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Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs
new file mode 100644
index 00000000..ff6279e7
--- /dev/null
+++ b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/ConstantShaderVariable.cs
@@ -0,0 +1,35 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using UnityEngine;
+
+namespace AmplifyShaderEditor
+{
+ [Serializable]
+ public class ConstantShaderVariable : ShaderVariablesNode
+ {
+ [SerializeField]
+ protected string m_value;
+
+ [SerializeField]
+ protected string m_HDValue = string.Empty;
+
+ [SerializeField]
+ protected string m_LWValue = string.Empty;
+
+ public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
+ {
+ base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
+ if( dataCollector.IsTemplate )
+ {
+ if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_HDValue ) )
+ return m_HDValue;
+
+ if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight && !string.IsNullOrEmpty( m_LWValue ))
+ return m_LWValue;
+ }
+ return m_value;
+ }
+ }
+}