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authorchai <chaifix@163.com>2020-10-23 13:08:43 +0800
committerchai <chaifix@163.com>2020-10-23 13:08:43 +0800
commitb82da95b5181ac8bbae38efb13e950d5e88a4caa (patch)
tree48a6f3269276484bbc7cfc95f0651f40a2176aa1 /Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs
parent917e9e0b320775634dc2e710f7deac74fd0822f0 (diff)
*移动amplify shader editor到third party目录
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs48
1 files changed, 0 insertions, 48 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs
deleted file mode 100644
index 5fa1424f..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/DoCreateShader.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using UnityEngine;
-using UnityEditor;
-using UnityEditor.ProjectWindowCallback;
-using System.IO;
-namespace AmplifyShaderEditor
-{
- public class DoCreateStandardShader : EndNameEditAction
- {
- public override void Action( int instanceId, string pathName, string resourceFile )
- {
- string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName );
- string shaderName = Path.GetFileName( uniquePath );
-
- if( IOUtils.AllOpenedWindows.Count > 0 )
- {
- EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
- AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.CreateTab();
- WindowHelper.AddTab( openedWindow, currentWindow );
- UIUtils.CurrentWindow = currentWindow;
- }
- else
- {
- AmplifyShaderEditorWindow currentWindow = AmplifyShaderEditorWindow.OpenWindow( shaderName, UIUtils.ShaderIcon );
- UIUtils.CurrentWindow = currentWindow;
- }
-
- Shader shader = UIUtils.CreateNewEmpty( uniquePath, shaderName );
- ProjectWindowUtil.ShowCreatedAsset( shader );
- }
- }
-
- public class DoCreateTemplateShader : EndNameEditAction
- {
- public override void Action( int instanceId, string pathName, string resourceFile )
- {
- string uniquePath = AssetDatabase.GenerateUniqueAssetPath( pathName );
- string shaderName = Path.GetFileName( uniquePath );
- if( !string.IsNullOrEmpty( UIUtils.NewTemplateGUID ) )
- {
- Shader shader = AmplifyShaderEditorWindow.CreateNewTemplateShader( UIUtils.NewTemplateGUID, uniquePath, shaderName );
- ProjectWindowUtil.ShowCreatedAsset( shader );
- }
- }
- }
-}