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-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
new file mode 100644
index 00000000..df34f94f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Examples/LogicToy/Nodes/LogicNode.cs
@@ -0,0 +1,31 @@
+using System;
+using UnityEngine;
+
+namespace XNode.Examples.LogicToy {
+ /// <summary> Base node for the LogicToy system </summary>
+ public abstract class LogicNode : Node {
+ public Action onStateChange;
+ public abstract bool led { get; }
+
+ public void SendSignal(NodePort output) {
+ // Loop through port connections
+ int connectionCount = output.ConnectionCount;
+ for (int i = 0; i < connectionCount; i++) {
+ NodePort connectedPort = output.GetConnection(i);
+
+ // Get connected ports logic node
+ LogicNode connectedNode = connectedPort.node as LogicNode;
+
+ // Trigger it
+ if (connectedNode != null) connectedNode.OnInputChanged();
+ }
+ if (onStateChange != null) onStateChange();
+ }
+
+ protected abstract void OnInputChanged();
+
+ public override void OnCreateConnection(NodePort from, NodePort to) {
+ OnInputChanged();
+ }
+ }
+} \ No newline at end of file