diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs')
62 files changed, 0 insertions, 4832 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs deleted file mode 100644 index e8c9fc58..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs +++ /dev/null @@ -1,130 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Camera Depth Fade", "Camera And Screen", "Outputs a 0 - 1 gradient representing the distance between the surface of this object and camera near plane" )] - public sealed class CameraDepthFade : ParentNode - { - //{0} - Eye Depth - //{1} - Offset - //{2} - Distance - private const string CameraDepthFadeFormat = "(( {0} -_ProjectionParams.y - {1} ) / {2})"; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, false, "Length", -1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 ); - GetInputPortByUniqueId( 0 ).FloatInternalData = 1; - AddOutputPort( WirePortDataType.FLOAT, "Out" ); - m_useInternalPortData = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - InputPort vertexPort = GetInputPortByUniqueId( 2 ); - InputPort lengthPort = GetInputPortByUniqueId( 0 ); - InputPort offsetPort = GetInputPortByUniqueId( 1 ); - - string distance = lengthPort.GeneratePortInstructions( ref dataCollector ); - string offset = offsetPort.GeneratePortInstructions( ref dataCollector ); - - string value = string.Empty; - string eyeDepth = string.Empty; - - if( dataCollector.IsTemplate ) - { - if( vertexPort.IsConnected ) - { - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 2, varName, false ); - - string formatStr = string.Empty; - if( dataCollector.IsSRP ) - formatStr = "-TransformWorldToView(TransformObjectToWorld({0})).z"; - else - formatStr = "-UnityObjectToViewPos({0}).z"; - - string eyeInstruction = string.Format( formatStr, varName ); - eyeDepth = "customEye" + OutputId; - dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeDepth, WirePortDataType.FLOAT, CurrentPrecisionType, eyeInstruction ); - } - else - { - eyeDepth = dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType ); - } - - value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - string vertexVarName = string.Empty; - if( vertexPort.IsConnected ) - { - vertexVarName = vertexPort.GeneratePortInstructions( ref dataCollector ); - } - else - { - vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz"; - } - - //dataCollector.AddVertexInstruction( "float cameraDepthFade" + UniqueId + " = (( -UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z -_ProjectionParams.y - " + offset + " ) / " + distance + ");", UniqueId ); - value = string.Format( CameraDepthFadeFormat, "-UnityObjectToViewPos( " + vertexVarName + " ).z", offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - - if( dataCollector.TesselationActive ) - { - if( vertexPort.IsConnected ) - { - string vertexValue = vertexPort.GeneratePortInstructions( ref dataCollector ); - eyeDepth = "customSurfaceDepth" + OutputId; - RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", vertexValue ), ref dataCollector, eyeDepth ); - } - else - { - eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - } - else - { - - if( vertexPort.IsConnected ) - { - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 2, varName, false ); - dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT ); - string vertexInstruction = "-UnityObjectToViewPos( " + varName + " ).z"; - dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + "." + varName + " = " + vertexInstruction + ";" ); - eyeDepth = Constants.InputVarStr + "." + varName; - } - else - { - dataCollector.AddToInput( UniqueId, "eyeDepth", WirePortDataType.FLOAT ); - string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z"; - dataCollector.AddToVertexLocalVariables( UniqueId, Constants.VertexShaderOutputStr + ".eyeDepth = " + instruction + ";" ); - eyeDepth = Constants.InputVarStr + ".eyeDepth"; - } - } - - value = string.Format( CameraDepthFadeFormat, eyeDepth, offset, distance ); - RegisterLocalVariable( 0, value, ref dataCollector, "cameraDepthFade" + OutputId ); - //dataCollector.AddToLocalVariables( UniqueId, "float cameraDepthFade" + UniqueId + " = (( " + Constants.InputVarStr + ".eyeDepth -_ProjectionParams.y - "+ offset + " ) / " + distance + ");" ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta deleted file mode 100644 index 2e13b8fb..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/CameraDepthFade.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 96f38a9f14906ca49b505b8e305c37ec -timeCreated: 1491316341 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs deleted file mode 100644 index 362415d3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs +++ /dev/null @@ -1,54 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Compute Grab Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )] - public sealed class ComputeGrabScreenPosHlpNode : HelperParentNode - { - private readonly string[] ComputeGrabScreenPosFunction = - { - "inline float4 ComputeGrabScreenPos( float4 pos )\n", - "{\n", - "#if UNITY_UV_STARTS_AT_TOP\n", - "\tfloat scale = -1.0;\n", - "#else\n", - "\tfloat scale = 1.0;\n", - "#endif\n", - "\tfloat4 o = pos * 0.5f;\n", - "\to.xy = float2( o.x, o.y*scale ) + o.w;\n", - "#ifdef UNITY_SINGLE_PASS_STEREO\n", - "\to.xy = TransformStereoScreenSpaceTex ( o.xy, pos.w );\n", - "#endif\n", - "\to.zw = pos.zw;\n", - "\treturn o;\n", - "}\n" - }; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ComputeGrabScreenPos"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].Name = "XYZW"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "computeGrabScreenPos" + OutputId; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD ) - { - dataCollector.AddFunction( m_funcType, ComputeGrabScreenPosFunction, false ); - } - return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta deleted file mode 100644 index 4e68be78..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeGrabScreenPosHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5fe7f4be962b9e8459eb156503b99d41 -timeCreated: 1481126956 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs deleted file mode 100644 index 883009b9..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs +++ /dev/null @@ -1,76 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -using UnityEngine; -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Compute Screen Pos", "Camera And Screen", "Computes texture coordinate for doing a screenspace-mapped texture sample. Input is clip space position" )] - public sealed class ComputeScreenPosHlpNode : HelperParentNode - { - [SerializeField] - private bool m_normalize = false; - private string NormalizeStr = "Normalize"; - private readonly string[] NormalizeOps = - { "{0} = {0} / {0}.w;", - "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z* 0.5 + 0.5;" - }; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ComputeScreenPos"; - m_funcHDFormatOverride = "ComputeScreenPos( {0} , _ProjectionParams.x )"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].Name = "XYZW"; - m_autoWrapProperties = true; - m_previewShaderGUID = "97bd4895d847d764eb21d2bf7aa13671"; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - m_previewMaterialPassId = m_normalize ? 1 : 0; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "computeScreenPos" + OutputId; - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_normalize = EditorGUILayoutToggle( NormalizeStr, m_normalize ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string result = base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - if( m_normalize ) - { - dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 0 ], m_localVarName ) ); - dataCollector.AddLocalVariable( UniqueId, string.Format( NormalizeOps[ 1 ], m_localVarName ) ); - } - return result; - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_normalize ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 15404 ) - { - m_normalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - } - - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta deleted file mode 100644 index a5dba00e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ComputeScreenPosHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c220606396d6e6048a901f217be1435e -timeCreated: 1481126959 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs deleted file mode 100644 index fc094119..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )] - public sealed class DecodeDepthNormalNode : ParentNode - { - private const string DecodeDepthNormalFunc = "DecodeDepthNormal( {0}, {1}, {2} );"; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT4, false, "Encoded" ); - AddOutputPort( WirePortDataType.FLOAT, "Depth" ); - AddOutputPort( WirePortDataType.FLOAT3, "Normal" ); - m_previewShaderGUID = "dbf37c4d3ce0f0b41822584d6c9ba203"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - string encodedValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string depthDecodedVal = "depthDecodedVal" + OutputId; - string normalDecodedVal = "normalDecodedVal" + OutputId; - RegisterLocalVariable( 0, "0", ref dataCollector, depthDecodedVal ); - RegisterLocalVariable( 1, "float3(0,0,0)", ref dataCollector, normalDecodedVal ); - dataCollector.AddLocalVariable( UniqueId, string.Format( DecodeDepthNormalFunc, encodedValue , depthDecodedVal, normalDecodedVal) ); - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta deleted file mode 100644 index 032de060..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1cc4e3c718669d54c97614ac6abcfaff -timeCreated: 1513695160 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs deleted file mode 100644 index a80ad39d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Float RGBA", "Miscellaneous", "Decodes RGBA color into a float" )] - public sealed class DecodeFloatRGBAHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "DecodeFloatRGBA"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_inputPorts[ 0 ].Name = "RGBA"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); - m_previewShaderGUID = "f71b31b15ff3f2042bafbed40acd29f4"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "decodeFloatRGBA" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta deleted file mode 100644 index 132cd57d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGBAHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2c5479ff48207cf43a308ec9f110fa9f -timeCreated: 1481126954 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs deleted file mode 100644 index 3751b228..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Float RG", "Miscellaneous", "Decodes a previously-encoded RG float" )] - public sealed class DecodeFloatRGHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "DecodeFloatRG"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); - m_inputPorts[ 0 ].Name = "RG"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); - m_previewShaderGUID = "1fb3121b1c8febb4dbcc2a507a2df2db"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "decodeFloatRG" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta deleted file mode 100644 index e436b075..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeFloatRGHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a965812ada2b83343a1f511273fcfc52 -timeCreated: 1481126958 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs deleted file mode 100644 index a7f52ddf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs +++ /dev/null @@ -1,109 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Lightmap", "Miscellaneous", "Decodes color from Unity lightmap (RGBM or dLDR depending on platform)" )] - public sealed class DecodeLightmapHlpNode : ParentNode - { - private const string m_funcStandard = "DecodeLightmap({0})"; - private string m_funcSRP = "DecodeLightmap({0},{1})"; - - private const string DecodeInstructionsLWValueStr = "half4 decodeLightmapInstructions = half4(LIGHTMAP_HDR_MULTIPLIER, LIGHTMAP_HDR_EXPONENT, 0.0h, 0.0h);"; - private const string DecodeInstructionsNameStr = "decodeLightmapInstructions"; - private readonly string[] DecodeInstructionsHDValueStr = - { - "#ifdef UNITY_LIGHTMAP_FULL_HDR//ase_decode_lightmap_0", - "\tbool useRGBMLightmap = false;//ase_decode_lightmap_1", - "\tfloat4 decodeLightmapInstructions = float4( 0.0, 0.0, 0.0, 0.0 );//ase_decode_lightmap_2", - "#else//ase_decode_lightmap//ase_decode_lightmap_3", - "\tbool useRGBMLightmap = true;//ase_decode_lightmap_4", - "#if defined(UNITY_LIGHTMAP_RGBM_ENCODING)//ase_decode_lightmap_5", - "\tfloat4 decodeLightmapInstructions = float4(34.493242, 2.2, 0.0, 0.0);//ase_decode_lightmap_6", - "#else//ase_decode_lightmap_7", - "\tfloat4 decodeLightmapInstructions = float4( 2.0, 2.2, 0.0, 0.0 );//ase_decode_lightmap_8", - "#endif//ase_decode_lightmap_9", - "#endif//ase_decode_lightmap_10" - }; - private string m_localVarName = null; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT4, false, "Value" ); - AddInputPort( WirePortDataType.FLOAT4, false, "Instructions" ); - - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - - m_previewShaderGUID = "c2d3bee1aee183343b31b9208cb402e9"; - m_useInternalPortData = true; - } - - public override string GetIncludes() - { - return Constants.UnityCgLibFuncs; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "decodeLightMap" + OutputId; - } - - public override void OnNodeLogicUpdate( DrawInfo drawInfo ) - { - base.OnNodeLogicUpdate( drawInfo ); - m_inputPorts[ 1 ].Visible = m_containerGraph.ParentWindow.IsShaderFunctionWindow || m_containerGraph.IsSRP; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - - string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string finalResult = string.Empty; - if( dataCollector.IsTemplate && dataCollector.IsSRP ) - { - string instructions = string.Empty; - if( m_inputPorts[ 1 ].IsConnected ) - { - instructions = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - } - else - { - if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) - { - for( int i = 0; i < DecodeInstructionsHDValueStr.Length; i++ ) - { - dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsHDValueStr[ i ] ); - } - } - else - { - dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsLWValueStr ); - } - instructions = DecodeInstructionsNameStr; - - } - - finalResult = string.Format( m_funcSRP, value , instructions ); - - } - else - { - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - finalResult = string.Format( m_funcStandard, value ); - } - - RegisterLocalVariable( 0, finalResult, ref dataCollector, m_localVarName ); - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta deleted file mode 100644 index 07aca766..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b3d1879d1e402b34f98b8e8cdf94d719 -timeCreated: 1481126958 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs deleted file mode 100644 index a69b4997..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode View Normal Stereo", "Miscellaneous", "Decodes view space normal from enc4.xy" )] - public sealed class DecodeViewNormalStereoHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "DecodeViewNormalStereo"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - m_previewShaderGUID = "e996db1cc4510c84185cb9f933f916bb"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "decodeViewNormalStereo" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta deleted file mode 100644 index 0bf44661..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeViewNormalStereoHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 94df47461b7e6244eaf92b0dab7cc7ee -timeCreated: 1481126957 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs deleted file mode 100644 index cc6db43d..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs +++ /dev/null @@ -1,168 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Depth Fade", "Surface Data", "Outputs a linear gradient representing the distance between the surface of this object and geometry behind" )] - public sealed class DepthFade : ParentNode - { - private const string ConvertToLinearStr = "Convert To Linear"; - private const string SaturateStr = "Saturate"; - private const string MirrorStr = "Mirror"; - - [SerializeField] - private bool m_convertToLinear = true; - - [SerializeField] - private bool m_saturate = false; - - [SerializeField] - private bool m_mirror = true; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position", -1, MasterNodePortCategory.Fragment, 1 ); - AddInputPort( WirePortDataType.FLOAT, false, "Distance",-1,MasterNodePortCategory.Fragment,0 ); - GetInputPortByUniqueId(0).FloatInternalData = 1; - AddOutputPort( WirePortDataType.FLOAT, "Out" ); - m_useInternalPortData = true; - m_autoWrapProperties = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - UIUtils.ShowNoVertexModeNodeMessage( this ); - return "0"; - } - - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputColorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - - if( !dataCollector.IsTemplate || dataCollector.TemplateDataCollectorInstance.CurrentSRPType != TemplateSRPType.HD ) - { - if( dataCollector.IsTemplate && dataCollector.CurrentSRPType == TemplateSRPType.Lightweight ) - { - //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPVar ); - //dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureSRPSampler ); - dataCollector.AddToDirectives( Constants.CameraDepthTextureLWEnabler, -1, AdditionalLineType.Define ); - } - else - { - dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureValue ); - } - - dataCollector.AddToUniforms( UniqueId, Constants.CameraDepthTextureTexelSize ); - } - - string screenPosNorm = string.Empty; - InputPort vertexPosPort = GetInputPortByUniqueId( 1 ); - if( vertexPosPort.IsConnected ) - { - string vertexPosVar = "vertexPos" + OutputId; - GenerateInputInVertex( ref dataCollector, 1, vertexPosVar, false ); - screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalizedForValue( vertexPosVar, OutputId, ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); - } - else - { - if( dataCollector.IsTemplate ) - { - string ppsScreenPos = string.Empty; - if( !dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateInfoOnSematics.SCREEN_POSITION_NORMALIZED, WirePortDataType.FLOAT4, PrecisionType.Float, ref ppsScreenPos, true, MasterNodePortCategory.Fragment ) ) - { - screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); - } - else - { - screenPosNorm = ppsScreenPos; - } - } - else - { - screenPosNorm = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); - } - } - - string screenDepth = TemplateHelperFunctions.CreateDepthFetch( dataCollector, screenPosNorm ); - if( m_convertToLinear ) - { - if( dataCollector.IsTemplate && dataCollector.IsSRP ) - screenDepth = string.Format( "LinearEyeDepth({0},_ZBufferParams)", screenDepth ); - else - screenDepth = string.Format( "LinearEyeDepth({0})", screenDepth ); - } - else - { - screenDepth = string.Format( "({0}*( _ProjectionParams.z - _ProjectionParams.y ))", screenDepth ); - } - - string distance = GetInputPortByUniqueId( 0 ).GeneratePortInstructions( ref dataCollector ); - - dataCollector.AddLocalVariable( UniqueId, "float screenDepth" + OutputId + " = " + screenDepth + ";" ); - - string finalVarName = "distanceDepth" + OutputId; - string finalVarValue = string.Empty; - if( dataCollector.IsTemplate && dataCollector.IsSRP ) - finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z,_ZBufferParams ) ) / ( " + distance + " )"; - else - finalVarValue = "( screenDepth" + OutputId + " - LinearEyeDepth( " + screenPosNorm + ".z ) ) / ( " + distance + " )"; - - if( m_mirror ) - { - finalVarValue = string.Format( "abs( {0} )", finalVarValue ); - } - - if( m_saturate ) - { - finalVarValue = string.Format( "saturate( {0} )", finalVarValue ); - } - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, finalVarName, finalVarValue ); - m_outputPorts[ 0 ].SetLocalValue( finalVarName, dataCollector.PortCategory ); - return GetOutputColorItem( 0, outputId, finalVarName ); - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_convertToLinear = EditorGUILayoutToggle( ConvertToLinearStr, m_convertToLinear ); - m_mirror = EditorGUILayoutToggle( MirrorStr, m_mirror ); - m_saturate = EditorGUILayoutToggle( SaturateStr, m_saturate ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() >= 13901 ) - { - m_convertToLinear = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - if( UIUtils.CurrentShaderVersion() > 15607 ) - { - m_saturate = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 15700 ) - { - m_mirror = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_convertToLinear ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_saturate ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_mirror ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta deleted file mode 100644 index c302a611..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DepthFade.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 279c74ce44e24204d803be6ec743c290 -timeCreated: 1491316341 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs deleted file mode 100644 index af599335..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs +++ /dev/null @@ -1,59 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Diffuse And Specular From Metallic", "Miscellaneous", "Gets Diffuse and Specular values from Metallic. Uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils." )] - public class DiffuseAndSpecularFromMetallicNode : ParentNode - { - //half3 DiffuseAndSpecularFromMetallic (half3 albedo, half metallic, out half3 specColor, out half oneMinusReflectivity) - private const string FuncFormat = "DiffuseAndSpecularFromMetallic({0},{1},{2},{3})"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Albedo" ); - AddInputPort( WirePortDataType.FLOAT, false, "Metallic" ); - AddOutputPort( WirePortDataType.FLOAT3, "Out" ); - AddOutputPort( WirePortDataType.FLOAT3, "Spec Color" ); - AddOutputPort( WirePortDataType.FLOAT, "One Minus Reflectivity" ); - m_previewShaderGUID = "c7c4485750948a045b5dab0985896e17"; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsSRP ) - { - UIUtils.ShowMessage( UniqueId, "Diffuse And Specular From Metallic Node not compatible with SRP" ); - return m_outputPorts[0].ErrorValue; - } - - if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) ) - { - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs ); - - string albedo = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string metallic = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - string specColorVar = "specColor" + OutputId; - string oneMinusReflectivityVar = "oneMinusReflectivity" + OutputId; - string varName = "diffuseAndSpecularFromMetallic" + OutputId; - - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, specColorVar, "(0).xxx" ); - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT, oneMinusReflectivityVar, "0" ); - - - string varValue = string.Format( FuncFormat, albedo, metallic, specColorVar, oneMinusReflectivityVar ); - dataCollector.AddLocalVariable( UniqueId, PrecisionType.Half, WirePortDataType.FLOAT3, varName, varValue ); - m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory ); - m_outputPorts[ 1 ].SetLocalValue( specColorVar, dataCollector.PortCategory ); - m_outputPorts[ 2 ].SetLocalValue( oneMinusReflectivityVar, dataCollector.PortCategory ); - - return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta deleted file mode 100644 index 4ab9e6f0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DiffuseAndSpecularFromMetallicNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a792f114a5433af499dce78ebe05a9e6 -timeCreated: 1534266498 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs deleted file mode 100644 index a4dfafb1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs +++ /dev/null @@ -1,284 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )] - public sealed class DitheringNode : ParentNode - { - private const string InputTypeStr = "Pattern"; - private const string CustomScreenPosStr = "screenPosition"; - - private string m_functionHeader = "Dither4x4Bayer( {0}, {1} )"; - private string m_functionBody = string.Empty; - - [SerializeField] - private int m_selectedPatternInt = 0; - - [SerializeField] - private bool m_customScreenPos = false; - - private readonly string[] PatternsFuncStr = { "4x4Bayer", "8x8Bayer", "NoiseTex" }; - private readonly string[] PatternsStr = { "4x4 Bayer", "8x8 Bayer", "Noise Texture" }; - - private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); - AddInputPort( WirePortDataType.SAMPLER2D, false, "Pattern"); - AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" ); - - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_textLabelWidth = 110; - m_autoWrapProperties = true; - m_hasLeftDropdown = true; - SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); - UpdatePorts(); - GeneratePattern(); - } - - public override void Destroy() - { - base.Destroy(); - m_upperLeftWidget = null; - } - - - public override void AfterCommonInit() - { - base.AfterCommonInit(); - if( PaddingTitleLeft == 0 ) - { - PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - if( PaddingTitleRight == 0 ) - PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - } - } - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - EditorGUI.BeginChangeCheck(); - m_selectedPatternInt = m_upperLeftWidget.DrawWidget( this, m_selectedPatternInt, PatternsStr ); - if( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - GeneratePattern(); - } - } - - public override void DrawProperties() - { - base.DrawProperties(); - EditorGUI.BeginChangeCheck(); - m_selectedPatternInt = EditorGUILayoutPopup( "Pattern", m_selectedPatternInt, PatternsStr ); - if ( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - GeneratePattern(); - } - EditorGUI.BeginChangeCheck(); - m_customScreenPos = EditorGUILayoutToggle( "Screen Position", m_customScreenPos ); - if( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - } - } - - private void UpdatePorts() - { - m_inputPorts[ 1 ].Visible = ( m_selectedPatternInt == 2 ); - m_inputPorts[ 2 ].Visible = m_customScreenPos; - m_sizeIsDirty = true; - } - - private void GeneratePattern() - { - SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); - switch ( m_selectedPatternInt ) - { - default: - case 0: - { - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 16 ] = {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " 1, 9, 3, 11," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 13, 5, 15, 7," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 4, 12, 2, 10," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 16, 8, 14, 6 };" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 4 + x;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - case 1: - { - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 64 ] = {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " 1, 49, 13, 61, 4, 52, 16, 64," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 33, 17, 45, 29, 36, 20, 48, 32," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 9, 57, 5, 53, 12, 60, 8, 56," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 41, 25, 37, 21, 44, 28, 40, 24," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 3, 51, 15, 63, 2, 50, 14, 62," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 35, 19, 47, 31, 34, 18, 46, 30," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 11, 59, 7, 55, 10, 58, 6, 54," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 43, 27, 39, 23, 42, 26, 38, 22};" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 8 + x;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - case 2: - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1}, {2})"; - - if( sampleThroughMacros ) - { - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, TEXTURE2D_PARAM( noiseTexture, samplernoiseTexture ), float4 noiseTexelSize )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float dither = SAMPLE_TEXTURE2D_LOD( noiseTexture, samplernoiseTexture, float3( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0 ), 0 ).g;" ); - } - else - { - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, sampler2D noiseTexture, float4 noiseTexelSize )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float dither = tex2Dlod( noiseTexture, float4( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0, 0 ) ).g;" ); - } - IOUtils.AddFunctionLine( ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither;" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - } - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - dataCollector.UsingCustomScreenPos = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - GeneratePattern(); - - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - string varName = string.Empty; - bool isFragment = dataCollector.IsFragmentCategory; - if( m_customScreenPos && m_inputPorts[ 2 ].IsConnected ) - { - varName = "ditherCustomScreenPos" + OutputId; - string customScreenPosVal = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, varName, customScreenPosVal ); - } - else - { - if( dataCollector.TesselationActive && isFragment ) - { - varName = GeneratorUtils.GenerateClipPositionOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - else - { - if( dataCollector.IsTemplate ) - { - varName = dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( CurrentPrecisionType ); - } - else - { - varName = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); - } - } - } - string surfInstruction = varName + ".xy * _ScreenParams.xy"; - m_showErrorMessage = false; - string functionResult = ""; - switch ( m_selectedPatternInt ) - { - default: - case 0: - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 4)", "fmod(" + "clipScreen" + OutputId + ".y, 4)" ); - break; - case 1: - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 8)", "fmod(" + "clipScreen" + OutputId + ".y, 8)" ); - break; - case 2: - { - if( !m_inputPorts[ 1 ].IsConnected ) - { - m_showErrorMessage = true; - m_errorMessageTypeIsError = NodeMessageType.Warning; - m_errorMessageTooltip = "Please connect a texture object to the Pattern input port to generate a proper dithered pattern"; - return "0"; - } else - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - - string noiseTex = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddToUniforms( UniqueId, "float4 " + noiseTex + "_TexelSize;", dataCollector.IsSRP ); - if( sampleThroughMacros ) - { - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], noiseTex ) ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex+", sampler"+noiseTex, noiseTex + "_TexelSize" ); - } - else - { - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex, noiseTex + "_TexelSize" ); - } - } - } - break; - } - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, "dither" + OutputId, functionResult ); - - if( m_inputPorts[ 0 ].IsConnected ) - { - string driver = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddLocalVariable( UniqueId, "dither" + OutputId+" = step( dither"+ OutputId + ", "+ driver + " );" ); - } - - //RegisterLocalVariable( 0, functionResult, ref dataCollector, "dither" + OutputId ); - m_outputPorts[ 0 ].SetLocalValue( "dither" + OutputId, dataCollector.PortCategory ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_selectedPatternInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 15404 ) - { - m_customScreenPos = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - UpdatePorts(); - GeneratePattern(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedPatternInt ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_customScreenPos ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta deleted file mode 100644 index 0fc9587e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 284ebed5f88c13e45bc331b2df93aa75 -timeCreated: 1481126954 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs deleted file mode 100644 index eec5532e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )] - public sealed class EncodeDepthNormalNode : ParentNode - { - private const string EncodeDepthNormalFunc = "EncodeDepthNormal( {0}, {1} )"; - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, "Depth" ); - AddInputPort( WirePortDataType.FLOAT3, false, "Normal" ); - AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - string depthValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string normalValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - RegisterLocalVariable( 0, string.Format( EncodeDepthNormalFunc, depthValue, normalValue ), ref dataCollector, "encodedDepthNormal" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta deleted file mode 100644 index acc45fcc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cabbbe25e4b26b54c84e27007c08a7dd -timeCreated: 1513695146 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs deleted file mode 100644 index b3f95a02..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" )] - public sealed class EncodeFloatRGBAHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "EncodeFloatRGBA"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].Name = "RGBA"; - m_previewShaderGUID = "c21569bf5b9371b4ca13c0c00abd5562"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "encodeFloatRGBA" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta deleted file mode 100644 index 0d25dc4c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGBAHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6532496dc1791d94cbb46004000bda61 -timeCreated: 1481126956 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs deleted file mode 100644 index 093389e5..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Encode Float RG ", "Miscellaneous", "Encodes [0..1] range float into a float2" )] - public sealed class EncodeFloatRGHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "EncodeFloatRG "; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); - m_outputPorts[ 0 ].Name = "RG"; - m_previewShaderGUID = "a44b520baa5c39e41bc69a22ea46f24d"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "encodeFloatRG" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta deleted file mode 100644 index e5ce8e8b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeFloatRGHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d8bce5e7063ac6b4d93aaf15f7fd1b10 -timeCreated: 1481126959 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs deleted file mode 100644 index 767097bc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Encode View Normal Stereo", "Miscellaneous", "Encodes view space normal into two numbers in [0..1] range" )] - public sealed class EncodeViewNormalStereoHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "EncodeViewNormalStereo"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ 0 ].Name = "XYZ"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); - m_previewShaderGUID = "3d0b3d482b7246c4cb60fa73e6ceac6c"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "encodeViewNormalStereo" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta deleted file mode 100644 index 48043ee4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeViewNormalStereoHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 17511ec398441ac479a2dd77d2531837 -timeCreated: 1481126953 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs deleted file mode 100644 index afeaae0f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs +++ /dev/null @@ -1,122 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Gamma To Linear", "Image Effects", "Converts color from gamma space to linear space" )] - public sealed class GammaToLinearNode : HelperParentNode - { - public readonly static string[] ModeListStr = { "Fast sRGB to Linear", "Exact sRGB to Linear" }; - public readonly static int[] ModeListInt = { 0, 1 }; - - public readonly static string[] ModeListStrLW = { "Fast sRGB to Linear", "Exact sRGB to Linear", "Gamma 2.0 to Linear", "Gamma 2.2 to Linear" }; - public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 }; - - [SerializeField] - public int m_selectedMode = 0; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "GammaToLinearSpace"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ 0 ].Name = "RGB"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_autoWrapProperties = true; - m_previewShaderGUID = "e82a888a6ebdb1443823aafceaa051b9"; - m_textLabelWidth = 120; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "gammaToLinear" + OutputId; - } - - public override void DrawProperties() - { - base.DrawProperties(); - if( ContainerGraph.IsSRP ) - { - m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW ); - EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.\n\nGamma 2.0: crude approximation from Gamma to Linear using a power of 2.0 gamma value\n\nGamma 2.2: an approximation from Gamma to Linear using a power of 2.2 gamma value", MessageType.None ); - } - else - { - m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt ); - EditorGUILayout.HelpBox( "Fast sRGB: fast approximation from sRGB to Linear\n\nExact sRGB: a more expensive but exact calculation from sRGB to Linear.", MessageType.None ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - - if( !dataCollector.IsSRP ) - { - m_selectedMode = Mathf.Min( m_selectedMode, 1 ); - - if( m_selectedMode == 1 ) - { - dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" ); - dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( GammaToLinearSpaceExact(" + m_localVarName + ".r), GammaToLinearSpaceExact(" + m_localVarName + ".g), GammaToLinearSpaceExact(" + m_localVarName + ".b) );" ); - return m_localVarName; - } - return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - } - else - { - dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib ); - dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib ); - switch( m_selectedMode ) - { - default: - case 0: - m_funcLWFormatOverride = "FastSRGBToLinear( {0} )"; - m_funcHDFormatOverride = "FastSRGBToLinear( {0} )"; - break; - case 1: - m_funcLWFormatOverride = "SRGBToLinear( {0} )"; - m_funcHDFormatOverride = "SRGBToLinear( {0} )"; - break; - case 2: - m_funcLWFormatOverride = "Gamma20ToLinear( {0} )"; - m_funcHDFormatOverride = "Gamma20ToLinear( {0} )"; - break; - case 3: - m_funcLWFormatOverride = "Gamma22ToLinear( {0} )"; - m_funcHDFormatOverride = "Gamma22ToLinear( {0} )"; - break; - } - - return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 ) - { - bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - if( fast ) - m_selectedMode = 1; - } - - if( UIUtils.CurrentShaderVersion() > 14503 ) - { - m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta deleted file mode 100644 index 5c2ec6af..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/GammaToLinearNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cb2775ac410d0134c85b7f1ac0a0399f -timeCreated: 1481126960 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs deleted file mode 100644 index 79c18bb1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -//https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html - -using System; -using UnityEngine; -namespace AmplifyShaderEditor -{ - [Serializable] - public class HelperParentNode : ParentNode - { - [SerializeField] - protected string m_funcType = string.Empty; - - [SerializeField] - protected string m_funcLWFormatOverride = string.Empty; - - [SerializeField] - protected string m_funcHDFormatOverride = string.Empty; - - protected string m_localVarName = null; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_useInternalPortData = true; - } - - public override string GetIncludes() - { - return Constants.UnityCgLibFuncs; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - - string concatResults = string.Empty; - bool first = true; - for( int i = 0; i < m_inputPorts.Count; i++ ) - { - if( m_inputPorts[ i ].Visible ) - { - if( !first ) - { - concatResults += " , "; - } - else - { - first = false; - } - - string result = string.Empty; - if( m_inputPorts[ i ].IsConnected ) - { - result = m_inputPorts[ i ].GeneratePortInstructions( ref dataCollector ); - } - else - { - result = m_inputPorts[ i ].WrappedInternalData; - } - - concatResults += result; - } - } - string finalResult = m_funcType + "( " + concatResults + " )"; - if( dataCollector.IsTemplate ) - { - if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.Lightweight && !string.IsNullOrEmpty( m_funcLWFormatOverride ) ) - { - finalResult = string.Format( m_funcLWFormatOverride, concatResults ); - } - else if( dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_funcHDFormatOverride ) ) - { - finalResult = string.Format( m_funcHDFormatOverride, concatResults ); - } - - } - - RegisterLocalVariable( 0, finalResult, ref dataCollector, m_localVarName ); - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta deleted file mode 100644 index 504a4ccc..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/HelperParentNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0eba64bdadd330743894a0623677cb83 -timeCreated: 1481126953 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs deleted file mode 100644 index 81171cc4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs +++ /dev/null @@ -1,127 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Linear To Gamma", "Image Effects", "Converts color from linear space to gamma space" )] - public sealed class LinearToGammaNode : HelperParentNode - { - //[SerializeField] - //private bool m_exact = false; - - //private readonly static GUIContent LGExactContent = new GUIContent( "Exact Conversion", "Uses a precise version of the conversion, it's more expensive and often not needed." ); - - public readonly static string[] ModeListStr = { "Fast Linear to sRGB", "Exact Linear to sRGB" }; - public readonly static int[] ModeListInt = { 0, 1 }; - - public readonly static string[] ModeListStrLW = { "Fast Linear to sRGB", "Exact Linear to sRGB", "Linear to Gamma 2.0", "Linear to Gamma 2.2" }; - public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 }; - - [SerializeField] - public int m_selectedMode = 0; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "LinearToGammaSpace"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ 0 ].Name = "RGB"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_autoWrapProperties = true; - m_previewShaderGUID = "9027c408b928c5c4d8b450712049d541"; - m_textLabelWidth = 120; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "linearToGamma" + OutputId; - } - - public override void DrawProperties() - { - base.DrawProperties(); - if( ContainerGraph.IsSRP ) - { - m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW ); - EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.\n\nLinear 2.0: crude approximation from Linear to Gamma using a power of 1/2.0 gamma value\n\nLinear 2.2: an approximation from Linear to Gamma using a power of 1/2.2 gamma value", MessageType.None ); - } - else - { - m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt ); - EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.", MessageType.None ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - - if( !dataCollector.IsSRP ) - { - m_selectedMode = Mathf.Min( m_selectedMode, 1 ); - - if( m_selectedMode == 1 ) - { - dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" ); - dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( LinearToGammaSpaceExact(" + m_localVarName + ".r), LinearToGammaSpaceExact(" + m_localVarName + ".g), LinearToGammaSpaceExact(" + m_localVarName + ".b) );" ); - return m_localVarName; - } - return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - } - else - { - dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib ); - dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib ); - switch( m_selectedMode ) - { - default: - case 0: - m_funcLWFormatOverride = "FastLinearToSRGB( {0} )"; - m_funcHDFormatOverride = "FastLinearToSRGB( {0} )"; - break; - case 1: - m_funcLWFormatOverride = "LinearToSRGB( {0} )"; - m_funcHDFormatOverride = "LinearToSRGB( {0} )"; - break; - case 2: - m_funcLWFormatOverride = "LinearToGamma20( {0} )"; - m_funcHDFormatOverride = "LinearToGamma20( {0} )"; - break; - case 3: - m_funcLWFormatOverride = "LinearToGamma22( {0} )"; - m_funcHDFormatOverride = "LinearToGamma22( {0} )"; - break; - } - - return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 ) - { - bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - if( fast ) - m_selectedMode = 1; - } - - if( UIUtils.CurrentShaderVersion() > 14503 ) - { - m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta deleted file mode 100644 index a4065b8c..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LinearToGammaNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a5b8a474628aeca4e86b1599f0b26ebc -timeCreated: 1481126960 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs deleted file mode 100644 index 6f9dd6c6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Luminance", "Image Effects", "Converts color to luminance (grayscale)", Deprecated = true, DeprecatedAlternativeType = typeof( TFHCGrayscale ), DeprecatedAlternative = "Grayscale" )] - public sealed class LuminanceHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "Luminance"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_inputPorts[ 0 ].Name = "RGB"; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT, false ); - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "luminance" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta deleted file mode 100644 index 0b33efd1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/LuminanceHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e8567c2e3eb634a428819fbdfbff110f -timeCreated: 1481126960 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs deleted file mode 100644 index d862fdac..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs +++ /dev/null @@ -1,43 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )] - public sealed class ObjSpaceLightDirHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ObjSpaceLightDir"; - m_inputPorts[ 0 ].Visible = false; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - - m_useInternalPortData = false; - m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee"; - m_drawPreviewAsSphere = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate ) - { - //Template must have its Light Mode correctly configured on tags to work as intended - return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 ); - return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta deleted file mode 100644 index b8965aa4..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0da9baf35c74c7e468cbe50c3d23ccf0 -timeCreated: 1481126953 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs deleted file mode 100644 index 12c1ef80..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position towards the camera" )] - public sealed class ObjSpaceViewDirHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ObjSpaceViewDir"; - //TODO: revisit this later - m_funcLWFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )"; - m_funcHDFormatOverride = "( mul(GetWorldToObjectMatrix(), float4(_WorldSpaceCameraPos.xyz, 1)).xyz - {0}.xyz )"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "objectSpaceViewDir" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta deleted file mode 100644 index fc6c58f3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceViewDirHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 590b8e54b63ad344f8d8c372e4fc5ed5 -timeCreated: 1481126955 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs deleted file mode 100644 index 929f41ba..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs +++ /dev/null @@ -1,148 +0,0 @@ -using UnityEngine; -using UnityEditor; - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Parallax Mapping", "UV Coordinates", "Calculates offseted UVs for parallax mapping" )] - public sealed class ParallaxMappingNode : ParentNode - { - private enum ParallaxType { Normal, Planar } - - [SerializeField] - private int m_selectedParallaxTypeInt = 0; - - [SerializeField] - private ParallaxType m_selectedParallaxType = ParallaxType.Normal; - - private readonly string[] m_parallaxTypeStr = { "Normal", "Planar" }; - - private int m_cachedPropertyId = -1; - - private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); - AddInputPort( WirePortDataType.FLOAT, false, "Height" ); - AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); - AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - m_useInternalPortData = true; - m_autoDrawInternalPortData = true; - m_autoWrapProperties = true; - m_textLabelWidth = 105; - UpdateTitle(); - m_forceDrawPreviewAsPlane = true; - m_hasLeftDropdown = true; - m_previewShaderGUID = "589f12f68e00ac74286815aa56053fcc"; - } - - public override void Destroy() - { - base.Destroy(); - m_upperLeftWidget = null; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - - if( m_cachedPropertyId == -1 ) - m_cachedPropertyId = Shader.PropertyToID( "_ParallaxType" ); - - PreviewMaterial.SetFloat( m_cachedPropertyId, ( m_selectedParallaxType == ParallaxType.Normal ? 0 : 1 ) ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - - string textcoords = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string height = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - string scale = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - string viewDirTan = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); - string localVarName = "Offset" + OutputId; - string calculation = ""; - - switch( m_selectedParallaxType ) - { - default: - case ParallaxType.Normal: - calculation = "( ( " + height + " - 1 ) * " + viewDirTan + ".xy * " + scale + " ) + " + textcoords; - break; - case ParallaxType.Planar: - calculation = "( ( " + height + " - 1 ) * ( " + viewDirTan + ".xy / " + viewDirTan + ".z ) * " + scale + " ) + " + textcoords; - break; - } - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation ); - //dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, calculation ); - return GetOutputVectorItem( 0, outputId, localVarName ); - } - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - EditorGUI.BeginChangeCheck(); - m_selectedParallaxTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedParallaxTypeInt, m_parallaxTypeStr ); - if( EditorGUI.EndChangeCheck() ) - { - switch( m_selectedParallaxTypeInt ) - { - default: - case 0: m_selectedParallaxType = ParallaxType.Normal; break; - case 1: m_selectedParallaxType = ParallaxType.Planar; break; - } - UpdateTitle(); - } - } - - public override void DrawProperties() - { - base.DrawProperties(); - - EditorGUI.BeginChangeCheck(); - m_selectedParallaxTypeInt = EditorGUILayoutPopup( "Parallax Type", m_selectedParallaxTypeInt, m_parallaxTypeStr ); - if( EditorGUI.EndChangeCheck() ) - { - switch( m_selectedParallaxTypeInt ) - { - default: - case 0: m_selectedParallaxType = ParallaxType.Normal; break; - case 1: m_selectedParallaxType = ParallaxType.Planar; break; - } - UpdateTitle(); - } - - EditorGUILayout.HelpBox( "Normal type does a cheaper approximation thats view dependent while Planar is more accurate but generates higher aliasing artifacts at steep angles.", MessageType.None ); - } - - - void UpdateTitle() - { - m_additionalContent.text = string.Format( Constants.SubTitleTypeFormatStr, m_parallaxTypeStr[ m_selectedParallaxTypeInt ] ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_selectedParallaxType = (ParallaxType)Enum.Parse( typeof( ParallaxType ), GetCurrentParam( ref nodeParams ) ); - switch( m_selectedParallaxType ) - { - default: - case ParallaxType.Normal: m_selectedParallaxTypeInt = 0; break; - case ParallaxType.Planar: m_selectedParallaxTypeInt = 1; break; - } - UpdateTitle(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedParallaxType ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta deleted file mode 100644 index 97f1c33e..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxMappingNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 96d8f50a7481d5247b16cb16c053d5f6 -timeCreated: 1481126957 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs deleted file mode 100644 index a956b231..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs +++ /dev/null @@ -1,744 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; - -using System; -namespace AmplifyShaderEditor -{ - enum POMTexTypes - { - Texture2D, - Texture3D, - TextureArray - }; - - [Serializable] - [NodeAttributes( "Parallax Occlusion Mapping", "UV Coordinates", "Calculates offseted UVs for parallax occlusion mapping" )] - public sealed class ParallaxOcclusionMappingNode : ParentNode - { - private const string ArrayIndexStr = "Array Index"; - private const string Tex3DSliceStr = "Tex3D Slice"; - - private readonly string[] m_channelTypeStr = { "Red Channel", "Green Channel", "Blue Channel", "Alpha Channel" }; - private readonly string[] m_channelTypeVal = { "r", "g", "b", "a" }; - - [SerializeField] - private int m_selectedChannelInt = 0; - - //[SerializeField] - //private int m_minSamples = 8; - - //[SerializeField] - //private int m_maxSamples = 16; - [SerializeField] - private InlineProperty m_inlineMinSamples = new InlineProperty( 8 ); - - [SerializeField] - private InlineProperty m_inlineMaxSamples = new InlineProperty( 16 ); - - [ SerializeField] - private int m_sidewallSteps = 2; - - [SerializeField] - private float m_defaultScale = 0.02f; - - [SerializeField] - private float m_defaultRefPlane = 0f; - - [SerializeField] - private bool m_clipEnds = false; - - [SerializeField] - private Vector2 m_tilling = new Vector2( 1, 1 ); - - [SerializeField] - private bool m_useCurvature = false; - - //[SerializeField] - //private bool m_useTextureArray = false; - [SerializeField] - private POMTexTypes m_pomTexType = POMTexTypes.Texture2D; - - //[SerializeField] - //private bool m_useCurvature = false; - - [SerializeField] - private Vector2 m_CurvatureVector = new Vector2( 0, 0 ); - - private string m_functionHeader = "POM( {0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}, {10}, {11}, {12}, {13} )"; - private string m_functionBody = string.Empty; - - //private const string WorldDirVarStr = "worldViewDir"; - - private InputPort m_uvPort; - private InputPort m_texPort; - private InputPort m_scalePort; - private InputPort m_viewdirTanPort; - private InputPort m_refPlanePort; - private InputPort m_curvaturePort; - private InputPort m_arrayIndexPort; - - private OutputPort m_pomUVPort; - - private Vector4Node m_texCoordsHelper; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT2, false, "UV" ); - AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" ); - AddInputPort( WirePortDataType.FLOAT, false, "Scale" ); - AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); - AddInputPort( WirePortDataType.FLOAT, false, "Ref Plane" ); - AddInputPort( WirePortDataType.FLOAT2, false, "Curvature" ); - AddInputPort( WirePortDataType.FLOAT, false, ArrayIndexStr ); - AddOutputPort( WirePortDataType.FLOAT2, "Out" ); - - m_uvPort = m_inputPorts[ 0 ]; - m_texPort = m_inputPorts[ 1 ]; - m_scalePort = m_inputPorts[ 2 ]; - m_viewdirTanPort = m_inputPorts[ 3 ]; - m_refPlanePort = m_inputPorts[ 4 ]; - m_pomUVPort = m_outputPorts[ 0 ]; - m_curvaturePort = m_inputPorts[ 5 ]; - m_arrayIndexPort = m_inputPorts[ 6 ]; - m_scalePort.FloatInternalData = 0.02f; - m_useInternalPortData = false; - m_textLabelWidth = 130; - m_autoWrapProperties = true; - m_curvaturePort.Visible = false; - m_arrayIndexPort.Visible = false; - UpdateSampler(); - } - - public override void DrawProperties() - { - base.DrawProperties(); - - EditorGUI.BeginChangeCheck(); - m_selectedChannelInt = EditorGUILayoutPopup( "Channel", m_selectedChannelInt, m_channelTypeStr ); - if ( EditorGUI.EndChangeCheck() ) - { - UpdateSampler(); - GeneratePOMfunction(); - } - EditorGUIUtility.labelWidth = 105; - - //m_minSamples = EditorGUILayoutIntSlider( "Min Samples", m_minSamples, 1, 128 ); - UndoParentNode inst = this; - m_inlineMinSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMinSamples.IntValue = EditorGUILayoutIntSlider( "Min Samples", m_inlineMinSamples.IntValue, 1, 128 ); }, "Min Samples" ); - //m_maxSamples = EditorGUILayoutIntSlider( "Max Samples", m_maxSamples, 1, 128 ); - m_inlineMaxSamples.CustomDrawer( ref inst, ( x ) => { m_inlineMaxSamples.IntValue = EditorGUILayoutIntSlider( "Max Samples", m_inlineMaxSamples.IntValue, 1, 128 ); }, "Max Samples" ); - - EditorGUI.BeginChangeCheck(); - m_sidewallSteps = EditorGUILayoutIntSlider( "Sidewall Steps", m_sidewallSteps, 0, 10 ); - if ( EditorGUI.EndChangeCheck() ) - { - GeneratePOMfunction(); - } - - - EditorGUI.BeginDisabledGroup(m_scalePort.IsConnected ); - m_defaultScale = EditorGUILayoutSlider( "Default Scale", m_defaultScale, 0, 1 ); - EditorGUI.EndDisabledGroup(); - - EditorGUI.BeginDisabledGroup( m_refPlanePort.IsConnected ); - m_defaultRefPlane = EditorGUILayoutSlider( "Default Ref Plane", m_defaultRefPlane, 0, 1 ); - EditorGUI.EndDisabledGroup(); - EditorGUIUtility.labelWidth = m_textLabelWidth; - EditorGUI.BeginChangeCheck(); - //m_useTextureArray = EditorGUILayoutToggle( "Use Texture Array", m_useTextureArray ); - m_pomTexType = (POMTexTypes)EditorGUILayoutEnumPopup( "Texture Type", m_pomTexType ); - if( EditorGUI.EndChangeCheck() ) - { - UpdateIndexPort(); - m_sizeIsDirty = true; - GeneratePOMfunction(); - //UpdateCurvaturePort(); - } - - if( m_arrayIndexPort.Visible && !m_arrayIndexPort.IsConnected ) - { - m_arrayIndexPort.FloatInternalData = EditorGUILayoutFloatField( "Array Index", m_arrayIndexPort.FloatInternalData ); - } - - //float cached = EditorGUIUtility.labelWidth; - //EditorGUIUtility.labelWidth = 70; - m_clipEnds = EditorGUILayoutToggle( "Clip Edges", m_clipEnds ); - //EditorGUIUtility.labelWidth = -1; - //EditorGUIUtility.labelWidth = 100; - //EditorGUILayout.BeginHorizontal(); - //EditorGUI.BeginDisabledGroup( !m_clipEnds ); - //m_tilling = EditorGUILayout.Vector2Field( string.Empty, m_tilling ); - //EditorGUI.EndDisabledGroup(); - //EditorGUILayout.EndHorizontal(); - //EditorGUIUtility.labelWidth = cached; - - EditorGUI.BeginChangeCheck(); - m_useCurvature = EditorGUILayoutToggle( "Clip Silhouette", m_useCurvature ); - if ( EditorGUI.EndChangeCheck() ) - { - GeneratePOMfunction(); - UpdateCurvaturePort(); - } - - EditorGUI.BeginDisabledGroup( !(m_useCurvature && !m_curvaturePort.IsConnected) ); - m_CurvatureVector = EditorGUILayoutVector2Field( string.Empty, m_CurvatureVector ); - EditorGUI.EndDisabledGroup(); - - EditorGUILayout.HelpBox( "WARNING:\nTex must be connected to a Texture Object for this node to work\n\nMin and Max samples:\nControl the minimum and maximum number of layers extruded\n\nSidewall Steps:\nThe number of interpolations done to smooth the extrusion result on the side of the layer extrusions, min is used at steep angles while max is used at orthogonal angles\n\n"+ - "Ref Plane:\nReference plane lets you adjust the starting reference height, 0 = deepen ground, 1 = raise ground, any value above 0 might cause distortions at higher angles\n\n"+ - "Clip Edges:\nThis will clip the ends of your uvs to give a more 3D look at the edges. It'll use the tilling given by your Heightmap input.\n\n"+ - "Clip Silhouette:\nTurning this on allows you to use the UV coordinates to clip the effect curvature in U or V axis, useful for cylinders, works best with 'Clip Edges' turned OFF", MessageType.None ); - } - - private void UpdateIndexPort() - { - m_arrayIndexPort.Visible = m_pomTexType != POMTexTypes.Texture2D; - if( m_arrayIndexPort.Visible ) - { - m_arrayIndexPort.Name = m_pomTexType == POMTexTypes.Texture3D ? Tex3DSliceStr : ArrayIndexStr; - } - } - - private void UpdateSampler() - { - m_texPort.Name = "Tex (" + m_channelTypeVal[ m_selectedChannelInt ].ToUpper() + ")"; - } - - private void UpdateCurvaturePort() - { - if ( m_useCurvature ) - m_curvaturePort.Visible = true; - else - m_curvaturePort.Visible = false; - - m_sizeIsDirty = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( !m_texPort.IsConnected ) - { - UIUtils.ShowMessage( UniqueId, "Parallax Occlusion Mapping node only works if a Texture Object is connected to its Tex (R) port" ); - return "0"; - } - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - WirePortDataType texType = ( m_pomTexType == POMTexTypes.Texture3D )?WirePortDataType.SAMPLER3D: WirePortDataType.SAMPLER2D; - - GeneratePOMfunction(); - string arrayIndex = m_arrayIndexPort.Visible?m_arrayIndexPort.GeneratePortInstructions( ref dataCollector ):"0"; - string textcoords = m_uvPort.GeneratePortInstructions( ref dataCollector ); - if( m_pomTexType == POMTexTypes.Texture3D ) - { - string texName = "pomTexCoord" + OutputId; - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, texName, string.Format( "float3({0},{1})", textcoords, arrayIndex ) ); - textcoords = texName; - } - - string texture = m_texPort.GenerateShaderForOutput( ref dataCollector, texType,false,true ); - string scale = m_defaultScale.ToString(); - if( m_scalePort.IsConnected ) - scale = m_scalePort.GeneratePortInstructions( ref dataCollector ); - - string viewDirTan = ""; - if ( !m_viewdirTanPort.IsConnected ) - { - if ( !dataCollector.DirtyNormal ) - dataCollector.ForceNormal = true; - - - if ( dataCollector.IsTemplate ) - { - viewDirTan = dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( CurrentPrecisionType ); - } - else - { - viewDirTan = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.Tangent ); - //dataCollector.AddToInput( UniqueId, SurfaceInputs.VIEW_DIR, m_currentPrecisionType ); - //viewDirTan = Constants.InputVarStr + "." + UIUtils.GetInputValueFromType( SurfaceInputs.VIEW_DIR ); - } - } - else - { - viewDirTan = m_viewdirTanPort.GeneratePortInstructions( ref dataCollector ); - } - - //generate world normal - string normalWorld = string.Empty; - if ( dataCollector.IsTemplate ) - { - normalWorld = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType ); - } - else - { - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - normalWorld = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); - } - - //string normalWorld = "WorldNormalVector( " + Constants.InputVarStr + ", float3( 0, 0, 1 ) )"; - - //generate viewDir in world space - - //string worldPos = string.Empty; - //if( dataCollector.IsTemplate ) - //{ - // worldPos = dataCollector.TemplateDataCollectorInstance.GetWorldPos(); - //} - //else - //{ - // dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - // worldPos = Constants.InputVarStr + ".worldPos"; - //} - - //if( !dataCollector.IsTemplate ) - // dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - string worldViewDir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World ); - //dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT3, WorldDirVarStr, TemplateHelperFunctions.WorldSpaceViewDir( dataCollector, worldPos, true ) ); - string dx = "ddx("+ textcoords + ")"; - string dy = "ddy(" + textcoords + ")"; - - string refPlane = m_defaultRefPlane.ToString(); - if ( m_refPlanePort.IsConnected ) - refPlane = m_refPlanePort.GeneratePortInstructions( ref dataCollector ); - - - string curvature = "float2("+ m_CurvatureVector.x + "," + m_CurvatureVector.y + ")"; - if ( m_useCurvature ) - { - dataCollector.AddToProperties( UniqueId, "[Header(Parallax Occlusion Mapping)]", 300 ); - dataCollector.AddToProperties( UniqueId, "_CurvFix(\"Curvature Bias\", Range( 0 , 1)) = 1", 301 ); - dataCollector.AddToUniforms( UniqueId, "uniform float _CurvFix;" ); - - if ( m_curvaturePort.IsConnected ) - curvature = m_curvaturePort.GeneratePortInstructions( ref dataCollector ); - } - - - string localVarName = "OffsetPOM" + OutputId; - string textCoordsST = string.Empty; - //string textureSTType = dataCollector.IsSRP ? "float4 " : "uniform float4 "; - //dataCollector.AddToUniforms( UniqueId, textureSTType + texture +"_ST;"); - if( m_texCoordsHelper == null ) - { - m_texCoordsHelper = CreateInstance<Vector4Node>(); - m_texCoordsHelper.ContainerGraph = ContainerGraph; - m_texCoordsHelper.SetBaseUniqueId( UniqueId, true ); - m_texCoordsHelper.RegisterPropertyOnInstancing = false; - m_texCoordsHelper.AddGlobalToSRPBatcher = true; - } - - if( UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader ) - { - m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty; - } - else - { - m_texCoordsHelper.CurrentParameterType = PropertyType.Global; - } - m_texCoordsHelper.ResetOutputLocals(); - m_texCoordsHelper.SetRawPropertyName( texture + "_ST" ); - textCoordsST = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false ); - ////// - - if( m_pomTexType == POMTexTypes.TextureArray ) - dataCollector.UsingArrayDerivatives = true; - string textureArgs = string.Empty; - if( m_pomTexType == POMTexTypes.TextureArray ) - { - if( UIUtils.CurrentWindow.OutsideGraph.IsSRP ) - { - textureArgs = "TEXTURE2D_ARRAY_ARGS( " + texture + ", sampler" + texture + ")"; - } - else - { - textureArgs = "UNITY_PASS_TEX2DARRAY(" + texture + ")"; - } - } - else - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - if( sampleThroughMacros ) - { - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texture ) ); - textureArgs = string.Format( "{0},sampler{0}", texture ); - } - else - { - textureArgs = texture; - } - } - //string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, ( (m_pomTexType == POMTexTypes.TextureArray) ? "UNITY_PASS_TEX2DARRAY(" + texture + ")": texture), textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_minSamples, m_maxSamples, scale, refPlane, texture+"_ST.xy", curvature, arrayIndex ); - string functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, textureArgs, textcoords, dx, dy, normalWorld, worldViewDir, viewDirTan, m_inlineMinSamples.GetValueOrProperty(false), m_inlineMinSamples.GetValueOrProperty(false), scale, refPlane, textCoordsST + ".xy", curvature, arrayIndex ); - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_pomUVPort.DataType, localVarName, functionResult ); - - return GetOutputVectorItem( 0, outputId, localVarName ); - } - - private void GeneratePOMfunction() - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - m_functionBody = string.Empty; - switch( m_pomTexType ) - { - default: - case POMTexTypes.Texture2D: - { - string sampleParam = sampleThroughMacros ? "TEXTURE2D_PARAM(heightMap,samplerheightMap)" : "sampler2D heightMap"; - IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam )); - } - break; - case POMTexTypes.Texture3D: - { - string sampleParam = sampleThroughMacros ? "TEXTURE3D_PARAM( heightMap,samplerheightMap) " : "sampler3D heightMap"; - IOUtils.AddFunctionHeader( ref m_functionBody, string.Format("inline float2 POM( {0}, float3 uvs, float3 dx, float3 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )", sampleParam ) ); - } - break; - case POMTexTypes.TextureArray: - if( UIUtils.CurrentWindow.OutsideGraph.IsSRP ) - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( TEXTURE2D_ARRAY_PARAM(heightMap,samplerheightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" ); - else - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float2 POM( UNITY_ARGS_TEX2DARRAY(heightMap), float2 uvs, float2 dx, float2 dy, float3 normalWorld, float3 viewWorld, float3 viewDirTan, int minSamples, int maxSamples, float parallax, float refPlane, float2 tilling, float2 curv, int index )" ); - break; - } - - IOUtils.AddFunctionLine( ref m_functionBody, "float3 result = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int stepIndex = 0;" ); - //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )( minSamples + dot( viewWorld, normalWorld ) * ( maxSamples - minSamples ) );" ); - //IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( maxSamples, minSamples, length( fwidth( uvs ) ) * 10 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int numSteps = ( int )lerp( (float)maxSamples, (float)minSamples, saturate( dot( normalWorld, viewWorld ) ) );" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float layerHeight = 1.0 / numSteps;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float2 plane = parallax * ( viewDirTan.xy / viewDirTan.z );" ); - - switch( m_pomTexType ) - { - default: - case POMTexTypes.Texture2D: - IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" ); - break; - case POMTexTypes.Texture3D: - IOUtils.AddFunctionLine( ref m_functionBody, "uvs.xy += refPlane * plane;" ); - break; - case POMTexTypes.TextureArray: - IOUtils.AddFunctionLine( ref m_functionBody, "uvs += refPlane * plane;" ); - break; - } - - IOUtils.AddFunctionLine( ref m_functionBody, "float2 deltaTex = -plane * layerHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float2 prevTexOffset = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float prevRayZ = 1.0f;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float prevHeight = 0.0f;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float2 currTexOffset = deltaTex;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float currRayZ = 1.0f - layerHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float currHeight = 0.0f;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float intersection = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float2 finalTexOffset = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "while ( stepIndex < numSteps + 1 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "{" ); - if( m_useCurvature ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " result.z = dot( curv, currTexOffset * currTexOffset );" ); - - - switch( m_pomTexType ) - { - default: - case POMTexTypes.Texture2D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - } - } - break; - case POMTexTypes.Texture3D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - } - } - break; - case POMTexTypes.TextureArray: - if( UIUtils.CurrentWindow.OutsideGraph.IsSRP ) - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap,samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - else - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + " * ( 1 - result.z );" ); - break; - } - - } - else - { - switch( m_pomTexType ) - { - default: - case POMTexTypes.Texture2D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap,samplerheightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex2Dgrad( heightMap, uvs + currTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - } - break; - case POMTexTypes.Texture3D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = tex3Dgrad( heightMap, uvs + float3(currTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - } - break; - case POMTexTypes.TextureArray: - if( UIUtils.CurrentWindow.OutsideGraph.IsSRP ) - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + currTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - else - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + currTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - break; - } - } - IOUtils.AddFunctionLine( ref m_functionBody, " if ( currHeight > currRayZ )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex = numSteps + 1;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " }" ); - IOUtils.AddFunctionLine( ref m_functionBody, " else" ); - IOUtils.AddFunctionLine( ref m_functionBody, " {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " stepIndex++;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = currTexOffset;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = currRayZ;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = currHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset += deltaTex;" ); - if ( m_useCurvature ) - IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight * ( 1 - result.z ) * (1+_CurvFix);" ); - else - IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ -= layerHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " }" ); - IOUtils.AddFunctionLine( ref m_functionBody, "}" ); - - if ( m_sidewallSteps > 0 ) - { - IOUtils.AddFunctionLine( ref m_functionBody, "int sectionSteps = " + m_sidewallSteps + ";" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int sectionIndex = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float newZ = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float newHeight = 0;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "while ( sectionIndex < sectionSteps )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "{" ); - IOUtils.AddFunctionLine( ref m_functionBody, " intersection = ( prevHeight - prevRayZ ) / ( prevHeight - currHeight + currRayZ - prevRayZ );" ); - IOUtils.AddFunctionLine( ref m_functionBody, " finalTexOffset = prevTexOffset + intersection * deltaTex;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " newZ = prevRayZ - intersection * layerHeight;" ); - - switch( m_pomTexType ) - { - default: - case POMTexTypes.Texture2D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex2Dgrad( heightMap, uvs + finalTexOffset, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - } - break; - case POMTexTypes.Texture3D: - { - if( sampleThroughMacros ) - { - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_GRAD( heightMap, samplerheightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = tex3Dgrad( heightMap, uvs + float3(finalTexOffset,0), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - } - } - break; - case POMTexTypes.TextureArray: - if( UIUtils.CurrentWindow.OutsideGraph.IsSRP ) - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = SAMPLE_TEXTURE2D_ARRAY_GRAD( heightMap, samplerheightMap, uvs + finalTexOffset,index, dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - else - IOUtils.AddFunctionLine( ref m_functionBody, " newHeight = ASE_SAMPLE_TEX2DARRAY_GRAD( heightMap, float3(uvs + finalTexOffset,index), dx, dy )." + m_channelTypeVal[ m_selectedChannelInt ] + ";" ); - break; - } - - IOUtils.AddFunctionLine( ref m_functionBody, " if ( newHeight > newZ )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " currTexOffset = finalTexOffset;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " currHeight = newHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " currRayZ = newZ;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = intersection * deltaTex;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = intersection * layerHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " }" ); - IOUtils.AddFunctionLine( ref m_functionBody, " else" ); - IOUtils.AddFunctionLine( ref m_functionBody, " {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevTexOffset = finalTexOffset;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevHeight = newHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " prevRayZ = newZ;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " deltaTex = ( 1 - intersection ) * deltaTex;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " layerHeight = ( 1 - intersection ) * layerHeight;" ); - IOUtils.AddFunctionLine( ref m_functionBody, " }" ); - IOUtils.AddFunctionLine( ref m_functionBody, " sectionIndex++;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "}" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, "finalTexOffset = currTexOffset;" ); - } - - if ( m_useCurvature ) - { - IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" ); - IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "{" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#endif" ); - IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.z > 1 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" ); - IOUtils.AddFunctionLine( ref m_functionBody, "}" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#endif" ); - } - - if ( m_clipEnds ) - { - IOUtils.AddFunctionLine( ref m_functionBody, "result.xy = uvs + finalTexOffset;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" ); - IOUtils.AddFunctionLine( ref m_functionBody, "if ( unity_LightShadowBias.z == 0.0 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "{" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#endif" ); - IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x < 0 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.x > tilling.x )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y < 0 )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, " if ( result.y > tilling.y )" ); - IOUtils.AddFunctionLine( ref m_functionBody, " clip( -1 );" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#ifdef UNITY_PASS_SHADOWCASTER" ); - IOUtils.AddFunctionLine( ref m_functionBody, "}" ); - IOUtils.AddFunctionLine( ref m_functionBody, "#endif" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return result.xy;" ); - } - else - { - IOUtils.AddFunctionLine( ref m_functionBody, "return uvs + finalTexOffset;" ); - } - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_selectedChannelInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - //m_minSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - //m_maxSamples = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() < 15406 ) - { - m_inlineMinSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_inlineMaxSamples.IntValue = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - } - else - { - m_inlineMinSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - m_inlineMaxSamples.ReadFromString( ref m_currentReadParamIdx, ref nodeParams ); - } - m_sidewallSteps = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_defaultScale = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); - m_defaultRefPlane = Convert.ToSingle( GetCurrentParam( ref nodeParams ) ); - if ( UIUtils.CurrentShaderVersion() > 3001 ) - { - m_clipEnds = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - string[] vector2Component = GetCurrentParam( ref nodeParams ).Split( IOUtils.VECTOR_SEPARATOR ); - if ( vector2Component.Length == 2 ) - { - m_tilling.x = Convert.ToSingle( vector2Component[ 0 ] ); - m_tilling.y = Convert.ToSingle( vector2Component[ 1 ] ); - } - } - - if ( UIUtils.CurrentShaderVersion() > 5005 ) - { - m_useCurvature = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - m_CurvatureVector = IOUtils.StringToVector2( GetCurrentParam( ref nodeParams ) ); - } - - if( UIUtils.CurrentShaderVersion() > 13103 ) - { - if( UIUtils.CurrentShaderVersion() < 15307 ) - { - bool arrayIndexVisible = false; - arrayIndexVisible = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - m_pomTexType = arrayIndexVisible ? POMTexTypes.TextureArray : POMTexTypes.Texture2D; - } - else - { - m_pomTexType = (POMTexTypes)Enum.Parse( typeof(POMTexTypes), GetCurrentParam( ref nodeParams ) ); - } - - UpdateIndexPort(); - } - - UpdateSampler(); - GeneratePOMfunction(); - UpdateCurvaturePort(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedChannelInt ); - //IOUtils.AddFieldValueToString( ref nodeInfo, m_minSamples ); - //IOUtils.AddFieldValueToString( ref nodeInfo, m_maxSamples ); - m_inlineMinSamples.WriteToString( ref nodeInfo ); - m_inlineMaxSamples.WriteToString( ref nodeInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_sidewallSteps ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultScale ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultRefPlane ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_clipEnds ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_tilling.x.ToString() + IOUtils.VECTOR_SEPARATOR + m_tilling.y.ToString() ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_useCurvature ); - IOUtils.AddFieldValueToString( ref nodeInfo, IOUtils.Vector2ToString( m_CurvatureVector ) ); - //IOUtils.AddFieldValueToString( ref nodeInfo, m_useTextureArray ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_pomTexType); - } - - public override void Destroy() - { - base.Destroy(); - //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff - if( m_texCoordsHelper != null ) - { - DestroyImmediate( m_texCoordsHelper ); - m_texCoordsHelper = null; - } - - - m_uvPort = null; - m_texPort = null; - m_scalePort = null; - m_viewdirTanPort = null; - m_pomUVPort = null; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta deleted file mode 100644 index 3a7443c6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOcclusionMappingNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b2350150f3f2a0443827ca8925d5e759 -timeCreated: 1481126958 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs deleted file mode 100644 index 26b8a542..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Parallax Offset", "UV Coordinates", "Calculates UV offset for parallax normal mapping" )] - public sealed class ParallaxOffsetHlpNode : HelperParentNode - { - public readonly string[] ParallaxOffsetFunc = - { - "inline float2 ParallaxOffset( half h, half height, half3 viewDir )\n", - "{\n", - "\th = h * height - height/2.0;\n", - "\tfloat3 v = normalize( viewDir );\n", - "\tv.z += 0.42;\n", - "\treturn h* (v.xy / v.z);\n", - "}\n" - }; - - void OnSRPActionEvent( int outputId, ref MasterNodeDataCollector dataCollector ) - { - dataCollector.AddFunction( ParallaxOffsetFunc[ 0 ], ParallaxOffsetFunc, false ); - } - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ParallaxOffset"; - m_inputPorts[ 0 ].ChangeProperties( "H", WirePortDataType.FLOAT, false ); - AddInputPort( WirePortDataType.FLOAT, false, "Height" ); - AddInputPort( WirePortDataType.FLOAT3, false, "ViewDir (tan)" ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); - m_outputPorts[ 0 ].Name = "Out"; - OnHDAction = OnSRPActionEvent; - OnLightweightAction = OnSRPActionEvent; - m_previewShaderGUID = "6085f804c6fbf354eac039c11feaa7cc"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "paralaxOffset" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta deleted file mode 100644 index 76316eed..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ParallaxOffsetHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 83b7d6fe57585b74d80c429aef719200 -timeCreated: 1481126957 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs deleted file mode 100644 index e337326b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs +++ /dev/null @@ -1,105 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; -using UnityEditor; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Shade Vertex Lights", "Light", "Computes illumination from four per-vertex lights and ambient, given object space position & normal" )] - public sealed class ShadeVertexLightsHlpNode : ParentNode - { - private const string HelperMessage = "Shade Vertex Lights node only outputs correct results on\nTemplate Vertex/Frag shaders with their LightMode set to Vertex."; - private const string ShadeVertexLightFunc = "ShadeVertexLightsFull({0},{1},{2},{3})"; - private const string LightCount = "Light Count"; - private const string IsSpotlight = "Is Spotlight"; - private const int MinLightCount = 0; - private const int MaxLightCount = 8; - [SerializeField] - private int m_lightCount = 4; - - [SerializeField] - private bool m_enableSpotlight = false; - - private int _LightCountId; - private int _IsSpotlightId; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT4, false, "Vertex Position" ); - AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" ); - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - m_useInternalPortData = true; - //m_autoWrapProperties = true; - m_textLabelWidth = 90; - m_previewShaderGUID = "3b6075034a85ad047be2d31dd213fb4f"; - } - - public override void OnEnable() - { - base.OnEnable(); - _LightCountId = Shader.PropertyToID( "_LightCount" ); - _IsSpotlightId = Shader.PropertyToID( "_IsSpotlight" ); - } - - public override void DrawProperties() - { - base.DrawProperties(); - NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawGeneralProperties ); - EditorGUILayout.HelpBox( HelperMessage, MessageType.Info ); - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - PreviewMaterial.SetInt( _LightCountId, m_lightCount ); - PreviewMaterial.SetInt( _IsSpotlightId, ( m_enableSpotlight ? 1 : 0 ) ); - - } - - void DrawGeneralProperties() - { - m_lightCount = EditorGUILayoutIntSlider( LightCount, m_lightCount, MinLightCount, MaxLightCount ); - m_enableSpotlight = EditorGUILayoutToggle( IsSpotlight, m_enableSpotlight ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.MasterNodeCategory == AvailableShaderTypes.SurfaceShader ) - UIUtils.ShowMessage( UniqueId, HelperMessage, MessageSeverity.Warning ); - - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - - string vertexPosition = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string vertexNormal = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - - string value = string.Format( ShadeVertexLightFunc, vertexPosition, vertexNormal, m_lightCount, m_enableSpotlight.ToString().ToLower() ); - - RegisterLocalVariable( 0, value, ref dataCollector, "shadeVertexLight" + OutputId ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 14301 ) - { - m_lightCount = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_enableSpotlight = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_lightCount ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_enableSpotlight ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta deleted file mode 100644 index 100f876b..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ShadeVertexLightsHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 74f44334b702bce4ba8e2681dc80fe3c -timeCreated: 1481126956 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs deleted file mode 100644 index 93e01b41..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs +++ /dev/null @@ -1,184 +0,0 @@ -using UnityEngine; -using UnityEditor; - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )] - public sealed class SurfaceDepthNode : ParentNode - { - [SerializeField] - private int m_viewSpaceInt = 0; - - private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" }; - private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" }; - - private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" ); - AddOutputPort( WirePortDataType.FLOAT, "Depth" ); - m_autoWrapProperties = true; - m_hasLeftDropdown = true; - SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); - } - - public override void Destroy() - { - base.Destroy(); - m_upperLeftWidget = null; - } - - public override void AfterCommonInit() - { - base.AfterCommonInit(); - if( PaddingTitleLeft == 0 ) - { - PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - if( PaddingTitleRight == 0 ) - PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - } - } - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - EditorGUI.BeginChangeCheck(); - m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr ); - if( EditorGUI.EndChangeCheck() ) - { - SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); - } - } - - public override void DrawProperties() - { - base.DrawProperties(); - EditorGUI.BeginChangeCheck(); - m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr ); - if( EditorGUI.EndChangeCheck() ) - { - SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate ) - { - if( m_inputPorts[ 0 ].IsConnected ) - { - string space = string.Empty; - if( m_viewSpaceInt == 1 ) - space = " * _ProjectionParams.w"; - - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 0, varName, false ); - string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; - if( dataCollector.IsSRP ) - instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space; - string eyeVarName = "customEye" + OutputId; - dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction ); - return eyeVarName; - } - else - { - return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt ); - } - } - - if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) - { - string vertexVarName = string.Empty; - if( m_inputPorts[ 0 ].IsConnected ) - { - vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - } - else - { - vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz"; - } - - string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : ""; - string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace; - dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId ); - - return m_vertexNameStr[ m_viewSpaceInt ]; - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - - - if( dataCollector.TesselationActive ) - { - if( m_inputPorts[ 0 ].IsConnected ) - { - string space = string.Empty; - if( m_viewSpaceInt == 1 ) - space = " * _ProjectionParams.w"; - - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId ); - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - else - { - string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); - if( m_viewSpaceInt == 1 ) - { - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" ); - return m_vertexNameStr[ 1 ]; - } - else - { - return eyeDepth; - } - } - } - else - { - - string space = string.Empty; - if( m_viewSpaceInt == 1 ) - space = " * _ProjectionParams.w"; - - if( m_inputPorts[ 0 ].IsConnected ) - { - string varName = "customSurfaceDepth" + OutputId; - GenerateInputInVertex( ref dataCollector, 0, varName, false ); - dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT ); - string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; - dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" ); - return Constants.InputVarStr + "." + varName; - } - else - { - dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT ); - string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space; - dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" ); - return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ]; - } - } - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt ); - } - } - -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta deleted file mode 100644 index e1aa08a6..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/SurfaceDepthNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d3b0855152b8c5d478f236423cfb1959 -timeCreated: 1481126959 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs deleted file mode 100644 index ef31fac3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs +++ /dev/null @@ -1,1494 +0,0 @@ -using UnityEngine; -using UnityEditor; - -using System; -using System.Collections.Generic; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Triplanar Sample", "Textures", "Triplanar Mapping" )] - public sealed class TriplanarNode : ParentNode - { - [SerializeField] - private string m_uniqueName; - - private bool m_editPropertyNameMode = false; - [SerializeField] - private string m_propertyInspectorName = "Triplanar Sampler"; - - private enum TriplanarType { Spherical, Cylindrical } - - [SerializeField] - private TriplanarType m_selectedTriplanarType = TriplanarType.Spherical; - - private enum TriplanarSpace { Object, World } - - [SerializeField] - private TriplanarSpace m_selectedTriplanarSpace = TriplanarSpace.World; - - [SerializeField] - private bool m_normalCorrection = false; - - [SerializeField] - private bool m_arraySupport = false; - - [SerializeField] - private TexturePropertyNode m_topTexture; - [SerializeField] - private TexturePropertyNode m_midTexture; - [SerializeField] - private TexturePropertyNode m_botTexture; - - bool m_texturesInitialize = false; - - [SerializeField] - private string m_tempTopInspectorName = string.Empty; - [SerializeField] - private string m_tempTopName = string.Empty; - private TexturePropertyValues m_tempTopDefaultValue = TexturePropertyValues.white; - private int m_tempTopOrderIndex = -1; - private Texture2D m_tempTopDefaultTexture = null; - - private string m_tempMidInspectorName = string.Empty; - private string m_tempMidName = string.Empty; - private TexturePropertyValues m_tempMidDefaultValue = TexturePropertyValues.white; - private int m_tempMidOrderIndex = -1; - private Texture2D m_tempMidDefaultTexture = null; - - private string m_tempBotInspectorName = string.Empty; - private string m_tempBotName = string.Empty; - private TexturePropertyValues m_tempBotDefaultValue = TexturePropertyValues.white; - private int m_tempBotOrderIndex = -1; - private Texture2D m_tempBotDefaultTexture = null; - - private bool m_topTextureFoldout = true; - private bool m_midTextureFoldout = true; - private bool m_botTextureFoldout = true; - - private InputPort m_topTexPort; - private InputPort m_midTexPort; - private InputPort m_botTexPort; - private InputPort m_tilingPort; - private InputPort m_falloffPort; - private InputPort m_topIndexPort; - private InputPort m_midIndexPort; - private InputPort m_botIndexPort; - private InputPort m_scalePort; - private InputPort m_posPort; - - - private readonly string m_functionCall = "TriplanarSampling{0}( {1} )"; - private readonly string m_functionHeader = "inline {0} TriplanarSampling{1}( {2}float3 worldPos, float3 worldNormal, float falloff, float2 tiling, float3 normalScale, float3 index )"; - - private readonly string m_singularTextureRegular = "sampler2D topTexMap, "; - private readonly string m_topmidbotTextureRegular = "sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, "; - - private readonly string m_singularTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), "; - private readonly string m_topmidbotTextureSRP = "TEXTURE2D_PARAM( topTexMap, samplertopTexMap), TEXTURE2D_PARAM( midTexMap , samplermidTexMap), TEXTURE2D_PARAM( botTexMap , samplerbotTexMap), "; - - - private readonly string m_singularArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), "; - private readonly string m_topmidbotArrayTextureStandard = "UNITY_ARGS_TEX2DARRAY( topTexMap ), UNITY_ARGS_TEX2DARRAY( midTexMap ), UNITY_ARGS_TEX2DARRAY( botTexMap ), "; - - private readonly string m_singularArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), "; - private readonly string m_topmidbotArrayTextureSRP = "ASE_TEXTURE2D_ARRAY_ARGS( topTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( midTexMap ), ASE_TEXTURE2D_ARRAY_ARGS( botTexMap ), "; - - private readonly List<string> m_functionSamplingBodyProj = new List<string>() { - "float3 projNormal = ( pow( abs( worldNormal ), falloff ) );", - "projNormal /= ( projNormal.x + projNormal.y + projNormal.z ) + 0.00001;",// 0.00001 is to prevent division by 0 - "float3 nsign = sign( worldNormal );" - }; - - private readonly List<string> m_functionSamplingBodyNegProj = new List<string>() { - "float negProjNormalY = max( 0, projNormal.y * -nsign.y );", - "projNormal.y = max( 0, projNormal.y * nsign.y );" - }; - - // Sphere sampling - private readonly List<string> m_functionSamplingBodySampSphere = new List<string>() { - "half4 xNorm; half4 yNorm; half4 zNorm;", - "xNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){2} ) );", - "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );", - "zNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){2} ) );" - }; - - // Cylinder sampling - private readonly List<string> m_functionSamplingBodySampCylinder = new List<string>() { - "half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;", - "xNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.zy * float2( nsign.x, 1.0 ){3} ) );", - "yNorm = ( {0}( ASE_TEXTURE_PARAMS( topTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){2} ) );", - "yNormN = ( {0}( ASE_TEXTURE_PARAMS( botTexMap ), {1}tiling * worldPos.xz * float2( nsign.y, 1.0 ){4} ) );", - "zNorm = ( {0}( ASE_TEXTURE_PARAMS( midTexMap ), {1}tiling * worldPos.xy * float2( -nsign.z, 1.0 ){3} ) );" - }; - - private readonly List<string> m_functionSamplingBodySignsSphere = new List<string>() { - "xNorm.xyz = half3( {0}( xNorm{1} ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;", - "yNorm.xyz = half3( {0}( yNorm{1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;", - "zNorm.xyz = half3( {0}( zNorm{1} ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;" - }; - - private readonly List<string> m_functionSamplingBodySignsSphereScale = new List<string>() { - "xNorm.xyz = half3( {0}( xNorm, normalScale.y ).xy * float2( nsign.x, 1.0 ) + worldNormal.zy, worldNormal.x ).zyx;", - "yNorm.xyz = half3( {0}( yNorm, normalScale.x ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;", - "zNorm.xyz = half3( {0}( zNorm, normalScale.y ).xy * float2( -nsign.z, 1.0 ) + worldNormal.xy, worldNormal.z ).xyz;" - }; - - private readonly List<string> m_functionSamplingBodySignsCylinder = new List<string>() { - "yNormN.xyz = half3( {0}( yNormN {1} ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;" - }; - - private readonly List<string> m_functionSamplingBodySignsCylinderScale = new List<string>() { - "yNormN.xyz = half3( {0}( yNormN, normalScale.z ).xy * float2( nsign.y, 1.0 ) + worldNormal.xz, worldNormal.y ).xzy;" - }; - - private readonly List<string> m_functionSamplingBodyReturnSphereNormalize = new List<string>() { - "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + zNorm.xyz * projNormal.z );" - }; - - private readonly List<string> m_functionSamplingBodyReturnCylinderNormalize = new List<string>() { - "return normalize( xNorm.xyz * projNormal.x + yNorm.xyz * projNormal.y + yNormN.xyz * negProjNormalY + zNorm.xyz * projNormal.z );" - }; - - private readonly List<string> m_functionSamplingBodyReturnSphere = new List<string>() { - "return xNorm * projNormal.x + yNorm * projNormal.y + zNorm * projNormal.z;" - }; - - private readonly List<string> m_functionSamplingBodyReturnCylinder = new List<string>() { - "return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;" - }; - - private Rect m_allPicker; - private Rect m_startPicker; - private Rect m_pickerButton; - private bool m_editing; - - void ConvertListTo( MasterNodeDataCollector dataCollector, bool scaleInfo, List<string> original, List<string> dest ) - { - int count = original.Count; - string scale = string.Empty; - string func = string.Empty; - bool applyScale = false; - if( dataCollector.IsTemplate && dataCollector.IsSRP ) - { - if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) - { - func = "UnpackNormalmapRGorAG"; - } - else - { - func = "UnpackNormalScale"; - } - - if( !scaleInfo ) - { - scale = " , 1.0"; - applyScale = true; - } - } - else - { - func = scaleInfo ? "UnpackScaleNormal" : "UnpackNormal"; - applyScale = !scaleInfo; - } - - for( int i = 0; i < count; i++ ) - { - if( applyScale ) - dest.Add( string.Format( original[ i ], func, scale ) ); - else - dest.Add( string.Format( original[ i ], func ) ); - } - } - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.SAMPLER2D, true, "Top", -1, MasterNodePortCategory.Fragment, 0 ); - AddInputPort( WirePortDataType.FLOAT, true, "Top Index", -1, MasterNodePortCategory.Fragment, 5 ); - AddInputPort( WirePortDataType.SAMPLER2D, true, "Middle", -1, MasterNodePortCategory.Fragment, 1 ); - AddInputPort( WirePortDataType.FLOAT, true, "Mid Index", -1, MasterNodePortCategory.Fragment, 6 ); - AddInputPort( WirePortDataType.SAMPLER2D, true, "Bottom", -1, MasterNodePortCategory.Fragment, 2 ); - AddInputPort( WirePortDataType.FLOAT, true, "Bot Index", -1, MasterNodePortCategory.Fragment, 7 ); - AddInputPort( WirePortDataType.FLOAT3, true, "Pos", -1, MasterNodePortCategory.Fragment, 9 ); - AddInputPort( WirePortDataType.FLOAT3, true, "Scale", -1, MasterNodePortCategory.Fragment, 8 ); - AddInputPort( WirePortDataType.FLOAT2, true, "Tiling", -1, MasterNodePortCategory.Fragment, 3 ); - AddInputPort( WirePortDataType.FLOAT, true, "Falloff", -1, MasterNodePortCategory.Fragment, 4 ); - AddOutputColorPorts( "RGBA" ); - m_useInternalPortData = true; - m_topTexPort = InputPorts[ 0 ]; - m_topIndexPort = InputPorts[ 1 ]; - m_midTexPort = InputPorts[ 2 ]; - m_midIndexPort = InputPorts[ 3 ]; - m_botTexPort = InputPorts[ 4 ]; - m_botIndexPort = InputPorts[ 5 ]; - m_posPort = InputPorts[ 6 ]; - m_scalePort = InputPorts[ 7 ]; - m_tilingPort = InputPorts[ 8 ]; - m_falloffPort = InputPorts[ 9 ]; - - m_scalePort.Visible = false; - m_scalePort.Vector3InternalData = Vector3.one; - m_tilingPort.FloatInternalData = 1; - m_tilingPort.Vector2InternalData = Vector2.one; - m_topIndexPort.FloatInternalData = 1; - m_falloffPort.FloatInternalData = 1; - m_topIndexPort.Visible = false; - m_selectedLocation = PreviewLocation.TopCenter; - m_marginPreviewLeft = 43; - m_drawPreviewAsSphere = true; - m_drawPreviewExpander = false; - m_drawPreview = true; - m_showPreview = true; - m_autoDrawInternalPortData = false; - m_textLabelWidth = 125; - //m_propertyInspectorName = "Triplanar Sampler"; - m_previewShaderGUID = "8723015ec59743143aadfbe480e34391"; - } - - public void ReadPropertiesData() - { - // Top - if( UIUtils.IsUniformNameAvailable( m_tempTopName ) ) - { - UIUtils.ReleaseUniformName( UniqueId, m_topTexture.PropertyName ); - if( !string.IsNullOrEmpty( m_tempTopInspectorName ) ) - { - m_topTexture.SetInspectorName( m_tempTopInspectorName ); - } - if( !string.IsNullOrEmpty( m_tempTopName ) ) - m_topTexture.SetPropertyName( m_tempTopName ); - UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName ); - } - m_topTexture.DefaultTextureValue = m_tempTopDefaultValue; - m_topTexture.OrderIndex = m_tempTopOrderIndex; - m_topTexture.DefaultValue = m_tempTopDefaultTexture; - //m_topTexture.SetMaterialMode( UIUtils.CurrentWindow.CurrentGraph.CurrentMaterial, true ); - - // Mid - if( UIUtils.IsUniformNameAvailable( m_tempMidName ) ) - { - UIUtils.ReleaseUniformName( UniqueId, m_midTexture.PropertyName ); - if( !string.IsNullOrEmpty( m_tempMidInspectorName ) ) - m_midTexture.SetInspectorName( m_tempMidInspectorName ); - if( !string.IsNullOrEmpty( m_tempMidName ) ) - m_midTexture.SetPropertyName( m_tempMidName ); - UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName ); - } - m_midTexture.DefaultTextureValue = m_tempMidDefaultValue; - m_midTexture.OrderIndex = m_tempMidOrderIndex; - m_midTexture.DefaultValue = m_tempMidDefaultTexture; - - // Bot - if( UIUtils.IsUniformNameAvailable( m_tempBotName ) ) - { - UIUtils.ReleaseUniformName( UniqueId, m_botTexture.PropertyName ); - if( !string.IsNullOrEmpty( m_tempBotInspectorName ) ) - m_botTexture.SetInspectorName( m_tempBotInspectorName ); - if( !string.IsNullOrEmpty( m_tempBotName ) ) - m_botTexture.SetPropertyName( m_tempBotName ); - UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName ); - } - m_botTexture.DefaultTextureValue = m_tempBotDefaultValue; - m_botTexture.OrderIndex = m_tempBotOrderIndex; - m_botTexture.DefaultValue = m_tempBotDefaultTexture; - } - - public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) - { - base.SetMaterialMode( mat, fetchMaterialValues ); - - if( !m_texturesInitialize ) - return; - - m_topTexture.SetMaterialMode( mat, fetchMaterialValues ); - m_midTexture.SetMaterialMode( mat, fetchMaterialValues ); - m_botTexture.SetMaterialMode( mat, fetchMaterialValues ); - } - - public void Init() - { - if( m_texturesInitialize ) - return; - else - m_texturesInitialize = true; - - // Top - if( m_topTexture == null ) - { - m_topTexture = ScriptableObject.CreateInstance<TexturePropertyNode>(); - } - m_topTexture.ContainerGraph = ContainerGraph; - m_topTexture.CustomPrefix = "Top Texture "; - m_topTexture.UniqueId = UniqueId; - m_topTexture.DrawAutocast = false; - m_topTexture.CurrentParameterType = PropertyType.Property; - - // Mid - if( m_midTexture == null ) - { - m_midTexture = ScriptableObject.CreateInstance<TexturePropertyNode>(); - } - m_midTexture.ContainerGraph = ContainerGraph; - m_midTexture.CustomPrefix = "Mid Texture "; - m_midTexture.UniqueId = UniqueId; - m_midTexture.DrawAutocast = false; - m_midTexture.CurrentParameterType = PropertyType.Property; - - // Bot - if( m_botTexture == null ) - { - m_botTexture = ScriptableObject.CreateInstance<TexturePropertyNode>(); - } - m_botTexture.ContainerGraph = ContainerGraph; - m_botTexture.CustomPrefix = "Bot Texture "; - m_botTexture.UniqueId = UniqueId; - m_botTexture.DrawAutocast = false; - m_botTexture.CurrentParameterType = PropertyType.Property; - - if( m_materialMode ) - SetDelayedMaterialMode( ContainerGraph.CurrentMaterial ); - - if( m_nodeAttribs != null ) - m_uniqueName = m_nodeAttribs.Name + UniqueId; - - ConfigurePorts(); - - ReRegisterPorts(); - } - - public override void Destroy() - { - base.Destroy(); - - //UIUtils.UnregisterPropertyNode( m_topTexture ); - //UIUtils.UnregisterTexturePropertyNode( m_topTexture ); - - //UIUtils.UnregisterPropertyNode( m_midTexture ); - //UIUtils.UnregisterTexturePropertyNode( m_midTexture ); - - //UIUtils.UnregisterPropertyNode( m_botTexture ); - //UIUtils.UnregisterTexturePropertyNode( m_botTexture ); - if( m_topTexture != null ) - m_topTexture.Destroy(); - m_topTexture = null; - if( m_midTexture != null ) - m_midTexture.Destroy(); - m_midTexture = null; - if( m_botTexture != null ) - m_botTexture.Destroy(); - m_botTexture = null; - - m_tempTopDefaultTexture = null; - m_tempMidDefaultTexture = null; - m_tempBotDefaultTexture = null; - - m_topTexPort = null; - m_midTexPort = null; - m_botTexPort = null; - m_tilingPort = null; - m_falloffPort = null; - m_topIndexPort = null; - m_midIndexPort = null; - m_botIndexPort = null; - } - - public override void SetPreviewInputs() - { - base.SetPreviewInputs(); - if( m_topTexture == null ) - return; - - - if( m_topTexPort.IsConnected ) - { - PreviewMaterial.SetTexture( "_A", m_topTexPort.InputPreviewTexture( ContainerGraph ) ); - } - else - { - PreviewMaterial.SetTexture( "_A", m_topTexture.Value ); - } - if( m_selectedTriplanarType == TriplanarType.Cylindrical && m_midTexture != null ) - { - if( m_midTexPort.IsConnected ) - PreviewMaterial.SetTexture( "_B", m_midTexPort.InputPreviewTexture( ContainerGraph ) ); - else - PreviewMaterial.SetTexture( "_B", m_midTexture.Value ); - if( m_botTexPort.IsConnected ) - PreviewMaterial.SetTexture( "_C", m_botTexPort.InputPreviewTexture( ContainerGraph ) ); - else - PreviewMaterial.SetTexture( "_C", m_botTexture.Value ); - } - - PreviewMaterial.SetFloat( "_IsNormal", ( m_normalCorrection ? 1 : 0 ) ); - PreviewMaterial.SetFloat( "_IsSpherical", ( m_selectedTriplanarType == TriplanarType.Spherical ? 1 : 0 ) ); - } - - public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) - { - base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); - if( m_texturesInitialize ) - ReRegisterPorts(); - } - - public override void OnInputPortDisconnected( int portId ) - { - base.OnInputPortDisconnected( portId ); - if( m_texturesInitialize ) - ReRegisterPorts(); - } - - public void ReRegisterPorts() - { - if( m_topTexPort.IsConnected ) - { - UIUtils.UnregisterPropertyNode( m_topTexture ); - UIUtils.UnregisterTexturePropertyNode( m_topTexture ); - } - else if( m_topTexPort.Visible ) - { - UIUtils.RegisterPropertyNode( m_topTexture ); - UIUtils.RegisterTexturePropertyNode( m_topTexture ); - } - - if( m_midTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical ) - { - UIUtils.UnregisterPropertyNode( m_midTexture ); - UIUtils.UnregisterTexturePropertyNode( m_midTexture ); - } - else if( m_midTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - UIUtils.RegisterPropertyNode( m_midTexture ); - UIUtils.RegisterTexturePropertyNode( m_midTexture ); - } - - if( m_botTexPort.IsConnected || m_selectedTriplanarType == TriplanarType.Spherical ) - { - UIUtils.UnregisterPropertyNode( m_botTexture ); - UIUtils.UnregisterTexturePropertyNode( m_botTexture ); - } - else if( m_botTexPort.Visible && m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - UIUtils.RegisterPropertyNode( m_botTexture ); - UIUtils.RegisterTexturePropertyNode( m_botTexture ); - } - } - - public void ConfigurePorts() - { - switch( m_selectedTriplanarType ) - { - case TriplanarType.Spherical: - m_topTexPort.Name = "Tex"; - m_midTexPort.Visible = false; - m_botTexPort.Visible = false; - m_scalePort.ChangeType( WirePortDataType.FLOAT, false ); - break; - case TriplanarType.Cylindrical: - m_topTexPort.Name = "Top"; - m_midTexPort.Visible = true; - m_botTexPort.Visible = true; - m_scalePort.ChangeType( WirePortDataType.FLOAT3, false ); - break; - } - - if( m_normalCorrection ) - { - m_outputPorts[ 0 ].ChangeProperties( "XYZ", WirePortDataType.FLOAT3, false ); - m_outputPorts[ 1 ].ChangeProperties( "X", WirePortDataType.FLOAT, false ); - m_outputPorts[ 2 ].ChangeProperties( "Y", WirePortDataType.FLOAT, false ); - m_outputPorts[ 3 ].ChangeProperties( "Z", WirePortDataType.FLOAT, false ); - - m_outputPorts[ 4 ].Visible = false; - - m_scalePort.Visible = true; - } - else - { - m_outputPorts[ 0 ].ChangeProperties( "RGBA", WirePortDataType.FLOAT4, false ); - m_outputPorts[ 1 ].ChangeProperties( "R", WirePortDataType.FLOAT, false ); - m_outputPorts[ 2 ].ChangeProperties( "G", WirePortDataType.FLOAT, false ); - m_outputPorts[ 3 ].ChangeProperties( "B", WirePortDataType.FLOAT, false ); - m_outputPorts[ 4 ].ChangeProperties( "A", WirePortDataType.FLOAT, false ); - - m_outputPorts[ 4 ].Visible = true; - - m_scalePort.Visible = false; - } - - if( m_arraySupport ) - { - m_topIndexPort.Visible = true; - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - m_midIndexPort.Visible = true; - m_botIndexPort.Visible = true; - } - else - { - m_midIndexPort.Visible = false; - m_botIndexPort.Visible = false; - } - } - else - { - m_topIndexPort.Visible = false; - m_midIndexPort.Visible = false; - m_botIndexPort.Visible = false; - } - - if( m_selectedTriplanarSpace == TriplanarSpace.World ) - m_posPort.Name = "World Pos"; - else - m_posPort.Name = "Local Pos"; - - m_outputPorts[ 0 ].DirtyLabelSize = true; - m_sizeIsDirty = true; - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - dataCollector.DirtyNormal = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, "Parameters", DrawMainOptions ); - DrawInternalDataGroup(); - if( m_selectedTriplanarType == TriplanarType.Spherical && !m_topTexPort.IsConnected ) - NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Texture", DrawTopTextureOptions ); - else if( !m_topTexPort.IsConnected ) - NodeUtils.DrawPropertyGroup( ref m_topTextureFoldout, "Top Texture", DrawTopTextureOptions ); - - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - if( !m_midTexPort.IsConnected ) - NodeUtils.DrawPropertyGroup( ref m_midTextureFoldout, "Middle Texture", DrawMidTextureOptions ); - if( !m_botTexPort.IsConnected ) - NodeUtils.DrawPropertyGroup( ref m_botTextureFoldout, "Bottom Texture", DrawBotTextureOptions ); - } - } - - void DrawMainOptions() - { - EditorGUI.BeginChangeCheck(); - m_propertyInspectorName = EditorGUILayoutTextField( "Name", m_propertyInspectorName ); - - m_selectedTriplanarType = (TriplanarType)EditorGUILayoutEnumPopup( "Mapping", m_selectedTriplanarType ); - - m_selectedTriplanarSpace = (TriplanarSpace)EditorGUILayoutEnumPopup( "Space", m_selectedTriplanarSpace ); - - m_normalCorrection = EditorGUILayoutToggle( "Normal Map", m_normalCorrection ); - - m_arraySupport = EditorGUILayoutToggle( "Use Texture Array", m_arraySupport ); - if( m_arraySupport ) - EditorGUILayout.HelpBox( "Please connect all texture ports to a Texture Object node with a texture array asset for this option to work correctly", MessageType.Info ); - - if( EditorGUI.EndChangeCheck() ) - { - SetTitleText( m_propertyInspectorName ); - ConfigurePorts(); - ReRegisterPorts(); - } - } - - void DrawTopTextureOptions() - { - EditorGUI.BeginChangeCheck(); - m_topTexture.ShowPropertyInspectorNameGUI(); - m_topTexture.ShowPropertyNameGUI( true ); - m_topTexture.ShowToolbar(); - if( EditorGUI.EndChangeCheck() ) - { - m_topTexture.BeginPropertyFromInspectorCheck(); - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - - m_topTexture.CheckPropertyFromInspector(); - } - - void DrawMidTextureOptions() - { - if( m_midTexture == null ) - return; - - EditorGUI.BeginChangeCheck(); - m_midTexture.ShowPropertyInspectorNameGUI(); - m_midTexture.ShowPropertyNameGUI( true ); - m_midTexture.ShowToolbar(); - if( EditorGUI.EndChangeCheck() ) - { - m_midTexture.BeginPropertyFromInspectorCheck(); - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - - m_midTexture.CheckPropertyFromInspector(); - } - - void DrawBotTextureOptions() - { - if( m_botTexture == null ) - return; - - EditorGUI.BeginChangeCheck(); - m_botTexture.ShowPropertyInspectorNameGUI(); - m_botTexture.ShowPropertyNameGUI( true ); - m_botTexture.ShowToolbar(); - if( EditorGUI.EndChangeCheck() ) - { - m_botTexture.BeginPropertyFromInspectorCheck(); - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - - m_botTexture.CheckPropertyFromInspector(); - } - - public override void OnEnable() - { - base.OnEnable(); - //if( !m_afterDeserialize ) - //Init(); //Generate texture properties - //else - //m_afterDeserialize = false; - - //if( m_topTexture != null ) - // m_topTexture.ReRegisterName = true; - - //if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - //{ - // if( m_midTexture != null ) - // m_midTexture.ReRegisterName = true; - - // if( m_botTexture != null ) - // m_botTexture.ReRegisterName = true; - //} - } - - //bool m_afterDeserialize = false; - - //public override void OnAfterDeserialize() - //{ - // base.OnAfterDeserialize(); - // m_afterDeserialize = true; - //} - - - public override void OnNodeLogicUpdate( DrawInfo drawInfo ) - { - base.OnNodeLogicUpdate( drawInfo ); - - Init(); - - if( m_topTexture.ReRegisterName ) - { - m_topTexture.ReRegisterName = false; - UIUtils.RegisterUniformName( UniqueId, m_topTexture.PropertyName ); - } - - m_topTexture.CheckDelayedDirtyProperty(); - m_topTexture.CheckPropertyFromInspector(); - m_topTexture.CheckDuplicateProperty(); - - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - if( m_midTexture.ReRegisterName ) - { - m_midTexture.ReRegisterName = false; - UIUtils.RegisterUniformName( UniqueId, m_midTexture.PropertyName ); - } - - m_midTexture.CheckDelayedDirtyProperty(); - m_midTexture.CheckPropertyFromInspector(); - m_midTexture.CheckDuplicateProperty(); - - if( m_botTexture.ReRegisterName ) - { - m_botTexture.ReRegisterName = false; - UIUtils.RegisterUniformName( UniqueId, m_botTexture.PropertyName ); - } - - m_botTexture.CheckDelayedDirtyProperty(); - m_botTexture.CheckPropertyFromInspector(); - m_botTexture.CheckDuplicateProperty(); - } - } - - public override void OnNodeLayout( DrawInfo drawInfo ) - { - base.OnNodeLayout( drawInfo ); - - m_allPicker = m_previewRect; - m_allPicker.x -= 43 * drawInfo.InvertedZoom; - m_allPicker.width = 43 * drawInfo.InvertedZoom; - - m_startPicker = m_previewRect; - m_startPicker.x -= 43 * drawInfo.InvertedZoom; - m_startPicker.width = 43 * drawInfo.InvertedZoom; - m_startPicker.height = 43 * drawInfo.InvertedZoom; - - m_pickerButton = m_startPicker; - m_pickerButton.width = 30 * drawInfo.InvertedZoom; - m_pickerButton.x = m_startPicker.xMax - m_pickerButton.width - 2; - m_pickerButton.height = 10 * drawInfo.InvertedZoom; - m_pickerButton.y = m_startPicker.yMax - m_pickerButton.height - 2; - } - - - - public override void DrawGUIControls( DrawInfo drawInfo ) - { - base.DrawGUIControls( drawInfo ); - - if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) ) - return; - - bool insideBox = m_allPicker.Contains( drawInfo.MousePosition ); - - if( insideBox ) - { - m_editing = true; - } - else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand ) - { - GUI.FocusControl( null ); - m_editing = false; - } - } - private int m_pickId = 0; - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - - Rect pickerButtonClone = m_pickerButton; - Rect startPickerClone = m_startPicker; - - if( m_editing ) - { - if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) - { - int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); - EditorGUIUtility.ShowObjectPicker<Texture2D>( m_topTexture.Value, false, "", controlID ); - m_pickId = 0; - } - - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - pickerButtonClone.y += startPickerClone.height; - if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) - { - int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); - EditorGUIUtility.ShowObjectPicker<Texture2D>( m_midTexture.Value, false, "", controlID ); - m_pickId = 1; - } - - pickerButtonClone.y += startPickerClone.height; - if( GUI.Button( pickerButtonClone, string.Empty, GUIStyle.none ) ) - { - int controlID = EditorGUIUtility.GetControlID( FocusType.Passive ); - EditorGUIUtility.ShowObjectPicker<Texture2D>( m_botTexture.Value, false, "", controlID ); - m_pickId = 2; - } - } - - string commandName = Event.current.commandName; - UnityEngine.Object newValue = null; - if( commandName.Equals( "ObjectSelectorUpdated" ) || commandName.Equals( "ObjectSelectorClosed" ) ) - { - newValue = EditorGUIUtility.GetObjectPickerObject(); - if( m_pickId == 2 ) - { - if( newValue != (UnityEngine.Object)m_botTexture.Value ) - { - PreviewIsDirty = true; - UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); - m_botTexture.Value = newValue != null ? (Texture2D)newValue : null; - - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - } - else if( m_pickId == 1 ) - { - if( newValue != (UnityEngine.Object)m_midTexture.Value ) - { - PreviewIsDirty = true; - UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); - m_midTexture.Value = newValue != null ? (Texture2D)newValue : null; - - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - } - else - { - if( newValue != (UnityEngine.Object)m_topTexture.Value ) - { - PreviewIsDirty = true; - UndoRecordObject( "Changing value EditorGUIObjectField on node Triplanar Node" ); - m_topTexture.Value = newValue != null ? (Texture2D)newValue : null; - - if( m_materialMode ) - m_requireMaterialUpdate = true; - } - } - - if( commandName.Equals( "ObjectSelectorClosed" ) ) - m_editing = false; - } - - if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) - { - if( m_topTexPort.IsConnected ) - { - UIUtils.FocusOnNode( m_topTexPort.GetOutputNode( 0 ), 1, true ); - } - else - { - if( m_topTexture.Value != null ) - { - Selection.activeObject = m_topTexture.Value; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - } - m_editing = false; - } - - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - startPickerClone.y += startPickerClone.height; - if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) - { - if( m_midTexPort.IsConnected ) - { - UIUtils.FocusOnNode( m_midTexPort.GetOutputNode( 0 ), 1, true ); - } - else - { - if( m_midTexture.Value != null ) - { - Selection.activeObject = m_midTexture.Value; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - } - m_editing = false; - } - - startPickerClone.y += startPickerClone.height; - if( GUI.Button( startPickerClone, string.Empty, GUIStyle.none ) ) - { - if( m_botTexPort.IsConnected ) - { - UIUtils.FocusOnNode( m_botTexPort.GetOutputNode( 0 ), 1, true ); - } - else - { - if( m_botTexture.Value != null ) - { - Selection.activeObject = m_botTexture.Value; - EditorGUIUtility.PingObject( Selection.activeObject ); - } - } - m_editing = false; - } - } - } - - pickerButtonClone = m_pickerButton; - startPickerClone = m_startPicker; - - if( drawInfo.CurrentEventType == EventType.Repaint ) - { - // Top - if( m_topTexPort.IsConnected ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); - } - else if( m_topTexture.Value != null ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_topTexture.Value, null, ScaleMode.ScaleAndCrop ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - else - { - GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - { - GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - } - GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); - - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - // Mid - startPickerClone.y += startPickerClone.height; - pickerButtonClone.y += startPickerClone.height; - if( m_midTexPort.IsConnected ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); - } - else if( m_midTexture.Value != null ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_midTexture.Value, null, ScaleMode.ScaleAndCrop ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - else - { - GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - { - GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - } - GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); - - // Bot - startPickerClone.y += startPickerClone.height; - startPickerClone.height = 42 * drawInfo.InvertedZoom; - pickerButtonClone.y += startPickerClone.height; - if( m_botTexPort.IsConnected ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexPort.GetOutputConnection( 0 ).OutputPreviewTexture, null, ScaleMode.ScaleAndCrop ); - } - else if( m_botTexture.Value != null ) - { - EditorGUI.DrawPreviewTexture( startPickerClone, m_botTexture.Value, null, ScaleMode.ScaleAndCrop ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - else - { - GUI.Label( startPickerClone, string.Empty, UIUtils.ObjectFieldThumb ); - if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) - { - GUI.Label( startPickerClone, "None (Texture2D)", UIUtils.MiniObjectFieldThumbOverlay ); - GUI.Label( pickerButtonClone, "Select", UIUtils.MiniSamplerButton ); - } - } - GUI.Label( startPickerClone, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); - } - } - } - - public override void OnNodeDoubleClicked( Vector2 currentMousePos2D ) - { - if( currentMousePos2D.y - m_globalPosition.y > Constants.NODE_HEADER_HEIGHT + Constants.NODE_HEADER_EXTRA_HEIGHT ) - { - ContainerGraph.ParentWindow.ParametersWindow.IsMaximized = !ContainerGraph.ParentWindow.ParametersWindow.IsMaximized; - } - else - { - m_editPropertyNameMode = true; - GUI.FocusControl( m_uniqueName ); - TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl ); - if( te != null ) - { - te.SelectAll(); - } - } - } - - public override void OnNodeSelected( bool value ) - { - base.OnNodeSelected( value ); - if( !value ) - m_editPropertyNameMode = false; - } - - public override void DrawTitle( Rect titlePos ) - { - if( m_editPropertyNameMode ) - { - titlePos.height = Constants.NODE_HEADER_HEIGHT; - EditorGUI.BeginChangeCheck(); - GUI.SetNextControlName( m_uniqueName ); - m_propertyInspectorName = GUITextField( titlePos, m_propertyInspectorName, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) ); - if( EditorGUI.EndChangeCheck() ) - { - SetTitleText( m_propertyInspectorName ); - } - - if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) ) - { - m_editPropertyNameMode = false; - GUIUtility.keyboardControl = 0; - } - } - else - { - base.DrawTitle( titlePos ); - } - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - //ConfigureFunctions(); - if( dataCollector.IsSRP ) - { - if( m_arraySupport ) - { - dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); - for( int i = 0; i < Constants.CustomASESRPTextureArrayMacros.Length; i++ ) - dataCollector.AddToDirectives( Constants.CustomASESRPTextureArrayMacros[ i ] ); - } - else - { - if( sampleThroughMacros ) - { - dataCollector.AddToDirectives( Constants.CustomASESRPSamplerParams ); - } - else - { - dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); - } - } - } - else - { - dataCollector.AddToDirectives( Constants.CustomASEStandardSamplerParams ); - } - dataCollector.AddPropertyNode( m_topTexture ); - dataCollector.AddPropertyNode( m_midTexture ); - dataCollector.AddPropertyNode( m_botTexture ); - - bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation || dataCollector.PortCategory == MasterNodePortCategory.Vertex ); - - string texTop = string.Empty; - string texMid = string.Empty; - string texBot = string.Empty; - - if( m_topTexPort.IsConnected ) - { - texTop = m_topTexPort.GeneratePortInstructions( ref dataCollector ); - } - else - { - dataCollector.AddToUniforms( UniqueId, m_topTexture.GetTexture2DUniformValue() ); - dataCollector.AddToProperties( UniqueId, m_topTexture.GetTexture2DPropertyValue(), m_topTexture.OrderIndex ); - texTop = m_topTexture.PropertyName; - } - - if( m_selectedTriplanarType == TriplanarType.Spherical ) - { - texMid = texTop; - texBot = texTop; - - if( sampleThroughMacros ) - { - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) ); - texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop ); - } - } - else - { - if( m_midTexPort.IsConnected ) - { - texMid = m_midTexPort.GeneratePortInstructions( ref dataCollector ); - } - else - { - dataCollector.AddToUniforms( UniqueId, m_midTexture.GetTexture2DUniformValue() ); - dataCollector.AddToProperties( UniqueId, m_midTexture.GetTexture2DPropertyValue(), m_midTexture.OrderIndex ); - texMid = m_midTexture.PropertyName; - } - - if( m_botTexPort.IsConnected ) - { - texBot = m_botTexPort.GeneratePortInstructions( ref dataCollector ); - } - else - { - dataCollector.AddToUniforms( UniqueId, m_botTexture.GetTexture2DUniformValue() ); - dataCollector.AddToProperties( UniqueId, m_botTexture.GetTexture2DPropertyValue(), m_botTexture.OrderIndex ); - texBot = m_botTexture.PropertyName; - } - - if( sampleThroughMacros ) - { - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texTop ) ); - texTop = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texTop ); - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texMid ) ); - texMid = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texMid ); - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], texBot ) ); - texBot = string.Format( "TEXTURE2D_ARGS({0},sampler{0})", texBot ); - } - } - - if( !isVertex ) - { - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); - dataCollector.ForceNormal = true; - } - - string topIndex = "0"; - string midIndex = "0"; - string botIndex = "0"; - - if( m_arraySupport && ( !m_topTexPort.IsConnected && m_selectedTriplanarType == TriplanarType.Spherical - || m_selectedTriplanarType == TriplanarType.Cylindrical && !( m_topTexPort.IsConnected && m_midTexPort.IsConnected && m_botTexPort.IsConnected ) ) ) - m_arraySupport = false; - - if( m_arraySupport ) - { - topIndex = m_topIndexPort.GeneratePortInstructions( ref dataCollector ); - if( m_selectedTriplanarType == TriplanarType.Cylindrical ) - { - midIndex = m_midIndexPort.GeneratePortInstructions( ref dataCollector ); - botIndex = m_botIndexPort.GeneratePortInstructions( ref dataCollector ); - } - } - - string tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); - string falloff = m_falloffPort.GeneratePortInstructions( ref dataCollector ); - - bool scaleNormals = false; - if( m_scalePort.IsConnected || ( m_scalePort.IsConnected && ( m_scalePort.Vector3InternalData == Vector3.one || m_scalePort.FloatInternalData == 1 ) ) ) - scaleNormals = true; - - string samplingTriplanar = string.Empty; - string headerID = string.Empty; - string header = string.Empty; - string callHeader = string.Empty; - string samplers = string.Empty; - string extraArguments = string.Empty; - List<string> triplanarBody = new List<string>(); - - triplanarBody.AddRange( m_functionSamplingBodyProj ); - if( m_selectedTriplanarType == TriplanarType.Spherical ) - { - headerID += "S"; - samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_singularArrayTextureSRP : m_singularArrayTextureStandard ) : (sampleThroughMacros? m_singularTextureSRP : m_singularTextureRegular); - - triplanarBody.AddRange( m_functionSamplingBodySampSphere ); - - if( m_normalCorrection ) - { - headerID += "N"; - if( scaleNormals ) - { - ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody ); - //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale ); - } - else - { - ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody ); - //triplanarBody.AddRange( m_functionSamplingBodySignsSphere ); - } - triplanarBody.AddRange( m_functionSamplingBodyReturnSphereNormalize ); - } - else - { - triplanarBody.AddRange( m_functionSamplingBodyReturnSphere ); - } - } - else - { - headerID += "C"; - samplers = m_arraySupport ? ( dataCollector.IsSRP ? m_topmidbotArrayTextureSRP : m_topmidbotArrayTextureStandard ) :( sampleThroughMacros? m_topmidbotTextureSRP: m_topmidbotTextureRegular); - extraArguments = ", {7}, {8}"; - triplanarBody.AddRange( m_functionSamplingBodyNegProj ); - - triplanarBody.AddRange( m_functionSamplingBodySampCylinder ); - - if( m_normalCorrection ) - { - headerID += "N"; - if( scaleNormals ) - { - //triplanarBody.AddRange( m_functionSamplingBodySignsSphereScale ); - ConvertListTo( dataCollector, true, m_functionSamplingBodySignsSphereScale, triplanarBody ); - ConvertListTo( dataCollector, true, m_functionSamplingBodySignsCylinderScale, triplanarBody ); - //triplanarBody.AddRange( m_functionSamplingBodySignsCylinderScale ); - } - else - { - //triplanarBody.AddRange( m_functionSamplingBodySignsSphere ); - ConvertListTo( dataCollector, false, m_functionSamplingBodySignsSphere, triplanarBody ); - ConvertListTo( dataCollector, false, m_functionSamplingBodySignsCylinder, triplanarBody ); - //triplanarBody.AddRange( m_functionSamplingBodySignsCylinder ); - } - triplanarBody.AddRange( m_functionSamplingBodyReturnCylinderNormalize ); - } - else - { - triplanarBody.AddRange( m_functionSamplingBodyReturnCylinder ); - } - } - - if( isVertex ) - { - if( m_arraySupport ) - { - string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY_LOD" : "UNITY_SAMPLE_TEX2DARRAY_LOD"; - - headerID += "VA"; - for( int i = 0; i < triplanarBody.Count; i++ ) - triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", 0 ), index.x", ", 0 ), index.y", ", 0 ), index.z" ); - } - else - { - headerID += "V"; - string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2DLOD" : "tex2Dlod"; - for( int i = 0; i < triplanarBody.Count; i++ ) - triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "float4( ", ", 0, 0 )", ", 0, 0 )", ", 0, 0 )" ); - } - } - else - { - if( m_arraySupport ) - { - string arrayFetch = dataCollector.IsSRP ? "ASE_SAMPLE_TEXTURE2D_ARRAY" : "UNITY_SAMPLE_TEX2DARRAY"; - headerID += "FA"; - for( int i = 0; i < triplanarBody.Count; i++ ) - triplanarBody[ i ] = string.Format( triplanarBody[ i ], arrayFetch, "float3( ", ", index.x )", ", index.y )", ", index.z )" ); - } - else - { - headerID += "F"; - string sampleFunc = sampleThroughMacros ? "SAMPLE_TEXTURE2D" : "tex2D"; - for( int i = 0; i < triplanarBody.Count; i++ ) - { - triplanarBody[ i ] = string.Format( triplanarBody[ i ], sampleFunc, "", "", "", "" ); - - } - } - } - - string type = UIUtils.WirePortToCgType( m_outputPorts[ 0 ].DataType ); - header = string.Format( m_functionHeader, type, headerID, samplers ); - callHeader = string.Format( m_functionCall, headerID, "{0}, {1}, {2}, {3}, {4}, {5}, {6}" + extraArguments ); - - IOUtils.AddFunctionHeader( ref samplingTriplanar, header ); - foreach( string line in triplanarBody ) - IOUtils.AddFunctionLine( ref samplingTriplanar, line ); - IOUtils.CloseFunctionBody( ref samplingTriplanar ); - - string pos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId ); - string norm = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); - string worldToTangent = string.Empty; - if( m_normalCorrection ) - worldToTangent = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType ); - - if( m_selectedTriplanarSpace == TriplanarSpace.Object ) - { - if( m_normalCorrection ) - { - string vt = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3 ); - string vbt = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType ); - norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType ); - dataCollector.AddLocalVariable( UniqueId, "float3x3 objectToTangent = float3x3("+ vt + ", "+ vbt + ", "+ norm + ");" ); - pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 ); - worldToTangent = "objectToTangent"; - } - else - { - pos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT3 ); - norm = GeneratorUtils.GenerateVertexNormal( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - } - - if( m_posPort.IsConnected ) - { - pos = m_posPort.GeneratePortInstructions( ref dataCollector ); - } - - string call = string.Empty; - - if( m_arraySupport ) - { - string arrayPassParams = dataCollector.IsSRP ? "ASE_TEXTURE2D_ARRAY_PARAM" : "UNITY_PASS_TEX2DARRAY"; - texTop = arrayPassParams + "(" + texTop + ")"; - texMid = arrayPassParams + "(" + texMid + ")"; - texBot = arrayPassParams + "(" + texBot + ")"; - } - - string normalScale = m_scalePort.GeneratePortInstructions( ref dataCollector ); - - if( m_selectedTriplanarType == TriplanarType.Spherical ) - call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, pos, norm, falloff, tiling, normalScale, topIndex ); - else - call = dataCollector.AddFunctions( callHeader, samplingTriplanar, texTop, texMid, texBot, pos, norm, falloff, tiling, normalScale, "float3(" + topIndex + "," + midIndex + "," + botIndex + ")" ); - dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, type + " triplanar" + OutputId + " = " + call + ";" ); - if( m_normalCorrection ) - { - dataCollector.AddToLocalVariables( dataCollector.PortCategory, UniqueId, "float3 tanTriplanarNormal" + OutputId + " = mul( " + worldToTangent + ", triplanar" + OutputId + " );" ); - return GetOutputVectorItem( 0, outputId, "tanTriplanarNormal" + OutputId ); - } - else - { - return GetOutputVectorItem( 0, outputId, "triplanar" + OutputId ); - } - } - - public override void UpdateMaterial( Material mat ) - { - base.UpdateMaterial( mat ); - m_topTexture.OnPropertyNameChanged(); - if( mat.HasProperty( m_topTexture.PropertyName ) && !InsideShaderFunction ) - { - mat.SetTexture( m_topTexture.PropertyName, m_topTexture.MaterialValue ); - } - - m_midTexture.OnPropertyNameChanged(); - if( mat.HasProperty( m_midTexture.PropertyName ) && !InsideShaderFunction ) - { - mat.SetTexture( m_midTexture.PropertyName, m_midTexture.MaterialValue ); - } - - m_botTexture.OnPropertyNameChanged(); - if( mat.HasProperty( m_botTexture.PropertyName ) && !InsideShaderFunction ) - { - mat.SetTexture( m_botTexture.PropertyName, m_botTexture.MaterialValue ); - } - } - - public void SetDelayedMaterialMode( Material mat ) - { - m_topTexture.SetMaterialMode( mat, false ); - if( mat.HasProperty( m_topTexture.PropertyName ) ) - { - m_topTexture.MaterialValue = mat.GetTexture( m_topTexture.PropertyName ); - } - - m_midTexture.SetMaterialMode( mat, false ); - if( mat.HasProperty( m_midTexture.PropertyName ) ) - { - m_midTexture.MaterialValue = mat.GetTexture( m_midTexture.PropertyName ); - } - - m_botTexture.SetMaterialMode( mat, false ); - if( mat.HasProperty( m_botTexture.PropertyName ) ) - { - m_botTexture.MaterialValue = mat.GetTexture( m_botTexture.PropertyName ); - } - } - - public override void ForceUpdateFromMaterial( Material material ) - { - base.ForceUpdateFromMaterial( material ); - if( material.HasProperty( m_topTexture.PropertyName ) ) - { - m_topTexture.MaterialValue = material.GetTexture( m_topTexture.PropertyName ); - PreviewIsDirty = true; - } - - if( material.HasProperty( m_midTexture.PropertyName ) ) - { - m_midTexture.MaterialValue = material.GetTexture( m_midTexture.PropertyName ); - PreviewIsDirty = true; - } - - if( material.HasProperty( m_botTexture.PropertyName ) ) - { - m_botTexture.MaterialValue = material.GetTexture( m_botTexture.PropertyName ); - PreviewIsDirty = true; - } - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_selectedTriplanarType = (TriplanarType)Enum.Parse( typeof( TriplanarType ), GetCurrentParam( ref nodeParams ) ); - m_selectedTriplanarSpace = (TriplanarSpace)Enum.Parse( typeof( TriplanarSpace ), GetCurrentParam( ref nodeParams ) ); - m_normalCorrection = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - - m_tempTopInspectorName = GetCurrentParam( ref nodeParams ); - m_tempTopName = GetCurrentParam( ref nodeParams ); - m_tempTopDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); - m_tempTopOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_tempTopDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) ); - - m_tempMidInspectorName = GetCurrentParam( ref nodeParams ); - m_tempMidName = GetCurrentParam( ref nodeParams ); - m_tempMidDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); - m_tempMidOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_tempMidDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) ); - - m_tempBotInspectorName = GetCurrentParam( ref nodeParams ); - m_tempBotName = GetCurrentParam( ref nodeParams ); - m_tempBotDefaultValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); - m_tempBotOrderIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - m_tempBotDefaultTexture = AssetDatabase.LoadAssetAtPath<Texture2D>( GetCurrentParam( ref nodeParams ) ); - - if( UIUtils.CurrentShaderVersion() > 6102 ) - m_propertyInspectorName = GetCurrentParam( ref nodeParams ); - - if( UIUtils.CurrentShaderVersion() > 13701 ) - m_arraySupport = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - - SetTitleText( m_propertyInspectorName ); - - ConfigurePorts(); - } - - public override void RefreshExternalReferences() - { - base.RefreshExternalReferences(); - - Init(); - - ReadPropertiesData(); - - ConfigurePorts(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarType ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedTriplanarSpace ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_normalCorrection ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyInspectorName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.PropertyName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.DefaultTextureValue ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_topTexture.OrderIndex.ToString() ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_topTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_topTexture.DefaultValue ) : Constants.NoStringValue ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyInspectorName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.PropertyName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.DefaultTextureValue ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_midTexture.OrderIndex.ToString() ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_midTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_midTexture.DefaultValue ) : Constants.NoStringValue ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyInspectorName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.PropertyName ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.DefaultTextureValue ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_botTexture.OrderIndex.ToString() ); - IOUtils.AddFieldValueToString( ref nodeInfo, ( m_botTexture.DefaultValue != null ) ? AssetDatabase.GetAssetPath( m_botTexture.DefaultValue ) : Constants.NoStringValue ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_propertyInspectorName ); - - IOUtils.AddFieldValueToString( ref nodeInfo, m_arraySupport ); - } - public override void RefreshOnUndo() - { - base.RefreshOnUndo(); - if( m_topTexture != null ) - { - m_topTexture.BeginPropertyFromInspectorCheck(); - } - - if( m_midTexture != null ) - { - m_midTexture.BeginPropertyFromInspectorCheck(); - } - - if( m_botTexture != null ) - { - m_botTexture.BeginPropertyFromInspectorCheck(); - } - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta deleted file mode 100644 index 39ce8dae..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/TriplanarNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 396e5bf33f08d3a42a19d7b161f573f2 -timeCreated: 1490358806 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs deleted file mode 100644 index 277effc3..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Object To Clip Pos", "Object Transform", "Transforms a point from object space to the camera’s clip space in homogeneous coordinates" )] - public sealed class UnityObjToClipPosHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "UnityObjectToClipPos"; - //TODO: revisit this later - m_funcLWFormatOverride = "TransformWorldToHClip(TransformObjectToWorld({0}))"; - m_funcHDFormatOverride = "TransformWorldToHClip(TransformObjectToWorld({0}))"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_outputPorts[ 0 ].Name = "XYZW"; - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - AddOutputPort( WirePortDataType.FLOAT, "W" ); - m_previewShaderGUID = "14ec765a147a53340877b489e73f1c9f"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "unityObjectToClipPos" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta deleted file mode 100644 index 0f62b63f..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c01e190d996825f42bdc81e1fab5e897 -timeCreated: 1481126959 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs deleted file mode 100644 index 89258e80..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )] - public sealed class UnityObjToViewPosHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "UnityObjectToViewPos"; - //TODO: revisit this later - m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )"; - m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "unityObjectToViewPos" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta deleted file mode 100644 index c0ea4e5a..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToViewPosHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5f35cf284cf7d2b47be5a32426fc7a77 -timeCreated: 1481126956 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs deleted file mode 100644 index 28480030..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs +++ /dev/null @@ -1,78 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "World Space Light Dir", "Light", "Computes normalized world space light direction" )] - public sealed class WorldSpaceLightDirHlpNode : HelperParentNode - { - private const string NormalizeOptionStr = "Safe Normalize"; - - [SerializeField] - private bool m_safeNormalize = false; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "UnityWorldSpaceLightDir"; - m_inputPorts[ 0 ].Visible = false; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - - m_useInternalPortData = false; - m_drawPreviewAsSphere = true; - m_autoWrapProperties = true; - m_textLabelWidth = 120; - m_previewShaderGUID = "2e8dc46eb6fb2124d9f0007caf9567e3"; - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - if( m_safeNormalize ) - dataCollector.SafeNormalizeLightDir = true; - } - - public override void DrawProperties() - { - base.DrawProperties(); - m_safeNormalize = EditorGUILayoutToggle( NormalizeOptionStr, m_safeNormalize ); - EditorGUILayout.HelpBox( "Having safe normalize ON makes sure your light vector is not zero even if there's no lights in your scene.", MessageType.None ); - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate ) - return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldSpaceLightDir( CurrentPrecisionType ) ); ; - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType ) ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - if( UIUtils.CurrentShaderVersion() > 15201 ) - { - m_safeNormalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_safeNormalize ); - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta deleted file mode 100644 index 87a3bc36..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceLightDirHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2134a58fb8235524d84046a051bce6b5 -timeCreated: 1481126954 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs deleted file mode 100644 index 27b3dcbd..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs +++ /dev/null @@ -1,34 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "World Space View Dir", "Object Transform", "World space direction (not normalized) from given object space vertex position towards the camera" )] - public sealed class WorldSpaceViewDirHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "WorldSpaceViewDir"; - //TODO: revisit this later - m_funcLWFormatOverride = "( _WorldSpaceCameraPos.xyz - mul(GetObjectToWorldMatrix(), {0} ).xyz )"; - m_funcHDFormatOverride = "( _WorldSpaceCameraPos.xyz - mul(GetObjectToWorldMatrix(), {0} ).xyz )"; - m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); - m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 ); - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - m_previewShaderGUID = "fe0e09756a8a0ba408015b43e66cb8a6"; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "worldSpaceViewDir" + OutputId; - } - } -} diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta deleted file mode 100644 index 4097cec0..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/WorldSpaceViewDirHlpNode.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 61d7064bd5523634496fa412627603d7 -timeCreated: 1481126956 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |