diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs deleted file mode 100644 index 5fa1424f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs +++ /dev/null @@ -1,48 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using UnityEditor.ProjectWindowCallback; -using System.IO; -namespace AmplifyShaderEditor -{ - public class DoCreateStandardShader : EndNameEditAction - { - public override void Action( int instanceId, string pathName, string resourceFile ) - { - string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName ); - string shaderName = Path.GetFileName( uniquePath ); - - if( IOUtils.AllOpenedWindows.Count > 0 ) - { - EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>(); - AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.CreateTab(); - WindowHelper.AddTab( openedWindow, currentWindow ); - UIUtils.CurrentWindow = currentWindow; - } - else - { - AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.OpenWindow( shaderName, UIUtils.ShaderIcon ); - UIUtils.CurrentWindow = currentWindow; - } - - Shader shader = UIUtils.CreateNewEmpty( uniquePath, shaderName ); - ProjectWindowUtil.ShowCreatedAsset( shader ); - } - } - - public class DoCreateTemplateShader : EndNameEditAction - { - public override void Action( int instanceId, string pathName, string resourceFile ) - { - string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName ); - string shaderName = Path.GetFileName( uniquePath ); - if( !string.IsNullOrEmpty( UIUtils.NewTemplateGUID ) ) - { - Shader shader = AmplifyShaderEditorWindow.CreateNewTemplateShader( UIUtils.NewTemplateGUID, uniquePath, shaderName ); - ProjectWindowUtil.ShowCreatedAsset( shader ); - } - } - } -} |