summaryrefslogtreecommitdiff
path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs')
-rw-r--r--Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs
deleted file mode 100644
index 362415d3..00000000
--- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-// Amplify Shader Editor - Visual Shader Editing Tool
-// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
-using System;
-namespace AmplifyShaderEditor
-{
- [Serializable]
- [NodeAttributes( "Compute Grab Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )]
- public sealed class ComputeGrabScreenPosHlpNode : HelperParentNode
- {
- private readonly string[] ComputeGrabScreenPosFunction =
- {
- "inline float4 ComputeGrabScreenPos( float4 pos )\n",
- "{\n",
- "#if UNITY_UV_STARTS_AT_TOP\n",
- "\tfloat scale = -1.0;\n",
- "#else\n",
- "\tfloat scale = 1.0;\n",
- "#endif\n",
- "\tfloat4 o = pos * 0.5f;\n",
- "\to.xy = float2( o.x, o.y*scale ) + o.w;\n",
- "#ifdef UNITY_SINGLE_PASS_STEREO\n",
- "\to.xy = TransformStereoScreenSpaceTex ( o.xy, pos.w );\n",
- "#endif\n",
- "\to.zw = pos.zw;\n",
- "\treturn o;\n",
- "}\n"
- };
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "ComputeGrabScreenPos";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "XYZW";
- }
-
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "computeGrabScreenPos" + OutputId;
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
- {
- dataCollector.AddFunction( m_funcType, ComputeGrabScreenPosFunction, false );
- }
- return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- }
- }
-}