 = start_1; + Vector2 end_2 = end_1; + start_2.y = midpoint; + end_2.y = midpoint; + if (i == length - 2) { + DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1); + Handles.color = gradient.Evaluate(0.25f); + DrawAAPolyLineNonAlloc(thickness, start_1, start_2); + Handles.color = gradient.Evaluate(0.5f); + DrawAAPolyLineNonAlloc(thickness, start_2, end_2); + Handles.color = gradient.Evaluate(0.75f); + DrawAAPolyLineNonAlloc(thickness, end_2, end_1); + Handles.color = gradient.Evaluate(1f); + DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]); + } else { + DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1); + DrawAAPolyLineNonAlloc(thickness, start_1, start_2); + DrawAAPolyLineNonAlloc(thickness, start_2, end_2); + DrawAAPolyLineNonAlloc(thickness, end_2, end_1); + DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]); + } + } + } + break; + case NoodlePath.ShaderLab: + Vector2 start = gridPoints[0]; + Vector2 end = gridPoints[length - 1]; + //Modify first and last point in array so we can loop trough them nicely. + gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom); + gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom); + //Draw first vertical lines going out from nodes + Handles.color = gradient.Evaluate(0f); + DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]); + Handles.color = gradient.Evaluate(1f); + DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]); + for (int i = 0; i < length - 1; i++) { + Vector2 point_a = gridPoints[i]; + Vector2 point_b = gridPoints[i + 1]; + // Draws the line with the coloring. + Vector2 prev_point = point_a; + // Approximately one segment per 5 pixels + int segments = (int) Vector2.Distance(point_a, point_b) / 5; + segments = Math.Max(segments, 1); + + int draw = 0; + for (int j = 0; j <= segments; j++) { + draw++; + float t = j / (float) segments; + Vector2 lerp = Vector2.Lerp(point_a, point_b, t); + if (draw > 0) { + if (i == length - 2) Handles.color = gradient.Evaluate(t); + DrawAAPolyLineNonAlloc(thickness, prev_point, lerp); + } + prev_point = lerp; + if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2; + } + } + gridPoints[0] = start; + gridPoints[length - 1] = end; + break; + } + Handles.color = originalHandlesColor; + } + + /// <summary> Draws all connections </summary> + public void DrawConnections() { + Vector2 mousePos = Event.current.mousePosition; + List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>(); + hoveredReroute = new RerouteReference(); + + List<Vector2> gridPoints = new List<Vector2>(2); + + Color col = GUI.color; + foreach (XNode.Node node in graph.nodes) { + //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset. + if (node == null) continue; + + // Draw full connections and output > reroute + foreach (XNode.NodePort output in node.Outputs) { + //Needs cleanup. Null checks are ugly + Rect fromRect; + if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue; + + Color portColor = graphEditor.GetPortColor(output); + for (int k = 0; k < output.ConnectionCount; k++) { + XNode.NodePort input = output.GetConnection(k); + + Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input); + float noodleThickness = graphEditor.GetNoodleThickness(output, input); + NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input); + NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input); + + // Error handling + if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return. + if (!input.IsConnectedTo(output)) input.Connect(output); + Rect toRect; + if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue; + + List<Vector2> reroutePoints = output.GetReroutePoints(k); + + gridPoints.Clear(); + gridPoints.Add(fromRect.center); + gridPoints.AddRange(reroutePoints); + gridPoints.Add(toRect.center); + DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints); + + // Loop through reroute points again and draw the points + for (int i = 0; i < reroutePoints.Count; i++) { + RerouteReference rerouteRef = new RerouteReference(output, k, i); + // Draw reroute point at position + Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12)); + rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6); + rect = GridToWindowRect(rect); + + // Draw selected reroute points with an outline + if (selectedReroutes.Contains(rerouteRef)) { + GUI.color = NodeEditorPreferences.GetSettings().highlightColor; + GUI.DrawTexture(rect, NodeEditorResources.dotOuter); + } + + GUI.color = portColor; + GUI.DrawTexture(rect, NodeEditorResources.dot); + if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef); + if (rect.Contains(mousePos)) hoveredReroute = rerouteRef; + + } + } + } + } + GUI.color = col; + if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection; + } + + private void DrawNodes() { + Event e = Event.current; + if (e.type == EventType.Layout) { + selectionCache = new List<UnityEngine.Object>(Selection.objects); + } + + System.Reflection.MethodInfo onValidate = null; + if (Selection.activeObject != null && Selection.activeObject is XNode.Node) { + onValidate = Selection.activeObject.GetType().GetMethod("OnValidate"); + if (onValidate != null) EditorGUI.BeginChangeCheck(); + } + + BeginZoomed(position, zoom, topPadding); + + Vector2 mousePos = Event.current.mousePosition; + + if (e.type != EventType.Layout) { + hoveredNode = null; + hoveredPort = null; + } + + List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>(); + + // Selection box stuff + Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart); + Vector2 boxSize = mousePos - boxStartPos; + if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); } + if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); } + Rect selectionBox = new Rect(boxStartPos, boxSize); + + //Save guiColor so we can revert it + Color guiColor = GUI.color; + + List<XNode.NodePort> removeEntries = new List<XNode.NodePort>(); + + if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>(); + + for (int n = 0; n < graph.nodes.Count; n++) { + // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable. + if (graph.nodes[n] == null) continue; + if (n >= graph.nodes.Count) return; + XNode.Node node = graph.nodes[n]; + + // Culling + if (e.type == EventType.Layout) { + // Cull unselected nodes outside view + if (!Selection.Contains(node) && ShouldBeCulled(node)) { + culledNodes.Add(node); + continue; + } + } else if (culledNodes.Contains(node)) continue; + + if (e.type == EventType.Repaint) { + removeEntries.Clear(); + foreach (var kvp in _portConnectionPoints) + if (kvp.Key.node == node) removeEntries.Add(kvp.Key); + foreach (var k in removeEntries) _portConnectionPoints.Remove(k); + } + + NodeEditor nodeEditor = NodeEditor.GetEditor(node, this); + + NodeEditor.portPositions.Clear(); + + // Set default label width. This is potentially overridden in OnBodyGUI + EditorGUIUtility.labelWidth = 84; + + //Get node position + Vector2 nodePos = GridToWindowPositionNoClipped(node.position); + + GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000))); + + bool selected = selectionCache.Contains(graph.nodes[n]); + + if (selected) { + GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle()); + GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle()); + highlightStyle.padding = style.padding; + style.padding = new RectOffset(); + GUI.color = nodeEditor.GetTint(); + GUILayout.BeginVertical(style); + GUI.color = NodeEditorPreferences.GetSettings().highlightColor; + GUILayout.BeginVertical(new GUIStyle(highlightStyle)); + } else { + GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle()); + GUI.color = nodeEditor.GetTint(); + GUILayout.BeginVertical(style); + } + + GUI.color = guiColor; + EditorGUI.BeginChangeCheck(); + + //Draw node contents + nodeEditor.OnHeaderGUI(); + nodeEditor.OnBodyGUI(); + + //If user changed a value, notify other scripts through onUpdateNode + if (EditorGUI.EndChangeCheck()) { + if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node); + EditorUtility.SetDirty(node); + nodeEditor.serializedObject.ApplyModifiedProperties(); + } + + GUILayout.EndVertical(); + + //Cache data about the node for next frame + if (e.type == EventType.Repaint) { + Vector2 size = GUILayoutUtility.GetLastRect().size; + if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size; + else nodeSizes.Add(node, size); + + foreach (var kvp in NodeEditor.portPositions) { + Vector2 portHandlePos = kvp.Value; + portHandlePos += node.position; + Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16); + portConnectionPoints[kvp.Key] = rect; + } + } + + if (selected) GUILayout.EndVertical(); + + if (e.type != EventType.Layout) { + //Check if we are hovering this node + Vector2 nodeSize = GUILayoutUtility.GetLastRect().size; + Rect windowRect = new Rect(nodePos, nodeSize); + if (windowRect.Contains(mousePos)) hoveredNode = node; + + //If dragging a selection box, add nodes inside to selection + if (currentActivity == NodeActivity.DragGrid) { + if (windowRect.Overlaps(selectionBox)) preSelection.Add(node); + } + + //Check if we are hovering any of this nodes ports + //Check input ports + foreach (XNode.NodePort input in node.Inputs) { + //Check if port rect is available + if (!portConnectionPoints.ContainsKey(input)) continue; + Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]); + if (r.Contains(mousePos)) hoveredPort = input; + } + //Check all output ports + foreach (XNode.NodePort output in node.Outputs) { + //Check if port rect is available + if (!portConnectionPoints.ContainsKey(output)) continue; + Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]); + if (r.Contains(mousePos)) hoveredPort = output; + } + } + + GUILayout.EndArea(); + } + + if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray(); + EndZoomed(position, zoom, topPadding); + + //If a change in is detected in the selected node, call OnValidate method. + //This is done through reflection because OnValidate is only relevant in editor, + //and thus, the code should not be included in build. + if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null); + } + + private bool ShouldBeCulled(XNode.Node node) { + + Vector2 nodePos = GridToWindowPositionNoClipped(node.position); + if (nodePos.x / _zoom > position.width) return true; // Right + else if (nodePos.y / _zoom > position.height) return true; // Bottom + else if (nodeSizes.ContainsKey(node)) { + Vector2 size = nodeSizes[node]; + if (nodePos.x + size.x < 0) return true; // Left + else if (nodePos.y + size.y < 0) return true; // Top + } + return false; + } + + private void DrawTooltip() { + if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) { + string tooltip = graphEditor.GetPortTooltip(hoveredPort); + if (string.IsNullOrEmpty(tooltip)) return; + GUIContent content = new GUIContent(tooltip); + Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content); + size.x += 8; + Rect rect = new Rect(Event.current.mousePosition - (size), size); + EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip); + Repaint(); + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta new file mode 100644 index 00000000..543878b8 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 756276bfe9a0c2f4da3930ba1964f58d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs new file mode 100644 index 00000000..3574acef --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs @@ -0,0 +1,517 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace XNodeEditor { + /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary> + public static class NodeEditorGUILayout { + + private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>(); + private static int reorderableListIndex = -1; + + /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> + public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) { + PropertyField(property, (GUIContent) null, includeChildren, options); + } + + /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> + public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) { + if (property == null) throw new NullReferenceException(); + XNode.Node node = property.serializedObject.targetObject as XNode.Node; + XNode.NodePort port = node.GetPort(property.name); + PropertyField(property, label, port, includeChildren); + } + + /// <summary> Make a field for a serialized property. Manual node port override. </summary> + public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { + PropertyField(property, null, port, includeChildren, options); + } + + /// <summary> Make a field for a serialized property. Manual node port override. </summary> + public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) { + if (property == null) throw new NullReferenceException(); + + // If property is not a port, display a regular property field + if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); + else { + Rect rect = new Rect(); + + List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name); + + // If property is an input, display a regular property field and put a port handle on the left side + if (port.direction == XNode.NodePort.IO.Input) { + // Get data from [Input] attribute + XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; + XNode.Node.InputAttribute inputAttribute; + bool dynamicPortList = false; + if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) { + dynamicPortList = inputAttribute.dynamicPortList; + showBacking = inputAttribute.backingValue; + } + + bool usePropertyAttributes = dynamicPortList || + showBacking == XNode.Node.ShowBackingValue.Never || + (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected); + + float spacePadding = 0; + foreach (var attr in propertyAttributes) { + if (attr is SpaceAttribute) { + if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height); + else spacePadding += (attr as SpaceAttribute).height; + } else if (attr is HeaderAttribute) { + if (usePropertyAttributes) { + //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs + Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it. + position.yMin += EditorGUIUtility.singleLineHeight * 0.5f; + position = EditorGUI.IndentedRect(position); + GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel); + } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f; + } + } + + if (dynamicPortList) { + Type type = GetType(property); + XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; + DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); + return; + } + switch (showBacking) { + case XNode.Node.ShowBackingValue.Unconnected: + // Display a label if port is connected + if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); + // Display an editable property field if port is not connected + else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); + break; + case XNode.Node.ShowBackingValue.Never: + // Display a label + EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName)); + break; + case XNode.Node.ShowBackingValue.Always: + // Display an editable property field + EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); + break; + } + + rect = GUILayoutUtility.GetLastRect(); + rect.position = rect.position - new Vector2(16, -spacePadding); + // If property is an output, display a text label and put a port handle on the right side + } else if (port.direction == XNode.NodePort.IO.Output) { + // Get data from [Output] attribute + XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected; + XNode.Node.OutputAttribute outputAttribute; + bool dynamicPortList = false; + if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) { + dynamicPortList = outputAttribute.dynamicPortList; + showBacking = outputAttribute.backingValue; + } + + bool usePropertyAttributes = dynamicPortList || + showBacking == XNode.Node.ShowBackingValue.Never || + (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected); + + float spacePadding = 0; + foreach (var attr in propertyAttributes) { + if (attr is SpaceAttribute) { + if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height); + else spacePadding += (attr as SpaceAttribute).height; + } else if (attr is HeaderAttribute) { + if (usePropertyAttributes) { + //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs + Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it. + position.yMin += EditorGUIUtility.singleLineHeight * 0.5f; + position = EditorGUI.IndentedRect(position); + GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel); + } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f; + } + } + + if (dynamicPortList) { + Type type = GetType(property); + XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple; + DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType); + return; + } + switch (showBacking) { + case XNode.Node.ShowBackingValue.Unconnected: + // Display a label if port is connected + if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); + // Display an editable property field if port is not connected + else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); + break; + case XNode.Node.ShowBackingValue.Never: + // Display a label + EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30)); + break; + case XNode.Node.ShowBackingValue.Always: + // Display an editable property field + EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30)); + break; + } + + rect = GUILayoutUtility.GetLastRect(); + rect.position = rect.position + new Vector2(rect.width, spacePadding); + } + + rect.size = new Vector2(16, 16); + + NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); + Color backgroundColor = editor.GetTint(); + Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); + DrawPortHandle(rect, backgroundColor, col); + + // Register the handle position + Vector2 portPos = rect.center; + NodeEditor.portPositions[port] = portPos; + } + } + + private static System.Type GetType(SerializedProperty property) { + System.Type parentType = property.serializedObject.targetObject.GetType(); + System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name); + return fi.FieldType; + } + + /// <summary> Make a simple port field. </summary> + public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) { + PortField(null, port, options); + } + + /// <summary> Make a simple port field. </summary> + public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) { + if (port == null) return; + if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) }; + Vector2 position = Vector3.zero; + GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName)); + + // If property is an input, display a regular property field and put a port handle on the left side + if (port.direction == XNode.NodePort.IO.Input) { + // Display a label + EditorGUILayout.LabelField(content, options); + + Rect rect = GUILayoutUtility.GetLastRect(); + position = rect.position - new Vector2(16, 0); + } + // If property is an output, display a text label and put a port handle on the right side + else if (port.direction == XNode.NodePort.IO.Output) { + // Display a label + EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options); + + Rect rect = GUILayoutUtility.GetLastRect(); + position = rect.position + new Vector2(rect.width, 0); + } + PortField(position, port); + } + + /// <summary> Make a simple port field. </summary> + public static void PortField(Vector2 position, XNode.NodePort port) { + if (port == null) return; + + Rect rect = new Rect(position, new Vector2(16, 16)); + + NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); + Color backgroundColor = editor.GetTint(); + Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); + DrawPortHandle(rect, backgroundColor, col); + + // Register the handle position + Vector2 portPos = rect.center; + NodeEditor.portPositions[port] = portPos; + } + + /// <summary> Add a port field to previous layout element. </summary> + public static void AddPortField(XNode.NodePort port) { + if (port == null) return; + Rect rect = new Rect(); + + // If property is an input, display a regular property field and put a port handle on the left side + if (port.direction == XNode.NodePort.IO.Input) { + rect = GUILayoutUtility.GetLastRect(); + rect.position = rect.position - new Vector2(16, 0); + // If property is an output, display a text label and put a port handle on the right side + } else if (port.direction == XNode.NodePort.IO.Output) { + rect = GUILayoutUtility.GetLastRect(); + rect.position = rect.position + new Vector2(rect.width, 0); + } + + rect.size = new Vector2(16, 16); + + NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current); + Color backgroundColor = editor.GetTint(); + Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port); + DrawPortHandle(rect, backgroundColor, col); + + // Register the handle position + Vector2 portPos = rect.center; + NodeEditor.portPositions[port] = portPos; + } + + /// <summary> Draws an input and an output port on the same line </summary> + public static void PortPair(XNode.NodePort input, XNode.NodePort output) { + GUILayout.BeginHorizontal(); + NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0)); + NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0)); + GUILayout.EndHorizontal(); + } + + public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) { + Color col = GUI.color; + GUI.color = backgroundColor; + GUI.DrawTexture(rect, NodeEditorResources.dotOuter); + GUI.color = typeColor; + GUI.DrawTexture(rect, NodeEditorResources.dot); + GUI.color = col; + } + +#region Obsolete + [Obsolete("Use IsDynamicPortListPort instead")] + public static bool IsInstancePortListPort(XNode.NodePort port) { + return IsDynamicPortListPort(port); + } + + [Obsolete("Use DynamicPortList instead")] + public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) { + DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation); + } +#endregion + + /// <summary> Is this port part of a DynamicPortList? </summary> + public static bool IsDynamicPortListPort(XNode.NodePort port) { + string[] parts = port.fieldName.Split(' '); + if (parts.Length != 2) return false; + Dictionary<string, ReorderableList> cache; + if (reorderableListCache.TryGetValue(port.node, out cache)) { + ReorderableList list; + if (cache.TryGetValue(parts[0], out list)) return true; + } + return false; + } + + /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary> + /// <param name="fieldName">Supply a list for editable values</param> + /// <param name="type">Value type of added dynamic ports</param> + /// <param name="serializedObject">The serializedObject of the node</param> + /// <param name="connectionType">Connection type of added dynamic ports</param> + /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param> + public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) { + XNode.Node node = serializedObject.targetObject as XNode.Node; + + var indexedPorts = node.DynamicPorts.Select(x => { + string[] split = x.fieldName.Split(' '); + if (split != null && split.Length == 2 && split[0] == fieldName) { + int i = -1; + if (int.TryParse(split[1], out i)) { + return new { index = i, port = x }; + } + } + return new { index = -1, port = (XNode.NodePort) null }; + }).Where(x => x.port != null); + List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList(); + + node.UpdatePorts(); + + ReorderableList list = null; + Dictionary<string, ReorderableList> rlc; + if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) { + if (!rlc.TryGetValue(fieldName, out list)) list = null; + } + // If a ReorderableList isn't cached for this array, do so. + if (list == null) { + SerializedProperty arrayData = serializedObject.FindProperty(fieldName); + list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation); + if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list); + else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } }); + } + list.list = dynamicPorts; + list.DoLayoutList(); + + } + + private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) { + bool hasArrayData = arrayData != null && arrayData.isArray; + XNode.Node node = serializedObject.targetObject as XNode.Node; + ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true); + string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName); + + list.drawElementCallback = + (Rect rect, int index, bool isActive, bool isFocused) => { + XNode.NodePort port = node.GetPort(fieldName + " " + index); + if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) { + if (arrayData.arraySize <= index) { + EditorGUI.LabelField(rect, "Array[" + index + "] data out of range"); + return; + } + SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); + EditorGUI.PropertyField(rect, itemData, true); + } else EditorGUI.LabelField(rect, port != null ? port.fieldName : ""); + if (port != null) { + Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0)); + NodeEditorGUILayout.PortField(pos, port); + } + }; + list.elementHeightCallback = + (int index) => { + if (hasArrayData) { + if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight; + SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index); + return EditorGUI.GetPropertyHeight(itemData); + } else return EditorGUIUtility.singleLineHeight; + }; + list.drawHeaderCallback = + (Rect rect) => { + EditorGUI.LabelField(rect, label); + }; + list.onSelectCallback = + (ReorderableList rl) => { + reorderableListIndex = rl.index; + }; + list.onReorderCallback = + (ReorderableList rl) => { + bool hasRect = false; + bool hasNewRect = false; + Rect rect = Rect.zero; + Rect newRect = Rect.zero; + // Move up + if (rl.index > reorderableListIndex) { + for (int i = reorderableListIndex; i < rl.index; ++i) { + XNode.NodePort port = node.GetPort(fieldName + " " + i); + XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1)); + port.SwapConnections(nextPort); + + // Swap cached positions to mitigate twitching + hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect); + hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect); + NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect; + NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect; + } + } + // Move down + else { + for (int i = reorderableListIndex; i > rl.index; --i) { + XNode.NodePort port = node.GetPort(fieldName + " " + i); + XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1)); + port.SwapConnections(nextPort); + + // Swap cached positions to mitigate twitching + hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect); + hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect); + NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect; + NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect; + } + } + // Apply changes + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + + // Move array data if there is any + if (hasArrayData) { + arrayData.MoveArrayElement(reorderableListIndex, rl.index); + } + + // Apply changes + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + NodeEditorWindow.current.Repaint(); + EditorApplication.delayCall += NodeEditorWindow.current.Repaint; + }; + list.onAddCallback = + (ReorderableList rl) => { + // Add dynamic port postfixed with an index number + string newName = fieldName + " 0"; + int i = 0; + while (node.HasPort(newName)) newName = fieldName + " " + (++i); + + if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName); + else node.AddDynamicInput(type, connectionType, typeConstraint, newName); + serializedObject.Update(); + EditorUtility.SetDirty(node); + if (hasArrayData) { + arrayData.InsertArrayElementAtIndex(arrayData.arraySize); + } + serializedObject.ApplyModifiedProperties(); + }; + list.onRemoveCallback = + (ReorderableList rl) => { + + var indexedPorts = node.DynamicPorts.Select(x => { + string[] split = x.fieldName.Split(' '); + if (split != null && split.Length == 2 && split[0] == fieldName) { + int i = -1; + if (int.TryParse(split[1], out i)) { + return new { index = i, port = x }; + } + } + return new { index = -1, port = (XNode.NodePort) null }; + }).Where(x => x.port != null); + dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList(); + + int index = rl.index; + + if (dynamicPorts[index] == null) { + Debug.LogWarning("No port found at index " + index + " - Skipped"); + } else if (dynamicPorts.Count <= index) { + Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped"); + } else { + + // Clear the removed ports connections + dynamicPorts[index].ClearConnections(); + // Move following connections one step up to replace the missing connection + for (int k = index + 1; k < dynamicPorts.Count(); k++) { + for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) { + XNode.NodePort other = dynamicPorts[k].GetConnection(j); + dynamicPorts[k].Disconnect(other); + dynamicPorts[k - 1].Connect(other); + } + } + // Remove the last dynamic port, to avoid messing up the indexing + node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName); + serializedObject.Update(); + EditorUtility.SetDirty(node); + } + + if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) { + if (arrayData.arraySize <= index) { + Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped"); + Debug.Log(rl.list[0]); + return; + } + arrayData.DeleteArrayElementAtIndex(index); + // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues + if (dynamicPorts.Count <= arrayData.arraySize) { + while (dynamicPorts.Count <= arrayData.arraySize) { + arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1); + } + UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed."); + } + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + } + }; + + if (hasArrayData) { + int dynamicPortCount = dynamicPorts.Count; + while (dynamicPortCount < arrayData.arraySize) { + // Add dynamic port postfixed with an index number + string newName = arrayData.name + " 0"; + int i = 0; + while (node.HasPort(newName)) newName = arrayData.name + " " + (++i); + if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName); + else node.AddDynamicInput(type, connectionType, typeConstraint, newName); + EditorUtility.SetDirty(node); + dynamicPortCount++; + } + while (arrayData.arraySize < dynamicPortCount) { + arrayData.InsertArrayElementAtIndex(arrayData.arraySize); + } + serializedObject.ApplyModifiedProperties(); + serializedObject.Update(); + } + if (onCreation != null) onCreation(list); + return list; + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta new file mode 100644 index 00000000..89596e2b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d6c2d118d1c77948a23f2f4a34d1f64 +timeCreated: 1507966608 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs new file mode 100644 index 00000000..72eb8aaf --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs @@ -0,0 +1,253 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Serialization; + +namespace XNodeEditor { + public enum NoodlePath { Curvy, Straight, Angled, ShaderLab } + public enum NoodleStroke { Full, Dashed } + + public static class NodeEditorPreferences { + + /// <summary> The last editor we checked. This should be the one we modify </summary> + private static XNodeEditor.NodeGraphEditor lastEditor; + /// <summary> The last key we checked. This should be the one we modify </summary> + private static string lastKey = "xNode.Settings"; + + private static Dictionary<Type, Color> typeColors = new Dictionary<Type, Color>(); + private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>(); + + [System.Serializable] + public class Settings : ISerializationCallbackReceiver { + [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f); + public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } } + + [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f); + public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } } + + [Obsolete("Use maxZoom instead")] + public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } } + + [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")] + public float maxZoom = 5f; + public float minZoom = 1f; + public Color32 highlightColor = new Color32(255, 255, 255, 255); + public bool gridSnap = true; + public bool autoSave = true; + public bool dragToCreate = true; + public bool zoomToMouse = true; + public bool portTooltips = true; + [SerializeField] private string typeColorsData = ""; + [NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>(); + [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy; + public NoodleStroke noodleStroke = NoodleStroke.Full; + + private Texture2D _gridTexture; + public Texture2D gridTexture { + get { + if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor); + return _gridTexture; + } + } + private Texture2D _crossTexture; + public Texture2D crossTexture { + get { + if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor); + return _crossTexture; + } + } + + public void OnAfterDeserialize() { + // Deserialize typeColorsData + typeColors = new Dictionary<string, Color>(); + string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries); + for (int i = 0; i < data.Length; i += 2) { + Color col; + if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) { + typeColors.Add(data[i], col); + } + } + } + + public void OnBeforeSerialize() { + // Serialize typeColors + typeColorsData = ""; + foreach (var item in typeColors) { + typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ","; + } + } + } + + /// <summary> Get settings of current active editor </summary> + public static Settings GetSettings() { + if (XNodeEditor.NodeEditorWindow.current == null) return new Settings(); + + if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) { + object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true); + if (attribs.Length == 1) { + XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute; + lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor; + lastKey = attrib.editorPrefsKey; + } else return null; + } + if (!settings.ContainsKey(lastKey)) VerifyLoaded(); + return settings[lastKey]; + } + +#if UNITY_2019_1_OR_NEWER + [SettingsProvider] + public static SettingsProvider CreateXNodeSettingsProvider() { + SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) { + guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); }, + keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" }) + }; + return provider; + } +#endif + +#if !UNITY_2019_1_OR_NEWER + [PreferenceItem("Node Editor")] +#endif + private static void PreferencesGUI() { + VerifyLoaded(); + Settings settings = NodeEditorPreferences.settings[lastKey]; + + if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki"); + EditorGUILayout.Space(); + + NodeSettingsGUI(lastKey, settings); + GridSettingsGUI(lastKey, settings); + SystemSettingsGUI(lastKey, settings); + TypeColorsGUI(lastKey, settings); + if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) { + ResetPrefs(); + } + } + + private static void GridSettingsGUI(string key, Settings settings) { + //Label + EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel); + settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap); + settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse); + EditorGUILayout.LabelField("Zoom"); + EditorGUI.indentLevel++; + settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom); + settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom); + EditorGUI.indentLevel--; + settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor); + settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor); + if (GUI.changed) { + SavePrefs(key, settings); + + NodeEditorWindow.RepaintAll(); + } + EditorGUILayout.Space(); + } + + private static void SystemSettingsGUI(string key, Settings settings) { + //Label + EditorGUILayout.LabelField("System", EditorStyles.boldLabel); + settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave); + if (GUI.changed) SavePrefs(key, settings); + EditorGUILayout.Space(); + } + + private static void NodeSettingsGUI(string key, Settings settings) { + //Label + EditorGUILayout.LabelField("Node", EditorStyles.boldLabel); + settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor); + settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath); + settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke); + settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips); + settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate); + if (GUI.changed) { + SavePrefs(key, settings); + NodeEditorWindow.RepaintAll(); + } + EditorGUILayout.Space(); + } + + private static void TypeColorsGUI(string key, Settings settings) { + //Label + EditorGUILayout.LabelField("Types", EditorStyles.boldLabel); + + //Clone keys so we can enumerate the dictionary and make changes. + var typeColorKeys = new List<Type>(typeColors.Keys); + + //Display type colors. Save them if they are edited by the user + foreach (var type in typeColorKeys) { + string typeColorKey = NodeEditorUtilities.PrettyName(type); + Color col = typeColors[type]; + EditorGUI.BeginChangeCheck(); + EditorGUILayout.BeginHorizontal(); + col = EditorGUILayout.ColorField(typeColorKey, col); + EditorGUILayout.EndHorizontal(); + if (EditorGUI.EndChangeCheck()) { + typeColors[type] = col; + if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col; + else settings.typeColors.Add(typeColorKey, col); + SavePrefs(key, settings); + NodeEditorWindow.RepaintAll(); + } + } + } + + /// <summary> Load prefs if they exist. Create if they don't </summary> + private static Settings LoadPrefs() { + // Create settings if it doesn't exist + if (!EditorPrefs.HasKey(lastKey)) { + if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences())); + else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings())); + } + return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey)); + } + + /// <summary> Delete all prefs </summary> + public static void ResetPrefs() { + if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey); + if (settings.ContainsKey(lastKey)) settings.Remove(lastKey); + typeColors = new Dictionary<Type, Color>(); + VerifyLoaded(); + NodeEditorWindow.RepaintAll(); + } + + /// <summary> Save preferences in EditorPrefs </summary> + private static void SavePrefs(string key, Settings settings) { + EditorPrefs.SetString(key, JsonUtility.ToJson(settings)); + } + + /// <summary> Check if we have loaded settings for given key. If not, load them </summary> + private static void VerifyLoaded() { + if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs()); + } + + /// <summary> Return color based on type </summary> + public static Color GetTypeColor(System.Type type) { + VerifyLoaded(); + if (type == null) return Color.gray; + Color col; + if (!typeColors.TryGetValue(type, out col)) { + string typeName = type.PrettyName(); + if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]); + else { +#if UNITY_5_4_OR_NEWER + UnityEngine.Random.State oldState = UnityEngine.Random.state; + UnityEngine.Random.InitState(typeName.GetHashCode()); +#else + int oldSeed = UnityEngine.Random.seed; + UnityEngine.Random.seed = typeName.GetHashCode(); +#endif + col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value); + typeColors.Add(type, col); +#if UNITY_5_4_OR_NEWER + UnityEngine.Random.state = oldState; +#else + UnityEngine.Random.seed = oldSeed; +#endif + } + } + return col; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta new file mode 100644 index 00000000..156543b4 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6b1f47e387a6f714c9f2ff82a6888c85 +timeCreated: 1507920216 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs new file mode 100644 index 00000000..ff8d417f --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs @@ -0,0 +1,180 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace XNodeEditor { + /// <summary> Contains reflection-related extensions built for xNode </summary> + public static class NodeEditorReflection { + [NonSerialized] private static Dictionary<Type, Color> nodeTint; + [NonSerialized] private static Dictionary<Type, int> nodeWidth; + /// <summary> All available node types </summary> + public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } } + + [NonSerialized] private static Type[] _nodeTypes = null; + + /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary> + public static Func<bool> GetIsDockedDelegate(this EditorWindow window) { + BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static; + MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true); + return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod); + } + + public static Type[] GetNodeTypes() { + //Get all classes deriving from Node via reflection + return GetDerivedTypes(typeof(XNode.Node)); + } + + /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary> + public static bool TryGetAttributeTint(this Type nodeType, out Color tint) { + if (nodeTint == null) { + CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color); + } + return nodeTint.TryGetValue(nodeType, out tint); + } + + /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary> + public static bool TryGetAttributeWidth(this Type nodeType, out int width) { + if (nodeWidth == null) { + CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width); + } + return nodeWidth.TryGetValue(nodeType, out width); + } + + private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute { + dict = new Dictionary<Type, V>(); + for (int i = 0; i < nodeTypes.Length; i++) { + object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true); + if (attribs == null || attribs.Length == 0) continue; + A attrib = attribs[0] as A; + dict.Add(nodeTypes[i], getter(attrib)); + } + } + + /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary> + public static FieldInfo GetFieldInfo(this Type type, string fieldName) { + // If we can't find field in the first run, it's probably a private field in a base class. + FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); + // Search base classes for private fields only. Public fields are found above + while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance); + return field; + } + + /// <summary> Get all classes deriving from baseType via reflection </summary> + public static Type[] GetDerivedTypes(this Type baseType) { + List<System.Type> types = new List<System.Type>(); + System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + foreach (Assembly assembly in assemblies) { + try { + types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray()); + } catch (ReflectionTypeLoadException) { } + } + return types.ToArray(); + } + + /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary> + public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) { + KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj); + if (items.Length != 0) { + contextMenu.AddSeparator(""); + List<string> invalidatedEntries = new List<string>(); + foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) { + if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) { + invalidatedEntries.Add(checkValidate.Key.menuItem); + } + } + for (int i = 0; i < items.Length; i++) { + KeyValuePair<ContextMenu, MethodInfo> kvp = items[i]; + if (invalidatedEntries.Contains(kvp.Key.menuItem)) { + contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem)); + } else { + contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null)); + } + } + } + } + + /// <summary> Call OnValidate on target </summary> + public static void TriggerOnValidate(this UnityEngine.Object target) { + System.Reflection.MethodInfo onValidate = null; + if (target != null) { + onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); + if (onValidate != null) onValidate.Invoke(target, null); + } + } + + public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) { + Type type = obj.GetType(); + MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>(); + for (int i = 0; i < methods.Length; i++) { + ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray(); + if (attribs == null || attribs.Length == 0) continue; + if (methods[i].GetParameters().Length != 0) { + Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands."); + continue; + } + if (methods[i].IsStatic) { + Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands."); + continue; + } + + for (int k = 0; k < attribs.Length; k++) { + kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i])); + } + } +#if UNITY_5_5_OR_NEWER + //Sort menu items + kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority)); +#endif + return kvp.ToArray(); + } + + /// <summary> Very crude. Uses a lot of reflection. </summary> + public static void OpenPreferences() { + try { +#if UNITY_2018_3_OR_NEWER + SettingsService.OpenUserPreferences("Preferences/Node Editor"); +#else + //Open preferences window + Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow)); + Type type = assembly.GetType("UnityEditor.PreferencesWindow"); + type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null); + + //Get the window + EditorWindow window = EditorWindow.GetWindow(type); + + //Make sure custom sections are added (because waiting for it to happen automatically is too slow) + FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance); + if ((bool) refreshField.GetValue(window)) { + type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null); + refreshField.SetValue(window, false); + } + + //Get sections + FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic); + IList sections = sectionsField.GetValue(window) as IList; + + //Iterate through sections and check contents + Type sectionType = sectionsField.FieldType.GetGenericArguments() [0]; + FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public); + for (int i = 0; i < sections.Count; i++) { + GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent; + if (sectionContent.text == "Node Editor") { + //Found contents - Set index + FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic); + sectionIndexField.SetValue(window, i); + return; + } + } +#endif + } catch (Exception e) { + Debug.LogError(e); + Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number."); + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta new file mode 100644 index 00000000..fe4ba9b4 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c78a0fa4a13abcd408ebe73006b7b1bb +timeCreated: 1505419458 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs new file mode 100644 index 00000000..b426f324 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs @@ -0,0 +1,87 @@ +using UnityEditor; +using UnityEngine; + +namespace XNodeEditor { + public static class NodeEditorResources { + // Textures + public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } } + private static Texture2D _dot; + public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } } + private static Texture2D _dotOuter; + public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } } + private static Texture2D _nodeBody; + public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } } + private static Texture2D _nodeHighlight; + + // Styles + public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } } + public static Styles _styles = null; + public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } } + public class Styles { + public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight; + + public Styles() { + GUIStyle baseStyle = new GUIStyle("Label"); + baseStyle.fixedHeight = 18; + + inputPort = new GUIStyle(baseStyle); + inputPort.alignment = TextAnchor.UpperLeft; + inputPort.padding.left = 10; + + nodeHeader = new GUIStyle(); + nodeHeader.alignment = TextAnchor.MiddleCenter; + nodeHeader.fontStyle = FontStyle.Bold; + nodeHeader.normal.textColor = Color.white; + + nodeBody = new GUIStyle(); + nodeBody.normal.background = NodeEditorResources.nodeBody; + nodeBody.border = new RectOffset(32, 32, 32, 32); + nodeBody.padding = new RectOffset(16, 16, 4, 16); + + nodeHighlight = new GUIStyle(); + nodeHighlight.normal.background = NodeEditorResources.nodeHighlight; + nodeHighlight.border = new RectOffset(32, 32, 32, 32); + + tooltip = new GUIStyle("helpBox"); + tooltip.alignment = TextAnchor.MiddleCenter; + } + } + + public static Texture2D GenerateGridTexture(Color line, Color bg) { + Texture2D tex = new Texture2D(64, 64); + Color[] cols = new Color[64 * 64]; + for (int y = 0; y < 64; y++) { + for (int x = 0; x < 64; x++) { + Color col = bg; + if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f); + if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f); + cols[(y * 64) + x] = col; + } + } + tex.SetPixels(cols); + tex.wrapMode = TextureWrapMode.Repeat; + tex.filterMode = FilterMode.Bilinear; + tex.name = "Grid"; + tex.Apply(); + return tex; + } + + public static Texture2D GenerateCrossTexture(Color line) { + Texture2D tex = new Texture2D(64, 64); + Color[] cols = new Color[64 * 64]; + for (int y = 0; y < 64; y++) { + for (int x = 0; x < 64; x++) { + Color col = line; + if (y != 31 && x != 31) col.a = 0; + cols[(y * 64) + x] = col; + } + } + tex.SetPixels(cols); + tex.wrapMode = TextureWrapMode.Clamp; + tex.filterMode = FilterMode.Bilinear; + tex.name = "Grid"; + tex.Apply(); + return tex; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta new file mode 100644 index 00000000..5e85895b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 69f55d341299026489b29443c3dd13d1 +timeCreated: 1505418919 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs new file mode 100644 index 00000000..a6ede849 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs @@ -0,0 +1,266 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Text; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace XNodeEditor { + /// <summary> A set of editor-only utilities and extensions for xNode </summary> + public static class NodeEditorUtilities { + + /// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary> + private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D); + + /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles. + private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>(); + + /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles. + private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>(); + + public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute { + object[] attribs = classType.GetCustomAttributes(typeof(T), false); + return GetAttrib(attribs, out attribOut); + } + + public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute { + for (int i = 0; i < attribs.Length; i++) { + if (attribs[i] is T) { + attribOut = attribs[i] as T; + return true; + } + } + attribOut = null; + return false; + } + + public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute { + // If we can't find field in the first run, it's probably a private field in a base class. + FieldInfo field = classType.GetFieldInfo(fieldName); + // This shouldn't happen. Ever. + if (field == null) { + Debug.LogWarning("Field " + fieldName + " couldnt be found"); + attribOut = null; + return false; + } + object[] attribs = field.GetCustomAttributes(typeof(T), true); + return GetAttrib(attribs, out attribOut); + } + + public static bool HasAttrib<T>(object[] attribs) where T : Attribute { + for (int i = 0; i < attribs.Length; i++) { + if (attribs[i].GetType() == typeof(T)) { + return true; + } + } + return false; + } + + public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute { + Dictionary<string, Dictionary<Type, Attribute>> typeFields; + if (!typeAttributes.TryGetValue(classType, out typeFields)) { + typeFields = new Dictionary<string, Dictionary<Type, Attribute>>(); + typeAttributes.Add(classType, typeFields); + } + + Dictionary<Type, Attribute> typeTypes; + if (!typeFields.TryGetValue(fieldName, out typeTypes)) { + typeTypes = new Dictionary<Type, Attribute>(); + typeFields.Add(fieldName, typeTypes); + } + + Attribute attr; + if (!typeTypes.TryGetValue(typeof(T), out attr)) { + if (GetAttrib<T>(classType, fieldName, out attribOut)) { + typeTypes.Add(typeof(T), attribOut); + return true; + } else typeTypes.Add(typeof(T), null); + } + + if (attr == null) { + attribOut = null; + return false; + } + + attribOut = attr as T; + return true; + } + + public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) { + Dictionary<string, List<PropertyAttribute>> typeFields; + if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) { + typeFields = new Dictionary<string, List<PropertyAttribute>>(); + typeOrderedPropertyAttributes.Add(classType, typeFields); + } + + List<PropertyAttribute> typeAttributes; + if (!typeFields.TryGetValue(fieldName, out typeAttributes)) { + FieldInfo field = classType.GetFieldInfo(fieldName); + object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true); + typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse + typeFields.Add(fieldName, typeAttributes); + } + + return typeAttributes; + } + + public static bool IsMac() { +#if UNITY_2017_1_OR_NEWER + return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX; +#else + return SystemInfo.operatingSystem.StartsWith("Mac"); +#endif + } + + /// <summary> Returns true if this can be casted to <see cref="Type"/></summary> + public static bool IsCastableTo(this Type from, Type to) { + if (to.IsAssignableFrom(from)) return true; + var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static) + .Where( + m => m.ReturnType == to && + (m.Name == "op_Implicit" || + m.Name == "op_Explicit") + ); + return methods.Count() > 0; + } + + /// <summary> Return a prettiefied type name. </summary> + public static string PrettyName(this Type type) { + if (type == null) return "null"; + if (type == typeof(System.Object)) return "object"; + if (type == typeof(float)) return "float"; + else if (type == typeof(int)) return "int"; + else if (type == typeof(long)) return "long"; + else if (type == typeof(double)) return "double"; + else if (type == typeof(string)) return "string"; + else if (type == typeof(bool)) return "bool"; + else if (type.IsGenericType) { + string s = ""; + Type genericType = type.GetGenericTypeDefinition(); + if (genericType == typeof(List<>)) s = "List"; + else s = type.GetGenericTypeDefinition().ToString(); + + Type[] types = type.GetGenericArguments(); + string[] stypes = new string[types.Length]; + for (int i = 0; i < types.Length; i++) { + stypes[i] = types[i].PrettyName(); + } + return s + "<" + string.Join(", ", stypes) + ">"; + } else if (type.IsArray) { + string rank = ""; + for (int i = 1; i < type.GetArrayRank(); i++) { + rank += ","; + } + Type elementType = type.GetElementType(); + if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]"; + else { + string s = elementType.PrettyName(); + int i = s.IndexOf('['); + return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i); + } + } else return type.ToString(); + } + + /// <summary> Returns the default name for the node type. </summary> + public static string NodeDefaultName(Type type) { + string typeName = type.Name; + // Automatically remove redundant 'Node' postfix + if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node")); + typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName); + return typeName; + } + + /// <summary> Returns the default creation path for the node type. </summary> + public static string NodeDefaultPath(Type type) { + string typePath = type.ToString().Replace('.', '/'); + // Automatically remove redundant 'Node' postfix + if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node")); + typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath); + return typePath; + } + + /// <summary>Creates a new C# Class.</summary> + [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)] + private static void CreateNode() { + string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs"); + if (guids.Length == 0) { + Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database"); + return; + } + string path = AssetDatabase.GUIDToAssetPath(guids[0]); + CreateFromTemplate( + "NewNode.cs", + path + ); + } + + /// <summary>Creates a new C# Class.</summary> + [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)] + private static void CreateGraph() { + string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs"); + if (guids.Length == 0) { + Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database"); + return; + } + string path = AssetDatabase.GUIDToAssetPath(guids[0]); + CreateFromTemplate( + "NewNodeGraph.cs", + path + ); + } + + public static void CreateFromTemplate(string initialName, string templatePath) { + ProjectWindowUtil.StartNameEditingIfProjectWindowExists( + 0, + ScriptableObject.CreateInstance<DoCreateCodeFile>(), + initialName, + scriptIcon, + templatePath + ); + } + + /// Inherits from EndNameAction, must override EndNameAction.Action + public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction { + public override void Action(int instanceId, string pathName, string resourceFile) { + Object o = CreateScript(pathName, resourceFile); + ProjectWindowUtil.ShowCreatedAsset(o); + } + } + + /// <summary>Creates Script from Template's path.</summary> + internal static UnityEngine.Object CreateScript(string pathName, string templatePath) { + string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty); + string templateText = string.Empty; + + UTF8Encoding encoding = new UTF8Encoding(true, false); + + if (File.Exists(templatePath)) { + /// Read procedures. + StreamReader reader = new StreamReader(templatePath); + templateText = reader.ReadToEnd(); + reader.Close(); + + templateText = templateText.Replace("#SCRIPTNAME#", className); + templateText = templateText.Replace("#NOTRIM#", string.Empty); + /// You can replace as many tags you make on your templates, just repeat Replace function + /// e.g.: + /// templateText = templateText.Replace("#NEWTAG#", "MyText"); + + /// Write procedures. + + StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding); + writer.Write(templateText); + writer.Close(); + + AssetDatabase.ImportAsset(pathName); + return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object)); + } else { + Debug.LogError(string.Format("The template file was not found: {0}", templatePath)); + return null; + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta new file mode 100644 index 00000000..a8988ef5 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 120960fe5b50aba418a8e8ad3c4c4bc8 +timeCreated: 1506073499 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs new file mode 100644 index 00000000..f4b079d5 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs @@ -0,0 +1,216 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEditor.Callbacks; +using UnityEngine; +using System; +using Object = UnityEngine.Object; + +namespace XNodeEditor { + [InitializeOnLoad] + public partial class NodeEditorWindow : EditorWindow { + public static NodeEditorWindow current; + + /// <summary> Stores node positions for all nodePorts. </summary> + public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } } + private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>(); + [SerializeField] private NodePortReference[] _references = new NodePortReference[0]; + [SerializeField] private Rect[] _rects = new Rect[0]; + + private Func<bool> isDocked { + get { + if (_isDocked == null) _isDocked = this.GetIsDockedDelegate(); + return _isDocked; + } + } + private Func<bool> _isDocked; + + [System.Serializable] private class NodePortReference { + [SerializeField] private XNode.Node _node; + [SerializeField] private string _name; + + public NodePortReference(XNode.NodePort nodePort) { + _node = nodePort.node; + _name = nodePort.fieldName; + } + + public XNode.NodePort GetNodePort() { + if (_node == null) { + return null; + } + return _node.GetPort(_name); + } + } + + private void OnDisable() { + // Cache portConnectionPoints before serialization starts + int count = portConnectionPoints.Count; + _references = new NodePortReference[count]; + _rects = new Rect[count]; + int index = 0; + foreach (var portConnectionPoint in portConnectionPoints) { + _references[index] = new NodePortReference(portConnectionPoint.Key); + _rects[index] = portConnectionPoint.Value; + index++; + } + } + + private void OnEnable() { + // Reload portConnectionPoints if there are any + int length = _references.Length; + if (length == _rects.Length) { + for (int i = 0; i < length; i++) { + XNode.NodePort nodePort = _references[i].GetNodePort(); + if (nodePort != null) + _portConnectionPoints.Add(nodePort, _rects[i]); + } + } + } + + public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } } + private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>(); + public XNode.NodeGraph graph; + public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } } + private Vector2 _panOffset; + public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } } + private float _zoom = 1; + + void OnFocus() { + current = this; + ValidateGraphEditor(); + if (graphEditor != null) { + graphEditor.OnWindowFocus(); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + dragThreshold = Math.Max(1f, Screen.width / 1000f); + } + + void OnLostFocus() { + if (graphEditor != null) graphEditor.OnWindowFocusLost(); + } + + [InitializeOnLoadMethod] + private static void OnLoad() { + Selection.selectionChanged -= OnSelectionChanged; + Selection.selectionChanged += OnSelectionChanged; + } + + /// <summary> Handle Selection Change events</summary> + private static void OnSelectionChanged() { + XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph; + if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) { + Open(nodeGraph); + } + } + + /// <summary> Make sure the graph editor is assigned and to the right object </summary> + private void ValidateGraphEditor() { + NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this); + if (this.graphEditor != graphEditor && graphEditor != null) { + this.graphEditor = graphEditor; + graphEditor.OnOpen(); + } + } + + /// <summary> Create editor window </summary> + public static NodeEditorWindow Init() { + NodeEditorWindow w = CreateInstance<NodeEditorWindow>(); + w.titleContent = new GUIContent("xNode"); + w.wantsMouseMove = true; + w.Show(); + return w; + } + + public void Save() { + if (AssetDatabase.Contains(graph)) { + EditorUtility.SetDirty(graph); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } else SaveAs(); + } + + public void SaveAs() { + string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", ""); + if (string.IsNullOrEmpty(path)) return; + else { + XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path); + if (existingGraph != null) AssetDatabase.DeleteAsset(path); + AssetDatabase.CreateAsset(graph, path); + EditorUtility.SetDirty(graph); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + } + + private void DraggableWindow(int windowID) { + GUI.DragWindow(); + } + + public Vector2 WindowToGridPosition(Vector2 windowPosition) { + return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom; + } + + public Vector2 GridToWindowPosition(Vector2 gridPosition) { + return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom); + } + + public Rect GridToWindowRectNoClipped(Rect gridRect) { + gridRect.position = GridToWindowPositionNoClipped(gridRect.position); + return gridRect; + } + + public Rect GridToWindowRect(Rect gridRect) { + gridRect.position = GridToWindowPosition(gridRect.position); + gridRect.size /= zoom; + return gridRect; + } + + public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) { + Vector2 center = position.size * 0.5f; + // UI Sharpness complete fix - Round final offset not panOffset + float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x)); + float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y)); + return new Vector2(xOffset, yOffset); + } + + public void SelectNode(XNode.Node node, bool add) { + if (add) { + List<Object> selection = new List<Object>(Selection.objects); + selection.Add(node); + Selection.objects = selection.ToArray(); + } else Selection.objects = new Object[] { node }; + } + + public void DeselectNode(XNode.Node node) { + List<Object> selection = new List<Object>(Selection.objects); + selection.Remove(node); + Selection.objects = selection.ToArray(); + } + + [OnOpenAsset(0)] + public static bool OnOpen(int instanceID, int line) { + XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph; + if (nodeGraph != null) { + Open(nodeGraph); + return true; + } + return false; + } + + /// <summary>Open the provided graph in the NodeEditor</summary> + public static NodeEditorWindow Open(XNode.NodeGraph graph) { + if (!graph) return null; + + NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow; + w.wantsMouseMove = true; + w.graph = graph; + return w; + } + + /// <summary> Repaint all open NodeEditorWindows. </summary> + public static void RepaintAll() { + NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>(); + for (int i = 0; i < windows.Length; i++) { + windows[i].Repaint(); + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta new file mode 100644 index 00000000..541b5c75 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5ce2bf59ec7a25c4ba691cad7819bf38 +timeCreated: 1505418450 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs new file mode 100644 index 00000000..01de70e4 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs @@ -0,0 +1,237 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace XNodeEditor { + /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary> + [CustomNodeGraphEditor(typeof(XNode.NodeGraph))] + public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> { + [Obsolete("Use window.position instead")] + public Rect position { get { return window.position; } set { window.position = value; } } + /// <summary> Are we currently renaming a node? </summary> + protected bool isRenaming; + + public virtual void OnGUI() { } + + /// <summary> Called when opened by NodeEditorWindow </summary> + public virtual void OnOpen() { } + + /// <summary> Called when NodeEditorWindow gains focus </summary> + public virtual void OnWindowFocus() { } + + /// <summary> Called when NodeEditorWindow loses focus </summary> + public virtual void OnWindowFocusLost() { } + + public virtual Texture2D GetGridTexture() { + return NodeEditorPreferences.GetSettings().gridTexture; + } + + public virtual Texture2D GetSecondaryGridTexture() { + return NodeEditorPreferences.GetSettings().crossTexture; + } + + /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary> + public virtual NodeEditorPreferences.Settings GetDefaultPreferences() { + return new NodeEditorPreferences.Settings(); + } + + /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary> + public virtual string GetNodeMenuName(Type type) { + //Check if type has the CreateNodeMenuAttribute + XNode.Node.CreateNodeMenuAttribute attrib; + if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path + return attrib.menuName; + else // Return generated path + return NodeEditorUtilities.NodeDefaultPath(type); + } + + /// <summary> The order by which the menu items are displayed. </summary> + public virtual int GetNodeMenuOrder(Type type) { + //Check if type has the CreateNodeMenuAttribute + XNode.Node.CreateNodeMenuAttribute attrib; + if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path + return attrib.order; + else + return 0; + } + + /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary> + public virtual void AddContextMenuItems(GenericMenu menu) { + Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition); + var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray(); + for (int i = 0; i < nodeTypes.Length; i++) { + Type type = nodeTypes[i]; + + //Get node context menu path + string path = GetNodeMenuName(type); + if (string.IsNullOrEmpty(path)) continue; + + // Check if user is allowed to add more of given node type + XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; + bool disallowed = false; + if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) { + int typeCount = target.nodes.Count(x => x.GetType() == type); + if (typeCount >= disallowAttrib.max) disallowed = true; + } + + // Add node entry to context menu + if (disallowed) menu.AddItem(new GUIContent(path), false, null); + else menu.AddItem(new GUIContent(path), false, () => { + XNode.Node node = CreateNode(type, pos); + NodeEditorWindow.current.AutoConnect(node); + }); + } + menu.AddSeparator(""); + if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos)); + else menu.AddDisabledItem(new GUIContent("Paste")); + menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences()); + menu.AddCustomContextMenuItems(target); + } + + /// <summary> Returned gradient is used to color noodles </summary> + /// <param name="output"> The output this noodle comes from. Never null. </param> + /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> + public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) { + Gradient grad = new Gradient(); + + // If dragging the noodle, draw solid, slightly transparent + if (input == null) { + Color a = GetTypeColor(output.ValueType); + grad.SetKeys( + new GradientColorKey[] { new GradientColorKey(a, 0f) }, + new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) } + ); + } + // If normal, draw gradient fading from one input color to the other + else { + Color a = GetTypeColor(output.ValueType); + Color b = GetTypeColor(input.ValueType); + // If any port is hovered, tint white + if (window.hoveredPort == output || window.hoveredPort == input) { + a = Color.Lerp(a, Color.white, 0.8f); + b = Color.Lerp(b, Color.white, 0.8f); + } + grad.SetKeys( + new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) }, + new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) } + ); + } + return grad; + } + + /// <summary> Returned float is used for noodle thickness </summary> + /// <param name="output"> The output this noodle comes from. Never null. </param> + /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> + public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) { + return 5f; + } + + public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) { + return NodeEditorPreferences.GetSettings().noodlePath; + } + + public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) { + return NodeEditorPreferences.GetSettings().noodleStroke; + } + + /// <summary> Returned color is used to color ports </summary> + public virtual Color GetPortColor(XNode.NodePort port) { + return GetTypeColor(port.ValueType); + } + + /// <summary> Returns generated color for a type. This color is editable in preferences </summary> + public virtual Color GetTypeColor(Type type) { + return NodeEditorPreferences.GetTypeColor(type); + } + + /// <summary> Override to display custom tooltips </summary> + public virtual string GetPortTooltip(XNode.NodePort port) { + Type portType = port.ValueType; + string tooltip = ""; + tooltip = portType.PrettyName(); + if (port.IsOutput) { + object obj = port.node.GetValue(port); + tooltip += " = " + (obj != null ? obj.ToString() : "null"); + } + return tooltip; + } + + /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary> + public virtual void OnDropObjects(UnityEngine.Object[] objects) { + if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType()); + } + + /// <summary> Create a node and save it in the graph asset </summary> + public virtual XNode.Node CreateNode(Type type, Vector2 position) { + Undo.RecordObject(target, "Create Node"); + XNode.Node node = target.AddNode(type); + Undo.RegisterCreatedObjectUndo(node, "Create Node"); + node.position = position; + if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + NodeEditorWindow.RepaintAll(); + return node; + } + + /// <summary> Creates a copy of the original node in the graph </summary> + public virtual XNode.Node CopyNode(XNode.Node original) { + Undo.RecordObject(target, "Duplicate Node"); + XNode.Node node = target.CopyNode(original); + Undo.RegisterCreatedObjectUndo(node, "Duplicate Node"); + node.name = original.name; + AssetDatabase.AddObjectToAsset(node, target); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + return node; + } + + /// <summary> Return false for nodes that can't be removed </summary> + public virtual bool CanRemove(XNode.Node node) { + // Check graph attributes to see if this node is required + Type graphType = target.GetType(); + XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll( + graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute); + if (attribs.Any(x => x.Requires(node.GetType()))) { + if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) { + return false; + } + } + return true; + } + + /// <summary> Safely remove a node and all its connections. </summary> + public virtual void RemoveNode(XNode.Node node) { + if (!CanRemove(node)) return; + + // Remove the node + Undo.RecordObject(node, "Delete Node"); + Undo.RecordObject(target, "Delete Node"); + foreach (var port in node.Ports) + foreach (var conn in port.GetConnections()) + Undo.RecordObject(conn.node, "Delete Node"); + target.RemoveNode(node); + Undo.DestroyObjectImmediate(node); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + [AttributeUsage(AttributeTargets.Class)] + public class CustomNodeGraphEditorAttribute : Attribute, + XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib { + private Type inspectedType; + public string editorPrefsKey; + /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary> + /// <param name="inspectedType">Type that this editor can edit</param> + /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param> + public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") { + this.inspectedType = inspectedType; + this.editorPrefsKey = editorPrefsKey; + } + + public Type GetInspectedType() { + return inspectedType; + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta new file mode 100644 index 00000000..bc1c1533 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ddcbb5432255d3247a0718b15a9c193c +timeCreated: 1505462176 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs new file mode 100644 index 00000000..3faf54fb --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs @@ -0,0 +1,45 @@ +using System; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEditor.Experimental.AssetImporters; +using UnityEngine; +using XNode; + +namespace XNodeEditor { + /// <summary> Deals with modified assets </summary> + class NodeGraphImporter : AssetPostprocessor { + private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { + foreach (string path in importedAssets) { + // Skip processing anything without the .asset extension + if (Path.GetExtension(path) != ".asset") continue; + + // Get the object that is requested for deletion + NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path); + if (graph == null) continue; + + // Get attributes + Type graphType = graph.GetType(); + NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll( + graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute); + + Vector2 position = Vector2.zero; + foreach (NodeGraph.RequireNodeAttribute attrib in attribs) { + if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position); + if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position); + if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position); + } + } + } + + private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) { + if (!graph.nodes.Any(x => x.GetType() == type)) { + XNode.Node node = graph.AddNode(type); + node.position = position; + position.x += 200; + if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph); + } + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta new file mode 100644 index 00000000..b3dd1fee --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a816f2790bf3da48a2d6d0035ebc9a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs new file mode 100644 index 00000000..a43837f0 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs @@ -0,0 +1,83 @@ +using UnityEditor; +using UnityEngine; + +namespace XNodeEditor { + /// <summary> Utility for renaming assets </summary> + public class RenamePopup : EditorWindow { + private const string inputControlName = "nameInput"; + + public static RenamePopup current { get; private set; } + public Object target; + public string input; + + private bool firstFrame = true; + + /// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply. + public static RenamePopup Show(Object target, float width = 200) { + RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true); + if (current != null) current.Close(); + current = window; + window.target = target; + window.input = target.name; + window.minSize = new Vector2(100, 44); + window.position = new Rect(0, 0, width, 44); + window.UpdatePositionToMouse(); + return window; + } + + private void UpdatePositionToMouse() { + if (Event.current == null) return; + Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition); + Rect pos = position; + pos.x = mousePoint.x - position.width * 0.5f; + pos.y = mousePoint.y - 10; + position = pos; + } + + private void OnLostFocus() { + // Make the popup close on lose focus + Close(); + } + + private void OnGUI() { + if (firstFrame) { + UpdatePositionToMouse(); + firstFrame = false; + } + GUI.SetNextControlName(inputControlName); + input = EditorGUILayout.TextField(input); + EditorGUI.FocusTextInControl(inputControlName); + Event e = Event.current; + // If input is empty, revert name to default instead + if (input == null || input.Trim() == "") { + if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) { + target.name = NodeEditorUtilities.NodeDefaultName(target.GetType()); + NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); + AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + Close(); + target.TriggerOnValidate(); + } + } + // Rename asset to input text + else { + if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) { + target.name = input; + NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); + AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target)); + AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); + Close(); + target.TriggerOnValidate(); + } + } + + if (e.isKey && e.keyCode == KeyCode.Escape) { + Close(); + } + } + + private void OnDestroy() { + EditorGUIUtility.editingTextField = false; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta new file mode 100644 index 00000000..5c40a02b --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 4ef3ddc25518318469bce838980c64be +timeCreated: 1552067957 +licenseType: Free +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta new file mode 100644 index 00000000..786ef41c --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 964fc201163fe884ca6a20094b6f3b49 +folderAsset: yes +timeCreated: 1506110871 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta new file mode 100644 index 00000000..b2435e80 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 86b677955452bb5449f9f4dd47b6ddfe +folderAsset: yes +timeCreated: 1519049391 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt new file mode 100644 index 00000000..e3d7c367 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using XNode; + +[CreateAssetMenu] +public class #SCRIPTNAME# : NodeGraph { + #NOTRIM# +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta new file mode 100644 index 00000000..b55bd754 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8165767f64da7d94e925f61a38da668c +timeCreated: 1519049802 +licenseType: Free +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt new file mode 100644 index 00000000..de791fcb --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using XNode; + +public class #SCRIPTNAME# : Node { + + // Use this for initialization + protected override void Init() { + base.Init(); + #NOTRIM# + } + + // Return the correct value of an output port when requested + public override object GetValue(NodePort port) { + return null; // Replace this + } +}
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buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Standalone + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Android + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: WebGL + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs new file mode 100644 index 00000000..9fb1c673 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using XNode; + +namespace XNodeEditor { + [CustomEditor(typeof(SceneGraph), true)] + public class SceneGraphEditor : Editor { + private SceneGraph sceneGraph; + private bool removeSafely; + private Type graphType; + + public override void OnInspectorGUI() { + if (sceneGraph.graph == null) { + if (GUILayout.Button("New graph", GUILayout.Height(40))) { + if (graphType == null) { + Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph)); + GenericMenu menu = new GenericMenu(); + for (int i = 0; i < graphTypes.Length; i++) { + Type graphType = graphTypes[i]; + menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType)); + } + menu.ShowAsContext(); + } else { + CreateGraph(graphType); + } + } + } else { + if (GUILayout.Button("Open graph", GUILayout.Height(40))) { + NodeEditorWindow.Open(sceneGraph.graph); + } + if (removeSafely) { + GUILayout.BeginHorizontal(); + GUILayout.Label("Really remove graph?"); + GUI.color = new Color(1, 0.8f, 0.8f); + if (GUILayout.Button("Remove")) { + removeSafely = false; + Undo.RecordObject(sceneGraph, "Removed graph"); + sceneGraph.graph = null; + } + GUI.color = Color.white; + if (GUILayout.Button("Cancel")) { + removeSafely = false; + } + GUILayout.EndHorizontal(); + } else { + GUI.color = new Color(1, 0.8f, 0.8f); + if (GUILayout.Button("Remove graph")) { + removeSafely = true; + } + GUI.color = Color.white; + } + } + } + + private void OnEnable() { + sceneGraph = target as SceneGraph; + Type sceneGraphType = sceneGraph.GetType(); + if (sceneGraphType == typeof(SceneGraph)) { + graphType = null; + } else { + Type baseType = sceneGraphType.BaseType; + if (baseType.IsGenericType) { + graphType = sceneGraphType = baseType.GetGenericArguments() [0]; + } + } + } + + public void CreateGraph(Type type) { + Undo.RecordObject(sceneGraph, "Create graph"); + sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph; + sceneGraph.graph.name = sceneGraph.name + "-graph"; + } + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta new file mode 100644 index 00000000..e1bf0b29 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aea725adabc311f44b5ea8161360a915 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef new file mode 100644 index 00000000..5fa1aabe --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef @@ -0,0 +1,17 @@ +{ + "name": "XNodeEditor", + "references": [ + "XNode" + ], + "optionalUnityReferences": [], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [] +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta new file mode 100644 index 00000000..7bff0749 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 002c1bbed08fa44d282ef34fd5edb138 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs new file mode 100644 index 00000000..8e7a20a1 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs @@ -0,0 +1,414 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace XNode { + /// <summary> + /// Base class for all nodes + /// </summary> + /// <example> + /// Classes extending this class will be considered as valid nodes by xNode. + /// <code> + /// [System.Serializable] + /// public class Adder : Node { + /// [Input] public float a; + /// [Input] public float b; + /// [Output] public float result; + /// + /// // GetValue should be overridden to return a value for any specified output port + /// public override object GetValue(NodePort port) { + /// return a + b; + /// } + /// } + /// </code> + /// </example> + [Serializable] + public abstract class Node : ScriptableObject { + /// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary> + public enum ShowBackingValue { + /// <summary> Never show the backing value </summary> + Never, + /// <summary> Show the backing value only when the port does not have any active connections </summary> + Unconnected, + /// <summary> Always show the backing value </summary> + Always + } + + public enum ConnectionType { + /// <summary> Allow multiple connections</summary> + Multiple, + /// <summary> always override the current connection </summary> + Override, + } + + /// <summary> Tells which types of input to allow </summary> + public enum TypeConstraint { + /// <summary> Allow all types of input</summary> + None, + /// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary> + Inherited, + /// <summary> Allow only similar types </summary> + Strict, + /// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary> + InheritedInverse, + } + +#region Obsolete + [Obsolete("Use DynamicPorts instead")] + public IEnumerable<NodePort> InstancePorts { get { return DynamicPorts; } } + + [Obsolete("Use DynamicOutputs instead")] + public IEnumerable<NodePort> InstanceOutputs { get { return DynamicOutputs; } } + + [Obsolete("Use DynamicInputs instead")] + public IEnumerable<NodePort> InstanceInputs { get { return DynamicInputs; } } + + [Obsolete("Use AddDynamicInput instead")] + public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + return AddDynamicInput(type, connectionType, typeConstraint, fieldName); + } + + [Obsolete("Use AddDynamicOutput instead")] + public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + return AddDynamicOutput(type, connectionType, typeConstraint, fieldName); + } + + [Obsolete("Use AddDynamicPort instead")] + private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName); + } + + [Obsolete("Use RemoveDynamicPort instead")] + public void RemoveInstancePort(string fieldName) { + RemoveDynamicPort(fieldName); + } + + [Obsolete("Use RemoveDynamicPort instead")] + public void RemoveInstancePort(NodePort port) { + RemoveDynamicPort(port); + } + + [Obsolete("Use ClearDynamicPorts instead")] + public void ClearInstancePorts() { + ClearDynamicPorts(); + } +#endregion + + /// <summary> Iterate over all ports on this node. </summary> + public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values) yield return port; } } + /// <summary> Iterate over all outputs on this node. </summary> + public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } } + /// <summary> Iterate over all inputs on this node. </summary> + public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } } + /// <summary> Iterate over all dynamic ports on this node. </summary> + public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } } + /// <summary> Iterate over all dynamic outputs on this node. </summary> + public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } } + /// <summary> Iterate over all dynamic inputs on this node. </summary> + public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } } + /// <summary> Parent <see cref="NodeGraph"/> </summary> + [SerializeField] public NodeGraph graph; + /// <summary> Position on the <see cref="NodeGraph"/> </summary> + [SerializeField] public Vector2 position; + /// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary> + [SerializeField] private NodePortDictionary ports = new NodePortDictionary(); + + /// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary> + public static NodeGraph graphHotfix; + + protected void OnEnable() { + if (graphHotfix != null) graph = graphHotfix; + graphHotfix = null; + UpdatePorts(); + Init(); + } + + /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary> + public void UpdatePorts() { + NodeDataCache.UpdatePorts(this, ports); + } + + /// <summary> Initialize node. Called on enable. </summary> + protected virtual void Init() { } + + /// <summary> Checks all connections for invalid references, and removes them. </summary> + public void VerifyConnections() { + foreach (NodePort port in Ports) port.VerifyConnections(); + } + +#region Dynamic Ports + /// <summary> Convenience function. </summary> + /// <seealso cref="AddInstancePort"/> + /// <seealso cref="AddInstanceOutput"/> + public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName); + } + + /// <summary> Convenience function. </summary> + /// <seealso cref="AddInstancePort"/> + /// <seealso cref="AddInstanceInput"/> + public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName); + } + + /// <summary> Add a dynamic, serialized port to this node. </summary> + /// <seealso cref="AddDynamicInput"/> + /// <seealso cref="AddDynamicOutput"/> + private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { + if (fieldName == null) { + fieldName = "dynamicInput_0"; + int i = 0; + while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i); + } else if (HasPort(fieldName)) { + Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this); + return ports[fieldName]; + } + NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this); + ports.Add(fieldName, port); + return port; + } + + /// <summary> Remove an dynamic port from the node </summary> + public void RemoveDynamicPort(string fieldName) { + NodePort dynamicPort = GetPort(fieldName); + if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist"); + RemoveDynamicPort(GetPort(fieldName)); + } + + /// <summary> Remove an dynamic port from the node </summary> + public void RemoveDynamicPort(NodePort port) { + if (port == null) throw new ArgumentNullException("port"); + else if (port.IsStatic) throw new ArgumentException("cannot remove static port"); + port.ClearConnections(); + ports.Remove(port.fieldName); + } + + /// <summary> Removes all dynamic ports from the node </summary> + [ContextMenu("Clear Dynamic Ports")] + public void ClearDynamicPorts() { + List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts); + foreach (NodePort port in dynamicPorts) { + RemoveDynamicPort(port); + } + } +#endregion + +#region Ports + /// <summary> Returns output port which matches fieldName </summary> + public NodePort GetOutputPort(string fieldName) { + NodePort port = GetPort(fieldName); + if (port == null || port.direction != NodePort.IO.Output) return null; + else return port; + } + + /// <summary> Returns input port which matches fieldName </summary> + public NodePort GetInputPort(string fieldName) { + NodePort port = GetPort(fieldName); + if (port == null || port.direction != NodePort.IO.Input) return null; + else return port; + } + + /// <summary> Returns port which matches fieldName </summary> + public NodePort GetPort(string fieldName) { + NodePort port; + if (ports.TryGetValue(fieldName, out port)) return port; + else return null; + } + + public bool HasPort(string fieldName) { + return ports.ContainsKey(fieldName); + } +#endregion + +#region Inputs/Outputs + /// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary> + /// <param name="fieldName">Field name of requested input port</param> + /// <param name="fallback">If no ports are connected, this value will be returned</param> + public T GetInputValue<T>(string fieldName, T fallback = default(T)) { + NodePort port = GetPort(fieldName); + if (port != null && port.IsConnected) return port.GetInputValue<T>(); + else return fallback; + } + + /// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary> + /// <param name="fieldName">Field name of requested input port</param> + /// <param name="fallback">If no ports are connected, this value will be returned</param> + public T[] GetInputValues<T>(string fieldName, params T[] fallback) { + NodePort port = GetPort(fieldName); + if (port != null && port.IsConnected) return port.GetInputValues<T>(); + else return fallback; + } + + /// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary> + /// <param name="port">The requested port.</param> + public virtual object GetValue(NodePort port) { + Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType()); + return null; + } +#endregion + + /// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary> + /// <param name="from">Output</param> <param name="to">Input</param> + public virtual void OnCreateConnection(NodePort from, NodePort to) { } + + /// <summary> Called after a connection is removed from this port </summary> + /// <param name="port">Output or Input</param> + public virtual void OnRemoveConnection(NodePort port) { } + + /// <summary> Disconnect everything from this node </summary> + public void ClearConnections() { + foreach (NodePort port in Ports) port.ClearConnections(); + } + +#region Attributes + /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary> + [AttributeUsage(AttributeTargets.Field)] + public class InputAttribute : Attribute { + public ShowBackingValue backingValue; + public ConnectionType connectionType; + [Obsolete("Use dynamicPortList instead")] + public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } } + public bool dynamicPortList; + public TypeConstraint typeConstraint; + + /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary> + /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param> + /// <param name="connectionType">Should we allow multiple connections? </param> + /// <param name="typeConstraint">Constrains which input connections can be made to this port </param> + /// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param> + public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) { + this.backingValue = backingValue; + this.connectionType = connectionType; + this.dynamicPortList = dynamicPortList; + this.typeConstraint = typeConstraint; + } + } + + /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary> + [AttributeUsage(AttributeTargets.Field)] + public class OutputAttribute : Attribute { + public ShowBackingValue backingValue; + public ConnectionType connectionType; + [Obsolete("Use dynamicPortList instead")] + public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } } + public bool dynamicPortList; + public TypeConstraint typeConstraint; + + /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary> + /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param> + /// <param name="connectionType">Should we allow multiple connections? </param> + /// <param name="typeConstraint">Constrains which input connections can be made from this port </param> + /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param> + public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) { + this.backingValue = backingValue; + this.connectionType = connectionType; + this.dynamicPortList = dynamicPortList; + this.typeConstraint = typeConstraint; + } + + /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary> + /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param> + /// <param name="connectionType">Should we allow multiple connections? </param> + /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param> + [Obsolete("Use constructor with TypeConstraint")] + public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { } + } + + /// <summary> Manually supply node class with a context menu path </summary> + [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] + public class CreateNodeMenuAttribute : Attribute { + public string menuName; + public int order; + /// <summary> Manually supply node class with a context menu path </summary> + /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param> + public CreateNodeMenuAttribute(string menuName) { + this.menuName = menuName; + this.order = 0; + } + + /// <summary> Manually supply node class with a context menu path </summary> + /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param> + /// <param name="order"> The order by which the menu items are displayed. </param> + public CreateNodeMenuAttribute(string menuName, int order) { + this.menuName = menuName; + this.order = order; + } + } + + /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary> + [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] + public class DisallowMultipleNodesAttribute : Attribute { + // TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node + // while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both. + public int max; + /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary> + /// <param name="max"> How many nodes to allow. Defaults to 1. </param> + public DisallowMultipleNodesAttribute(int max = 1) { + this.max = max; + } + } + + /// <summary> Specify a color for this node type </summary> + [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] + public class NodeTintAttribute : Attribute { + public Color color; + /// <summary> Specify a color for this node type </summary> + /// <param name="r"> Red [0.0f .. 1.0f] </param> + /// <param name="g"> Green [0.0f .. 1.0f] </param> + /// <param name="b"> Blue [0.0f .. 1.0f] </param> + public NodeTintAttribute(float r, float g, float b) { + color = new Color(r, g, b); + } + + /// <summary> Specify a color for this node type </summary> + /// <param name="hex"> HEX color value </param> + public NodeTintAttribute(string hex) { + ColorUtility.TryParseHtmlString(hex, out color); + } + + /// <summary> Specify a color for this node type </summary> + /// <param name="r"> Red [0 .. 255] </param> + /// <param name="g"> Green [0 .. 255] </param> + /// <param name="b"> Blue [0 .. 255] </param> + public NodeTintAttribute(byte r, byte g, byte b) { + color = new Color32(r, g, b, byte.MaxValue); + } + } + + /// <summary> Specify a width for this node type </summary> + [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] + public class NodeWidthAttribute : Attribute { + public int width; + /// <summary> Specify a width for this node type </summary> + /// <param name="width"> Width </param> + public NodeWidthAttribute(int width) { + this.width = width; + } + } +#endregion + + [Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver { + [SerializeField] private List<string> keys = new List<string>(); + [SerializeField] private List<NodePort> values = new List<NodePort>(); + + public void OnBeforeSerialize() { + keys.Clear(); + values.Clear(); + foreach (KeyValuePair<string, NodePort> pair in this) { + keys.Add(pair.Key); + values.Add(pair.Value); + } + } + + public void OnAfterDeserialize() { + this.Clear(); + + if (keys.Count != values.Count) + throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable."); + + for (int i = 0; i < keys.Count; i++) + this.Add(keys[i], values[i]); + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta new file mode 100644 index 00000000..a267e401 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f26231e5ab9368746948d0ea49e8178a +timeCreated: 1505419984 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs new file mode 100644 index 00000000..ba52e1b6 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs @@ -0,0 +1,218 @@ +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using UnityEngine; + +namespace XNode { + /// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary> + public static class NodeDataCache { + private static PortDataCache portDataCache; + private static bool Initialized { get { return portDataCache != null; } } + + /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary> + public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) { + if (!Initialized) BuildCache(); + + Dictionary<string, NodePort> staticPorts = new Dictionary<string, NodePort>(); + Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>(); + System.Type nodeType = node.GetType(); + + List<NodePort> dynamicListPorts = new List<NodePort>(); + + List<NodePort> typePortCache; + if (portDataCache.TryGetValue(nodeType, out typePortCache)) { + for (int i = 0; i < typePortCache.Count; i++) { + staticPorts.Add(typePortCache[i].fieldName, portDataCache[nodeType][i]); + } + } + + // Cleanup port dict - Remove nonexisting static ports - update static port types + // AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation. + // Loop through current node ports + foreach (NodePort port in ports.Values.ToList()) { + // If port still exists, check it it has been changed + NodePort staticPort; + if (staticPorts.TryGetValue(port.fieldName, out staticPort)) { + // If port exists but with wrong settings, remove it. Re-add it later. + if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) { + // If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections. + if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections()); + port.ClearConnections(); + ports.Remove(port.fieldName); + } else port.ValueType = staticPort.ValueType; + } + // If port doesn't exist anymore, remove it + else if (port.IsStatic) { + port.ClearConnections(); + ports.Remove(port.fieldName); + } + // If the port is dynamic and is managed by a dynamic port list, flag it for reference updates + else if (IsDynamicListPort(port)) { + dynamicListPorts.Add(port); + } + } + // Add missing ports + foreach (NodePort staticPort in staticPorts.Values) { + if (!ports.ContainsKey(staticPort.fieldName)) { + NodePort port = new NodePort(staticPort, node); + //If we just removed the port, try re-adding the connections + List<NodePort> reconnectConnections; + if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) { + for (int i = 0; i < reconnectConnections.Count; i++) { + NodePort connection = reconnectConnections[i]; + if (connection == null) continue; + if (port.CanConnectTo(connection)) port.Connect(connection); + } + } + ports.Add(staticPort.fieldName, port); + } + } + + // Finally, make sure dynamic list port settings correspond to the settings of their "backing port" + foreach (NodePort listPort in dynamicListPorts) { + // At this point we know that ports here are dynamic list ports + // which have passed name/"backing port" checks, ergo we can proceed more safely. + string backingPortName = listPort.fieldName.Split(' ')[0]; + NodePort backingPort = staticPorts[backingPortName]; + + // Update port constraints. Creating a new port instead will break the editor, mandating the need for setters. + listPort.ValueType = GetBackingValueType(backingPort.ValueType); + listPort.direction = backingPort.direction; + listPort.connectionType = backingPort.connectionType; + listPort.typeConstraint = backingPort.typeConstraint; + } + } + + /// <summary> + /// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists + /// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not + /// defined as an array or a list), returns the given type itself. + /// </summary> + private static System.Type GetBackingValueType(System.Type portValType) { + if (portValType.HasElementType) { + return portValType.GetElementType(); + } + if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) { + return portValType.GetGenericArguments()[0]; + } + return portValType; + } + + /// <summary>Returns true if the given port is in a dynamic port list.</summary> + private static bool IsDynamicListPort(NodePort port) { + // Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have + // no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port. + // Thus, we need to check for attributes... (but at least we don't need to look at all fields this time) + string[] fieldNameParts = port.fieldName.Split(' '); + if (fieldNameParts.Length != 2) return false; + + FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]); + if (backingPortInfo == null) return false; + + object[] attribs = backingPortInfo.GetCustomAttributes(true); + return attribs.Any(x => { + Node.InputAttribute inputAttribute = x as Node.InputAttribute; + Node.OutputAttribute outputAttribute = x as Node.OutputAttribute; + return inputAttribute != null && inputAttribute.dynamicPortList || + outputAttribute != null && outputAttribute.dynamicPortList; + }); + } + + /// <summary> Cache node types </summary> + private static void BuildCache() { + portDataCache = new PortDataCache(); + System.Type baseType = typeof(Node); + List<System.Type> nodeTypes = new List<System.Type>(); + System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies(); + + // Loop through assemblies and add node types to list + foreach (Assembly assembly in assemblies) { + // Skip certain dlls to improve performance + string assemblyName = assembly.GetName().Name; + int index = assemblyName.IndexOf('.'); + if (index != -1) assemblyName = assemblyName.Substring(0, index); + switch (assemblyName) { + // The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped + case "UnityEditor": + case "UnityEngine": + case "System": + case "mscorlib": + case "Microsoft": + continue; + default: + nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray()); + break; + } + } + + for (int i = 0; i < nodeTypes.Count; i++) { + CachePorts(nodeTypes[i]); + } + } + + public static List<FieldInfo> GetNodeFields(System.Type nodeType) { + List<System.Reflection.FieldInfo> fieldInfo = new List<System.Reflection.FieldInfo>(nodeType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)); + + // GetFields doesnt return inherited private fields, so walk through base types and pick those up + System.Type tempType = nodeType; + while ((tempType = tempType.BaseType) != typeof(XNode.Node)) { + FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance); + for (int i = 0; i < parentFields.Length; i++) { + // Ensure that we do not already have a member with this type and name + FieldInfo parentField = parentFields[i]; + if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) { + fieldInfo.Add(parentField); + } + } + } + return fieldInfo; + } + + private static void CachePorts(System.Type nodeType) { + List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType); + + for (int i = 0; i < fieldInfo.Count; i++) { + + //Get InputAttribute and OutputAttribute + object[] attribs = fieldInfo[i].GetCustomAttributes(true); + Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute; + Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute; + + if (inputAttrib == null && outputAttrib == null) continue; + + if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output."); + else { + if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>()); + portDataCache[nodeType].Add(new NodePort(fieldInfo[i])); + } + } + } + + [System.Serializable] + private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver { + [SerializeField] private List<System.Type> keys = new List<System.Type>(); + [SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>(); + + // save the dictionary to lists + public void OnBeforeSerialize() { + keys.Clear(); + values.Clear(); + foreach (var pair in this) { + keys.Add(pair.Key); + values.Add(pair.Value); + } + } + + // load dictionary from lists + public void OnAfterDeserialize() { + this.Clear(); + + if (keys.Count != values.Count) + throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable.")); + + for (int i = 0; i < keys.Count; i++) + this.Add(keys[i], values[i]); + } + } + } +} diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta new file mode 100644 index 00000000..34482f25 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 64ea6af1e195d024d8df0ead1921e517 +timeCreated: 1507566823 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs new file mode 100644 index 00000000..efea4213 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace XNode { + /// <summary> Base class for all node graphs </summary> + [Serializable] + public abstract class NodeGraph : ScriptableObject { + + /// <summary> All nodes in the graph. <para/> + /// See: <see cref="AddNode{T}"/> </summary> + [SerializeField] public List<Node> nodes = new List<Node>(); + + /// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary> + public T AddNode<T>() where T : Node { + return AddNode(typeof(T)) as T; + } + + /// <summary> Add a node to the graph by type </summary> + public virtual Node AddNode(Type type) { + Node.graphHotfix = this; + Node node = ScriptableObject.CreateInstance(type) as Node; + node.graph = this; + nodes.Add(node); + return node; + } + + /// <summary> Creates a copy of the original node in the graph </summary> + public virtual Node CopyNode(Node original) { + Node.graphHotfix = this; + Node node = ScriptableObject.Instantiate(original); + node.graph = this; + node.ClearConnections(); + nodes.Add(node); + return node; + } + + /// <summary> Safely remove a node and all its connections </summary> + /// <param name="node"> The node to remove </param> + public virtual void RemoveNode(Node node) { + node.ClearConnections(); + nodes.Remove(node); + if (Application.isPlaying) Destroy(node); + } + + /// <summary> Remove all nodes and connections from the graph </summary> + public virtual void Clear() { + if (Application.isPlaying) { + for (int i = 0; i < nodes.Count; i++) { + Destroy(nodes[i]); + } + } + nodes.Clear(); + } + + /// <summary> Create a new deep copy of this graph </summary> + public virtual XNode.NodeGraph Copy() { + // Instantiate a new nodegraph instance + NodeGraph graph = Instantiate(this); + // Instantiate all nodes inside the graph + for (int i = 0; i < nodes.Count; i++) { + if (nodes[i] == null) continue; + Node.graphHotfix = graph; + Node node = Instantiate(nodes[i]) as Node; + node.graph = graph; + graph.nodes[i] = node; + } + + // Redirect all connections + for (int i = 0; i < graph.nodes.Count; i++) { + if (graph.nodes[i] == null) continue; + foreach (NodePort port in graph.nodes[i].Ports) { + port.Redirect(nodes, graph.nodes); + } + } + + return graph; + } + + protected virtual void OnDestroy() { + // Remove all nodes prior to graph destruction + Clear(); + } + +#region Attributes + /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary> + [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] + public class RequireNodeAttribute : Attribute { + public Type type0; + public Type type1; + public Type type2; + + /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary> + public RequireNodeAttribute(Type type) { + this.type0 = type; + this.type1 = null; + this.type2 = null; + } + + /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary> + public RequireNodeAttribute(Type type, Type type2) { + this.type0 = type; + this.type1 = type2; + this.type2 = null; + } + + /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary> + public RequireNodeAttribute(Type type, Type type2, Type type3) { + this.type0 = type; + this.type1 = type2; + this.type2 = type3; + } + + public bool Requires(Type type) { + if (type == null) return false; + if (type == type0) return true; + else if (type == type1) return true; + else if (type == type2) return true; + return false; + } + } +#endregion + } +}
\ No newline at end of file diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta new file mode 100644 index 00000000..b2e12647 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 093f68ef2455d544fa2d14b80c811322 +timeCreated: 1505461376 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs new file mode 100644 index 00000000..b03a3212 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs @@ -0,0 +1,418 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; + +namespace XNode { + [Serializable] + public class NodePort { + public enum IO { Input, Output } + + public int ConnectionCount { get { return connections.Count; } } + /// <summary> Return the first non-null connection </summary> + public NodePort Connection { + get { + for (int i = 0; i < connections.Count; i++) { + if (connections[i] != null) return connections[i].Port; + } + return null; + } + } + + public IO direction { + get { return _direction; } + internal set { _direction = value; } + } + public Node.ConnectionType connectionType { + get { return _connectionType; } + internal set { _connectionType = value; } + } + public Node.TypeConstraint typeConstraint { + get { return _typeConstraint; } + internal set { _typeConstraint = value; } + } + + /// <summary> Is this port connected to anytihng? </summary> + public bool IsConnected { get { return connections.Count != 0; } } + public bool IsInput { get { return direction == IO.Input; } } + public bool IsOutput { get { return direction == IO.Output; } } + + public string fieldName { get { return _fieldName; } } + public Node node { get { return _node; } } + public bool IsDynamic { get { return _dynamic; } } + public bool IsStatic { get { return !_dynamic; } } + public Type ValueType { + get { + if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false); + return valueType; + } + set { + valueType = value; + if (value != null) _typeQualifiedName = value.AssemblyQualifiedName; + } + } + private Type valueType; + + [SerializeField] private string _fieldName; + [SerializeField] private Node _node; + [SerializeField] private string _typeQualifiedName; + [SerializeField] private List<PortConnection> connections = new List<PortConnection>(); + [SerializeField] private IO _direction; + [SerializeField] private Node.ConnectionType _connectionType; + [SerializeField] private Node.TypeConstraint _typeConstraint; + [SerializeField] private bool _dynamic; + + /// <summary> Construct a static targetless nodeport. Used as a template. </summary> + public NodePort(FieldInfo fieldInfo) { + _fieldName = fieldInfo.Name; + ValueType = fieldInfo.FieldType; + _dynamic = false; + var attribs = fieldInfo.GetCustomAttributes(false); + for (int i = 0; i < attribs.Length; i++) { + if (attribs[i] is Node.InputAttribute) { + _direction = IO.Input; + _connectionType = (attribs[i] as Node.InputAttribute).connectionType; + _typeConstraint = (attribs[i] as Node.InputAttribute).typeConstraint; + } else if (attribs[i] is Node.OutputAttribute) { + _direction = IO.Output; + _connectionType = (attribs[i] as Node.OutputAttribute).connectionType; + _typeConstraint = (attribs[i] as Node.OutputAttribute).typeConstraint; + } + } + } + + /// <summary> Copy a nodePort but assign it to another node. </summary> + public NodePort(NodePort nodePort, Node node) { + _fieldName = nodePort._fieldName; + ValueType = nodePort.valueType; + _direction = nodePort.direction; + _dynamic = nodePort._dynamic; + _connectionType = nodePort._connectionType; + _typeConstraint = nodePort._typeConstraint; + _node = node; + } + + /// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary> + public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) { + _fieldName = fieldName; + this.ValueType = type; + _direction = direction; + _node = node; + _dynamic = true; + _connectionType = connectionType; + _typeConstraint = typeConstraint; + } + + /// <summary> Checks all connections for invalid references, and removes them. </summary> + public void VerifyConnections() { + for (int i = connections.Count - 1; i >= 0; i--) { + if (connections[i].node != null && + !string.IsNullOrEmpty(connections[i].fieldName) && + connections[i].node.GetPort(connections[i].fieldName) != null) + continue; + connections.RemoveAt(i); + } + } + + /// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary> + /// <returns> <see cref="Node.GetValue(NodePort)"/> </returns> + public object GetOutputValue() { + if (direction == IO.Input) return null; + return node.GetValue(this); + } + + /// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public object GetInputValue() { + NodePort connectedPort = Connection; + if (connectedPort == null) return null; + return connectedPort.GetOutputValue(); + } + + /// <summary> Return the output values of all connected ports. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public object[] GetInputValues() { + object[] objs = new object[ConnectionCount]; + for (int i = 0; i < ConnectionCount; i++) { + NodePort connectedPort = connections[i].Port; + if (connectedPort == null) { // if we happen to find a null port, remove it and look again + connections.RemoveAt(i); + i--; + continue; + } + objs[i] = connectedPort.GetOutputValue(); + } + return objs; + } + + /// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public T GetInputValue<T>() { + object obj = GetInputValue(); + return obj is T ? (T) obj : default(T); + } + + /// <summary> Return the output values of all connected ports. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public T[] GetInputValues<T>() { + object[] objs = GetInputValues(); + T[] ts = new T[objs.Length]; + for (int i = 0; i < objs.Length; i++) { + if (objs[i] is T) ts[i] = (T) objs[i]; + } + return ts; + } + + /// <summary> Return true if port is connected and has a valid input. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public bool TryGetInputValue<T>(out T value) { + object obj = GetInputValue(); + if (obj is T) { + value = (T) obj; + return true; + } else { + value = default(T); + return false; + } + } + + /// <summary> Return the sum of all inputs. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public float GetInputSum(float fallback) { + object[] objs = GetInputValues(); + if (objs.Length == 0) return fallback; + float result = 0; + for (int i = 0; i < objs.Length; i++) { + if (objs[i] is float) result += (float) objs[i]; + } + return result; + } + + /// <summary> Return the sum of all inputs. </summary> + /// <returns> <see cref="NodePort.GetOutputValue"/> </returns> + public int GetInputSum(int fallback) { + object[] objs = GetInputValues(); + if (objs.Length == 0) return fallback; + int result = 0; + for (int i = 0; i < objs.Length; i++) { + if (objs[i] is int) result += (int) objs[i]; + } + return result; + } + + /// <summary> Connect this <see cref="NodePort"/> to another </summary> + /// <param name="port">The <see cref="NodePort"/> to connect to</param> + public void Connect(NodePort port) { + if (connections == null) connections = new List<PortConnection>(); + if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; } + if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; } + if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; } + if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; } +#if UNITY_EDITOR + UnityEditor.Undo.RecordObject(node, "Connect Port"); + UnityEditor.Undo.RecordObject(port.node, "Connect Port"); +#endif + if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); } + if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); } + connections.Add(new PortConnection(port)); + if (port.connections == null) port.connections = new List<PortConnection>(); + if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this)); + node.OnCreateConnection(this, port); + port.node.OnCreateConnection(this, port); + } + + public List<NodePort> GetConnections() { + List<NodePort> result = new List<NodePort>(); + for (int i = 0; i < connections.Count; i++) { + NodePort port = GetConnection(i); + if (port != null) result.Add(port); + } + return result; + } + + public NodePort GetConnection(int i) { + //If the connection is broken for some reason, remove it. + if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) { + connections.RemoveAt(i); + return null; + } + NodePort port = connections[i].node.GetPort(connections[i].fieldName); + if (port == null) { + connections.RemoveAt(i); + return null; + } + return port; + } + + /// <summary> Get index of the connection connecting this and specified ports </summary> + public int GetConnectionIndex(NodePort port) { + for (int i = 0; i < ConnectionCount; i++) { + if (connections[i].Port == port) return i; + } + return -1; + } + + public bool IsConnectedTo(NodePort port) { + for (int i = 0; i < connections.Count; i++) { + if (connections[i].Port == port) return true; + } + return false; + } + + /// <summary> Returns true if this port can connect to specified port </summary> + public bool CanConnectTo(NodePort port) { + // Figure out which is input and which is output + NodePort input = null, output = null; + if (IsInput) input = this; + else output = this; + if (port.IsInput) input = port; + else output = port; + // If there isn't one of each, they can't connect + if (input == null || output == null) return false; + // Check input type constraints + if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false; + if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false; + if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false; + // Check output type constraints + if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false; + if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false; + if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false; + // Success + return true; + } + + /// <summary> Disconnect this port from another port </summary> + public void Disconnect(NodePort port) { + // Remove this ports connection to the other + for (int i = connections.Count - 1; i >= 0; i--) { + if (connections[i].Port == port) { + connections.RemoveAt(i); + } + } + if (port != null) { + // Remove the other ports connection to this port + for (int i = 0; i < port.connections.Count; i++) { + if (port.connections[i].Port == this) { + port.connections.RemoveAt(i); + } + } + } + // Trigger OnRemoveConnection + node.OnRemoveConnection(this); + if (port != null) port.node.OnRemoveConnection(port); + } + + /// <summary> Disconnect this port from another port </summary> + public void Disconnect(int i) { + // Remove the other ports connection to this port + NodePort otherPort = connections[i].Port; + if (otherPort != null) { + for (int k = 0; k < otherPort.connections.Count; k++) { + if (otherPort.connections[k].Port == this) { + otherPort.connections.RemoveAt(i); + } + } + } + // Remove this ports connection to the other + connections.RemoveAt(i); + + // Trigger OnRemoveConnection + node.OnRemoveConnection(this); + if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort); + } + + public void ClearConnections() { + while (connections.Count > 0) { + Disconnect(connections[0].Port); + } + } + + /// <summary> Get reroute points for a given connection. This is used for organization </summary> + public List<Vector2> GetReroutePoints(int index) { + return connections[index].reroutePoints; + } + + /// <summary> Swap connections with another node </summary> + public void SwapConnections(NodePort targetPort) { + int aConnectionCount = connections.Count; + int bConnectionCount = targetPort.connections.Count; + + List<NodePort> portConnections = new List<NodePort>(); + List<NodePort> targetPortConnections = new List<NodePort>(); + + // Cache port connections + for (int i = 0; i < aConnectionCount; i++) + portConnections.Add(connections[i].Port); + + // Cache target port connections + for (int i = 0; i < bConnectionCount; i++) + targetPortConnections.Add(targetPort.connections[i].Port); + + ClearConnections(); + targetPort.ClearConnections(); + + // Add port connections to targetPort + for (int i = 0; i < portConnections.Count; i++) + targetPort.Connect(portConnections[i]); + + // Add target port connections to this one + for (int i = 0; i < targetPortConnections.Count; i++) + Connect(targetPortConnections[i]); + + } + + /// <summary> Copy all connections pointing to a node and add them to this one </summary> + public void AddConnections(NodePort targetPort) { + int connectionCount = targetPort.ConnectionCount; + for (int i = 0; i < connectionCount; i++) { + PortConnection connection = targetPort.connections[i]; + NodePort otherPort = connection.Port; + Connect(otherPort); + } + } + + /// <summary> Move all connections pointing to this node, to another node </summary> + public void MoveConnections(NodePort targetPort) { + int connectionCount = connections.Count; + + // Add connections to target port + for (int i = 0; i < connectionCount; i++) { + PortConnection connection = targetPort.connections[i]; + NodePort otherPort = connection.Port; + Connect(otherPort); + } + ClearConnections(); + } + + /// <summary> Swap connected nodes from the old list with nodes from the new list </summary> + public void Redirect(List<Node> oldNodes, List<Node> newNodes) { + foreach (PortConnection connection in connections) { + int index = oldNodes.IndexOf(connection.node); + if (index >= 0) connection.node = newNodes[index]; + } + } + + [Serializable] + private class PortConnection { + [SerializeField] public string fieldName; + [SerializeField] public Node node; + public NodePort Port { get { return port != null ? port : port = GetPort(); } } + + [NonSerialized] private NodePort port; + /// <summary> Extra connection path points for organization </summary> + [SerializeField] public List<Vector2> reroutePoints = new List<Vector2>(); + + public PortConnection(NodePort port) { + this.port = port; + node = port.node; + fieldName = port.fieldName; + } + + /// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary> + private NodePort GetPort() { + if (node == null || string.IsNullOrEmpty(fieldName)) return null; + return node.GetPort(fieldName); + } + } + } +}
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