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authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
committerchai <chaifix@163.com>2022-06-28 09:40:37 +0800
commit49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch)
tree3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor
parentc92269331692feca2c276649f6c4ee8911f1f859 (diff)
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs71
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs48
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs49
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs75
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs35
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta8
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs20
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs159
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs551
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs66
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs91
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs567
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs517
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs253
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs180
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs87
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs266
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs216
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs237
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta12
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs45
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs83
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta13
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta10
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt18
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta9
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.pngbin0 -> 18297 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.pngbin0 -> 18346 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.pngbin0 -> 20191 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node.png.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.pngbin0 -> 20433 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_highlight.png.meta87
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psdbin0 -> 33269 bytes
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd.meta98
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs77
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta11
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef17
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta7
65 files changed, 4593 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
new file mode 100644
index 00000000..b69e0ac8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7adf21edfb51f514fa991d7556ecd0ef
+folderAsset: yes
+timeCreated: 1541971984
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
new file mode 100644
index 00000000..8aa748c2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs
@@ -0,0 +1,71 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+using XNodeEditor;
+
+namespace XNodeEditor {
+ [CustomPropertyDrawer(typeof(NodeEnumAttribute))]
+ public class NodeEnumDrawer : PropertyDrawer {
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
+ EditorGUI.BeginProperty(position, label, property);
+
+ EnumPopup(position, property, label);
+
+ EditorGUI.EndProperty();
+ }
+
+ public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) {
+ // Throw error on wrong type
+ if (property.propertyType != SerializedPropertyType.Enum) {
+ throw new ArgumentException("Parameter selected must be of type System.Enum");
+ }
+
+ // Add label
+ position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
+
+ // Get current enum name
+ string enumName = "";
+ if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
+
+#if UNITY_2017_1_OR_NEWER
+ // Display dropdown
+ if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#else
+ // Display dropdown
+ if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
+ // Position is all wrong if we show the dropdown during the node draw phase.
+ // Instead, add it to onLateGUI to display it later.
+ NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
+ }
+#endif
+ }
+
+ public static void ShowContextMenuAtMouse(SerializedProperty property) {
+ // Initialize menu
+ GenericMenu menu = new GenericMenu();
+
+ // Add all enum display names to menu
+ for (int i = 0; i < property.enumDisplayNames.Length; i++) {
+ int index = i;
+ menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
+ }
+
+ // Display at cursor position
+ Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
+ menu.DropDown(r);
+ }
+
+ private static void SetEnum(SerializedProperty property, int index) {
+ property.enumValueIndex = index;
+ property.serializedObject.ApplyModifiedProperties();
+ property.serializedObject.Update();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
new file mode 100644
index 00000000..beacf6b3
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: 83db81f92abadca439507e25d517cabe
+timeCreated: 1541633798
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
new file mode 100644
index 00000000..c2b0ac98
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 327994a52f523b641898a39ff7500a02
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
new file mode 100644
index 00000000..84c6d8e7
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs
@@ -0,0 +1,48 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using Sirenix.OdinInspector.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ internal class OdinNodeInGraphAttributeProcessor<T> : OdinAttributeProcessor<T> where T : Node {
+ public override bool CanProcessSelfAttributes(InspectorProperty property) {
+ return false;
+ }
+
+ public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) {
+ if (!NodeEditor.inNodeEditor)
+ return false;
+
+ if (member.MemberType == MemberTypes.Field) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ return true;
+
+ default:
+ break;
+ }
+ }
+
+ return false;
+ }
+
+ public override void ProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member, List<Attribute> attributes) {
+ switch (member.Name) {
+ case "graph":
+ case "position":
+ case "ports":
+ attributes.Add(new HideInInspector());
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
new file mode 100644
index 00000000..15f69908
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InNodeEditorAttributeProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3cf2561fbfea9a041ac81efbbb5b3e0d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
new file mode 100644
index 00000000..a384bdcf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class InputAttributeDrawer : OdinAttributeDrawer<XNode.Node.InputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetInputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..12b76158
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/InputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2fd590b2e9ea0bd49b6986a2ca9010ab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
new file mode 100644
index 00000000..ff596156
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs
@@ -0,0 +1,49 @@
+#if UNITY_EDITOR && ODIN_INSPECTOR
+using Sirenix.OdinInspector;
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities.Editor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public class OutputAttributeDrawer : OdinAttributeDrawer<XNode.Node.OutputAttribute> {
+ protected override bool CanDrawAttributeProperty(InspectorProperty property) {
+ Node node = property.Tree.WeakTargets[0] as Node;
+ return node != null;
+ }
+
+ protected override void DrawPropertyLayout(GUIContent label) {
+ Node node = Property.Tree.WeakTargets[0] as Node;
+ NodePort port = node.GetOutputPort(Property.Name);
+
+ if (!NodeEditor.inNodeEditor) {
+ if (Attribute.backingValue == XNode.Node.ShowBackingValue.Always || Attribute.backingValue == XNode.Node.ShowBackingValue.Unconnected && !port.IsConnected)
+ CallNextDrawer(label);
+ return;
+ }
+
+ if (Property.Tree.WeakTargets.Count > 1) {
+ SirenixEditorGUI.WarningMessageBox("Cannot draw ports with multiple nodes selected");
+ return;
+ }
+
+ if (port != null) {
+ var portPropoerty = Property.Tree.GetUnityPropertyForPath(Property.UnityPropertyPath);
+ if (portPropoerty == null) {
+ SirenixEditorGUI.ErrorMessageBox("Port property missing at: " + Property.UnityPropertyPath);
+ return;
+ } else {
+ var labelWidth = Property.GetAttribute<LabelWidthAttribute>();
+ if (labelWidth != null)
+ GUIHelper.PushLabelWidth(labelWidth.Width);
+
+ NodeEditorGUILayout.PropertyField(portPropoerty, label == null ? GUIContent.none : label, true, GUILayout.MinWidth(30));
+
+ if (labelWidth != null)
+ GUIHelper.PopLabelWidth();
+ }
+ }
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
new file mode 100644
index 00000000..aa22218d
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Drawers/Odin/OutputAttributeDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7ebd8f2b42e2384aa109551dc46af88
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
new file mode 100644
index 00000000..6859855c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs
@@ -0,0 +1,75 @@
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary>
+ [CustomEditor(typeof(XNode.NodeGraph), true)]
+#if ODIN_INSPECTOR
+ public class GlobalGraphEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalGraphEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+
+ [CustomEditor(typeof(XNode.Node), true)]
+#if ODIN_INSPECTOR
+ public class GlobalNodeEditor : OdinEditor {
+ public override void OnInspectorGUI() {
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+ base.OnInspectorGUI();
+ }
+ }
+#else
+ [CanEditMultipleObjects]
+ public class GlobalNodeEditor : Editor {
+ public override void OnInspectorGUI() {
+ serializedObject.Update();
+
+ if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
+ SerializedProperty graphProp = serializedObject.FindProperty("graph");
+ NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
+ w.Home(); // Focus selected node
+ }
+
+ GUILayout.Space(EditorGUIUtility.singleLineHeight);
+ GUILayout.Label("Raw data", "BoldLabel");
+
+ // Now draw the node itself.
+ DrawDefaultInspector();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+#endif
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
new file mode 100644
index 00000000..5cc60df1
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphAndNodeEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bdd6e443125ccac4dad0665515759637
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
new file mode 100644
index 00000000..264e8b12
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs
@@ -0,0 +1,35 @@
+using UnityEditor;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary>
+ /// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
+ /// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
+ /// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
+ /// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
+ /// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
+ /// and rename the node to the default name for that node type.
+ /// </summary>
+ internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(
+ string[] importedAssets,
+ string[] deletedAssets,
+ string[] movedAssets,
+ string[] movedFromAssetPaths) {
+ for (int i = 0; i < movedAssets.Length; i++) {
+ Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
+
+ // If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
+ // main asset, reset the node graph to be the main asset and rename the node asset back to its default
+ // name.
+ if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
+ AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
+ AssetDatabase.ImportAsset(movedAssets[i]);
+
+ nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
+ EditorUtility.SetDirty(nodeAsset);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
new file mode 100644
index 00000000..77e87eef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65da1ff1c50a9984a9c95fd18799e8dd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
new file mode 100644
index 00000000..600ad293
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a6a1bbc054e282346a02e7bbddde3206
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
new file mode 100644
index 00000000..4e211306
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+
+namespace XNodeEditor.Internal {
+ public struct RerouteReference {
+ public XNode.NodePort port;
+ public int connectionIndex;
+ public int pointIndex;
+
+ public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
+ this.port = port;
+ this.connectionIndex = connectionIndex;
+ this.pointIndex = pointIndex;
+ }
+
+ public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
+ public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
+ public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
+ public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
new file mode 100644
index 00000000..9a2f9cb0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Internal/RerouteReference.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 399f3c5fb717b2c458c3e9746f8959a3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
new file mode 100644
index 00000000..45b96050
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs
@@ -0,0 +1,159 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+using Sirenix.Utilities;
+using Sirenix.Utilities.Editor;
+#endif
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
+ [CustomNodeEditor(typeof(XNode.Node))]
+ public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
+
+ private readonly Color DEFAULTCOLOR = new Color32(90, 97, 105, 255);
+
+ /// <summary> Fires every whenever a node was modified through the editor </summary>
+ public static Action<XNode.Node> onUpdateNode;
+ public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
+
+#if ODIN_INSPECTOR
+ protected internal static bool inNodeEditor = false;
+#endif
+
+ public virtual void OnHeaderGUI() {
+ GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
+ }
+
+ /// <summary> Draws standard field editors for all public fields </summary>
+ public virtual void OnBodyGUI() {
+#if ODIN_INSPECTOR
+ inNodeEditor = true;
+#endif
+
+ // Unity specifically requires this to save/update any serial object.
+ // serializedObject.Update(); must go at the start of an inspector gui, and
+ // serializedObject.ApplyModifiedProperties(); goes at the end.
+ serializedObject.Update();
+ string[] excludes = { "m_Script", "graph", "position", "ports" };
+
+#if ODIN_INSPECTOR
+ InspectorUtilities.BeginDrawPropertyTree(objectTree, true);
+ GUIHelper.PushLabelWidth(84);
+ objectTree.Draw(true);
+ InspectorUtilities.EndDrawPropertyTree(objectTree);
+ GUIHelper.PopLabelWidth();
+#else
+
+ // Iterate through serialized properties and draw them like the Inspector (But with ports)
+ SerializedProperty iterator = serializedObject.GetIterator();
+ bool enterChildren = true;
+ while (iterator.NextVisible(enterChildren)) {
+ enterChildren = false;
+ if (excludes.Contains(iterator.name)) continue;
+ NodeEditorGUILayout.PropertyField(iterator, true);
+ }
+#endif
+
+ // Iterate through dynamic ports and draw them in the order in which they are serialized
+ foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
+ if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
+ NodeEditorGUILayout.PortField(dynamicPort);
+ }
+
+ serializedObject.ApplyModifiedProperties();
+
+#if ODIN_INSPECTOR
+ // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
+ if (GUIHelper.RepaintRequested) {
+ GUIHelper.ClearRepaintRequest();
+ window.Repaint();
+ }
+#endif
+
+#if ODIN_INSPECTOR
+ inNodeEditor = false;
+#endif
+ }
+
+ public virtual int GetWidth() {
+ Type type = target.GetType();
+ int width;
+ if (type.TryGetAttributeWidth(out width)) return width;
+ else return 208;
+ }
+
+ /// <summary> Returns color for target node </summary>
+ public virtual Color GetTint() {
+ // Try get color from [NodeTint] attribute
+ Type type = target.GetType();
+ Color color;
+ if (type.TryGetAttributeTint(out color)) return color;
+ // Return default color (grey)
+ else return DEFAULTCOLOR;
+ }
+
+ public virtual GUIStyle GetBodyStyle() {
+ return NodeEditorResources.styles.nodeBody;
+ }
+
+ public virtual GUIStyle GetBodyHighlightStyle() {
+ return NodeEditorResources.styles.nodeHighlight;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ bool canRemove = true;
+ // Actions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
+ menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
+
+ canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
+ }
+
+ // Add actions to any number of selected nodes
+ menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
+ menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
+
+ if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
+ else menu.AddItem(new GUIContent("Remove"), false, null);
+
+ // Custom sctions if only one node is selected
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ menu.AddCustomContextMenuItems(node);
+ }
+ }
+
+ /// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
+ public void Rename(string newName) {
+ if (newName == null || newName.Trim() == "") newName = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ target.name = newName;
+ OnRename();
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ }
+
+ /// <summary> Called after this node's name has changed. </summary>
+ public virtual void OnRename() { }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
+ private Type inspectedType;
+ /// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ public CustomNodeEditorAttribute(Type inspectedType) {
+ this.inspectedType = inspectedType;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
new file mode 100644
index 00000000..db8651d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 712c3fc5d9eeb4c45b1e23918df6018f
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
new file mode 100644
index 00000000..8c151698
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs
@@ -0,0 +1,551 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ public partial class NodeEditorWindow {
+ public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
+ public static NodeActivity currentActivity = NodeActivity.Idle;
+ public static bool isPanning { get; private set; }
+ public static Vector2[] dragOffset;
+
+ public static XNode.Node[] copyBuffer = null;
+
+ private bool IsDraggingPort { get { return draggedOutput != null; } }
+ private bool IsHoveringPort { get { return hoveredPort != null; } }
+ private bool IsHoveringNode { get { return hoveredNode != null; } }
+ private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
+ private XNode.Node hoveredNode = null;
+ [NonSerialized] public XNode.NodePort hoveredPort = null;
+ [NonSerialized] private XNode.NodePort draggedOutput = null;
+ [NonSerialized] private XNode.NodePort draggedOutputTarget = null;
+ [NonSerialized] private XNode.NodePort autoConnectOutput = null;
+ [NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
+ private RerouteReference hoveredReroute = new RerouteReference();
+ public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
+ private Vector2 dragBoxStart;
+ private UnityEngine.Object[] preBoxSelection;
+ private RerouteReference[] preBoxSelectionReroute;
+ private Rect selectionBox;
+ private bool isDoubleClick = false;
+ private Vector2 lastMousePosition;
+ private float dragThreshold = 1f;
+
+ public void Controls() {
+ wantsMouseMove = true;
+ Event e = Event.current;
+ switch (e.type) {
+ case EventType.DragUpdated:
+ case EventType.DragPerform:
+ DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
+ if (e.type == EventType.DragPerform) {
+ DragAndDrop.AcceptDrag();
+ graphEditor.OnDropObjects(DragAndDrop.objectReferences);
+ }
+ break;
+ case EventType.MouseMove:
+ //Keyboard commands will not get correct mouse position from Event
+ lastMousePosition = e.mousePosition;
+ break;
+ case EventType.ScrollWheel:
+ float oldZoom = zoom;
+ if (e.delta.y > 0) zoom += 0.1f * zoom;
+ else zoom -= 0.1f * zoom;
+ if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
+ break;
+ case EventType.MouseDrag:
+ if (e.button == 0) {
+ if (IsDraggingPort) {
+ // Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
+ if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
+ draggedOutputTarget = hoveredPort;
+ } else {
+ draggedOutputTarget = null;
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldNode) {
+ RecalculateDragOffsets(e);
+ currentActivity = NodeActivity.DragNode;
+ Repaint();
+ }
+ if (currentActivity == NodeActivity.DragNode) {
+ // Holding ctrl inverts grid snap
+ bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
+ if (e.control) gridSnap = !gridSnap;
+
+ Vector2 mousePos = WindowToGridPosition(e.mousePosition);
+ // Move selected nodes with offset
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ Undo.RecordObject(node, "Moved Node");
+ Vector2 initial = node.position;
+ node.position = mousePos + dragOffset[i];
+ if (gridSnap) {
+ node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
+ node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
+ }
+
+ // Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
+ Vector2 offset = node.position - initial;
+ if (offset.sqrMagnitude > 0) {
+ foreach (XNode.NodePort output in node.Outputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(output, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[output] = rect;
+ }
+ }
+
+ foreach (XNode.NodePort input in node.Inputs) {
+ Rect rect;
+ if (portConnectionPoints.TryGetValue(input, out rect)) {
+ rect.position += offset;
+ portConnectionPoints[input] = rect;
+ }
+ }
+ }
+ }
+ }
+ // Move selected reroutes with offset
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
+ if (gridSnap) {
+ pos.x = (Mathf.Round(pos.x / 16) * 16);
+ pos.y = (Mathf.Round(pos.y / 16) * 16);
+ }
+ selectedReroutes[i].SetPoint(pos);
+ }
+ Repaint();
+ } else if (currentActivity == NodeActivity.HoldGrid) {
+ currentActivity = NodeActivity.DragGrid;
+ preBoxSelection = Selection.objects;
+ preBoxSelectionReroute = selectedReroutes.ToArray();
+ dragBoxStart = WindowToGridPosition(e.mousePosition);
+ Repaint();
+ } else if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
+ Vector2 boxSize = e.mousePosition - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ selectionBox = new Rect(boxStartPos, boxSize);
+ Repaint();
+ }
+ } else if (e.button == 1 || e.button == 2) {
+ //check drag threshold for larger screens
+ if (e.delta.magnitude > dragThreshold) {
+ panOffset += e.delta * zoom;
+ isPanning = true;
+ }
+ }
+ break;
+ case EventType.MouseDown:
+ Repaint();
+ if (e.button == 0) {
+ draggedOutputReroutes.Clear();
+
+ if (IsHoveringPort) {
+ if (hoveredPort.IsOutput) {
+ draggedOutput = hoveredPort;
+ autoConnectOutput = hoveredPort;
+ } else {
+ hoveredPort.VerifyConnections();
+ autoConnectOutput = null;
+ if (hoveredPort.IsConnected) {
+ XNode.Node node = hoveredPort.node;
+ XNode.NodePort output = hoveredPort.Connection;
+ int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
+ draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
+ hoveredPort.Disconnect(output);
+ draggedOutput = output;
+ draggedOutputTarget = hoveredPort;
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ }
+ }
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ // If mousedown on node header, select or deselect
+ if (!Selection.Contains(hoveredNode)) {
+ SelectNode(hoveredNode, e.control || e.shift);
+ if (!e.control && !e.shift) selectedReroutes.Clear();
+ } else if (e.control || e.shift) DeselectNode(hoveredNode);
+
+ // Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
+ isDoubleClick = (e.clickCount == 2);
+
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ } else if (IsHoveringReroute) {
+ // If reroute isn't selected
+ if (!selectedReroutes.Contains(hoveredReroute)) {
+ // Add it
+ if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
+ // Select it
+ else {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ }
+ // Deselect
+ else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
+ e.Use();
+ currentActivity = NodeActivity.HoldNode;
+ }
+ // If mousedown on grid background, deselect all
+ else if (!IsHoveringNode) {
+ currentActivity = NodeActivity.HoldGrid;
+ if (!e.control && !e.shift) {
+ selectedReroutes.Clear();
+ Selection.activeObject = null;
+ }
+ }
+ }
+ break;
+ case EventType.MouseUp:
+ if (e.button == 0) {
+ //Port drag release
+ if (IsDraggingPort) {
+ // If connection is valid, save it
+ if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
+ XNode.Node node = draggedOutputTarget.node;
+ if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
+
+ // ConnectionIndex can be -1 if the connection is removed instantly after creation
+ int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
+ if (connectionIndex != -1) {
+ draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(graph);
+ }
+ }
+ // Open context menu for auto-connection if there is no target node
+ else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ //Release dragged connection
+ draggedOutput = null;
+ draggedOutputTarget = null;
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (currentActivity == NodeActivity.DragNode) {
+ IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
+ foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else if (!IsHoveringNode) {
+ // If click outside node, release field focus
+ if (!isPanning) {
+ EditorGUI.FocusTextInControl(null);
+ EditorGUIUtility.editingTextField = false;
+ }
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ // If click node header, select it.
+ if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
+ selectedReroutes.Clear();
+ SelectNode(hoveredNode, false);
+
+ // Double click to center node
+ if (isDoubleClick) {
+ Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
+ panOffset = -hoveredNode.position - nodeDimension;
+ }
+ }
+
+ // If click reroute, select it.
+ if (IsHoveringReroute && !(e.control || e.shift)) {
+ selectedReroutes = new List<RerouteReference>() { hoveredReroute };
+ Selection.activeObject = null;
+ }
+
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ } else if (e.button == 1 || e.button == 2) {
+ if (!isPanning) {
+ if (IsDraggingPort) {
+ draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
+ } else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
+ selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
+ selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
+ } else if (IsHoveringReroute) {
+ ShowRerouteContextMenu(hoveredReroute);
+ } else if (IsHoveringPort) {
+ ShowPortContextMenu(hoveredPort);
+ } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
+ if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
+ } else if (!IsHoveringNode) {
+ autoConnectOutput = null;
+ GenericMenu menu = new GenericMenu();
+ graphEditor.AddContextMenuItems(menu);
+ menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+ }
+ isPanning = false;
+ }
+ // Reset DoubleClick
+ isDoubleClick = false;
+ break;
+ case EventType.KeyDown:
+ if (EditorGUIUtility.editingTextField) break;
+ else if (e.keyCode == KeyCode.F) Home();
+ if (NodeEditorUtilities.IsMac()) {
+ if (e.keyCode == KeyCode.Return) RenameSelectedNode();
+ } else {
+ if (e.keyCode == KeyCode.F2) RenameSelectedNode();
+ }
+ if (e.keyCode == KeyCode.A) {
+ if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
+ foreach (XNode.Node node in graph.nodes) {
+ DeselectNode(node);
+ }
+ } else {
+ foreach (XNode.Node node in graph.nodes) {
+ SelectNode(node, true);
+ }
+ }
+ Repaint();
+ }
+ break;
+ case EventType.ValidateCommand:
+ case EventType.ExecuteCommand:
+ if (e.commandName == "SoftDelete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
+ if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Duplicate") {
+ if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Copy") {
+ if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
+ e.Use();
+ } else if (e.commandName == "Paste") {
+ if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
+ e.Use();
+ }
+ Repaint();
+ break;
+ case EventType.Ignore:
+ // If release mouse outside window
+ if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
+ Repaint();
+ currentActivity = NodeActivity.Idle;
+ }
+ break;
+ }
+ }
+
+ private void RecalculateDragOffsets(Event current) {
+ dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
+ // Selected nodes
+ for (int i = 0; i < Selection.objects.Length; i++) {
+ if (Selection.objects[i] is XNode.Node) {
+ XNode.Node node = Selection.objects[i] as XNode.Node;
+ dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ // Selected reroutes
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
+ }
+ }
+
+ /// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
+ public void Home() {
+ var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
+ if (nodes.Count > 0) {
+ Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
+ panOffset = -(minPos + (maxPos - minPos) / 2f);
+ } else {
+ zoom = 2;
+ panOffset = Vector2.zero;
+ }
+ }
+
+ /// <summary> Remove nodes in the graph in Selection.objects</summary>
+ public void RemoveSelectedNodes() {
+ // We need to delete reroutes starting at the highest point index to avoid shifting indices
+ selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
+ for (int i = 0; i < selectedReroutes.Count; i++) {
+ selectedReroutes[i].RemovePoint();
+ }
+ selectedReroutes.Clear();
+ foreach (UnityEngine.Object item in Selection.objects) {
+ if (item is XNode.Node) {
+ XNode.Node node = item as XNode.Node;
+ graphEditor.RemoveNode(node);
+ }
+ }
+ }
+
+ /// <summary> Initiate a rename on the currently selected node </summary>
+ public void RenameSelectedNode() {
+ if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
+ XNode.Node node = Selection.activeObject as XNode.Node;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) {
+ RenamePopup.Show(Selection.activeObject, size.x);
+ } else {
+ RenamePopup.Show(Selection.activeObject);
+ }
+ }
+ }
+
+ /// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
+ public void MoveNodeToTop(XNode.Node node) {
+ int index;
+ while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
+ graph.nodes[index] = graph.nodes[index + 1];
+ graph.nodes[index + 1] = node;
+ }
+ }
+
+ /// <summary> Duplicate selected nodes and select the duplicates </summary>
+ public void DuplicateSelectedNodes() {
+ // Get selected nodes which are part of this graph
+ XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ if (selectedNodes == null || selectedNodes.Length == 0) return;
+ // Get top left node position
+ Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
+ }
+
+ public void CopySelectedNodes() {
+ copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
+ }
+
+ public void PasteNodes(Vector2 pos) {
+ InsertDuplicateNodes(copyBuffer, pos);
+ }
+
+ private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
+ if (nodes == null || nodes.Length == 0) return;
+
+ // Get top-left node
+ Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
+ Vector2 offset = topLeft - topLeftNode;
+
+ UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
+ Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ Type nodeType = srcNode.GetType();
+ if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
+ int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
+ if (typeCount >= disallowAttrib.max) continue;
+ }
+
+ XNode.Node newNode = graphEditor.CopyNode(srcNode);
+ substitutes.Add(srcNode, newNode);
+ newNode.position = srcNode.position + offset;
+ newNodes[i] = newNode;
+ }
+
+ // Walk through the selected nodes again, recreate connections, using the new nodes
+ for (int i = 0; i < nodes.Length; i++) {
+ XNode.Node srcNode = nodes[i];
+ if (srcNode == null) continue;
+ foreach (XNode.NodePort port in srcNode.Ports) {
+ for (int c = 0; c < port.ConnectionCount; c++) {
+ XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
+ XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
+
+ XNode.Node newNodeIn, newNodeOut;
+ if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
+ newNodeIn.UpdatePorts();
+ newNodeOut.UpdatePorts();
+ inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
+ outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
+ }
+ if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
+ }
+ }
+ }
+ // Select the new nodes
+ Selection.objects = newNodes;
+ }
+
+ /// <summary> Draw a connection as we are dragging it </summary>
+ public void DrawDraggedConnection() {
+ if (IsDraggingPort) {
+ Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
+ float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
+ NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
+ NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
+
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
+ List<Vector2> gridPoints = new List<Vector2>();
+ gridPoints.Add(fromRect.center);
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ gridPoints.Add(draggedOutputReroutes[i]);
+ }
+ if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
+ else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
+
+ DrawNoodle(gradient, path, stroke, thickness, gridPoints);
+
+ Color bgcol = Color.black;
+ Color frcol = gradient.colorKeys[0].color;
+ bgcol.a = 0.6f;
+ frcol.a = 0.6f;
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < draggedOutputReroutes.Count; i++) {
+ // Draw reroute point at position
+ Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
+ rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
+ rect = GridToWindowRect(rect);
+
+ NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
+ }
+ }
+ }
+
+ bool IsHoveringTitle(XNode.Node node) {
+ Vector2 mousePos = Event.current.mousePosition;
+ //Get node position
+ Vector2 nodePos = GridToWindowPosition(node.position);
+ float width;
+ Vector2 size;
+ if (nodeSizes.TryGetValue(node, out size)) width = size.x;
+ else width = 200;
+ Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
+ return windowRect.Contains(mousePos);
+ }
+
+ /// <summary> Attempt to connect dragged output to target node </summary>
+ public void AutoConnect(XNode.Node node) {
+ if (autoConnectOutput == null) return;
+
+ // Find input port of same type
+ XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
+ // Fallback to input port
+ if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
+ // Autoconnect if connection is compatible
+ if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
+
+ // Save changes
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ autoConnectOutput = null;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
new file mode 100644
index 00000000..a081bf79
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAction.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: aa7d4286bf0ad2e4086252f2893d2cf5
+timeCreated: 1505426655
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
new file mode 100644
index 00000000..f4b14a27
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs
@@ -0,0 +1,66 @@
+using UnityEditor;
+using UnityEngine;
+using System.IO;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeEditorAssetModProcessor : UnityEditor.AssetModificationProcessor {
+
+ /// <summary> Automatically delete Node sub-assets before deleting their script.
+ /// This is important to do, because you can't delete null sub assets.
+ /// <para/> For another workaround, see: https://gitlab.com/RotaryHeart-UnityShare/subassetmissingscriptdelete </summary>
+ private static AssetDeleteResult OnWillDeleteAsset (string path, RemoveAssetOptions options) {
+ // Skip processing anything without the .cs extension
+ if (Path.GetExtension(path) != ".cs") return AssetDeleteResult.DidNotDelete;
+
+ // Get the object that is requested for deletion
+ UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object> (path);
+
+ // If we aren't deleting a script, return
+ if (!(obj is UnityEditor.MonoScript)) return AssetDeleteResult.DidNotDelete;
+
+ // Check script type. Return if deleting a non-node script
+ UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
+ System.Type scriptType = script.GetClass ();
+ if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
+
+ // Find all ScriptableObjects using this script
+ string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ for (int k = 0; k < objs.Length; k++) {
+ XNode.Node node = objs[k] as XNode.Node;
+ if (node.GetType () == scriptType) {
+ if (node != null && node.graph != null) {
+ // Delete the node and notify the user
+ Debug.LogWarning (node.name + " of " + node.graph + " depended on deleted script and has been removed automatically.", node.graph);
+ node.graph.RemoveNode (node);
+ }
+ }
+ }
+ }
+ // We didn't actually delete the script. Tell the internal system to carry on with normal deletion procedure
+ return AssetDeleteResult.DidNotDelete;
+ }
+
+ /// <summary> Automatically re-add loose node assets to the Graph node list </summary>
+ [InitializeOnLoadMethod]
+ private static void OnReloadEditor () {
+ // Find all NodeGraph assets
+ string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
+ for (int i = 0; i < guids.Length; i++) {
+ string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
+ XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
+ graph.nodes.RemoveAll(x => x == null); //Remove null items
+ Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
+ // Ensure that all sub node assets are present in the graph node list
+ for (int u = 0; u < objs.Length; u++) {
+ // Ignore null sub assets
+ if (objs[u] == null) continue;
+ if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
new file mode 100644
index 00000000..057198bc
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorAssetModProcessor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: e515e86efe8160243a68b7c06d730c9c
+timeCreated: 1507982232
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
new file mode 100644
index 00000000..1fc28c72
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs
@@ -0,0 +1,91 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+#if ODIN_INSPECTOR
+using Sirenix.OdinInspector.Editor;
+#endif
+
+namespace XNodeEditor.Internal {
+ /// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
+ /// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam>
+ /// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam>
+ /// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam>
+ public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {
+ /// <summary> Custom editors defined with [CustomNodeEditor] </summary>
+ private static Dictionary<Type, Type> editorTypes;
+ private static Dictionary<K, T> editors = new Dictionary<K, T>();
+ public NodeEditorWindow window;
+ public K target;
+ public SerializedObject serializedObject;
+#if ODIN_INSPECTOR
+ private PropertyTree _objectTree;
+ public PropertyTree objectTree {
+ get {
+ if (this._objectTree == null) {
+ try {
+ bool wasInEditor = NodeEditor.inNodeEditor;
+ NodeEditor.inNodeEditor = true;
+ this._objectTree = PropertyTree.Create(this.serializedObject);
+ NodeEditor.inNodeEditor = wasInEditor;
+ } catch (ArgumentException ex) {
+ Debug.Log(ex);
+ }
+ }
+ return this._objectTree;
+ }
+ }
+#endif
+
+ public static T GetEditor(K target, NodeEditorWindow window) {
+ if (target == null) return null;
+ T editor;
+ if (!editors.TryGetValue(target, out editor)) {
+ Type type = target.GetType();
+ Type editorType = GetEditorType(type);
+ editor = Activator.CreateInstance(editorType) as T;
+ editor.target = target;
+ editor.serializedObject = new SerializedObject(target);
+ editor.window = window;
+ editor.OnCreate();
+ editors.Add(target, editor);
+ }
+ if (editor.target == null) editor.target = target;
+ if (editor.window != window) editor.window = window;
+ if (editor.serializedObject == null) editor.serializedObject = new SerializedObject(target);
+ return editor;
+ }
+
+ private static Type GetEditorType(Type type) {
+ if (type == null) return null;
+ if (editorTypes == null) CacheCustomEditors();
+ Type result;
+ if (editorTypes.TryGetValue(type, out result)) return result;
+ //If type isn't found, try base type
+ return GetEditorType(type.BaseType);
+ }
+
+ private static void CacheCustomEditors() {
+ editorTypes = new Dictionary<Type, Type>();
+
+ //Get all classes deriving from NodeEditor via reflection
+ Type[] nodeEditors = typeof(T).GetDerivedTypes();
+ for (int i = 0; i < nodeEditors.Length; i++) {
+ if (nodeEditors[i].IsAbstract) continue;
+ var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ editorTypes.Add(attrib.GetInspectedType(), nodeEditors[i]);
+ }
+ }
+
+ /// <summary> Called on creation, after references have been set </summary>
+ public virtual void OnCreate() { }
+
+ public interface INodeEditorAttrib {
+ Type GetInspectedType();
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
new file mode 100644
index 00000000..4ded02a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorBase.cs.meta
@@ -0,0 +1,13 @@
+fileFormatVersion: 2
+guid: e85122ded59aceb4eb4b1bd9d9202642
+timeCreated: 1511353946
+licenseType: Free
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
new file mode 100644
index 00000000..41f1d9ca
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs
@@ -0,0 +1,567 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+using XNodeEditor.Internal;
+
+namespace XNodeEditor {
+ /// <summary> Contains GUI methods </summary>
+ public partial class NodeEditorWindow {
+ public NodeGraphEditor graphEditor;
+ private List<UnityEngine.Object> selectionCache;
+ private List<XNode.Node> culledNodes;
+ /// <summary> 19 if docked, 22 if not </summary>
+ private int topPadding { get { return isDocked() ? 19 : 22; } }
+ /// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
+ public event Action onLateGUI;
+ private static readonly Vector3[] polyLineTempArray = new Vector3[2];
+
+ protected virtual void OnGUI() {
+ Event e = Event.current;
+ Matrix4x4 m = GUI.matrix;
+ if (graph == null) return;
+ ValidateGraphEditor();
+ Controls();
+
+ DrawGrid(position, zoom, panOffset);
+ DrawConnections();
+ DrawDraggedConnection();
+ DrawNodes();
+ DrawSelectionBox();
+ DrawTooltip();
+ graphEditor.OnGUI();
+
+ // Run and reset onLateGUI
+ if (onLateGUI != null) {
+ onLateGUI();
+ onLateGUI = null;
+ }
+
+ GUI.matrix = m;
+ }
+
+ public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
+ GUI.EndClip();
+
+ GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
+ Vector4 padding = new Vector4(0, topPadding, 0, 0);
+ padding *= zoom;
+ GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
+ rect.width * zoom,
+ rect.height * zoom));
+ }
+
+ public static void EndZoomed(Rect rect, float zoom, float topPadding) {
+ GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
+ Vector3 offset = new Vector3(
+ (((rect.width * zoom) - rect.width) * 0.5f),
+ (((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
+ 0);
+ GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
+ }
+
+ public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
+
+ rect.position = Vector2.zero;
+
+ Vector2 center = rect.size / 2f;
+ Texture2D gridTex = graphEditor.GetGridTexture();
+ Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
+
+ // Offset from origin in tile units
+ float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
+ float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
+
+ Vector2 tileOffset = new Vector2(xOffset, yOffset);
+
+ // Amount of tiles
+ float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
+ float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
+
+ Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
+
+ // Draw tiled background
+ GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
+ GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
+ }
+
+ public void DrawSelectionBox() {
+ if (currentActivity == NodeActivity.DragGrid) {
+ Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
+ Vector2 size = curPos - dragBoxStart;
+ Rect r = new Rect(dragBoxStart, size);
+ r.position = GridToWindowPosition(r.position);
+ r.size /= zoom;
+ Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
+ }
+ }
+
+ public static bool DropdownButton(string name, float width) {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ /// <summary> Show right-click context menu for hovered reroute </summary>
+ void ShowRerouteContextMenu(RerouteReference reroute) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ /// <summary> Show right-click context menu for hovered port </summary>
+ void ShowPortContextMenu(XNode.NodePort hoveredPort) {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
+ float u = 1 - t;
+ float tt = t * t, uu = u * u;
+ float uuu = uu * u, ttt = tt * t;
+ return new Vector2(
+ (uuu * p0.x) + (3 * uu * t * p1.x) + (3 * u * tt * p2.x) + (ttt * p3.x),
+ (uuu * p0.y) + (3 * uu * t * p1.y) + (3 * u * tt * p2.y) + (ttt * p3.y)
+ );
+ }
+
+ /// <summary> Draws a line segment without allocating temporary arrays </summary>
+ static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
+ polyLineTempArray[0].x = p0.x;
+ polyLineTempArray[0].y = p0.y;
+ polyLineTempArray[1].x = p1.x;
+ polyLineTempArray[1].y = p1.y;
+ Handles.DrawAAPolyLine(thickness, polyLineTempArray);
+ }
+
+ /// <summary> Draw a bezier from output to input in grid coordinates </summary>
+ public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) {
+ // convert grid points to window points
+ for (int i = 0; i < gridPoints.Count; ++i)
+ gridPoints[i] = GridToWindowPosition(gridPoints[i]);
+
+ Color originalHandlesColor = Handles.color;
+ Handles.color = gradient.Evaluate(0f);
+ int length = gridPoints.Count;
+ switch (path) {
+ case NoodlePath.Curvy:
+ Vector2 outputTangent = Vector2.right;
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 inputTangent;
+ // Cached most variables that repeat themselves here to avoid so many indexer calls :p
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ float dist_ab = Vector2.Distance(point_a, point_b);
+ if (i == 0) outputTangent = zoom * dist_ab * 0.01f * Vector2.right;
+ if (i < length - 2) {
+ Vector2 point_c = gridPoints[i + 2];
+ Vector2 ab = (point_b - point_a).normalized;
+ Vector2 cb = (point_b - point_c).normalized;
+ Vector2 ac = (point_c - point_a).normalized;
+ Vector2 p = (ab + cb) * 0.5f;
+ float tangentLength = (dist_ab + Vector2.Distance(point_b, point_c)) * 0.005f * zoom;
+ float side = ((ac.x * (point_b.y - point_a.y)) - (ac.y * (point_b.x - point_a.x)));
+
+ p = tangentLength * Mathf.Sign(side) * new Vector2(-p.y, p.x);
+ inputTangent = p;
+ } else {
+ inputTangent = zoom * dist_ab * 0.01f * Vector2.left;
+ }
+
+ // Calculates the tangents for the bezier's curves.
+ float zoomCoef = 50 / zoom;
+ Vector2 tangent_a = point_a + outputTangent * zoomCoef;
+ Vector2 tangent_b = point_b + inputTangent * zoomCoef;
+ // Hover effect.
+ int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
+ // Coloring and bezier drawing.
+ int draw = 0;
+ Vector2 bezierPrevious = point_a;
+ for (int j = 1; j <= division; ++j) {
+ if (stroke == NoodleStroke.Dashed) {
+ draw++;
+ if (draw >= 2) draw = -2;
+ if (draw < 0) continue;
+ if (draw == 0) bezierPrevious = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, (j - 1f) / (float) division);
+ }
+ if (i == length - 2)
+ Handles.color = gradient.Evaluate((j + 1f) / division);
+ Vector2 bezierNext = CalculateBezierPoint(point_a, tangent_a, tangent_b, point_b, j / (float) division);
+ DrawAAPolyLineNonAlloc(thickness, bezierPrevious, bezierNext);
+ bezierPrevious = bezierNext;
+ }
+ outputTangent = -inputTangent;
+ }
+ break;
+ case NoodlePath.Straight:
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ break;
+ case NoodlePath.Angled:
+ for (int i = 0; i < length - 1; i++) {
+ if (i == length - 1) continue; // Skip last index
+ if (gridPoints[i].x <= gridPoints[i + 1].x - (50 / zoom)) {
+ float midpoint = (gridPoints[i].x + gridPoints[i + 1].x) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x = midpoint;
+ end_1.x = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ } else {
+ float midpoint = (gridPoints[i].y + gridPoints[i + 1].y) * 0.5f;
+ Vector2 start_1 = gridPoints[i];
+ Vector2 end_1 = gridPoints[i + 1];
+ start_1.x += 25 / zoom;
+ end_1.x -= 25 / zoom;
+ Vector2 start_2 = start_1;
+ Vector2 end_2 = end_1;
+ start_2.y = midpoint;
+ end_2.y = midpoint;
+ if (i == length - 2) {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ Handles.color = gradient.Evaluate(0.25f);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ Handles.color = gradient.Evaluate(0.5f);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ Handles.color = gradient.Evaluate(0.75f);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ } else {
+ DrawAAPolyLineNonAlloc(thickness, gridPoints[i], start_1);
+ DrawAAPolyLineNonAlloc(thickness, start_1, start_2);
+ DrawAAPolyLineNonAlloc(thickness, start_2, end_2);
+ DrawAAPolyLineNonAlloc(thickness, end_2, end_1);
+ DrawAAPolyLineNonAlloc(thickness, end_1, gridPoints[i + 1]);
+ }
+ }
+ }
+ break;
+ case NoodlePath.ShaderLab:
+ Vector2 start = gridPoints[0];
+ Vector2 end = gridPoints[length - 1];
+ //Modify first and last point in array so we can loop trough them nicely.
+ gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
+ gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
+ //Draw first vertical lines going out from nodes
+ Handles.color = gradient.Evaluate(0f);
+ DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
+ Handles.color = gradient.Evaluate(1f);
+ DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
+ for (int i = 0; i < length - 1; i++) {
+ Vector2 point_a = gridPoints[i];
+ Vector2 point_b = gridPoints[i + 1];
+ // Draws the line with the coloring.
+ Vector2 prev_point = point_a;
+ // Approximately one segment per 5 pixels
+ int segments = (int) Vector2.Distance(point_a, point_b) / 5;
+ segments = Math.Max(segments, 1);
+
+ int draw = 0;
+ for (int j = 0; j <= segments; j++) {
+ draw++;
+ float t = j / (float) segments;
+ Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
+ if (draw > 0) {
+ if (i == length - 2) Handles.color = gradient.Evaluate(t);
+ DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
+ }
+ prev_point = lerp;
+ if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
+ }
+ }
+ gridPoints[0] = start;
+ gridPoints[length - 1] = end;
+ break;
+ }
+ Handles.color = originalHandlesColor;
+ }
+
+ /// <summary> Draws all connections </summary>
+ public void DrawConnections() {
+ Vector2 mousePos = Event.current.mousePosition;
+ List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
+ hoveredReroute = new RerouteReference();
+
+ List<Vector2> gridPoints = new List<Vector2>(2);
+
+ Color col = GUI.color;
+ foreach (XNode.Node node in graph.nodes) {
+ //If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
+ if (node == null) continue;
+
+ // Draw full connections and output > reroute
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Needs cleanup. Null checks are ugly
+ Rect fromRect;
+ if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
+
+ Color portColor = graphEditor.GetPortColor(output);
+ for (int k = 0; k < output.ConnectionCount; k++) {
+ XNode.NodePort input = output.GetConnection(k);
+
+ Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
+ float noodleThickness = graphEditor.GetNoodleThickness(output, input);
+ NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
+ NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
+
+ // Error handling
+ if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
+ if (!input.IsConnectedTo(output)) input.Connect(output);
+ Rect toRect;
+ if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
+
+ List<Vector2> reroutePoints = output.GetReroutePoints(k);
+
+ gridPoints.Clear();
+ gridPoints.Add(fromRect.center);
+ gridPoints.AddRange(reroutePoints);
+ gridPoints.Add(toRect.center);
+ DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
+
+ // Loop through reroute points again and draw the points
+ for (int i = 0; i < reroutePoints.Count; i++) {
+ RerouteReference rerouteRef = new RerouteReference(output, k, i);
+ // Draw reroute point at position
+ Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
+ rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
+ rect = GridToWindowRect(rect);
+
+ // Draw selected reroute points with an outline
+ if (selectedReroutes.Contains(rerouteRef)) {
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ }
+
+ GUI.color = portColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
+ if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
+
+ }
+ }
+ }
+ }
+ GUI.color = col;
+ if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
+ }
+
+ private void DrawNodes() {
+ Event e = Event.current;
+ if (e.type == EventType.Layout) {
+ selectionCache = new List<UnityEngine.Object>(Selection.objects);
+ }
+
+ System.Reflection.MethodInfo onValidate = null;
+ if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
+ onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
+ if (onValidate != null) EditorGUI.BeginChangeCheck();
+ }
+
+ BeginZoomed(position, zoom, topPadding);
+
+ Vector2 mousePos = Event.current.mousePosition;
+
+ if (e.type != EventType.Layout) {
+ hoveredNode = null;
+ hoveredPort = null;
+ }
+
+ List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
+
+ // Selection box stuff
+ Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
+ Vector2 boxSize = mousePos - boxStartPos;
+ if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
+ if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
+ Rect selectionBox = new Rect(boxStartPos, boxSize);
+
+ //Save guiColor so we can revert it
+ Color guiColor = GUI.color;
+
+ List<XNode.NodePort> removeEntries = new List<XNode.NodePort>();
+
+ if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
+
+ for (int n = 0; n < graph.nodes.Count; n++) {
+ // Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
+ if (graph.nodes[n] == null) continue;
+ if (n >= graph.nodes.Count) return;
+ XNode.Node node = graph.nodes[n];
+
+ // Culling
+ if (e.type == EventType.Layout) {
+ // Cull unselected nodes outside view
+ if (!Selection.Contains(node) && ShouldBeCulled(node)) {
+ culledNodes.Add(node);
+ continue;
+ }
+ } else if (culledNodes.Contains(node)) continue;
+
+ if (e.type == EventType.Repaint) {
+ removeEntries.Clear();
+ foreach (var kvp in _portConnectionPoints)
+ if (kvp.Key.node == node) removeEntries.Add(kvp.Key);
+ foreach (var k in removeEntries) _portConnectionPoints.Remove(k);
+ }
+
+ NodeEditor nodeEditor = NodeEditor.GetEditor(node, this);
+
+ NodeEditor.portPositions.Clear();
+
+ // Set default label width. This is potentially overridden in OnBodyGUI
+ EditorGUIUtility.labelWidth = 84;
+
+ //Get node position
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+
+ GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
+
+ bool selected = selectionCache.Contains(graph.nodes[n]);
+
+ if (selected) {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUIStyle highlightStyle = new GUIStyle(nodeEditor.GetBodyHighlightStyle());
+ highlightStyle.padding = style.padding;
+ style.padding = new RectOffset();
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
+ GUILayout.BeginVertical(new GUIStyle(highlightStyle));
+ } else {
+ GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
+ GUI.color = nodeEditor.GetTint();
+ GUILayout.BeginVertical(style);
+ }
+
+ GUI.color = guiColor;
+ EditorGUI.BeginChangeCheck();
+
+ //Draw node contents
+ nodeEditor.OnHeaderGUI();
+ nodeEditor.OnBodyGUI();
+
+ //If user changed a value, notify other scripts through onUpdateNode
+ if (EditorGUI.EndChangeCheck()) {
+ if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
+ EditorUtility.SetDirty(node);
+ nodeEditor.serializedObject.ApplyModifiedProperties();
+ }
+
+ GUILayout.EndVertical();
+
+ //Cache data about the node for next frame
+ if (e.type == EventType.Repaint) {
+ Vector2 size = GUILayoutUtility.GetLastRect().size;
+ if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
+ else nodeSizes.Add(node, size);
+
+ foreach (var kvp in NodeEditor.portPositions) {
+ Vector2 portHandlePos = kvp.Value;
+ portHandlePos += node.position;
+ Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
+ portConnectionPoints[kvp.Key] = rect;
+ }
+ }
+
+ if (selected) GUILayout.EndVertical();
+
+ if (e.type != EventType.Layout) {
+ //Check if we are hovering this node
+ Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
+ Rect windowRect = new Rect(nodePos, nodeSize);
+ if (windowRect.Contains(mousePos)) hoveredNode = node;
+
+ //If dragging a selection box, add nodes inside to selection
+ if (currentActivity == NodeActivity.DragGrid) {
+ if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
+ }
+
+ //Check if we are hovering any of this nodes ports
+ //Check input ports
+ foreach (XNode.NodePort input in node.Inputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(input)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
+ if (r.Contains(mousePos)) hoveredPort = input;
+ }
+ //Check all output ports
+ foreach (XNode.NodePort output in node.Outputs) {
+ //Check if port rect is available
+ if (!portConnectionPoints.ContainsKey(output)) continue;
+ Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
+ if (r.Contains(mousePos)) hoveredPort = output;
+ }
+ }
+
+ GUILayout.EndArea();
+ }
+
+ if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
+ EndZoomed(position, zoom, topPadding);
+
+ //If a change in is detected in the selected node, call OnValidate method.
+ //This is done through reflection because OnValidate is only relevant in editor,
+ //and thus, the code should not be included in build.
+ if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
+ }
+
+ private bool ShouldBeCulled(XNode.Node node) {
+
+ Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
+ if (nodePos.x / _zoom > position.width) return true; // Right
+ else if (nodePos.y / _zoom > position.height) return true; // Bottom
+ else if (nodeSizes.ContainsKey(node)) {
+ Vector2 size = nodeSizes[node];
+ if (nodePos.x + size.x < 0) return true; // Left
+ else if (nodePos.y + size.y < 0) return true; // Top
+ }
+ return false;
+ }
+
+ private void DrawTooltip() {
+ if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) {
+ string tooltip = graphEditor.GetPortTooltip(hoveredPort);
+ if (string.IsNullOrEmpty(tooltip)) return;
+ GUIContent content = new GUIContent(tooltip);
+ Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
+ size.x += 8;
+ Rect rect = new Rect(Event.current.mousePosition - (size), size);
+ EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
+ Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
new file mode 100644
index 00000000..543878b8
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 756276bfe9a0c2f4da3930ba1964f58d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
new file mode 100644
index 00000000..3574acef
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
@@ -0,0 +1,517 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEditorInternal;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
+ public static class NodeEditorGUILayout {
+
+ private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
+ private static int reorderableListIndex = -1;
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, (GUIContent) null, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+ XNode.Node node = property.serializedObject.targetObject as XNode.Node;
+ XNode.NodePort port = node.GetPort(property.name);
+ PropertyField(property, label, port, includeChildren);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, null, port, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+
+ // If property is not a port, display a regular property field
+ if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ else {
+ Rect rect = new Rect();
+
+ List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Get data from [Input] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.InputAttribute inputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
+ dynamicPortList = inputAttribute.dynamicPortList;
+ showBacking = inputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, -spacePadding);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ // Get data from [Output] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.OutputAttribute outputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
+ dynamicPortList = outputAttribute.dynamicPortList;
+ showBacking = outputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, spacePadding);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+ }
+
+ private static System.Type GetType(SerializedProperty property) {
+ System.Type parentType = property.serializedObject.targetObject.GetType();
+ System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
+ return fi.FieldType;
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
+ PortField(null, port, options);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
+ if (port == null) return;
+ if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
+ Vector2 position = Vector3.zero;
+ GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Display a label
+ EditorGUILayout.LabelField(content, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position - new Vector2(16, 0);
+ }
+ // If property is an output, display a text label and put a port handle on the right side
+ else if (port.direction == XNode.NodePort.IO.Output) {
+ // Display a label
+ EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position + new Vector2(rect.width, 0);
+ }
+ PortField(position, port);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(Vector2 position, XNode.NodePort port) {
+ if (port == null) return;
+
+ Rect rect = new Rect(position, new Vector2(16, 16));
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Add a port field to previous layout element. </summary>
+ public static void AddPortField(XNode.NodePort port) {
+ if (port == null) return;
+ Rect rect = new Rect();
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, 0);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, 0);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Draws an input and an output port on the same line </summary>
+ public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
+ GUILayout.BeginHorizontal();
+ NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
+ NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ }
+
+ public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
+ Color col = GUI.color;
+ GUI.color = backgroundColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ GUI.color = typeColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ GUI.color = col;
+ }
+
+#region Obsolete
+ [Obsolete("Use IsDynamicPortListPort instead")]
+ public static bool IsInstancePortListPort(XNode.NodePort port) {
+ return IsDynamicPortListPort(port);
+ }
+
+ [Obsolete("Use DynamicPortList instead")]
+ public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ }
+#endregion
+
+ /// <summary> Is this port part of a DynamicPortList? </summary>
+ public static bool IsDynamicPortListPort(XNode.NodePort port) {
+ string[] parts = port.fieldName.Split(' ');
+ if (parts.Length != 2) return false;
+ Dictionary<string, ReorderableList> cache;
+ if (reorderableListCache.TryGetValue(port.node, out cache)) {
+ ReorderableList list;
+ if (cache.TryGetValue(parts[0], out list)) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
+ /// <param name="fieldName">Supply a list for editable values</param>
+ /// <param name="type">Value type of added dynamic ports</param>
+ /// <param name="serializedObject">The serializedObject of the node</param>
+ /// <param name="connectionType">Connection type of added dynamic ports</param>
+ /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
+ public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ node.UpdatePorts();
+
+ ReorderableList list = null;
+ Dictionary<string, ReorderableList> rlc;
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
+ if (!rlc.TryGetValue(fieldName, out list)) list = null;
+ }
+ // If a ReorderableList isn't cached for this array, do so.
+ if (list == null) {
+ SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
+ list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
+ else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
+ }
+ list.list = dynamicPorts;
+ list.DoLayoutList();
+
+ }
+
+ private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
+ bool hasArrayData = arrayData != null && arrayData.isArray;
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+ ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
+ string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
+
+ list.drawElementCallback =
+ (Rect rect, int index, bool isActive, bool isFocused) => {
+ XNode.NodePort port = node.GetPort(fieldName + " " + index);
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
+ return;
+ }
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ EditorGUI.PropertyField(rect, itemData, true);
+ } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
+ if (port != null) {
+ Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
+ NodeEditorGUILayout.PortField(pos, port);
+ }
+ };
+ list.elementHeightCallback =
+ (int index) => {
+ if (hasArrayData) {
+ if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ return EditorGUI.GetPropertyHeight(itemData);
+ } else return EditorGUIUtility.singleLineHeight;
+ };
+ list.drawHeaderCallback =
+ (Rect rect) => {
+ EditorGUI.LabelField(rect, label);
+ };
+ list.onSelectCallback =
+ (ReorderableList rl) => {
+ reorderableListIndex = rl.index;
+ };
+ list.onReorderCallback =
+ (ReorderableList rl) => {
+ bool hasRect = false;
+ bool hasNewRect = false;
+ Rect rect = Rect.zero;
+ Rect newRect = Rect.zero;
+ // Move up
+ if (rl.index > reorderableListIndex) {
+ for (int i = reorderableListIndex; i < rl.index; ++i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Move down
+ else {
+ for (int i = reorderableListIndex; i > rl.index; --i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+
+ // Move array data if there is any
+ if (hasArrayData) {
+ arrayData.MoveArrayElement(reorderableListIndex, rl.index);
+ }
+
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ NodeEditorWindow.current.Repaint();
+ EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
+ };
+ list.onAddCallback =
+ (ReorderableList rl) => {
+ // Add dynamic port postfixed with an index number
+ string newName = fieldName + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = fieldName + " " + (++i);
+
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ if (hasArrayData) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ };
+ list.onRemoveCallback =
+ (ReorderableList rl) => {
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ int index = rl.index;
+
+ if (dynamicPorts[index] == null) {
+ Debug.LogWarning("No port found at index " + index + " - Skipped");
+ } else if (dynamicPorts.Count <= index) {
+ Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
+ } else {
+
+ // Clear the removed ports connections
+ dynamicPorts[index].ClearConnections();
+ // Move following connections one step up to replace the missing connection
+ for (int k = index + 1; k < dynamicPorts.Count(); k++) {
+ for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
+ XNode.NodePort other = dynamicPorts[k].GetConnection(j);
+ dynamicPorts[k].Disconnect(other);
+ dynamicPorts[k - 1].Connect(other);
+ }
+ }
+ // Remove the last dynamic port, to avoid messing up the indexing
+ node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ }
+
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
+ Debug.Log(rl.list[0]);
+ return;
+ }
+ arrayData.DeleteArrayElementAtIndex(index);
+ // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
+ if (dynamicPorts.Count <= arrayData.arraySize) {
+ while (dynamicPorts.Count <= arrayData.arraySize) {
+ arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
+ }
+ UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ };
+
+ if (hasArrayData) {
+ int dynamicPortCount = dynamicPorts.Count;
+ while (dynamicPortCount < arrayData.arraySize) {
+ // Add dynamic port postfixed with an index number
+ string newName = arrayData.name + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ EditorUtility.SetDirty(node);
+ dynamicPortCount++;
+ }
+ while (arrayData.arraySize < dynamicPortCount) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ if (onCreation != null) onCreation(list);
+ return list;
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
new file mode 100644
index 00000000..89596e2b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1d6c2d118d1c77948a23f2f4a34d1f64
+timeCreated: 1507966608
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
new file mode 100644
index 00000000..72eb8aaf
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs
@@ -0,0 +1,253 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+namespace XNodeEditor {
+ public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
+ public enum NoodleStroke { Full, Dashed }
+
+ public static class NodeEditorPreferences {
+
+ /// <summary> The last editor we checked. This should be the one we modify </summary>
+ private static XNodeEditor.NodeGraphEditor lastEditor;
+ /// <summary> The last key we checked. This should be the one we modify </summary>
+ private static string lastKey = "xNode.Settings";
+
+ private static Dictionary<Type, Color> typeColors = new Dictionary<Type, Color>();
+ private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>();
+
+ [System.Serializable]
+ public class Settings : ISerializationCallbackReceiver {
+ [SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
+ public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
+
+ [SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
+ public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
+
+ [Obsolete("Use maxZoom instead")]
+ public float zoomOutLimit { get { return maxZoom; } set { maxZoom = value; } }
+
+ [UnityEngine.Serialization.FormerlySerializedAs("zoomOutLimit")]
+ public float maxZoom = 5f;
+ public float minZoom = 1f;
+ public Color32 highlightColor = new Color32(255, 255, 255, 255);
+ public bool gridSnap = true;
+ public bool autoSave = true;
+ public bool dragToCreate = true;
+ public bool zoomToMouse = true;
+ public bool portTooltips = true;
+ [SerializeField] private string typeColorsData = "";
+ [NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
+ [FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
+ public NoodleStroke noodleStroke = NoodleStroke.Full;
+
+ private Texture2D _gridTexture;
+ public Texture2D gridTexture {
+ get {
+ if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
+ return _gridTexture;
+ }
+ }
+ private Texture2D _crossTexture;
+ public Texture2D crossTexture {
+ get {
+ if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
+ return _crossTexture;
+ }
+ }
+
+ public void OnAfterDeserialize() {
+ // Deserialize typeColorsData
+ typeColors = new Dictionary<string, Color>();
+ string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
+ for (int i = 0; i < data.Length; i += 2) {
+ Color col;
+ if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
+ typeColors.Add(data[i], col);
+ }
+ }
+ }
+
+ public void OnBeforeSerialize() {
+ // Serialize typeColors
+ typeColorsData = "";
+ foreach (var item in typeColors) {
+ typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
+ }
+ }
+ }
+
+ /// <summary> Get settings of current active editor </summary>
+ public static Settings GetSettings() {
+ if (XNodeEditor.NodeEditorWindow.current == null) return new Settings();
+
+ if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
+ object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
+ if (attribs.Length == 1) {
+ XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
+ lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
+ lastKey = attrib.editorPrefsKey;
+ } else return null;
+ }
+ if (!settings.ContainsKey(lastKey)) VerifyLoaded();
+ return settings[lastKey];
+ }
+
+#if UNITY_2019_1_OR_NEWER
+ [SettingsProvider]
+ public static SettingsProvider CreateXNodeSettingsProvider() {
+ SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
+ guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
+ keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
+ };
+ return provider;
+ }
+#endif
+
+#if !UNITY_2019_1_OR_NEWER
+ [PreferenceItem("Node Editor")]
+#endif
+ private static void PreferencesGUI() {
+ VerifyLoaded();
+ Settings settings = NodeEditorPreferences.settings[lastKey];
+
+ if (GUILayout.Button(new GUIContent("Documentation", "https://github.com/Siccity/xNode/wiki"), GUILayout.Width(100))) Application.OpenURL("https://github.com/Siccity/xNode/wiki");
+ EditorGUILayout.Space();
+
+ NodeSettingsGUI(lastKey, settings);
+ GridSettingsGUI(lastKey, settings);
+ SystemSettingsGUI(lastKey, settings);
+ TypeColorsGUI(lastKey, settings);
+ if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
+ ResetPrefs();
+ }
+ }
+
+ private static void GridSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
+ settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
+ settings.zoomToMouse = EditorGUILayout.Toggle(new GUIContent("Zoom to Mouse", "Zooms towards mouse position"), settings.zoomToMouse);
+ EditorGUILayout.LabelField("Zoom");
+ EditorGUI.indentLevel++;
+ settings.maxZoom = EditorGUILayout.FloatField(new GUIContent("Max", "Upper limit to zoom"), settings.maxZoom);
+ settings.minZoom = EditorGUILayout.FloatField(new GUIContent("Min", "Lower limit to zoom"), settings.minZoom);
+ EditorGUI.indentLevel--;
+ settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
+ settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void SystemSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
+ settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
+ if (GUI.changed) SavePrefs(key, settings);
+ EditorGUILayout.Space();
+ }
+
+ private static void NodeSettingsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
+ settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
+ settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
+ settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
+ settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
+ settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
+ if (GUI.changed) {
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ EditorGUILayout.Space();
+ }
+
+ private static void TypeColorsGUI(string key, Settings settings) {
+ //Label
+ EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
+
+ //Clone keys so we can enumerate the dictionary and make changes.
+ var typeColorKeys = new List<Type>(typeColors.Keys);
+
+ //Display type colors. Save them if they are edited by the user
+ foreach (var type in typeColorKeys) {
+ string typeColorKey = NodeEditorUtilities.PrettyName(type);
+ Color col = typeColors[type];
+ EditorGUI.BeginChangeCheck();
+ EditorGUILayout.BeginHorizontal();
+ col = EditorGUILayout.ColorField(typeColorKey, col);
+ EditorGUILayout.EndHorizontal();
+ if (EditorGUI.EndChangeCheck()) {
+ typeColors[type] = col;
+ if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
+ else settings.typeColors.Add(typeColorKey, col);
+ SavePrefs(key, settings);
+ NodeEditorWindow.RepaintAll();
+ }
+ }
+ }
+
+ /// <summary> Load prefs if they exist. Create if they don't </summary>
+ private static Settings LoadPrefs() {
+ // Create settings if it doesn't exist
+ if (!EditorPrefs.HasKey(lastKey)) {
+ if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
+ else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
+ }
+ return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
+ }
+
+ /// <summary> Delete all prefs </summary>
+ public static void ResetPrefs() {
+ if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
+ if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
+ typeColors = new Dictionary<Type, Color>();
+ VerifyLoaded();
+ NodeEditorWindow.RepaintAll();
+ }
+
+ /// <summary> Save preferences in EditorPrefs </summary>
+ private static void SavePrefs(string key, Settings settings) {
+ EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
+ }
+
+ /// <summary> Check if we have loaded settings for given key. If not, load them </summary>
+ private static void VerifyLoaded() {
+ if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
+ }
+
+ /// <summary> Return color based on type </summary>
+ public static Color GetTypeColor(System.Type type) {
+ VerifyLoaded();
+ if (type == null) return Color.gray;
+ Color col;
+ if (!typeColors.TryGetValue(type, out col)) {
+ string typeName = type.PrettyName();
+ if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
+ else {
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.State oldState = UnityEngine.Random.state;
+ UnityEngine.Random.InitState(typeName.GetHashCode());
+#else
+ int oldSeed = UnityEngine.Random.seed;
+ UnityEngine.Random.seed = typeName.GetHashCode();
+#endif
+ col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
+ typeColors.Add(type, col);
+#if UNITY_5_4_OR_NEWER
+ UnityEngine.Random.state = oldState;
+#else
+ UnityEngine.Random.seed = oldSeed;
+#endif
+ }
+ }
+ return col;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
new file mode 100644
index 00000000..156543b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorPreferences.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 6b1f47e387a6f714c9f2ff82a6888c85
+timeCreated: 1507920216
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
new file mode 100644
index 00000000..ff8d417f
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs
@@ -0,0 +1,180 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Contains reflection-related extensions built for xNode </summary>
+ public static class NodeEditorReflection {
+ [NonSerialized] private static Dictionary<Type, Color> nodeTint;
+ [NonSerialized] private static Dictionary<Type, int> nodeWidth;
+ /// <summary> All available node types </summary>
+ public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
+
+ [NonSerialized] private static Type[] _nodeTypes = null;
+
+ /// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
+ public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
+ BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
+ MethodInfo isDockedMethod = typeof(EditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
+ return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
+ }
+
+ public static Type[] GetNodeTypes() {
+ //Get all classes deriving from Node via reflection
+ return GetDerivedTypes(typeof(XNode.Node));
+ }
+
+ /// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
+ public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
+ if (nodeTint == null) {
+ CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
+ }
+ return nodeTint.TryGetValue(nodeType, out tint);
+ }
+
+ /// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
+ public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
+ if (nodeWidth == null) {
+ CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
+ }
+ return nodeWidth.TryGetValue(nodeType, out width);
+ }
+
+ private static void CacheAttributes<V, A>(ref Dictionary<Type, V> dict, Func<A, V> getter) where A : Attribute {
+ dict = new Dictionary<Type, V>();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ object[] attribs = nodeTypes[i].GetCustomAttributes(typeof(A), true);
+ if (attribs == null || attribs.Length == 0) continue;
+ A attrib = attribs[0] as A;
+ dict.Add(nodeTypes[i], getter(attrib));
+ }
+ }
+
+ /// <summary> Get FieldInfo of a field, including those that are private and/or inherited </summary>
+ public static FieldInfo GetFieldInfo(this Type type, string fieldName) {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ // Search base classes for private fields only. Public fields are found above
+ while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
+ return field;
+ }
+
+ /// <summary> Get all classes deriving from baseType via reflection </summary>
+ public static Type[] GetDerivedTypes(this Type baseType) {
+ List<System.Type> types = new List<System.Type>();
+ System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
+ foreach (Assembly assembly in assemblies) {
+ try {
+ types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
+ } catch (ReflectionTypeLoadException) { }
+ }
+ return types.ToArray();
+ }
+
+ /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
+ public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
+ KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
+ if (items.Length != 0) {
+ contextMenu.AddSeparator("");
+ List<string> invalidatedEntries = new List<string>();
+ foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
+ if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
+ invalidatedEntries.Add(checkValidate.Key.menuItem);
+ }
+ }
+ for (int i = 0; i < items.Length; i++) {
+ KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
+ if (invalidatedEntries.Contains(kvp.Key.menuItem)) {
+ contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
+ } else {
+ contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
+ }
+ }
+ }
+ }
+
+ /// <summary> Call OnValidate on target </summary>
+ public static void TriggerOnValidate(this UnityEngine.Object target) {
+ System.Reflection.MethodInfo onValidate = null;
+ if (target != null) {
+ onValidate = target.GetType().GetMethod("OnValidate", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (onValidate != null) onValidate.Invoke(target, null);
+ }
+ }
+
+ public static KeyValuePair<ContextMenu, MethodInfo>[] GetContextMenuMethods(object obj) {
+ Type type = obj.GetType();
+ MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
+ List<KeyValuePair<ContextMenu, MethodInfo>> kvp = new List<KeyValuePair<ContextMenu, MethodInfo>>();
+ for (int i = 0; i < methods.Length; i++) {
+ ContextMenu[] attribs = methods[i].GetCustomAttributes(typeof(ContextMenu), true).Select(x => x as ContextMenu).ToArray();
+ if (attribs == null || attribs.Length == 0) continue;
+ if (methods[i].GetParameters().Length != 0) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " has parameters and cannot be used for context menu commands.");
+ continue;
+ }
+ if (methods[i].IsStatic) {
+ Debug.LogWarning("Method " + methods[i].DeclaringType.Name + "." + methods[i].Name + " is static and cannot be used for context menu commands.");
+ continue;
+ }
+
+ for (int k = 0; k < attribs.Length; k++) {
+ kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
+ }
+ }
+#if UNITY_5_5_OR_NEWER
+ //Sort menu items
+ kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
+#endif
+ return kvp.ToArray();
+ }
+
+ /// <summary> Very crude. Uses a lot of reflection. </summary>
+ public static void OpenPreferences() {
+ try {
+#if UNITY_2018_3_OR_NEWER
+ SettingsService.OpenUserPreferences("Preferences/Node Editor");
+#else
+ //Open preferences window
+ Assembly assembly = Assembly.GetAssembly(typeof(UnityEditor.EditorWindow));
+ Type type = assembly.GetType("UnityEditor.PreferencesWindow");
+ type.GetMethod("ShowPreferencesWindow", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
+
+ //Get the window
+ EditorWindow window = EditorWindow.GetWindow(type);
+
+ //Make sure custom sections are added (because waiting for it to happen automatically is too slow)
+ FieldInfo refreshField = type.GetField("m_RefreshCustomPreferences", BindingFlags.NonPublic | BindingFlags.Instance);
+ if ((bool) refreshField.GetValue(window)) {
+ type.GetMethod("AddCustomSections", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(window, null);
+ refreshField.SetValue(window, false);
+ }
+
+ //Get sections
+ FieldInfo sectionsField = type.GetField("m_Sections", BindingFlags.Instance | BindingFlags.NonPublic);
+ IList sections = sectionsField.GetValue(window) as IList;
+
+ //Iterate through sections and check contents
+ Type sectionType = sectionsField.FieldType.GetGenericArguments() [0];
+ FieldInfo sectionContentField = sectionType.GetField("content", BindingFlags.Instance | BindingFlags.Public);
+ for (int i = 0; i < sections.Count; i++) {
+ GUIContent sectionContent = sectionContentField.GetValue(sections[i]) as GUIContent;
+ if (sectionContent.text == "Node Editor") {
+ //Found contents - Set index
+ FieldInfo sectionIndexField = type.GetField("m_SelectedSectionIndex", BindingFlags.Instance | BindingFlags.NonPublic);
+ sectionIndexField.SetValue(window, i);
+ return;
+ }
+ }
+#endif
+ } catch (Exception e) {
+ Debug.LogError(e);
+ Debug.LogWarning("Unity has changed around internally. Can't open properties through reflection. Please contact xNode developer and supply unity version number.");
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
new file mode 100644
index 00000000..fe4ba9b4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorReflection.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c78a0fa4a13abcd408ebe73006b7b1bb
+timeCreated: 1505419458
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
new file mode 100644
index 00000000..b426f324
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs
@@ -0,0 +1,87 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ public static class NodeEditorResources {
+ // Textures
+ public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
+ private static Texture2D _dot;
+ public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
+ private static Texture2D _dotOuter;
+ public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
+ private static Texture2D _nodeBody;
+ public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
+ private static Texture2D _nodeHighlight;
+
+ // Styles
+ public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
+ public static Styles _styles = null;
+ public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
+ public class Styles {
+ public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
+
+ public Styles() {
+ GUIStyle baseStyle = new GUIStyle("Label");
+ baseStyle.fixedHeight = 18;
+
+ inputPort = new GUIStyle(baseStyle);
+ inputPort.alignment = TextAnchor.UpperLeft;
+ inputPort.padding.left = 10;
+
+ nodeHeader = new GUIStyle();
+ nodeHeader.alignment = TextAnchor.MiddleCenter;
+ nodeHeader.fontStyle = FontStyle.Bold;
+ nodeHeader.normal.textColor = Color.white;
+
+ nodeBody = new GUIStyle();
+ nodeBody.normal.background = NodeEditorResources.nodeBody;
+ nodeBody.border = new RectOffset(32, 32, 32, 32);
+ nodeBody.padding = new RectOffset(16, 16, 4, 16);
+
+ nodeHighlight = new GUIStyle();
+ nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
+ nodeHighlight.border = new RectOffset(32, 32, 32, 32);
+
+ tooltip = new GUIStyle("helpBox");
+ tooltip.alignment = TextAnchor.MiddleCenter;
+ }
+ }
+
+ public static Texture2D GenerateGridTexture(Color line, Color bg) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = bg;
+ if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
+ if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Repeat;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+
+ public static Texture2D GenerateCrossTexture(Color line) {
+ Texture2D tex = new Texture2D(64, 64);
+ Color[] cols = new Color[64 * 64];
+ for (int y = 0; y < 64; y++) {
+ for (int x = 0; x < 64; x++) {
+ Color col = line;
+ if (y != 31 && x != 31) col.a = 0;
+ cols[(y * 64) + x] = col;
+ }
+ }
+ tex.SetPixels(cols);
+ tex.wrapMode = TextureWrapMode.Clamp;
+ tex.filterMode = FilterMode.Bilinear;
+ tex.name = "Grid";
+ tex.Apply();
+ return tex;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
new file mode 100644
index 00000000..5e85895b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorResources.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 69f55d341299026489b29443c3dd13d1
+timeCreated: 1505418919
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
new file mode 100644
index 00000000..a6ede849
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs
@@ -0,0 +1,266 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ /// <summary> A set of editor-only utilities and extensions for xNode </summary>
+ public static class NodeEditorUtilities {
+
+ /// <summary>C#'s Script Icon [The one MonoBhevaiour Scripts have].</summary>
+ private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
+
+ /// Saves Attribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>> typeAttributes = new Dictionary<Type, Dictionary<string, Dictionary<Type, Attribute>>>();
+
+ /// Saves ordered PropertyAttribute from Type+Field for faster lookup. Resets on recompiles.
+ private static Dictionary<Type, Dictionary<string, List<PropertyAttribute>>> typeOrderedPropertyAttributes = new Dictionary<Type, Dictionary<string, List<PropertyAttribute>>>();
+
+ public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
+ object[] attribs = classType.GetCustomAttributes(typeof(T), false);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i] is T) {
+ attribOut = attribs[i] as T;
+ return true;
+ }
+ }
+ attribOut = null;
+ return false;
+ }
+
+ public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ // If we can't find field in the first run, it's probably a private field in a base class.
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ // This shouldn't happen. Ever.
+ if (field == null) {
+ Debug.LogWarning("Field " + fieldName + " couldnt be found");
+ attribOut = null;
+ return false;
+ }
+ object[] attribs = field.GetCustomAttributes(typeof(T), true);
+ return GetAttrib(attribs, out attribOut);
+ }
+
+ public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
+ for (int i = 0; i < attribs.Length; i++) {
+ if (attribs[i].GetType() == typeof(T)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public static bool GetCachedAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
+ Dictionary<string, Dictionary<Type, Attribute>> typeFields;
+ if (!typeAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, Dictionary<Type, Attribute>>();
+ typeAttributes.Add(classType, typeFields);
+ }
+
+ Dictionary<Type, Attribute> typeTypes;
+ if (!typeFields.TryGetValue(fieldName, out typeTypes)) {
+ typeTypes = new Dictionary<Type, Attribute>();
+ typeFields.Add(fieldName, typeTypes);
+ }
+
+ Attribute attr;
+ if (!typeTypes.TryGetValue(typeof(T), out attr)) {
+ if (GetAttrib<T>(classType, fieldName, out attribOut)) {
+ typeTypes.Add(typeof(T), attribOut);
+ return true;
+ } else typeTypes.Add(typeof(T), null);
+ }
+
+ if (attr == null) {
+ attribOut = null;
+ return false;
+ }
+
+ attribOut = attr as T;
+ return true;
+ }
+
+ public static List<PropertyAttribute> GetCachedPropertyAttribs(Type classType, string fieldName) {
+ Dictionary<string, List<PropertyAttribute>> typeFields;
+ if (!typeOrderedPropertyAttributes.TryGetValue(classType, out typeFields)) {
+ typeFields = new Dictionary<string, List<PropertyAttribute>>();
+ typeOrderedPropertyAttributes.Add(classType, typeFields);
+ }
+
+ List<PropertyAttribute> typeAttributes;
+ if (!typeFields.TryGetValue(fieldName, out typeAttributes)) {
+ FieldInfo field = classType.GetFieldInfo(fieldName);
+ object[] attribs = field.GetCustomAttributes(typeof(PropertyAttribute), true);
+ typeAttributes = attribs.Cast<PropertyAttribute>().Reverse().ToList(); //Unity draws them in reverse
+ typeFields.Add(fieldName, typeAttributes);
+ }
+
+ return typeAttributes;
+ }
+
+ public static bool IsMac() {
+#if UNITY_2017_1_OR_NEWER
+ return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
+#else
+ return SystemInfo.operatingSystem.StartsWith("Mac");
+#endif
+ }
+
+ /// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
+ public static bool IsCastableTo(this Type from, Type to) {
+ if (to.IsAssignableFrom(from)) return true;
+ var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
+ .Where(
+ m => m.ReturnType == to &&
+ (m.Name == "op_Implicit" ||
+ m.Name == "op_Explicit")
+ );
+ return methods.Count() > 0;
+ }
+
+ /// <summary> Return a prettiefied type name. </summary>
+ public static string PrettyName(this Type type) {
+ if (type == null) return "null";
+ if (type == typeof(System.Object)) return "object";
+ if (type == typeof(float)) return "float";
+ else if (type == typeof(int)) return "int";
+ else if (type == typeof(long)) return "long";
+ else if (type == typeof(double)) return "double";
+ else if (type == typeof(string)) return "string";
+ else if (type == typeof(bool)) return "bool";
+ else if (type.IsGenericType) {
+ string s = "";
+ Type genericType = type.GetGenericTypeDefinition();
+ if (genericType == typeof(List<>)) s = "List";
+ else s = type.GetGenericTypeDefinition().ToString();
+
+ Type[] types = type.GetGenericArguments();
+ string[] stypes = new string[types.Length];
+ for (int i = 0; i < types.Length; i++) {
+ stypes[i] = types[i].PrettyName();
+ }
+ return s + "<" + string.Join(", ", stypes) + ">";
+ } else if (type.IsArray) {
+ string rank = "";
+ for (int i = 1; i < type.GetArrayRank(); i++) {
+ rank += ",";
+ }
+ Type elementType = type.GetElementType();
+ if (!elementType.IsArray) return elementType.PrettyName() + "[" + rank + "]";
+ else {
+ string s = elementType.PrettyName();
+ int i = s.IndexOf('[');
+ return s.Substring(0, i) + "[" + rank + "]" + s.Substring(i);
+ }
+ } else return type.ToString();
+ }
+
+ /// <summary> Returns the default name for the node type. </summary>
+ public static string NodeDefaultName(Type type) {
+ string typeName = type.Name;
+ // Automatically remove redundant 'Node' postfix
+ if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
+ typeName = UnityEditor.ObjectNames.NicifyVariableName(typeName);
+ return typeName;
+ }
+
+ /// <summary> Returns the default creation path for the node type. </summary>
+ public static string NodeDefaultPath(Type type) {
+ string typePath = type.ToString().Replace('.', '/');
+ // Automatically remove redundant 'Node' postfix
+ if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
+ typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
+ return typePath;
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
+ private static void CreateNode() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNode.cs",
+ path
+ );
+ }
+
+ /// <summary>Creates a new C# Class.</summary>
+ [MenuItem("Assets/Create/xNode/NodeGraph C# Script", false, 89)]
+ private static void CreateGraph() {
+ string[] guids = AssetDatabase.FindAssets("xNode_NodeGraphTemplate.cs");
+ if (guids.Length == 0) {
+ Debug.LogWarning("xNode_NodeGraphTemplate.cs.txt not found in asset database");
+ return;
+ }
+ string path = AssetDatabase.GUIDToAssetPath(guids[0]);
+ CreateFromTemplate(
+ "NewNodeGraph.cs",
+ path
+ );
+ }
+
+ public static void CreateFromTemplate(string initialName, string templatePath) {
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
+ 0,
+ ScriptableObject.CreateInstance<DoCreateCodeFile>(),
+ initialName,
+ scriptIcon,
+ templatePath
+ );
+ }
+
+ /// Inherits from EndNameAction, must override EndNameAction.Action
+ public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction {
+ public override void Action(int instanceId, string pathName, string resourceFile) {
+ Object o = CreateScript(pathName, resourceFile);
+ ProjectWindowUtil.ShowCreatedAsset(o);
+ }
+ }
+
+ /// <summary>Creates Script from Template's path.</summary>
+ internal static UnityEngine.Object CreateScript(string pathName, string templatePath) {
+ string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
+ string templateText = string.Empty;
+
+ UTF8Encoding encoding = new UTF8Encoding(true, false);
+
+ if (File.Exists(templatePath)) {
+ /// Read procedures.
+ StreamReader reader = new StreamReader(templatePath);
+ templateText = reader.ReadToEnd();
+ reader.Close();
+
+ templateText = templateText.Replace("#SCRIPTNAME#", className);
+ templateText = templateText.Replace("#NOTRIM#", string.Empty);
+ /// You can replace as many tags you make on your templates, just repeat Replace function
+ /// e.g.:
+ /// templateText = templateText.Replace("#NEWTAG#", "MyText");
+
+ /// Write procedures.
+
+ StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
+ writer.Write(templateText);
+ writer.Close();
+
+ AssetDatabase.ImportAsset(pathName);
+ return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
+ } else {
+ Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
+ return null;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
new file mode 100644
index 00000000..a8988ef5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorUtilities.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 120960fe5b50aba418a8e8ad3c4c4bc8
+timeCreated: 1506073499
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
new file mode 100644
index 00000000..f4b079d5
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs
@@ -0,0 +1,216 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using UnityEngine;
+using System;
+using Object = UnityEngine.Object;
+
+namespace XNodeEditor {
+ [InitializeOnLoad]
+ public partial class NodeEditorWindow : EditorWindow {
+ public static NodeEditorWindow current;
+
+ /// <summary> Stores node positions for all nodePorts. </summary>
+ public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
+ private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
+ [SerializeField] private NodePortReference[] _references = new NodePortReference[0];
+ [SerializeField] private Rect[] _rects = new Rect[0];
+
+ private Func<bool> isDocked {
+ get {
+ if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
+ return _isDocked;
+ }
+ }
+ private Func<bool> _isDocked;
+
+ [System.Serializable] private class NodePortReference {
+ [SerializeField] private XNode.Node _node;
+ [SerializeField] private string _name;
+
+ public NodePortReference(XNode.NodePort nodePort) {
+ _node = nodePort.node;
+ _name = nodePort.fieldName;
+ }
+
+ public XNode.NodePort GetNodePort() {
+ if (_node == null) {
+ return null;
+ }
+ return _node.GetPort(_name);
+ }
+ }
+
+ private void OnDisable() {
+ // Cache portConnectionPoints before serialization starts
+ int count = portConnectionPoints.Count;
+ _references = new NodePortReference[count];
+ _rects = new Rect[count];
+ int index = 0;
+ foreach (var portConnectionPoint in portConnectionPoints) {
+ _references[index] = new NodePortReference(portConnectionPoint.Key);
+ _rects[index] = portConnectionPoint.Value;
+ index++;
+ }
+ }
+
+ private void OnEnable() {
+ // Reload portConnectionPoints if there are any
+ int length = _references.Length;
+ if (length == _rects.Length) {
+ for (int i = 0; i < length; i++) {
+ XNode.NodePort nodePort = _references[i].GetNodePort();
+ if (nodePort != null)
+ _portConnectionPoints.Add(nodePort, _rects[i]);
+ }
+ }
+ }
+
+ public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
+ private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
+ public XNode.NodeGraph graph;
+ public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
+ private Vector2 _panOffset;
+ public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
+ private float _zoom = 1;
+
+ void OnFocus() {
+ current = this;
+ ValidateGraphEditor();
+ if (graphEditor != null) {
+ graphEditor.OnWindowFocus();
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ dragThreshold = Math.Max(1f, Screen.width / 1000f);
+ }
+
+ void OnLostFocus() {
+ if (graphEditor != null) graphEditor.OnWindowFocusLost();
+ }
+
+ [InitializeOnLoadMethod]
+ private static void OnLoad() {
+ Selection.selectionChanged -= OnSelectionChanged;
+ Selection.selectionChanged += OnSelectionChanged;
+ }
+
+ /// <summary> Handle Selection Change events</summary>
+ private static void OnSelectionChanged() {
+ XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
+ if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
+ Open(nodeGraph);
+ }
+ }
+
+ /// <summary> Make sure the graph editor is assigned and to the right object </summary>
+ private void ValidateGraphEditor() {
+ NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
+ if (this.graphEditor != graphEditor && graphEditor != null) {
+ this.graphEditor = graphEditor;
+ graphEditor.OnOpen();
+ }
+ }
+
+ /// <summary> Create editor window </summary>
+ public static NodeEditorWindow Init() {
+ NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
+ w.titleContent = new GUIContent("xNode");
+ w.wantsMouseMove = true;
+ w.Show();
+ return w;
+ }
+
+ public void Save() {
+ if (AssetDatabase.Contains(graph)) {
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ } else SaveAs();
+ }
+
+ public void SaveAs() {
+ string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
+ if (string.IsNullOrEmpty(path)) return;
+ else {
+ XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
+ if (existingGraph != null) AssetDatabase.DeleteAsset(path);
+ AssetDatabase.CreateAsset(graph, path);
+ EditorUtility.SetDirty(graph);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+ }
+
+ private void DraggableWindow(int windowID) {
+ GUI.DragWindow();
+ }
+
+ public Vector2 WindowToGridPosition(Vector2 windowPosition) {
+ return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
+ }
+
+ public Vector2 GridToWindowPosition(Vector2 gridPosition) {
+ return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
+ }
+
+ public Rect GridToWindowRectNoClipped(Rect gridRect) {
+ gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
+ return gridRect;
+ }
+
+ public Rect GridToWindowRect(Rect gridRect) {
+ gridRect.position = GridToWindowPosition(gridRect.position);
+ gridRect.size /= zoom;
+ return gridRect;
+ }
+
+ public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
+ Vector2 center = position.size * 0.5f;
+ // UI Sharpness complete fix - Round final offset not panOffset
+ float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
+ float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
+ return new Vector2(xOffset, yOffset);
+ }
+
+ public void SelectNode(XNode.Node node, bool add) {
+ if (add) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Add(node);
+ Selection.objects = selection.ToArray();
+ } else Selection.objects = new Object[] { node };
+ }
+
+ public void DeselectNode(XNode.Node node) {
+ List<Object> selection = new List<Object>(Selection.objects);
+ selection.Remove(node);
+ Selection.objects = selection.ToArray();
+ }
+
+ [OnOpenAsset(0)]
+ public static bool OnOpen(int instanceID, int line) {
+ XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
+ if (nodeGraph != null) {
+ Open(nodeGraph);
+ return true;
+ }
+ return false;
+ }
+
+ /// <summary>Open the provided graph in the NodeEditor</summary>
+ public static NodeEditorWindow Open(XNode.NodeGraph graph) {
+ if (!graph) return null;
+
+ NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
+ w.wantsMouseMove = true;
+ w.graph = graph;
+ return w;
+ }
+
+ /// <summary> Repaint all open NodeEditorWindows. </summary>
+ public static void RepaintAll() {
+ NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
+ for (int i = 0; i < windows.Length; i++) {
+ windows[i].Repaint();
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
new file mode 100644
index 00000000..541b5c75
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5ce2bf59ec7a25c4ba691cad7819bf38
+timeCreated: 1505418450
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
new file mode 100644
index 00000000..01de70e4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
+ [CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
+ [Obsolete("Use window.position instead")]
+ public Rect position { get { return window.position; } set { window.position = value; } }
+ /// <summary> Are we currently renaming a node? </summary>
+ protected bool isRenaming;
+
+ public virtual void OnGUI() { }
+
+ /// <summary> Called when opened by NodeEditorWindow </summary>
+ public virtual void OnOpen() { }
+
+ /// <summary> Called when NodeEditorWindow gains focus </summary>
+ public virtual void OnWindowFocus() { }
+
+ /// <summary> Called when NodeEditorWindow loses focus </summary>
+ public virtual void OnWindowFocusLost() { }
+
+ public virtual Texture2D GetGridTexture() {
+ return NodeEditorPreferences.GetSettings().gridTexture;
+ }
+
+ public virtual Texture2D GetSecondaryGridTexture() {
+ return NodeEditorPreferences.GetSettings().crossTexture;
+ }
+
+ /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
+ public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
+ return new NodeEditorPreferences.Settings();
+ }
+
+ /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
+ public virtual string GetNodeMenuName(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.menuName;
+ else // Return generated path
+ return NodeEditorUtilities.NodeDefaultPath(type);
+ }
+
+ /// <summary> The order by which the menu items are displayed. </summary>
+ public virtual int GetNodeMenuOrder(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.order;
+ else
+ return 0;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
+ var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ Type type = nodeTypes[i];
+
+ //Get node context menu path
+ string path = GetNodeMenuName(type);
+ if (string.IsNullOrEmpty(path)) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ bool disallowed = false;
+ if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
+ int typeCount = target.nodes.Count(x => x.GetType() == type);
+ if (typeCount >= disallowAttrib.max) disallowed = true;
+ }
+
+ // Add node entry to context menu
+ if (disallowed) menu.AddItem(new GUIContent(path), false, null);
+ else menu.AddItem(new GUIContent(path), false, () => {
+ XNode.Node node = CreateNode(type, pos);
+ NodeEditorWindow.current.AutoConnect(node);
+ });
+ }
+ menu.AddSeparator("");
+ if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
+ else menu.AddDisabledItem(new GUIContent("Paste"));
+ menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
+ menu.AddCustomContextMenuItems(target);
+ }
+
+ /// <summary> Returned gradient is used to color noodles </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
+ Gradient grad = new Gradient();
+
+ // If dragging the noodle, draw solid, slightly transparent
+ if (input == null) {
+ Color a = GetTypeColor(output.ValueType);
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
+ );
+ }
+ // If normal, draw gradient fading from one input color to the other
+ else {
+ Color a = GetTypeColor(output.ValueType);
+ Color b = GetTypeColor(input.ValueType);
+ // If any port is hovered, tint white
+ if (window.hoveredPort == output || window.hoveredPort == input) {
+ a = Color.Lerp(a, Color.white, 0.8f);
+ b = Color.Lerp(b, Color.white, 0.8f);
+ }
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
+ );
+ }
+ return grad;
+ }
+
+ /// <summary> Returned float is used for noodle thickness </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
+ return 5f;
+ }
+
+ public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodlePath;
+ }
+
+ public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodleStroke;
+ }
+
+ /// <summary> Returned color is used to color ports </summary>
+ public virtual Color GetPortColor(XNode.NodePort port) {
+ return GetTypeColor(port.ValueType);
+ }
+
+ /// <summary> Returns generated color for a type. This color is editable in preferences </summary>
+ public virtual Color GetTypeColor(Type type) {
+ return NodeEditorPreferences.GetTypeColor(type);
+ }
+
+ /// <summary> Override to display custom tooltips </summary>
+ public virtual string GetPortTooltip(XNode.NodePort port) {
+ Type portType = port.ValueType;
+ string tooltip = "";
+ tooltip = portType.PrettyName();
+ if (port.IsOutput) {
+ object obj = port.node.GetValue(port);
+ tooltip += " = " + (obj != null ? obj.ToString() : "null");
+ }
+ return tooltip;
+ }
+
+ /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
+ public virtual void OnDropObjects(UnityEngine.Object[] objects) {
+ if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
+ }
+
+ /// <summary> Create a node and save it in the graph asset </summary>
+ public virtual XNode.Node CreateNode(Type type, Vector2 position) {
+ Undo.RecordObject(target, "Create Node");
+ XNode.Node node = target.AddNode(type);
+ Undo.RegisterCreatedObjectUndo(node, "Create Node");
+ node.position = position;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ NodeEditorWindow.RepaintAll();
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual XNode.Node CopyNode(XNode.Node original) {
+ Undo.RecordObject(target, "Duplicate Node");
+ XNode.Node node = target.CopyNode(original);
+ Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
+ node.name = original.name;
+ AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ return node;
+ }
+
+ /// <summary> Return false for nodes that can't be removed </summary>
+ public virtual bool CanRemove(XNode.Node node) {
+ // Check graph attributes to see if this node is required
+ Type graphType = target.GetType();
+ XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
+ if (attribs.Any(x => x.Requires(node.GetType()))) {
+ if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /// <summary> Safely remove a node and all its connections. </summary>
+ public virtual void RemoveNode(XNode.Node node) {
+ if (!CanRemove(node)) return;
+
+ // Remove the node
+ Undo.RecordObject(node, "Delete Node");
+ Undo.RecordObject(target, "Delete Node");
+ foreach (var port in node.Ports)
+ foreach (var conn in port.GetConnections())
+ Undo.RecordObject(conn.node, "Delete Node");
+ target.RemoveNode(node);
+ Undo.DestroyObjectImmediate(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeGraphEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+}
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
new file mode 100644
index 00000000..bc1c1533
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ddcbb5432255d3247a0718b15a9c193c
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
new file mode 100644
index 00000000..3faf54fb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs
@@ -0,0 +1,45 @@
+using System;
+using System.IO;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.Experimental.AssetImporters;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ /// <summary> Deals with modified assets </summary>
+ class NodeGraphImporter : AssetPostprocessor {
+ private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
+ foreach (string path in importedAssets) {
+ // Skip processing anything without the .asset extension
+ if (Path.GetExtension(path) != ".asset") continue;
+
+ // Get the object that is requested for deletion
+ NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
+ if (graph == null) continue;
+
+ // Get attributes
+ Type graphType = graph.GetType();
+ NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
+
+ Vector2 position = Vector2.zero;
+ foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
+ if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
+ if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
+ if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
+ }
+ }
+ }
+
+ private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
+ if (!graph.nodes.Any(x => x.GetType() == type)) {
+ XNode.Node node = graph.AddNode(type);
+ node.position = position;
+ position.x += 200;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
new file mode 100644
index 00000000..b3dd1fee
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphImporter.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a816f2790bf3da48a2d6d0035ebc9a0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
new file mode 100644
index 00000000..a43837f0
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs
@@ -0,0 +1,83 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Utility for renaming assets </summary>
+ public class RenamePopup : EditorWindow {
+ private const string inputControlName = "nameInput";
+
+ public static RenamePopup current { get; private set; }
+ public Object target;
+ public string input;
+
+ private bool firstFrame = true;
+
+ /// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
+ public static RenamePopup Show(Object target, float width = 200) {
+ RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
+ if (current != null) current.Close();
+ current = window;
+ window.target = target;
+ window.input = target.name;
+ window.minSize = new Vector2(100, 44);
+ window.position = new Rect(0, 0, width, 44);
+ window.UpdatePositionToMouse();
+ return window;
+ }
+
+ private void UpdatePositionToMouse() {
+ if (Event.current == null) return;
+ Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
+ Rect pos = position;
+ pos.x = mousePoint.x - position.width * 0.5f;
+ pos.y = mousePoint.y - 10;
+ position = pos;
+ }
+
+ private void OnLostFocus() {
+ // Make the popup close on lose focus
+ Close();
+ }
+
+ private void OnGUI() {
+ if (firstFrame) {
+ UpdatePositionToMouse();
+ firstFrame = false;
+ }
+ GUI.SetNextControlName(inputControlName);
+ input = EditorGUILayout.TextField(input);
+ EditorGUI.FocusTextInControl(inputControlName);
+ Event e = Event.current;
+ // If input is empty, revert name to default instead
+ if (input == null || input.Trim() == "") {
+ if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+ // Rename asset to input text
+ else {
+ if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = input;
+ NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
+ AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
+ AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
+ Close();
+ target.TriggerOnValidate();
+ }
+ }
+
+ if (e.isKey && e.keyCode == KeyCode.Escape) {
+ Close();
+ }
+ }
+
+ private void OnDestroy() {
+ EditorGUIUtility.editingTextField = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
new file mode 100644
index 00000000..5c40a02b
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/RenamePopup.cs.meta
@@ -0,0 +1,13 @@
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
new file mode 100644
index 00000000..786ef41c
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources.meta
@@ -0,0 +1,9 @@
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+licenseType: Free
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
new file mode 100644
index 00000000..b2435e80
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates.meta
@@ -0,0 +1,10 @@
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+guid: 86b677955452bb5449f9f4dd47b6ddfe
+folderAsset: yes
+timeCreated: 1519049391
+licenseType: Free
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+ userData:
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
new file mode 100644
index 00000000..e3d7c367
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+[CreateAssetMenu]
+public class #SCRIPTNAME# : NodeGraph {
+ #NOTRIM#
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
new file mode 100644
index 00000000..b55bd754
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeGraphTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
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+timeCreated: 1519049802
+licenseType: Free
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
new file mode 100644
index 00000000..de791fcb
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using XNode;
+
+public class #SCRIPTNAME# : Node {
+
+ // Use this for initialization
+ protected override void Init() {
+ base.Init();
+ #NOTRIM#
+ }
+
+ // Return the correct value of an output port when requested
+ public override object GetValue(NodePort port) {
+ return null; // Replace this
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
new file mode 100644
index 00000000..455420a2
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/ScriptTemplates/xNode_NodeTemplate.cs.txt.meta
@@ -0,0 +1,9 @@
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new file mode 100644
index 00000000..36c0ce93
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png
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new file mode 100644
index 00000000..00c23bc4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot.png.meta
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new file mode 100644
index 00000000..538cc9fa
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_dot_outer.png
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new file mode 100644
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new file mode 100644
index 00000000..6f0b42eb
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new file mode 100644
index 00000000..979e6f94
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new file mode 100644
index 00000000..f1bb27f7
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/Resources/xnode_node_workfile.psd
new file mode 100644
index 00000000..a578c46f
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new file mode 100644
index 00000000..3ca04379
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
new file mode 100644
index 00000000..9fb1c673
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ [CustomEditor(typeof(SceneGraph), true)]
+ public class SceneGraphEditor : Editor {
+ private SceneGraph sceneGraph;
+ private bool removeSafely;
+ private Type graphType;
+
+ public override void OnInspectorGUI() {
+ if (sceneGraph.graph == null) {
+ if (GUILayout.Button("New graph", GUILayout.Height(40))) {
+ if (graphType == null) {
+ Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
+ GenericMenu menu = new GenericMenu();
+ for (int i = 0; i < graphTypes.Length; i++) {
+ Type graphType = graphTypes[i];
+ menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
+ }
+ menu.ShowAsContext();
+ } else {
+ CreateGraph(graphType);
+ }
+ }
+ } else {
+ if (GUILayout.Button("Open graph", GUILayout.Height(40))) {
+ NodeEditorWindow.Open(sceneGraph.graph);
+ }
+ if (removeSafely) {
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("Really remove graph?");
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove")) {
+ removeSafely = false;
+ Undo.RecordObject(sceneGraph, "Removed graph");
+ sceneGraph.graph = null;
+ }
+ GUI.color = Color.white;
+ if (GUILayout.Button("Cancel")) {
+ removeSafely = false;
+ }
+ GUILayout.EndHorizontal();
+ } else {
+ GUI.color = new Color(1, 0.8f, 0.8f);
+ if (GUILayout.Button("Remove graph")) {
+ removeSafely = true;
+ }
+ GUI.color = Color.white;
+ }
+ }
+ }
+
+ private void OnEnable() {
+ sceneGraph = target as SceneGraph;
+ Type sceneGraphType = sceneGraph.GetType();
+ if (sceneGraphType == typeof(SceneGraph)) {
+ graphType = null;
+ } else {
+ Type baseType = sceneGraphType.BaseType;
+ if (baseType.IsGenericType) {
+ graphType = sceneGraphType = baseType.GetGenericArguments() [0];
+ }
+ }
+ }
+
+ public void CreateGraph(Type type) {
+ Undo.RecordObject(sceneGraph, "Create graph");
+ sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph;
+ sceneGraph.graph.name = sceneGraph.name + "-graph";
+ }
+ }
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
new file mode 100644
index 00000000..e1bf0b29
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/SceneGraphEditor.cs.meta
@@ -0,0 +1,11 @@
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+guid: aea725adabc311f44b5ea8161360a915
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+ externalObjects: {}
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+ defaultReferences: []
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
new file mode 100644
index 00000000..5fa1aabe
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef
@@ -0,0 +1,17 @@
+{
+ "name": "XNodeEditor",
+ "references": [
+ "XNode"
+ ],
+ "optionalUnityReferences": [],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": []
+} \ No newline at end of file
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
new file mode 100644
index 00000000..7bff0749
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/XNodeEditor.asmdef.meta
@@ -0,0 +1,7 @@
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