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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class ConstantShaderVariable : ShaderVariablesNode
{
[SerializeField]
protected string m_value;
[SerializeField]
protected string m_HDValue = string.Empty;
[SerializeField]
protected string m_LWValue = string.Empty;
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
if( dataCollector.IsTemplate )
{
if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_HDValue ) )
return m_HDValue;
if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight && !string.IsNullOrEmpty( m_LWValue ))
return m_LWValue;
}
return m_value;
}
}
}
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