diff options
author | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
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committer | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
commit | 49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch) | |
tree | 3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs | |
parent | c92269331692feca2c276649f6c4ee8911f1f859 (diff) |
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs')
-rw-r--r-- | Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs new file mode 100644 index 00000000..bb2774f7 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/SceneGraph.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using XNode; + +namespace XNode { + /// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary> + public class SceneGraph : MonoBehaviour { + public NodeGraph graph; + } + + /// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary> + /// <example> + /// <code> + /// public class MySceneGraph : SceneGraph<MyGraph> { + /// + /// } + /// </code> + /// </example> + public class SceneGraph<T> : SceneGraph where T : NodeGraph { + public new T graph { get { return base.graph as T; } set { base.graph = value; } } + } +}
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