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+[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
+[![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues)
+[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
+[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
+
+[Go to Downloads](https://github.com/Siccity/xNode/releases)
+
+### xNode State Machine (Example)
+This example project should give you an understanding of how to handle traversing through nodes, one by one.
+The same principle can be applied to dialogue graphs, and other simple decision makers.
+
+
+Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
+Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.