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-rw-r--r--Other/NodeEditorExamples/Assets/Editor.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs50
-rw-r--r--Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/Examples.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs73
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs35
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes.meta9
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs34
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs7
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs.meta12
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt165
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt674
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs148
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs146
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs164
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs74
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs150
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs132
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs187
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs575
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs51
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs53
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs76
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs83
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs133
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs106
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs83
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs56
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs56
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs53
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs54
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs150
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs105
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs79
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs192
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs53
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs173
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs105
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs164
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs38
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md25
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-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Utils.cs286
-rw-r--r--Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Utils.cs.meta2
-rw-r--r--Other/NodeEditorExamples/Assets/Saved Graphs.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Saved Graphs/NewNodeGraph.asset253
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-rw-r--r--Other/NodeEditorExamples/Assets/Scenes.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/Scenes/SampleScene.unity259
-rw-r--r--Other/NodeEditorExamples/Assets/Scenes/SampleScene.unity.meta7
-rw-r--r--Other/NodeEditorExamples/Assets/Scenes/main.unity214
-rw-r--r--Other/NodeEditorExamples/Assets/Scenes/main.unity.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/3rdParty.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs251
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt23
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs23
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs169
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs106
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs55
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs128
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-rw-r--r--Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs665
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-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta11
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383 files changed, 35199 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/Editor.meta b/Other/NodeEditorExamples/Assets/Editor.meta
new file mode 100644
index 00000000..266512b2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: feb8807ffdb4611488777099c58fb6e5
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs
new file mode 100644
index 00000000..5d05072e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs
@@ -0,0 +1,50 @@
+using UnityEngine;
+using UnityEditor;
+
+public class NodeEditor : EditorWindow
+{
+
+ Rect window1;
+ Rect window2;
+
+ [MenuItem("Window/Node editor")]
+ static void ShowEditor()
+ {
+ NodeEditor editor = EditorWindow.GetWindow<NodeEditor>();
+ editor.Init();
+ }
+
+ public void Init()
+ {
+ window1 = new Rect(10, 10, 100, 100);
+ window2 = new Rect(210, 210, 100, 100);
+ }
+
+ void OnGUI()
+ {
+ DrawNodeCurve(window1, window2); // Here the curve is drawn under the windows
+
+ BeginWindows();
+ window1 = GUI.Window(1, window1, DrawNodeWindow, "Window 1"); // Updates the Rect's when these are dragged
+ window2 = GUI.Window(2, window2, DrawNodeWindow, "Window 2");
+ EndWindows();
+ }
+
+ void DrawNodeWindow(int id)
+ {
+ GUI.DragWindow();
+ }
+
+ void DrawNodeCurve(Rect start, Rect end)
+ {
+ Vector3 startPos = new Vector3(start.x + start.width, start.y + start.height / 2, 0);
+ Vector3 endPos = new Vector3(end.x, end.y + end.height / 2, 0);
+ Vector3 startTan = startPos + Vector3.right * 50;
+ Vector3 endTan = endPos + Vector3.left * 50;
+ Color shadowCol = new Color(0, 0, 0, 0.06f);
+ for (int i = 0; i < 3; i++) // Draw a shadow
+ Handles.DrawBezier(startPos, endPos, startTan, endTan, shadowCol, null, (i + 1) * 5);
+ Handles.DrawBezier(startPos, endPos, startTan, endTan, Color.black, null, 1);
+ }
+}
+
diff --git a/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs.meta
new file mode 100644
index 00000000..d7546d6d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Editor/NodeEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3857e41167c57c945847a3cdfe91ef48
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples.meta b/Other/NodeEditorExamples/Assets/Examples.meta
new file mode 100644
index 00000000..73fe3b31
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: d712ee7272d5a65438e68292ea78c0df
+folderAsset: yes
+timeCreated: 1502911698
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor.meta
new file mode 100644
index 00000000..ded41b30
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 26b3c076f0e1ec34395fc43f0ac642bb
+folderAsset: yes
+timeCreated: 1502695061
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes.meta
new file mode 100644
index 00000000..812c4815
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 809bc940ae3b5fc4f88a62702b143539
+folderAsset: yes
+timeCreated: 1502695165
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes.meta
new file mode 100644
index 00000000..12e35e80
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 32e99ed3c4c33a245a4ee182fd560c24
+folderAsset: yes
+timeCreated: 1502695282
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs
new file mode 100644
index 00000000..1ffac177
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs
@@ -0,0 +1,73 @@
+
+using System.Collections.Generic;
+
+using UnityEngine;
+using UnityEditor;
+
+using UNEB;
+using LibNoise.Generator;
+
+public class PerlinNode : Node
+{
+ private Perlin _noise = new Perlin();
+
+ public override void Init() {
+ var noiseIn = AddInput();
+ noiseIn.name = "Input";
+
+ var mask = AddInput();
+ mask.name = "Mask";
+
+ var noiseOut = AddOutput();
+ noiseOut.name = "Output";
+ noiseOut.getValue = () => { return _noise; };
+
+ FitKnobs();
+
+ bodyRect.height += 95f;
+ bodyRect.width = 150f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ EditorGUI.BeginChangeCheck();
+
+ _noise.Seed = EditorGUILayout.IntField("Seed", _noise.Seed);
+ _noise.OctaveCount = EditorGUILayout.IntField("Octaves", _noise.OctaveCount);
+ _noise.Persistence = EditorGUILayout.DoubleField("Persistence", _noise.Persistence);
+ _noise.Frequency = EditorGUILayout.DoubleField("Frequency", _noise.Frequency);
+ _noise.Lacunarity = EditorGUILayout.DoubleField("Lacunarity", _noise.Lacunarity);
+
+ if (EditorGUI.EndChangeCheck()) {
+ updateOutputNodes();
+ }
+ }
+
+ // Uses a simple DFS traversal to find the connected outputs.
+ // Assumes a tree-like structure following output to input.
+ // Does not handle cycles.
+ private void updateOutputNodes()
+ {
+ // Temp solution.
+ var dfs = new Stack<Node>();
+
+ dfs.Push(this);
+
+ while (dfs.Count != 0) {
+
+ var node = dfs.Pop();
+
+ // Search neighbors
+ foreach (var output in node.Outputs) {
+ foreach (var input in output.Inputs) {
+ dfs.Push(input.ParentNode);
+ }
+ }
+
+ var outputNode = node as OutputTexture2D;
+ if (outputNode != null) {
+ outputNode.UpdateTexture();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs.meta
new file mode 100644
index 00000000..ae4ff21c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/PerlinNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1f2d0ea566c0d2e4799418dc4757938e
+timeCreated: 1502695509
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs
new file mode 100644
index 00000000..b5a82013
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs
@@ -0,0 +1,35 @@
+
+using UnityEditor;
+using LibNoise.Generator;
+using UNEB;
+
+public class VoronoiNode : Node
+{
+ private Voronoi _noise = new Voronoi();
+
+ public override void Init()
+ {
+ var noiseIn = AddInput();
+ noiseIn.name = "Input";
+
+ var mask = AddInput();
+ mask.name = "Mask";
+
+ var noiseOut = AddOutput();
+ noiseOut.name = "Output";
+ noiseOut.getValue = () => { return _noise; };
+
+ FitKnobs();
+
+ bodyRect.height += 80f;
+ bodyRect.width = 150f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ _noise.Seed = EditorGUILayout.IntField("Seed", _noise.Seed);
+ _noise.Frequency = EditorGUILayout.DoubleField("Frequency", _noise.Frequency);
+ _noise.Displacement = EditorGUILayout.DoubleField("Displacement", _noise.Displacement);
+ _noise.UseDistance = EditorGUILayout.Toggle("Use Distance", _noise.UseDistance);
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs.meta
new file mode 100644
index 00000000..02e63cde
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/GeneratorNodes/VoronoiNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a0eb0464f69bb1140b0cf06461db0501
+timeCreated: 1502696495
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes.meta
new file mode 100644
index 00000000..12586983
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 76cd34ec88c324d46b9b5041c12a93a8
+folderAsset: yes
+timeCreated: 1502695460
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs
new file mode 100644
index 00000000..7babc539
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs
@@ -0,0 +1,32 @@
+
+using UnityEngine;
+using UnityEditor;
+using UNEB;
+
+public class CurveNode : Node
+{
+ private AnimationCurve _curve = new AnimationCurve();
+ private readonly Rect kCurveRange = new Rect(-1, -1, 2, 2);
+
+ private const float kBodyHeight = 100f;
+
+ public override void Init()
+ {
+ var input = AddInput();
+ input.name = "Input";
+
+ var output = AddOutput();
+ output.name = "Output";
+
+ FitKnobs();
+
+ bodyRect.height += kBodyHeight;
+ bodyRect.width = 150f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ float boxHeight = kBodyHeight - kHeaderHeight;
+ _curve = EditorGUILayout.CurveField(_curve, Color.cyan, kCurveRange, GUILayout.Height(boxHeight), GUILayout.ExpandWidth(true));
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs.meta
new file mode 100644
index 00000000..e797acc3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/CurveNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ed443b489ef3d2345a35685cf3a9e1e5
+timeCreated: 1502703666
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs
new file mode 100644
index 00000000..8e568bf6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs
@@ -0,0 +1,34 @@
+using LibNoise.Operator;
+
+using UnityEngine;
+using UnityEditor;
+using UNEB;
+
+public class SelectNode : Node
+{
+ private Select _op = new Select();
+
+ public override void Init()
+ {
+ var inputA = AddInput();
+ inputA.name = "Input A";
+
+ var inputB = AddInput();
+ inputB.name = "Input B";
+
+ var output = AddOutput();
+ output.name = "Output";
+
+ FitKnobs();
+
+ bodyRect.height += 60f;
+ bodyRect.width = 150f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ _op.FallOff = EditorGUILayout.DoubleField("Fall Off", _op.FallOff);
+ _op.Minimum = EditorGUILayout.DoubleField("Min Bound", _op.Minimum);
+ _op.Maximum = EditorGUILayout.DoubleField("Max Bound", _op.Maximum);
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs.meta
new file mode 100644
index 00000000..8b89c28c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OperatorNodes/SelectNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2ff619b535e53e74a94aa5c56dfc462b
+timeCreated: 1502702570
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs
new file mode 100644
index 00000000..5e379668
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs
@@ -0,0 +1,7 @@
+
+using UnityEngine;
+using UNEB;
+
+public class OutputMesh : Node {
+
+}
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs.meta
new file mode 100644
index 00000000..7face9eb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputMesh.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c975064dd2bbba44d8bb3655a76889e2
+timeCreated: 1502709420
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs
new file mode 100644
index 00000000..c20a99d8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs
@@ -0,0 +1,70 @@
+
+using UnityEngine;
+using UnityEditor;
+using UNEB;
+
+public class OutputTexture2D : Node
+{
+ private Texture2D texPreview;
+
+ NodeInput inputNoise;
+
+ private int _texRes = 100;
+ public int Resolution
+ {
+ get { return _texRes; }
+ set { _texRes = Mathf.Clamp(value, 10, 300); }
+ }
+
+ public override void Init()
+ {
+ inputNoise = AddInput();
+ inputNoise.name = "Input Noise";
+
+ texPreview = new Texture2D(200, 200);
+
+ FitKnobs();
+ bodyRect.height += 245;
+ bodyRect.width = 210f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ EditorGUI.BeginChangeCheck();
+ Resolution = EditorGUILayout.IntField("Resolution", Resolution);
+
+ GUILayout.Box(texPreview, GUILayout.Width(texPreview.width), GUILayout.Height(texPreview.height));
+
+ if (GUILayout.Button("Update")) {
+ UpdateTexture();
+ }
+
+ if (EditorGUI.EndChangeCheck()) {
+ UpdateTexture();
+ }
+ }
+
+ public void UpdateTexture()
+ {
+ if (!inputNoise.HasOutputConnected()) {
+ return;
+ }
+
+ var noise = inputNoise.Outputs[0].GetValue<LibNoise.Generator.Perlin>();
+
+ for (int x = 0; x < texPreview.width; ++x) {
+ for (int y = 0; y < texPreview.height; ++y) {
+
+ var point = new Vector3(x, y, 0f) / _texRes;
+ float value = (float)noise.GetValue(point);
+
+ value = Mathf.Clamp01((value + 1) / 2f);
+ Color color = Color.HSVToRGB(value, 1f, 1f);
+
+ texPreview.SetPixel(x, y, color);
+ }
+ }
+
+ texPreview.Apply();
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs.meta
new file mode 100644
index 00000000..e1c18fbd
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Nodes/OutputTexture2D.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 565809ecf7ca4524bbae5ea481a509a8
+timeCreated: 1502709401
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins.meta
new file mode 100644
index 00000000..586f36f5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 9356b1522106ee24c9f99ff77093fb80
+folderAsset: yes
+timeCreated: 1502695553
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise.meta
new file mode 100644
index 00000000..5ab9f3d6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b8ae2a1a1e3f06043946795bf88db726
+folderAsset: yes
+timeCreated: 1502695119
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt
new file mode 100644
index 00000000..65c5ca88
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt
@@ -0,0 +1,165 @@
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+ 0. Additional Definitions.
+
+ As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+ "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+ An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
+Defining a subclass of a class defined by the Library is deemed a mode
+of using an interface provided by the Library.
+
+ A "Combined Work" is a work produced by combining or linking an
+Application with the Library. The particular version of the Library
+with which the Combined Work was made is also called the "Linked
+Version".
+
+ The "Minimal Corresponding Source" for a Combined Work means the
+Corresponding Source for the Combined Work, excluding any source code
+for portions of the Combined Work that, considered in isolation, are
+based on the Application, and not on the Linked Version.
+
+ The "Corresponding Application Code" for a Combined Work means the
+object code and/or source code for the Application, including any data
+and utility programs needed for reproducing the Combined Work from the
+Application, but excluding the System Libraries of the Combined Work.
+
+ 1. Exception to Section 3 of the GNU GPL.
+
+ You may convey a covered work under sections 3 and 4 of this License
+without being bound by section 3 of the GNU GPL.
+
+ 2. Conveying Modified Versions.
+
+ If you modify a copy of the Library, and, in your modifications, a
+facility refers to a function or data to be supplied by an Application
+that uses the facility (other than as an argument passed when the
+facility is invoked), then you may convey a copy of the modified
+version:
+
+ a) under this License, provided that you make a good faith effort to
+ ensure that, in the event an Application does not supply the
+ function or data, the facility still operates, and performs
+ whatever part of its purpose remains meaningful, or
+
+ b) under the GNU GPL, with none of the additional permissions of
+ this License applicable to that copy.
+
+ 3. Object Code Incorporating Material from Library Header Files.
+
+ The object code form of an Application may incorporate material from
+a header file that is part of the Library. You may convey such object
+code under terms of your choice, provided that, if the incorporated
+material is not limited to numerical parameters, data structure
+layouts and accessors, or small macros, inline functions and templates
+(ten or fewer lines in length), you do both of the following:
+
+ a) Give prominent notice with each copy of the object code that the
+ Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the object code with a copy of the GNU GPL and this license
+ document.
+
+ 4. Combined Works.
+
+ You may convey a Combined Work under terms of your choice that,
+taken together, effectively do not restrict modification of the
+portions of the Library contained in the Combined Work and reverse
+engineering for debugging such modifications, if you also do each of
+the following:
+
+ a) Give prominent notice with each copy of the Combined Work that
+ the Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the Combined Work with a copy of the GNU GPL and this license
+ document.
+
+ c) For a Combined Work that displays copyright notices during
+ execution, include the copyright notice for the Library among
+ these notices, as well as a reference directing the user to the
+ copies of the GNU GPL and this license document.
+
+ d) Do one of the following:
+
+ 0) Convey the Minimal Corresponding Source under the terms of this
+ License, and the Corresponding Application Code in a form
+ suitable for, and under terms that permit, the user to
+ recombine or relink the Application with a modified version of
+ the Linked Version to produce a modified Combined Work, in the
+ manner specified by section 6 of the GNU GPL for conveying
+ Corresponding Source.
+
+ 1) Use a suitable shared library mechanism for linking with the
+ Library. A suitable mechanism is one that (a) uses at run time
+ a copy of the Library already present on the user's computer
+ system, and (b) will operate properly with a modified version
+ of the Library that is interface-compatible with the Linked
+ Version.
+
+ e) Provide Installation Information, but only if you would otherwise
+ be required to provide such information under section 6 of the
+ GNU GPL, and only to the extent that such information is
+ necessary to install and execute a modified version of the
+ Combined Work produced by recombining or relinking the
+ Application with a modified version of the Linked Version. (If
+ you use option 4d0, the Installation Information must accompany
+ the Minimal Corresponding Source and Corresponding Application
+ Code. If you use option 4d1, you must provide the Installation
+ Information in the manner specified by section 6 of the GNU GPL
+ for conveying Corresponding Source.)
+
+ 5. Combined Libraries.
+
+ You may place library facilities that are a work based on the
+Library side by side in a single library together with other library
+facilities that are not Applications and are not covered by this
+License, and convey such a combined library under terms of your
+choice, if you do both of the following:
+
+ a) Accompany the combined library with a copy of the same work based
+ on the Library, uncombined with any other library facilities,
+ conveyed under the terms of this License.
+
+ b) Give prominent notice with the combined library that part of it
+ is a work based on the Library, and explaining where to find the
+ accompanying uncombined form of the same work.
+
+ 6. Revised Versions of the GNU Lesser General Public License.
+
+ The Free Software Foundation may publish revised and/or new versions
+of the GNU Lesser General Public License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Library as you received it specifies that a certain numbered version
+of the GNU Lesser General Public License "or any later version"
+applies to it, you have the option of following the terms and
+conditions either of that published version or of any later version
+published by the Free Software Foundation. If the Library as you
+received it does not specify a version number of the GNU Lesser
+General Public License, you may choose any version of the GNU Lesser
+General Public License ever published by the Free Software Foundation.
+
+ If the Library as you received it specifies that a proxy can decide
+whether future versions of the GNU Lesser General Public License shall
+apply, that proxy's public statement of acceptance of any version is
+permanent authorization for you to choose that version for the
+Library.
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt.meta
new file mode 100644
index 00000000..46a47724
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.LESSER.txt.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 95ee612b2757f48569ed91e17b141883
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt
new file mode 100644
index 00000000..94a9ed02
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
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+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
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+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
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+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
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+ The "System Libraries" of an executable work include anything, other
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diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt.meta
new file mode 100644
index 00000000..2b35e52a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/COPYING.txt.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 8390780810d5f4732a6a41190622d691
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator.meta
new file mode 100644
index 00000000..b37c722d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 01d2ad28d1dda48d091ca1d68c49dfb4
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs
new file mode 100644
index 00000000..5c1f4a0a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs
@@ -0,0 +1,148 @@
+using System;
+using UnityEngine;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs a three-dimensional billowy noise. [GENERATOR]
+ /// </summary>
+ public class Billow : ModuleBase
+ {
+ #region Fields
+
+ private double _frequency = 1.0;
+ private double _lacunarity = 2.0;
+ private QualityMode _quality = QualityMode.Medium;
+ private int _octaveCount = 6;
+ private double _persistence = 0.5;
+ private int _seed;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Billow.
+ /// </summary>
+ public Billow()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Billow.
+ /// </summary>
+ /// <param name="frequency">The frequency of the first octave.</param>
+ /// <param name="lacunarity">The lacunarity of the billowy noise.</param>
+ /// <param name="persistence">The persistence of the billowy noise.</param>
+ /// <param name="octaves">The number of octaves of the billowy noise.</param>
+ /// <param name="seed">The seed of the billowy noise.</param>
+ /// <param name="quality">The quality of the billowy noise.</param>
+ public Billow(double frequency, double lacunarity, double persistence, int octaves, int seed,
+ QualityMode quality)
+ : base(0)
+ {
+ Frequency = frequency;
+ Lacunarity = lacunarity;
+ OctaveCount = octaves;
+ Persistence = persistence;
+ Seed = seed;
+ Quality = quality;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the first octave.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the lacunarity of the billowy noise.
+ /// </summary>
+ public double Lacunarity
+ {
+ get { return _lacunarity; }
+ set { _lacunarity = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the quality of the billowy noise.
+ /// </summary>
+ public QualityMode Quality
+ {
+ get { return _quality; }
+ set { _quality = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the number of octaves of the billowy noise.
+ /// </summary>
+ public int OctaveCount
+ {
+ get { return _octaveCount; }
+ set { _octaveCount = Mathf.Clamp(value, 1, Utils.OctavesMaximum); }
+ }
+
+ /// <summary>
+ /// Gets or sets the persistence of the billowy noise.
+ /// </summary>
+ public double Persistence
+ {
+ get { return _persistence; }
+ set { _persistence = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the seed of the billowy noise.
+ /// </summary>
+ public int Seed
+ {
+ get { return _seed; }
+ set { _seed = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ var value = 0.0;
+ var curp = 1.0;
+ x *= _frequency;
+ y *= _frequency;
+ z *= _frequency;
+ for (var i = 0; i < _octaveCount; i++)
+ {
+ var nx = Utils.MakeInt32Range(x);
+ var ny = Utils.MakeInt32Range(y);
+ var nz = Utils.MakeInt32Range(z);
+ var seed = (_seed + i) & 0xffffffff;
+ var signal = Utils.GradientCoherentNoise3D(nx, ny, nz, seed, _quality);
+ signal = 2.0 * Math.Abs(signal) - 1.0;
+ value += signal * curp;
+ x *= _lacunarity;
+ y *= _lacunarity;
+ z *= _lacunarity;
+ curp *= _persistence;
+ }
+ return value + 0.5;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs.meta
new file mode 100644
index 00000000..77a61f00
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Billow.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: f9f0293dd46394b779bf22259c6dad97
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs
new file mode 100644
index 00000000..a4bc557d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs
@@ -0,0 +1,41 @@
+using System;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs a checkerboard pattern. [GENERATOR]
+ /// </summary>
+ public class Checker : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Checker.
+ /// </summary>
+ public Checker()
+ : base(0)
+ {
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ var ix = (int) (Math.Floor(Utils.MakeInt32Range(x)));
+ var iy = (int) (Math.Floor(Utils.MakeInt32Range(y)));
+ var iz = (int) (Math.Floor(Utils.MakeInt32Range(z)));
+ return (ix & 1 ^ iy & 1 ^ iz & 1) != 0 ? -1.0 : 1.0;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs.meta
new file mode 100644
index 00000000..f865935a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Checker.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: eb233ecbeadf94f018307ccdfb683ec9
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs
new file mode 100644
index 00000000..5d4f2a79
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs
@@ -0,0 +1,65 @@
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs a constant value. [GENERATOR]
+ /// </summary>
+ public class Const : ModuleBase
+ {
+ #region Fields
+
+ private double _value;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Const.
+ /// </summary>
+ public Const()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Const.
+ /// </summary>
+ /// <param name="value">The constant value.</param>
+ public Const(double value)
+ : base(0)
+ {
+ Value = value;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the constant value.
+ /// </summary>
+ public double Value
+ {
+ get { return _value; }
+ set { _value = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ return _value;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs.meta
new file mode 100644
index 00000000..f17ff45c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Const.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: c6cec7c8a26b54cd3ab29b44d6360a9f
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs
new file mode 100644
index 00000000..4195919e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs
@@ -0,0 +1,73 @@
+using System;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs concentric cylinders. [GENERATOR]
+ /// </summary>
+ public class Cylinders : ModuleBase
+ {
+ #region Fields
+
+ private double _frequency = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Cylinders.
+ /// </summary>
+ public Cylinders()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Cylinders.
+ /// </summary>
+ /// <param name="frequency">The frequency of the concentric cylinders.</param>
+ public Cylinders(double frequency)
+ : base(0)
+ {
+ Frequency = frequency;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the concentric cylinders.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ x *= _frequency;
+ z *= _frequency;
+ var dfc = Math.Sqrt(x * x + z * z);
+ var dfss = dfc - Math.Floor(dfc);
+ var dfls = 1.0 - dfss;
+ var nd = Math.Min(dfss, dfls);
+ return 1.0 - (nd * 4.0);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs.meta
new file mode 100644
index 00000000..e6efbde4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Cylinders.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: b9fae44e80dd846dd9781b972e97c6e6
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs
new file mode 100644
index 00000000..cca8e21e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs
@@ -0,0 +1,146 @@
+using UnityEngine;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs a three-dimensional perlin noise. [GENERATOR]
+ /// </summary>
+ public class Perlin : ModuleBase
+ {
+ #region Fields
+
+ private double _frequency = 1.0;
+ private double _lacunarity = 2.0;
+ private QualityMode _quality = QualityMode.Medium;
+ private int _octaveCount = 6;
+ private double _persistence = 0.5;
+ private int _seed;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Perlin.
+ /// </summary>
+ public Perlin()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Perlin.
+ /// </summary>
+ /// <param name="frequency">The frequency of the first octave.</param>
+ /// <param name="lacunarity">The lacunarity of the perlin noise.</param>
+ /// <param name="persistence">The persistence of the perlin noise.</param>
+ /// <param name="octaves">The number of octaves of the perlin noise.</param>
+ /// <param name="seed">The seed of the perlin noise.</param>
+ /// <param name="quality">The quality of the perlin noise.</param>
+ public Perlin(double frequency, double lacunarity, double persistence, int octaves, int seed,
+ QualityMode quality)
+ : base(0)
+ {
+ Frequency = frequency;
+ Lacunarity = lacunarity;
+ OctaveCount = octaves;
+ Persistence = persistence;
+ Seed = seed;
+ Quality = quality;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the first octave.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the lacunarity of the perlin noise.
+ /// </summary>
+ public double Lacunarity
+ {
+ get { return _lacunarity; }
+ set { _lacunarity = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the quality of the perlin noise.
+ /// </summary>
+ public QualityMode Quality
+ {
+ get { return _quality; }
+ set { _quality = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the number of octaves of the perlin noise.
+ /// </summary>
+ public int OctaveCount
+ {
+ get { return _octaveCount; }
+ set { _octaveCount = Mathf.Clamp(value, 1, Utils.OctavesMaximum); }
+ }
+
+ /// <summary>
+ /// Gets or sets the persistence of the perlin noise.
+ /// </summary>
+ public double Persistence
+ {
+ get { return _persistence; }
+ set { _persistence = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the seed of the perlin noise.
+ /// </summary>
+ public int Seed
+ {
+ get { return _seed; }
+ set { _seed = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ var value = 0.0;
+ var cp = 1.0;
+ x *= _frequency;
+ y *= _frequency;
+ z *= _frequency;
+ for (var i = 0; i < _octaveCount; i++)
+ {
+ var nx = Utils.MakeInt32Range(x);
+ var ny = Utils.MakeInt32Range(y);
+ var nz = Utils.MakeInt32Range(z);
+ var seed = (_seed + i) & 0xffffffff;
+ var signal = Utils.GradientCoherentNoise3D(nx, ny, nz, seed, _quality);
+ value += signal * cp;
+ x *= _lacunarity;
+ y *= _lacunarity;
+ z *= _lacunarity;
+ cp *= _persistence;
+ }
+ return value;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs.meta
new file mode 100644
index 00000000..f9fef821
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Perlin.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: f4531ed2ca2bf4002a1b9515f754ea6a
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs
new file mode 100644
index 00000000..b0afdbb6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs
@@ -0,0 +1,164 @@
+using System;
+using UnityEngine;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs 3-dimensional ridged-multifractal noise. [GENERATOR]
+ /// </summary>
+ public class RidgedMultifractal : ModuleBase
+ {
+ #region Fields
+
+ private double _frequency = 1.0;
+ private double _lacunarity = 2.0;
+ private QualityMode _quality = QualityMode.Medium;
+ private int _octaveCount = 6;
+ private int _seed;
+ private readonly double[] _weights = new double[Utils.OctavesMaximum];
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of RidgedMultifractal.
+ /// </summary>
+ public RidgedMultifractal()
+ : base(0)
+ {
+ UpdateWeights();
+ }
+
+ /// <summary>
+ /// Initializes a new instance of RidgedMultifractal.
+ /// </summary>
+ /// <param name="frequency">The frequency of the first octave.</param>
+ /// <param name="lacunarity">The lacunarity of the ridged-multifractal noise.</param>
+ /// <param name="octaves">The number of octaves of the ridged-multifractal noise.</param>
+ /// <param name="seed">The seed of the ridged-multifractal noise.</param>
+ /// <param name="quality">The quality of the ridged-multifractal noise.</param>
+ public RidgedMultifractal(double frequency, double lacunarity, int octaves, int seed, QualityMode quality)
+ : base(0)
+ {
+ Frequency = frequency;
+ Lacunarity = lacunarity;
+ OctaveCount = octaves;
+ Seed = seed;
+ Quality = quality;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the first octave.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the lacunarity of the ridged-multifractal noise.
+ /// </summary>
+ public double Lacunarity
+ {
+ get { return _lacunarity; }
+ set
+ {
+ _lacunarity = value;
+ UpdateWeights();
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the quality of the ridged-multifractal noise.
+ /// </summary>
+ public QualityMode Quality
+ {
+ get { return _quality; }
+ set { _quality = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the number of octaves of the ridged-multifractal noise.
+ /// </summary>
+ public int OctaveCount
+ {
+ get { return _octaveCount; }
+ set { _octaveCount = Mathf.Clamp(value, 1, Utils.OctavesMaximum); }
+ }
+
+ /// <summary>
+ /// Gets or sets the seed of the ridged-multifractal noise.
+ /// </summary>
+ public int Seed
+ {
+ get { return _seed; }
+ set { _seed = value; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Updates the weights of the ridged-multifractal noise.
+ /// </summary>
+ private void UpdateWeights()
+ {
+ var f = 1.0;
+ for (var i = 0; i < Utils.OctavesMaximum; i++)
+ {
+ _weights[i] = Math.Pow(f, -1.0);
+ f *= _lacunarity;
+ }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ x *= _frequency;
+ y *= _frequency;
+ z *= _frequency;
+ var value = 0.0;
+ var weight = 1.0;
+ var offset = 1.0; // TODO: Review why Offset is never assigned
+ var gain = 2.0; // TODO: Review why gain is never assigned
+ for (var i = 0; i < _octaveCount; i++)
+ {
+ var nx = Utils.MakeInt32Range(x);
+ var ny = Utils.MakeInt32Range(y);
+ var nz = Utils.MakeInt32Range(z);
+ long seed = (_seed + i) & 0x7fffffff;
+ var signal = Utils.GradientCoherentNoise3D(nx, ny, nz, seed, _quality);
+ signal = Math.Abs(signal);
+ signal = offset - signal;
+ signal *= signal;
+ signal *= weight;
+ weight = signal * gain;
+ weight = Mathf.Clamp01((float) weight);
+ value += (signal * _weights[i]);
+ x *= _lacunarity;
+ y *= _lacunarity;
+ z *= _lacunarity;
+ }
+ return (value * 1.25) - 1.0;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs.meta
new file mode 100644
index 00000000..26b1b9aa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/RidgedMultifractal.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 80802e8c5f463441795212412a4cf4ef
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs
new file mode 100644
index 00000000..99d8d8ef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs
@@ -0,0 +1,74 @@
+using System;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs concentric spheres. [GENERATOR]
+ /// </summary>
+ public class Spheres : ModuleBase
+ {
+ #region Fields
+
+ private double _frequency = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Spheres.
+ /// </summary>
+ public Spheres()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Spheres.
+ /// </summary>
+ /// <param name="frequency">The frequency of the concentric spheres.</param>
+ public Spheres(double frequency)
+ : base(0)
+ {
+ Frequency = frequency;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the concentric spheres.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ x *= _frequency;
+ y *= _frequency;
+ z *= _frequency;
+ var dfc = Math.Sqrt(x * x + y * y + z * z);
+ var dfss = dfc - Math.Floor(dfc);
+ var dfls = 1.0 - dfss;
+ var nd = Math.Min(dfss, dfls);
+ return 1.0 - (nd * 4.0);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs.meta
new file mode 100644
index 00000000..cf8eba9b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Spheres.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 9cd65dace5b2b41c4bc8d1d344da6cfc
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs
new file mode 100644
index 00000000..876e7aa8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs
@@ -0,0 +1,150 @@
+using System;
+
+namespace LibNoise.Generator
+{
+ /// <summary>
+ /// Provides a noise module that outputs Voronoi cells. [GENERATOR]
+ /// </summary>
+ public class Voronoi : ModuleBase
+ {
+ #region Fields
+
+ private double _displacement = 1.0;
+ private double _frequency = 1.0;
+ private int _seed;
+ private bool _distance;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Voronoi.
+ /// </summary>
+ public Voronoi()
+ : base(0)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Voronoi.
+ /// </summary>
+ /// <param name="frequency">The frequency of the first octave.</param>
+ /// <param name="displacement">The displacement of the ridged-multifractal noise.</param>
+ /// <param name="seed">The seed of the ridged-multifractal noise.</param>
+ /// <param name="distance">Indicates whether the distance from the nearest seed point is applied to the output value.</param>
+ public Voronoi(double frequency, double displacement, int seed, bool distance)
+ : base(0)
+ {
+ Frequency = frequency;
+ Displacement = displacement;
+ Seed = seed;
+ UseDistance = distance;
+ Seed = seed;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the displacement value of the Voronoi cells.
+ /// </summary>
+ public double Displacement
+ {
+ get { return _displacement; }
+ set { _displacement = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the frequency of the seed points.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _frequency; }
+ set { _frequency = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the seed value used by the Voronoi cells.
+ /// </summary>
+ public int Seed
+ {
+ get { return _seed; }
+ set { _seed = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets a value whether the distance from the nearest seed point is applied to the output value.
+ /// </summary>
+ public bool UseDistance
+ {
+ get { return _distance; }
+ set { _distance = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ x *= _frequency;
+ y *= _frequency;
+ z *= _frequency;
+ var xi = (x > 0.0 ? (int) x : (int) x - 1);
+ var iy = (y > 0.0 ? (int) y : (int) y - 1);
+ var iz = (z > 0.0 ? (int) z : (int) z - 1);
+ var md = 2147483647.0;
+ double xc = 0;
+ double yc = 0;
+ double zc = 0;
+ for (var zcu = iz - 2; zcu <= iz + 2; zcu++)
+ {
+ for (var ycu = iy - 2; ycu <= iy + 2; ycu++)
+ {
+ for (var xcu = xi - 2; xcu <= xi + 2; xcu++)
+ {
+ var xp = xcu + Utils.ValueNoise3D(xcu, ycu, zcu, _seed);
+ var yp = ycu + Utils.ValueNoise3D(xcu, ycu, zcu, _seed + 1);
+ var zp = zcu + Utils.ValueNoise3D(xcu, ycu, zcu, _seed + 2);
+ var xd = xp - x;
+ var yd = yp - y;
+ var zd = zp - z;
+ var d = xd * xd + yd * yd + zd * zd;
+ if (d < md)
+ {
+ md = d;
+ xc = xp;
+ yc = yp;
+ zc = zp;
+ }
+ }
+ }
+ }
+ double v;
+ if (_distance)
+ {
+ var xd = xc - x;
+ var yd = yc - y;
+ var zd = zc - z;
+ v = (Math.Sqrt(xd * xd + yd * yd + zd * zd)) * Utils.Sqrt3 - 1.0;
+ }
+ else
+ {
+ v = 0.0;
+ }
+ return v + (_displacement * Utils.ValueNoise3D((int) (Math.Floor(xc)), (int) (Math.Floor(yc)),
+ (int) (Math.Floor(zc)), 0));
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs.meta
new file mode 100644
index 00000000..559371fb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Generator/Voronoi.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 0d715628644034e579a398e471e978bf
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs
new file mode 100644
index 00000000..91920a6c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs
@@ -0,0 +1,132 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace LibNoise
+{
+ /// <summary>
+ /// Provides a series of gradient presets
+ /// </summary>
+ public static class GradientPresets
+ {
+ #region Fields
+
+ private static readonly Gradient _empty;
+ private static readonly Gradient _grayscale;
+ private static readonly Gradient _rgb;
+ private static readonly Gradient _rgba;
+ private static readonly Gradient _terrain;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Gradient.
+ /// </summary>
+ static GradientPresets()
+ {
+ // Grayscale gradient color keys
+ var grayscaleColorKeys = new List<GradientColorKey>
+ {
+ new GradientColorKey(Color.black, 0),
+ new GradientColorKey(Color.white, 1)
+ };
+
+ // RGB gradient color keys
+ var rgbColorKeys = new List<GradientColorKey>
+ {
+ new GradientColorKey(Color.red, 0),
+ new GradientColorKey(Color.green, 0.5f),
+ new GradientColorKey(Color.blue, 1)
+ };
+
+ // RGBA gradient color keys
+ var rgbaColorKeys = new List<GradientColorKey>
+ {
+ new GradientColorKey(Color.red, 0),
+ new GradientColorKey(Color.green, 1 / 3f),
+ new GradientColorKey(Color.blue, 2 / 3f),
+ new GradientColorKey(Color.black, 1)
+ };
+
+ // RGBA gradient alpha keys
+ var rgbaAlphaKeys = new List<GradientAlphaKey> {new GradientAlphaKey(0, 2 / 3f), new GradientAlphaKey(1, 1)};
+
+ // Terrain gradient color keys
+ var terrainColorKeys = new List<GradientColorKey>
+ {
+ new GradientColorKey(new Color(0, 0, 0.5f), 0),
+ new GradientColorKey(new Color(0.125f, 0.25f, 0.5f), 0.4f),
+ new GradientColorKey(new Color(0.25f, 0.375f, 0.75f), 0.48f),
+ new GradientColorKey(new Color(0, 0.75f, 0), 0.5f),
+ new GradientColorKey(new Color(0.75f, 0.75f, 0), 0.625f),
+ new GradientColorKey(new Color(0.625f, 0.375f, 0.25f), 0.75f),
+ new GradientColorKey(new Color(0.5f, 1, 1), 0.875f),
+ new GradientColorKey(Color.white, 1)
+ };
+
+ // Generic gradient alpha keys
+ var alphaKeys = new List<GradientAlphaKey> {new GradientAlphaKey(1, 0), new GradientAlphaKey(1, 1)};
+
+ _empty = new Gradient();
+
+ _rgb = new Gradient();
+ _rgb.SetKeys(rgbColorKeys.ToArray(), alphaKeys.ToArray());
+
+ _rgba = new Gradient();
+ _rgba.SetKeys(rgbaColorKeys.ToArray(), rgbaAlphaKeys.ToArray());
+
+ _grayscale = new Gradient();
+ _grayscale.SetKeys(grayscaleColorKeys.ToArray(), alphaKeys.ToArray());
+
+ _terrain = new Gradient();
+ _terrain.SetKeys(terrainColorKeys.ToArray(), alphaKeys.ToArray());
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets the empty instance of Gradient.
+ /// </summary>
+ public static Gradient Empty
+ {
+ get { return _empty; }
+ }
+
+ /// <summary>
+ /// Gets the grayscale instance of Gradient.
+ /// </summary>
+ public static Gradient Grayscale
+ {
+ get { return _grayscale; }
+ }
+
+ /// <summary>
+ /// Gets the RGB instance of Gradient.
+ /// </summary>
+ public static Gradient RGB
+ {
+ get { return _rgb; }
+ }
+
+ /// <summary>
+ /// Gets the RGBA instance of Gradient.
+ /// </summary>
+ public static Gradient RGBA
+ {
+ get { return _rgba; }
+ }
+
+ /// <summary>
+ /// Gets the terrain instance of Gradient.
+ /// </summary>
+ public static Gradient Terrain
+ {
+ get { return _terrain; }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs.meta
new file mode 100644
index 00000000..b0ba020d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/GradientPresets.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 7274fe25a8f9642c9b3e34a7e54ecd6f
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs
new file mode 100644
index 00000000..c6cef0f1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs
@@ -0,0 +1,187 @@
+using System;
+using System.Xml.Serialization;
+using UnityEngine;
+using Debug = System.Diagnostics.Debug;
+
+namespace LibNoise
+{
+
+ #region Enumerations
+
+ /// <summary>
+ /// Defines a collection of quality modes.
+ /// </summary>
+ public enum QualityMode
+ {
+ Low,
+ Medium,
+ High,
+ }
+
+ #endregion
+
+ /// <summary>
+ /// Base class for noise modules.
+ /// </summary>
+ public abstract class ModuleBase : IDisposable
+ {
+ #region Fields
+
+ private ModuleBase[] _modules;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Helpers.
+ /// </summary>
+ /// <param name="count">The number of source modules.</param>
+ protected ModuleBase(int count)
+ {
+ if (count > 0)
+ {
+ _modules = new ModuleBase[count];
+ }
+ }
+
+ #endregion
+
+ #region Indexers
+
+ /// <summary>
+ /// Gets or sets a source module by index.
+ /// </summary>
+ /// <param name="index">The index of the source module to aquire.</param>
+ /// <returns>The requested source module.</returns>
+ public virtual ModuleBase this[int index]
+ {
+ get
+ {
+ Debug.Assert(_modules != null);
+ Debug.Assert(_modules.Length > 0);
+ if (index < 0 || index >= _modules.Length)
+ {
+ throw new ArgumentOutOfRangeException("Index out of valid module range");
+ }
+ if (_modules[index] == null)
+ {
+ throw new ArgumentNullException("Desired element is null");
+ }
+ return _modules[index];
+ }
+ set
+ {
+ Debug.Assert(_modules.Length > 0);
+ if (index < 0 || index >= _modules.Length)
+ {
+ throw new ArgumentOutOfRangeException("Index out of valid module range");
+ }
+ if (value == null)
+ {
+ throw new ArgumentNullException("Value should not be null");
+ }
+ _modules[index] = value;
+ }
+ }
+
+ #endregion
+
+ #region Properties
+ protected ModuleBase[] Modules
+ {
+ get { return _modules; }
+ }
+
+ /// <summary>
+ /// Gets the number of source modules required by this noise module.
+ /// </summary>
+ public int SourceModuleCount
+ {
+ get { return (_modules == null) ? 0 : _modules.Length; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public abstract double GetValue(double x, double y, double z);
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="coordinate">The input coordinate.</param>
+ /// <returns>The resulting output value.</returns>
+ public double GetValue(Vector3 coordinate)
+ {
+ return GetValue(coordinate.x, coordinate.y, coordinate.z);
+ }
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="coordinate">The input coordinate.</param>
+ /// <returns>The resulting output value.</returns>
+ public double GetValue(ref Vector3 coordinate)
+ {
+ return GetValue(coordinate.x, coordinate.y, coordinate.z);
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ [XmlIgnore]
+#if !XBOX360 && !ZUNE
+ [NonSerialized]
+#endif
+ private bool _disposed;
+
+ /// <summary>
+ /// Gets a value whether the object is disposed.
+ /// </summary>
+ public bool IsDisposed
+ {
+ get { return _disposed; }
+ }
+
+ /// <summary>
+ /// Immediately releases the unmanaged resources used by this object.
+ /// </summary>
+ public void Dispose()
+ {
+ if (!_disposed)
+ {
+ _disposed = Disposing();
+ }
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// Immediately releases the unmanaged resources used by this object.
+ /// </summary>
+ /// <returns>True if the object is completely disposed.</returns>
+ protected virtual bool Disposing()
+ {
+ if (_modules != null)
+ {
+ for (var i = 0; i < _modules.Length; i++)
+ {
+ _modules[i].Dispose();
+ _modules[i] = null;
+ }
+ _modules = null;
+ }
+ return true;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs.meta
new file mode 100644
index 00000000..db4a6d78
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/ModuleBase.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: e90c63f5533e4400583745edd03b9a44
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs
new file mode 100644
index 00000000..fdc2c6d1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs
@@ -0,0 +1,575 @@
+using System;
+using System.Xml.Serialization;
+using UnityEngine;
+
+namespace LibNoise
+{
+ /// <summary>
+ /// Provides a two-dimensional noise map.
+ /// </summary>
+ /// <remarks>This covers most of the functionality from LibNoise's noiseutils library, but
+ /// the method calls might not be the same. See the tutorials project if you're wondering
+ /// which calls are equivalent.</remarks>
+ public class Noise2D : IDisposable
+ {
+ #region Constants
+
+ public static readonly double South = -90.0;
+ public static readonly double North = 90.0;
+ public static readonly double West = -180.0;
+ public static readonly double East = 180.0;
+ public static readonly double AngleMin = -180.0;
+ public static readonly double AngleMax = 180.0;
+ public static readonly double Left = -1.0;
+ public static readonly double Right = 1.0;
+ public static readonly double Top = -1.0;
+ public static readonly double Bottom = 1.0;
+
+ #endregion
+
+ #region Fields
+
+ private int _width;
+ private int _height;
+ private float[,] _data;
+ private readonly int _ucWidth;
+ private readonly int _ucHeight;
+ private int _ucBorder = 1; // Border size of extra noise for uncropped data.
+
+ private readonly float[,] _ucData;
+ // Uncropped data. This has a border of extra noise data used for calculating normal map edges.
+
+ private float _borderValue = float.NaN;
+ private ModuleBase _generator;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Noise2D.
+ /// </summary>
+ protected Noise2D()
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Noise2D.
+ /// </summary>
+ /// <param name="size">The width and height of the noise map.</param>
+ public Noise2D(int size)
+ : this(size, size, null)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Noise2D.
+ /// </summary>
+ /// <param name="size">The width and height of the noise map.</param>
+ /// <param name="generator">The generator module.</param>
+ public Noise2D(int size, ModuleBase generator)
+ : this(size, size, generator)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Noise2D.
+ /// </summary>
+ /// <param name="width">The width of the noise map.</param>
+ /// <param name="height">The height of the noise map.</param>
+ /// <param name="generator">The generator module.</param>
+ public Noise2D(int width, int height, ModuleBase generator = null)
+ {
+ _generator = generator;
+ _width = width;
+ _height = height;
+ _data = new float[width, height];
+ _ucWidth = width + _ucBorder * 2;
+ _ucHeight = height + _ucBorder * 2;
+ _ucData = new float[width + _ucBorder * 2, height + _ucBorder * 2];
+ }
+
+ #endregion
+
+ #region Indexers
+
+ /// <summary>
+ /// Gets or sets a value in the noise map by its position.
+ /// </summary>
+ /// <param name="x">The position on the x-axis.</param>
+ /// <param name="y">The position on the y-axis.</param>
+ /// <param name="isCropped">Indicates whether to select the cropped (default) or uncropped noise map data.</param>
+ /// <returns>The corresponding value.</returns>
+ public float this[int x, int y, bool isCropped = true]
+ {
+ get
+ {
+ if (isCropped)
+ {
+ if (x < 0 && x >= _width)
+ {
+ throw new ArgumentOutOfRangeException("Invalid x position");
+ }
+ if (y < 0 && y >= _height)
+ {
+ throw new ArgumentOutOfRangeException("Invalid y position");
+ }
+ return _data[x, y];
+ }
+ if (x < 0 && x >= _ucWidth)
+ {
+ throw new ArgumentOutOfRangeException("Invalid x position");
+ }
+ if (y < 0 && y >= _ucHeight)
+ {
+ throw new ArgumentOutOfRangeException("Invalid y position");
+ }
+ return _ucData[x, y];
+ }
+ set
+ {
+ if (isCropped)
+ {
+ if (x < 0 && x >= _width)
+ {
+ throw new ArgumentOutOfRangeException("Invalid x position");
+ }
+ if (y < 0 && y >= _height)
+ {
+ throw new ArgumentOutOfRangeException("Invalid y position");
+ }
+ _data[x, y] = value;
+ }
+ else
+ {
+ if (x < 0 && x >= _ucWidth)
+ {
+ throw new ArgumentOutOfRangeException("Invalid x position");
+ }
+ if (y < 0 && y >= _ucHeight)
+ {
+ throw new ArgumentOutOfRangeException("Invalid y position");
+ }
+ _ucData[x, y] = value;
+ }
+ }
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the constant value at the noise maps borders.
+ /// </summary>
+ public float Border
+ {
+ get { return _borderValue; }
+ set { _borderValue = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the generator module.
+ /// </summary>
+ public ModuleBase Generator
+ {
+ get { return _generator; }
+ set { _generator = value; }
+ }
+
+ /// <summary>
+ /// Gets the height of the noise map.
+ /// </summary>
+ public int Height
+ {
+ get { return _height; }
+ }
+
+ /// <summary>
+ /// Gets the width of the noise map.
+ /// </summary>
+ public int Width
+ {
+ get { return _width; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Gets normalized noise map data with all values in the set of {0..1}.
+ /// </summary>
+ /// <param name="isCropped">Indicates whether to select the cropped (default) or uncropped noise map data.</param>
+ /// <param name="xCrop">This value crops off data from the right of the noise map data.</param>
+ /// <param name="yCrop">This value crops off data from the bottom of the noise map data.</param>
+ /// <returns>The normalized noise map data.</returns>
+ public float[,] GetNormalizedData(bool isCropped = true, int xCrop = 0, int yCrop = 0)
+ {
+ return GetData(isCropped, xCrop, yCrop, true);
+ }
+
+ /// <summary>
+ /// Gets noise map data.
+ /// </summary>
+ /// <param name="isCropped">Indicates whether to select the cropped (default) or uncropped noise map data.</param>
+ /// <param name="xCrop">This value crops off data from the right of the noise map data.</param>
+ /// <param name="yCrop">This value crops off data from the bottom of the noise map data.</param>
+ /// <param name="isNormalized">Indicates whether to normalize noise map data.</param>
+ /// <returns>The noise map data.</returns>
+ public float[,] GetData(bool isCropped = true, int xCrop = 0, int yCrop = 0, bool isNormalized = false)
+ {
+ int width, height;
+ float[,] data;
+ if (isCropped)
+ {
+ width = _width;
+ height = _height;
+ data = _data;
+ }
+ else
+ {
+ width = _ucWidth;
+ height = _ucHeight;
+ data = _ucData;
+ }
+ width -= xCrop;
+ height -= yCrop;
+ var result = new float[width, height];
+ for (var x = 0; x < width; x++)
+ {
+ for (var y = 0; y < height; y++)
+ {
+ float sample;
+ if (isNormalized)
+ {
+ sample = (data[x, y] + 1) / 2;
+ }
+ else
+ {
+ sample = data[x, y];
+ }
+ result[x, y] = sample;
+ }
+ }
+ return result;
+ }
+
+ /// <summary>
+ /// Clears the noise map.
+ /// </summary>
+ /// <param name="value">The constant value to clear the noise map with.</param>
+ public void Clear(float value = 0f)
+ {
+ for (var x = 0; x < _width; x++)
+ {
+ for (var y = 0; y < _height; y++)
+ {
+ _data[x, y] = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Generates a planar projection of a point in the noise map.
+ /// </summary>
+ /// <param name="x">The position on the x-axis.</param>
+ /// <param name="y">The position on the y-axis.</param>
+ /// <returns>The corresponding noise map value.</returns>
+ private double GeneratePlanar(double x, double y)
+ {
+ return _generator.GetValue(x, 0.0, y);
+ }
+
+ /// <summary>
+ /// Generates a non-seamless planar projection of the noise map.
+ /// </summary>
+ /// <param name="left">The clip region to the left.</param>
+ /// <param name="right">The clip region to the right.</param>
+ /// <param name="top">The clip region to the top.</param>
+ /// <param name="bottom">The clip region to the bottom.</param>
+ /// <param name="isSeamless">Indicates whether the resulting noise map should be seamless.</param>
+ public void GeneratePlanar(double left, double right, double top, double bottom, bool isSeamless = true)
+ {
+ if (right <= left || bottom <= top)
+ {
+ throw new ArgumentException("Invalid right/left or bottom/top combination");
+ }
+ if (_generator == null)
+ {
+ throw new ArgumentNullException("Generator is null");
+ }
+ var xe = right - left;
+ var ze = bottom - top;
+ var xd = xe / ((double) _width - _ucBorder);
+ var zd = ze / ((double) _height - _ucBorder);
+ var xc = left;
+ for (var x = 0; x < _ucWidth; x++)
+ {
+ var zc = top;
+ for (var y = 0; y < _ucHeight; y++)
+ {
+ float fv;
+ if (isSeamless)
+ {
+ fv = (float) GeneratePlanar(xc, zc);
+ }
+ else
+ {
+ var swv = GeneratePlanar(xc, zc);
+ var sev = GeneratePlanar(xc + xe, zc);
+ var nwv = GeneratePlanar(xc, zc + ze);
+ var nev = GeneratePlanar(xc + xe, zc + ze);
+ var xb = 1.0 - ((xc - left) / xe);
+ var zb = 1.0 - ((zc - top) / ze);
+ var z0 = Utils.InterpolateLinear(swv, sev, xb);
+ var z1 = Utils.InterpolateLinear(nwv, nev, xb);
+ fv = (float) Utils.InterpolateLinear(z0, z1, zb);
+ }
+ _ucData[x, y] = fv;
+ if (x >= _ucBorder && y >= _ucBorder && x < _width + _ucBorder &&
+ y < _height + _ucBorder)
+ {
+ _data[x - _ucBorder, y - _ucBorder] = fv; // Cropped data
+ }
+ zc += zd;
+ }
+ xc += xd;
+ }
+ }
+
+ /// <summary>
+ /// Generates a cylindrical projection of a point in the noise map.
+ /// </summary>
+ /// <param name="angle">The angle of the point.</param>
+ /// <param name="height">The height of the point.</param>
+ /// <returns>The corresponding noise map value.</returns>
+ private double GenerateCylindrical(double angle, double height)
+ {
+ var x = Math.Cos(angle * Mathf.Deg2Rad);
+ var y = height;
+ var z = Math.Sin(angle * Mathf.Deg2Rad);
+ return _generator.GetValue(x, y, z);
+ }
+
+ /// <summary>
+ /// Generates a cylindrical projection of the noise map.
+ /// </summary>
+ /// <param name="angleMin">The maximum angle of the clip region.</param>
+ /// <param name="angleMax">The minimum angle of the clip region.</param>
+ /// <param name="heightMin">The minimum height of the clip region.</param>
+ /// <param name="heightMax">The maximum height of the clip region.</param>
+ public void GenerateCylindrical(double angleMin, double angleMax, double heightMin, double heightMax)
+ {
+ if (angleMax <= angleMin || heightMax <= heightMin)
+ {
+ throw new ArgumentException("Invalid angle or height parameters");
+ }
+ if (_generator == null)
+ {
+ throw new ArgumentNullException("Generator is null");
+ }
+ var ae = angleMax - angleMin;
+ var he = heightMax - heightMin;
+ var xd = ae / ((double) _width - _ucBorder);
+ var yd = he / ((double) _height - _ucBorder);
+ var ca = angleMin;
+ for (var x = 0; x < _ucWidth; x++)
+ {
+ var ch = heightMin;
+ for (var y = 0; y < _ucHeight; y++)
+ {
+ _ucData[x, y] = (float) GenerateCylindrical(ca, ch);
+ if (x >= _ucBorder && y >= _ucBorder && x < _width + _ucBorder &&
+ y < _height + _ucBorder)
+ {
+ _data[x - _ucBorder, y - _ucBorder] = (float) GenerateCylindrical(ca, ch);
+ // Cropped data
+ }
+ ch += yd;
+ }
+ ca += xd;
+ }
+ }
+
+ /// <summary>
+ /// Generates a spherical projection of a point in the noise map.
+ /// </summary>
+ /// <param name="lat">The latitude of the point.</param>
+ /// <param name="lon">The longitude of the point.</param>
+ /// <returns>The corresponding noise map value.</returns>
+ private double GenerateSpherical(double lat, double lon)
+ {
+ var r = Math.Cos(Mathf.Deg2Rad * lat);
+ return _generator.GetValue(r * Math.Cos(Mathf.Deg2Rad * lon), Math.Sin(Mathf.Deg2Rad * lat),
+ r * Math.Sin(Mathf.Deg2Rad * lon));
+ }
+
+ /// <summary>
+ /// Generates a spherical projection of the noise map.
+ /// </summary>
+ /// <param name="south">The clip region to the south.</param>
+ /// <param name="north">The clip region to the north.</param>
+ /// <param name="west">The clip region to the west.</param>
+ /// <param name="east">The clip region to the east.</param>
+ public void GenerateSpherical(double south, double north, double west, double east)
+ {
+ if (east <= west || north <= south)
+ {
+ throw new ArgumentException("Invalid east/west or north/south combination");
+ }
+ if (_generator == null)
+ {
+ throw new ArgumentNullException("Generator is null");
+ }
+ var loe = east - west;
+ var lae = north - south;
+ var xd = loe / ((double) _width - _ucBorder);
+ var yd = lae / ((double) _height - _ucBorder);
+ var clo = west;
+ for (var x = 0; x < _ucWidth; x++)
+ {
+ var cla = south;
+ for (var y = 0; y < _ucHeight; y++)
+ {
+ _ucData[x, y] = (float) GenerateSpherical(cla, clo);
+ if (x >= _ucBorder && y >= _ucBorder && x < _width + _ucBorder &&
+ y < _height + _ucBorder)
+ {
+ _data[x - _ucBorder, y - _ucBorder] = (float) GenerateSpherical(cla, clo);
+ // Cropped data
+ }
+ cla += yd;
+ }
+ clo += xd;
+ }
+ }
+
+ /// <summary>
+ /// Creates a grayscale texture map for the current content of the noise map.
+ /// </summary>
+ /// <returns>The created texture map.</returns>
+ public Texture2D GetTexture()
+ {
+ return GetTexture(GradientPresets.Grayscale);
+ }
+
+ /// <summary>
+ /// Creates a texture map for the current content of the noise map.
+ /// </summary>
+ /// <param name="gradient">The gradient to color the texture map with.</param>
+ /// <returns>The created texture map.</returns>
+ public Texture2D GetTexture(Gradient gradient)
+ {
+ var texture = new Texture2D(_width, _height);
+ var pixels = new Color[_width * _height];
+ for (var x = 0; x < _width; x++)
+ {
+ for (var y = 0; y < _height; y++)
+ {
+ float sample;
+ if (!float.IsNaN(_borderValue) &&
+ (x == 0 || x == _width - _ucBorder || y == 0 || y == _height - _ucBorder))
+ {
+ sample = _borderValue;
+ }
+ else
+ {
+ sample = _data[x, y];
+ }
+ pixels[x + y * _width] = gradient.Evaluate((sample + 1) / 2);
+ }
+ }
+ texture.SetPixels(pixels);
+ texture.wrapMode = TextureWrapMode.Clamp;
+ texture.Apply();
+ return texture;
+ }
+
+ /// <summary>
+ /// Creates a normal map for the current content of the noise map.
+ /// </summary>
+ /// <param name="intensity">The scaling of the normal map values.</param>
+ /// <returns>The created normal map.</returns>
+ public Texture2D GetNormalMap(float intensity)
+ {
+ var texture = new Texture2D(_width, _height);
+ var pixels = new Color[_width * _height];
+ for (var x = 0; x < _ucWidth; x++)
+ {
+ for (var y = 0; y < _ucHeight; y++)
+ {
+ var xPos = (_ucData[Mathf.Max(0, x - _ucBorder), y] -
+ _ucData[Mathf.Min(x + _ucBorder, _height + _ucBorder), y]) / 2;
+ var yPos = (_ucData[x, Mathf.Max(0, y - _ucBorder)] -
+ _ucData[x, Mathf.Min(y + _ucBorder, _width + _ucBorder)]) / 2;
+ var normalX = new Vector3(xPos * intensity, 0, 1);
+ var normalY = new Vector3(0, yPos * intensity, 1);
+ // Get normal vector
+ var normalVector = normalX + normalY;
+ normalVector.Normalize();
+ // Get color vector
+ var colorVector = Vector3.zero;
+ colorVector.x = (normalVector.x + 1) / 2;
+ colorVector.y = (normalVector.y + 1) / 2;
+ colorVector.z = (normalVector.z + 1) / 2;
+ // Start at (x + _ucBorder, y + _ucBorder) so that resulting normal map aligns with cropped data
+ if (x >= _ucBorder && y >= _ucBorder && x < _width + _ucBorder &&
+ y < _height + _ucBorder)
+ {
+ pixels[(x - _ucBorder) + (y - _ucBorder) * _width] = new Color(colorVector.x,
+ colorVector.y, colorVector.z);
+ }
+ }
+ }
+ texture.SetPixels(pixels);
+ texture.wrapMode = TextureWrapMode.Clamp;
+ texture.Apply();
+ return texture;
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ [XmlIgnore]
+#if !XBOX360 && !ZUNE
+ [NonSerialized]
+#endif
+ private bool _disposed;
+
+ /// <summary>
+ /// Gets a value whether the object is disposed.
+ /// </summary>
+ public bool IsDisposed
+ {
+ get { return _disposed; }
+ }
+
+ /// <summary>
+ /// Immediately releases the unmanaged resources used by this object.
+ /// </summary>
+ public void Dispose()
+ {
+ if (!_disposed)
+ {
+ _disposed = Disposing();
+ }
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// Immediately releases the unmanaged resources used by this object.
+ /// </summary>
+ /// <returns>True if the object is completely disposed.</returns>
+ protected virtual bool Disposing()
+ {
+ _data = null;
+ _width = 0;
+ _height = 0;
+ return true;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs.meta
new file mode 100644
index 00000000..5355cce2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Noise2D.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 9b7ba00b7ee094d618be890f09a59f95
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator.meta
new file mode 100644
index 00000000..1c8e0e85
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: dc5e0fafbdfd44742b85ea173f0ac76f
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs
new file mode 100644
index 00000000..789b99d0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the absolute value of the output value from
+ /// a source module. [OPERATOR]
+ /// </summary>
+ public class Abs : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Abs.
+ /// </summary>
+ public Abs()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Abs.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Abs(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ return Math.Abs(Modules[0].GetValue(x, y, z));
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs.meta
new file mode 100644
index 00000000..36b83ade
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Abs.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 23b1f62fc46bd4ea79b73bdfa896b034
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs
new file mode 100644
index 00000000..4e91bba0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs
@@ -0,0 +1,53 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the sum of the two output values from two
+ /// source modules. [OPERATOR]
+ /// </summary>
+ public class Add : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Add.
+ /// </summary>
+ public Add()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Add.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Add(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ return Modules[0].GetValue(x, y, z) + Modules[1].GetValue(x, y, z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs.meta
new file mode 100644
index 00000000..d7938fc6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Add.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: d7ac90f93a2ab427c831c60c111bf54f
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs
new file mode 100644
index 00000000..d7e57ade
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs
@@ -0,0 +1,76 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs a weighted blend of the output values from
+ /// two source modules given the output value supplied by a control module. [OPERATOR]
+ /// </summary>
+ public class Blend : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Blend.
+ /// </summary>
+ public Blend()
+ : base(3)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Blend.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ /// <param name="controller">The controller of the operator.</param>
+ public Blend(ModuleBase lhs, ModuleBase rhs, ModuleBase controller)
+ : base(3)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ Modules[2] = controller;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the controlling module.
+ /// </summary>
+ public ModuleBase Controller
+ {
+ get { return Modules[2]; }
+ set
+ {
+ Debug.Assert(value != null);
+ Modules[2] = value;
+ }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ Debug.Assert(Modules[2] != null);
+ var a = Modules[0].GetValue(x, y, z);
+ var b = Modules[1].GetValue(x, y, z);
+ var c = (Modules[2].GetValue(x, y, z) + 1.0) / 2.0;
+ return Utils.InterpolateLinear(a, b, c);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs.meta
new file mode 100644
index 00000000..d993a1eb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Blend.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 26925e2038d704fcfb699b013c25ae69
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs
new file mode 100644
index 00000000..38a28b6f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs
@@ -0,0 +1,83 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that caches the last output value generated by a source
+ /// module. [OPERATOR]
+ /// </summary>
+ public class Cache : ModuleBase
+ {
+ #region Fields
+
+ private double _value;
+ private bool _cached;
+ private double _x;
+ private double _y;
+ private double _z;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Cache.
+ /// </summary>
+ public Cache()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Cache.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Cache(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Gets or sets a source module by index.
+ /// </summary>
+ /// <param name="index">The index of the source module to aquire.</param>
+ /// <returns>The requested source module.</returns>
+ public override ModuleBase this[int index]
+ {
+ get { return base[index]; }
+ set
+ {
+ base[index] = value;
+ _cached = false;
+ }
+ }
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ if (!(_cached && _x == x && _y == y && _z == z))
+ {
+ _value = Modules[0].GetValue(x, y, z);
+ _x = x;
+ _y = y;
+ _z = z;
+ }
+ _cached = true;
+ return _value;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs.meta
new file mode 100644
index 00000000..494c9f4d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Cache.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 97d943450f43c42f8a85dd94d870b34e
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs
new file mode 100644
index 00000000..eeafe487
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs
@@ -0,0 +1,124 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that clamps the output value from a source module to a
+ /// range of values. [OPERATOR]
+ /// </summary>
+ public class Clamp : ModuleBase
+ {
+ #region Fields
+
+ private double _min = -1.0;
+ private double _max = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Clamp.
+ /// </summary>
+ public Clamp()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Clamp.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Clamp(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Clamp.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ /// <param name="min">The minimum value.</param>
+ /// <param name="max">The maximum value.</param>
+ public Clamp(double min, double max, ModuleBase input)
+ : base(1)
+ {
+ Minimum = min;
+ Maximum = max;
+ Modules[0] = input;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the maximum to clamp to.
+ /// </summary>
+ public double Maximum
+ {
+ get { return _max; }
+ set { _max = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the minimum to clamp to.
+ /// </summary>
+ public double Minimum
+ {
+ get { return _min; }
+ set { _min = value; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Sets the bounds.
+ /// </summary>
+ /// <param name="min">The minimum value.</param>
+ /// <param name="max">The maximum value.</param>
+ public void SetBounds(double min, double max)
+ {
+ Debug.Assert(min < max);
+ _min = min;
+ _max = max;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ if (_min > _max)
+ {
+ var t = _min;
+ _min = _max;
+ _max = t;
+ }
+ var v = Modules[0].GetValue(x, y, z);
+ if (v < _min)
+ {
+ return _min;
+ }
+ if (v > _max)
+ {
+ return _max;
+ }
+ return v;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs.meta
new file mode 100644
index 00000000..d22542ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Clamp.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 1f614701fffbe4d6881a735ef849eb92
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs
new file mode 100644
index 00000000..e973762a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs
@@ -0,0 +1,133 @@
+using System.Collections.Generic;
+using UnityEngine;
+using Debug = System.Diagnostics.Debug;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that maps the output value from a source module onto an
+ /// arbitrary function curve. [OPERATOR]
+ /// </summary>
+ public class Curve : ModuleBase
+ {
+ #region Fields
+
+ private readonly List<KeyValuePair<double, double>> _data = new List<KeyValuePair<double, double>>();
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Curve.
+ /// </summary>
+ public Curve()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Curve.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Curve(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets the number of control points.
+ /// </summary>
+ public int ControlPointCount
+ {
+ get { return _data.Count; }
+ }
+
+ /// <summary>
+ /// Gets the list of control points.
+ /// </summary>
+ public List<KeyValuePair<double, double>> ControlPoints
+ {
+ get { return _data; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Adds a control point to the curve.
+ /// </summary>
+ /// <param name="input">The curves input value.</param>
+ /// <param name="output">The curves output value.</param>
+ public void Add(double input, double output)
+ {
+ var kvp = new KeyValuePair<double, double>(input, output);
+ if (!_data.Contains(kvp))
+ {
+ _data.Add(kvp);
+ }
+ _data.Sort(
+ delegate(KeyValuePair<double, double> lhs, KeyValuePair<double, double> rhs)
+ {
+ return lhs.Key.CompareTo(rhs.Key);
+ });
+ }
+
+ /// <summary>
+ /// Clears the control points.
+ /// </summary>
+ public void Clear()
+ {
+ _data.Clear();
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(ControlPointCount >= 4);
+ var smv = Modules[0].GetValue(x, y, z);
+ int ip;
+ for (ip = 0; ip < _data.Count; ip++)
+ {
+ if (smv < _data[ip].Key)
+ {
+ break;
+ }
+ }
+ var i0 = Mathf.Clamp(ip - 2, 0, _data.Count - 1);
+ var i1 = Mathf.Clamp(ip - 1, 0, _data.Count - 1);
+ var i2 = Mathf.Clamp(ip, 0, _data.Count - 1);
+ var i3 = Mathf.Clamp(ip + 1, 0, _data.Count - 1);
+ if (i1 == i2)
+ {
+ return _data[i1].Value;
+ }
+ //double ip0 = _data[i1].Value;
+ //double ip1 = _data[i2].Value;
+ var ip0 = _data[i1].Key;
+ var ip1 = _data[i2].Key;
+ var a = (smv - ip0) / (ip1 - ip0);
+ return Utils.InterpolateCubic(_data[i0].Value, _data[i1].Value, _data[i2].Value,
+ _data[i3].Value, a);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs.meta
new file mode 100644
index 00000000..833518a9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Curve.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: d429892d39ef845f392933debac7bfa9
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs
new file mode 100644
index 00000000..c14b8365
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs
@@ -0,0 +1,106 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that uses three source modules to displace each
+ /// coordinate of the input value before returning the output value from
+ /// a source module. [OPERATOR]
+ /// </summary>
+ public class Displace : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Displace.
+ /// </summary>
+ public Displace()
+ : base(4)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Displace.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ /// <param name="x">The displacement module of the x-axis.</param>
+ /// <param name="y">The displacement module of the y-axis.</param>
+ /// <param name="z">The displacement module of the z-axis.</param>
+ public Displace(ModuleBase input, ModuleBase x, ModuleBase y, ModuleBase z)
+ : base(4)
+ {
+ Modules[0] = input;
+ Modules[1] = x;
+ Modules[2] = y;
+ Modules[3] = z;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the controlling module on the x-axis.
+ /// </summary>
+ public ModuleBase X
+ {
+ get { return Modules[1]; }
+ set
+ {
+ Debug.Assert(value != null);
+ Modules[1] = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the controlling module on the z-axis.
+ /// </summary>
+ public ModuleBase Y
+ {
+ get { return Modules[2]; }
+ set
+ {
+ Debug.Assert(value != null);
+ Modules[2] = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the controlling module on the z-axis.
+ /// </summary>
+ public ModuleBase Z
+ {
+ get { return Modules[3]; }
+ set
+ {
+ Debug.Assert(value != null);
+ Modules[3] = value;
+ }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ Debug.Assert(Modules[2] != null);
+ Debug.Assert(Modules[3] != null);
+ var dx = x + Modules[1].GetValue(x, y, z);
+ var dy = y + Modules[2].GetValue(x, y, z);
+ var dz = z + Modules[3].GetValue(x, y, z);
+ return Modules[0].GetValue(dx, dy, dz);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs.meta
new file mode 100644
index 00000000..56558e44
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Displace.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: ae7f5b41abbf54441933a154a7da8df8
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs
new file mode 100644
index 00000000..a8d7db95
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that maps the output value from a source module onto an
+ /// exponential curve. [OPERATOR]
+ /// </summary>
+ public class Exponent : ModuleBase
+ {
+ #region Fields
+
+ private double _exponent = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Exponent.
+ /// </summary>
+ public Exponent()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Exponent.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Exponent(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Exponent.
+ /// </summary>
+ /// <param name="exponent">The exponent to use.</param>
+ /// <param name="input">The input module.</param>
+ public Exponent(double exponent, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ Value = exponent;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the exponent.
+ /// </summary>
+ public double Value
+ {
+ get { return _exponent; }
+ set { _exponent = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ var v = Modules[0].GetValue(x, y, z);
+ return (Math.Pow(Math.Abs((v + 1.0) / 2.0), _exponent) * 2.0 - 1.0);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs.meta
new file mode 100644
index 00000000..ce41330e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Exponent.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: c3edd0e0a654443fd92d4418bffa8a5d
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs
new file mode 100644
index 00000000..89ff52ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs
@@ -0,0 +1,49 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that inverts the output value from a source module. [OPERATOR]
+ /// </summary>
+ public class Invert : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Invert.
+ /// </summary>
+ public Invert()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Invert.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Invert(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ return -Modules[0].GetValue(x, y, z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs.meta
new file mode 100644
index 00000000..1565bd3a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Invert.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 32c3770b72d4a4b47b1703ca8240448a
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs
new file mode 100644
index 00000000..b6845cbc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the larger of the two output values from two
+ /// source modules. [OPERATOR]
+ /// </summary>
+ public class Max : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Max.
+ /// </summary>
+ public Max()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Max.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Max(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ var a = Modules[0].GetValue(x, y, z);
+ var b = Modules[1].GetValue(x, y, z);
+ return Math.Max(a, b);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs.meta
new file mode 100644
index 00000000..d5753784
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Max.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 3d783a2fe1eb44925b1dfca3fccfa3c5
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs
new file mode 100644
index 00000000..c6c74316
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the smaller of the two output values from two
+ /// source modules. [OPERATOR]
+ /// </summary>
+ public class Min : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Min.
+ /// </summary>
+ public Min()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Min.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Min(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ var a = Modules[0].GetValue(x, y, z);
+ var b = Modules[1].GetValue(x, y, z);
+ return Math.Min(a, b);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs.meta
new file mode 100644
index 00000000..26da0955
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Min.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: e0ff3830dd0434df994555aef62c8b9a
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs
new file mode 100644
index 00000000..3346d4ba
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs
@@ -0,0 +1,53 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the product of the two output values from
+ /// two source modules. [OPERATOR]
+ /// </summary>
+ public class Multiply : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Multiply.
+ /// </summary>
+ public Multiply()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Multiply.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Multiply(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ return Modules[0].GetValue(x, y, z) * Modules[1].GetValue(x, y, z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs.meta
new file mode 100644
index 00000000..3cdc1179
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Multiply.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 70b45911e3d204f82a1b4a9c74b8657c
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs
new file mode 100644
index 00000000..137b75c7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs
@@ -0,0 +1,54 @@
+using System;
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs value from a first source module
+ /// to the power of the output value from a second source module. [OPERATOR]
+ /// </summary>
+ public class Power : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Power.
+ /// </summary>
+ public Power()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Power.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Power(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ return Math.Pow(Modules[0].GetValue(x, y, z), Modules[1].GetValue(x, y, z));
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs.meta
new file mode 100644
index 00000000..b9085829
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Power.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: ab5f89d2b3238431891abbc5b670cb9b
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs
new file mode 100644
index 00000000..53e229fd
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs
@@ -0,0 +1,150 @@
+using System;
+using UnityEngine;
+using Debug = System.Diagnostics.Debug;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that rotates the input value around the origin before
+ /// returning the output value from a source module. [OPERATOR]
+ /// </summary>
+ public class Rotate : ModuleBase
+ {
+ #region Fields
+
+ private double _x;
+ private double _x1Matrix;
+ private double _x2Matrix;
+ private double _x3Matrix;
+ private double _y;
+ private double _y1Matrix;
+ private double _y2Matrix;
+ private double _y3Matrix;
+ private double _z;
+ private double _z1Matrix;
+ private double _z2Matrix;
+ private double _z3Matrix;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Rotate.
+ /// </summary>
+ public Rotate()
+ : base(1)
+ {
+ SetAngles(0.0, 0.0, 0.0);
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Rotate.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Rotate(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Rotate.
+ /// </summary>
+ /// <param name="x">The rotation around the x-axis.</param>
+ /// <param name="y">The rotation around the y-axis.</param>
+ /// <param name="z">The rotation around the z-axis.</param>
+ /// <param name="input">The input module.</param>
+ public Rotate(double x, double y, double z, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ SetAngles(x, y, z);
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the rotation around the x-axis in degree.
+ /// </summary>
+ public double X
+ {
+ get { return _x; }
+ set { SetAngles(value, _y, _z); }
+ }
+
+ /// <summary>
+ /// Gets or sets the rotation around the y-axis in degree.
+ /// </summary>
+ public double Y
+ {
+ get { return _y; }
+ set { SetAngles(_x, value, _z); }
+ }
+
+ /// <summary>
+ /// Gets or sets the rotation around the z-axis in degree.
+ /// </summary>
+ public double Z
+ {
+ get { return _x; }
+ set { SetAngles(_x, _y, value); }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Sets the rotation angles.
+ /// </summary>
+ /// <param name="x">The rotation around the x-axis.</param>
+ /// <param name="y">The rotation around the y-axis.</param>
+ /// <param name="z">The rotation around the z-axis.</param>
+ private void SetAngles(double x, double y, double z)
+ {
+ var xc = Math.Cos(x * Mathf.Deg2Rad);
+ var yc = Math.Cos(y * Mathf.Deg2Rad);
+ var zc = Math.Cos(z * Mathf.Deg2Rad);
+ var xs = Math.Sin(x * Mathf.Deg2Rad);
+ var ys = Math.Sin(y * Mathf.Deg2Rad);
+ var zs = Math.Sin(z * Mathf.Deg2Rad);
+ _x1Matrix = ys * xs * zs + yc * zc;
+ _y1Matrix = xc * zs;
+ _z1Matrix = ys * zc - yc * xs * zs;
+ _x2Matrix = ys * xs * zc - yc * zs;
+ _y2Matrix = xc * zc;
+ _z2Matrix = -yc * xs * zc - ys * zs;
+ _x3Matrix = -ys * xc;
+ _y3Matrix = xs;
+ _z3Matrix = yc * xc;
+ _x = x;
+ _y = y;
+ _z = z;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ var nx = (_x1Matrix * x) + (_y1Matrix * y) + (_z1Matrix * z);
+ var ny = (_x2Matrix * x) + (_y2Matrix * y) + (_z2Matrix * z);
+ var nz = (_x3Matrix * x) + (_y3Matrix * y) + (_z3Matrix * z);
+ return Modules[0].GetValue(nx, ny, nz);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs.meta
new file mode 100644
index 00000000..fda425c9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Rotate.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 798fa977dd6f54c2e843b49808125267
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs
new file mode 100644
index 00000000..85c9479e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs
@@ -0,0 +1,105 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that scales the coordinates of the input value before
+ /// returning the output value from a source module. [OPERATOR]
+ /// </summary>
+ public class Scale : ModuleBase
+ {
+ #region Fields
+
+ private double _x = 1.0;
+ private double _y = 1.0;
+ private double _z = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Scale.
+ /// </summary>
+ public Scale()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Scale.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Scale(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Scale.
+ /// </summary>
+ /// <param name="x">The scaling on the x-axis.</param>
+ /// <param name="y">The scaling on the y-axis.</param>
+ /// <param name="z">The scaling on the z-axis.</param>
+ /// <param name="input">The input module.</param>
+ public Scale(double x, double y, double z, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ X = x;
+ Y = y;
+ Z = z;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the scaling factor on the x-axis.
+ /// </summary>
+ public double X
+ {
+ get { return _x; }
+ set { _x = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the scaling factor on the y-axis.
+ /// </summary>
+ public double Y
+ {
+ get { return _y; }
+ set { _y = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the scaling factor on the z-axis.
+ /// </summary>
+ public double Z
+ {
+ get { return _z; }
+ set { _z = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ return Modules[0].GetValue(x * _x, y * _y, z * _z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs.meta
new file mode 100644
index 00000000..8a70c2cb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Scale.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: d8b3b32e2ea7d4b649e21bb7c8efdfc1
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs
new file mode 100644
index 00000000..8da7799d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs
@@ -0,0 +1,79 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that applies a scaling factor and a bias to the output
+ /// value from a source module. [OPERATOR]
+ /// </summary>
+ public class ScaleBias : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of ScaleBias.
+ /// </summary>
+ public ScaleBias()
+ : base(1)
+ {
+ Scale = 1;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of ScaleBias.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public ScaleBias(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ Scale = 1;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of ScaleBias.
+ /// </summary>
+ /// <param name="scale">The scaling factor to apply to the output value from the source module.</param>
+ /// <param name="bias">The bias to apply to the scaled output value from the source module.</param>
+ /// <param name="input">The input module.</param>
+ public ScaleBias(double scale, double bias, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ Bias = bias;
+ Scale = scale;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the bias to apply to the scaled output value from the source module.
+ /// </summary>
+ public double Bias { get; set; }
+
+ /// <summary>
+ /// Gets or sets the scaling factor to apply to the output value from the source module.
+ /// </summary>
+ public double Scale { get; set; }
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ return Modules[0].GetValue(x, y, z) * Scale + Bias;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs.meta
new file mode 100644
index 00000000..f6c79870
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/ScaleBias.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 5e791d0bd67434b428188c7342ff8789
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs
new file mode 100644
index 00000000..c7320e43
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs
@@ -0,0 +1,192 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the value selected from one of two source
+ /// modules chosen by the output value from a control module. [OPERATOR]
+ /// </summary>
+ public class Select : ModuleBase
+ {
+ #region Fields
+
+ private double _fallOff;
+ private double _raw;
+ private double _min = -1.0;
+ private double _max = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Select.
+ /// </summary>
+ public Select()
+ : base(3)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Select.
+ /// </summary>
+ /// <param name="inputA">The first input module.</param>
+ /// <param name="inputB">The second input module.</param>
+ /// <param name="controller">The controller module.</param>
+ public Select(ModuleBase inputA, ModuleBase inputB, ModuleBase controller)
+ : base(3)
+ {
+ Modules[0] = inputA;
+ Modules[1] = inputB;
+ Modules[2] = controller;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Select.
+ /// </summary>
+ /// <param name="min">The minimum value.</param>
+ /// <param name="max">The maximum value.</param>
+ /// <param name="fallOff">The falloff value at the edge transition.</param>
+ /// <param name="inputA">The first input module.</param>
+ /// <param name="inputB">The second input module.</param>
+ public Select(double min, double max, double fallOff, ModuleBase inputA, ModuleBase inputB)
+ : this(inputA, inputB, null)
+ {
+ _min = min;
+ _max = max;
+ FallOff = fallOff;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the controlling module.
+ /// </summary>
+ public ModuleBase Controller
+ {
+ get { return Modules[2]; }
+ set
+ {
+ Debug.Assert(value != null);
+ Modules[2] = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the falloff value at the edge transition.
+ /// </summary>
+ /// <remarks>
+ /// Called SetEdgeFallOff() on the original LibNoise.
+ /// </remarks>
+ public double FallOff
+ {
+ get { return _fallOff; }
+ set
+ {
+ var bs = _max - _min;
+ _raw = value;
+ _fallOff = (value > bs / 2) ? bs / 2 : value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the maximum, and re-calculated the fall-off accordingly.
+ /// </summary>
+ public double Maximum
+ {
+ get { return _max; }
+ set
+ {
+ _max = value;
+ FallOff = _raw;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the minimum, and re-calculated the fall-off accordingly.
+ /// </summary>
+ public double Minimum
+ {
+ get { return _min; }
+ set
+ {
+ _min = value;
+ FallOff = _raw;
+ }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Sets the bounds.
+ /// </summary>
+ /// <param name="min">The minimum value.</param>
+ /// <param name="max">The maximum value.</param>
+ public void SetBounds(double min, double max)
+ {
+ Debug.Assert(min < max);
+ _min = min;
+ _max = max;
+ FallOff = _fallOff;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ Debug.Assert(Modules[2] != null);
+ var cv = Modules[2].GetValue(x, y, z);
+ if (_fallOff > 0.0)
+ {
+ double a;
+ if (cv < (_min - _fallOff))
+ {
+ return Modules[0].GetValue(x, y, z);
+ }
+ if (cv < (_min + _fallOff))
+ {
+ var lc = (_min - _fallOff);
+ var uc = (_min + _fallOff);
+ a = Utils.MapCubicSCurve((cv - lc) / (uc - lc));
+ return Utils.InterpolateLinear(Modules[0].GetValue(x, y, z),
+ Modules[1].GetValue(x, y, z), a);
+ }
+ if (cv < (_max - _fallOff))
+ {
+ return Modules[1].GetValue(x, y, z);
+ }
+ if (cv < (_max + _fallOff))
+ {
+ var lc = (_max - _fallOff);
+ var uc = (_max + _fallOff);
+ a = Utils.MapCubicSCurve((cv - lc) / (uc - lc));
+ return Utils.InterpolateLinear(Modules[1].GetValue(x, y, z),
+ Modules[0].GetValue(x, y, z), a);
+ }
+ return Modules[0].GetValue(x, y, z);
+ }
+ if (cv < _min || cv > _max)
+ {
+ return Modules[0].GetValue(x, y, z);
+ }
+ return Modules[1].GetValue(x, y, z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs.meta
new file mode 100644
index 00000000..310cc39a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Select.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 68ae76f31b0c84b0593bf02785ebed7c
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs
new file mode 100644
index 00000000..2dbd42ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs
@@ -0,0 +1,53 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that outputs the difference of the two output values from two
+ /// source modules. [OPERATOR]
+ /// </summary>
+ public class Subtract : ModuleBase
+ {
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Subtract.
+ /// </summary>
+ public Subtract()
+ : base(2)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Subtract.
+ /// </summary>
+ /// <param name="lhs">The left hand input module.</param>
+ /// <param name="rhs">The right hand input module.</param>
+ public Subtract(ModuleBase lhs, ModuleBase rhs)
+ : base(2)
+ {
+ Modules[0] = lhs;
+ Modules[1] = rhs;
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(Modules[1] != null);
+ return Modules[0].GetValue(x, y, z) - Modules[1].GetValue(x, y, z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs.meta
new file mode 100644
index 00000000..7bb1ccaa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Subtract.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: babee65c2a2764d2da05db9230dd8a22
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs
new file mode 100644
index 00000000..5b80f641
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs
@@ -0,0 +1,173 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using Debug = System.Diagnostics.Debug;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that maps the output value from a source module onto a
+ /// terrace-forming curve. [OPERATOR]
+ /// </summary>
+ public class Terrace : ModuleBase
+ {
+ #region Fields
+
+ private readonly List<double> _data = new List<double>();
+ private bool _inverted;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Terrace.
+ /// </summary>
+ public Terrace()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Terrace.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Terrace(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Terrace.
+ /// </summary>
+ /// <param name="inverted">Indicates whether the terrace curve is inverted.</param>
+ /// <param name="input">The input module.</param>
+ public Terrace(bool inverted, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ IsInverted = inverted;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets the number of control points.
+ /// </summary>
+ public int ControlPointCount
+ {
+ get { return _data.Count; }
+ }
+
+ /// <summary>
+ /// Gets the list of control points.
+ /// </summary>
+ public List<double> ControlPoints
+ {
+ get { return _data; }
+ }
+
+ /// <summary>
+ /// Gets or sets a value whether the terrace curve is inverted.
+ /// </summary>
+ public bool IsInverted
+ {
+ get { return _inverted; }
+ set { _inverted = value; }
+ }
+
+ #endregion
+
+ #region Methods
+
+ /// <summary>
+ /// Adds a control point to the curve.
+ /// </summary>
+ /// <param name="input">The curves input value.</param>
+ public void Add(double input)
+ {
+ if (!_data.Contains(input))
+ {
+ _data.Add(input);
+ }
+ _data.Sort(delegate(double lhs, double rhs) { return lhs.CompareTo(rhs); });
+ }
+
+ /// <summary>
+ /// Clears the control points.
+ /// </summary>
+ public void Clear()
+ {
+ _data.Clear();
+ }
+
+ /// <summary>
+ /// Auto-generates a terrace curve.
+ /// </summary>
+ /// <param name="steps">The number of steps.</param>
+ public void Generate(int steps)
+ {
+ if (steps < 2)
+ {
+ throw new ArgumentException("Need at least two steps");
+ }
+ Clear();
+ var ts = 2.0 / (steps - 1.0);
+ var cv = -1.0;
+ for (var i = 0; i < steps; i++)
+ {
+ Add(cv);
+ cv += ts;
+ }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ Debug.Assert(ControlPointCount >= 2);
+ var smv = Modules[0].GetValue(x, y, z);
+ int ip;
+ for (ip = 0; ip < _data.Count; ip++)
+ {
+ if (smv < _data[ip])
+ {
+ break;
+ }
+ }
+ var i0 = Mathf.Clamp(ip - 1, 0, _data.Count - 1);
+ var i1 = Mathf.Clamp(ip, 0, _data.Count - 1);
+ if (i0 == i1)
+ {
+ return _data[i1];
+ }
+ var v0 = _data[i0];
+ var v1 = _data[i1];
+ var a = (smv - v0) / (v1 - v0);
+ if (_inverted)
+ {
+ a = 1.0 - a;
+ var t = v0;
+ v0 = v1;
+ v1 = t;
+ }
+ a *= a;
+ return Utils.InterpolateLinear(v0, v1, a);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs.meta
new file mode 100644
index 00000000..2894f8e4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Terrace.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: adbad148cd4a64869873cc8d85051249
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs
new file mode 100644
index 00000000..fa6e6790
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs
@@ -0,0 +1,105 @@
+using System.Diagnostics;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that moves the coordinates of the input value before
+ /// returning the output value from a source module. [OPERATOR]
+ /// </summary>
+ public class Translate : ModuleBase
+ {
+ #region Fields
+
+ private double _x = 1.0;
+ private double _y = 1.0;
+ private double _z = 1.0;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Translate.
+ /// </summary>
+ public Translate()
+ : base(1)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Translate.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Translate(ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Translate.
+ /// </summary>
+ /// <param name="x">The translation on the x-axis.</param>
+ /// <param name="y">The translation on the y-axis.</param>
+ /// <param name="z">The translation on the z-axis.</param>
+ /// <param name="input">The input module.</param>
+ public Translate(double x, double y, double z, ModuleBase input)
+ : base(1)
+ {
+ Modules[0] = input;
+ X = x;
+ Y = y;
+ Z = z;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the translation on the x-axis.
+ /// </summary>
+ public double X
+ {
+ get { return _x; }
+ set { _x = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the translation on the y-axis.
+ /// </summary>
+ public double Y
+ {
+ get { return _y; }
+ set { _y = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the translation on the z-axis.
+ /// </summary>
+ public double Z
+ {
+ get { return _z; }
+ set { _z = value; }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ return Modules[0].GetValue(x + _x, y + _y, z + _z);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs.meta
new file mode 100644
index 00000000..cae50ff8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Translate.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 584b45e999fb2415295c796d01c406d9
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs
new file mode 100644
index 00000000..5c25805b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs
@@ -0,0 +1,164 @@
+using System.Diagnostics;
+using LibNoise.Generator;
+
+namespace LibNoise.Operator
+{
+ /// <summary>
+ /// Provides a noise module that that randomly displaces the input value before
+ /// returning the output value from a source module. [OPERATOR]
+ /// </summary>
+ public class Turbulence : ModuleBase
+ {
+ #region Constants
+
+ private const double X0 = (12414.0 / 65536.0);
+ private const double Y0 = (65124.0 / 65536.0);
+ private const double Z0 = (31337.0 / 65536.0);
+ private const double X1 = (26519.0 / 65536.0);
+ private const double Y1 = (18128.0 / 65536.0);
+ private const double Z1 = (60493.0 / 65536.0);
+ private const double X2 = (53820.0 / 65536.0);
+ private const double Y2 = (11213.0 / 65536.0);
+ private const double Z2 = (44845.0 / 65536.0);
+
+ #endregion
+
+ #region Fields
+
+ private double _power = 1.0;
+ private readonly Perlin _xDistort;
+ private readonly Perlin _yDistort;
+ private readonly Perlin _zDistort;
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Initializes a new instance of Turbulence.
+ /// </summary>
+ public Turbulence()
+ : base(1)
+ {
+ _xDistort = new Perlin();
+ _yDistort = new Perlin();
+ _zDistort = new Perlin();
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Turbulence.
+ /// </summary>
+ /// <param name="input">The input module.</param>
+ public Turbulence(ModuleBase input)
+ : base(1)
+ {
+ _xDistort = new Perlin();
+ _yDistort = new Perlin();
+ _zDistort = new Perlin();
+ Modules[0] = input;
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Turbulence.
+ /// </summary>
+ public Turbulence(double power, ModuleBase input)
+ : this(new Perlin(), new Perlin(), new Perlin(), power, input)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of Turbulence.
+ /// </summary>
+ /// <param name="x">The perlin noise to apply on the x-axis.</param>
+ /// <param name="y">The perlin noise to apply on the y-axis.</param>
+ /// <param name="z">The perlin noise to apply on the z-axis.</param>
+ /// <param name="power">The power of the turbulence.</param>
+ /// <param name="input">The input module.</param>
+ public Turbulence(Perlin x, Perlin y, Perlin z, double power, ModuleBase input)
+ : base(1)
+ {
+ _xDistort = x;
+ _yDistort = y;
+ _zDistort = z;
+ Modules[0] = input;
+ Power = power;
+ }
+
+ #endregion
+
+ #region Properties
+
+ /// <summary>
+ /// Gets or sets the frequency of the turbulence.
+ /// </summary>
+ public double Frequency
+ {
+ get { return _xDistort.Frequency; }
+ set
+ {
+ _xDistort.Frequency = value;
+ _yDistort.Frequency = value;
+ _zDistort.Frequency = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the power of the turbulence.
+ /// </summary>
+ public double Power
+ {
+ get { return _power; }
+ set { _power = value; }
+ }
+
+ /// <summary>
+ /// Gets or sets the roughness of the turbulence.
+ /// </summary>
+ public int Roughness
+ {
+ get { return _xDistort.OctaveCount; }
+ set
+ {
+ _xDistort.OctaveCount = value;
+ _yDistort.OctaveCount = value;
+ _zDistort.OctaveCount = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the seed of the turbulence.
+ /// </summary>
+ public int Seed
+ {
+ get { return _xDistort.Seed; }
+ set
+ {
+ _xDistort.Seed = value;
+ _yDistort.Seed = value + 1;
+ _zDistort.Seed = value + 2;
+ }
+ }
+
+ #endregion
+
+ #region ModuleBase Members
+
+ /// <summary>
+ /// Returns the output value for the given input coordinates.
+ /// </summary>
+ /// <param name="x">The input coordinate on the x-axis.</param>
+ /// <param name="y">The input coordinate on the y-axis.</param>
+ /// <param name="z">The input coordinate on the z-axis.</param>
+ /// <returns>The resulting output value.</returns>
+ public override double GetValue(double x, double y, double z)
+ {
+ Debug.Assert(Modules[0] != null);
+ var xd = x + (_xDistort.GetValue(x + X0, y + Y0, z + Z0) * _power);
+ var yd = y + (_yDistort.GetValue(x + X1, y + Y1, z + Z1) * _power);
+ var zd = z + (_zDistort.GetValue(x + X2, y + Y2, z + Z2) * _power);
+ return Modules[0].GetValue(xd, yd, zd);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs.meta
new file mode 100644
index 00000000..8a5c934c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Operator/Turbulence.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 0fff09f24d7f041909a70459bf281bd6
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties.meta
new file mode 100644
index 00000000..7131a566
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 49675d30a4ae9442e91c545a7507cd48
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..5764ea83
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs
@@ -0,0 +1,38 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+
+[assembly: AssemblyTitle("LibNoise.Unity")]
+[assembly: AssemblyProduct("LibNoise.Unity")]
+[assembly:
+ AssemblyDescription("C# Unity Port of LibNoise, Ported from BigBlackBlock Gamestudio port of LibNoise to XNA")]
+[assembly: AssemblyCompany("None")]
+[assembly:
+ AssemblyCopyright(
+ "LibUnity.Xna Copyright © Jason Bevins 2003-2007, 2010 BigBlackBlock Gamestudio, LibNoise.Unity Copyright © 2010 Unity Commons, distributed under the terms on the Lesser GPL"
+ )]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+
+[assembly: Guid("aa606d44-f8c3-47aa-a2b5-9156119ff843")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+
+[assembly: AssemblyVersion("1.0.0.0")] \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs.meta
new file mode 100644
index 00000000..66652972
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Properties/AssemblyInfo.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 9834969af61da4894b115a330b272bb9
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md
new file mode 100644
index 00000000..92211c8b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md
@@ -0,0 +1,25 @@
+# LibNoise.Unity
+
+The main repository for LibNoise.Unity is currently maintained by
+[Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests
+are welcome.
+
+## License
+
+LibNoise.Unity is released under the
+[LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and
+COPYING.LESSER.txt for details.
+
+## About
+
+[LibNoise](http://libnoise.sourceforge.net/) was originally created by
+Jason Bevins. The library was later ported to Xna by [Marc André Ueberall](http://www.big-black-block.com/#home), and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with
+an example scene, which can be found
+[here](http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity). Please note that LibNoise.Unity is only a repository for the library code itself and
+contains no example files.
+
+[You can also see the converted tutorials examples on this repository](https://github.com/ricardojmendez/LibNoiseTutorials).
+
+Other contributors to LibNoise.Unity include
+[Teddy Bradford](https://github.com/teddybradford) who reworked much of the
+Noise2D class to improve tiling support for noise maps.
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md.meta b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md.meta
new file mode 100644
index 00000000..90d585c3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/README.md.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 1
+guid: 68ca633e34cae4d52ace312cfc9c6652
diff --git a/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Utils.cs b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Utils.cs
new file mode 100644
index 00000000..e2d68c4f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/Examples/LibNoiseEditor/Plugins/LibNoise/Utils.cs
@@ -0,0 +1,286 @@
+using System;
+
+namespace LibNoise
+{
+ internal static class Utils
+ {
+ #region Constants
+
+ internal const double Sqrt3 = 1.7320508075688772935;
+ internal const int OctavesMaximum = 30;
+
+#if NOISE_VERSION_1
+ private const int GeneratorNoiseX = 1;
+ private const int GeneratorNoiseY = 31337;
+ private const int GeneratorNoiseZ = 263;
+ private const int GeneratorSeed = 1013;
+ private const int GeneratorShift = 13;
+ #else
+ private const int GeneratorNoiseX = 1619;
+ private const int GeneratorNoiseY = 31337;
+ private const int GeneratorNoiseZ = 6971;
+ private const int GeneratorSeed = 1013;
+ private const int GeneratorShift = 8;
+#endif
+
+ #endregion
+
+ #region Fields
+
+ internal static readonly double[] Randoms =
+ {
+ -0.763874, -0.596439, -0.246489, 0.0, 0.396055, 0.904518, -0.158073, 0.0,
+ -0.499004, -0.8665, -0.0131631, 0.0, 0.468724, -0.824756, 0.316346, 0.0,
+ 0.829598, 0.43195, 0.353816, 0.0, -0.454473, 0.629497, -0.630228, 0.0,
+ -0.162349, -0.869962, -0.465628, 0.0, 0.932805, 0.253451, 0.256198, 0.0,
+ -0.345419, 0.927299, -0.144227, 0.0, -0.715026, -0.293698, -0.634413, 0.0,
+ -0.245997, 0.717467, -0.651711, 0.0, -0.967409, -0.250435, -0.037451, 0.0,
+ 0.901729, 0.397108, -0.170852, 0.0, 0.892657, -0.0720622, -0.444938, 0.0,
+ 0.0260084, -0.0361701, 0.999007, 0.0, 0.949107, -0.19486, 0.247439, 0.0,
+ 0.471803, -0.807064, -0.355036, 0.0, 0.879737, 0.141845, 0.453809, 0.0,
+ 0.570747, 0.696415, 0.435033, 0.0, -0.141751, -0.988233, -0.0574584, 0.0,
+ -0.58219, -0.0303005, 0.812488, 0.0, -0.60922, 0.239482, -0.755975, 0.0,
+ 0.299394, -0.197066, -0.933557, 0.0, -0.851615, -0.220702, -0.47544, 0.0,
+ 0.848886, 0.341829, -0.403169, 0.0, -0.156129, -0.687241, 0.709453, 0.0,
+ -0.665651, 0.626724, 0.405124, 0.0, 0.595914, -0.674582, 0.43569, 0.0,
+ 0.171025, -0.509292, 0.843428, 0.0, 0.78605, 0.536414, -0.307222, 0.0,
+ 0.18905, -0.791613, 0.581042, 0.0, -0.294916, 0.844994, 0.446105, 0.0,
+ 0.342031, -0.58736, -0.7335, 0.0, 0.57155, 0.7869, 0.232635, 0.0,
+ 0.885026, -0.408223, 0.223791, 0.0, -0.789518, 0.571645, 0.223347, 0.0,
+ 0.774571, 0.31566, 0.548087, 0.0, -0.79695, -0.0433603, -0.602487, 0.0,
+ -0.142425, -0.473249, -0.869339, 0.0, -0.0698838, 0.170442, 0.982886, 0.0,
+ 0.687815, -0.484748, 0.540306, 0.0, 0.543703, -0.534446, -0.647112, 0.0,
+ 0.97186, 0.184391, -0.146588, 0.0, 0.707084, 0.485713, -0.513921, 0.0,
+ 0.942302, 0.331945, 0.043348, 0.0, 0.499084, 0.599922, 0.625307, 0.0,
+ -0.289203, 0.211107, 0.9337, 0.0, 0.412433, -0.71667, -0.56239, 0.0,
+ 0.87721, -0.082816, 0.47291, 0.0, -0.420685, -0.214278, 0.881538, 0.0,
+ 0.752558, -0.0391579, 0.657361, 0.0, 0.0765725, -0.996789, 0.0234082, 0.0,
+ -0.544312, -0.309435, -0.779727, 0.0, -0.455358, -0.415572, 0.787368, 0.0,
+ -0.874586, 0.483746, 0.0330131, 0.0, 0.245172, -0.0838623, 0.965846, 0.0,
+ 0.382293, -0.432813, 0.81641, 0.0, -0.287735, -0.905514, 0.311853, 0.0,
+ -0.667704, 0.704955, -0.239186, 0.0, 0.717885, -0.464002, -0.518983, 0.0,
+ 0.976342, -0.214895, 0.0240053, 0.0, -0.0733096, -0.921136, 0.382276, 0.0,
+ -0.986284, 0.151224, -0.0661379, 0.0, -0.899319, -0.429671, 0.0812908, 0.0,
+ 0.652102, -0.724625, 0.222893, 0.0, 0.203761, 0.458023, -0.865272, 0.0,
+ -0.030396, 0.698724, -0.714745, 0.0, -0.460232, 0.839138, 0.289887, 0.0,
+ -0.0898602, 0.837894, 0.538386, 0.0, -0.731595, 0.0793784, 0.677102, 0.0,
+ -0.447236, -0.788397, 0.422386, 0.0, 0.186481, 0.645855, -0.740335, 0.0,
+ -0.259006, 0.935463, 0.240467, 0.0, 0.445839, 0.819655, -0.359712, 0.0,
+ 0.349962, 0.755022, -0.554499, 0.0, -0.997078, -0.0359577, 0.0673977, 0.0,
+ -0.431163, -0.147516, -0.890133, 0.0, 0.299648, -0.63914, 0.708316, 0.0,
+ 0.397043, 0.566526, -0.722084, 0.0, -0.502489, 0.438308, -0.745246, 0.0,
+ 0.0687235, 0.354097, 0.93268, 0.0, -0.0476651, -0.462597, 0.885286, 0.0,
+ -0.221934, 0.900739, -0.373383, 0.0, -0.956107, -0.225676, 0.186893, 0.0,
+ -0.187627, 0.391487, -0.900852, 0.0, -0.224209, -0.315405, 0.92209, 0.0,
+ -0.730807, -0.537068, 0.421283, 0.0, -0.0353135, -0.816748, 0.575913, 0.0,
+ -0.941391, 0.176991, -0.287153, 0.0, -0.154174, 0.390458, 0.90762, 0.0,
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+ -0.793031, 0.258012, 0.551845, 0.0, 0.421933, 0.454311, 0.784585, 0.0,
+ -0.319993, 0.0401618, -0.946568, 0.0, -0.81571, 0.551307, -0.175151, 0.0,
+ -0.377644, 0.00322313, 0.925945, 0.0, 0.129759, -0.666581, -0.734052, 0.0,
+ 0.601901, -0.654237, -0.457919, 0.0, -0.927463, -0.0343576, -0.372334, 0.0,
+ -0.438663, -0.868301, -0.231578, 0.0, -0.648845, -0.749138, -0.133387, 0.0,
+ 0.507393, -0.588294, 0.629653, 0.0, 0.726958, 0.623665, 0.287358, 0.0,
+ 0.411159, 0.367614, -0.834151, 0.0, 0.806333, 0.585117, -0.0864016, 0.0,
+ 0.263935, -0.880876, 0.392932, 0.0, 0.421546, -0.201336, 0.884174, 0.0,
+ -0.683198, -0.569557, -0.456996, 0.0, -0.117116, -0.0406654, -0.992285, 0.0,
+ -0.643679, -0.109196, -0.757465, 0.0, -0.561559, -0.62989, 0.536554, 0.0,
+ 0.0628422, 0.104677, -0.992519, 0.0, 0.480759, -0.2867, -0.828658, 0.0,
+ -0.228559, -0.228965, -0.946222, 0.0, -0.10194, -0.65706, -0.746914, 0.0,
+ 0.0689193, -0.678236, 0.731605, 0.0, 0.401019, -0.754026, 0.52022, 0.0,
+ -0.742141, 0.547083, -0.387203, 0.0, -0.00210603, -0.796417, -0.604745, 0.0,
+ 0.296725, -0.409909, -0.862513, 0.0, -0.260932, -0.798201, 0.542945, 0.0,
+ -0.641628, 0.742379, 0.192838, 0.0, -0.186009, -0.101514, 0.97729, 0.0,
+ 0.106711, -0.962067, 0.251079, 0.0, -0.743499, 0.30988, -0.592607, 0.0,
+ -0.795853, -0.605066, -0.0226607, 0.0, -0.828661, -0.419471, -0.370628, 0.0,
+ 0.0847218, -0.489815, -0.8677, 0.0, -0.381405, 0.788019, -0.483276, 0.0,
+ 0.282042, -0.953394, 0.107205, 0.0, 0.530774, 0.847413, 0.0130696, 0.0,
+ 0.0515397, 0.922524, 0.382484, 0.0, -0.631467, -0.709046, 0.313852, 0.0,
+ 0.688248, 0.517273, 0.508668, 0.0, 0.646689, -0.333782, -0.685845, 0.0,
+ -0.932528, -0.247532, -0.262906, 0.0, 0.630609, 0.68757, -0.359973, 0.0,
+ 0.577805, -0.394189, 0.714673, 0.0, -0.887833, -0.437301, -0.14325, 0.0,
+ 0.690982, 0.174003, 0.701617, 0.0, -0.866701, 0.0118182, 0.498689, 0.0,
+ -0.482876, 0.727143, 0.487949, 0.0, -0.577567, 0.682593, -0.447752, 0.0,
+ 0.373768, 0.0982991, 0.922299, 0.0, 0.170744, 0.964243, -0.202687, 0.0,
+ 0.993654, -0.035791, -0.106632, 0.0, 0.587065, 0.4143, -0.695493, 0.0,
+ -0.396509, 0.26509, -0.878924, 0.0, -0.0866853, 0.83553, -0.542563, 0.0,
+ 0.923193, 0.133398, -0.360443, 0.0, 0.00379108, -0.258618, 0.965972, 0.0,
+ 0.239144, 0.245154, -0.939526, 0.0, 0.758731, -0.555871, 0.33961, 0.0,
+ 0.295355, 0.309513, 0.903862, 0.0, 0.0531222, -0.91003, -0.411124, 0.0,
+ 0.270452, 0.0229439, -0.96246, 0.0, 0.563634, 0.0324352, 0.825387, 0.0,
+ 0.156326, 0.147392, 0.976646, 0.0, -0.0410141, 0.981824, 0.185309, 0.0,
+ -0.385562, -0.576343, -0.720535, 0.0, 0.388281, 0.904441, 0.176702, 0.0,
+ 0.945561, -0.192859, -0.262146, 0.0, 0.844504, 0.520193, 0.127325, 0.0,
+ 0.0330893, 0.999121, -0.0257505, 0.0, -0.592616, -0.482475, -0.644999, 0.0,
+ 0.539471, 0.631024, -0.557476, 0.0, 0.655851, -0.027319, -0.754396, 0.0,
+ 0.274465, 0.887659, 0.369772, 0.0, -0.123419, 0.975177, -0.183842, 0.0,
+ -0.223429, 0.708045, 0.66989, 0.0, -0.908654, 0.196302, 0.368528, 0.0,
+ -0.95759, -0.00863708, 0.288005, 0.0, 0.960535, 0.030592, 0.276472, 0.0,
+ -0.413146, 0.907537, 0.0754161, 0.0, -0.847992, 0.350849, -0.397259, 0.0,
+ 0.614736, 0.395841, 0.68221, 0.0, -0.503504, -0.666128, -0.550234, 0.0,
+ -0.268833, -0.738524, -0.618314, 0.0, 0.792737, -0.60001, -0.107502, 0.0,
+ -0.637582, 0.508144, -0.579032, 0.0, 0.750105, 0.282165, -0.598101, 0.0,
+ -0.351199, -0.392294, -0.850155, 0.0, 0.250126, -0.960993, -0.118025, 0.0,
+ -0.732341, 0.680909, -0.0063274, 0.0, -0.760674, -0.141009, 0.633634, 0.0,
+ 0.222823, -0.304012, 0.926243, 0.0, 0.209178, 0.505671, 0.836984, 0.0,
+ 0.757914, -0.56629, -0.323857, 0.0, -0.782926, -0.339196, 0.52151, 0.0,
+ -0.462952, 0.585565, 0.665424, 0.0, 0.61879, 0.194119, -0.761194, 0.0,
+ 0.741388, -0.276743, 0.611357, 0.0, 0.707571, 0.702621, 0.0752872, 0.0,
+ 0.156562, 0.819977, 0.550569, 0.0, -0.793606, 0.440216, 0.42, 0.0,
+ 0.234547, 0.885309, -0.401517, 0.0, 0.132598, 0.80115, -0.58359, 0.0,
+ -0.377899, -0.639179, 0.669808, 0.0, -0.865993, -0.396465, 0.304748, 0.0,
+ -0.624815, -0.44283, 0.643046, 0.0, -0.485705, 0.825614, -0.287146, 0.0,
+ -0.971788, 0.175535, 0.157529, 0.0, -0.456027, 0.392629, 0.798675, 0.0,
+ -0.0104443, 0.521623, -0.853112, 0.0, -0.660575, -0.74519, 0.091282, 0.0,
+ -0.0157698, -0.307475, -0.951425, 0.0, -0.603467, -0.250192, 0.757121, 0.0,
+ 0.506876, 0.25006, 0.824952, 0.0, 0.255404, 0.966794, 0.00884498, 0.0,
+ 0.466764, -0.874228, -0.133625, 0.0, 0.475077, -0.0682351, -0.877295, 0.0,
+ -0.224967, -0.938972, -0.260233, 0.0, -0.377929, -0.814757, -0.439705, 0.0,
+ -0.305847, 0.542333, -0.782517, 0.0, 0.26658, -0.902905, -0.337191, 0.0,
+ 0.0275773, 0.322158, -0.946284, 0.0, 0.0185422, 0.716349, 0.697496, 0.0,
+ -0.20483, 0.978416, 0.0273371, 0.0, -0.898276, 0.373969, 0.230752, 0.0,
+ -0.00909378, 0.546594, 0.837349, 0.0, 0.6602, -0.751089, 0.000959236, 0.0,
+ 0.855301, -0.303056, 0.420259, 0.0, 0.797138, 0.0623013, -0.600574, 0.0,
+ 0.48947, -0.866813, 0.0951509, 0.0, 0.251142, 0.674531, 0.694216, 0.0,
+ -0.578422, -0.737373, -0.348867, 0.0, -0.254689, -0.514807, 0.818601, 0.0,
+ 0.374972, 0.761612, 0.528529, 0.0, 0.640303, -0.734271, -0.225517, 0.0,
+ -0.638076, 0.285527, 0.715075, 0.0, 0.772956, -0.15984, -0.613995, 0.0,
+ 0.798217, -0.590628, 0.118356, 0.0, -0.986276, -0.0578337, -0.154644, 0.0,
+ -0.312988, -0.94549, 0.0899272, 0.0, -0.497338, 0.178325, 0.849032, 0.0,
+ -0.101136, -0.981014, 0.165477, 0.0, -0.521688, 0.0553434, -0.851339, 0.0,
+ -0.786182, -0.583814, 0.202678, 0.0, -0.565191, 0.821858, -0.0714658, 0.0,
+ 0.437895, 0.152598, -0.885981, 0.0, -0.92394, 0.353436, -0.14635, 0.0,
+ 0.212189, -0.815162, -0.538969, 0.0, -0.859262, 0.143405, -0.491024, 0.0,
+ 0.991353, 0.112814, 0.0670273, 0.0, 0.0337884, -0.979891, -0.196654, 0.0
+ };
+
+ #endregion
+
+ #region Methods
+
+ internal static double GradientCoherentNoise3D(double x, double y, double z, long seed, QualityMode quality)
+ {
+ var x0 = x > 0.0 ? (int) x : (int) x - 1;
+ var x1 = x0 + 1;
+ var y0 = y > 0.0 ? (int) y : (int) y - 1;
+ var y1 = y0 + 1;
+ var z0 = z > 0.0 ? (int) z : (int) z - 1;
+ var z1 = z0 + 1;
+ double xs = 0, ys = 0, zs = 0;
+ switch (quality)
+ {
+ case QualityMode.Low:
+ {
+ xs = (x - x0);
+ ys = (y - y0);
+ zs = (z - z0);
+ break;
+ }
+ case QualityMode.Medium:
+ {
+ xs = MapCubicSCurve(x - x0);
+ ys = MapCubicSCurve(y - y0);
+ zs = MapCubicSCurve(z - z0);
+ break;
+ }
+ case QualityMode.High:
+ {
+ xs = MapQuinticSCurve(x - x0);
+ ys = MapQuinticSCurve(y - y0);
+ zs = MapQuinticSCurve(z - z0);
+ break;
+ }
+ }
+ var n0 = GradientNoise3D(x, y, z, x0, y0, z0, seed);
+ var n1 = GradientNoise3D(x, y, z, x1, y0, z0, seed);
+ var ix0 = InterpolateLinear(n0, n1, xs);
+ n0 = GradientNoise3D(x, y, z, x0, y1, z0, seed);
+ n1 = GradientNoise3D(x, y, z, x1, y1, z0, seed);
+ var ix1 = InterpolateLinear(n0, n1, xs);
+ var iy0 = InterpolateLinear(ix0, ix1, ys);
+ n0 = GradientNoise3D(x, y, z, x0, y0, z1, seed);
+ n1 = GradientNoise3D(x, y, z, x1, y0, z1, seed);
+ ix0 = InterpolateLinear(n0, n1, xs);
+ n0 = GradientNoise3D(x, y, z, x0, y1, z1, seed);
+ n1 = GradientNoise3D(x, y, z, x1, y1, z1, seed);
+ ix1 = InterpolateLinear(n0, n1, xs);
+ var iy1 = InterpolateLinear(ix0, ix1, ys);
+ return InterpolateLinear(iy0, iy1, zs);
+ }
+
+ internal static double GradientNoise3D(double fx, double fy, double fz, int ix, int iy, int iz, long seed)
+ {
+ var i = (GeneratorNoiseX * ix + GeneratorNoiseY * iy + GeneratorNoiseZ * iz +
+ GeneratorSeed * seed) & 0xffffffff;
+ i ^= (i >> GeneratorShift);
+ i &= 0xff;
+ var xvg = Randoms[(i << 2)];
+ var yvg = Randoms[(i << 2) + 1];
+ var zvg = Randoms[(i << 2) + 2];
+ var xvp = (fx - ix);
+ var yvp = (fy - iy);
+ var zvp = (fz - iz);
+ return ((xvg * xvp) + (yvg * yvp) + (zvg * zvp)) * 2.12;
+ }
+
+ internal static double InterpolateCubic(double a, double b, double c, double d, double position)
+ {
+ var p = (d - c) - (a - b);
+ var q = (a - b) - p;
+ var r = c - a;
+ var s = b;
+ return p * position * position * position + q * position * position + r * position + s;
+ }
+
+ internal static double InterpolateLinear(double a, double b, double position)
+ {
+ return ((1.0 - position) * a) + (position * b);
+ }
+
+ internal static double MakeInt32Range(double value)
+ {
+ if (value >= 1073741824.0)
+ {
+ return (2.0 * Math.IEEERemainder(value, 1073741824.0)) - 1073741824.0;
+ }
+ if (value <= -1073741824.0)
+ {
+ return (2.0 * Math.IEEERemainder(value, 1073741824.0)) + 1073741824.0;
+ }
+ return value;
+ }
+
+ internal static double MapCubicSCurve(double value)
+ {
+ return (value * value * (3.0 - 2.0 * value));
+ }
+
+ internal static double MapQuinticSCurve(double value)
+ {
+ var a3 = value * value * value;
+ var a4 = a3 * value;
+ var a5 = a4 * value;
+ return (6.0 * a5) - (15.0 * a4) + (10.0 * a3);
+ }
+
+ internal static double ValueNoise3D(int x, int y, int z, int seed)
+ {
+ return 1.0 - (ValueNoise3DInt(x, y, z, seed) / 1073741824.0);
+ }
+
+ internal static long ValueNoise3DInt(int x, int y, int z, int seed)
+ {
+ long n = (GeneratorNoiseX * x + GeneratorNoiseY * y + GeneratorNoiseZ * z +
+ GeneratorSeed * seed) & 0x7fffffff;
+ n = (n >> 13) ^ n;
+ return (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
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new file mode 100644
index 00000000..111818ca
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new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/Saved Graphs/NewNodeGraph.asset b/Other/NodeEditorExamples/Assets/Saved Graphs/NewNodeGraph.asset
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--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs
@@ -0,0 +1,251 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using System;
+using System.Reflection;
+
+namespace NodeEditorFramework.Utilities
+{
+
+ public static class GUIScaleUtility
+ {
+ // General
+ private static bool compabilityMode;
+ private static bool initiated;
+
+ // Delegates to the reflected methods
+ private static Func<Rect> GetTopRectDelegate;
+ private static Func<Rect> topmostRectDelegate;
+
+ // Delegate accessors
+ public static Rect getTopRect { get { return (Rect)GetTopRectDelegate.Invoke(); } }
+
+ // Rect stack for manipulating groups
+ public static List<Rect> currentRectStack { get; private set; }
+ private static List<List<Rect>> rectStackGroups;
+
+ // Matrices stack
+ private static List<Matrix4x4> GUIMatrices;
+ private static List<bool> adjustedGUILayout;
+
+ #region Init
+
+ public static void CheckInit()
+ {
+ if (!initiated)
+ Init();
+ }
+
+ public static void Init()
+ {
+ // Fetch rect acessors using Reflection
+ Assembly UnityEngine = Assembly.GetAssembly(typeof(UnityEngine.GUI));
+ Type GUIClipType = UnityEngine.GetType("UnityEngine.GUIClip", true);
+
+ PropertyInfo topmostRect = GUIClipType.GetProperty("topmostRect", BindingFlags.Static | BindingFlags.Public);
+ MethodInfo GetTopRect = GUIClipType.GetMethod("GetTopRect", BindingFlags.Static | BindingFlags.NonPublic);
+ MethodInfo ClipRect = GUIClipType.GetMethod("Clip", BindingFlags.Static | BindingFlags.Public, Type.DefaultBinder, new Type[] { typeof(Rect) }, new ParameterModifier[] { });
+
+ if (GUIClipType == null || topmostRect == null || GetTopRect == null || ClipRect == null) {
+ Debug.LogWarning("GUIScaleUtility cannot run on this system! Compability mode enabled. For you that means you're not able to use the Node Editor inside more than one group:( Please PM me (Seneral @UnityForums) so I can figure out what causes this! Thanks!");
+ Debug.LogWarning((GUIClipType == null ? "GUIClipType is Null, " : "") + (topmostRect == null ? "topmostRect is Null, " : "") + (GetTopRect == null ? "GetTopRect is Null, " : "") + (ClipRect == null ? "ClipRect is Null, " : ""));
+ compabilityMode = true;
+ initiated = true;
+ return;
+ }
+
+ // Create simple acessor delegates
+ GetTopRectDelegate = (Func<Rect>)Delegate.CreateDelegate(typeof(Func<Rect>), GetTopRect);
+ topmostRectDelegate = (Func<Rect>)Delegate.CreateDelegate(typeof(Func<Rect>), topmostRect.GetGetMethod());
+
+ if (GetTopRectDelegate == null || topmostRectDelegate == null) {
+ Debug.LogWarning("GUIScaleUtility cannot run on this system! Compability mode enabled. For you that means you're not able to use the Node Editor inside more than one group:( Please PM me (Seneral @UnityForums) so I can figure out what causes this! Thanks!");
+ Debug.LogWarning((GUIClipType == null ? "GUIClipType is Null, " : "") + (topmostRect == null ? "topmostRect is Null, " : "") + (GetTopRect == null ? "GetTopRect is Null, " : "") + (ClipRect == null ? "ClipRect is Null, " : ""));
+ compabilityMode = true;
+ initiated = true;
+ return;
+ }
+
+ // As we can call Begin/Ends inside another, we need to save their states hierarchial in Lists (not Stack, as we need to iterate over them!):
+ currentRectStack = new List<Rect>();
+ rectStackGroups = new List<List<Rect>>();
+ GUIMatrices = new List<Matrix4x4>();
+ adjustedGUILayout = new List<bool>();
+
+ initiated = true;
+ }
+
+ #endregion
+
+ #region Scale Area
+
+ /// <summary>
+ /// Begins a scaled local area.
+ /// Returns vector to offset GUI controls with to account for zooming to the pivot.
+ /// Using adjustGUILayout does that automatically for GUILayout rects. Theoretically can be nested!
+ /// </summary>
+ public static Vector2 BeginScale(ref Rect rect, Vector2 zoomPivot, float zoom, bool adjustGUILayout)
+ {
+ Rect screenRect;
+ if (compabilityMode) {
+
+ // In compability mode, we will assume only one top group and do everything manually, not using reflected calls (-> practically blind)
+ GUI.EndGroup();
+ screenRect = rect;
+ }
+
+ else {
+
+ // If it's supported, we take the completely generic way using reflected calls
+ GUIScaleUtility.BeginNoClip();
+ screenRect = GUIScaleUtility.GUIToScaledSpace(rect);
+ }
+
+ rect = Scale(screenRect, screenRect.position + zoomPivot, new Vector2(zoom, zoom));
+
+ // Now continue drawing using the new clipping group
+ GUI.BeginGroup(rect);
+ rect.position = Vector2.zero; // Adjust because we entered the new group
+
+ // Because I currently found no way to actually scale to a custom pivot rather than (0, 0),
+ // we'll make use of a cheat and just offset it accordingly to let it appear as if it would scroll to the center
+ // Note, due to that, controls not adjusted are still scaled to (0, 0)
+ Vector2 zoomPosAdjust = rect.center - screenRect.size / 2 + zoomPivot;
+
+ // For GUILayout, we can make this adjustment here if desired
+ adjustedGUILayout.Add(adjustGUILayout);
+ if (adjustGUILayout) {
+ GUILayout.BeginHorizontal();
+ GUILayout.Space(rect.center.x - screenRect.size.x + zoomPivot.x);
+ GUILayout.BeginVertical();
+ GUILayout.Space(rect.center.y - screenRect.size.y + zoomPivot.y);
+ }
+
+ // Take a matrix backup to restore back later on
+ GUIMatrices.Add(GUI.matrix);
+
+ // Scale GUI.matrix. After that we have the correct clipping group again.
+ GUIUtility.ScaleAroundPivot(new Vector2(1 / zoom, 1 / zoom), zoomPosAdjust);
+
+ return zoomPosAdjust;
+ }
+
+ /// <summary>
+ /// Ends a scale region previously opened with BeginScale
+ /// </summary>
+ public static void EndScale()
+ {
+ // Set last matrix and clipping group
+ if (GUIMatrices.Count == 0 || adjustedGUILayout.Count == 0)
+ throw new UnityException("GUIScaleUtility: You are ending more scale regions than you are beginning!");
+
+ GUI.matrix = GUIMatrices[GUIMatrices.Count - 1];
+ GUIMatrices.RemoveAt(GUIMatrices.Count - 1);
+
+ // End GUILayout zoomPosAdjustment
+ if (adjustedGUILayout[adjustedGUILayout.Count - 1]) {
+
+ GUILayout.EndVertical();
+ GUILayout.EndHorizontal();
+ }
+ adjustedGUILayout.RemoveAt(adjustedGUILayout.Count - 1);
+
+ // End the scaled group
+ GUI.EndGroup();
+
+ if (compabilityMode) {
+
+ // In compability mode, we don't know the previous group rect, but as we cannot use top groups there either way, we restore the screen group
+ GUI.BeginClip(new Rect(0, 23, Screen.width, Screen.height - 23));
+ }
+
+ else {
+
+ // Else, restore the clips (groups)
+ GUIScaleUtility.RestoreClips();
+ }
+ }
+
+ #endregion
+
+ #region Clips Hierarchy
+
+ /// <summary>
+ /// Begins a field without groups. They should be restored using RestoreClips. Can be nested!
+ /// </summary>
+ public static void BeginNoClip()
+ {
+ // Record and close all clips one by one, from bottom to top, until we hit the 'origin'
+ List<Rect> rectStackGroup = new List<Rect>();
+ Rect topMostClip = getTopRect;
+ while (topMostClip != new Rect(-10000, -10000, 40000, 40000)) {
+ rectStackGroup.Add(topMostClip);
+ GUI.EndClip();
+ topMostClip = getTopRect;
+ }
+ // Store the clips appropriately
+ rectStackGroup.Reverse();
+ rectStackGroups.Add(rectStackGroup);
+ currentRectStack.AddRange(rectStackGroup);
+ }
+
+ /// <summary>
+ /// Restores the clips removed in BeginNoClip or MoveClipsUp
+ /// </summary>
+ public static void RestoreClips()
+ {
+ if (rectStackGroups.Count == 0) {
+ Debug.LogError("GUIClipHierarchy: BeginNoClip/MoveClipsUp - RestoreClips count not balanced!");
+ return;
+ }
+
+ // Read and restore clips one by one, from top to bottom
+ List<Rect> rectStackGroup = rectStackGroups[rectStackGroups.Count - 1];
+ for (int clipCnt = 0; clipCnt < rectStackGroup.Count; clipCnt++) {
+ GUI.BeginClip(rectStackGroup[clipCnt]);
+ currentRectStack.RemoveAt(currentRectStack.Count - 1);
+ }
+ rectStackGroups.RemoveAt(rectStackGroups.Count - 1);
+ }
+
+ #endregion
+
+ #region Space Transformations
+
+ /// <summary>
+ /// Scales the rect around the pivot with scale
+ /// </summary>
+ public static Rect Scale(Rect rect, Vector2 pivot, Vector2 scale)
+ {
+ rect.position = Vector2.Scale(rect.position - pivot, scale) + pivot;
+ rect.size = Vector2.Scale(rect.size, scale);
+ return rect;
+ }
+
+ public static Vector2 GUIToScaledSpace(Vector2 guiPosition)
+ {
+ if (rectStackGroups == null || rectStackGroups.Count == 0)
+ return guiPosition;
+ // Iterate through the clips and add positions ontop
+ List<Rect> rectStackGroup = rectStackGroups[rectStackGroups.Count - 1];
+ for (int clipCnt = 0; clipCnt < rectStackGroup.Count; clipCnt++)
+ guiPosition += rectStackGroup[clipCnt].position;
+ return guiPosition;
+ }
+
+ /// <summary>
+ /// Transforms the rect to the new space aquired with BeginNoClip or MoveClipsUp.
+ /// DOES NOT scale the rect, only offsets it!
+ /// It's way faster to call GUIToScreenSpace before modifying the space though!
+ /// </summary>
+ public static Rect GUIToScaledSpace(Rect guiRect)
+ {
+ if (rectStackGroups == null || rectStackGroups.Count == 0)
+ return guiRect;
+ guiRect.position = GUIToScaledSpace(guiRect.position);
+ return guiRect;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs.meta
new file mode 100644
index 00000000..239f91dd
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/GUIScaleUtility.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1531560365f0bfb45881cc297952a854
+timeCreated: 1491887635
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt
new file mode 100644
index 00000000..6a3073a6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt
@@ -0,0 +1,23 @@
+# Software license
+
+The MIT License (MIT)
+
+Copyright (c) 2015 Baste Nesse Buanes
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE. \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt.meta b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt.meta
new file mode 100644
index 00000000..1379c6aa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/3rdParty/NodeEditorFramework/License.txt.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d3b89e570c0baf842b5ea1792547f91d
+timeCreated: 1491887832
+licenseType: Free
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor.meta
new file mode 100644
index 00000000..191b5f5a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8b9fa01c72d37c245b1a2eb96937972a
+folderAsset: yes
+timeCreated: 1501781446
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions.meta
new file mode 100644
index 00000000..f7f8ff4e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5357f731dedd7cc468c40f66bcd4487f
+folderAsset: yes
+timeCreated: 1501781574
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs
new file mode 100644
index 00000000..426c8a50
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs
@@ -0,0 +1,23 @@
+
+namespace UNEB
+{
+ public abstract class ActionBase
+ {
+
+ public ActionManager manager;
+
+ /// <summary>
+ /// Can be used to check if the action is a valid state for furthur execution.
+ /// For example, we only want to run delete node if a node is selected for deletion.
+ /// </summary>
+ /// <returns></returns>
+ public virtual bool Init() { return true; }
+
+ public abstract void Do();
+
+ /// <summary>
+ /// Called when the action is removed from the undo/redo buffers.
+ /// </summary>
+ public virtual void OnDestroy() { }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs.meta
new file mode 100644
index 00000000..eb9d005c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionBase.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5dfa0b77744c2bc4eb973c5114f5de79
+timeCreated: 1501781587
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs
new file mode 100644
index 00000000..b0450b46
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs
@@ -0,0 +1,169 @@
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UNEB.Utility;
+
+namespace UNEB
+{
+ /// <summary>
+ /// Handles execution of actions, undo, and redo.
+ /// </summary>
+ public class ActionManager
+ {
+ private NodeEditorWindow _window;
+
+ private FiniteStack<UndoableAction> _undoStack;
+ private Stack<UndoableAction> _redoStack;
+
+ // Caches the current multi-stage action that is currently executing.
+ private MultiStageAction _activeMultiAction = null;
+
+ public event Action OnUndo;
+ public event Action OnRedo;
+
+ public ActionManager(NodeEditorWindow w)
+ {
+ _undoStack = new FiniteStack<UndoableAction>(100);
+ _redoStack = new Stack<UndoableAction>();
+
+ _window = w;
+
+ // Makes sure that the action cleans up after itself
+ // when it is removed from the undo buffer.
+ _undoStack.OnRemoveBottomItem += (action) =>
+ {
+ action.OnDestroy();
+ };
+ }
+
+ public void Update()
+ {
+ if (IsRunningAction) {
+ _activeMultiAction.Do();
+ }
+ }
+
+ public bool IsRunningAction
+ {
+ get { return _activeMultiAction != null; }
+ }
+
+ /// <summary>
+ /// Runs an action and stores it in the undo stack.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ public void RunUndoableAction<T>() where T : UndoableAction, new()
+ {
+ T action = new T();
+ action.manager = this;
+
+ if (action.Init()) {
+
+ clearRedoStack();
+ _undoStack.Push(action);
+ action.Do();
+ }
+ }
+
+ /// <summary>
+ /// Starts a multi stage action but does not record it in the undo stack.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ public void StartMultiStageAction<T>() where T : MultiStageAction, new()
+ {
+ // Only run 1 multi-action at a time.
+ if (_activeMultiAction != null) {
+ return;
+ }
+
+ T action = new T();
+ action.manager = this;
+
+ if (action.Init()) {
+ _activeMultiAction = action;
+ _activeMultiAction.OnActionStart();
+ }
+ }
+
+ /// <summary>
+ /// Records the multi-stage action in the undo stack.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <param name="action"></param>
+ public void FinishMultiStageAction()
+ {
+ if (_activeMultiAction == null) {
+ return;
+ }
+
+ // We check if the action ended properly so it can be stored in undo.
+ if (_activeMultiAction.OnActionEnd()) {
+
+ clearRedoStack();
+ _undoStack.Push(_activeMultiAction);
+ }
+
+ // There is no longer an active multi-stage action.
+ _activeMultiAction = null;
+ }
+
+ public void UndoAction()
+ {
+ if (_undoStack.Count != 0) {
+
+ var action = _undoStack.Pop();
+ _redoStack.Push(action);
+
+ action.Undo();
+
+ if (OnUndo != null)
+ OnUndo();
+ }
+ }
+
+ public void RedoAction()
+ {
+ if (_redoStack.Count != 0) {
+
+ var action = _redoStack.Pop();
+ _undoStack.Push(action);
+
+ action.Redo();
+
+ if (OnRedo != null)
+ OnRedo();
+ }
+ }
+
+ public void Reset()
+ {
+ _activeMultiAction = null;
+ clearUndoStack();
+ clearRedoStack();
+ }
+
+ private void clearRedoStack()
+ {
+ foreach (var action in _redoStack) {
+ action.OnDestroy();
+ }
+
+ _redoStack.Clear();
+ }
+
+ private void clearUndoStack()
+ {
+ foreach (var action in _undoStack) {
+ action.OnDestroy();
+ }
+
+ _undoStack.Clear();
+ }
+
+ public NodeEditorWindow window
+ {
+ get { return _window; }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs.meta
new file mode 100644
index 00000000..3cc64c36
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 62fe01f31afcc5a4ab446003a7360cb3
+timeCreated: 1501892528
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs
new file mode 100644
index 00000000..d5089754
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs
@@ -0,0 +1,456 @@
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UNEB.Utility;
+using System.Reflection;
+using System.Linq;
+
+namespace UNEB
+{
+ public class ActionTriggerSystem
+ {
+ public List<TriggerMapping> triggers;
+
+ /// <summary>
+ /// Passive triggers do not interrupt the next possible trigger.
+ /// </summary>
+ public List<TriggerMapping> passiveTriggers;
+
+ private ActionManager _manager;
+ private TriggerMapping _focus;
+
+ public ActionTriggerSystem(ActionManager m)
+ {
+ _manager = m;
+
+ triggers = new List<TriggerMapping>();
+ passiveTriggers = new List<TriggerMapping>();
+
+ setupStandardTriggers();
+ }
+
+ public void Update()
+ {
+ foreach (TriggerMapping tm in triggers) {
+ if (tm.AllTriggersSatisfied()) {
+ tm.action();
+ return;
+ }
+ }
+
+ foreach (TriggerMapping tm in passiveTriggers) {
+ if (tm.AllTriggersSatisfied()) {
+ tm.action();
+ }
+ }
+
+ // Block all key inputs from passing through the Unity Editor
+ if (Event.current.isKey)
+ Event.current.Use();
+ }
+
+ private void setupStandardTriggers()
+ {
+ setupImmediateTriggers();
+ setupContextTriggers();
+ setupMultiStageTriggers();
+ }
+
+ private void setupImmediateTriggers()
+ {
+ var panInput = Create<InputTrigger>().Mouse(EventType.MouseDrag, InputTrigger.Button.Wheel);
+ panInput.action = () =>
+ {
+ window.editor.Pan(Event.current.delta);
+ window.Repaint();
+ };
+
+ var zoomInput = Create<InputTrigger>().Key(EventType.ScrollWheel, KeyCode.None, false, false);
+ zoomInput.action = () =>
+ {
+ window.editor.Zoom(Event.current.delta.y);
+ window.Repaint();
+ };
+
+ var selectSingle = Create<InputTrigger>().Mouse(EventType.MouseDown, InputTrigger.Button.Left);
+ selectSingle.action = () =>
+ {
+ bool bResult = window.editor.OnMouseOverNode(onSingleSelected);
+
+ // If the canvas is clicked then remove focus of GUI elements.
+ if (!bResult) {
+ GUI.FocusControl(null);
+ window.Repaint();
+ }
+ };
+
+ var undoInput = Create<InputTrigger>().Key(EventType.KeyDown, KeyCode.Z, true, false);
+ undoInput.action = _manager.UndoAction;
+
+ var redoInput = Create<InputTrigger>().Key(EventType.KeyDown, KeyCode.Y, true, false);
+ redoInput.action = _manager.RedoAction;
+
+ var recordClick = Create<InputTrigger>().EventOnly(EventType.MouseDown);
+ recordClick.action = () => { window.state.lastClickedPosition = window.editor.MousePosition(); };
+
+ var homeView = Create<InputTrigger>().Key(EventType.KeyDown, KeyCode.F, false, false);
+ homeView.action = window.editor.HomeView;
+ }
+
+ private void setupContextTriggers()
+ {
+ setupNodeCreateMenu();
+
+ Pair<string, Action>[] nodeContext =
+ {
+ ContextItem("Copy Node", () => { Debug.Log("Not Implemented"); }),
+ ContextItem("Delete Node", _manager.RunUndoableAction<DeleteNodeAction>)
+ };
+
+ var nodeTrigger = Create<ContextTrigger>().Build(nodeContext).EventOnly(EventType.ContextClick);
+ nodeTrigger.triggers.Add(isMouseOverNode);
+ nodeTrigger.triggers.Add(isGraphValid);
+ }
+
+ private void setupNodeCreateMenu()
+ {
+ //Get all classes deriving from Node via reflection
+ Type derivedType = typeof(Node);
+ Assembly assembly = Assembly.GetAssembly(derivedType);
+
+ List<Type> nodeTypes = assembly
+ .GetTypes()
+ .Where(t =>
+ t != derivedType &&
+ derivedType.IsAssignableFrom(t)
+ ).ToList();
+
+ //Populate canvasContext with entries for all node types
+ var canvasContext = new Pair<string, Action>[nodeTypes.Count];
+
+ for (int i = 0; i < nodeTypes.Count; i++) {
+
+ Type nodeType = nodeTypes[i];
+ Action createNode = () =>
+ {
+ _manager.window.state.typeToCreate = nodeType;
+ _manager.RunUndoableAction<CreateNodeAction>();
+ };
+
+ string name = ObjectNames.NicifyVariableName(nodeType.Name);
+ canvasContext[i] = ContextItem(name, createNode);
+ }
+
+ var canvasTrigger = Create<ContextTrigger>().Build(canvasContext).EventOnly(EventType.ContextClick);
+ canvasTrigger.triggers.Add(isMouseOverCanvas);
+ canvasTrigger.triggers.Add(isGraphValid);
+ }
+
+ private void setupMultiStageTriggers()
+ {
+ setupNodeDrag();
+ setupNodeConnection();
+ }
+
+ private void setupNodeDrag()
+ {
+ var endDragInput = Create<InputTrigger>(false, true).Mouse(EventType.MouseUp, InputTrigger.Button.Left);
+ var runningDragInput = Create<InputTrigger>(false, true).EventOnly(EventType.MouseDrag);
+ var startDragInput = Create<InputTrigger>(false, true).Mouse(EventType.MouseDown, InputTrigger.Button.Left);
+
+ startDragInput.triggers.Add(isMouseOverNode);
+ startDragInput.action = _manager.StartMultiStageAction<DragNode>;
+
+ endDragInput.action = _manager.FinishMultiStageAction;
+
+ runningDragInput.action = _manager.Update;
+ runningDragInput.action += window.Repaint;
+
+ new MultiStageInputTrigger(startDragInput, endDragInput, runningDragInput);
+ }
+
+ private void setupNodeConnection()
+ {
+ var endConnInput = Create<InputTrigger>(false, true).Mouse(EventType.MouseUp, InputTrigger.Button.Left);
+ var runningConnInput = Create<InputTrigger>(false, true).EventOnly(EventType.MouseDrag);
+ var startConnInput = Create<InputTrigger>(false, true).Mouse(EventType.MouseDown, InputTrigger.Button.Left);
+
+ Func<bool> knobCondition = () => { return isMouseOverOutput() || isMouseOverInputStartConn(); };
+
+ startConnInput.triggers.Add(knobCondition);
+ startConnInput.triggers.Add(isOutputSelected);
+
+ startConnInput.action = _manager.StartMultiStageAction<CreateConnection>;
+
+ endConnInput.action = _manager.FinishMultiStageAction;
+ endConnInput.action += window.Repaint;
+
+ runningConnInput.action = _manager.Update;
+ runningConnInput.action += window.Repaint;
+
+ new MultiStageInputTrigger(startConnInput, endConnInput, runningConnInput);
+ }
+
+ /// <summary>
+ /// Create a trigger mapping and store it in the triggers list.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <returns></returns>
+ public T Create<T>(bool isPassive = false, bool pushToFront = false) where T : TriggerMapping, new()
+ {
+ T mapping = new T();
+
+ if (isPassive) {
+
+ if (pushToFront && passiveTriggers.Count > 0) passiveTriggers.Insert(0, mapping);
+ else passiveTriggers.Add(mapping);
+ }
+
+ else {
+
+ if (pushToFront && triggers.Count > 0) triggers.Insert(0, mapping);
+ else triggers.Add(mapping);
+ }
+
+ return mapping;
+ }
+
+ private void onSingleSelected(Node node)
+ {
+ _manager.window.state.selectedNode = node;
+ _manager.window.graph.PushToEnd(node);
+
+ Selection.activeObject = node;
+ }
+
+ private void onOutputKnobSelected(NodeOutput output)
+ {
+ _manager.window.state.selectedOutput = output;
+ }
+
+ private bool isMouseOverNode()
+ {
+ return window.editor.OnMouseOverNode(onSingleSelected);
+ }
+
+ private bool isMouseOverCanvas()
+ {
+ return !isMouseOverNode();
+ }
+
+ private bool isMouseOverOutput()
+ {
+ return window.editor.OnMouseOverOutput(onOutputKnobSelected);
+ }
+
+ private bool isMouseOverInputStartConn()
+ {
+ Action<NodeInput> startConnFromInput = (NodeInput input) =>
+ {
+ window.state.selectedOutput = input.Outputs[0];
+
+ // Detach this input if we are starting a connection action from the input.
+ if (window.state.selectedOutput != null) {
+
+ window.state.selectedInput = input;
+ _manager.RunUndoableAction<RemoveConnection>();
+ }
+ };
+
+ return window.editor.OnMouseOverInput(startConnFromInput);
+ }
+
+ private bool isOutputSelected()
+ {
+ return window.state.selectedOutput != null;
+ }
+
+ private NodeEditorWindow window
+ {
+ get { return _manager.window; }
+ }
+
+ private bool isGraphValid()
+ {
+ return window.graph != null;
+ }
+
+ public Pair<string, Action> ContextItem(string label, Action a)
+ {
+ return new Pair<string, Action>(label, a);
+ }
+
+ /// <summary>
+ /// Maps a conditional trigger with an action.
+ /// </summary>
+ public class TriggerMapping
+ {
+ public List<Func<bool>> triggers = new List<Func<bool>>();
+ public Action action;
+
+ protected TriggerMapping() { }
+
+ public TriggerMapping(Func<bool> trigger, Action action)
+ {
+ ;
+ triggers.Add(trigger);
+ this.action = action;
+ }
+
+ public bool AllTriggersSatisfied()
+ {
+ foreach (var t in triggers) {
+ if (!t()) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Special trigger that uses input as a conditional.
+ /// </summary>
+ public class InputTrigger : TriggerMapping
+ {
+ public enum Button
+ {
+ Left = 0,
+ Right = 1,
+ Wheel = 2
+ }
+
+ private EventType t;
+ private KeyCode k;
+ private int button;
+ private bool bIsShift, bIsCtrl;
+
+ /// <summary>
+ /// Initialize the input mapping with a key trigger.
+ /// </summary>
+ /// <param name="type"></param>
+ /// <param name="key"></param>
+ /// <param name="bShift"></param>
+ /// <param name="bCtrl"></param>
+ /// <returns></returns>
+ public InputTrigger Key(EventType type, KeyCode key, bool bShift, bool bCtrl)
+ {
+ t = type;
+ k = key;
+
+ bIsShift = bShift;
+ bIsCtrl = bCtrl;
+
+ Func<bool> trigger = () =>
+ {
+ var e = Event.current;
+
+ return
+ e.type == t &&
+ e.keyCode == k &&
+ e.shift == bIsShift &&
+ e.control == bIsCtrl;
+ };
+
+ triggers.Add(trigger);
+ return this;
+ }
+
+ /// <summary>
+ /// Initialize the input mapping with a mouse button tirgger.
+ /// </summary>
+ /// <param name="type"></param>
+ /// <param name="mButton"></param>
+ /// <returns></returns>
+ public InputTrigger Mouse(EventType type, Button mButton)
+ {
+ t = type;
+ button = (int)mButton;
+
+ Func<bool> trigger = () =>
+ {
+ var e = Event.current;
+
+ return
+ e.type == t &&
+ e.button == button;
+ };
+
+ triggers.Add(trigger);
+ return this;
+ }
+
+ /// <summary>
+ /// Initializes the input mapping with the event.
+ /// </summary>
+ /// <param name="type"></param>
+ /// <returns></returns>
+ public InputTrigger EventOnly(EventType type)
+ {
+ t = type;
+ Func<bool> trigger = () => { return Event.current.type == t; };
+
+ triggers.Add(trigger);
+ return this;
+ }
+ }
+
+ /// <summary>
+ /// Special trigger that uses context menus to execute other actions.
+ /// </summary>
+ public class ContextTrigger : InputTrigger
+ {
+ private GenericMenu menu;
+
+ public ContextTrigger()
+ {
+ menu = new GenericMenu();
+ action = menu.ShowAsContext;
+ }
+
+ public ContextTrigger Build(params Pair<string, Action>[] contents)
+ {
+ foreach (var content in contents) {
+
+ string label = content.item1;
+ Action action = content.item2;
+
+ menu.AddItem(new GUIContent(label), false, () => { action(); });
+ }
+
+ return this;
+ }
+ }
+
+ public class MultiStageInputTrigger
+ {
+ private InputTrigger _startTrigger, _endTrigger, _runningTrigger;
+
+ private bool _bStarted = false;
+
+ public MultiStageInputTrigger(InputTrigger start, InputTrigger end, InputTrigger running)
+ {
+ start.action += () => { _bStarted = true; };
+ start.triggers.Add(hasNotStarted);
+
+ end.triggers.Add(HasStarted);
+ end.action += () => { _bStarted = false; };
+
+ running.triggers.Add(HasStarted);
+ }
+
+ public bool HasStarted()
+ {
+ return _bStarted;
+ }
+
+ private bool hasNotStarted()
+ {
+ return !_bStarted;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs.meta
new file mode 100644
index 00000000..6d66a0d4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/ActionTriggerSystem.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2b8fd837eb8876e4fa8c9b94d8b977f0
+timeCreated: 1501897267
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs
new file mode 100644
index 00000000..09d3e521
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs
@@ -0,0 +1,106 @@
+
+using System.Linq;
+using System.Collections.Generic;
+
+using UnityEngine;
+using UnityEditor;
+
+namespace UNEB
+{
+ public class CreateConnection : MultiStageAction
+ {
+ private NodeInput _input;
+ private NodeOutput _output;
+
+ // The output of the old node it was connected to.
+ private NodeOutput _oldConnectedOutput;
+
+ // Old inputs of the node.
+ private List<NodeInput> _oldConnectedInputs;
+
+ public override void Do()
+ {
+ manager.window.state.selectedOutput = _output;
+ }
+
+ public override void Undo()
+ {
+ _output.Remove(_input);
+ reconnectOldConnections();
+ }
+
+ public override void Redo()
+ {
+ disconnectOldConnections();
+ _output.Add(_input);
+ }
+
+ private void reconnectOldConnections()
+ {
+ // Re-connect old connections
+ if (_oldConnectedOutput != null) {
+ _oldConnectedOutput.Add(_input);
+ }
+
+ if (_oldConnectedInputs != null) {
+ foreach (var input in _oldConnectedInputs) {
+ _output.Add(input);
+ }
+ }
+ }
+
+ private void disconnectOldConnections()
+ {
+ // Remove old connections
+ if (_oldConnectedOutput != null) {
+ _oldConnectedOutput.Remove(_input);
+ }
+
+ if (_oldConnectedInputs != null) {
+ _output.RemoveAll();
+ }
+ }
+
+ public override void OnActionStart()
+ {
+ _output = manager.window.state.selectedOutput;
+ }
+
+ public override bool OnActionEnd()
+ {
+ manager.window.state.selectedOutput = null;
+ manager.window.editor.OnMouseOverInput((input) => { _input = input; });
+
+ // Make the connection.
+ if (_input != null && _output.CanConnectInput(_input)) {
+
+ if (!_output.bCanHaveMultipleConnections)
+ {
+ _output.RemoveAll();
+ }
+
+ if (!_input.bCanHaveMultipleConnections) {
+ cacheOldConnections();
+ disconnectOldConnections();
+ }
+
+ return _output.Add(_input);
+ }
+
+ return false;
+ }
+
+ private void cacheOldConnections()
+ {
+ // Check if the receiving node was already connected.
+ if (_input != null && _input.HasOutputConnected()) {
+ _oldConnectedOutput = _input.Outputs[0];
+ }
+
+ // Check if the origin node already had inputs
+ if (!_output.bCanHaveMultipleConnections && _output.InputCount > 0) {
+ _oldConnectedInputs = _output.Inputs.ToList();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs.meta
new file mode 100644
index 00000000..5f6468b1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateConnection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 89cf0324fa09d7d4b82a3308a2172117
+timeCreated: 1501807840
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs
new file mode 100644
index 00000000..522fa0cb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs
@@ -0,0 +1,55 @@
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public class CreateNodeAction : UndoableAction
+ {
+ private NodeGraph _graph;
+ private Node _nodeCreated;
+
+ // The node referenced can only be destroyed if the
+ // create action has been undone.
+ private bool _bCanDeleteNode = false;
+
+ public override bool Init()
+ {
+ System.Type t = manager.window.state.typeToCreate;
+ return t != null && typeof(Node).IsAssignableFrom(t);
+ }
+
+ public override void Do()
+ {
+ _graph = manager.window.graph;
+
+ var state = manager.window.state;
+
+ _nodeCreated = SaveManager.CreateNode(state.typeToCreate, _graph);
+ _nodeCreated.bodyRect.position = manager.window.state.lastClickedPosition;
+
+ // Done with this type creation.
+ state.typeToCreate = null;
+ }
+
+ public override void Undo()
+ {
+ _graph.Remove(_nodeCreated);
+ _bCanDeleteNode = true;
+ }
+
+ public override void Redo()
+ {
+ _graph.Add(_nodeCreated);
+ _bCanDeleteNode = false;
+ }
+
+ public override void OnDestroy()
+ {
+ if (_bCanDeleteNode && _nodeCreated) {
+ ScriptableObject.DestroyImmediate(_nodeCreated, true);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs.meta
new file mode 100644
index 00000000..06f04a85
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/CreateNodeAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f1c2e7f15404be3468c08ac729975c13
+timeCreated: 1501781600
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs
new file mode 100644
index 00000000..2e2e6672
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs
@@ -0,0 +1,128 @@
+
+using System;
+using System.Linq;
+using System.Collections.Generic;
+using UnityEngine;
+using UNEB.Utility;
+
+namespace UNEB
+{
+ // Each input can have many outputs
+ using InputToOutputPair = Pair<NodeInput, List<NodeOutput>>;
+
+ // Each output can have many inputs
+ using OutputToInputsPair = Pair<NodeOutput, List<NodeInput>>;
+
+ public class DeleteNodeAction : UndoableAction
+ {
+ private NodeGraph _graph;
+ private Node _nodeRemoved = null;
+
+ private List<InputToOutputPair> _oldConnectedOutputs;
+ private List<OutputToInputsPair> _oldConnectedInputs;
+
+ // The node referenced can only be destroyed if the
+ // delete action has been done or redone.
+ private bool _bCanDeleteNode = false;
+
+ public DeleteNodeAction()
+ {
+
+ _oldConnectedOutputs = new List<InputToOutputPair>();
+ _oldConnectedInputs = new List<OutputToInputsPair>();
+ }
+
+ public override bool Init()
+ {
+ return manager.window.state.selectedNode != null;
+ }
+
+ public override void Do()
+ {
+ _graph = manager.window.graph;
+ _nodeRemoved = manager.window.state.selectedNode;
+ _graph.Remove(_nodeRemoved);
+
+ // Remember all the old outputs the inputs were connected to.
+ foreach (var input in _nodeRemoved.Inputs) {
+
+ if (input.HasOutputConnected()) {
+ _oldConnectedOutputs.Add(new InputToOutputPair(input, input.Outputs.ToList()));
+ }
+ }
+
+ // Remember all the old input connections that the outputs were connected to.
+ foreach (var output in _nodeRemoved.Outputs) {
+
+ if (output.InputCount != 0) {
+ _oldConnectedInputs.Add(new OutputToInputsPair(output, output.Inputs.ToList()));
+ }
+ }
+
+ disconnectOldConnections();
+
+ _bCanDeleteNode = true;
+ }
+
+ public override void Undo()
+ {
+ _graph.Add(_nodeRemoved);
+ reconnectOldConnections();
+
+ _bCanDeleteNode = false;
+ }
+
+ public override void Redo()
+ {
+ _graph.Remove(_nodeRemoved);
+ disconnectOldConnections();
+
+ _bCanDeleteNode = true;
+ }
+
+ private void disconnectOldConnections()
+ {
+ // For all the outputs for this node, remove all the connected inputs.
+ foreach (var output in _nodeRemoved.Outputs) {
+ output.RemoveAll();
+ }
+
+ // For all the inputs for this node, remove all the connected outputs.
+ foreach (var input in _nodeRemoved.Inputs) {
+ input.RemoveAll();
+ }
+ }
+
+ private void reconnectOldConnections()
+ {
+ // For all the remembered inputs (of this node) to output pairs, reconnect.
+ foreach (InputToOutputPair inOutPair in _oldConnectedOutputs) {
+
+ NodeInput input = inOutPair.item1;
+ List<NodeOutput> outputs = inOutPair.item2;
+
+ foreach (var output in outputs) {
+ output.Add(input);
+ }
+ }
+
+ // For all the remembered outputs (of this node) to inputs, reconnect.
+ foreach (OutputToInputsPair outInsPair in _oldConnectedInputs) {
+
+ NodeOutput output = outInsPair.item1;
+ List<NodeInput> inputs = outInsPair.item2;
+
+ foreach (var input in inputs) {
+ output.Add(input);
+ }
+ }
+ }
+
+ public override void OnDestroy()
+ {
+ if (_bCanDeleteNode && _nodeRemoved) {
+ ScriptableObject.DestroyImmediate(_nodeRemoved, true);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs.meta
new file mode 100644
index 00000000..4a62ff87
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DeleteNodeAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5653c134c34e88b4a971e196d0f42586
+timeCreated: 1501781608
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs
new file mode 100644
index 00000000..9e4d89d0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs
@@ -0,0 +1,42 @@
+
+using UnityEngine;
+
+namespace UNEB
+{
+ public class DragNode : MultiStageAction
+ {
+ private Node _draggingNode;
+
+ private Vector2 _startDragPos, _endDragPos;
+
+ public const float dragSpeed = 1f;
+
+ public override void Undo()
+ {
+ _draggingNode.bodyRect.position = _startDragPos;
+ }
+
+ public override void Redo()
+ {
+ _draggingNode.bodyRect.position = _endDragPos;
+ }
+
+ public override void Do()
+ {
+ NodeEditor editor = manager.window.editor;
+ _draggingNode.bodyRect.position += Event.current.delta * editor.ZoomScale * dragSpeed;
+ }
+
+ public override void OnActionStart()
+ {
+ _draggingNode = manager.window.state.selectedNode;
+ _startDragPos = _draggingNode.bodyRect.position;
+ }
+
+ public override bool OnActionEnd()
+ {
+ _endDragPos = _draggingNode.bodyRect.position;
+ return true;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs.meta
new file mode 100644
index 00000000..efbc5101
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/DragNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2075b47cce2d17147a02ec2483f38698
+timeCreated: 1501792802
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs
new file mode 100644
index 00000000..b7fd41fb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs
@@ -0,0 +1,18 @@
+
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public abstract class MultiStageAction : UndoableAction
+ {
+
+ public abstract void OnActionStart();
+
+ /// <summary>
+ /// Returns true if the action completed succesfully.
+ /// </summary>
+ /// <returns></returns>
+ public abstract bool OnActionEnd();
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs.meta
new file mode 100644
index 00000000..bc4a1081
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/MultiStageAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 211fa78df12a1d440a6aa57ca343d5ab
+timeCreated: 1501892778
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs
new file mode 100644
index 00000000..341e9f63
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs
@@ -0,0 +1,32 @@
+
+using UnityEngine;
+
+namespace UNEB
+{
+ public class RemoveConnection : UndoableAction
+ {
+
+ private NodeOutput _output;
+ private NodeInput _input;
+
+ public override void Do()
+ {
+ _input = manager.window.state.selectedInput;
+ _output = _input.Outputs[0];
+
+ _output.Remove(_input);
+
+ manager.window.state.selectedInput = null;
+ }
+
+ public override void Undo()
+ {
+ _output.Add(_input);
+ }
+
+ public override void Redo()
+ {
+ _output.Remove(_input);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs.meta
new file mode 100644
index 00000000..fec8868b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/RemoveConnection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d1b449f51ea4820498a2b38021e549d7
+timeCreated: 1501913312
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs
new file mode 100644
index 00000000..53857a9f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs
@@ -0,0 +1,12 @@
+
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public abstract class UndoableAction : ActionBase
+ {
+ public abstract void Undo();
+ public abstract void Redo();
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs.meta
new file mode 100644
index 00000000..b6e7512b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/Actions/UndoableAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 72c02675816f81d4c9d15134303127b4
+timeCreated: 1501892769
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs
new file mode 100644
index 00000000..a7b8db1d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs
@@ -0,0 +1,665 @@
+
+using System;
+using System.Collections.Generic;
+
+using UnityEngine;
+using UnityEditor;
+
+using NodeEditorFramework.Utilities;
+using UNEB.Utility;
+
+namespace UNEB
+{
+ public class NodeEditor
+ {
+ /// <summary>
+ /// Callback for when a node is modified within the editor
+ /// </summary>
+ public static Action<NodeGraph, Node> onNodeGuiChange;
+
+ /// <summary>
+ /// The rect bounds defining the recticle at the grid center.
+ /// </summary>
+ public static readonly Rect kReticleRect = new Rect(0, 0, 8, 8);
+
+ public static float zoomDelta = 0.1f;
+ public static float minZoom = 1f;
+ public static float maxZoom = 4f;
+ public static float panSpeed = 1.2f;
+
+ /// <summary>
+ /// The associated graph to visualize and edit.
+ /// </summary>
+ public NodeGraph graph;
+ private NodeEditorWindow _window;
+
+ private Texture2D _gridTex;
+ private Texture2D _backTex;
+ private Texture2D _circleTex;
+ private Texture2D _knobTex;
+ private Texture2D _headerTex;
+
+ public Color backColor;
+ public Color knobColor;
+ public Color guideColor;
+
+ // To keep track of zooming.
+ private Vector2 _zoomAdjustment;
+ private Vector2 _zoom = Vector2.one;
+ public Vector2 panOffset = Vector2.zero;
+
+ /// <summary>
+ /// Enables and disables drawing the guide to the grid center.
+ /// </summary>
+ public bool bDrawGuide = false;
+
+ public NodeEditor(NodeEditorWindow w)
+ {
+ backColor = ColorExtensions.From255(59, 62, 74);
+ knobColor = ColorExtensions.From255(126, 186, 255);
+
+ guideColor = Color.gray;
+ guideColor.a = 0.3f;
+
+ _gridTex = TextureLib.GetTexture("Grid");
+ _backTex = TextureLib.GetTexture("Square");
+ _circleTex = TextureLib.GetTexture("Circle");
+
+ _window = w;
+ }
+
+ #region Drawing
+
+ public void Draw()
+ {
+ if (Event.current.type == EventType.Repaint) {
+ drawGrid();
+ updateTextures();
+ }
+
+ if (graph)
+ drawGraphContents();
+
+ drawMode();
+ }
+
+ private void drawGraphContents()
+ {
+ Rect graphRect = _window.Size;
+ var center = graphRect.size / 2f;
+
+ _zoomAdjustment = GUIScaleUtility.BeginScale(ref graphRect, center, ZoomScale, false);
+
+ drawGridOverlay();
+ drawConnectionPreview();
+ drawConnections();
+ drawNodes();
+
+ GUIScaleUtility.EndScale();
+ }
+
+ private void drawGrid()
+ {
+ var size = _window.Size.size;
+ var center = size / 2f;
+
+ float zoom = ZoomScale;
+
+ // Offset from origin in tile units
+ float xOffset = -(center.x * zoom + panOffset.x) / _gridTex.width;
+ float yOffset = ((center.y - size.y) * zoom + panOffset.y) / _gridTex.height;
+
+ Vector2 tileOffset = new Vector2(xOffset, yOffset);
+
+ // Amount of tiles
+ float tileAmountX = Mathf.Round(size.x * zoom) / _gridTex.width;
+ float tileAmountY = Mathf.Round(size.y * zoom) / _gridTex.height;
+
+ Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
+
+ // Draw tiled background
+ GUI.DrawTextureWithTexCoords(_window.Size, _gridTex, new Rect(tileOffset, tileAmount));
+ }
+
+ // Handles drawing things over the grid such as axes.
+ private void drawGridOverlay()
+ {
+ drawAxes();
+ drawGridCenter();
+
+ if (bDrawGuide) {
+ drawGuide();
+ _window.Repaint();
+ }
+ }
+
+ private void drawGridCenter()
+ {
+ var rect = kReticleRect;
+
+ rect.size *= ZoomScale;
+ rect.center = Vector2.zero;
+ rect.position = GraphToScreenSpace(rect.position);
+
+ DrawTintTexture(rect, _circleTex, Color.gray);
+ }
+
+ private void drawAxes()
+ {
+ // Draw axes. Make sure to scale based on zoom.
+ Vector2 up = Vector2.up * _window.Size.height * ZoomScale;
+ Vector2 right = Vector2.right * _window.Size.width * ZoomScale;
+ Vector2 down = -up;
+ Vector2 left = -right;
+
+ // Make sure the axes follow the pan.
+ up.y -= panOffset.y;
+ down.y -= panOffset.y;
+ right.x -= panOffset.x;
+ left.x -= panOffset.x;
+
+ up = GraphToScreenSpace(up);
+ down = GraphToScreenSpace(down);
+ right = GraphToScreenSpace(right);
+ left = GraphToScreenSpace(left);
+
+ DrawLine(right, left, Color.gray);
+ DrawLine(up, down, Color.gray);
+ }
+
+ /// <summary>
+ /// Shows where the center of the grid is.
+ /// </summary>
+ private void drawGuide()
+ {
+ Vector2 gridCenter = GraphToScreenSpace(Vector2.zero);
+ DrawLine(gridCenter, Event.current.mousePosition, guideColor);
+ }
+
+ private void drawNodes()
+ {
+ // Calculate the viewing rect in graph space.
+ var view = _window.Size;
+ view.size *= ZoomScale;
+ view.center = -panOffset;
+
+ // Render nodes within the view space for performance.
+ foreach (Node node in graph.nodes) {
+
+ if (view.Overlaps(node.bodyRect)) {
+ drawNode(node);
+ drawKnobs(node);
+ }
+ }
+ }
+
+ private void drawKnobs(Node node)
+ {
+ foreach (var input in node.Inputs) {
+ drawKnob(input);
+ }
+
+ foreach (var output in node.Outputs) {
+ drawKnob(output);
+ }
+ }
+
+ private void drawKnob(NodeConnection knob)
+ {
+ // Convert the body rect from graph to screen space.
+ var screenRect = knob.bodyRect;
+ screenRect.position = GraphToScreenSpace(screenRect.position);
+
+ GUI.DrawTexture(screenRect, _knobTex);
+ }
+
+ private void drawConnections()
+ {
+ foreach (var node in graph.nodes) {
+ foreach (var output in node.Outputs) {
+ foreach (var input in output.Inputs) {
+
+ Vector2 start = GraphToScreenSpace(output.bodyRect.center);
+ Vector2 end = GraphToScreenSpace(input.bodyRect.center);
+
+ DrawBezier(start, end, knobColor);
+ }
+ }
+ }
+ }
+
+ private void drawConnectionPreview()
+ {
+ var output = _window.state.selectedOutput;
+
+ if (output != null) {
+ Vector2 start = GraphToScreenSpace(output.bodyRect.center);
+ DrawBezier(start, Event.current.mousePosition, Color.gray);
+ }
+ }
+
+ private void drawNode(Node node)
+ {
+ // Convert the node rect from graph to screen space.
+ Rect screenRect = node.bodyRect;
+ screenRect.position = GraphToScreenSpace(screenRect.position);
+
+ // The node contents are grouped together within the node body.
+ BeginGroup(screenRect, backgroundStyle, backColor);
+
+ // Make the body of node local to the group coordinate space.
+ Rect localRect = node.bodyRect;
+ localRect.position = Vector2.zero;
+
+ // Draw the contents inside the node body, automatically laidout.
+ GUILayout.BeginArea(localRect, GUIStyle.none);
+
+ node.HeaderStyle.normal.background = _headerTex;
+
+ EditorGUI.BeginChangeCheck();
+ node.OnNodeGUI();
+ if (EditorGUI.EndChangeCheck())
+ if (onNodeGuiChange != null) onNodeGuiChange(graph, node);
+
+ GUILayout.EndArea();
+ GUI.EndGroup();
+ }
+
+ /// <summary>
+ /// Draw the window mode in the background.
+ /// </summary>
+ public void drawMode()
+ {
+ if (!graph) {
+ GUI.Label(_modeStatusRect, new GUIContent("No Graph Set"), ModeStatusStyle);
+ }
+
+ else if (_window.GetMode() == NodeEditorWindow.Mode.Edit) {
+ GUI.Label(_modeStatusRect, new GUIContent("Edit"), ModeStatusStyle);
+ }
+
+ else {
+ GUI.Label(_modeStatusRect, new GUIContent("View"), ModeStatusStyle);
+ }
+ }
+
+ /// <summary>
+ /// Draws a bezier between the two end points in screen space.
+ /// </summary>
+ public static void DrawBezier(Vector2 start, Vector2 end, Color color)
+ {
+ Vector2 endToStart = (end - start);
+ float dirFactor = Mathf.Clamp(endToStart.magnitude, 20f, 80f);
+
+ endToStart.Normalize();
+ Vector2 project = Vector3.Project(endToStart, Vector3.right);
+
+ Vector2 startTan = start + project * dirFactor;
+ Vector2 endTan = end - project * dirFactor;
+
+ UnityEditor.Handles.DrawBezier(start, end, startTan, endTan, color, null, 3f);
+ }
+
+ /// <summary>
+ /// Draws a line between the two end points.
+ /// </summary>
+ /// <param name="start"></param>
+ /// <param name="end"></param>
+ public static void DrawLine(Vector2 start, Vector2 end, Color color)
+ {
+ var handleColor = Handles.color;
+ Handles.color = color;
+
+ Handles.DrawLine(start, end);
+ Handles.color = handleColor;
+ }
+
+ /// <summary>
+ /// Draws a GUI texture with a tint.
+ /// </summary>
+ /// <param name="r"></param>
+ /// <param name="t"></param>
+ /// <param name="c"></param>
+ public static void DrawTintTexture(Rect r, Texture t, Color c)
+ {
+ var guiColor = GUI.color;
+ GUI.color = c;
+
+ GUI.DrawTexture(r, t);
+ GUI.color = guiColor;
+ }
+
+ public static void BeginGroup(Rect r, GUIStyle style, Color color)
+ {
+ var old = GUI.color;
+
+ GUI.color = color;
+ GUI.BeginGroup(r, style);
+
+ GUI.color = old;
+ }
+
+ // TODO: Call after exiting playmode.
+ private void updateTextures()
+ {
+ _knobTex = TextureLib.GetTintTex("Circle", knobColor);
+ _headerTex = TextureLib.GetTintTex("Square", ColorExtensions.From255(79, 82, 94));
+ }
+
+ #endregion
+
+ #region View Operations
+
+ public void ToggleDrawGuide()
+ {
+ bDrawGuide = !bDrawGuide;
+ }
+
+ public void HomeView()
+ {
+ if (!graph || graph.nodes.Count == 0) {
+ panOffset = Vector2.zero;
+ return;
+ }
+
+ float xMin = float.MaxValue;
+ float xMax = float.MinValue;
+ float yMin = float.MaxValue;
+ float yMax = float.MinValue;
+
+ foreach (var node in graph.nodes) {
+
+ Rect r = node.bodyRect;
+
+ if (r.xMin < xMin) {
+ xMin = r.xMin;
+ }
+
+ if (r.xMax > xMax) {
+ xMax = r.xMax;
+ }
+
+ if (r.yMin < yMin) {
+ yMin = r.yMin;
+ }
+
+ if (r.yMax > yMax) {
+ yMax = r.yMax;
+ }
+ }
+
+ // Add some padding so nodes do not appear on the edge of the view.
+ xMin -= Node.kDefaultSize.x;
+ xMax += Node.kDefaultSize.x;
+ yMin -= Node.kDefaultSize.y;
+ yMax += Node.kDefaultSize.y;
+ var nodesArea = Rect.MinMaxRect(xMin, yMin, xMax, yMax);
+
+ // Center the pan in the bounding view.
+ panOffset = -nodesArea.center;
+
+ // Calculate the required zoom based on the ratio between the window view and node area rect.
+ var winSize = _window.Size;
+ float zoom = 1f;
+
+ // Use the view width to determine zoom to fit the entire node area width.
+ if (nodesArea.width > nodesArea.height) {
+
+ float widthRatio = nodesArea.width / winSize.width;
+ zoom = widthRatio;
+
+ if (widthRatio < 1f) {
+ zoom = 1 / widthRatio;
+ }
+ }
+
+ // Use the height to determine zoom.
+ else {
+
+ float heightRatio = nodesArea.height / winSize.height;
+ zoom = heightRatio;
+
+ if (heightRatio < 1f) {
+ zoom = 1 / heightRatio;
+ }
+ }
+
+ ZoomScale = zoom;
+ }
+
+ #endregion
+
+ #region Space Transformations and Mouse Utilities
+
+ public void Pan(Vector2 delta)
+ {
+ panOffset += delta * ZoomScale * panSpeed;
+ }
+
+ public void Zoom(float zoomDirection)
+ {
+ float scale = (zoomDirection < 0f) ? (1f - zoomDelta) : (1f + zoomDelta);
+
+ _zoom *= scale;
+
+ float cap = Mathf.Clamp(_zoom.x, minZoom, maxZoom);
+ _zoom.Set(cap, cap);
+ }
+
+ public float ZoomScale
+ {
+ get { return _zoom.x; }
+ set
+ {
+ float z = Mathf.Clamp(value, minZoom, maxZoom);
+ _zoom.Set(z, z);
+ }
+ }
+
+ /// <summary>
+ /// Convertes the screen position to graph space.
+ /// </summary>
+ public Vector2 ScreenToGraphSpace(Vector2 screenPos)
+ {
+ var graphRect = _window.Size;
+ var center = graphRect.size / 2f;
+ return (screenPos - center) * ZoomScale - panOffset;
+ }
+
+ /// <summary>
+ /// Returns the mouse position in graph space.
+ /// </summary>
+ /// <returns></returns>
+ public Vector2 MousePosition()
+ {
+ return ScreenToGraphSpace(Event.current.mousePosition);
+ }
+
+ /// <summary>
+ /// Tests if the rect is under the mouse.
+ /// </summary>
+ /// <param name="r"></param>
+ /// <returns></returns>
+ public bool IsUnderMouse(Rect r)
+ {
+ return r.Contains(MousePosition());
+ }
+
+ /// <summary>
+ /// Converts the graph position to screen space.
+ /// This only works for geometry inside the GUIScaleUtility.BeginScale()
+ /// </summary>
+ /// <param name="graphPos"></param>
+ /// <returns></returns>
+ public Vector2 GraphToScreenSpace(Vector2 graphPos)
+ {
+ return graphPos + _zoomAdjustment + panOffset;
+ }
+
+ /// <summary>
+ /// Converts the graph position to screen space.
+ /// This only works for geometry inside the GUIScaleUtility.BeginScale().
+ /// </summary>
+ /// <param name="graphPos"></param>
+ public void graphToScreenSpace(ref Vector2 graphPos)
+ {
+ graphPos += _zoomAdjustment + panOffset;
+ }
+
+ /// <summary>
+ /// Converts the graph position to screen space.
+ /// This works for geometry NOT inside the GUIScaleUtility.BeginScale().
+ /// </summary>
+ /// <param name="graphPos"></param>
+ public void graphToScreenSpaceZoomAdj(ref Vector2 graphPos)
+ {
+ graphPos = GraphToScreenSpace(graphPos) / ZoomScale;
+ }
+
+ /// <summary>
+ /// Executes the callback on the first node that is detected under the mouse.
+ /// </summary>
+ /// <param name="callback"></param>
+ public bool OnMouseOverNode(Action<Node> callback)
+ {
+ if (!graph) {
+ return false;
+ }
+
+ for (int i = graph.nodes.Count - 1; i >= 0; --i) {
+
+ Node node = graph.nodes[i];
+
+ if (IsUnderMouse(node.bodyRect)) {
+ callback(node);
+ return true;
+ }
+ }
+
+ // No node under mouse.
+ return false;
+ }
+
+ /// <summary>
+ /// Tests if the mouse is over an output.
+ /// </summary>
+ /// <param name="callback"></param>
+ /// <returns></returns>
+ public bool OnMouseOverOutput(Action<NodeOutput> callback)
+ {
+ if (!graph) {
+ return false;
+ }
+
+ foreach (var node in graph.nodes) {
+
+ foreach (var output in node.Outputs) {
+
+ if (IsUnderMouse(output.bodyRect)) {
+ callback(output);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Tests if the mouse is over an input.
+ /// </summary>
+ /// <param name="callback"></param>
+ /// <returns></returns>
+ public bool OnMouseOverInput(Action<NodeInput> callback)
+ {
+ if (!graph) {
+ return false;
+ }
+
+ foreach (var node in graph.nodes) {
+
+ foreach (var input in node.Inputs) {
+
+ if (IsUnderMouse(input.bodyRect)) {
+ callback(input);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Tests if the mouse is over the node or the input.
+ /// </summary>
+ /// <param name="callback"></param>
+ /// <returns></returns>
+ public bool OnMouseOverNode_OrInput(Action<Node> callback)
+ {
+ if (!graph) {
+ return false;
+ }
+
+ foreach (var node in graph.nodes) {
+
+ if (IsUnderMouse(node.bodyRect)) {
+ callback(node);
+ return true;
+ }
+
+ // Check inputs
+ else {
+
+ foreach (var input in node.Inputs) {
+ if (IsUnderMouse(input.bodyRect)) {
+ callback(node);
+ return true;
+ }
+ }
+ }
+ }
+
+ // No node under mouse.
+ return false;
+ }
+
+ #endregion
+
+ #region Styles
+
+ private GUIStyle _backgroundStyle;
+ private GUIStyle backgroundStyle
+ {
+ get
+ {
+ if (_backgroundStyle == null) {
+ _backgroundStyle = new GUIStyle(GUI.skin.box);
+ _backgroundStyle.normal.background = _backTex;
+ }
+
+ return _backgroundStyle;
+ }
+ }
+
+
+ private static Rect _modeStatusRect = new Rect(20f, 20f, 250f, 150f);
+ private static GUIStyle _modeStatusStyle;
+ private static GUIStyle ModeStatusStyle
+ {
+ get
+ {
+ if (_modeStatusStyle == null) {
+ _modeStatusStyle = new GUIStyle();
+ _modeStatusStyle.fontSize = 36;
+ _modeStatusStyle.fontStyle = FontStyle.Bold;
+ _modeStatusStyle.normal.textColor = new Color(1f, 1f, 1f, 0.2f);
+ }
+
+ return _modeStatusStyle;
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs.meta
new file mode 100644
index 00000000..15c06c0c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: a13b690ab7a11cb4cb37718591f0f20a
+timeCreated: 1501781542
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs
new file mode 100644
index 00000000..e6407f19
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs
@@ -0,0 +1,320 @@
+
+using System.IO;
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+
+using NodeEditorFramework.Utilities;
+using UNEB.Utility;
+
+namespace UNEB
+{
+ public class NodeEditorWindow : EditorWindow
+ {
+ [MenuItem("Window/Node Editor")]
+ static void Init()
+ {
+ var w = EditorWindow.CreateInstance<NodeEditorWindow>();
+ w.titleContent = new GUIContent("Node Editor");
+ w.Show();
+ }
+
+ public const float kToolbarHeight = 20f;
+ public const float kToolbarButtonWidth = 50f;
+
+ [SerializeField]
+ public NodeGraph graph;
+
+ public NodeEditor editor;
+ public ActionManager actions;
+ public ActionTriggerSystem triggers;
+ public NodeEditorState state;
+ private SaveManager _saveManager;
+
+ public enum Mode { Edit, View };
+ private Mode _mode = Mode.Edit;
+
+ void OnEnable()
+ {
+ GUIScaleUtility.CheckInit();
+ TextureLib.LoadStandardTextures();
+
+ actions = new ActionManager(this);
+ editor = new NodeEditor(this);
+ triggers = new ActionTriggerSystem(actions);
+ state = new NodeEditorState();
+
+ _saveManager = new SaveManager(this);
+
+ editor.graph = graph;
+
+ // Make sure that changes from the undo system are immediately
+ // updated in the window. If not, the undo changes will be
+ // visually delayed.
+ actions.OnUndo += Repaint;
+ actions.OnRedo += Repaint;
+
+ // Always start in edit mode.
+ // The only way it can be in view mode is if the window is
+ // already opened and the user selects a some graph.
+ _mode = Mode.Edit;
+
+ editor.HomeView();
+ }
+
+ void OnDisable()
+ {
+ _saveManager.Cleanup();
+ }
+
+ void OnDestroy()
+ {
+ cleanup();
+ }
+
+ void OnGUI()
+ {
+ // Asset removed.
+ if (!graph && !_saveManager.IsInNographState()) {
+ _saveManager.InitState();
+ }
+
+ editor.Draw();
+ drawToolbar();
+
+ // This must go after draw calls or there can be
+ // GUI layout errors.
+ triggers.Update();
+ }
+
+ public void SetGraph(NodeGraph g, Mode mode = Mode.Edit)
+ {
+ graph = g;
+ editor.graph = g;
+
+ // Reset Undo and Redo buffers.
+ actions.Reset();
+
+ _mode = mode;
+ }
+
+ private void cleanup()
+ {
+ if (actions != null) {
+ actions.OnUndo -= Repaint;
+ actions.OnRedo -= Repaint;
+ }
+
+ actions.Reset();
+ _saveManager.Cleanup();
+ }
+
+ private void drawToolbar()
+ {
+ EditorGUILayout.BeginHorizontal("Toolbar");
+
+ if (DropdownButton("File", kToolbarButtonWidth)) {
+ createFileMenu();
+ }
+
+ if (DropdownButton("Edit", kToolbarButtonWidth)) {
+ createEditMenu();
+ }
+
+ if (DropdownButton("View", kToolbarButtonWidth)) {
+ createViewMenu();
+ }
+
+ if (DropdownButton("Settings", kToolbarButtonWidth + 10f)) {
+ createSettingsMenu();
+ }
+
+ if (DropdownButton("Tools", kToolbarButtonWidth)) {
+ createToolsMenu();
+ }
+
+ // Make the toolbar extend all throughout the window extension.
+ GUILayout.FlexibleSpace();
+ drawGraphName();
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void drawGraphName()
+ {
+ string graphName = "None";
+ if (graph != null) {
+ graphName = graph.name;
+ }
+
+ GUILayout.Label(graphName);
+ }
+
+ private void createFileMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("Create New"), false, _saveManager.RequestNew);
+ menu.AddItem(new GUIContent("Load"), false, _saveManager.RequestLoad);
+
+ menu.AddSeparator("");
+ menu.AddItem(new GUIContent("Save"), false, _saveManager.RequestSave);
+ menu.AddItem(new GUIContent("Save As"), false, _saveManager.RequestSaveAs);
+
+ menu.DropDown(new Rect(5f, kToolbarHeight, 0f, 0f));
+ }
+
+ private void createEditMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("Undo"), false, actions.UndoAction);
+ menu.AddItem(new GUIContent("Redo"), false, actions.RedoAction);
+
+ menu.DropDown(new Rect(55f, kToolbarHeight, 0f, 0f));
+ }
+
+ private void createViewMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("Home"), false, editor.HomeView);
+ menu.AddItem(new GUIContent("Zoom In"), false, () => { editor.Zoom(-1); });
+ menu.AddItem(new GUIContent("Zoom Out"), false, () => { editor.Zoom(1); });
+
+ menu.DropDown(new Rect(105f, kToolbarHeight, 0f, 0f));
+ }
+
+ private void createSettingsMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("Show Guide"), editor.bDrawGuide, editor.ToggleDrawGuide);
+
+ menu.DropDown(new Rect(155f, kToolbarHeight, 0f, 0f));
+ }
+
+ private void createToolsMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("Add Test Nodes"), false, addTestNodes);
+ menu.AddItem(new GUIContent("Clear Nodes"), false, clearNodes);
+
+ menu.DropDown(new Rect(215f, kToolbarHeight, 0f, 0f));
+ }
+
+ public bool DropdownButton(string name, float width)
+ {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ private void addTestNodes()
+ {
+ if (graph) {
+
+ for (int x = 0; x < 10; x++) {
+ for (int y = 0; y < 10; y++) {
+
+ var node = SaveManager.CreateNode<BasicNode>(graph);
+
+ float xpos = x * Node.kDefaultSize.x * 1.5f;
+ float ypos = y * Node.kDefaultSize.y * 1.5f;
+ node.bodyRect.position = new Vector2(xpos, ypos);
+ }
+ }
+ }
+ }
+
+ private void clearNodes()
+ {
+ if (graph) {
+
+ foreach (var node in graph.nodes) {
+ ScriptableObject.DestroyImmediate(node, true);
+ }
+
+ actions.Reset();
+ graph.nodes.Clear();
+ }
+ }
+
+ /// <summary>
+ /// The size of the window.
+ /// </summary>
+ public Rect Size
+ {
+ get { return new Rect(Vector2.zero, position.size); }
+ }
+
+ /// <summary>
+ /// The rect used to filter input.
+ /// This is so the toolbar is not ignored by editor inputs.
+ /// </summary>
+ public Rect InputRect
+ {
+ get
+ {
+ var rect = Size;
+
+ rect.y += kToolbarHeight;
+ rect.height -= kToolbarHeight;
+
+ return rect;
+ }
+ }
+
+ public Mode GetMode()
+ {
+ return _mode;
+ }
+
+ /// <summary>
+ /// Opens up the node editor window from asset selection.
+ /// </summary>
+ /// <param name="instanceID"></param>
+ /// <param name="line"></param>
+ /// <returns></returns>
+ [OnOpenAsset(1)]
+ private static bool OpenGraphAsset(int instanceID, int line)
+ {
+ var graphSelected = EditorUtility.InstanceIDToObject(instanceID) as NodeGraph;
+
+ if (graphSelected != null) {
+
+ NodeEditorWindow windowToUse = null;
+
+ // Try to find an editor window without a graph...
+ var windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
+ foreach (var w in windows) {
+
+ // The canvas is already opened
+ if (w.graph == graphSelected) {
+ return false;
+ }
+
+ // Found a window with no active canvas.
+ if (w.graph == null) {
+ windowToUse = w;
+ break;
+ }
+ }
+
+ // No windows available...just make a new one.
+ if (!windowToUse) {
+ windowToUse = EditorWindow.CreateInstance<NodeEditorWindow>();
+ windowToUse.titleContent = new GUIContent("Node Editor");
+ windowToUse.Show();
+ }
+
+ windowToUse.SetGraph(graphSelected);
+ windowToUse._saveManager.InitState();
+ windowToUse.Repaint();
+
+ return true;
+ }
+
+ return false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs.meta
new file mode 100644
index 00000000..84abdc2e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/NodeEditorWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e9e0c3fd288222b4ea49d6b9eb70ccaa
+timeCreated: 1501781512
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs b/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs
new file mode 100644
index 00000000..c9825ae0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs
@@ -0,0 +1,473 @@
+
+using System;
+using System.IO;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+
+using Bonsai.Utility;
+
+namespace UNEB
+{
+ /// <summary>
+ /// Handles the saving and loading of tree assets.
+ /// </summary>
+ public class SaveManager
+ {
+ public enum SaveState { NoGraph, TempGraph, SavedGraph };
+
+ // The FSM used to structure the logic control of saving and loading.
+ private StateMachine<SaveState> _saveFSM;
+
+ // The events that dictate the flow of the manager's FSM.
+ private enum SaveOp { None, New, Load, Save, SaveAs };
+ private SaveOp _saveOp = SaveOp.None;
+
+ private NodeEditorWindow _window;
+
+ private const string kRootUNEB = "UNEB";
+
+ // Path that stores temporary graphs.
+ private const string kTempGraphDirectory = "TempGraphsUNEB";
+ private const string kTempFileName = "TempNodeGraphUNEB";
+
+ public SaveManager(NodeEditorWindow w)
+ {
+ _window = w;
+
+ _saveFSM = new StateMachine<SaveState>();
+
+ var noGraph = new StateMachine<SaveState>.State(SaveState.NoGraph);
+ var tempGraph = new StateMachine<SaveState>.State(SaveState.TempGraph);
+ var savedGraph = new StateMachine<SaveState>.State(SaveState.SavedGraph);
+
+ _saveFSM.AddState(noGraph);
+ _saveFSM.AddState(tempGraph);
+ _saveFSM.AddState(savedGraph);
+
+ // Actions to take when starting out on a window with no graph.
+ _saveFSM.AddTransition(noGraph, tempGraph, isNewRequested, createNewOnto_Window_WithTempOrEmpty);
+ _saveFSM.AddTransition(noGraph, savedGraph, isLoadRequested, loadOnto_EmptyWindow);
+
+ // Actions to take when the window has a temp graph.
+ _saveFSM.AddTransition(tempGraph, tempGraph, isNewRequested, createNewOnto_Window_WithTempOrEmpty);
+ _saveFSM.AddTransition(tempGraph, savedGraph, isSaveOrSaveAsRequested, saveTempAs);
+ _saveFSM.AddTransition(tempGraph, savedGraph, isLoadRequested, loadOnto_Window_WithTempgraph);
+
+ // Actions to take when the window has a valid graph (already saved).
+ _saveFSM.AddTransition(savedGraph, savedGraph, isSaveRequested, save);
+ _saveFSM.AddTransition(savedGraph, savedGraph, isSaveAsRequested, saveCloneAs);
+ _saveFSM.AddTransition(savedGraph, savedGraph, isLoadRequested, loadOnto_Window_WithSavedgraph);
+ _saveFSM.AddTransition(savedGraph, tempGraph, isNewRequested, createNewOnto_Window_WithSavedgraph);
+
+ // Consume the save operation even after the transition is made.
+ _saveFSM.OnStateChangedEvent += () => { _saveOp = SaveOp.None; };
+
+ InitState();
+
+ NodeConnection.OnConnectionCreated -= saveConnection;
+ NodeConnection.OnConnectionCreated += saveConnection;
+ }
+
+ /// <summary>
+ /// This hanldes setting up the proper state based on the window's graph.
+ /// </summary>
+ internal void InitState()
+ {
+ // If the window has a valid graph and editable.
+ if (_window.graph != null && _window.GetMode() == NodeEditorWindow.Mode.Edit) {
+
+ string path = getCurrentGraphPath();
+
+ // If the graph is temp.
+ if (path.Contains(kTempGraphDirectory)) {
+ SetState(SaveState.TempGraph);
+ }
+
+ // If the graph is saved (not a temp).
+ else {
+ SetState(SaveState.SavedGraph);
+ }
+ }
+
+ // Window is fresh, no graph yet set.
+ else {
+ SetState(SaveState.NoGraph);
+ }
+ }
+
+ /// <summary>
+ /// Get the path from open file dialog.
+ /// </summary>
+ /// <returns></returns>
+ private string getGraphFilePath()
+ {
+ string path = EditorUtility.OpenFilePanel("Open Node Graph", "Assets/", "asset");
+
+ // If the path is outside the project's asset folder.
+ if (!path.Contains(Application.dataPath)) {
+
+ // If the selection was not cancelled...
+ if (!string.IsNullOrEmpty(path)) {
+ _window.ShowNotification(new GUIContent("Please select a Graph asset within the project's Asset folder."));
+ return null;
+ }
+ }
+
+ return path;
+ }
+
+ /// <summary>
+ /// Assumes that the path is already valid.
+ /// </summary>
+ /// <param name="path"></param>
+ private void loadGraph(string path)
+ {
+ int assetIndex = path.IndexOf("/Assets/");
+ path = path.Substring(assetIndex + 1);
+
+ var graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
+ _window.SetGraph(graph);
+ }
+
+ /// <summary>
+ /// Gets the file path to save the canavs at.
+ /// </summary>
+ /// <returns></returns>
+ private string getSaveFilePath()
+ {
+ string path = EditorUtility.SaveFilePanelInProject("Save Node Graph", "NewNodeGraph", "asset", "Select a destination to save the graph.");
+
+ if (string.IsNullOrEmpty(path)) {
+ return "";
+ }
+
+ return path;
+ }
+
+ #region Save Operations
+
+ /// <summary>
+ /// Creates and adds a node to the graph.
+ /// </summary>
+ /// <param name="t"></param>
+ /// <param name="bt"></param>
+ /// <returns></returns>
+ public static Node CreateNode(Type t, NodeGraph g)
+ {
+ try {
+
+ var node = ScriptableObject.CreateInstance(t) as Node;
+ AssetDatabase.AddObjectToAsset(node, g);
+
+ // Optional, set reference to graph: node.graph = g
+
+ node.Init();
+ g.Add(node);
+ return node;
+ }
+
+ catch (Exception e) {
+ throw new UnityException(e.Message);
+ }
+ }
+
+ /// <summary>
+ /// Creates and adds a node to the graph.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <param name="bt"></param>
+ /// <returns></returns>
+ public static Node CreateNode<T>(NodeGraph g) where T : Node
+ {
+ var node = ScriptableObject.CreateInstance<T>();
+ AssetDatabase.AddObjectToAsset(node, g);
+
+ // Optional, set reference to graph: node.graph = g
+
+ node.Init();
+ g.Add(node);
+ return node;
+ }
+
+ /// <summary>
+ /// Creates a graph asset and saves it.
+ /// </summary>
+ /// <param name="path">The full path including name and extension.</param>
+ /// <returns></returns>
+ public static NodeGraph CreateNodeGraph(string path)
+ {
+ // We create a graph asset in the data base in order to add node assets
+ // under the graph. This way things are organized in the editor.
+ //
+ // The drawback is that we need to create a temp asset for the tree
+ // and make sure it does not linger if the temp asset is discarded.
+ //
+ // This means that we need to have a persistent directoy to store temp
+ // assets.
+
+ var graph = ScriptableObject.CreateInstance<NodeGraph>();
+
+ AssetDatabase.CreateAsset(graph, path);
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ return graph;
+ }
+
+ /// <summary>
+ /// Creates a new temporary node graph.
+ /// </summary>
+ /// <returns></returns>
+ private NodeGraph createNew()
+ {
+ string tempPath = getTempFilePath();
+
+ if (!string.IsNullOrEmpty(tempPath)) {
+
+ _window.ShowNotification(new GUIContent("New Graph Created"));
+ return CreateNodeGraph(tempPath);
+ }
+
+ return null;
+ }
+
+ // Create a new temp graph on an empty window or with a temp graph.
+ private bool createNewOnto_Window_WithTempOrEmpty()
+ {
+ _window.SetGraph(createNew());
+ return true;
+ }
+
+ // Saves the current active graph then loads a new graph.
+ private bool createNewOnto_Window_WithSavedgraph()
+ {
+ // Save the old graph to avoid loss.
+ AssetDatabase.SaveAssets();
+
+ _window.SetGraph(createNew());
+
+ return true;
+ }
+
+ // Load a graph to a window that has no graph active.
+ private bool loadOnto_EmptyWindow()
+ {
+ loadGraph(getGraphFilePath());
+ return true;
+ }
+
+ // Load a graph to a window that has a temp graph active.
+ private bool loadOnto_Window_WithTempgraph()
+ {
+ string path = getGraphFilePath();
+
+ if (!string.IsNullOrEmpty(path)) {
+
+ // Get rid of the temporary graph.
+ AssetDatabase.DeleteAsset(getCurrentGraphPath());
+ loadGraph(path);
+ return true;
+ }
+
+ return false;
+ }
+
+ // Load a graph to a window that has a saved graph active.
+ private bool loadOnto_Window_WithSavedgraph()
+ {
+ string path = getGraphFilePath();
+
+ if (!string.IsNullOrEmpty(path)) {
+
+ // Save the old graph.
+ save();
+ loadGraph(path);
+ return true;
+ }
+
+ return false;
+ }
+
+ // Makes the temporary graph into a saved graph.
+ private bool saveTempAs()
+ {
+ string newPath = getSaveFilePath();
+ string currentPath = getCurrentGraphPath();
+
+ //If asset exists on path, delete it first.
+ if (AssetDatabase.LoadAssetAtPath<ScriptableObject>(newPath) != null) {
+ AssetDatabase.DeleteAsset(newPath);
+ }
+
+ string result = AssetDatabase.ValidateMoveAsset(currentPath, newPath);
+
+ if (result.Length == 0) {
+ AssetDatabase.MoveAsset(currentPath, newPath);
+ save();
+ return true;
+ }
+
+ else {
+ Debug.LogError(result);
+ return false;
+ }
+ }
+
+ // Copies the current active graph to a new location.
+ private bool saveCloneAs()
+ {
+ string newPath = getSaveFilePath();
+
+ if (!string.IsNullOrEmpty(newPath)) {
+
+ string currentPath = getCurrentGraphPath();
+
+ AssetDatabase.CopyAsset(currentPath, newPath);
+ AssetDatabase.SetMainObject(_window.graph, currentPath);
+
+ save();
+ return true;
+ }
+
+ return false;
+ }
+
+ // Saves the current graph (not a temp graph).
+ private bool save()
+ {
+ _window.graph.OnSave();
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ _window.ShowNotification(new GUIContent("Graph Saved"));
+ return true;
+ }
+
+ // Helper method for the NodeConnection.OnConnectionCreated callback.
+ private void saveConnection(NodeConnection conn)
+ {
+ if (!AssetDatabase.Contains(conn)) {
+ AssetDatabase.AddObjectToAsset(conn, _window.graph);
+ }
+ }
+
+ #endregion
+
+ /// <summary>
+ /// Handles deleting temporary graph or saving valid graph.
+ /// </summary>
+ internal void Cleanup()
+ {
+ // Only save/delete things if we are in edit mode.
+ if (_window.GetMode() != NodeEditorWindow.Mode.Edit) {
+ return;
+ }
+
+ SaveState state = _saveFSM.CurrentState.Value;
+
+ if (state == SaveState.TempGraph) {
+ AssetDatabase.DeleteAsset(getCurrentGraphPath());
+ }
+
+ else if (state == SaveState.SavedGraph) {
+ save();
+ }
+ }
+
+ /*
+ * These are conditions used the save FSM to know when to transition.
+ * */
+ private bool isNewRequested() { return _saveOp == SaveOp.New; }
+ private bool isLoadRequested() { return _saveOp == SaveOp.Load; }
+ private bool isSaveRequested() { return _saveOp == SaveOp.Save; }
+ private bool isSaveAsRequested() { return _saveOp == SaveOp.SaveAs; }
+ private bool isSaveOrSaveAsRequested() { return isSaveAsRequested() || isSaveRequested(); }
+
+ /*
+ * These are the events that drive the save manager.
+ * Whenever one of this is fired, the save operation is set
+ * and the save FSM updated.
+ * */
+ internal void RequestNew() { _saveOp = SaveOp.New; _saveFSM.Update(); }
+ internal void RequestLoad() { _saveOp = SaveOp.Load; _saveFSM.Update(); }
+ internal void RequestSave() { _saveOp = SaveOp.Save; _saveFSM.Update(); }
+ internal void RequestSaveAs() { _saveOp = SaveOp.SaveAs; _saveFSM.Update(); }
+
+ private string getTempFilePath()
+ {
+ string tempRoot = getTempDirPath();
+
+ if (string.IsNullOrEmpty(tempRoot)) {
+ return "";
+ }
+
+ string filename = kTempFileName + _window.GetInstanceID().ToString().Ext("asset");
+ return tempRoot.Dir(filename);
+ }
+
+ internal void SetState(SaveState state)
+ {
+ _saveFSM.SetCurrentState(state);
+ }
+
+ internal bool IsInNographState()
+ {
+ return _saveFSM.CurrentState.Value == SaveState.NoGraph;
+ }
+
+ internal SaveState CurrentState()
+ {
+ return _saveFSM.CurrentState.Value;
+ }
+
+ private string getCurrentGraphPath()
+ {
+ return AssetDatabase.GetAssetPath(_window.graph);
+ }
+
+ private string getTempDirPath()
+ {
+ string[] dirs = Directory.GetDirectories(Application.dataPath, kTempGraphDirectory, SearchOption.AllDirectories);
+
+ // Return first occurance containing targetFolderName.
+ if (dirs.Length != 0) {
+ return getTempPathRelativeToAssets(dirs[0]);
+ }
+
+ // Could not find anything. Make the folder
+ string rootPath = getPathToRootUNEB();
+
+ if (!string.IsNullOrEmpty(rootPath)) {
+ var dirInfo = Directory.CreateDirectory(rootPath.Dir(kTempGraphDirectory));
+ return getTempPathRelativeToAssets(dirInfo.FullName);
+ }
+
+ else {
+ return "";
+ }
+ }
+
+ private static string getPathToRootUNEB()
+ {
+ // Find the UNEB project root directory within the Unity project.
+ var dirs = Directory.GetDirectories(Application.dataPath, kRootUNEB, SearchOption.AllDirectories);
+
+ if (dirs.Length != 0) {
+ return dirs[0];
+ }
+ else {
+ Debug.LogError("Could not find project root: /" + kRootUNEB + '/');
+ return "";
+ }
+ }
+
+ // Assumes that the fullTempPath is valid.
+ private static string getTempPathRelativeToAssets(string fullTempPath)
+ {
+ int index = fullTempPath.IndexOf("Assets");
+ return fullTempPath.Substring(index);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs.meta
new file mode 100644
index 00000000..48c5f044
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Editor/SaveManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2c1fb70b507fdef4e947a73357d0d811
+timeCreated: 1503072834
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs b/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs
new file mode 100644
index 00000000..eb795dfc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs
@@ -0,0 +1,12 @@
+
+namespace UNEB
+{
+ /// <summary>
+ /// Uni-directional graph traversal.
+ /// Does not support cycles.
+ /// </summary>
+ public class FlowTraversal
+ {
+
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs.meta
new file mode 100644
index 00000000..69e5ca25
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/FlowTraversal.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d88ae7fbcd48f58469e623dac843578b
+timeCreated: 1503204799
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Node.cs b/Other/NodeEditorExamples/Assets/UNEB/Node.cs
new file mode 100644
index 00000000..a00ac329
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Node.cs
@@ -0,0 +1,305 @@
+
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using UNEB.Utility;
+
+namespace UNEB
+{
+ /// <summary>
+ /// The visual representation of a logic unit such as an object or function.
+ /// </summary>
+ public abstract class Node : ScriptableObject
+ {
+ public static readonly Vector2 kDefaultSize = new Vector2(140f, 110f);
+
+ /// <summary>
+ /// The space reserved between knobs.
+ /// </summary>
+ public const float kKnobOffset = 4f;
+
+ /// <summary>
+ /// The space reserved for the header (title) of the node.
+ /// </summary>
+ public const float kHeaderHeight = 15f;
+
+ /// <summary>
+ /// The max label width for a field in the body.
+ /// </summary>
+ public const float kBodyLabelWidth = 100f;
+
+ /// <summary>
+ /// The rect of the node in canvas space.
+ /// </summary>
+ [HideInInspector]
+ public Rect bodyRect;
+
+ /// <summary>
+ /// How much additional offset to apply when resizing.
+ /// </summary>
+ public const float resizePaddingX = 20f;
+
+ [SerializeField, HideInInspector]
+ private List<NodeOutput> _outputs = new List<NodeOutput>();
+
+ [SerializeField, HideInInspector]
+ private List<NodeInput> _inputs = new List<NodeInput>();
+
+ // Hides the node asset.
+ // Sets up the name via type information.
+ void OnEnable()
+ {
+ hideFlags = HideFlags.HideInHierarchy;
+ name = GetType().Name;
+
+#if UNITY_EDITOR
+ name = ObjectNames.NicifyVariableName(name);
+#endif
+
+ }
+
+ /// <summary>
+ /// Always call the base OnDisable() to cleanup the connection objects.
+ /// </summary>
+ protected virtual void OnDestroy()
+ {
+ _inputs.RemoveAll(
+ (input) =>
+ {
+ ScriptableObject.DestroyImmediate(input, true);
+ return true;
+ });
+
+ _outputs.RemoveAll(
+ (output) =>
+ {
+ ScriptableObject.DestroyImmediate(output, true);
+ return true;
+ });
+ }
+
+ /// <summary>
+ /// Use this for initialization.
+ /// </summary>
+ public virtual void Init() {
+ bodyRect.size = kDefaultSize;
+ }
+
+ public virtual void OnNodeGUI()
+ {
+ OnNodeHeaderGUI();
+ OnConnectionsGUI();
+ onBodyGuiInternal();
+ }
+
+ /// <summary>
+ /// Renders the node connections. By default, after the header.
+ /// </summary>
+ public virtual void OnConnectionsGUI()
+ {
+ int inputCount = _inputs.Count;
+ int outputCount = _outputs.Count;
+
+ int maxCount = (int)Mathf.Max(inputCount, outputCount);
+
+ // The entire knob section is stacked rows of inputs and outputs.
+ for (int i = 0; i < maxCount; ++i) {
+
+ GUILayout.BeginHorizontal();
+
+ // Render the knob layout horizontally.
+ if (i < inputCount) _inputs[i].OnConnectionGUI(i);
+ if (i < outputCount) _outputs[i].OnConnectionGUI(i);
+
+ GUILayout.EndHorizontal();
+ }
+ }
+
+ /// <summary>
+ /// Render the title/header of the node. By default, renders on top of the node.
+ /// </summary>
+ public virtual void OnNodeHeaderGUI()
+ {
+ // Draw header
+ GUILayout.Box(name, HeaderStyle);
+ }
+
+ /// <summary>
+ /// Draws the body of the node. By default, after the connections.
+ /// </summary>
+ public virtual void OnBodyGUI() { }
+
+ // Handles the coloring and layout of the body.
+ // This is for convenience so the user does not need to worry about this boiler plate code.
+ protected virtual void onBodyGuiInternal()
+ {
+ float oldLabelWidth = EditorGUIUtility.labelWidth;
+ EditorGUIUtility.labelWidth = kBodyLabelWidth;
+
+ // Cache the old label style.
+ // Do this first before changing the EditorStyles.label style.
+ // So the original values are kept.
+ var oldLabelStyle = UnityLabelStyle;
+
+ // Setup new values for the label style.
+ EditorStyles.label.normal = DefaultStyle.normal;
+ EditorStyles.label.active = DefaultStyle.active;
+ EditorStyles.label.focused = DefaultStyle.focused;
+
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Space(kKnobOffset);
+ OnBodyGUI();
+
+ // Revert back to old label style.
+ EditorStyles.label.normal = oldLabelStyle.normal;
+ EditorStyles.label.active = oldLabelStyle.active;
+ EditorStyles.label.focused = oldLabelStyle.focused;
+
+ EditorGUIUtility.labelWidth = oldLabelWidth;
+ EditorGUILayout.EndVertical();
+ }
+
+ public NodeInput AddInput(string name = "input", bool multipleConnections = false)
+ {
+ var input = NodeInput.Create(this, multipleConnections);
+ input.name = name;
+ _inputs.Add(input);
+
+ return input;
+ }
+
+ public NodeOutput AddOutput(string name = "output", bool multipleConnections = false)
+ {
+ var output = NodeOutput.Create(this, multipleConnections);
+ output.name = name;
+ _outputs.Add(output);
+
+ return output;
+ }
+
+ /// <summary>
+ /// Called when the output knob had an input connection removed.
+ /// </summary>
+ /// <param name="removedInput"></param>
+ public virtual void OnInputConnectionRemoved(NodeInput removedInput) { }
+
+ /// <summary>
+ /// Called when the output knob made a connection to an input knob.
+ /// </summary>
+ /// <param name="addedInput"></param>
+ public virtual void OnNewInputConnection(NodeInput addedInput) { }
+
+ public IEnumerable<NodeOutput> Outputs
+ {
+ get { return _outputs; }
+ }
+
+ public IEnumerable<NodeInput> Inputs
+ {
+ get { return _inputs; }
+ }
+
+ public int InputCount
+ {
+ get { return _inputs.Count; }
+ }
+
+ public int OutputCount
+ {
+ get { return _outputs.Count; }
+ }
+
+ public NodeInput GetInput(int index)
+ {
+ return _inputs[index];
+ }
+
+ public NodeOutput GetOutput(int index)
+ {
+ return _outputs[index];
+ }
+
+ /// <summary>
+ /// Get the Y value of the top header.
+ /// </summary>
+ public float HeaderTop
+ {
+ get { return bodyRect.yMin + kHeaderHeight; }
+ }
+
+ /// <summary>
+ /// Resize the node to fit the knobs.
+ /// </summary>
+ public void FitKnobs()
+ {
+ int maxCount = (int)Mathf.Max(_inputs.Count, _outputs.Count);
+
+ float totalKnobsHeight = maxCount * NodeConnection.kMinSize.y;
+ float totalOffsetHeight = (maxCount - 1) * kKnobOffset;
+
+ float heightRequired = totalKnobsHeight + totalOffsetHeight + kHeaderHeight;
+
+ // Add some extra height at the end.
+ bodyRect.height = heightRequired + kHeaderHeight / 2f;
+ }
+
+ #region Styles and Contents
+
+ private static GUIStyle _unityLabelStyle;
+
+ /// <summary>
+ /// Caches the default EditorStyle.
+ /// There is a strange bug with it being overriden when opening an Animation window.
+ /// </summary>
+ public static GUIStyle UnityLabelStyle
+ {
+ get
+ {
+ if (_unityLabelStyle == null) {
+ _unityLabelStyle = new GUIStyle(EditorStyles.label);
+ }
+
+ return _unityLabelStyle;
+ }
+ }
+
+ private static GUIStyle _defStyle;
+ public static GUIStyle DefaultStyle
+ {
+ get
+ {
+ if (_defStyle == null) {
+ _defStyle = new GUIStyle(EditorStyles.label);
+ _defStyle.normal.textColor = Color.white * 0.9f;
+ _defStyle.active.textColor = ColorExtensions.From255(126, 186, 255) * 0.9f;
+ _defStyle.focused.textColor = ColorExtensions.From255(126, 186, 255);
+ }
+
+ return _defStyle;
+ }
+ }
+
+ private static GUIStyle _headerStyle;
+ public GUIStyle HeaderStyle
+ {
+ get
+ {
+ if (_headerStyle == null) {
+
+ _headerStyle = new GUIStyle();
+
+ _headerStyle.stretchWidth = true;
+ _headerStyle.alignment = TextAnchor.MiddleLeft;
+ _headerStyle.padding.left = 5;
+ _headerStyle.normal.textColor = Color.white * 0.9f;
+ _headerStyle.fixedHeight = kHeaderHeight;
+ }
+
+ return _headerStyle;
+ }
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Node.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Node.cs.meta
new file mode 100644
index 00000000..19287a49
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Node.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7701d85b0845e514cbf1da5e92a37927
+timeCreated: 1501781551
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs b/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs
new file mode 100644
index 00000000..40f4d6de
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs
@@ -0,0 +1,91 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public abstract class NodeConnection : ScriptableObject
+ {
+ public static readonly Vector2 kMinSize = new Vector2(12f, 12f);
+ public static readonly Vector2 kMinHalfSize = kMinSize / 2f;
+
+ [HideInInspector]
+ public Rect bodyRect = new Rect(Vector2.zero, kMinSize);
+
+ public System.Func<object> getValue;
+
+ public static System.Action<NodeConnection> OnConnectionCreated;
+
+ [SerializeField, HideInInspector]
+ protected Node parentNode;
+
+ void OnEnable()
+ {
+ hideFlags = HideFlags.HideInHierarchy;
+ }
+
+ public virtual void Init(Node parent)
+ {
+ name = "connection";
+ parentNode = parent;
+ }
+
+ /// <summary>
+ /// The node associated with this knob.
+ /// </summary>
+ public Node ParentNode
+ {
+ get { return parentNode; }
+ }
+
+ public abstract GUIStyle GetStyle();
+
+ public virtual void OnConnectionGUI(int order)
+ {
+ OnNameGUI();
+
+ // Position the knobs properly for the draw pass of the knobs in the editor.
+ float yPos = parentNode.HeaderTop + order * GetStyle().fixedHeight + Node.kKnobOffset;
+ bodyRect.center = new Vector2(GetNodeAnchor(), 0f);
+ bodyRect.y = yPos;
+ }
+
+ public virtual void OnNameGUI()
+ {
+ GUILayout.Label(Content, GetStyle());
+ }
+
+ private GUIContent _content;
+ private GUIContent Content
+ {
+ get
+ {
+ if (_content == null) {
+ _content = new GUIContent(name);
+ }
+
+ return _content;
+ }
+ }
+
+ /// <summary>
+ /// What side of the node should the knob anchor to.
+ /// </summary>
+ /// <returns></returns>
+ public abstract float GetNodeAnchor();
+
+ /// <summary>
+ /// Attempts to get the value of the specified type.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ /// <returns></returns>
+ public T GetValue<T>()
+ {
+ if (getValue != null) {
+ return (T)getValue();
+ }
+
+ return default(T);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs.meta
new file mode 100644
index 00000000..1f8e4fa4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeConnection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4a46115d42daa3e438d70eca59efba6b
+timeCreated: 1501804873
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs b/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs
new file mode 100644
index 00000000..f11cddc2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs
@@ -0,0 +1,18 @@
+
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public class NodeEditorState
+ {
+
+ public Node selectedNode;
+ public Vector2 lastClickedPosition;
+
+ public NodeOutput selectedOutput;
+ public NodeInput selectedInput;
+
+ public System.Type typeToCreate;
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs.meta
new file mode 100644
index 00000000..f13de28d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeEditorState.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c4faacf28f5e1be4c9d441c74e2c9eda
+timeCreated: 1501899343
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs b/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs
new file mode 100644
index 00000000..e977e698
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs
@@ -0,0 +1,57 @@
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ /// <summary>
+ /// Represents a graph of nodes.
+ /// </summary>
+ public class NodeGraph : ScriptableObject
+ {
+ /// <summary>
+ /// The types of nodes accepted by the graph.
+ /// </summary>
+ public static HashSet<Type> nodeTypes = new HashSet<Type>();
+
+ [HideInInspector]
+ public List<Node> nodes = new List<Node>();
+
+ /// <summary>
+ /// Add a node to the graph.
+ /// It is recommended that the save manager adds the nodes.
+ /// </summary>
+ /// <param name="n"></param>
+ public void Add(Node n)
+ {
+ nodes.Add(n);
+ }
+
+ /// <summary>
+ /// Removes a node from the graph but it is not destroyed.
+ /// </summary>
+ /// <param name="node"></param>
+ public void Remove(Node node)
+ {
+ nodes.Remove(node);
+ }
+
+ /// <summary>
+ /// Put the node at the end of the node list.
+ /// </summary>
+ /// <param name="node"></param>
+ public void PushToEnd(Node node)
+ {
+ if (nodes.Remove(node)) {
+ nodes.Add(node);
+ }
+ }
+
+ /// <summary>
+ /// Gets called right before the graph is saved.
+ /// Can be used to setup things before saving like sorting nodes.
+ /// </summary>
+ public virtual void OnSave() { }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs.meta
new file mode 100644
index 00000000..c2ffc888
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5472e37c6bced914daa030c486155845
+timeCreated: 1501782614
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs b/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs
new file mode 100644
index 00000000..fab62c10
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs
@@ -0,0 +1,114 @@
+
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+namespace UNEB
+{
+ public class NodeInput : NodeConnection
+ {
+ [SerializeField]
+ private bool _bCanHaveMultipleConnections;
+
+ [SerializeField]
+ private List<NodeOutput> _outputs = new List<NodeOutput>();
+
+ private GUIStyle _style;
+
+ public virtual void Init(Node parent, bool multipleConnections = true)
+ {
+ base.Init(parent);
+ name = "input";
+ _bCanHaveMultipleConnections = multipleConnections;
+ }
+
+ /// <summary>
+ /// Should only be called by NodeOutput
+ /// </summary>
+ /// <param name="output"></param>
+ internal void Connect(NodeOutput output)
+ {
+ if (!_outputs.Contains(output))
+ _outputs.Add(output);
+ }
+
+ /// <summary>
+ /// Should only be called by NodeOutput.
+ /// </summary>
+ internal void Disconnect(NodeOutput output)
+ {
+ if (_outputs.Contains(output))
+ _outputs.Remove(output);
+ }
+
+ public bool HasOutputConnected()
+ {
+ return _outputs.Count > 0;
+ }
+
+ public void RemoveAll() {
+ // Cache the outputs since in order to disconnect them,
+ // they must be removed from _outputs List.
+ var outputs = new List<NodeOutput>(_outputs);
+
+ _outputs.Clear();
+
+ foreach (NodeOutput output in outputs) {
+ output.Remove(this);
+ }
+ }
+
+ public List<NodeOutput> Outputs
+ {
+ get { return _outputs; }
+ }
+
+ public int OutputCount
+ {
+ get { return _outputs.Count; }
+ }
+
+ public NodeOutput GetOutput(int index)
+ {
+ return _outputs[index];
+ }
+
+ public override GUIStyle GetStyle()
+ {
+ if (_style == null) {
+
+ _style = new GUIStyle();
+
+ _style.fixedHeight = kMinSize.y + Node.kKnobOffset;
+ _style.alignment = TextAnchor.MiddleLeft;
+ _style.normal.textColor = Color.white * 0.9f;
+ _style.padding.left = (int)kMinHalfSize.x + 5;
+ }
+
+ return _style;
+ }
+
+ /// <summary>
+ /// The input is anchored at the left side of the node.
+ /// </summary>
+ /// <returns></returns>
+ public override float GetNodeAnchor()
+ {
+ return parentNode.bodyRect.xMin;
+ }
+
+ public bool bCanHaveMultipleConnections
+ {
+ get { return _bCanHaveMultipleConnections; }
+ }
+
+ public static NodeInput Create(Node parent, bool multipleConnections = false)
+ {
+ var input = ScriptableObject.CreateInstance<NodeInput>();
+ input.Init(parent, multipleConnections);
+
+ NodeConnection.OnConnectionCreated(input);
+ return input;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs.meta
new file mode 100644
index 00000000..62740a8d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeInput.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0bace920f087ccf4595fad22948ac526
+timeCreated: 1501804790
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeOutput.cs b/Other/NodeEditorExamples/Assets/UNEB/NodeOutput.cs
new file mode 100644
index 00000000..4a64ec73
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/NodeOutput.cs
@@ -0,0 +1,157 @@
+
+using System.Linq;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace UNEB
+{
+ public class NodeOutput : NodeConnection
+ {
+ [SerializeField]
+ private bool _bCanHaveMultipleConnections;
+
+ [SerializeField]
+ private List<NodeInput> _inputs = new List<NodeInput>();
+
+ private GUIStyle _style;
+
+ public virtual void Init(Node parent, bool multipleConnections = true)
+ {
+ base.Init(parent);
+ _bCanHaveMultipleConnections = multipleConnections;
+ }
+
+ public List<NodeInput> Inputs
+ {
+ get { return _inputs; }
+ }
+
+ public int InputCount
+ {
+ get { return _inputs.Count; }
+ }
+
+ public NodeInput GetInput(int index)
+ {
+ return _inputs[index];
+ }
+
+ /// <summary>
+ /// Returns true if the connection was added successfully.
+ /// </summary>
+ /// <param name="input"></param>
+ /// <returns></returns>
+ public bool Add(NodeInput input)
+ {
+ if (!CanConnectInput(input)) {
+ return false;
+ }
+
+ // The input cannot be connected to anything.
+ // This test is not inside the CanConnectInput() because
+ // an action can remove the old connections automatically to make it
+ // easier for the user to change connections between nodes.
+ if (input.HasOutputConnected() && !input.bCanHaveMultipleConnections) {
+
+ // Changes to the inputs need to be properly handled by the Action system,
+ // so it works with undo.
+ Debug.LogWarning("Cannot add an input that is already connected");
+ return false;
+ }
+
+ input.Connect(this);
+ _inputs.Add(input);
+
+ parentNode.OnNewInputConnection(input);
+
+ return true;
+ }
+
+ /// <summary>
+ /// Tests to see if the output can be connected to the input.
+ /// </summary>
+ /// <param name="input"></param>
+ /// <returns></returns>
+ public bool CanConnectInput(NodeInput input)
+ {
+ if (input == null) {
+ Debug.LogError("Attempted to add a null input.");
+ return false;
+ }
+
+ // Avoid self-connecting
+ if (parentNode.Inputs.Contains(input)) {
+ Debug.LogWarning("Cannot self connect.");
+ return false;
+ }
+
+ // Avoid connecting when it is already connected.
+ if (input.Outputs.Contains(this)) {
+ Debug.LogWarning("Already Connected");
+ return false;
+ }
+
+ return true;
+ }
+
+ public void Remove(NodeInput input)
+ {
+ if (_inputs.Remove(input)) {
+ parentNode.OnInputConnectionRemoved(input);
+ input.Disconnect(this);
+ }
+ }
+
+ public void RemoveAll()
+ {
+ // Cache the inputs since in order to disconnect them,
+ // they must be removed from _inputs List.
+ var inputs = new List<NodeInput>(_inputs);
+
+ _inputs.Clear();
+
+ foreach (NodeInput input in inputs) {
+ parentNode.OnInputConnectionRemoved(input);
+ input.Disconnect(this);
+ }
+ }
+
+ public override GUIStyle GetStyle()
+ {
+ if (_style == null) {
+
+ _style = new GUIStyle();
+
+ _style.fixedHeight = kMinSize.y + Node.kKnobOffset;
+ _style.alignment = TextAnchor.MiddleRight;
+ _style.normal.textColor = Color.white * 0.9f;
+ _style.padding.right = (int)kMinHalfSize.x + 5;
+ }
+
+ return _style;
+ }
+
+ /// <summary>
+ /// The output is anchored at the right side of the node.
+ /// </summary>
+ /// <returns></returns>
+ public override float GetNodeAnchor()
+ {
+ return parentNode.bodyRect.xMax;
+ }
+
+ public bool bCanHaveMultipleConnections
+ {
+ get { return _bCanHaveMultipleConnections; }
+ }
+
+ public static NodeOutput Create(Node parent, bool multipleConnections = true)
+ {
+ var output = ScriptableObject.CreateInstance<NodeOutput>();
+ output.Init(parent, multipleConnections);
+
+ NodeConnection.OnConnectionCreated(output);
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/NodeOutput.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/NodeOutput.cs.meta
new file mode 100644
index 00000000..1178dc35
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+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Nodes.meta b/Other/NodeEditorExamples/Assets/UNEB/Nodes.meta
new file mode 100644
index 00000000..8a294dde
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Nodes.meta
@@ -0,0 +1,9 @@
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Nodes/BasicNode.cs b/Other/NodeEditorExamples/Assets/UNEB/Nodes/BasicNode.cs
new file mode 100644
index 00000000..fd9ea801
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Nodes/BasicNode.cs
@@ -0,0 +1,39 @@
+
+using UnityEngine;
+using UnityEditor;
+
+namespace UNEB
+{
+ public class BasicNode : Node
+ {
+ private int _someInt = 0;
+
+ public override void Init()
+ {
+ base.Init();
+
+ AddInput("Input");
+ AddOutput("Ouput");
+
+ FitKnobs();
+
+ // Fit the int field, need to automate this.
+ bodyRect.height += 20f;
+ }
+
+ public override void OnBodyGUI()
+ {
+ _someInt = EditorGUILayout.IntField("Int Value", _someInt);
+ }
+
+ public override void OnNewInputConnection(NodeInput addedInput)
+ {
+ Debug.Log("Added Input: " + addedInput.name);
+ }
+
+ public override void OnInputConnectionRemoved(NodeInput removedInput)
+ {
+ Debug.Log("Removed Input: " + removedInput.name);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Nodes/BasicNode.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Nodes/BasicNode.cs.meta
new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/TempGraphsUNEB.meta b/Other/NodeEditorExamples/Assets/UNEB/TempGraphsUNEB.meta
new file mode 100644
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new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility.meta
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index 00000000..c637d44d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility.meta
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs
new file mode 100644
index 00000000..5a2de0b0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs
@@ -0,0 +1,13 @@
+
+using UnityEngine;
+
+namespace UNEB.Utility
+{
+ public static class ColorExtensions
+ {
+ public static Color From255(byte r, byte g, byte b)
+ {
+ return new Color(r / 255f, g / 255f, b / 255f);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs.meta
new file mode 100644
index 00000000..9aa744fb
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+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/ColorExtensions.cs.meta
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs
new file mode 100644
index 00000000..2faac0f1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs
@@ -0,0 +1,78 @@
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace UNEB.Utility
+{
+ /// <summary>
+ /// A simple stack with a limited capacity.
+ /// In order to make more room, the first element (not the top) in the stack is removed.
+ /// </summary>
+ /// <typeparam name="T"></typeparam>
+ public class FiniteStack<T> : IEnumerable<T>
+ {
+ private LinkedList<T> _container;
+ private int _capacity;
+
+ /// <summary>
+ /// Called when the stack runs out of space and removes
+ /// the first item (bottom of stack) to make room.
+ /// </summary>
+ public event Action<T> OnRemoveBottomItem;
+
+ public FiniteStack(int capacity)
+ {
+ _container = new LinkedList<T>();
+ _capacity = capacity;
+ }
+
+ public void Push(T value)
+ {
+ _container.AddLast(value);
+
+ // Out of room, remove the first element in the stack.
+ if (_container.Count == _capacity) {
+
+ T first = _container.First.Value;
+ _container.RemoveFirst();
+
+ if (OnRemoveBottomItem != null)
+ OnRemoveBottomItem(first);
+ }
+ }
+
+ public T Peek()
+ {
+ return _container.Last.Value;
+ }
+
+ public T Pop()
+ {
+ var lastVal = _container.Last.Value;
+ _container.RemoveLast();
+
+ return lastVal;
+ }
+
+ public void Clear()
+ {
+ _container.Clear();
+ }
+
+ public int Count
+ {
+ get { return _container.Count; }
+ }
+
+ public IEnumerator<T> GetEnumerator()
+ {
+ return _container.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return _container.GetEnumerator();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs.meta
new file mode 100644
index 00000000..33af9b97
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+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/FiniteStack.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs
new file mode 100644
index 00000000..dfff1249
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs
@@ -0,0 +1,20 @@
+
+namespace UNEB.Utility
+{
+ /// <summary>
+ /// Simple pair tuple.
+ /// </summary>
+ /// <typeparam name="T1"></typeparam>
+ /// <typeparam name="T2"></typeparam>
+ public class Pair<T1, T2>
+ {
+ public readonly T1 item1;
+ public readonly T2 item2;
+
+ public Pair(T1 item1, T2 item2)
+ {
+ this.item1 = item1;
+ this.item2 = item2;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs.meta
new file mode 100644
index 00000000..ac58e80c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/Pair.cs.meta
@@ -0,0 +1,12 @@
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+timeCreated: 1502603700
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diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs
new file mode 100644
index 00000000..9c3a8992
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs
@@ -0,0 +1,300 @@
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace Bonsai.Utility
+{
+ /// <summary>
+ /// A finite state machine.
+ /// </summary>
+ /// <typeparam name="T">The date type to be stored by the machine states.</typeparam>
+ public class StateMachine<T>
+ {
+ /// <summary>
+ /// An event that fires when the machine finishes transitioning to another state.
+ /// </summary>
+ public event Action OnStateChangedEvent = delegate { };
+
+ protected Dictionary<T, State> _states = new Dictionary<T, State>();
+
+ /// <summary>
+ /// Get all the state data.
+ /// </summary>
+ /// <returns></returns>
+ public IEnumerable<T> Data()
+ {
+ return _states.Keys;
+ }
+
+ protected State _currentState;
+
+ public State CurrentState
+ {
+ get { return _currentState; }
+ }
+
+ /// <summary>
+ /// Adds a state to the machine.
+ /// </summary>
+ /// <param name="data"></param>
+ public void AddState(T data)
+ {
+ var s = new State(data);
+ _states.Add(data, s); ;
+ }
+
+ public void AddState(State s)
+ {
+ _states.Add(s.Value, s);
+ }
+
+ public void AddTransition(State start, State end, Func<bool> condition, Func<bool> onMakingTransition)
+ {
+ var t = new Transition(condition);
+ t.onMakingTransition = onMakingTransition;
+
+ AddTransition(start, end, t);
+ }
+
+ public void AddTransition(State start, State end, Transition t)
+ {
+ start.Add(t);
+ t.SetNextState(end);
+ }
+
+ /// <summary>
+ /// Add a transition that goes from start to end state.
+ /// </summary>
+ /// <param name="start"></param>
+ /// <param name="end"></param>
+ /// <param name="t"></param>
+ public void AddTransition(T start, T end, Transition t)
+ {
+ var startST = GetState(start);
+ var endST = GetState(end);
+
+ if (startST == null || endST == null) {
+ Debug.LogError("State(s) are not in the state machine");
+ return;
+ }
+
+ AddTransition(startST, endST, t);
+ }
+
+ /// <summary>
+ /// Add two transitions.
+ /// One from start to end.
+ /// Another from end to start.
+ /// </summary>
+ /// <param name="start"></param>
+ /// <param name="end"></param>
+ /// <param name="startToEnd"></param>
+ /// <param name="endToStart"></param>
+ public void AddBiTransition(T start, T end, Transition startToEnd, Transition endToStart)
+ {
+ var startST = GetState(start);
+ var endST = GetState(end);
+
+ if (startST == null || endST == null) {
+ Debug.LogError("State(s) are not in the state machine");
+ return;
+ }
+
+ AddTransition(startST, endST, startToEnd);
+ AddTransition(endST, startST, endToStart);
+ }
+
+ /// <summary>
+ /// Gets the state associated with the data.
+ /// </summary>
+ /// <param name="data"></param>
+ /// <returns></returns>
+ public State GetState(T data)
+ {
+ if (_states.ContainsKey(data)) {
+ return _states[data];
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Sets the current active state of the machine.
+ /// </summary>
+ /// <param name="data"></param>
+ public void SetCurrentState(T data)
+ {
+
+ var state = GetState(data);
+
+ if (state == null) {
+ Debug.LogError(data + " is not in the state machine.");
+ }
+
+ else {
+ _currentState = state;
+ }
+ }
+
+ /// <summary>
+ /// Handles moving to next state when conditions are met.
+ /// </summary>
+ public void Update()
+ {
+ if (_currentState == null) {
+ return;
+ }
+
+ Transition validTrans = null;
+
+ // Pick the next state if the transition conditions are met.
+ for (int i = 0; i < _currentState.Transitions.Count; i++) {
+
+ if (_currentState.Transitions[i].AllConditionsMet()) {
+ validTrans = _currentState.Transitions[i];
+ break;
+ }
+ }
+
+ if (validTrans != null) {
+
+ // Call on making transition.
+ if (validTrans.onMakingTransition()) {
+
+ // Call on state exit.
+ if (_currentState.onStateExit != null)
+ _currentState.onStateExit();
+
+ // Change the state to the next one.
+ _currentState = validTrans.NextState;
+
+ // Call on state enter.
+ if (_currentState.onStateEnter != null)
+ _currentState.onStateEnter();
+
+ OnStateChangedEvent();
+ }
+ }
+ }
+
+ /// <summary>
+ /// A transition between two states than only occurs if all
+ /// its conditions are satisfied.
+ /// </summary>
+ public class Transition
+ {
+ private State _nextState = null;
+ private List<Func<bool>> _conditions = new List<Func<bool>>();
+
+ /// <summary>
+ /// Called after the 'from' state exits and before the 'to' state enters.
+ /// If this fails, then it goes back to the starting state.
+ /// </summary>
+ public Func<bool> onMakingTransition = () => { return true; };
+
+ public Transition()
+ {
+
+ }
+
+ /// <summary>
+ /// Pass in initial conditions
+ /// </summary>
+ /// <param name="?"></param>
+ public Transition(params Func<bool>[] conditions)
+ {
+ foreach (var c in conditions) {
+ AddCondition(c);
+ }
+ }
+
+ /// <summary>
+ /// Adds a condition that must be satisfied in order to do the transition.
+ /// </summary>
+ /// <param name="cond"></param>
+ public void AddCondition(Func<bool> cond)
+ {
+ _conditions.Add(cond);
+ }
+
+ /// <summary>
+ /// Tests if all the conditions of the transition are satisfied.
+ /// </summary>
+ /// <returns></returns>
+ public bool AllConditionsMet()
+ {
+ for (int i = 0; i < _conditions.Count; i++) {
+
+ if (!_conditions[i]()) return false;
+ }
+
+ // All conditions returned true.
+ return true;
+ }
+
+ /// <summary>
+ /// Set the state that transition goes to.
+ /// </summary>
+ /// <param name="next"></param>
+ public void SetNextState(State next)
+ {
+ _nextState = next;
+ }
+
+ /// <summary>
+ /// The state that transition goes to.
+ /// </summary>
+ public State NextState
+ {
+ get { return _nextState; }
+ }
+ }
+
+ /// <summary>
+ /// A state of the machine.
+ /// </summary>
+ public class State
+ {
+ private T _data;
+ private List<Transition> _transitions = new List<Transition>();
+
+ /// <summary>
+ /// Executes when the machine transitions into this state.
+ /// </summary>
+ public Action onStateEnter;
+
+ /// <summary>
+ /// Executes when the machine transitions out of this state.
+ /// </summary>
+ public Action onStateExit;
+
+ /// <summary>
+ /// Construct a state with its data.
+ /// </summary>
+ /// <param name="data"></param>
+ public State(T data)
+ {
+ _data = data;
+ }
+
+ /// <summary>
+ /// Adds a transition to the state.
+ /// </summary>
+ /// <param name="t"></param>
+ public void Add(Transition t)
+ {
+ _transitions.Add(t);
+ }
+
+ /// <summary>
+ /// The data held by the state.
+ /// </summary>
+ public T Value { get { return _data; } }
+
+ /// <summary>
+ /// The transitions connected to the state.
+ /// </summary>
+ public List<Transition> Transitions { get { return _transitions; } }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs.meta
new file mode 100644
index 00000000..e84d2aad
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/StateMachine.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5431af42bc33d804eb9504ebe195cc41
+timeCreated: 1503072950
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs
new file mode 100644
index 00000000..33c0d960
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs
@@ -0,0 +1,29 @@
+
+namespace UNEB
+{
+ public static class StringExtensions
+ {
+
+ /// <summary>
+ /// Merges the parent and child paths with the '/' character.
+ /// </summary>
+ /// <param name="parentDir"></param>
+ /// <param name="childDir"></param>
+ /// <returns></returns>
+ public static string Dir(this string parentDir, string childDir)
+ {
+ return parentDir + '/' + childDir;
+ }
+
+ /// <summary>
+ /// Appends the extension to the file name with '.'
+ /// </summary>
+ /// <param name="file"></param>
+ /// <param name="extension"></param>
+ /// <returns></returns>
+ public static string Ext(this string file, string extension)
+ {
+ return file + '.' + extension;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs.meta
new file mode 100644
index 00000000..2d33c4b7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/StringExtensions.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ae4ec85959c405246890eb2d46b5c0e5
+timeCreated: 1503086644
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs b/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs
new file mode 100644
index 00000000..3849326a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs
@@ -0,0 +1,191 @@
+
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+
+using UnityEngine;
+using UnityEditor;
+
+namespace UNEB.Utility
+{
+ /// <summary>
+ /// A static library that loads and stores references to textures via name.
+ /// </summary>
+ public class TextureLib
+ {
+ public const string kStandardTexturesFolder = "UNEB Textures";
+ public enum TexType { PNG, JPEG, BMP };
+
+ private static Dictionary<string, Texture2D> _textures = new Dictionary<string, Texture2D>();
+ private static Dictionary<TintedTextureKey, Texture2D> _tintedTextures = new Dictionary<TintedTextureKey, Texture2D>();
+
+ public static void LoadStandardTextures()
+ {
+ _textures.Clear();
+ _tintedTextures.Clear();
+
+ LoadTexture("Grid");
+ LoadTexture("Circle");
+ LoadTexture("Square");
+ }
+
+ public static void LoadTexture(string name, TexType type = TexType.PNG)
+ {
+ string ext = GetTexTypeExtension(type);
+ string filename = name.Ext(ext);
+ string path = GetTextureFolderPath().Dir(filename);
+
+ var tex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
+
+ if (tex != null) {
+ _textures.Add(name, tex);
+ }
+
+ else {
+ Debug.LogError("The texture: " + path + " could not be found.");
+ }
+ }
+
+ public static string GetTexTypeExtension(TexType type)
+ {
+ switch (type) {
+ case TexType.PNG: return "png";
+ case TexType.JPEG: return "jpg";
+ case TexType.BMP: return "bmp";
+ }
+
+ return "";
+ }
+
+ public static Texture2D GetTexture(string name)
+ {
+ if (_textures.ContainsKey(name)) {
+ return _textures[name];
+ }
+
+ Debug.LogError(name + " is not loaded in the texture library.");
+ return null;
+ }
+
+ /// <summary>
+ /// Gets the texture with a tint.
+ /// It must be already loaded in the library.
+ /// </summary>
+ /// <param name="name"></param>
+ /// <param name="color"></param>
+ /// <returns></returns>
+ public static Texture2D GetTintTex(string name, Color color)
+ {
+ var key = new TintedTextureKey(color, name);
+
+ // Check if it already exsists in the tint dictionary.
+ if (_tintedTextures.ContainsKey(key)) {
+
+ if (_tintedTextures[key]) {
+ return _tintedTextures[key];
+ }
+
+ // Rebuild texture.
+ else {
+ _tintedTextures[key] = tintCopy(GetTexture(name), color);
+ return _tintedTextures[key];
+ }
+ }
+
+ // Make a new tint from the pre-loaded texture.
+ Texture2D tex = GetTexture(name);
+
+ // Tint the tex and add to tinted tex dictionary.
+ if (tex) {
+
+ var tintedTex = tintCopy(tex, color);
+ _tintedTextures.Add(key, tintedTex);
+
+ return tintedTex;
+ }
+
+ return null;
+ }
+
+ private static Texture2D tintCopy(Texture2D tex, Color color)
+ {
+ int pixCount = tex.width * tex.height;
+
+ var tintedTex = new Texture2D(tex.width, tex.height);
+ tintedTex.alphaIsTransparency = true;
+
+ var newPixels = new Color[pixCount];
+ var pixels = tex.GetPixels();
+
+ for (int i = 0; i < pixCount; ++i) {
+ newPixels[i] = color;
+ newPixels[i].a = pixels[i].a;
+ }
+
+ tintedTex.SetPixels(newPixels);
+ tintedTex.Apply();
+
+ return tintedTex;
+ }
+
+ public static string GetTextureFolderPath()
+ {
+ string fullpath = getFullPath(Application.dataPath, kStandardTexturesFolder);
+
+ if (!string.IsNullOrEmpty(fullpath)) {
+
+ // Return the texture folder path relative to Unity's Asset folder.
+ int index = fullpath.IndexOf("Assets");
+ string localPath = fullpath.Substring(index);
+
+ return localPath;
+ }
+
+ Debug.LogError("Could not find folder: " + kStandardTexturesFolder);
+ return "";
+ }
+
+ private static string getFullPath(string root, string targetFolderName)
+ {
+ string[] dirs = Directory.GetDirectories(root, targetFolderName, SearchOption.AllDirectories);
+
+ // Return first occurance containing targetFolderName.
+ if (dirs.Length != 0) {
+ return dirs[0];
+ }
+
+ // Could not find anything.
+ return "";
+ }
+
+ private struct TintedTextureKey
+ {
+ public readonly Color color;
+ public readonly string texName;
+
+ public TintedTextureKey(Color c, string name)
+ {
+ color = c;
+ texName = name;
+ }
+
+ public override int GetHashCode()
+ {
+ return color.GetHashCode() * texName.GetHashCode();
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is TintedTextureKey) {
+
+ var key = (TintedTextureKey)obj;
+ return key.color == color && key.texName == texName;
+ }
+
+ else {
+ return false;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs.meta b/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs.meta
new file mode 100644
index 00000000..180ea446
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/UNEB/Utility/TextureLib.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 620aee55f886f914e825c6b891b8bd9b
+timeCreated: 1501784046
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples.meta b/Other/NodeEditorExamples/Assets/xNode-examples.meta
new file mode 100644
index 00000000..946b944b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 353d76ca3b8837a449b736fbf09f819f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig
new file mode 100644
index 00000000..03c2cb57
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.editorconfig
@@ -0,0 +1,8 @@
+root = true
+
+[*.cs]
+indent_style = space
+indent_size = 4
+end_of_line = crlf
+insert_final_newline = false
+trim_trailing_whitespace = true
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml
new file mode 100644
index 00000000..2cd331a9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.github/FUNDING.yml
@@ -0,0 +1,12 @@
+# These are supported funding model platforms
+
+github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
+patreon: thorbrigsted
+open_collective: # Replace with a single Open Collective username
+ko_fi: thorbrigsted
+tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
+community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
+liberapay: # Replace with a single Liberapay username
+issuehunt: # Replace with a single IssueHunt username
+otechie: # Replace with a single Otechie username
+custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore
new file mode 100644
index 00000000..13d45ba0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/.gitignore
@@ -0,0 +1,28 @@
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+
+# Autogenerated VS/MD solution and project files
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+
+# Unity3D generated meta files
+*.pidb.meta
+
+# Unity3D Generated File On Crash Reports
+sysinfo.txt
+
+.git.meta
+.gitignore.meta
+.gitattributes.meta
+
+# OS X only:
+.DS_Store \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md
new file mode 100644
index 00000000..10d780aa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md
@@ -0,0 +1,40 @@
+## Contributing to xNode
+💙Thank you for taking the time to contribute💙
+
+If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
+
+## Pull Requests
+Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
+These are the main points to follow:
+
+1) Use formatting which is consistent with the rest of xNode base (see below)
+2) Keep _one feature_ per PR (see below)
+3) xNode aims to be compatible with C# 4.x, do not use new language features
+4) Avoid including irellevant whitespace or formatting changes
+5) Comment your code
+6) Spell check your code / comments
+7) Use concrete types, not *var*
+8) Use english language
+
+## New features
+xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
+
+Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
+
+If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
+
+## Coding conventions
+Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
+* Methods, Types and properties PascalCase
+* Variables camelCase
+* Public methods XML commented. Params described if not obvious
+* Explicit usage of brackets when doing multiple math operations on the same line
+
+## Formatting
+I use VSCode with the C# FixFormat extension and the following setting overrides:
+```json
+"csharpfixformat.style.spaces.beforeParenthesis": false,
+"csharpfixformat.style.indent.regionIgnored": true
+```
+* Open braces on same line as condition
+* 4 spaces for indentation.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta
new file mode 100644
index 00000000..5d7c1287
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/CONTRIBUTING.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: bc1db8b29c76d44648c9c86c2dfade6d
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta
new file mode 100644
index 00000000..a6b543bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3cfe6eabeed0aa44e8d9d54b308a461f
+folderAsset: yes
+timeCreated: 1505418316
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta
new file mode 100644
index 00000000..c8781c84
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9ac562a0423fff74ea984a2d355e4df9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta
new file mode 100644
index 00000000..d198e91f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e5de235328e16fc4dbc4dcdd3794863e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs
new file mode 100644
index 00000000..1ba88780
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs
@@ -0,0 +1,111 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNode.Examples.LogicToy;
+
+namespace XNodeEditor.Examples.LogicToy {
+ [CustomNodeGraphEditor(typeof(LogicGraph))]
+ public class LogicGraphEditor : NodeGraphEditor {
+ readonly Color boolColor = new Color(0.1f, 0.6f, 0.6f);
+ private List<ObjectLastOnTimer> lastOnTimers = new List<ObjectLastOnTimer>();
+ private double lastFrame;
+
+ /// <summary> Used for tracking when an arbitrary object was last 'on' for fading effects </summary>
+ private class ObjectLastOnTimer {
+ public object obj;
+ public double lastOnTime;
+
+ public ObjectLastOnTimer(object obj, bool on) {
+ this.obj = obj;
+ }
+ }
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.LogicToy") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/Logic Toy/", "");
+ } else return null;
+ }
+
+ public override void OnGUI() {
+ // Repaint each frame
+ window.Repaint();
+
+ // Timer
+ if (Event.current.type == EventType.Repaint) {
+ for (int i = 0; i < target.nodes.Count; i++) {
+ ITimerTick timerTick = target.nodes[i] as ITimerTick;
+ if (timerTick != null) {
+ float deltaTime = (float) (EditorApplication.timeSinceStartup - lastFrame);
+ timerTick.Tick(deltaTime);
+ }
+ }
+ }
+ lastFrame = EditorApplication.timeSinceStartup;
+ }
+
+ /// <summary> Controls graph noodle colors </summary>
+ public override Gradient GetNoodleGradient(NodePort output, NodePort input) {
+ LogicNode node = output.node as LogicNode;
+ Gradient baseGradient = base.GetNoodleGradient(output, input);
+ HighlightGradient(baseGradient, Color.yellow, output, (bool) node.GetValue(output));
+ return baseGradient;
+ }
+
+ /// <summary> Controls graph type colors </summary>
+ public override Color GetTypeColor(System.Type type) {
+ if (type == typeof(bool)) return boolColor;
+ else return base.GetTypeColor(type);
+ }
+
+ /// <summary> Returns the time at which an arbitrary object was last 'on' </summary>
+ public double GetLastOnTime(object obj, bool high) {
+ ObjectLastOnTimer timer = lastOnTimers.FirstOrDefault(x => x.obj == obj);
+ if (timer == null) {
+ timer = new ObjectLastOnTimer(obj, high);
+ lastOnTimers.Add(timer);
+ }
+ if (high) timer.lastOnTime = EditorApplication.timeSinceStartup;
+ return timer.lastOnTime;
+ }
+
+ /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary>
+ public Color GetLerpColor(Color off, Color on, object obj, bool high) {
+ double lastOnTime = GetLastOnTime(obj, high);
+
+ if (high) return on;
+ else {
+ float t = (float) (lastOnTime - EditorApplication.timeSinceStartup);
+ t *= 8f;
+ if (t > 0) return Color.Lerp(off, on, t);
+ else return off;
+ }
+ }
+
+ /// <summary> Returns a color based on if or when an arbitrary object was last 'on' </summary>
+ public void HighlightGradient(Gradient gradient, Color highlightColor, object obj, bool high) {
+ double lastOnTime = GetLastOnTime(obj, high);
+ float t;
+
+ if (high) t = 1f;
+ else {
+ t = (float) (lastOnTime - EditorApplication.timeSinceStartup);
+ t *= 8f;
+ t += 1;
+ }
+ t = Mathf.Clamp01(t);
+ GradientColorKey[] colorKeys = gradient.colorKeys;
+ for (int i = 0; i < colorKeys.Length; i++) {
+ GradientColorKey colorKey = colorKeys[i];
+ colorKey.color = Color.Lerp(colorKeys[i].color, highlightColor, t);
+ colorKeys[i] = colorKey;
+ }
+ gradient.SetKeys(colorKeys, gradient.alphaKeys);
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta
new file mode 100644
index 00000000..662c8e67
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicGraphEditor.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs
new file mode 100644
index 00000000..24a8d603
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs
@@ -0,0 +1,45 @@
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNode.Examples.LogicToy;
+
+namespace XNodeEditor.Examples.LogicToy {
+ [CustomNodeEditor(typeof(LogicNode))]
+ public class LogicNodeEditor : NodeEditor {
+ private LogicNode node;
+ private LogicGraphEditor graphEditor;
+
+ public override void OnHeaderGUI() {
+ // Initialization
+ if (node == null) {
+ node = target as LogicNode;
+ graphEditor = NodeGraphEditor.GetEditor(target.graph, window) as LogicGraphEditor;
+ }
+
+ base.OnHeaderGUI();
+ Rect dotRect = GUILayoutUtility.GetLastRect();
+ dotRect.size = new Vector2(16, 16);
+ dotRect.y += 6;
+
+ GUI.color = graphEditor.GetLerpColor(Color.red, Color.green, node, node.led);
+ GUI.DrawTexture(dotRect, NodeEditorResources.dot);
+ GUI.color = Color.white;
+ }
+
+ public override void OnBodyGUI() {
+ if (target == null) {
+ Debug.LogWarning("Null target node for node editor!");
+ return;
+ }
+ NodePort input = target.GetPort("input");
+ NodePort output = target.GetPort("output");
+
+ GUILayout.BeginHorizontal();
+ if (input != null) NodeEditorGUILayout.PortField(GUIContent.none, input, GUILayout.MinWidth(0));
+ if (output != null) NodeEditorGUILayout.PortField(GUIContent.none, output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ EditorGUIUtility.labelWidth = 60;
+ base.OnBodyGUI();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Editor/LogicNodeEditor.cs.meta
new file mode 100644
index 00000000..24a3edfa
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@@ -0,0 +1,11 @@
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new file mode 100644
index 00000000..4507b180
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs
@@ -0,0 +1,5 @@
+namespace XNode.Examples.LogicToy {
+ public interface ITimerTick {
+ void Tick(float timeDelta);
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/ITimerTick.cs.meta
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs
new file mode 100644
index 00000000..873d277d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs
@@ -0,0 +1,6 @@
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [CreateAssetMenu(fileName = "New LogicToy Graph", menuName = "xNode Examples/LogicToy Graph")]
+ public class LogicGraph : NodeGraph { }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/LogicGraph.cs.meta
new file mode 100644
index 00000000..c0f0d7ff
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta
new file mode 100644
index 00000000..3cc6de98
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes.meta
@@ -0,0 +1,8 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs
new file mode 100644
index 00000000..04fcbe6f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs
@@ -0,0 +1,25 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(100, 70, 70)]
+ public class AndNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().All(x => x);
+
+ if (input != newInput) {
+ input = newInput;
+ output = newInput;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta
new file mode 100644
index 00000000..2b60e986
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/AndNode.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
new file mode 100644
index 00000000..df34f94f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
@@ -0,0 +1,31 @@
+using System;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ /// <summary> Base node for the LogicToy system </summary>
+ public abstract class LogicNode : Node {
+ public Action onStateChange;
+ public abstract bool led { get; }
+
+ public void SendSignal(NodePort output) {
+ // Loop through port connections
+ int connectionCount = output.ConnectionCount;
+ for (int i = 0; i < connectionCount; i++) {
+ NodePort connectedPort = output.GetConnection(i);
+
+ // Get connected ports logic node
+ LogicNode connectedNode = connectedPort.node as LogicNode;
+
+ // Trigger it
+ if (connectedNode != null) connectedNode.OnInputChanged();
+ }
+ if (onStateChange != null) onStateChange();
+ }
+
+ protected abstract void OnInputChanged();
+
+ public override void OnCreateConnection(NodePort from, NodePort to) {
+ OnInputChanged();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta
new file mode 100644
index 00000000..435ffe0e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs.meta
@@ -0,0 +1,11 @@
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+guid: c1731c3983afdaa4e824178fcd76d66e
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs
new file mode 100644
index 00000000..1170757d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs
@@ -0,0 +1,25 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(100, 100, 50)]
+ public class NotNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output = true;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
+
+ if (input != newInput) {
+ input = newInput;
+ output = !newInput;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta
new file mode 100644
index 00000000..75461b4f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/NotNode.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs
new file mode 100644
index 00000000..44c0dcb8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(70,100,70)]
+ public class PulseNode : LogicNode, ITimerTick {
+ [Space(-18)]
+ public float interval = 1f;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ private float timer;
+
+ public void Tick(float deltaTime) {
+ timer += deltaTime;
+ if (!output && timer > interval) {
+ timer -= interval;
+ output = true;
+ SendSignal(GetPort("output"));
+ } else if (output) {
+ output = false;
+ SendSignal(GetPort("output"));
+ }
+ }
+
+ /// <summary> This node can not receive signals, so this is not used </summary>
+ protected override void OnInputChanged() { }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta
new file mode 100644
index 00000000..268ec7d0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/PulseNode.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs
new file mode 100644
index 00000000..ba71fa0d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs
@@ -0,0 +1,27 @@
+using System.Linq;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ [NodeWidth(140), NodeTint(70,70,100)]
+ public class ToggleNode : LogicNode {
+ [Input, HideInInspector] public bool input;
+ [Output, HideInInspector] public bool output;
+ public override bool led { get { return output; } }
+
+ protected override void OnInputChanged() {
+ bool newInput = GetPort("input").GetInputValues<bool>().Any(x => x);
+
+ if (!input && newInput) {
+ input = newInput;
+ output = !output;
+ SendSignal(GetPort("output"));
+ } else if (input && !newInput) {
+ input = newInput;
+ }
+ }
+
+ public override object GetValue(NodePort port) {
+ return output;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/ToggleNode.cs.meta
new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph.meta
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta
new file mode 100644
index 00000000..be3526da
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor.meta
@@ -0,0 +1,10 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs
new file mode 100644
index 00000000..7a580bfe
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode.Examples;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeGraphEditor(typeof(MathGraph))]
+ public class MathGraphEditor : NodeGraphEditor {
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.MathNodes") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/Math Nodes/", "");
+ } else return null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta
new file mode 100644
index 00000000..89bd3df7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Editor/MathGraphEditor.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs
new file mode 100644
index 00000000..420ce64e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs
@@ -0,0 +1,8 @@
+using System;
+using UnityEngine;
+
+namespace XNode.Examples {
+ /// <summary> Defines an example nodegraph that can be created as an asset in the Project window. </summary>
+ [Serializable, CreateAssetMenu(fileName = "New Math Graph", menuName = "xNode Examples/Math Graph")]
+ public class MathGraph : XNode.NodeGraph { }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/MathGraph.cs.meta
new file mode 100644
index 00000000..43c9d35d
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new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs
new file mode 100644
index 00000000..422c4c4d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs
@@ -0,0 +1,20 @@
+namespace XNode.Examples.MathNodes {
+
+ public class DisplayValue : XNode.Node {
+
+ /// <summary>
+ /// Create an input port that only allows a single connection.
+ /// The backing value is not important, as we are only interested in the input value.
+ /// We are also acceptable of all input types, so any type will do, as long as it is serializable.
+ /// </summary>
+ [Input(ShowBackingValue.Never, ConnectionType.Override)] public Anything input;
+
+ /// <summary> Get the value currently plugged in to this node </summary>
+ public object GetValue() {
+ return GetInputValue<object>("input");
+ }
+
+ /// <summary> This class is defined for the sole purpose of being serializable </summary>
+ [System.Serializable] public class Anything {}
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/DisplayValue.cs.meta
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs
new file mode 100644
index 00000000..706c5dc2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs
@@ -0,0 +1,27 @@
+using UnityEditor;
+using XNode.Examples.MathNodes;
+
+namespace XNodeEditor.Examples {
+
+ /// <summary>
+ /// NodeEditor functions similarly to the Editor class, only it is xNode specific.
+ /// Custom node editors should have the CustomNodeEditor attribute that defines which node type it is an editor for.
+ /// </summary>
+ [CustomNodeEditor(typeof(DisplayValue))]
+ public class DisplayValueEditor : NodeEditor {
+
+ /// <summary> Called whenever the xNode editor window is updated </summary>
+ public override void OnBodyGUI() {
+
+ // Draw the default GUI first, so we don't have to do all of that manually.
+ base.OnBodyGUI();
+
+ // `target` points to the node, but it is of type `Node`, so cast it.
+ DisplayValue displayValueNode = target as DisplayValue;
+
+ // Get the value from the node, and display it
+ object obj = displayValueNode.GetValue();
+ if (obj != null) EditorGUILayout.LabelField(obj.ToString());
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta
new file mode 100644
index 00000000..971da18a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs
new file mode 100644
index 00000000..606e038f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs
@@ -0,0 +1,33 @@
+namespace XNode.Examples.MathNodes {
+ [System.Serializable]
+ public class MathNode : XNode.Node {
+ // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
+ [Input] public float a;
+ [Input] public float b;
+ // The value of an output node field is not used for anything, but could be used for caching output results
+ [Output] public float result;
+
+ // Will be displayed as an editable field - just like the normal inspector
+ public MathType mathType = MathType.Add;
+ public enum MathType { Add, Subtract, Multiply, Divide }
+
+ // GetValue should be overridden to return a value for any specified output port
+ public override object GetValue(XNode.NodePort port) {
+
+ // Get new a and b values from input connections. Fallback to field values if input is not connected
+ float a = GetInputValue<float>("a", this.a);
+ float b = GetInputValue<float>("b", this.b);
+
+ // After you've gotten your input values, you can perform your calculations and return a value
+ result = 0f;
+ if (port.fieldName == "result")
+ switch (mathType) {
+ case MathType.Add: default: result = a+b; break;
+ case MathType.Subtract: result = a - b; break;
+ case MathType.Multiply: result = a * b; break;
+ case MathType.Divide: result = a / b; break;
+ }
+ return result;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta
new file mode 100644
index 00000000..bd2894cb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/MathNode.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs
new file mode 100644
index 00000000..1f43e6ff
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/MathGraph/Nodes/Vector.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+
+namespace XNode.Examples.MathNodes {
+ public class Vector : XNode.Node {
+ [Input] public float x, y, z;
+ [Output] public Vector3 vector;
+
+ public override object GetValue(XNode.NodePort port) {
+ vector.x = GetInputValue<float>("x", this.x);
+ vector.y = GetInputValue<float>("y", this.y);
+ vector.z = GetInputValue<float>("z", this.z);
+ return vector;
+ }
+ }
+} \ No newline at end of file
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta
new file mode 100644
index 00000000..6d14b52e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scenes/RuntimeGraph.unity.meta
@@ -0,0 +1,8 @@
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+timeCreated: 1525605251
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+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta
new file mode 100644
index 00000000..2b1d753f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5015730ed7e9ddb43b21c2d35f15b1cb
+folderAsset: yes
+timeCreated: 1525604672
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs
new file mode 100644
index 00000000..ac4e889b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class Connection : MonoBehaviour {
+ private RectTransform rectTransform;
+ public void SetPosition(Vector2 start, Vector2 end) {
+ if (!rectTransform) rectTransform = (RectTransform) transform;
+ transform.position = (start + end) * 0.5f;
+
+ float r = Mathf.Atan2(start.y - end.y, start.x - end.x) * Mathf.Rad2Deg;
+ transform.rotation = Quaternion.Euler(0, 0, r);
+ rectTransform.sizeDelta = new Vector2(Vector2.Distance(start, end), rectTransform.sizeDelta.y);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta
new file mode 100644
index 00000000..bb46d546
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/Connection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 656e34b375c2eb64991ee74b5f01bd13
+timeCreated: 1525819160
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs
new file mode 100644
index 00000000..96ba753d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class NodeDrag : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler {
+ private Vector3 offset;
+ private UGUIMathBaseNode node;
+
+ private void Awake() {
+ node = GetComponentInParent<UGUIMathBaseNode>();
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+ node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
+ }
+
+ public void OnBeginDrag(PointerEventData eventData) {
+ Vector2 pointer = node.graph.scrollRect.content.InverseTransformPoint(eventData.position);
+ Vector2 pos = node.transform.localPosition;
+ offset = pointer - pos;
+ }
+
+ public void OnEndDrag(PointerEventData eventData) {
+ node.transform.localPosition = node.graph.scrollRect.content.InverseTransformPoint(eventData.position) - offset;
+ Vector2 pos = node.transform.localPosition;
+ pos.y = -pos.y;
+ node.node.position = pos;
+ }
+
+ public void OnPointerClick(PointerEventData eventData) {
+ if (eventData.button != PointerEventData.InputButton.Right)
+ return;
+
+ node.graph.nodeContextMenu.selectedNode = node.node;
+ node.graph.nodeContextMenu.OpenAt(eventData.position);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta
new file mode 100644
index 00000000..30ca3d52
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/NodeDrag.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d3f4b82da0d484640839efdaf81118b8
+timeCreated: 1525909194
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
new file mode 100644
index 00000000..f1b39b9b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs
@@ -0,0 +1,95 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class RuntimeMathGraph : MonoBehaviour, IPointerClickHandler {
+ [Header("Graph")]
+ public MathGraph graph;
+ [Header("Prefabs")]
+ public XNode.Examples.RuntimeMathNodes.UGUIMathNode runtimeMathNodePrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIVector runtimeVectorPrefab;
+ public XNode.Examples.RuntimeMathNodes.UGUIDisplayValue runtimeDisplayValuePrefab;
+ public XNode.Examples.RuntimeMathNodes.Connection runtimeConnectionPrefab;
+ [Header("References")]
+ public UGUIContextMenu graphContextMenu;
+ public UGUIContextMenu nodeContextMenu;
+ public UGUITooltip tooltip;
+
+ public ScrollRect scrollRect { get; private set; }
+ private List<UGUIMathBaseNode> nodes;
+
+ private void Awake() {
+ // Create a clone so we don't modify the original asset
+ graph = graph.Copy() as MathGraph;
+ scrollRect = GetComponentInChildren<ScrollRect>();
+ graphContextMenu.onClickSpawn -= SpawnNode;
+ graphContextMenu.onClickSpawn += SpawnNode;
+ }
+
+ private void Start() {
+ SpawnGraph();
+ }
+
+ public void Refresh() {
+ Clear();
+ SpawnGraph();
+ }
+
+ public void Clear() {
+ for (int i = nodes.Count - 1; i >= 0; i--) {
+ Destroy(nodes[i].gameObject);
+ }
+ nodes.Clear();
+ }
+
+ public void SpawnGraph() {
+ if (nodes != null) nodes.Clear();
+ else nodes = new List<UGUIMathBaseNode>();
+
+ for (int i = 0; i < graph.nodes.Count; i++) {
+ Node node = graph.nodes[i];
+
+ UGUIMathBaseNode runtimeNode = null;
+ if (node is XNode.Examples.MathNodes.MathNode) {
+ runtimeNode = Instantiate(runtimeMathNodePrefab);
+ } else if (node is XNode.Examples.MathNodes.Vector) {
+ runtimeNode = Instantiate(runtimeVectorPrefab);
+ } else if (node is XNode.Examples.MathNodes.DisplayValue) {
+ runtimeNode = Instantiate(runtimeDisplayValuePrefab);
+ }
+ runtimeNode.transform.SetParent(scrollRect.content);
+ runtimeNode.node = node;
+ runtimeNode.graph = this;
+ nodes.Add(runtimeNode);
+ }
+ }
+
+ public UGUIMathBaseNode GetRuntimeNode(Node node) {
+ for (int i = 0; i < nodes.Count; i++) {
+ if (nodes[i].node == node) {
+ return nodes[i];
+ } else { }
+ }
+ return null;
+ }
+
+ public void SpawnNode(Type type, Vector2 position) {
+ Node node = graph.AddNode(type);
+ node.name = type.Name;
+ node.position = position;
+ Refresh();
+ }
+
+ public void OnPointerClick(PointerEventData eventData) {
+ if (eventData.button != PointerEventData.InputButton.Right)
+ return;
+
+ graphContextMenu.OpenAt(eventData.position);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta
new file mode 100644
index 00000000..7aac1ef6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeMathGraph.cs.meta
@@ -0,0 +1,12 @@
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+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta
new file mode 100644
index 00000000..d26d8b02
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4e934323f65742a4ebcabeebb8da2f92
+folderAsset: yes
+timeCreated: 1525818451
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs
new file mode 100644
index 00000000..da5e4c20
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIDisplayValue : UGUIMathBaseNode {
+ public Text label;
+
+ void Update() {
+ DisplayValue displayValue = node as DisplayValue;
+ object obj = displayValue.GetInputValue<object>("input");
+ if (obj != null) label.text = obj.ToString();
+ else label.text = "n/a";
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta
new file mode 100644
index 00000000..d8904cf3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIDisplayValue.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 151bec3209e717646b65a9214bc08295
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs
new file mode 100644
index 00000000..8b9c6496
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIMathBaseNode : MonoBehaviour, IDragHandler {
+ [HideInInspector] public Node node;
+ [HideInInspector] public RuntimeMathGraph graph;
+ public Text header;
+
+ private UGUIPort[] ports;
+
+ public virtual void Start() {
+ ports = GetComponentsInChildren<UGUIPort>();
+ foreach (UGUIPort port in ports) port.node = node;
+ header.text = node.name;
+ SetPosition(node.position);
+ }
+
+ public virtual void UpdateGUI() { }
+
+ private void LateUpdate() {
+ foreach (UGUIPort port in ports) port.UpdateConnectionTransforms();
+ }
+
+ public UGUIPort GetPort(string name) {
+ for (int i = 0; i < ports.Length; i++) {
+ if (ports[i].name == name) return ports[i];
+ }
+ return null;
+ }
+
+ public void SetPosition(Vector2 pos) {
+ pos.y = -pos.y;
+ transform.localPosition = pos;
+ }
+
+ public void SetName(string name) {
+ header.text = name;
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta
new file mode 100644
index 00000000..a874bda3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathBaseNode.cs.meta
@@ -0,0 +1,12 @@
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+guid: f09009dde769a3845a66ded688a8f8dd
+timeCreated: 1525812043
+licenseType: Free
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs
new file mode 100644
index 00000000..76c2663e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs
@@ -0,0 +1,48 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIMathNode : UGUIMathBaseNode {
+ public InputField valA;
+ public InputField valB;
+ public Dropdown dropDown;
+
+ private MathNode mathNode;
+
+ public override void Start() {
+ base.Start();
+ mathNode = node as MathNode;
+
+ valA.onValueChanged.AddListener(OnChangeValA);
+ valB.onValueChanged.AddListener(OnChangeValB);
+ dropDown.onValueChanged.AddListener(OnChangeDropdown);
+ UpdateGUI();
+ }
+
+ public override void UpdateGUI() {
+ NodePort portA = node.GetInputPort("a");
+ NodePort portB = node.GetInputPort("b");
+ valA.gameObject.SetActive(!portA.IsConnected);
+ valB.gameObject.SetActive(!portB.IsConnected);
+
+ valA.text = mathNode.a.ToString();
+ valB.text = mathNode.b.ToString();
+ dropDown.value = (int) mathNode.mathType;
+ }
+
+ private void OnChangeValA(string val) {
+ mathNode.a = float.Parse(valA.text);
+ }
+
+ private void OnChangeValB(string val) {
+ mathNode.b = float.Parse(valB.text);
+ }
+
+ private void OnChangeDropdown(int val) {
+ mathNode.mathType = (MathNode.MathType) val;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta
new file mode 100644
index 00000000..2754d28b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIMathNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f9595458c0d990a458724e20b81b5637
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs
new file mode 100644
index 00000000..ca517a3e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XNode.Examples.MathNodes;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIVector : UGUIMathBaseNode {
+ public InputField valX;
+ public InputField valY;
+ public InputField valZ;
+
+ private Vector vectorNode;
+
+ public override void Start() {
+ base.Start();
+ vectorNode = node as Vector;
+
+ valX.onValueChanged.AddListener(OnChangeValX);
+ valY.onValueChanged.AddListener(OnChangeValY);
+ valZ.onValueChanged.AddListener(OnChangeValZ);
+ UpdateGUI();
+ }
+
+ public override void UpdateGUI() {
+ NodePort portX = node.GetInputPort("x");
+ NodePort portY = node.GetInputPort("y");
+ NodePort portZ = node.GetInputPort("z");
+ valX.gameObject.SetActive(!portX.IsConnected);
+ valY.gameObject.SetActive(!portY.IsConnected);
+ valZ.gameObject.SetActive(!portZ.IsConnected);
+
+ Vector vectorNode = node as Vector;
+ valX.text = vectorNode.x.ToString();
+ valY.text = vectorNode.y.ToString();
+ valZ.text = vectorNode.z.ToString();
+ }
+
+ private void OnChangeValX(string val) {
+ vectorNode.x = float.Parse(valX.text);
+ }
+
+ private void OnChangeValY(string val) {
+ vectorNode.y = float.Parse(valY.text);
+ }
+
+ private void OnChangeValZ(string val) {
+ vectorNode.z = float.Parse(valZ.text);
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta
new file mode 100644
index 00000000..3afde48a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/RuntimeNodes/UGUIVector.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8f91529775ea04f4681f3f03df79e870
+timeCreated: 1525812043
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs
new file mode 100644
index 00000000..0d2e85c1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIContextMenu : MonoBehaviour, IPointerExitHandler {
+
+ public Action<Type, Vector2> onClickSpawn;
+ public CanvasGroup group;
+ [HideInInspector] public Node selectedNode;
+ private Vector2 pos;
+
+ private void Start() {
+ Close();
+ }
+
+ public void OpenAt(Vector2 pos) {
+ transform.position = pos;
+ group.alpha = 1;
+ group.interactable = true;
+ group.blocksRaycasts = true;
+ transform.SetAsLastSibling();
+ }
+
+ public void Close() {
+ group.alpha = 0;
+ group.interactable = false;
+ group.blocksRaycasts = false;
+ }
+
+ public void SpawnMathNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.MathNode));
+ }
+
+ public void SpawnDisplayNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.DisplayValue));
+ }
+
+ public void SpawnVectorNode() {
+ SpawnNode(typeof(XNode.Examples.MathNodes.Vector));
+ }
+
+ private void SpawnNode(Type nodeType) {
+ Vector2 pos = new Vector2(transform.localPosition.x, -transform.localPosition.y);
+ onClickSpawn(nodeType, pos);
+ }
+
+ public void RemoveNode() {
+ RuntimeMathGraph runtimeMathGraph = GetComponentInParent<RuntimeMathGraph>();
+ runtimeMathGraph.graph.RemoveNode(selectedNode);
+ runtimeMathGraph.Refresh();
+ Close();
+ }
+
+ public void OnPointerExit(PointerEventData eventData) {
+ Close();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta
new file mode 100644
index 00000000..a68a31d4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIContextMenu.cs.meta
@@ -0,0 +1,13 @@
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+guid: 402b5de5d75c05445994c83bba07d273
+timeCreated: 1526035634
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs
new file mode 100644
index 00000000..1ed72589
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs
@@ -0,0 +1,132 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using XNode;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUIPort : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler {
+
+ public string fieldName;
+ [HideInInspector] public XNode.Node node;
+
+ private NodePort port;
+ private Connection tempConnection;
+ private NodePort startPort;
+ private UGUIPort tempHovered;
+ private RuntimeMathGraph graph;
+ private Vector2 startPos;
+ private List<Connection> connections = new List<Connection>();
+
+ void Start() {
+ port = node.GetPort(fieldName);
+ graph = GetComponentInParent<RuntimeMathGraph>();
+ if (port.IsOutput && port.IsConnected) {
+ for (int i = 0; i < port.ConnectionCount; i++) {
+ AddConnection();
+ }
+ }
+ }
+
+ void Reset() {
+ fieldName = name;
+ }
+
+ private void OnDestroy() {
+ // Also destroy connections
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ Destroy(connections[i].gameObject);
+ }
+ connections.Clear();
+ }
+
+ public void UpdateConnectionTransforms() {
+ if (port.IsInput) return;
+
+ while (connections.Count < port.ConnectionCount) AddConnection();
+ while (connections.Count > port.ConnectionCount) {
+ Destroy(connections[0].gameObject);
+ connections.RemoveAt(0);
+ }
+
+ // Loop through connections
+ for (int i = 0; i < port.ConnectionCount; i++) {
+ NodePort other = port.GetConnection(i);
+ UGUIMathBaseNode otherNode = graph.GetRuntimeNode(other.node);
+ if (!otherNode) Debug.LogWarning(other.node.name + " node not found", this);
+ Transform port2 = otherNode.GetPort(other.fieldName).transform;
+ if (!port2) Debug.LogWarning(other.fieldName + " not found", this);
+ connections[i].SetPosition(transform.position, port2.position);
+ }
+ }
+
+ private void AddConnection() {
+ Connection connection = Instantiate(graph.runtimeConnectionPrefab);
+ connection.transform.SetParent(graph.scrollRect.content);
+ connections.Add(connection);
+ }
+
+ public void OnBeginDrag(PointerEventData eventData) {
+ if (port.IsOutput) {
+ tempConnection = Instantiate(graph.runtimeConnectionPrefab);
+ tempConnection.transform.SetParent(graph.scrollRect.content);
+ tempConnection.SetPosition(transform.position, eventData.position);
+ startPos = transform.position;
+ startPort = port;
+ } else {
+ if (port.IsConnected) {
+ NodePort output = port.Connection;
+ Debug.Log("has " + port.ConnectionCount + " connections");
+ Debug.Log(port.GetConnection(0));
+ UGUIMathBaseNode otherNode = graph.GetRuntimeNode(output.node);
+ UGUIPort otherUGUIPort = otherNode.GetPort(output.fieldName);
+ Debug.Log("Disconnect");
+ output.Disconnect(port);
+ tempConnection = Instantiate(graph.runtimeConnectionPrefab);
+ tempConnection.transform.SetParent(graph.scrollRect.content);
+ tempConnection.SetPosition(otherUGUIPort.transform.position, eventData.position);
+ startPos = otherUGUIPort.transform.position;
+ startPort = otherUGUIPort.port;
+ graph.GetRuntimeNode(node).UpdateGUI();
+ }
+ }
+ }
+
+ public void OnDrag(PointerEventData eventData) {
+ if (tempConnection == null) return;
+ UGUIPort otherPort = FindPortInStack(eventData.hovered);
+ tempHovered = otherPort;
+ tempConnection.SetPosition(startPos, eventData.position);
+ }
+
+ public void OnEndDrag(PointerEventData eventData) {
+ if (tempConnection == null) return;
+ if (tempHovered) {
+ startPort.Connect(tempHovered.port);
+ graph.GetRuntimeNode(tempHovered.node).UpdateGUI();
+ }
+ Destroy(tempConnection.gameObject);
+ }
+
+ public UGUIPort FindPortInStack(List<GameObject> stack) {
+ for (int i = 0; i < stack.Count; i++) {
+ UGUIPort port = stack[i].GetComponent<UGUIPort>();
+ if (port) return port;
+ }
+ return null;
+ }
+
+ public void OnPointerEnter(PointerEventData eventData) {
+ graph.tooltip.Show();
+ object obj = node.GetInputValue<object>(port.fieldName, null);
+ if (obj != null) graph.tooltip.label.text = obj.ToString();
+ else graph.tooltip.label.text = "n/a";
+ }
+
+ public void OnPointerExit(PointerEventData eventData) {
+ graph.tooltip.Hide();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta
new file mode 100644
index 00000000..15b8f2f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUIPort.cs.meta
@@ -0,0 +1,13 @@
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+guid: 76c005fc401e40f42b1e76d5ffc80292
+timeCreated: 1526084889
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs
new file mode 100644
index 00000000..fd61a329
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace XNode.Examples.RuntimeMathNodes {
+ public class UGUITooltip : MonoBehaviour {
+ public CanvasGroup group;
+ public Text label;
+ private bool show;
+ private RuntimeMathGraph graph;
+
+ private void Awake() {
+ graph = GetComponentInParent<RuntimeMathGraph>();
+ }
+
+ private void Start() {
+ Hide();
+ }
+
+ private void Update() {
+ if (show) UpdatePosition();
+ }
+
+ public void Show() {
+ show = true;
+ group.alpha = 1;
+ UpdatePosition();
+ transform.SetAsLastSibling();
+ }
+
+ public void Hide() {
+ show = false;
+ group.alpha = 0;
+ }
+
+ private void UpdatePosition() {
+ Vector2 pos;
+ RectTransform rect = graph.scrollRect.content.transform as RectTransform;
+ Camera cam = graph.gameObject.GetComponentInParent<Canvas>().worldCamera;
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, cam, out pos);
+ transform.localPosition = pos;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta
new file mode 100644
index 00000000..4490bf78
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/RuntimeMathGraph/Scripts/UGUITooltip.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta
new file mode 100644
index 00000000..2349392a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine.meta
@@ -0,0 +1,10 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta
new file mode 100644
index 00000000..598278ae
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor.meta
@@ -0,0 +1,10 @@
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+ externalObjects: {}
+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs
new file mode 100644
index 00000000..cbc810a7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode.Examples.StateGraph;
+using XNodeEditor;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeGraphEditor(typeof(StateGraph))]
+ public class StateGraphEditor : NodeGraphEditor {
+
+ /// <summary>
+ /// Overriding GetNodeMenuName lets you control if and how nodes are categorized.
+ /// In this example we are sorting out all node types that are not in the XNode.Examples namespace.
+ /// </summary>
+ public override string GetNodeMenuName(System.Type type) {
+ if (type.Namespace == "XNode.Examples.StateGraph") {
+ return base.GetNodeMenuName(type).Replace("X Node/Examples/State Graph/", "");
+ } else return null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta
new file mode 100644
index 00000000..5a85ea07
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Editor/StateGraphEditor.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset
new file mode 100644
index 00000000..00465c33
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/New State Graph.asset
@@ -0,0 +1,230 @@
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new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta
new file mode 100644
index 00000000..cb4202f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor.meta
@@ -0,0 +1,10 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
new file mode 100644
index 00000000..f9d6b9eb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode.Examples.StateGraph;
+
+namespace XNodeEditor.Examples {
+ [CustomNodeEditor(typeof(StateNode))]
+ public class StateNodeEditor : NodeEditor {
+
+ public override void OnHeaderGUI() {
+ GUI.color = Color.white;
+ StateNode node = target as StateNode;
+ StateGraph graph = node.graph as StateGraph;
+ if (graph.current == node) GUI.color = Color.blue;
+ string title = target.name;
+ GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ GUI.color = Color.white;
+ }
+
+ public override void OnBodyGUI() {
+ base.OnBodyGUI();
+ StateNode node = target as StateNode;
+ StateGraph graph = node.graph as StateGraph;
+ if (GUILayout.Button("MoveNext Node")) node.MoveNext();
+ if (GUILayout.Button("Continue Graph")) graph.Continue();
+ if (GUILayout.Button("Set as current")) graph.current = node;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta
new file mode 100644
index 00000000..e5414c99
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/Editor/StateNodeEditor.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs
new file mode 100644
index 00000000..2bb7dc03
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode.Examples.StateGraph {
+ public class StateNode : Node {
+
+ [Input] public Empty enter;
+ [Output] public Empty exit;
+
+ public void MoveNext() {
+ StateGraph fmGraph = graph as StateGraph;
+
+ if (fmGraph.current != this) {
+ Debug.LogWarning("Node isn't active");
+ return;
+ }
+
+ NodePort exitPort = GetOutputPort("exit");
+
+ if (!exitPort.IsConnected) {
+ Debug.LogWarning("Node isn't connected");
+ return;
+ }
+
+ StateNode node = exitPort.Connection.node as StateNode;
+ node.OnEnter();
+ }
+
+ public void OnEnter() {
+ StateGraph fmGraph = graph as StateGraph;
+ fmGraph.current = this;
+ }
+
+ [Serializable]
+ public class Empty { }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta
new file mode 100644
index 00000000..04432757
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/Nodes/StateNode.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md
new file mode 100644
index 00000000..8e7aa3e0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md
@@ -0,0 +1,14 @@
+[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
+[![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues)
+[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
+[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
+
+[Go to Downloads](https://github.com/Siccity/xNode/releases)
+
+### xNode State Machine (Example)
+This example project should give you an understanding of how to handle traversing through nodes, one by one.
+The same principle can be applied to dialogue graphs, and other simple decision makers.
+
+
+Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
+Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta
new file mode 100644
index 00000000..255080c3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/README.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 942cd94b8baa8d4419d3d7da96deb5fa
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs
new file mode 100644
index 00000000..8a136c27
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode.Examples.StateGraph {
+ [CreateAssetMenu(fileName = "New State Graph", menuName = "xNode Examples/State Graph")]
+ public class StateGraph : NodeGraph {
+
+ // The current "active" node
+ public StateNode current;
+
+ public void Continue() {
+ current.MoveNext();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta
new file mode 100644
index 00000000..8e83d937
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/StateMachine/StateGraph.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: dad9e75908d47ae419dba5bc800df549
+timeCreated: 1514505839
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md
new file mode 100644
index 00000000..5167260e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2017 Thor Brigsted
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta
new file mode 100644
index 00000000..5f0a7c7c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/LICENSE.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 77523c356ccf04f56b53e6527c6b12fd
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md b/Other/NodeEditorExamples/Assets/xNode-examples/README.md
new file mode 100644
index 00000000..0207ad36
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md
@@ -0,0 +1,96 @@
+<img align="right" width="100" height="100" src="https://user-images.githubusercontent.com/37786733/41541140-71602302-731a-11e8-9434-79b3a57292b6.png">
+
+[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
+[![GitHub issues](https://img.shields.io/github/issues/Siccity/xNode.svg)](https://github.com/Siccity/xNode/issues)
+[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
+[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
+[![openupm](https://img.shields.io/npm/v/com.github.siccity.xnode?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.github.siccity.xnode/)
+
+[Downloads](https://github.com/Siccity/xNode/releases) / [Asset Store](http://u3d.as/108S) / [Documentation](https://github.com/Siccity/xNode/wiki)
+
+Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted)
+
+### xNode
+Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
+
+xNode is super userfriendly, intuitive and will help you reap the benefits of node graphs in no time.
+With a minimal footprint, it is ideal as a base for custom state machines, dialogue systems, decision makers etc.
+
+<p align="center">
+ <img src="https://user-images.githubusercontent.com/6402525/53689100-3821e680-3d4e-11e9-8440-e68bd802bfd9.png">
+</p>
+
+### Key features
+* Lightweight in runtime
+* Very little boilerplate code
+* Strong separation of editor and runtime code
+* No runtime reflection (unless you need to edit/build node graphs at runtime. In this case, all reflection is cached.)
+* Does not rely on any 3rd party plugins
+* Custom node inspector code is very similar to regular custom inspector code
+* Supported from Unity 5.3 and up
+
+### Wiki
+* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
+* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
+
+### Installing with Unity Package Manager
+***Via Git URL***
+*(Requires Unity version 2018.3.0b7 or above)*
+
+To install this project as a [Git dependency](https://docs.unity3d.com/Manual/upm-git.html) using the Unity Package Manager,
+add the following line to your project's `manifest.json`:
+
+```
+"com.github.siccity.xnode": "https://github.com/siccity/xNode.git"
+```
+
+You will need to have Git installed and available in your system's PATH.
+
+If you are using [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) in your project, you will need to add `XNode` and/or `XNodeEditor` as Assembly Definition References.
+
+***Via OpenUPM***
+
+The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
+
+```
+openupm add com.github.siccity.xnode
+```
+
+### Node example:
+```csharp
+// public classes deriving from Node are registered as nodes for use within a graph
+public class MathNode : Node {
+ // Adding [Input] or [Output] is all you need to do to register a field as a valid port on your node
+ [Input] public float a;
+ [Input] public float b;
+ // The value of an output node field is not used for anything, but could be used for caching output results
+ [Output] public float result;
+ [Output] public float sum;
+
+ // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
+ public MathType mathType = MathType.Add;
+ public enum MathType { Add, Subtract, Multiply, Divide}
+
+ // GetValue should be overridden to return a value for any specified output port
+ public override object GetValue(NodePort port) {
+
+ // Get new a and b values from input connections. Fallback to field values if input is not connected
+ float a = GetInputValue<float>("a", this.a);
+ float b = GetInputValue<float>("b", this.b);
+
+ // After you've gotten your input values, you can perform your calculations and return a value
+ if (port.fieldName == "result")
+ switch(mathType) {
+ case MathType.Add: default: return a + b;
+ case MathType.Subtract: return a - b;
+ case MathType.Multiply: return a * b;
+ case MathType.Divide: return a / b;
+ }
+ else if (port.fieldName == "sum") return a + b;
+ else return 0f;
+ }
+}
+```
+
+Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
+Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta
new file mode 100644
index 00000000..dd3ed6f6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/README.md.meta
@@ -0,0 +1,7 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta
new file mode 100644
index 00000000..ab712b6a
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts.meta
@@ -0,0 +1,9 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta
new file mode 100644
index 00000000..c0be8497
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes.meta
@@ -0,0 +1,10 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs
new file mode 100644
index 00000000..9cdaef4c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs
@@ -0,0 +1,5 @@
+using UnityEngine;
+
+/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary>
+/// <remarks> Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing </remarks>
+public class NodeEnumAttribute : PropertyAttribute { } \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta
new file mode 100644
index 00000000..813a80bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Attributes/NodeEnum.cs.meta
@@ -0,0 +1,13 @@
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta
new file mode 100644
index 00000000..b0ba142e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor.meta
@@ -0,0 +1,9 @@
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+folderAsset: yes
+timeCreated: 1505418345
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
new file mode 100644
index 00000000..b69e0ac8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7adf21edfb51f514fa991d7556ecd0ef
+folderAsset: yes
+timeCreated: 1541971984
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
new file mode 100644
index 00000000..8aa748c2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
@@ -0,0 +1,71 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNodeEditor;
+
+namespace XNodeEditor {
+ [CustomPropertyDrawer(typeof(NodeEnumAttribute))]
+ public class NodeEnumDrawer : PropertyDrawer {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
+ EditorGUI.BeginProperty(position, label, property);
+
+ EnumPopup(position, property, label);
+
+ EditorGUI.EndProperty();
+ }
+
+ public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) {
+ // Throw error on wrong type
+ if (property.propertyType != SerializedPropertyType.Enum) {
+ throw new ArgumentException("Parameter selected must be of type System.Enum");
+ }
+
+ // Add label
+ position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
+
+ // Get current enum name
+ string enumName = "";
+ if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
+
+#if UNITY_2017_1_OR_NEWER
+ // Display dropdown
+ if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#else
+ // Display dropdown
+ if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#endif
+ }
+
+ public static void ShowContextMenuAtMouse(SerializedProperty property) {
+ // Initialize menu
+ GenericMenu menu = new GenericMenu();
+
+ // Add all enum display names to menu
+ for (int i = 0; i < property.enumDisplayNames.Length; i++) {
+ int index = i;
+ menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
+ }
+
+ // Display at cursor position
+ Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
+ menu.DropDown(r);
+ }
+
+ private static void SetEnum(SerializedProperty property, int index) {
+ property.enumValueIndex = index;
+ property.serializedObject.ApplyModifiedProperties();
+ property.serializedObject.Update();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
new file mode 100644
index 00000000..beacf6b3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 83db81f92abadca439507e25d517cabe
+timeCreated: 1541633798
+licenseType: Free
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
new file mode 100644
index 00000000..c2b0ac98
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 327994a52f523b641898a39ff7500a02
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
new file mode 100644
index 00000000..84c6d8e7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
@@ -0,0 +1,48 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using Sirenix.OdinInspector.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ internal class OdinNodeInGraphAttributeProcessor<T> : OdinAttributeProcessor<T> where T : Node {
+ public override bool CanProcessSelfAttributes(InspectorProperty property) {
+ return false;
+ }
+
+ public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) {
+ if (!NodeEditor.inNodeEditor)
+ return false;
+
+ if (member.MemberType == MemberTypes.Field) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ return true;
+
+ default:
+ break;
+ }
+ }
+
+ return false;
+ }
+
+ public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List<Attribute> attributes) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ attributes.Add(new HideInInspector());
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
new file mode 100644
index 00000000..15f69908
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3cf2561fbfea9a041ac81efbbb5b3e0d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
new file mode 100644
index 00000000..a384bdcf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class InputAttributeDrawer : OdinAttributeDrawer<XNode.Node.InputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetInputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..12b76158
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
new file mode 100644
index 00000000..ff596156
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class OutputAttributeDrawer : OdinAttributeDrawer<XNode.Node.OutputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetOutputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..aa22218d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7ebd8f2b42e2384aa109551dc46af88
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
new file mode 100644
index 00000000..6859855c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
@@ -0,0 +1,75 @@
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary>
+ [CustomEditor(typeof(XNode.NodeGraph), true)]
+#if ODIN_INSPECTOR
+ public class GlobalGraphEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalGraphEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+
+ [CustomEditor(typeof(XNode.Node), true)]
+#if ODIN_INSPECTOR
+ public class GlobalNodeEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalNodeEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ // Now draw the node itself.
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
new file mode 100644
index 00000000..5cc60df1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bdd6e443125ccac4dad0665515759637
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
new file mode 100644
index 00000000..264e8b12
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
@@ -0,0 +1,35 @@
+using UnityEditor;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary>
+ /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
+ /// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
+ /// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
+ /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
+ /// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
+ /// and rename the node to the default name for that node type.
+ /// </summary>
+ internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(
+ string[] importedAssets,
+ string[] deletedAssets,
+ string[] movedAssets,
+ string[] movedFromAssetPaths) {
+ for (int i = 0; i < movedAssets.Length; i++) {
+ Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
+
+ // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
+ // main asset, reset the node graph to be the main asset and rename the node asset back to its default
+ // name.
+ if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
+ AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
+ AssetDatabase.ImportAsset(movedAssets[i]);
+
+ nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
+ EditorUtility.SetDirty(nodeAsset);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
new file mode 100644
index 00000000..77e87eef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65da1ff1c50a9984a9c95fd18799e8dd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
new file mode 100644
index 00000000..600ad293
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a6a1bbc054e282346a02e7bbddde3206
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
new file mode 100644
index 00000000..4e211306
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+
+namespace XNodeEditor.Internal {
+ public struct RerouteReference {
+ public XNode.NodePort port;
+ public int connectionIndex;
+ public int pointIndex;
+
+ public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
+ this.port = port;
+ this.connectionIndex = connectionIndex;
+ this.pointIndex = pointIndex;
+ }
+
+ public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
+ public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
+ public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
+ public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
new file mode 100644
index 00000000..9a2f9cb0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 399f3c5fb717b2c458c3e9746f8959a3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
new file mode 100644
index 00000000..45b96050
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
@@ -0,0 +1,159 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
+ [CustomNodeEditor(typeof(XNode.Node))]
+ public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
+
+ private readonly Color DEFAULTCOLOR = new Color32(90, 97, 105, 255);
+
+ /// <summary> Fires every whenever a node was modified through the editor </summary>
+ public static Action<XNode.Node> onUpdateNode;
+ public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
+
+#if ODIN_INSPECTOR
+ protected internal static bool inNodeEditor = false;
+#endif
+
+ public virtual void OnHeaderGUI() {
+ GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ }
+
+ /// <summary> Draws standard field editors for all public fields </summary>
+ public virtual void OnBodyGUI() {
+#if ODIN_INSPECTOR
+ inNodeEditor = true;
+#endif
+
+ // Unity specifically requires this to save/update any serial object.
+ // serializedObject.Update(); must go at the start of an inspector gui, and
+ // serializedObject.ApplyModifiedProperties(); goes at the end.
+ serializedObject.Update();
+ string[] excludes = { "m_Script", "graph", "position", "ports" };
+
+#if ODIN_INSPECTOR
+ InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
+ GUIHelper.PushLabelWidth(84);
+ objectTree.Draw(true);
+ InspectorUtilities.EndDrawPropertyTree(objectTree);
+ GUIHelper.PopLabelWidth();
+#else
+
+ // Iterate through serialized properties and draw them like the Inspector (But with ports)
+ SerializedProperty iterator = serializedObject.GetIterator();
+ bool enterChildren = true;
+ while (iterator.NextVisible(enterChildren)) {
+ enterChildren = false;
+ if (excludes.Contains(iterator.name)) continue;
+ NodeEditorGUILayout.PropertyField(iterator, true);
+ }
+#endif
+
+ // Iterate through dynamic ports and draw them in the order in which they are serialized
+ foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
+ if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
+ NodeEditorGUILayout.PortField(dynamicPort);
+ }
+
+ serializedObject.ApplyModifiedProperties();
+
+#if ODIN_INSPECTOR
+ // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
+ if (GUIHelper.RepaintRequested) {
+ GUIHelper.ClearRepaintRequest();
+ window.Repaint();
+ }
+#endif
+
+#if ODIN_INSPECTOR
+ inNodeEditor = false;
+#endif
+ }
+
+ public virtual int GetWidth() {
+ Type type = target.GetType();
+ int width;
+ if (type.TryGetAttributeWidth(out width)) return width;
+ else return 208;
+ }
+
+ /// <summary> Returns color for target node </summary>
+ public virtual Color GetTint() {
+ // Try get color from [NodeTint] attribute
+ Type type = target.GetType();
+ Color color;
+ if (type.TryGetAttributeTint(out color)) return color;
+ // Return default color (grey)
+ else return DEFAULTCOLOR;
+ }
+
+ public virtual GUIStyle GetBodyStyle() {
+ return NodeEditorResources.styles.nodeBody;
+ }
+
+ public virtual GUIStyle GetBodyHighlightStyle() {
+ return NodeEditorResources.styles.nodeHighlight;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ bool canRemove = true;
+ // Actions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
+ menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
+
+ canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
+ }
+
+ // Add actions to any number of selected nodes
+ menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
+ menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
+
+ if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
+ else menu.AddItem(new GUIContent("Remove"), false, null);
+
+ // Custom sctions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddCustomContextMenuItems(node);
+ }
+ }
+
+ /// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
+ public void Rename(string newName) {
+ if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ target.name = newName;
+ OnRename();
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ }
+
+ /// <summary> Called after this node's name has changed. </summary>
+ public virtual void OnRename() { }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
+ private Type inspectedType;
+ /// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ public CustomNodeEditorAttribute(Type inspectedType) {
+ this.inspectedType = inspectedType;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
new file mode 100644
index 00000000..db8651d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 712c3fc5d9eeb4c45b1e23918df6018f
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
new file mode 100644
index 00000000..8c151698
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
@@ -0,0 +1,551 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ public partial class NodeEditorWindow {
+ public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
+ public static NodeActivity currentActivity = NodeActivity.Idle;
+ public static bool isPanning { get; private set; }
+ public static Vector2[] dragOffset;
+
+ public static XNode.Node[] copyBuffer = null;
+
+ private bool IsDraggingPort { get { return draggedOutput != null; } }
+ private bool IsHoveringPort { get { return hoveredPort != null; } }
+ private bool IsHoveringNode { get { return hoveredNode != null; } }
+ private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
+ private XNode.Node hoveredNode = null;
+ [NonSerialized] public XNode.NodePort hoveredPort = null;
+ [NonSerialized] private XNode.NodePort draggedOutput = null;
+ [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
+ [NonSerialized] private XNode.NodePort autoConnectOutput = null;
+ [NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
+ private RerouteReference hoveredReroute = new RerouteReference();
+ public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
+ private Vector2 dragBoxStart;
+ private UnityEngine.Object[] preBoxSelection;
+ private RerouteReference[] preBoxSelectionReroute;
+ private Rect selectionBox;
+ private bool isDoubleClick = false;
+ private Vector2 lastMousePosition;
+ private float dragThreshold = 1f;
+
+ public void Controls() {
+ wantsMouseMove = true;
+ Event e = Event.current;
+ switch (e.type) {
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+ if (e.type == EventType.DragPerform) {
+ DragAndDrop.AcceptDrag();
+ graphEditor.OnDropObjects(DragAndDrop.objectReferences);
+ }
+ break;
+ case EventType.MouseMove:
+ //Keyboard commands will not get correct mouse position from Event
+ lastMousePosition = e.mousePosition;
+ break;
+ case EventType.ScrollWheel:
+ float oldZoom = zoom;
+ if (e.delta.y > 0) zoom += 0.1f * zoom;
+ else zoom -= 0.1f * zoom;
+ if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
+ break;
+ case EventType.MouseDrag:
+ if (e.button == 0) {
+ if (IsDraggingPort) {
+ // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
+ if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
+ draggedOutputTarget = hoveredPort;
+ } else {
+ draggedOutputTarget = null;
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldNode) {
+ RecalculateDragOffsets(e);
+ currentActivity = NodeActivity.DragNode;
+ Repaint();
+ }
+ if (currentActivity == NodeActivity.DragNode) {
+ // Holding ctrl inverts grid snap
+ bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
+ if (e.control) gridSnap = !gridSnap;
+
+ Vector2 mousePos = WindowToGridPosition(e.mousePosition);
+ // Move selected nodes with offset
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ Undo.RecordObject(node, "Moved Node");
+ Vector2 initial = node.position;
+ node.position = mousePos + dragOffset[i];
+ if (gridSnap) {
+ node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
+ node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
+ }
+
+ // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
+ Vector2 offset = node.position - initial;
+ if (offset.sqrMagnitude > 0) {
+ foreach (XNode.NodePort output in node.Outputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(output, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[output] = rect;
+ }
+ }
+
+ foreach (XNode.NodePort input in node.Inputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(input, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[input] = rect;
+ }
+ }
+ }
+ }
+ }
+ // Move selected reroutes with offset
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
+ if (gridSnap) {
+ pos.x = (Mathf.Round(pos.x / 16) * 16);
+ pos.y = (Mathf.Round(pos.y / 16) * 16);
+ }
+ selectedReroutes[i].SetPoint(pos);
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldGrid) {
+ currentActivity = NodeActivity.DragGrid;
+ preBoxSelection = Selection.objects;
+ preBoxSelectionReroute = selectedReroutes.ToArray();
+ dragBoxStart = WindowToGridPosition(e.mousePosition);
+ Repaint();
+ } else if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
+ Vector2 boxSize = e.mousePosition - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ selectionBox = new Rect(boxStartPos, boxSize);
+ Repaint();
+ }
+ } else if (e.button == 1 || e.button == 2) {
+ //check drag threshold for larger screens
+ if (e.delta.magnitude > dragThreshold) {
+ panOffset += e.delta * zoom;
+ isPanning = true;
+ }
+ }
+ break;
+ case EventType.MouseDown:
+ Repaint();
+ if (e.button == 0) {
+ draggedOutputReroutes.Clear();
+
+ if (IsHoveringPort) {
+ if (hoveredPort.IsOutput) {
+ draggedOutput = hoveredPort;
+ autoConnectOutput = hoveredPort;
+ } else {
+ hoveredPort.VerifyConnections();
+ autoConnectOutput = null;
+ if (hoveredPort.IsConnected) {
+ XNode.Node node = hoveredPort.node;
+ XNode.NodePort output = hoveredPort.Connection;
+ int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
+ draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
+ hoveredPort.Disconnect(output);
+ draggedOutput = output;
+ draggedOutputTarget = hoveredPort;
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ }
+ }
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ // If mousedown on node header, select or deselect
+ if (!Selection.Contains(hoveredNode)) {
+ SelectNode(hoveredNode, e.control || e.shift);
+ if (!e.control && !e.shift) selectedReroutes.Clear();
+ } else if (e.control || e.shift) DeselectNode(hoveredNode);
+
+ // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
+ isDoubleClick = (e.clickCount == 2);
+
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ } else if (IsHoveringReroute) {
+ // If reroute isn't selected
+ if (!selectedReroutes.Contains(hoveredReroute)) {
+ // Add it
+ if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
+ // Select it
+ else {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ }
+ // Deselect
+ else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ }
+ // If mousedown on grid background, deselect all
+ else if (!IsHoveringNode) {
+ currentActivity = NodeActivity.HoldGrid;
+ if (!e.control && !e.shift) {
+ selectedReroutes.Clear();
+ Selection.activeObject = null;
+ }
+ }
+ }
+ break;
+ case EventType.MouseUp:
+ if (e.button == 0) {
+ //Port drag release
+ if (IsDraggingPort) {
+ // If connection is valid, save it
+ if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
+ XNode.Node node = draggedOutputTarget.node;
+ if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
+
+ // ConnectionIndex can be -1 if the connection is removed instantly after creation
+ int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
+ if (connectionIndex != -1) {
+ draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(graph);
+ }
+ }
+ // Open context menu for auto-connection if there is no target node
+ else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ //Release dragged connection
+ draggedOutput = null;
+ draggedOutputTarget = null;
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (currentActivity == NodeActivity.DragNode) {
+ IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
+ foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (!IsHoveringNode) {
+ // If click outside node, release field focus
+ if (!isPanning) {
+ EditorGUI.FocusTextInControl(null);
+ EditorGUIUtility.editingTextField = false;
+ }
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ // If click node header, select it.
+ if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
+ selectedReroutes.Clear();
+ SelectNode(hoveredNode, false);
+
+ // Double click to center node
+ if (isDoubleClick) {
+ Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
+ panOffset = -hoveredNode.position - nodeDimension;
+ }
+ }
+
+ // If click reroute, select it.
+ if (IsHoveringReroute && !(e.control || e.shift)) {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ } else if (e.button == 1 || e.button == 2) {
+ if (!isPanning) {
+ if (IsDraggingPort) {
+ draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
+ } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
+ selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
+ selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
+ } else if (IsHoveringReroute) {
+ ShowRerouteContextMenu(hoveredReroute);
+ } else if (IsHoveringPort) {
+ ShowPortContextMenu(hoveredPort);
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
+ } else if (!IsHoveringNode) {
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ }
+ isPanning = false;
+ }
+ // Reset DoubleClick
+ isDoubleClick = false;
+ break;
+ case EventType.KeyDown:
+ if (EditorGUIUtility.editingTextField) break;
+ else if (e.keyCode == KeyCode.F) Home();
+ if (NodeEditorUtilities.IsMac()) {
+ if (e.keyCode == KeyCode.Return) RenameSelectedNode();
+ } else {
+ if (e.keyCode == KeyCode.F2) RenameSelectedNode();
+ }
+ if (e.keyCode == KeyCode.A) {
+ if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
+ foreach (XNode.Node node in graph.nodes) {
+ DeselectNode(node);
+ }
+ } else {
+ foreach (XNode.Node node in graph.nodes) {
+ SelectNode(node, true);
+ }
+ }
+ Repaint();
+ }
+ break;
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ if (e.commandName == "SoftDelete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Duplicate") {
+ if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Copy") {
+ if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Paste") {
+ if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
+ e.Use();
+ }
+ Repaint();
+ break;
+ case EventType.Ignore:
+ // If release mouse outside window
+ if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ }
+ break;
+ }
+ }
+
+ private void RecalculateDragOffsets(Event current) {
+ dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
+ // Selected nodes
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ // Selected reroutes
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ /// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
+ public void Home() {
+ var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
+ if (nodes.Count > 0) {
+ Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
+ panOffset = -(minPos + (maxPos - minPos) / 2f);
+ } else {
+ zoom = 2;
+ panOffset = Vector2.zero;
+ }
+ }
+
+ /// <summary> Remove nodes in the graph in Selection.objects</summary>
+ public void RemoveSelectedNodes() {
+ // We need to delete reroutes starting at the highest point index to avoid shifting indices
+ selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ selectedReroutes[i].RemovePoint();
+ }
+ selectedReroutes.Clear();
+ foreach (UnityEngine.Object item in Selection.objects) {
+ if (item is XNode.Node) {
+ XNode.Node node = item as XNode.Node;
+ graphEditor.RemoveNode(node);
+ }
+ }
+ }
+
+ /// <summary> Initiate a rename on the currently selected node </summary>
+ public void RenameSelectedNode() {
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) {
+ RenamePopup.Show(Selection.activeObject, size.x);
+ } else {
+ RenamePopup.Show(Selection.activeObject);
+ }
+ }
+ }
+
+ /// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
+ public void MoveNodeToTop(XNode.Node node) {
+ int index;
+ while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
+ graph.nodes[index] = graph.nodes[index + 1];
+ graph.nodes[index + 1] = node;
+ }
+ }
+
+ /// <summary> Duplicate selected nodes and select the duplicates </summary>
+ public void DuplicateSelectedNodes() {
+ // Get selected nodes which are part of this graph
+ XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ if (selectedNodes == null || selectedNodes.Length == 0) return;
+ // Get top left node position
+ Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
+ }
+
+ public void CopySelectedNodes() {
+ copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ }
+
+ public void PasteNodes(Vector2 pos) {
+ InsertDuplicateNodes(copyBuffer, pos);
+ }
+
+ private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
+ if (nodes == null || nodes.Length == 0) return;
+
+ // Get top-left node
+ Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 offset = topLeft - topLeftNode;
+
+ UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
+ Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ Type nodeType = srcNode.GetType();
+ if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
+ int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
+ if (typeCount >= disallowAttrib.max) continue;
+ }
+
+ XNode.Node newNode = graphEditor.CopyNode(srcNode);
+ substitutes.Add(srcNode, newNode);
+ newNode.position = srcNode.position + offset;
+ newNodes[i] = newNode;
+ }
+
+ // Walk through the selected nodes again, recreate connections, using the new nodes
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+ foreach (XNode.NodePort port in srcNode.Ports) {
+ for (int c = 0; c < port.ConnectionCount; c++) {
+ XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
+ XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
+
+ XNode.Node newNodeIn, newNodeOut;
+ if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
+ newNodeIn.UpdatePorts();
+ newNodeOut.UpdatePorts();
+ inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
+ outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
+ }
+ if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
+ }
+ }
+ }
+ // Select the new nodes
+ Selection.objects = newNodes;
+ }
+
+ /// <summary> Draw a connection as we are dragging it </summary>
+ public void DrawDraggedConnection() {
+ if (IsDraggingPort) {
+ Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
+ float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
+ NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
+ NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
+
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
+ List<Vector2> gridPoints = new List<Vector2>();
+ gridPoints.Add(fromRect.center);
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ gridPoints.Add(draggedOutputReroutes[i]);
+ }
+ if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
+ else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
+
+ DrawNoodle(gradient, path, stroke, thickness, gridPoints);
+
+ Color bgcol = Color.black;
+ Color frcol = gradient.colorKeys[0].color;
+ bgcol.a = 0.6f;
+ frcol.a = 0.6f;
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ // Draw reroute point at position
+ Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
+ rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
+ rect = GridToWindowRect(rect);
+
+ NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
+ }
+ }
+ }
+
+ bool IsHoveringTitle(XNode.Node node) {
+ Vector2 mousePos = Event.current.mousePosition;
+ //Get node position
+ Vector2 nodePos = GridToWindowPosition(node.position);
+ float width;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) width = size.x;
+ else width = 200;
+ Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
+ return windowRect.Contains(mousePos);
+ }
+
+ /// <summary> Attempt to connect dragged output to target node </summary>
+ public void AutoConnect(XNode.Node node) {
+ if (autoConnectOutput == null) return;
+
+ // Find input port of same type
+ XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
+ // Fallback to input port
+ if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
+ // Autoconnect if connection is compatible
+ if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
+
+ // Save changes
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ autoConnectOutput = null;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
new file mode 100644
index 00000000..a081bf79
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: aa7d4286bf0ad2e4086252f2893d2cf5
+timeCreated: 1505426655
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
new file mode 100644
index 00000000..f4b14a27
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
@@ -0,0 +1,66 @@
+using UnityEditor;
+using UnityEngine;
+using System.IO;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
+
+ /// <summary> Automatically delete Node sub-assets before deleting their script.
+ /// This is important to do, because you can't delete null sub assets.
+ /// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
+ private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
+ // Skip processing anything without the .cs extension
+ if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
+
+ // Get the object that is requested for deletion
+ UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path);
+
+ // If we aren't deleting a script, return
+ if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
+
+ // Check script type. Return if deleting a non-node script
+ UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
+ System.Type scriptType = script.GetClass ();
+ if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
+
+ // Find all ScriptableObjects using this script
+ string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ for (int k = 0; k < objs.Length; k++) {
+ XNode.Node node = objs[k] as XNode.Node;
+ if (node.GetType () == scriptType) {
+ if (node != null && node.graph != null) {
+ // Delete the node and notify the user
+ Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
+ node.graph.RemoveNode (node);
+ }
+ }
+ }
+ }
+ // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
+ return AssetDeleteResult.DidNotDelete;
+ }
+
+ /// <summary> Automatically re-add loose node assets to the Graph node list </summary>
+ [InitializeOnLoadMethod]
+ private static void OnReloadEditor () {
+ // Find all NodeGraph assets
+ string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
+ graph.nodes.RemoveAll(x => x == null); //Remove null items
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ // Ensure that all sub node assets are present in the graph node list
+ for (int u = 0; u < objs.Length; u++) {
+ // Ignore null sub assets
+ if (objs[u] == null) continue;
+ if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
new file mode 100644
index 00000000..057198bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e515e86efe8160243a68b7c06d730c9c
+timeCreated: 1507982232
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
new file mode 100644
index 00000000..1fc28c72
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+#endif
+
+namespace XNodeEditor.Internal {
+ /// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
+ /// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam>
+ /// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam>
+ /// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam>
+ public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {
+ /// <summary> Custom editors defined with [CustomNodeEditor] </summary>
+ private static Dictionary<Type, Type> editorTypes;
+ private static Dictionary<K, T> editors = new Dictionary<K, T>();
+ public NodeEditorWindow window;
+ public K target;
+ public SerializedObject serializedObject;
+#if ODIN_INSPECTOR
+ private PropertyTree _objectTree;
+ public PropertyTree objectTree {
+ get {
+ if (this._objectTree == null) {
+ try {
+ bool wasInEditor = NodeEditor.inNodeEditor;
+ NodeEditor.inNodeEditor = true;
+ this._objectTree = PropertyTree.Create(this.serializedObject);
+ NodeEditor.inNodeEditor = wasInEditor;
+ } catch (ArgumentException ex) {
+ Debug.Log(ex);
+ }
+ }
+ return this._objectTree;
+ }
+ }
+#endif
+
+ public static T GetEditor(K target, NodeEditorWindow window) {
+ if (target == null) return null;
+ T editor;
+ if (!editors.TryGetValue(target, out editor)) {
+ Type type = target.GetType();
+ Type editorType = GetEditorType(type);
+ editor = Activator.CreateInstance(editorType) as T;
+ editor.target = target;
+ editor.serializedObject = new SerializedObject(target);
+ editor.window = window;
+ editor.OnCreate();
+ editors.Add(target, editor);
+ }
+ if (editor.target == null) editor.target = target;
+ if (editor.window != window) editor.window = window;
+ if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
+ return editor;
+ }
+
+ private static Type GetEditorType(Type type) {
+ if (type == null) return null;
+ if (editorTypes == null) CacheCustomEditors();
+ Type result;
+ if (editorTypes.TryGetValue(type, out result)) return result;
+ //If type isn't found, try base type
+ return GetEditorType(type.BaseType);
+ }
+
+ private static void CacheCustomEditors() {
+ editorTypes = new Dictionary<Type, Type>();
+
+ //Get all classes deriving from NodeEditor via reflection
+ Type[] nodeEditors = typeof(T).GetDerivedTypes();
+ for (int i = 0; i < nodeEditors.Length; i++) {
+ if (nodeEditors[i].IsAbstract) continue;
+ var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
+ }
+ }
+
+ /// <summary> Called on creation, after references have been set </summary>
+ public virtual void OnCreate() { }
+
+ public interface INodeEditorAttrib {
+ Type GetInspectedType();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
new file mode 100644
index 00000000..4ded02a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: e85122ded59aceb4eb4b1bd9d9202642
+timeCreated: 1511353946
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
new file mode 100644
index 00000000..41f1d9ca
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
@@ -0,0 +1,567 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ /// <summary> Contains GUI methods </summary>
+ public partial class NodeEditorWindow {
+ public NodeGraphEditor graphEditor;
+ private List<UnityEngine.Object> selectionCache;
+ private List<XNode.Node> culledNodes;
+ /// <summary> 19 if docked, 22 if not </summary>
+ private int topPadding { get { return isDocked() ? 19 : 22; } }
+ /// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
+ public event Action onLateGUI;
+ private static readonly Vector3[] polyLineTempArray = new Vector3[2];
+
+ protected virtual void OnGUI() {
+ Event e = Event.current;
+ Matrix4x4 m = GUI.matrix;
+ if (graph == null) return;
+ ValidateGraphEditor();
+ Controls();
+
+ DrawGrid(position, zoom, panOffset);
+ DrawConnections();
+ DrawDraggedConnection();
+ DrawNodes();
+ DrawSelectionBox();
+ DrawTooltip();
+ graphEditor.OnGUI();
+
+ // Run and reset onLateGUI
+ if (onLateGUI != null) {
+ onLateGUI();
+ onLateGUI = null;
+ }
+
+ GUI.matrix = m;
+ }
+
+ public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
+ GUI.EndClip();
+
+ GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
+ Vector4 padding = new Vector4(0, topPadding, 0, 0);
+ padding *= zoom;
+ GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
+ rect.width * zoom,
+ rect.height * zoom));
+ }
+
+ public static void EndZoomed(Rect rect, float zoom, float topPadding) {
+ GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
+ Vector3 offset = new Vector3(
+ (((rect.width * zoom) - rect.width) * 0.5f),
+ (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
+ 0);
+ GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
+ }
+
+ public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
+
+ rect.position = Vector2.zero;
+
+ Vector2 center = rect.size / 2f;
+ Texture2D gridTex = graphEditor.GetGridTexture();
+ Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
+
+ // Offset from origin in tile units
+ float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
+ float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
+
+ Vector2 tileOffset = new Vector2(xOffset, yOffset);
+
+ // Amount of tiles
+ float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
+ float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
+
+ Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
+
+ // Draw tiled background
+ GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
+ GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
+ }
+
+ public void DrawSelectionBox() {
+ if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
+ Vector2 size = curPos - dragBoxStart;
+ Rect r = new Rect(dragBoxStart, size);
+ r.position = GridToWindowPosition(r.position);
+ r.size /= zoom;
+ Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
+ }
+ }
+
+ public static bool DropdownButton(string name, float width) {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ /// <summary> Show right-click context menu for hovered reroute </summary>
+ void ShowRerouteContextMenu(RerouteReference reroute) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ /// <summary> Show right-click context menu for hovered port </summary>
+ void ShowPortContextMenu(XNode.NodePort hoveredPort) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
+ float u = 1 - t;
+ float tt = t * t, uu = u * u;
+ float uuu = uu * u, ttt = tt * t;
+ return new Vector2(
+ (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
+ (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
+ );
+ }
+
+ /// <summary> Draws a line segment without allocating temporary arrays </summary>
+ static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
+ polyLineTempArray[0].x = p0.x;
+ polyLineTempArray[0].y = p0.y;
+ polyLineTempArray[1].x = p1.x;
+ polyLineTempArray[1].y = p1.y;
+ Handles.DrawAAPolyLine(thickness, polyLineTempArray);
+ }
+
+ /// <summary> Draw a bezier from output to input in grid coordinates </summary>
+ public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) {
+ // convert grid points to window points
+ for (int i = 0; i < gridPoints.Count; ++i)
+ gridPoints[i] = GridToWindowPosition(gridPoints[i]);
+
+ Color originalHandlesColor = Handles.color;
+ Handles.color = gradient.Evaluate(0f);
+ int length = gridPoints.Count;
+ switch (path) {
+ case NoodlePath.Curvy:
+ Vector2 outputTangent = Vector2.right;
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 inputTangent;
+ // Cached most variables that repeat themselves here to avoid so many indexer calls :p
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ float dist_ab = Vector2.Distance(point_a, point_b);
+ if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
+ if (i < length - 2) {
+ Vector2 point_c = gridPoints[i + 2];
+ Vector2 ab = (point_b - point_a).normalized;
+ Vector2 cb = (point_b - point_c).normalized;
+ Vector2 ac = (point_c - point_a).normalized;
+ Vector2 p = (ab + cb) * 0.5f;
+ float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
+ float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
+
+ p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
+ inputTangent = p;
+ } else {
+ inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
+ }
+
+ // Calculates the tangents for the bezier's curves.
+ float zoomCoef = 50 / zoom;
+ Vector2 tangent_a = point_a + outputTangent * zoomCoef;
+ Vector2 tangent_b = point_b + inputTangent * zoomCoef;
+ // Hover effect.
+ int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
+ // Coloring and bezier drawing.
+ int draw = 0;
+ Vector2 bezierPrevious = point_a;
+ for (int j = 1; j <= division; ++j) {
+ if (stroke == NoodleStroke.Dashed) {
+ draw++;
+ if (draw >= 2) draw = -2;
+ if (draw < 0) continue;
+ if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
+ }
+ if (i == length - 2)
+ Handles.color = gradient.Evaluate((j + 1f) / division);
+ Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
+ DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
+ bezierPrevious = bezierNext;
+ }
+ outputTangent = -inputTangent;
+ }
+ break;
+ case NoodlePath.Straight:
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ break;
+ case NoodlePath.Angled:
+ for (int i = 0; i < length - 1; i++) {
+ if (i == length - 1) continue; // Skip last index
+ if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
+ float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x = midpoint;
+ end_1.x = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ } else {
+ float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x += 25 / zoom;
+ end_1.x -= 25 / zoom;
+ Vector2 start_2 = start_1;
+ Vector2 end_2 = end_1;
+ start_2.y = midpoint;
+ end_2.y = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.25f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ Handles.color = gradient.Evaluate(0.75f);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ }
+ }
+ break;
+ case NoodlePath.ShaderLab:
+ Vector2 start = gridPoints[0];
+ Vector2 end = gridPoints[length - 1];
+ //Modify first and last point in array so we can loop trough them nicely.
+ gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
+ gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
+ //Draw first vertical lines going out from nodes
+ Handles.color = gradient.Evaluate(0f);
+ DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ gridPoints[0] = start;
+ gridPoints[length - 1] = end;
+ break;
+ }
+ Handles.color = originalHandlesColor;
+ }
+
+ /// <summary> Draws all connections </summary>
+ public void DrawConnections() {
+ Vector2 mousePos = Event.current.mousePosition;
+ List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
+ hoveredReroute = new RerouteReference();
+
+ List<Vector2> gridPoints = new List<Vector2>(2);
+
+ Color col = GUI.color;
+ foreach (XNode.Node node in graph.nodes) {
+ //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
+ if (node == null) continue;
+
+ // Draw full connections and output > reroute
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Needs cleanup. Null checks are ugly
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
+
+ Color portColor = graphEditor.GetPortColor(output);
+ for (int k = 0; k < output.ConnectionCount; k++) {
+ XNode.NodePort input = output.GetConnection(k);
+
+ Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
+ float noodleThickness = graphEditor.GetNoodleThickness(output, input);
+ NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
+ NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
+
+ // Error handling
+ if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
+ if (!input.IsConnectedTo(output)) input.Connect(output);
+ Rect toRect;
+ if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
+
+ List<Vector2> reroutePoints = output.GetReroutePoints(k);
+
+ gridPoints.Clear();
+ gridPoints.Add(fromRect.center);
+ gridPoints.AddRange(reroutePoints);
+ gridPoints.Add(toRect.center);
+ DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < reroutePoints.Count; i++) {
+ RerouteReference rerouteRef = new RerouteReference(output, k, i);
+ // Draw reroute point at position
+ Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
+ rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
+ rect = GridToWindowRect(rect);
+
+ // Draw selected reroute points with an outline
+ if (selectedReroutes.Contains(rerouteRef)) {
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ }
+
+ GUI.color = portColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
+ if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
+
+ }
+ }
+ }
+ }
+ GUI.color = col;
+ if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
+ }
+
+ private void DrawNodes() {
+ Event e = Event.current;
+ if (e.type == EventType.Layout) {
+ selectionCache = new List<UnityEngine.Object>(Selection.objects);
+ }
+
+ System.Reflection.MethodInfo onValidate = null;
+ if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
+ onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
+ if (onValidate != null) EditorGUI.BeginChangeCheck();
+ }
+
+ BeginZoomed(position, zoom, topPadding);
+
+ Vector2 mousePos = Event.current.mousePosition;
+
+ if (e.type != EventType.Layout) {
+ hoveredNode = null;
+ hoveredPort = null;
+ }
+
+ List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
+
+ // Selection box stuff
+ Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
+ Vector2 boxSize = mousePos - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ Rect selectionBox = new Rect(boxStartPos, boxSize);
+
+ //Save guiColor so we can revert it
+ Color guiColor = GUI.color;
+
+ List<XNode.NodePort> removeEntries = new List<XNode.NodePort>();
+
+ if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
+
+ for (int n = 0; n < graph.nodes.Count; n++) {
+ // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
+ if (graph.nodes[n] == null) continue;
+ if (n >= graph.nodes.Count) return;
+ XNode.Node node = graph.nodes[n];
+
+ // Culling
+ if (e.type == EventType.Layout) {
+ // Cull unselected nodes outside view
+ if (!Selection.Contains(node) && ShouldBeCulled(node)) {
+ culledNodes.Add(node);
+ continue;
+ }
+ } else if (culledNodes.Contains(node)) continue;
+
+ if (e.type == EventType.Repaint) {
+ removeEntries.Clear();
+ foreach (var kvp in _portConnectionPoints)
+ if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
+ foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
+ }
+
+ NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
+
+ NodeEditor.portPositions.Clear();
+
+ // Set default label width. This is potentially overridden in OnBodyGUI
+ EditorGUIUtility.labelWidth = 84;
+
+ //Get node position
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+
+ GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
+
+ bool selected = selectionCache.Contains(graph.nodes[n]);
+
+ if (selected) {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
+ highlightStyle.padding = style.padding;
+ style.padding = new RectOffset();
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUILayout.BeginVertical(new GUIStyle(highlightStyle));
+ } else {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ }
+
+ GUI.color = guiColor;
+ EditorGUI.BeginChangeCheck();
+
+ //Draw node contents
+ nodeEditor.OnHeaderGUI();
+ nodeEditor.OnBodyGUI();
+
+ //If user changed a value, notify other scripts through onUpdateNode
+ if (EditorGUI.EndChangeCheck()) {
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(node);
+ nodeEditor.serializedObject.ApplyModifiedProperties();
+ }
+
+ GUILayout.EndVertical();
+
+ //Cache data about the node for next frame
+ if (e.type == EventType.Repaint) {
+ Vector2 size = GUILayoutUtility.GetLastRect().size;
+ if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
+ else nodeSizes.Add(node, size);
+
+ foreach (var kvp in NodeEditor.portPositions) {
+ Vector2 portHandlePos = kvp.Value;
+ portHandlePos += node.position;
+ Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
+ portConnectionPoints[kvp.Key] = rect;
+ }
+ }
+
+ if (selected) GUILayout.EndVertical();
+
+ if (e.type != EventType.Layout) {
+ //Check if we are hovering this node
+ Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
+ Rect windowRect = new Rect(nodePos, nodeSize);
+ if (windowRect.Contains(mousePos)) hoveredNode = node;
+
+ //If dragging a selection box, add nodes inside to selection
+ if (currentActivity == NodeActivity.DragGrid) {
+ if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
+ }
+
+ //Check if we are hovering any of this nodes ports
+ //Check input ports
+ foreach (XNode.NodePort input in node.Inputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(input)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
+ if (r.Contains(mousePos)) hoveredPort = input;
+ }
+ //Check all output ports
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(output)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
+ if (r.Contains(mousePos)) hoveredPort = output;
+ }
+ }
+
+ GUILayout.EndArea();
+ }
+
+ if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
+ EndZoomed(position, zoom, topPadding);
+
+ //If a change in is detected in the selected node, call OnValidate method.
+ //This is done through reflection because OnValidate is only relevant in editor,
+ //and thus, the code should not be included in build.
+ if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
+ }
+
+ private bool ShouldBeCulled(XNode.Node node) {
+
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+ if (nodePos.x / _zoom > position.width) return true; // Right
+ else if (nodePos.y / _zoom > position.height) return true; // Bottom
+ else if (nodeSizes.ContainsKey(node)) {
+ Vector2 size = nodeSizes[node];
+ if (nodePos.x + size.x < 0) return true; // Left
+ else if (nodePos.y + size.y < 0) return true; // Top
+ }
+ return false;
+ }
+
+ private void DrawTooltip() {
+ if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) {
+ string tooltip = graphEditor.GetPortTooltip(hoveredPort);
+ if (string.IsNullOrEmpty(tooltip)) return;
+ GUIContent content = new GUIContent(tooltip);
+ Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
+ size.x += 8;
+ Rect rect = new Rect(Event.current.mousePosition - (size), size);
+ EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
+ Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
new file mode 100644
index 00000000..543878b8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 756276bfe9a0c2f4da3930ba1964f58d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
new file mode 100644
index 00000000..3574acef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
@@ -0,0 +1,517 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEditorInternal;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
+ public static class NodeEditorGUILayout {
+
+ private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
+ private static int reorderableListIndex = -1;
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, (GUIContent) null, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+ XNode.Node node = property.serializedObject.targetObject as XNode.Node;
+ XNode.NodePort port = node.GetPort(property.name);
+ PropertyField(property, label, port, includeChildren);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, null, port, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+
+ // If property is not a port, display a regular property field
+ if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ else {
+ Rect rect = new Rect();
+
+ List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Get data from [Input] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.InputAttribute inputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
+ dynamicPortList = inputAttribute.dynamicPortList;
+ showBacking = inputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, -spacePadding);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ // Get data from [Output] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.OutputAttribute outputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
+ dynamicPortList = outputAttribute.dynamicPortList;
+ showBacking = outputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, spacePadding);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+ }
+
+ private static System.Type GetType(SerializedProperty property) {
+ System.Type parentType = property.serializedObject.targetObject.GetType();
+ System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
+ return fi.FieldType;
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
+ PortField(null, port, options);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
+ if (port == null) return;
+ if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
+ Vector2 position = Vector3.zero;
+ GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Display a label
+ EditorGUILayout.LabelField(content, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position - new Vector2(16, 0);
+ }
+ // If property is an output, display a text label and put a port handle on the right side
+ else if (port.direction == XNode.NodePort.IO.Output) {
+ // Display a label
+ EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position + new Vector2(rect.width, 0);
+ }
+ PortField(position, port);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(Vector2 position, XNode.NodePort port) {
+ if (port == null) return;
+
+ Rect rect = new Rect(position, new Vector2(16, 16));
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Add a port field to previous layout element. </summary>
+ public static void AddPortField(XNode.NodePort port) {
+ if (port == null) return;
+ Rect rect = new Rect();
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, 0);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, 0);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Draws an input and an output port on the same line </summary>
+ public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
+ GUILayout.BeginHorizontal();
+ NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
+ NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ }
+
+ public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
+ Color col = GUI.color;
+ GUI.color = backgroundColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ GUI.color = typeColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ GUI.color = col;
+ }
+
+#region Obsolete
+ [Obsolete("Use IsDynamicPortListPort instead")]
+ public static bool IsInstancePortListPort(XNode.NodePort port) {
+ return IsDynamicPortListPort(port);
+ }
+
+ [Obsolete("Use DynamicPortList instead")]
+ public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ }
+#endregion
+
+ /// <summary> Is this port part of a DynamicPortList? </summary>
+ public static bool IsDynamicPortListPort(XNode.NodePort port) {
+ string[] parts = port.fieldName.Split(' ');
+ if (parts.Length != 2) return false;
+ Dictionary<string, ReorderableList> cache;
+ if (reorderableListCache.TryGetValue(port.node, out cache)) {
+ ReorderableList list;
+ if (cache.TryGetValue(parts[0], out list)) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
+ /// <param name="fieldName">Supply a list for editable values</param>
+ /// <param name="type">Value type of added dynamic ports</param>
+ /// <param name="serializedObject">The serializedObject of the node</param>
+ /// <param name="connectionType">Connection type of added dynamic ports</param>
+ /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
+ public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ node.UpdatePorts();
+
+ ReorderableList list = null;
+ Dictionary<string, ReorderableList> rlc;
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
+ if (!rlc.TryGetValue(fieldName, out list)) list = null;
+ }
+ // If a ReorderableList isn't cached for this array, do so.
+ if (list == null) {
+ SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
+ list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
+ else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
+ }
+ list.list = dynamicPorts;
+ list.DoLayoutList();
+
+ }
+
+ private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
+ bool hasArrayData = arrayData != null && arrayData.isArray;
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+ ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
+ string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
+
+ list.drawElementCallback =
+ (Rect rect, int index, bool isActive, bool isFocused) => {
+ XNode.NodePort port = node.GetPort(fieldName + " " + index);
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
+ return;
+ }
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ EditorGUI.PropertyField(rect, itemData, true);
+ } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
+ if (port != null) {
+ Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
+ NodeEditorGUILayout.PortField(pos, port);
+ }
+ };
+ list.elementHeightCallback =
+ (int index) => {
+ if (hasArrayData) {
+ if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ return EditorGUI.GetPropertyHeight(itemData);
+ } else return EditorGUIUtility.singleLineHeight;
+ };
+ list.drawHeaderCallback =
+ (Rect rect) => {
+ EditorGUI.LabelField(rect, label);
+ };
+ list.onSelectCallback =
+ (ReorderableList rl) => {
+ reorderableListIndex = rl.index;
+ };
+ list.onReorderCallback =
+ (ReorderableList rl) => {
+ bool hasRect = false;
+ bool hasNewRect = false;
+ Rect rect = Rect.zero;
+ Rect newRect = Rect.zero;
+ // Move up
+ if (rl.index > reorderableListIndex) {
+ for (int i = reorderableListIndex; i < rl.index; ++i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Move down
+ else {
+ for (int i = reorderableListIndex; i > rl.index; --i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+
+ // Move array data if there is any
+ if (hasArrayData) {
+ arrayData.MoveArrayElement(reorderableListIndex, rl.index);
+ }
+
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ NodeEditorWindow.current.Repaint();
+ EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
+ };
+ list.onAddCallback =
+ (ReorderableList rl) => {
+ // Add dynamic port postfixed with an index number
+ string newName = fieldName + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = fieldName + " " + (++i);
+
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ if (hasArrayData) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ };
+ list.onRemoveCallback =
+ (ReorderableList rl) => {
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ int index = rl.index;
+
+ if (dynamicPorts[index] == null) {
+ Debug.LogWarning("No port found at index " + index + " - Skipped");
+ } else if (dynamicPorts.Count <= index) {
+ Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
+ } else {
+
+ // Clear the removed ports connections
+ dynamicPorts[index].ClearConnections();
+ // Move following connections one step up to replace the missing connection
+ for (int k = index + 1; k < dynamicPorts.Count(); k++) {
+ for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
+ XNode.NodePort other = dynamicPorts[k].GetConnection(j);
+ dynamicPorts[k].Disconnect(other);
+ dynamicPorts[k - 1].Connect(other);
+ }
+ }
+ // Remove the last dynamic port, to avoid messing up the indexing
+ node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ }
+
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
+ Debug.Log(rl.list[0]);
+ return;
+ }
+ arrayData.DeleteArrayElementAtIndex(index);
+ // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
+ if (dynamicPorts.Count <= arrayData.arraySize) {
+ while (dynamicPorts.Count <= arrayData.arraySize) {
+ arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
+ }
+ UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ };
+
+ if (hasArrayData) {
+ int dynamicPortCount = dynamicPorts.Count;
+ while (dynamicPortCount < arrayData.arraySize) {
+ // Add dynamic port postfixed with an index number
+ string newName = arrayData.name + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ EditorUtility.SetDirty(node);
+ dynamicPortCount++;
+ }
+ while (arrayData.arraySize < dynamicPortCount) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ if (onCreation != null) onCreation(list);
+ return list;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
new file mode 100644
index 00000000..89596e2b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1d6c2d118d1c77948a23f2f4a34d1f64
+timeCreated: 1507966608
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
new file mode 100644
index 00000000..72eb8aaf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
@@ -0,0 +1,253 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+namespace XNodeEditor {
+ public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
+ public enum NoodleStroke { Full, Dashed }
+
+ public static class NodeEditorPreferences {
+
+ /// <summary> The last editor we checked. This should be the one we modify </summary>
+ private static XNodeEditor.NodeGraphEditor lastEditor;
+ /// <summary> The last key we checked. This should be the one we modify </summary>
+ private static string lastKey = "xNode.Settings";
+
+ private static Dictionary<Type, Color> typeColors = new Dictionary<Type, Color>();
+ private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>();
+
+ [System.Serializable]
+ public class Settings : ISerializationCallbackReceiver {
+ [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
+ public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
+
+ [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
+ public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
+
+ [Obsolete("Use maxZoom instead")]
+ public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } }
+
+ [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")]
+ public float maxZoom = 5f;
+ public float minZoom = 1f;
+ public Color32 highlightColor = new Color32(255, 255, 255, 255);
+ public bool gridSnap = true;
+ public bool autoSave = true;
+ public bool dragToCreate = true;
+ public bool zoomToMouse = true;
+ public bool portTooltips = true;
+ [SerializeField] private string typeColorsData = "";
+ [NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
+ [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
+ public NoodleStroke noodleStroke = NoodleStroke.Full;
+
+ private Texture2D _gridTexture;
+ public Texture2D gridTexture {
+ get {
+ if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
+ return _gridTexture;
+ }
+ }
+ private Texture2D _crossTexture;
+ public Texture2D crossTexture {
+ get {
+ if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
+ return _crossTexture;
+ }
+ }
+
+ public void OnAfterDeserialize() {
+ // Deserialize typeColorsData
+ typeColors = new Dictionary<string, Color>();
+ string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
+ for (int i = 0; i < data.Length; i += 2) {
+ Color col;
+ if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
+ typeColors.Add(data[i], col);
+ }
+ }
+ }
+
+ public void OnBeforeSerialize() {
+ // Serialize typeColors
+ typeColorsData = "";
+ foreach (var item in typeColors) {
+ typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
+ }
+ }
+ }
+
+ /// <summary> Get settings of current active editor </summary>
+ public static Settings GetSettings() {
+ if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
+
+ if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
+ object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
+ if (attribs.Length == 1) {
+ XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
+ lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
+ lastKey = attrib.editorPrefsKey;
+ } else return null;
+ }
+ if (!settings.ContainsKey(lastKey)) VerifyLoaded();
+ return settings[lastKey];
+ }
+
+#if UNITY_2019_1_OR_NEWER
+ [SettingsProvider]
+ public static SettingsProvider CreateXNodeSettingsProvider() {
+ SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
+ guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
+ keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
+ };
+ return provider;
+ }
+#endif
+
+#if !UNITY_2019_1_OR_NEWER
+ [PreferenceItem("Node Editor")]
+#endif
+ private static void PreferencesGUI() {
+ VerifyLoaded();
+ Settings settings = NodeEditorPreferences.settings[lastKey];
+
+ if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
+ EditorGUILayout.Space();
+
+ NodeSettingsGUI(lastKey, settings);
+ GridSettingsGUI(lastKey, settings);
+ SystemSettingsGUI(lastKey, settings);
+ TypeColorsGUI(lastKey, settings);
+ if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
+ ResetPrefs();
+ }
+ }
+
+ private static void GridSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
+ settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
+ settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
+ EditorGUILayout.LabelField("Zoom");
+ EditorGUI.indentLevel++;
+ settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom);
+ settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom);
+ EditorGUI.indentLevel--;
+ settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
+ settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void SystemSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
+ settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
+ if (GUI.changed) SavePrefs(key, settings);
+ EditorGUILayout.Space();
+ }
+
+ private static void NodeSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
+ settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
+ settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
+ settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
+ settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
+ settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void TypeColorsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
+
+ //Clone keys so we can enumerate the dictionary and make changes.
+ var typeColorKeys = new List<Type>(typeColors.Keys);
+
+ //Display type colors. Save them if they are edited by the user
+ foreach (var type in typeColorKeys) {
+ string typeColorKey = NodeEditorUtilities.PrettyName(type);
+ Color col = typeColors[type];
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.BeginHorizontal();
+ col = EditorGUILayout.ColorField(typeColorKey, col);
+ EditorGUILayout.EndHorizontal();
+ if (EditorGUI.EndChangeCheck()) {
+ typeColors[type] = col;
+ if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
+ else settings.typeColors.Add(typeColorKey, col);
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ }
+ }
+
+ /// <summary> Load prefs if they exist. Create if they don't </summary>
+ private static Settings LoadPrefs() {
+ // Create settings if it doesn't exist
+ if (!EditorPrefs.HasKey(lastKey)) {
+ if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
+ else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
+ }
+ return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
+ }
+
+ /// <summary> Delete all prefs </summary>
+ public static void ResetPrefs() {
+ if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
+ if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
+ typeColors = new Dictionary<Type, Color>();
+ VerifyLoaded();
+ NodeEditorWindow.RepaintAll();
+ }
+
+ /// <summary> Save preferences in EditorPrefs </summary>
+ private static void SavePrefs(string key, Settings settings) {
+ EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
+ }
+
+ /// <summary> Check if we have loaded settings for given key. If not, load them </summary>
+ private static void VerifyLoaded() {
+ if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
+ }
+
+ /// <summary> Return color based on type </summary>
+ public static Color GetTypeColor(System.Type type) {
+ VerifyLoaded();
+ if (type == null) return Color.gray;
+ Color col;
+ if (!typeColors.TryGetValue(type, out col)) {
+ string typeName = type.PrettyName();
+ if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
+ else {
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.State oldState = UnityEngine.Random.state;
+ UnityEngine.Random.InitState(typeName.GetHashCode());
+#else
+ int oldSeed = UnityEngine.Random.seed;
+ UnityEngine.Random.seed = typeName.GetHashCode();
+#endif
+ col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
+ typeColors.Add(type, col);
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.state = oldState;
+#else
+ UnityEngine.Random.seed = oldSeed;
+#endif
+ }
+ }
+ return col;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
new file mode 100644
index 00000000..156543b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6b1f47e387a6f714c9f2ff82a6888c85
+timeCreated: 1507920216
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
new file mode 100644
index 00000000..ff8d417f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
@@ -0,0 +1,180 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Contains reflection-related extensions built for xNode </summary>
+ public static class NodeEditorReflection {
+ [NonSerialized] private static Dictionary<Type, Color> nodeTint;
+ [NonSerialized] private static Dictionary<Type, int> nodeWidth;
+ /// <summary> All available node types </summary>
+ public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
+
+ [NonSerialized] private static Type[] _nodeTypes = null;
+
+ /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
+ public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
+ BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
+ MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
+ return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
+ }
+
+ public static Type[] GetNodeTypes() {
+ //Get all classes deriving from Node via reflection
+ return GetDerivedTypes(typeof(XNode.Node));
+ }
+
+ /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
+ public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
+ if (nodeTint == null) {
+ CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
+ }
+ return nodeTint.TryGetValue(nodeType, out tint);
+ }
+
+ /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
+ public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
+ if (nodeWidth == null) {
+ CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
+ }
+ return nodeWidth.TryGetValue(nodeType, out width);
+ }
+
+ private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
+ dict = new Dictionary<Type, V>();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ dict.Add(nodeTypes[i], getter(attrib));
+ }
+ }
+
+ /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
+ public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ // Search base classes for private fields only. Public fields are found above
+ while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
+ return field;
+ }
+
+ /// <summary> Get all classes deriving from baseType via reflection </summary>
+ public static Type[] GetDerivedTypes(this Type baseType) {
+ List<System.Type> types = new List<System.Type>();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+ foreach (Assembly assembly in assemblies) {
+ try {
+ types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ } catch (ReflectionTypeLoadException) { }
+ }
+ return types.ToArray();
+ }
+
+ /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
+ public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
+ KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
+ if (items.Length != 0) {
+ contextMenu.AddSeparator("");
+ List<string> invalidatedEntries = new List<string>();
+ foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
+ if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
+ invalidatedEntries.Add(checkValidate.Key.menuItem);
+ }
+ }
+ for (int i = 0; i < items.Length; i++) {
+ KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
+ if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
+ contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
+ } else {
+ contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
+ }
+ }
+ }
+ }
+
+ /// <summary> Call OnValidate on target </summary>
+ public static void TriggerOnValidate(this UnityEngine.Object target) {
+ System.Reflection.MethodInfo onValidate = null;
+ if (target != null) {
+ onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (onValidate != null) onValidate.Invoke(target, null);
+ }
+ }
+
+ public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
+ Type type = obj.GetType();
+ MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
+ List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
+ for (int i = 0; i < methods.Length; i++) {
+ ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
+ if (attribs == null || attribs.Length == 0) continue;
+ if (methods[i].GetParameters().Length != 0) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
+ continue;
+ }
+ if (methods[i].IsStatic) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
+ continue;
+ }
+
+ for (int k = 0; k < attribs.Length; k++) {
+ kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
+ }
+ }
+#if UNITY_5_5_OR_NEWER
+ //Sort menu items
+ kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
+#endif
+ return kvp.ToArray();
+ }
+
+ /// <summary> Very crude. Uses a lot of reflection. </summary>
+ public static void OpenPreferences() {
+ try {
+#if UNITY_2018_3_OR_NEWER
+ SettingsService.OpenUserPreferences("Preferences/Node Editor");
+#else
+ //Open preferences window
+ Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
+ Type type = assembly.GetType("UnityEditor.PreferencesWindow");
+ type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
+
+ //Get the window
+ EditorWindow window = EditorWindow.GetWindow(type);
+
+ //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
+ FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
+ if ((bool) refreshField.GetValue(window)) {
+ type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
+ refreshField.SetValue(window, false);
+ }
+
+ //Get sections
+ FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
+ IList sections = sectionsField.GetValue(window) as IList;
+
+ //Iterate through sections and check contents
+ Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
+ FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
+ for (int i = 0; i < sections.Count; i++) {
+ GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
+ if (sectionContent.text == "Node Editor") {
+ //Found contents - Set index
+ FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
+ sectionIndexField.SetValue(window, i);
+ return;
+ }
+ }
+#endif
+ } catch (Exception e) {
+ Debug.LogError(e);
+ Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
new file mode 100644
index 00000000..fe4ba9b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c78a0fa4a13abcd408ebe73006b7b1bb
+timeCreated: 1505419458
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
new file mode 100644
index 00000000..b426f324
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
@@ -0,0 +1,87 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ public static class NodeEditorResources {
+ // Textures
+ public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
+ private static Texture2D _dot;
+ public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
+ private static Texture2D _dotOuter;
+ public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
+ private static Texture2D _nodeBody;
+ public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
+ private static Texture2D _nodeHighlight;
+
+ // Styles
+ public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
+ public static Styles _styles = null;
+ public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
+ public class Styles {
+ public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
+
+ public Styles() {
+ GUIStyle baseStyle = new GUIStyle("Label");
+ baseStyle.fixedHeight = 18;
+
+ inputPort = new GUIStyle(baseStyle);
+ inputPort.alignment = TextAnchor.UpperLeft;
+ inputPort.padding.left = 10;
+
+ nodeHeader = new GUIStyle();
+ nodeHeader.alignment = TextAnchor.MiddleCenter;
+ nodeHeader.fontStyle = FontStyle.Bold;
+ nodeHeader.normal.textColor = Color.white;
+
+ nodeBody = new GUIStyle();
+ nodeBody.normal.background = NodeEditorResources.nodeBody;
+ nodeBody.border = new RectOffset(32, 32, 32, 32);
+ nodeBody.padding = new RectOffset(16, 16, 4, 16);
+
+ nodeHighlight = new GUIStyle();
+ nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
+ nodeHighlight.border = new RectOffset(32, 32, 32, 32);
+
+ tooltip = new GUIStyle("helpBox");
+ tooltip.alignment = TextAnchor.MiddleCenter;
+ }
+ }
+
+ public static Texture2D GenerateGridTexture(Color line, Color bg) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = bg;
+ if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
+ if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Repeat;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+
+ public static Texture2D GenerateCrossTexture(Color line) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = line;
+ if (y != 31 && x != 31) col.a = 0;
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Clamp;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
new file mode 100644
index 00000000..5e85895b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 69f55d341299026489b29443c3dd13d1
+timeCreated: 1505418919
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
new file mode 100644
index 00000000..a6ede849
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
@@ -0,0 +1,266 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ /// <summary> A set of editor-only utilities and extensions for xNode </summary>
+ public static class NodeEditorUtilities {
+
+ /// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
+ private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
+
+ /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
+
+ /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
+
+ public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
+ object[] attribs = classType.GetCustomAttributes(typeof(T), false);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is T) {
+ attribOut = attribs[i] as T;
+ return true;
+ }
+ }
+ attribOut = null;
+ return false;
+ }
+
+ public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ // This shouldn't happen. Ever.
+ if (field == null) {
+ Debug.LogWarning("Field " + fieldName + " couldnt be found");
+ attribOut = null;
+ return false;
+ }
+ object[] attribs = field.GetCustomAttributes(typeof(T), true);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i].GetType() == typeof(T)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ Dictionary<string, Dictionary<Type, Attribute>> typeFields;
+ if (!typeAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
+ typeAttributes.Add(classType, typeFields);
+ }
+
+ Dictionary<Type, Attribute> typeTypes;
+ if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
+ typeTypes = new Dictionary<Type, Attribute>();
+ typeFields.Add(fieldName, typeTypes);
+ }
+
+ Attribute attr;
+ if (!typeTypes.TryGetValue(typeof(T), out attr)) {
+ if (GetAttrib<T>(classType, fieldName, out attribOut)) {
+ typeTypes.Add(typeof(T), attribOut);
+ return true;
+ } else typeTypes.Add(typeof(T), null);
+ }
+
+ if (attr == null) {
+ attribOut = null;
+ return false;
+ }
+
+ attribOut = attr as T;
+ return true;
+ }
+
+ public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
+ Dictionary<string, List<PropertyAttribute>> typeFields;
+ if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, List<PropertyAttribute>>();
+ typeOrderedPropertyAttributes.Add(classType, typeFields);
+ }
+
+ List<PropertyAttribute> typeAttributes;
+ if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
+ typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
+ typeFields.Add(fieldName, typeAttributes);
+ }
+
+ return typeAttributes;
+ }
+
+ public static bool IsMac() {
+#if UNITY_2017_1_OR_NEWER
+ return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
+#else
+ return SystemInfo.operatingSystem.StartsWith("Mac");
+#endif
+ }
+
+ /// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
+ public static bool IsCastableTo(this Type from, Type to) {
+ if (to.IsAssignableFrom(from)) return true;
+ var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
+ .Where(
+ m => m.ReturnType == to &&
+ (m.Name == "op_Implicit" ||
+ m.Name == "op_Explicit")
+ );
+ return methods.Count() > 0;
+ }
+
+ /// <summary> Return a prettiefied type name. </summary>
+ public static string PrettyName(this Type type) {
+ if (type == null) return "null";
+ if (type == typeof(System.Object)) return "object";
+ if (type == typeof(float)) return "float";
+ else if (type == typeof(int)) return "int";
+ else if (type == typeof(long)) return "long";
+ else if (type == typeof(double)) return "double";
+ else if (type == typeof(string)) return "string";
+ else if (type == typeof(bool)) return "bool";
+ else if (type.IsGenericType) {
+ string s = "";
+ Type genericType = type.GetGenericTypeDefinition();
+ if (genericType == typeof(List<>)) s = "List";
+ else s = type.GetGenericTypeDefinition().ToString();
+
+ Type[] types = type.GetGenericArguments();
+ string[] stypes = new string[types.Length];
+ for (int i = 0; i < types.Length; i++) {
+ stypes[i] = types[i].PrettyName();
+ }
+ return s + "<" + string.Join(", ", stypes) + ">";
+ } else if (type.IsArray) {
+ string rank = "";
+ for (int i = 1; i < type.GetArrayRank(); i++) {
+ rank += ",";
+ }
+ Type elementType = type.GetElementType();
+ if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
+ else {
+ string s = elementType.PrettyName();
+ int i = s.IndexOf('[');
+ return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
+ }
+ } else return type.ToString();
+ }
+
+ /// <summary> Returns the default name for the node type. </summary>
+ public static string NodeDefaultName(Type type) {
+ string typeName = type.Name;
+ // Automatically remove redundant 'Node' postfix
+ if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
+ typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
+ return typeName;
+ }
+
+ /// <summary> Returns the default creation path for the node type. </summary>
+ public static string NodeDefaultPath(Type type) {
+ string typePath = type.ToString().Replace('.', '/');
+ // Automatically remove redundant 'Node' postfix
+ if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
+ typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
+ return typePath;
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
+ private static void CreateNode() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNode.cs",
+ path
+ );
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
+ private static void CreateGraph() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNodeGraph.cs",
+ path
+ );
+ }
+
+ public static void CreateFromTemplate(string initialName, string templatePath) {
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
+ 0,
+ ScriptableObject.CreateInstance<DoCreateCodeFile>(),
+ initialName,
+ scriptIcon,
+ templatePath
+ );
+ }
+
+ /// Inherits from EndNameAction, must override EndNameAction.Action
+ public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
+ public override void Action(int instanceId, string pathName, string resourceFile) {
+ Object o = CreateScript(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+ }
+
+ /// <summary>Creates Script from Template's path.</summary>
+ internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
+ string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
+ string templateText = string.Empty;
+
+ UTF8Encoding encoding = new UTF8Encoding(true, false);
+
+ if (File.Exists(templatePath)) {
+ /// Read procedures.
+ StreamReader reader = new StreamReader(templatePath);
+ templateText = reader.ReadToEnd();
+ reader.Close();
+
+ templateText = templateText.Replace("#SCRIPTNAME#", className);
+ templateText = templateText.Replace("#NOTRIM#", string.Empty);
+ /// You can replace as many tags you make on your templates, just repeat Replace function
+ /// e.g.:
+ /// templateText = templateText.Replace("#NEWTAG#", "MyText");
+
+ /// Write procedures.
+
+ StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
+ writer.Write(templateText);
+ writer.Close();
+
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
+ } else {
+ Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
+ return null;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
new file mode 100644
index 00000000..a8988ef5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 120960fe5b50aba418a8e8ad3c4c4bc8
+timeCreated: 1506073499
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
new file mode 100644
index 00000000..f4b079d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
@@ -0,0 +1,216 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using UnityEngine;
+using System;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ [InitializeOnLoad]
+ public partial class NodeEditorWindow : EditorWindow {
+ public static NodeEditorWindow current;
+
+ /// <summary> Stores node positions for all nodePorts. </summary>
+ public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
+ private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
+ [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
+ [SerializeField] private Rect[] _rects = new Rect[0];
+
+ private Func<bool> isDocked {
+ get {
+ if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
+ return _isDocked;
+ }
+ }
+ private Func<bool> _isDocked;
+
+ [System.Serializable] private class NodePortReference {
+ [SerializeField] private XNode.Node _node;
+ [SerializeField] private string _name;
+
+ public NodePortReference(XNode.NodePort nodePort) {
+ _node = nodePort.node;
+ _name = nodePort.fieldName;
+ }
+
+ public XNode.NodePort GetNodePort() {
+ if (_node == null) {
+ return null;
+ }
+ return _node.GetPort(_name);
+ }
+ }
+
+ private void OnDisable() {
+ // Cache portConnectionPoints before serialization starts
+ int count = portConnectionPoints.Count;
+ _references = new NodePortReference[count];
+ _rects = new Rect[count];
+ int index = 0;
+ foreach (var portConnectionPoint in portConnectionPoints) {
+ _references[index] = new NodePortReference(portConnectionPoint.Key);
+ _rects[index] = portConnectionPoint.Value;
+ index++;
+ }
+ }
+
+ private void OnEnable() {
+ // Reload portConnectionPoints if there are any
+ int length = _references.Length;
+ if (length == _rects.Length) {
+ for (int i = 0; i < length; i++) {
+ XNode.NodePort nodePort = _references[i].GetNodePort();
+ if (nodePort != null)
+ _portConnectionPoints.Add(nodePort, _rects[i]);
+ }
+ }
+ }
+
+ public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
+ private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
+ public XNode.NodeGraph graph;
+ public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
+ private Vector2 _panOffset;
+ public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
+ private float _zoom = 1;
+
+ void OnFocus() {
+ current = this;
+ ValidateGraphEditor();
+ if (graphEditor != null) {
+ graphEditor.OnWindowFocus();
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ dragThreshold = Math.Max(1f, Screen.width / 1000f);
+ }
+
+ void OnLostFocus() {
+ if (graphEditor != null) graphEditor.OnWindowFocusLost();
+ }
+
+ [InitializeOnLoadMethod]
+ private static void OnLoad() {
+ Selection.selectionChanged -= OnSelectionChanged;
+ Selection.selectionChanged += OnSelectionChanged;
+ }
+
+ /// <summary> Handle Selection Change events</summary>
+ private static void OnSelectionChanged() {
+ XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
+ if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
+ Open(nodeGraph);
+ }
+ }
+
+ /// <summary> Make sure the graph editor is assigned and to the right object </summary>
+ private void ValidateGraphEditor() {
+ NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
+ if (this.graphEditor != graphEditor && graphEditor != null) {
+ this.graphEditor = graphEditor;
+ graphEditor.OnOpen();
+ }
+ }
+
+ /// <summary> Create editor window </summary>
+ public static NodeEditorWindow Init() {
+ NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
+ w.titleContent = new GUIContent("xNode");
+ w.wantsMouseMove = true;
+ w.Show();
+ return w;
+ }
+
+ public void Save() {
+ if (AssetDatabase.Contains(graph)) {
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else SaveAs();
+ }
+
+ public void SaveAs() {
+ string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
+ if (string.IsNullOrEmpty(path)) return;
+ else {
+ XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
+ if (existingGraph != null) AssetDatabase.DeleteAsset(path);
+ AssetDatabase.CreateAsset(graph, path);
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+ }
+
+ private void DraggableWindow(int windowID) {
+ GUI.DragWindow();
+ }
+
+ public Vector2 WindowToGridPosition(Vector2 windowPosition) {
+ return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
+ }
+
+ public Vector2 GridToWindowPosition(Vector2 gridPosition) {
+ return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
+ }
+
+ public Rect GridToWindowRectNoClipped(Rect gridRect) {
+ gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
+ return gridRect;
+ }
+
+ public Rect GridToWindowRect(Rect gridRect) {
+ gridRect.position = GridToWindowPosition(gridRect.position);
+ gridRect.size /= zoom;
+ return gridRect;
+ }
+
+ public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
+ Vector2 center = position.size * 0.5f;
+ // UI Sharpness complete fix - Round final offset not panOffset
+ float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
+ float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
+ return new Vector2(xOffset, yOffset);
+ }
+
+ public void SelectNode(XNode.Node node, bool add) {
+ if (add) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Add(node);
+ Selection.objects = selection.ToArray();
+ } else Selection.objects = new Object[] { node };
+ }
+
+ public void DeselectNode(XNode.Node node) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Remove(node);
+ Selection.objects = selection.ToArray();
+ }
+
+ [OnOpenAsset(0)]
+ public static bool OnOpen(int instanceID, int line) {
+ XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
+ if (nodeGraph != null) {
+ Open(nodeGraph);
+ return true;
+ }
+ return false;
+ }
+
+ /// <summary>Open the provided graph in the NodeEditor</summary>
+ public static NodeEditorWindow Open(XNode.NodeGraph graph) {
+ if (!graph) return null;
+
+ NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
+ w.wantsMouseMove = true;
+ w.graph = graph;
+ return w;
+ }
+
+ /// <summary> Repaint all open NodeEditorWindows. </summary>
+ public static void RepaintAll() {
+ NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
+ for (int i = 0; i < windows.Length; i++) {
+ windows[i].Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
new file mode 100644
index 00000000..541b5c75
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5ce2bf59ec7a25c4ba691cad7819bf38
+timeCreated: 1505418450
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
new file mode 100644
index 00000000..01de70e4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
+ [CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
+ [Obsolete("Use window.position instead")]
+ public Rect position { get { return window.position; } set { window.position = value; } }
+ /// <summary> Are we currently renaming a node? </summary>
+ protected bool isRenaming;
+
+ public virtual void OnGUI() { }
+
+ /// <summary> Called when opened by NodeEditorWindow </summary>
+ public virtual void OnOpen() { }
+
+ /// <summary> Called when NodeEditorWindow gains focus </summary>
+ public virtual void OnWindowFocus() { }
+
+ /// <summary> Called when NodeEditorWindow loses focus </summary>
+ public virtual void OnWindowFocusLost() { }
+
+ public virtual Texture2D GetGridTexture() {
+ return NodeEditorPreferences.GetSettings().gridTexture;
+ }
+
+ public virtual Texture2D GetSecondaryGridTexture() {
+ return NodeEditorPreferences.GetSettings().crossTexture;
+ }
+
+ /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
+ public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
+ return new NodeEditorPreferences.Settings();
+ }
+
+ /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
+ public virtual string GetNodeMenuName(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.menuName;
+ else // Return generated path
+ return NodeEditorUtilities.NodeDefaultPath(type);
+ }
+
+ /// <summary> The order by which the menu items are displayed. </summary>
+ public virtual int GetNodeMenuOrder(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.order;
+ else
+ return 0;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
+ var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ Type type = nodeTypes[i];
+
+ //Get node context menu path
+ string path = GetNodeMenuName(type);
+ if (string.IsNullOrEmpty(path)) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ bool disallowed = false;
+ if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
+ int typeCount = target.nodes.Count(x => x.GetType() == type);
+ if (typeCount >= disallowAttrib.max) disallowed = true;
+ }
+
+ // Add node entry to context menu
+ if (disallowed) menu.AddItem(new GUIContent(path), false, null);
+ else menu.AddItem(new GUIContent(path), false, () => {
+ XNode.Node node = CreateNode(type, pos);
+ NodeEditorWindow.current.AutoConnect(node);
+ });
+ }
+ menu.AddSeparator("");
+ if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
+ else menu.AddDisabledItem(new GUIContent("Paste"));
+ menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
+ menu.AddCustomContextMenuItems(target);
+ }
+
+ /// <summary> Returned gradient is used to color noodles </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
+ Gradient grad = new Gradient();
+
+ // If dragging the noodle, draw solid, slightly transparent
+ if (input == null) {
+ Color a = GetTypeColor(output.ValueType);
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
+ );
+ }
+ // If normal, draw gradient fading from one input color to the other
+ else {
+ Color a = GetTypeColor(output.ValueType);
+ Color b = GetTypeColor(input.ValueType);
+ // If any port is hovered, tint white
+ if (window.hoveredPort == output || window.hoveredPort == input) {
+ a = Color.Lerp(a, Color.white, 0.8f);
+ b = Color.Lerp(b, Color.white, 0.8f);
+ }
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
+ );
+ }
+ return grad;
+ }
+
+ /// <summary> Returned float is used for noodle thickness </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
+ return 5f;
+ }
+
+ public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodlePath;
+ }
+
+ public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodleStroke;
+ }
+
+ /// <summary> Returned color is used to color ports </summary>
+ public virtual Color GetPortColor(XNode.NodePort port) {
+ return GetTypeColor(port.ValueType);
+ }
+
+ /// <summary> Returns generated color for a type. This color is editable in preferences </summary>
+ public virtual Color GetTypeColor(Type type) {
+ return NodeEditorPreferences.GetTypeColor(type);
+ }
+
+ /// <summary> Override to display custom tooltips </summary>
+ public virtual string GetPortTooltip(XNode.NodePort port) {
+ Type portType = port.ValueType;
+ string tooltip = "";
+ tooltip = portType.PrettyName();
+ if (port.IsOutput) {
+ object obj = port.node.GetValue(port);
+ tooltip += " = " + (obj != null ? obj.ToString() : "null");
+ }
+ return tooltip;
+ }
+
+ /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
+ public virtual void OnDropObjects(UnityEngine.Object[] objects) {
+ if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
+ }
+
+ /// <summary> Create a node and save it in the graph asset </summary>
+ public virtual XNode.Node CreateNode(Type type, Vector2 position) {
+ Undo.RecordObject(target, "Create Node");
+ XNode.Node node = target.AddNode(type);
+ Undo.RegisterCreatedObjectUndo(node, "Create Node");
+ node.position = position;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ NodeEditorWindow.RepaintAll();
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual XNode.Node CopyNode(XNode.Node original) {
+ Undo.RecordObject(target, "Duplicate Node");
+ XNode.Node node = target.CopyNode(original);
+ Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
+ node.name = original.name;
+ AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ return node;
+ }
+
+ /// <summary> Return false for nodes that can't be removed </summary>
+ public virtual bool CanRemove(XNode.Node node) {
+ // Check graph attributes to see if this node is required
+ Type graphType = target.GetType();
+ XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
+ if (attribs.Any(x => x.Requires(node.GetType()))) {
+ if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /// <summary> Safely remove a node and all its connections. </summary>
+ public virtual void RemoveNode(XNode.Node node) {
+ if (!CanRemove(node)) return;
+
+ // Remove the node
+ Undo.RecordObject(node, "Delete Node");
+ Undo.RecordObject(target, "Delete Node");
+ foreach (var port in node.Ports)
+ foreach (var conn in port.GetConnections())
+ Undo.RecordObject(conn.node, "Delete Node");
+ target.RemoveNode(node);
+ Undo.DestroyObjectImmediate(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeGraphEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
new file mode 100644
index 00000000..bc1c1533
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ddcbb5432255d3247a0718b15a9c193c
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
new file mode 100644
index 00000000..3faf54fb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
@@ -0,0 +1,45 @@
+using System;
+using System.IO;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.Experimental.AssetImporters;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeGraphImporter : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
+ foreach (string path in importedAssets) {
+ // Skip processing anything without the .asset extension
+ if (Path.GetExtension(path) != ".asset") continue;
+
+ // Get the object that is requested for deletion
+ NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
+ if (graph == null) continue;
+
+ // Get attributes
+ Type graphType = graph.GetType();
+ NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
+
+ Vector2 position = Vector2.zero;
+ foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
+ if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
+ if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
+ if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
+ }
+ }
+ }
+
+ private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
+ if (!graph.nodes.Any(x => x.GetType() == type)) {
+ XNode.Node node = graph.AddNode(type);
+ node.position = position;
+ position.x += 200;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
new file mode 100644
index 00000000..b3dd1fee
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a816f2790bf3da48a2d6d0035ebc9a0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
new file mode 100644
index 00000000..a43837f0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
@@ -0,0 +1,83 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Utility for renaming assets </summary>
+ public class RenamePopup : EditorWindow {
+ private const string inputControlName = "nameInput";
+
+ public static RenamePopup current { get; private set; }
+ public Object target;
+ public string input;
+
+ private bool firstFrame = true;
+
+ /// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
+ public static RenamePopup Show(Object target, float width = 200) {
+ RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
+ if (current != null) current.Close();
+ current = window;
+ window.target = target;
+ window.input = target.name;
+ window.minSize = new Vector2(100, 44);
+ window.position = new Rect(0, 0, width, 44);
+ window.UpdatePositionToMouse();
+ return window;
+ }
+
+ private void UpdatePositionToMouse() {
+ if (Event.current == null) return;
+ Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
+ Rect pos = position;
+ pos.x = mousePoint.x - position.width * 0.5f;
+ pos.y = mousePoint.y - 10;
+ position = pos;
+ }
+
+ private void OnLostFocus() {
+ // Make the popup close on lose focus
+ Close();
+ }
+
+ private void OnGUI() {
+ if (firstFrame) {
+ UpdatePositionToMouse();
+ firstFrame = false;
+ }
+ GUI.SetNextControlName(inputControlName);
+ input = EditorGUILayout.TextField(input);
+ EditorGUI.FocusTextInControl(inputControlName);
+ Event e = Event.current;
+ // If input is empty, revert name to default instead
+ if (input == null || input.Trim() == "") {
+ if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+ // Rename asset to input text
+ else {
+ if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = input;
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+
+ if (e.isKey && e.keyCode == KeyCode.Escape) {
+ Close();
+ }
+ }
+
+ private void OnDestroy() {
+ EditorGUIUtility.editingTextField = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
new file mode 100644
index 00000000..5c40a02b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
@@ -0,0 +1,13 @@
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+guid: 4ef3ddc25518318469bce838980c64be
+timeCreated: 1552067957
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
new file mode 100644
index 00000000..786ef41c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 964fc201163fe884ca6a20094b6f3b49
+folderAsset: yes
+timeCreated: 1506110871
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
new file mode 100644
index 00000000..b2435e80
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 86b677955452bb5449f9f4dd47b6ddfe
+folderAsset: yes
+timeCreated: 1519049391
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
new file mode 100644
index 00000000..e3d7c367
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+[CreateAssetMenu]
+public class #SCRIPTNAME# : NodeGraph {
+ #NOTRIM#
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
new file mode 100644
index 00000000..b55bd754
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 8165767f64da7d94e925f61a38da668c
+timeCreated: 1519049802
+licenseType: Free
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
new file mode 100644
index 00000000..de791fcb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+public class #SCRIPTNAME# : Node {
+
+ // Use this for initialization
+ protected override void Init() {
+ base.Init();
+ #NOTRIM#
+ }
+
+ // Return the correct value of an output port when requested
+ public override object GetValue(NodePort port) {
+ return null; // Replace this
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
new file mode 100644
index 00000000..455420a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
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+guid: 85f6f570600a1a44d8e734cb111a8b89
+timeCreated: 1519049802
+licenseType: Free
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png
new file mode 100644
index 00000000..36c0ce93
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta
new file mode 100644
index 00000000..00c23bc4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta
@@ -0,0 +1,98 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png
new file mode 100644
index 00000000..538cc9fa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png
Binary files differ
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta
new file mode 100644
index 00000000..0781a52f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta
@@ -0,0 +1,98 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png
new file mode 100644
index 00000000..6f0b42eb
--- /dev/null
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Binary files differ
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new file mode 100644
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png
new file mode 100644
index 00000000..f1bb27f7
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png
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new file mode 100644
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new file mode 100644
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@@ -0,0 +1,98 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
new file mode 100644
index 00000000..9fb1c673
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ [CustomEditor(typeof(SceneGraph), true)]
+ public class SceneGraphEditor : Editor {
+ private SceneGraph sceneGraph;
+ private bool removeSafely;
+ private Type graphType;
+
+ public override void OnInspectorGUI() {
+ if (sceneGraph.graph == null) {
+ if (GUILayout.Button("New graph", GUILayout.Height(40))) {
+ if (graphType == null) {
+ Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
+ GenericMenu menu = new GenericMenu();
+ for (int i = 0; i < graphTypes.Length; i++) {
+ Type graphType = graphTypes[i];
+ menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
+ }
+ menu.ShowAsContext();
+ } else {
+ CreateGraph(graphType);
+ }
+ }
+ } else {
+ if (GUILayout.Button("Open graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(sceneGraph.graph);
+ }
+ if (removeSafely) {
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("Really remove graph?");
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove")) {
+ removeSafely = false;
+ Undo.RecordObject(sceneGraph, "Removed graph");
+ sceneGraph.graph = null;
+ }
+ GUI.color = Color.white;
+ if (GUILayout.Button("Cancel")) {
+ removeSafely = false;
+ }
+ GUILayout.EndHorizontal();
+ } else {
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove graph")) {
+ removeSafely = true;
+ }
+ GUI.color = Color.white;
+ }
+ }
+ }
+
+ private void OnEnable() {
+ sceneGraph = target as SceneGraph;
+ Type sceneGraphType = sceneGraph.GetType();
+ if (sceneGraphType == typeof(SceneGraph)) {
+ graphType = null;
+ } else {
+ Type baseType = sceneGraphType.BaseType;
+ if (baseType.IsGenericType) {
+ graphType = sceneGraphType = baseType.GetGenericArguments() [0];
+ }
+ }
+ }
+
+ public void CreateGraph(Type type) {
+ Undo.RecordObject(sceneGraph, "Create graph");
+ sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph;
+ sceneGraph.graph.name = sceneGraph.name + "-graph";
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
new file mode 100644
index 00000000..e1bf0b29
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: aea725adabc311f44b5ea8161360a915
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
new file mode 100644
index 00000000..5fa1aabe
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
@@ -0,0 +1,17 @@
+{
+ "name": "XNodeEditor",
+ "references": [
+ "XNode"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": []
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
new file mode 100644
index 00000000..7bff0749
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 002c1bbed08fa44d282ef34fd5edb138
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs
new file mode 100644
index 00000000..8e7a20a1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs
@@ -0,0 +1,414 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary>
+ /// Base class for all nodes
+ /// </summary>
+ /// <example>
+ /// Classes extending this class will be considered as valid nodes by xNode.
+ /// <code>
+ /// [System.Serializable]
+ /// public class Adder : Node {
+ /// [Input] public float a;
+ /// [Input] public float b;
+ /// [Output] public float result;
+ ///
+ /// // GetValue should be overridden to return a value for any specified output port
+ /// public override object GetValue(NodePort port) {
+ /// return a + b;
+ /// }
+ /// }
+ /// </code>
+ /// </example>
+ [Serializable]
+ public abstract class Node : ScriptableObject {
+ /// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary>
+ public enum ShowBackingValue {
+ /// <summary> Never show the backing value </summary>
+ Never,
+ /// <summary> Show the backing value only when the port does not have any active connections </summary>
+ Unconnected,
+ /// <summary> Always show the backing value </summary>
+ Always
+ }
+
+ public enum ConnectionType {
+ /// <summary> Allow multiple connections</summary>
+ Multiple,
+ /// <summary> always override the current connection </summary>
+ Override,
+ }
+
+ /// <summary> Tells which types of input to allow </summary>
+ public enum TypeConstraint {
+ /// <summary> Allow all types of input</summary>
+ None,
+ /// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>
+ Inherited,
+ /// <summary> Allow only similar types </summary>
+ Strict,
+ /// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>
+ InheritedInverse,
+ }
+
+#region Obsolete
+ [Obsolete("Use DynamicPorts instead")]
+ public IEnumerable<NodePort> InstancePorts { get { return DynamicPorts; } }
+
+ [Obsolete("Use DynamicOutputs instead")]
+ public IEnumerable<NodePort> InstanceOutputs { get { return DynamicOutputs; } }
+
+ [Obsolete("Use DynamicInputs instead")]
+ public IEnumerable<NodePort> InstanceInputs { get { return DynamicInputs; } }
+
+ [Obsolete("Use AddDynamicInput instead")]
+ public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use AddDynamicOutput instead")]
+ public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use AddDynamicPort instead")]
+ private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
+ }
+
+ [Obsolete("Use RemoveDynamicPort instead")]
+ public void RemoveInstancePort(string fieldName) {
+ RemoveDynamicPort(fieldName);
+ }
+
+ [Obsolete("Use RemoveDynamicPort instead")]
+ public void RemoveInstancePort(NodePort port) {
+ RemoveDynamicPort(port);
+ }
+
+ [Obsolete("Use ClearDynamicPorts instead")]
+ public void ClearInstancePorts() {
+ ClearDynamicPorts();
+ }
+#endregion
+
+ /// <summary> Iterate over all ports on this node. </summary>
+ public IEnumerable<NodePort> Ports { get { foreach (NodePort port in ports.Values) yield return port; } }
+ /// <summary> Iterate over all outputs on this node. </summary>
+ public IEnumerable<NodePort> Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } }
+ /// <summary> Iterate over all inputs on this node. </summary>
+ public IEnumerable<NodePort> Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } }
+ /// <summary> Iterate over all dynamic ports on this node. </summary>
+ public IEnumerable<NodePort> DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } }
+ /// <summary> Iterate over all dynamic outputs on this node. </summary>
+ public IEnumerable<NodePort> DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } }
+ /// <summary> Iterate over all dynamic inputs on this node. </summary>
+ public IEnumerable<NodePort> DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } }
+ /// <summary> Parent <see cref="NodeGraph"/> </summary>
+ [SerializeField] public NodeGraph graph;
+ /// <summary> Position on the <see cref="NodeGraph"/> </summary>
+ [SerializeField] public Vector2 position;
+ /// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>
+ [SerializeField] private NodePortDictionary ports = new NodePortDictionary();
+
+ /// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>
+ public static NodeGraph graphHotfix;
+
+ protected void OnEnable() {
+ if (graphHotfix != null) graph = graphHotfix;
+ graphHotfix = null;
+ UpdatePorts();
+ Init();
+ }
+
+ /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
+ public void UpdatePorts() {
+ NodeDataCache.UpdatePorts(this, ports);
+ }
+
+ /// <summary> Initialize node. Called on enable. </summary>
+ protected virtual void Init() { }
+
+ /// <summary> Checks all connections for invalid references, and removes them. </summary>
+ public void VerifyConnections() {
+ foreach (NodePort port in Ports) port.VerifyConnections();
+ }
+
+#region Dynamic Ports
+ /// <summary> Convenience function. </summary>
+ /// <seealso cref="AddInstancePort"/>
+ /// <seealso cref="AddInstanceOutput"/>
+ public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
+ }
+
+ /// <summary> Convenience function. </summary>
+ /// <seealso cref="AddInstancePort"/>
+ /// <seealso cref="AddInstanceInput"/>
+ public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
+ }
+
+ /// <summary> Add a dynamic, serialized port to this node. </summary>
+ /// <seealso cref="AddDynamicInput"/>
+ /// <seealso cref="AddDynamicOutput"/>
+ private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
+ if (fieldName == null) {
+ fieldName = "dynamicInput_0";
+ int i = 0;
+ while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);
+ } else if (HasPort(fieldName)) {
+ Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
+ return ports[fieldName];
+ }
+ NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
+ ports.Add(fieldName, port);
+ return port;
+ }
+
+ /// <summary> Remove an dynamic port from the node </summary>
+ public void RemoveDynamicPort(string fieldName) {
+ NodePort dynamicPort = GetPort(fieldName);
+ if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
+ RemoveDynamicPort(GetPort(fieldName));
+ }
+
+ /// <summary> Remove an dynamic port from the node </summary>
+ public void RemoveDynamicPort(NodePort port) {
+ if (port == null) throw new ArgumentNullException("port");
+ else if (port.IsStatic) throw new ArgumentException("cannot remove static port");
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ }
+
+ /// <summary> Removes all dynamic ports from the node </summary>
+ [ContextMenu("Clear Dynamic Ports")]
+ public void ClearDynamicPorts() {
+ List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts);
+ foreach (NodePort port in dynamicPorts) {
+ RemoveDynamicPort(port);
+ }
+ }
+#endregion
+
+#region Ports
+ /// <summary> Returns output port which matches fieldName </summary>
+ public NodePort GetOutputPort(string fieldName) {
+ NodePort port = GetPort(fieldName);
+ if (port == null || port.direction != NodePort.IO.Output) return null;
+ else return port;
+ }
+
+ /// <summary> Returns input port which matches fieldName </summary>
+ public NodePort GetInputPort(string fieldName) {
+ NodePort port = GetPort(fieldName);
+ if (port == null || port.direction != NodePort.IO.Input) return null;
+ else return port;
+ }
+
+ /// <summary> Returns port which matches fieldName </summary>
+ public NodePort GetPort(string fieldName) {
+ NodePort port;
+ if (ports.TryGetValue(fieldName, out port)) return port;
+ else return null;
+ }
+
+ public bool HasPort(string fieldName) {
+ return ports.ContainsKey(fieldName);
+ }
+#endregion
+
+#region Inputs/Outputs
+ /// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>
+ /// <param name="fieldName">Field name of requested input port</param>
+ /// <param name="fallback">If no ports are connected, this value will be returned</param>
+ public T GetInputValue<T>(string fieldName, T fallback = default(T)) {
+ NodePort port = GetPort(fieldName);
+ if (port != null && port.IsConnected) return port.GetInputValue<T>();
+ else return fallback;
+ }
+
+ /// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>
+ /// <param name="fieldName">Field name of requested input port</param>
+ /// <param name="fallback">If no ports are connected, this value will be returned</param>
+ public T[] GetInputValues<T>(string fieldName, params T[] fallback) {
+ NodePort port = GetPort(fieldName);
+ if (port != null && port.IsConnected) return port.GetInputValues<T>();
+ else return fallback;
+ }
+
+ /// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>
+ /// <param name="port">The requested port.</param>
+ public virtual object GetValue(NodePort port) {
+ Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
+ return null;
+ }
+#endregion
+
+ /// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
+ /// <param name="from">Output</param> <param name="to">Input</param>
+ public virtual void OnCreateConnection(NodePort from, NodePort to) { }
+
+ /// <summary> Called after a connection is removed from this port </summary>
+ /// <param name="port">Output or Input</param>
+ public virtual void OnRemoveConnection(NodePort port) { }
+
+ /// <summary> Disconnect everything from this node </summary>
+ public void ClearConnections() {
+ foreach (NodePort port in Ports) port.ClearConnections();
+ }
+
+#region Attributes
+ /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
+ [AttributeUsage(AttributeTargets.Field)]
+ public class InputAttribute : Attribute {
+ public ShowBackingValue backingValue;
+ public ConnectionType connectionType;
+ [Obsolete("Use dynamicPortList instead")]
+ public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
+ public bool dynamicPortList;
+ public TypeConstraint typeConstraint;
+
+ /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="typeConstraint">Constrains which input connections can be made to this port </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
+ this.backingValue = backingValue;
+ this.connectionType = connectionType;
+ this.dynamicPortList = dynamicPortList;
+ this.typeConstraint = typeConstraint;
+ }
+ }
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ [AttributeUsage(AttributeTargets.Field)]
+ public class OutputAttribute : Attribute {
+ public ShowBackingValue backingValue;
+ public ConnectionType connectionType;
+ [Obsolete("Use dynamicPortList instead")]
+ public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
+ public bool dynamicPortList;
+ public TypeConstraint typeConstraint;
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="typeConstraint">Constrains which input connections can be made from this port </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
+ this.backingValue = backingValue;
+ this.connectionType = connectionType;
+ this.dynamicPortList = dynamicPortList;
+ this.typeConstraint = typeConstraint;
+ }
+
+ /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
+ /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
+ /// <param name="connectionType">Should we allow multiple connections? </param>
+ /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>
+ [Obsolete("Use constructor with TypeConstraint")]
+ public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
+ }
+
+ /// <summary> Manually supply node class with a context menu path </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class CreateNodeMenuAttribute : Attribute {
+ public string menuName;
+ public int order;
+ /// <summary> Manually supply node class with a context menu path </summary>
+ /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
+ public CreateNodeMenuAttribute(string menuName) {
+ this.menuName = menuName;
+ this.order = 0;
+ }
+
+ /// <summary> Manually supply node class with a context menu path </summary>
+ /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
+ /// <param name="order"> The order by which the menu items are displayed. </param>
+ public CreateNodeMenuAttribute(string menuName, int order) {
+ this.menuName = menuName;
+ this.order = order;
+ }
+ }
+
+ /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class DisallowMultipleNodesAttribute : Attribute {
+ // TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
+ // while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
+ public int max;
+ /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
+ /// <param name="max"> How many nodes to allow. Defaults to 1. </param>
+ public DisallowMultipleNodesAttribute(int max = 1) {
+ this.max = max;
+ }
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class NodeTintAttribute : Attribute {
+ public Color color;
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="r"> Red [0.0f .. 1.0f] </param>
+ /// <param name="g"> Green [0.0f .. 1.0f] </param>
+ /// <param name="b"> Blue [0.0f .. 1.0f] </param>
+ public NodeTintAttribute(float r, float g, float b) {
+ color = new Color(r, g, b);
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="hex"> HEX color value </param>
+ public NodeTintAttribute(string hex) {
+ ColorUtility.TryParseHtmlString(hex, out color);
+ }
+
+ /// <summary> Specify a color for this node type </summary>
+ /// <param name="r"> Red [0 .. 255] </param>
+ /// <param name="g"> Green [0 .. 255] </param>
+ /// <param name="b"> Blue [0 .. 255] </param>
+ public NodeTintAttribute(byte r, byte g, byte b) {
+ color = new Color32(r, g, b, byte.MaxValue);
+ }
+ }
+
+ /// <summary> Specify a width for this node type </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
+ public class NodeWidthAttribute : Attribute {
+ public int width;
+ /// <summary> Specify a width for this node type </summary>
+ /// <param name="width"> Width </param>
+ public NodeWidthAttribute(int width) {
+ this.width = width;
+ }
+ }
+#endregion
+
+ [Serializable] private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver {
+ [SerializeField] private List<string> keys = new List<string>();
+ [SerializeField] private List<NodePort> values = new List<NodePort>();
+
+ public void OnBeforeSerialize() {
+ keys.Clear();
+ values.Clear();
+ foreach (KeyValuePair<string, NodePort> pair in this) {
+ keys.Add(pair.Key);
+ values.Add(pair.Value);
+ }
+ }
+
+ public void OnAfterDeserialize() {
+ this.Clear();
+
+ if (keys.Count != values.Count)
+ throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
+
+ for (int i = 0; i < keys.Count; i++)
+ this.Add(keys[i], values[i]);
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta
new file mode 100644
index 00000000..a267e401
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Node.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f26231e5ab9368746948d0ea49e8178a
+timeCreated: 1505419984
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs
new file mode 100644
index 00000000..ba52e1b6
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs
@@ -0,0 +1,218 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
+ public static class NodeDataCache {
+ private static PortDataCache portDataCache;
+ private static bool Initialized { get { return portDataCache != null; } }
+
+ /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
+ public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
+ if (!Initialized) BuildCache();
+
+ Dictionary<string, NodePort> staticPorts = new Dictionary<string, NodePort>();
+ Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
+ System.Type nodeType = node.GetType();
+
+ List<NodePort> dynamicListPorts = new List<NodePort>();
+
+ List<NodePort> typePortCache;
+ if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
+ for (int i = 0; i < typePortCache.Count; i++) {
+ staticPorts.Add(typePortCache[i].fieldName, portDataCache[nodeType][i]);
+ }
+ }
+
+ // Cleanup port dict - Remove nonexisting static ports - update static port types
+ // AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
+ // Loop through current node ports
+ foreach (NodePort port in ports.Values.ToList()) {
+ // If port still exists, check it it has been changed
+ NodePort staticPort;
+ if (staticPorts.TryGetValue(port.fieldName, out staticPort)) {
+ // If port exists but with wrong settings, remove it. Re-add it later.
+ if (port.IsDynamic || port.direction != staticPort.direction || port.connectionType != staticPort.connectionType || port.typeConstraint != staticPort.typeConstraint) {
+ // If port is not dynamic and direction hasn't changed, add it to the list so we can try reconnecting the ports connections.
+ if (!port.IsDynamic && port.direction == staticPort.direction) removedPorts.Add(port.fieldName, port.GetConnections());
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ } else port.ValueType = staticPort.ValueType;
+ }
+ // If port doesn't exist anymore, remove it
+ else if (port.IsStatic) {
+ port.ClearConnections();
+ ports.Remove(port.fieldName);
+ }
+ // If the port is dynamic and is managed by a dynamic port list, flag it for reference updates
+ else if (IsDynamicListPort(port)) {
+ dynamicListPorts.Add(port);
+ }
+ }
+ // Add missing ports
+ foreach (NodePort staticPort in staticPorts.Values) {
+ if (!ports.ContainsKey(staticPort.fieldName)) {
+ NodePort port = new NodePort(staticPort, node);
+ //If we just removed the port, try re-adding the connections
+ List<NodePort> reconnectConnections;
+ if (removedPorts.TryGetValue(staticPort.fieldName, out reconnectConnections)) {
+ for (int i = 0; i < reconnectConnections.Count; i++) {
+ NodePort connection = reconnectConnections[i];
+ if (connection == null) continue;
+ if (port.CanConnectTo(connection)) port.Connect(connection);
+ }
+ }
+ ports.Add(staticPort.fieldName, port);
+ }
+ }
+
+ // Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
+ foreach (NodePort listPort in dynamicListPorts) {
+ // At this point we know that ports here are dynamic list ports
+ // which have passed name/"backing port" checks, ergo we can proceed more safely.
+ string backingPortName = listPort.fieldName.Split(' ')[0];
+ NodePort backingPort = staticPorts[backingPortName];
+
+ // Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
+ listPort.ValueType = GetBackingValueType(backingPort.ValueType);
+ listPort.direction = backingPort.direction;
+ listPort.connectionType = backingPort.connectionType;
+ listPort.typeConstraint = backingPort.typeConstraint;
+ }
+ }
+
+ /// <summary>
+ /// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
+ /// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
+ /// defined as an array or a list), returns the given type itself.
+ /// </summary>
+ private static System.Type GetBackingValueType(System.Type portValType) {
+ if (portValType.HasElementType) {
+ return portValType.GetElementType();
+ }
+ if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) {
+ return portValType.GetGenericArguments()[0];
+ }
+ return portValType;
+ }
+
+ /// <summary>Returns true if the given port is in a dynamic port list.</summary>
+ private static bool IsDynamicListPort(NodePort port) {
+ // Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
+ // no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
+ // Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
+ string[] fieldNameParts = port.fieldName.Split(' ');
+ if (fieldNameParts.Length != 2) return false;
+
+ FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
+ if (backingPortInfo == null) return false;
+
+ object[] attribs = backingPortInfo.GetCustomAttributes(true);
+ return attribs.Any(x => {
+ Node.InputAttribute inputAttribute = x as Node.InputAttribute;
+ Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
+ return inputAttribute != null && inputAttribute.dynamicPortList ||
+ outputAttribute != null && outputAttribute.dynamicPortList;
+ });
+ }
+
+ /// <summary> Cache node types </summary>
+ private static void BuildCache() {
+ portDataCache = new PortDataCache();
+ System.Type baseType = typeof(Node);
+ List<System.Type> nodeTypes = new List<System.Type>();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+
+ // Loop through assemblies and add node types to list
+ foreach (Assembly assembly in assemblies) {
+ // Skip certain dlls to improve performance
+ string assemblyName = assembly.GetName().Name;
+ int index = assemblyName.IndexOf('.');
+ if (index != -1) assemblyName = assemblyName.Substring(0, index);
+ switch (assemblyName) {
+ // The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
+ case "UnityEditor":
+ case "UnityEngine":
+ case "System":
+ case "mscorlib":
+ case "Microsoft":
+ continue;
+ default:
+ nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ break;
+ }
+ }
+
+ for (int i = 0; i < nodeTypes.Count; i++) {
+ CachePorts(nodeTypes[i]);
+ }
+ }
+
+ public static List<FieldInfo> GetNodeFields(System.Type nodeType) {
+ List<System.Reflection.FieldInfo> fieldInfo = new List<System.Reflection.FieldInfo>(nodeType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance));
+
+ // GetFields doesnt return inherited private fields, so walk through base types and pick those up
+ System.Type tempType = nodeType;
+ while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
+ FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
+ for (int i = 0; i < parentFields.Length; i++) {
+ // Ensure that we do not already have a member with this type and name
+ FieldInfo parentField = parentFields[i];
+ if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
+ fieldInfo.Add(parentField);
+ }
+ }
+ }
+ return fieldInfo;
+ }
+
+ private static void CachePorts(System.Type nodeType) {
+ List<System.Reflection.FieldInfo> fieldInfo = GetNodeFields(nodeType);
+
+ for (int i = 0; i < fieldInfo.Count; i++) {
+
+ //Get InputAttribute and OutputAttribute
+ object[] attribs = fieldInfo[i].GetCustomAttributes(true);
+ Node.InputAttribute inputAttrib = attribs.FirstOrDefault(x => x is Node.InputAttribute) as Node.InputAttribute;
+ Node.OutputAttribute outputAttrib = attribs.FirstOrDefault(x => x is Node.OutputAttribute) as Node.OutputAttribute;
+
+ if (inputAttrib == null && outputAttrib == null) continue;
+
+ if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
+ else {
+ if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
+ portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
+ }
+ }
+ }
+
+ [System.Serializable]
+ private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {
+ [SerializeField] private List<System.Type> keys = new List<System.Type>();
+ [SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>();
+
+ // save the dictionary to lists
+ public void OnBeforeSerialize() {
+ keys.Clear();
+ values.Clear();
+ foreach (var pair in this) {
+ keys.Add(pair.Key);
+ values.Add(pair.Value);
+ }
+ }
+
+ // load dictionary from lists
+ public void OnAfterDeserialize() {
+ this.Clear();
+
+ if (keys.Count != values.Count)
+ throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
+
+ for (int i = 0; i < keys.Count; i++)
+ this.Add(keys[i], values[i]);
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta
new file mode 100644
index 00000000..34482f25
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeDataCache.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 64ea6af1e195d024d8df0ead1921e517
+timeCreated: 1507566823
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs
new file mode 100644
index 00000000..efea4213
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs
@@ -0,0 +1,124 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace XNode {
+ /// <summary> Base class for all node graphs </summary>
+ [Serializable]
+ public abstract class NodeGraph : ScriptableObject {
+
+ /// <summary> All nodes in the graph. <para/>
+ /// See: <see cref="AddNode{T}"/> </summary>
+ [SerializeField] public List<Node> nodes = new List<Node>();
+
+ /// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
+ public T AddNode<T>() where T : Node {
+ return AddNode(typeof(T)) as T;
+ }
+
+ /// <summary> Add a node to the graph by type </summary>
+ public virtual Node AddNode(Type type) {
+ Node.graphHotfix = this;
+ Node node = ScriptableObject.CreateInstance(type) as Node;
+ node.graph = this;
+ nodes.Add(node);
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual Node CopyNode(Node original) {
+ Node.graphHotfix = this;
+ Node node = ScriptableObject.Instantiate(original);
+ node.graph = this;
+ node.ClearConnections();
+ nodes.Add(node);
+ return node;
+ }
+
+ /// <summary> Safely remove a node and all its connections </summary>
+ /// <param name="node"> The node to remove </param>
+ public virtual void RemoveNode(Node node) {
+ node.ClearConnections();
+ nodes.Remove(node);
+ if (Application.isPlaying) Destroy(node);
+ }
+
+ /// <summary> Remove all nodes and connections from the graph </summary>
+ public virtual void Clear() {
+ if (Application.isPlaying) {
+ for (int i = 0; i < nodes.Count; i++) {
+ Destroy(nodes[i]);
+ }
+ }
+ nodes.Clear();
+ }
+
+ /// <summary> Create a new deep copy of this graph </summary>
+ public virtual XNode.NodeGraph Copy() {
+ // Instantiate a new nodegraph instance
+ NodeGraph graph = Instantiate(this);
+ // Instantiate all nodes inside the graph
+ for (int i = 0; i < nodes.Count; i++) {
+ if (nodes[i] == null) continue;
+ Node.graphHotfix = graph;
+ Node node = Instantiate(nodes[i]) as Node;
+ node.graph = graph;
+ graph.nodes[i] = node;
+ }
+
+ // Redirect all connections
+ for (int i = 0; i < graph.nodes.Count; i++) {
+ if (graph.nodes[i] == null) continue;
+ foreach (NodePort port in graph.nodes[i].Ports) {
+ port.Redirect(nodes, graph.nodes);
+ }
+ }
+
+ return graph;
+ }
+
+ protected virtual void OnDestroy() {
+ // Remove all nodes prior to graph destruction
+ Clear();
+ }
+
+#region Attributes
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
+ public class RequireNodeAttribute : Attribute {
+ public Type type0;
+ public Type type1;
+ public Type type2;
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type) {
+ this.type0 = type;
+ this.type1 = null;
+ this.type2 = null;
+ }
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type, Type type2) {
+ this.type0 = type;
+ this.type1 = type2;
+ this.type2 = null;
+ }
+
+ /// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
+ public RequireNodeAttribute(Type type, Type type2, Type type3) {
+ this.type0 = type;
+ this.type1 = type2;
+ this.type2 = type3;
+ }
+
+ public bool Requires(Type type) {
+ if (type == null) return false;
+ if (type == type0) return true;
+ else if (type == type1) return true;
+ else if (type == type2) return true;
+ return false;
+ }
+ }
+#endregion
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta
new file mode 100644
index 00000000..b2e12647
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodeGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 093f68ef2455d544fa2d14b80c811322
+timeCreated: 1505461376
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs
new file mode 100644
index 00000000..b03a3212
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs
@@ -0,0 +1,418 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEngine;
+
+namespace XNode {
+ [Serializable]
+ public class NodePort {
+ public enum IO { Input, Output }
+
+ public int ConnectionCount { get { return connections.Count; } }
+ /// <summary> Return the first non-null connection </summary>
+ public NodePort Connection {
+ get {
+ for (int i = 0; i < connections.Count; i++) {
+ if (connections[i] != null) return connections[i].Port;
+ }
+ return null;
+ }
+ }
+
+ public IO direction {
+ get { return _direction; }
+ internal set { _direction = value; }
+ }
+ public Node.ConnectionType connectionType {
+ get { return _connectionType; }
+ internal set { _connectionType = value; }
+ }
+ public Node.TypeConstraint typeConstraint {
+ get { return _typeConstraint; }
+ internal set { _typeConstraint = value; }
+ }
+
+ /// <summary> Is this port connected to anytihng? </summary>
+ public bool IsConnected { get { return connections.Count != 0; } }
+ public bool IsInput { get { return direction == IO.Input; } }
+ public bool IsOutput { get { return direction == IO.Output; } }
+
+ public string fieldName { get { return _fieldName; } }
+ public Node node { get { return _node; } }
+ public bool IsDynamic { get { return _dynamic; } }
+ public bool IsStatic { get { return !_dynamic; } }
+ public Type ValueType {
+ get {
+ if (valueType == null && !string.IsNullOrEmpty(_typeQualifiedName)) valueType = Type.GetType(_typeQualifiedName, false);
+ return valueType;
+ }
+ set {
+ valueType = value;
+ if (value != null) _typeQualifiedName = value.AssemblyQualifiedName;
+ }
+ }
+ private Type valueType;
+
+ [SerializeField] private string _fieldName;
+ [SerializeField] private Node _node;
+ [SerializeField] private string _typeQualifiedName;
+ [SerializeField] private List<PortConnection> connections = new List<PortConnection>();
+ [SerializeField] private IO _direction;
+ [SerializeField] private Node.ConnectionType _connectionType;
+ [SerializeField] private Node.TypeConstraint _typeConstraint;
+ [SerializeField] private bool _dynamic;
+
+ /// <summary> Construct a static targetless nodeport. Used as a template. </summary>
+ public NodePort(FieldInfo fieldInfo) {
+ _fieldName = fieldInfo.Name;
+ ValueType = fieldInfo.FieldType;
+ _dynamic = false;
+ var attribs = fieldInfo.GetCustomAttributes(false);
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is Node.InputAttribute) {
+ _direction = IO.Input;
+ _connectionType = (attribs[i] as Node.InputAttribute).connectionType;
+ _typeConstraint = (attribs[i] as Node.InputAttribute).typeConstraint;
+ } else if (attribs[i] is Node.OutputAttribute) {
+ _direction = IO.Output;
+ _connectionType = (attribs[i] as Node.OutputAttribute).connectionType;
+ _typeConstraint = (attribs[i] as Node.OutputAttribute).typeConstraint;
+ }
+ }
+ }
+
+ /// <summary> Copy a nodePort but assign it to another node. </summary>
+ public NodePort(NodePort nodePort, Node node) {
+ _fieldName = nodePort._fieldName;
+ ValueType = nodePort.valueType;
+ _direction = nodePort.direction;
+ _dynamic = nodePort._dynamic;
+ _connectionType = nodePort._connectionType;
+ _typeConstraint = nodePort._typeConstraint;
+ _node = node;
+ }
+
+ /// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
+ public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) {
+ _fieldName = fieldName;
+ this.ValueType = type;
+ _direction = direction;
+ _node = node;
+ _dynamic = true;
+ _connectionType = connectionType;
+ _typeConstraint = typeConstraint;
+ }
+
+ /// <summary> Checks all connections for invalid references, and removes them. </summary>
+ public void VerifyConnections() {
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ if (connections[i].node != null &&
+ !string.IsNullOrEmpty(connections[i].fieldName) &&
+ connections[i].node.GetPort(connections[i].fieldName) != null)
+ continue;
+ connections.RemoveAt(i);
+ }
+ }
+
+ /// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
+ /// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
+ public object GetOutputValue() {
+ if (direction == IO.Input) return null;
+ return node.GetValue(this);
+ }
+
+ /// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public object GetInputValue() {
+ NodePort connectedPort = Connection;
+ if (connectedPort == null) return null;
+ return connectedPort.GetOutputValue();
+ }
+
+ /// <summary> Return the output values of all connected ports. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public object[] GetInputValues() {
+ object[] objs = new object[ConnectionCount];
+ for (int i = 0; i < ConnectionCount; i++) {
+ NodePort connectedPort = connections[i].Port;
+ if (connectedPort == null) { // if we happen to find a null port, remove it and look again
+ connections.RemoveAt(i);
+ i--;
+ continue;
+ }
+ objs[i] = connectedPort.GetOutputValue();
+ }
+ return objs;
+ }
+
+ /// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public T GetInputValue<T>() {
+ object obj = GetInputValue();
+ return obj is T ? (T) obj : default(T);
+ }
+
+ /// <summary> Return the output values of all connected ports. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public T[] GetInputValues<T>() {
+ object[] objs = GetInputValues();
+ T[] ts = new T[objs.Length];
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is T) ts[i] = (T) objs[i];
+ }
+ return ts;
+ }
+
+ /// <summary> Return true if port is connected and has a valid input. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public bool TryGetInputValue<T>(out T value) {
+ object obj = GetInputValue();
+ if (obj is T) {
+ value = (T) obj;
+ return true;
+ } else {
+ value = default(T);
+ return false;
+ }
+ }
+
+ /// <summary> Return the sum of all inputs. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public float GetInputSum(float fallback) {
+ object[] objs = GetInputValues();
+ if (objs.Length == 0) return fallback;
+ float result = 0;
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is float) result += (float) objs[i];
+ }
+ return result;
+ }
+
+ /// <summary> Return the sum of all inputs. </summary>
+ /// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
+ public int GetInputSum(int fallback) {
+ object[] objs = GetInputValues();
+ if (objs.Length == 0) return fallback;
+ int result = 0;
+ for (int i = 0; i < objs.Length; i++) {
+ if (objs[i] is int) result += (int) objs[i];
+ }
+ return result;
+ }
+
+ /// <summary> Connect this <see cref="NodePort"/> to another </summary>
+ /// <param name="port">The <see cref="NodePort"/> to connect to</param>
+ public void Connect(NodePort port) {
+ if (connections == null) connections = new List<PortConnection>();
+ if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
+ if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
+ if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
+ if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
+#if UNITY_EDITOR
+ UnityEditor.Undo.RecordObject(node, "Connect Port");
+ UnityEditor.Undo.RecordObject(port.node, "Connect Port");
+#endif
+ if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
+ if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
+ connections.Add(new PortConnection(port));
+ if (port.connections == null) port.connections = new List<PortConnection>();
+ if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
+ node.OnCreateConnection(this, port);
+ port.node.OnCreateConnection(this, port);
+ }
+
+ public List<NodePort> GetConnections() {
+ List<NodePort> result = new List<NodePort>();
+ for (int i = 0; i < connections.Count; i++) {
+ NodePort port = GetConnection(i);
+ if (port != null) result.Add(port);
+ }
+ return result;
+ }
+
+ public NodePort GetConnection(int i) {
+ //If the connection is broken for some reason, remove it.
+ if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
+ connections.RemoveAt(i);
+ return null;
+ }
+ NodePort port = connections[i].node.GetPort(connections[i].fieldName);
+ if (port == null) {
+ connections.RemoveAt(i);
+ return null;
+ }
+ return port;
+ }
+
+ /// <summary> Get index of the connection connecting this and specified ports </summary>
+ public int GetConnectionIndex(NodePort port) {
+ for (int i = 0; i < ConnectionCount; i++) {
+ if (connections[i].Port == port) return i;
+ }
+ return -1;
+ }
+
+ public bool IsConnectedTo(NodePort port) {
+ for (int i = 0; i < connections.Count; i++) {
+ if (connections[i].Port == port) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Returns true if this port can connect to specified port </summary>
+ public bool CanConnectTo(NodePort port) {
+ // Figure out which is input and which is output
+ NodePort input = null, output = null;
+ if (IsInput) input = this;
+ else output = this;
+ if (port.IsInput) input = port;
+ else output = port;
+ // If there isn't one of each, they can't connect
+ if (input == null || output == null) return false;
+ // Check input type constraints
+ if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
+ if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
+ if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
+ // Check output type constraints
+ if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
+ if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
+ if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
+ // Success
+ return true;
+ }
+
+ /// <summary> Disconnect this port from another port </summary>
+ public void Disconnect(NodePort port) {
+ // Remove this ports connection to the other
+ for (int i = connections.Count - 1; i >= 0; i--) {
+ if (connections[i].Port == port) {
+ connections.RemoveAt(i);
+ }
+ }
+ if (port != null) {
+ // Remove the other ports connection to this port
+ for (int i = 0; i < port.connections.Count; i++) {
+ if (port.connections[i].Port == this) {
+ port.connections.RemoveAt(i);
+ }
+ }
+ }
+ // Trigger OnRemoveConnection
+ node.OnRemoveConnection(this);
+ if (port != null) port.node.OnRemoveConnection(port);
+ }
+
+ /// <summary> Disconnect this port from another port </summary>
+ public void Disconnect(int i) {
+ // Remove the other ports connection to this port
+ NodePort otherPort = connections[i].Port;
+ if (otherPort != null) {
+ for (int k = 0; k < otherPort.connections.Count; k++) {
+ if (otherPort.connections[k].Port == this) {
+ otherPort.connections.RemoveAt(i);
+ }
+ }
+ }
+ // Remove this ports connection to the other
+ connections.RemoveAt(i);
+
+ // Trigger OnRemoveConnection
+ node.OnRemoveConnection(this);
+ if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
+ }
+
+ public void ClearConnections() {
+ while (connections.Count > 0) {
+ Disconnect(connections[0].Port);
+ }
+ }
+
+ /// <summary> Get reroute points for a given connection. This is used for organization </summary>
+ public List<Vector2> GetReroutePoints(int index) {
+ return connections[index].reroutePoints;
+ }
+
+ /// <summary> Swap connections with another node </summary>
+ public void SwapConnections(NodePort targetPort) {
+ int aConnectionCount = connections.Count;
+ int bConnectionCount = targetPort.connections.Count;
+
+ List<NodePort> portConnections = new List<NodePort>();
+ List<NodePort> targetPortConnections = new List<NodePort>();
+
+ // Cache port connections
+ for (int i = 0; i < aConnectionCount; i++)
+ portConnections.Add(connections[i].Port);
+
+ // Cache target port connections
+ for (int i = 0; i < bConnectionCount; i++)
+ targetPortConnections.Add(targetPort.connections[i].Port);
+
+ ClearConnections();
+ targetPort.ClearConnections();
+
+ // Add port connections to targetPort
+ for (int i = 0; i < portConnections.Count; i++)
+ targetPort.Connect(portConnections[i]);
+
+ // Add target port connections to this one
+ for (int i = 0; i < targetPortConnections.Count; i++)
+ Connect(targetPortConnections[i]);
+
+ }
+
+ /// <summary> Copy all connections pointing to a node and add them to this one </summary>
+ public void AddConnections(NodePort targetPort) {
+ int connectionCount = targetPort.ConnectionCount;
+ for (int i = 0; i < connectionCount; i++) {
+ PortConnection connection = targetPort.connections[i];
+ NodePort otherPort = connection.Port;
+ Connect(otherPort);
+ }
+ }
+
+ /// <summary> Move all connections pointing to this node, to another node </summary>
+ public void MoveConnections(NodePort targetPort) {
+ int connectionCount = connections.Count;
+
+ // Add connections to target port
+ for (int i = 0; i < connectionCount; i++) {
+ PortConnection connection = targetPort.connections[i];
+ NodePort otherPort = connection.Port;
+ Connect(otherPort);
+ }
+ ClearConnections();
+ }
+
+ /// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
+ public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
+ foreach (PortConnection connection in connections) {
+ int index = oldNodes.IndexOf(connection.node);
+ if (index >= 0) connection.node = newNodes[index];
+ }
+ }
+
+ [Serializable]
+ private class PortConnection {
+ [SerializeField] public string fieldName;
+ [SerializeField] public Node node;
+ public NodePort Port { get { return port != null ? port : port = GetPort(); } }
+
+ [NonSerialized] private NodePort port;
+ /// <summary> Extra connection path points for organization </summary>
+ [SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
+
+ public PortConnection(NodePort port) {
+ this.port = port;
+ node = port.node;
+ fieldName = port.fieldName;
+ }
+
+ /// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
+ private NodePort GetPort() {
+ if (node == null || string.IsNullOrEmpty(fieldName)) return null;
+ return node.GetPort(fieldName);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta
new file mode 100644
index 00000000..3863705e
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/NodePort.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 7dd2f76ac25c6f44c9426dff3e7491a3
+timeCreated: 1505734054
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs
new file mode 100644
index 00000000..bb2774f7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+namespace XNode {
+ /// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
+ public class SceneGraph : MonoBehaviour {
+ public NodeGraph graph;
+ }
+
+ /// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
+ /// <example>
+ /// <code>
+ /// public class MySceneGraph : SceneGraph<MyGraph> {
+ ///
+ /// }
+ /// </code>
+ /// </example>
+ public class SceneGraph<T> : SceneGraph where T : NodeGraph {
+ public new T graph { get { return base.graph as T; } set { base.graph = value; } }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta
new file mode 100644
index 00000000..c7978b69
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7915171fc13472a40a0162003052d2db
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef
new file mode 100644
index 00000000..eb644934
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef
@@ -0,0 +1,13 @@
+{
+ "name": "XNode",
+ "references": [],
+ "optionalUnityReferences": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": []
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta
new file mode 100644
index 00000000..8479d758
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/XNode.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: b8e24fd1eb19b4226afebb2810e3c19b
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/package.json b/Other/NodeEditorExamples/Assets/xNode-examples/package.json
new file mode 100644
index 00000000..9c1ec7d9
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/package.json
@@ -0,0 +1,7 @@
+{
+ "name": "com.github.siccity.xnode",
+ "description": "xNode provides a set of APIs and an editor interface for creating and editing custom node graphs.",
+ "version": "1.8.0",
+ "unity": "2018.1",
+ "displayName": "xNode"
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta b/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta
new file mode 100644
index 00000000..c8f1dc43
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/package.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e9869d68f06b74538a01e9b8e406159e
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: