diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs deleted file mode 100644 index a4dfafb1..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DitheringNode.cs +++ /dev/null @@ -1,284 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using UnityEngine; -using UnityEditor; -using System; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Dither", "Camera And Screen", "Generates a dithering pattern" )] - public sealed class DitheringNode : ParentNode - { - private const string InputTypeStr = "Pattern"; - private const string CustomScreenPosStr = "screenPosition"; - - private string m_functionHeader = "Dither4x4Bayer( {0}, {1} )"; - private string m_functionBody = string.Empty; - - [SerializeField] - private int m_selectedPatternInt = 0; - - [SerializeField] - private bool m_customScreenPos = false; - - private readonly string[] PatternsFuncStr = { "4x4Bayer", "8x8Bayer", "NoiseTex" }; - private readonly string[] PatternsStr = { "4x4 Bayer", "8x8 Bayer", "Noise Texture" }; - - private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); - AddInputPort( WirePortDataType.SAMPLER2D, false, "Pattern"); - AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" ); - - AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); - m_textLabelWidth = 110; - m_autoWrapProperties = true; - m_hasLeftDropdown = true; - SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); - UpdatePorts(); - GeneratePattern(); - } - - public override void Destroy() - { - base.Destroy(); - m_upperLeftWidget = null; - } - - - public override void AfterCommonInit() - { - base.AfterCommonInit(); - if( PaddingTitleLeft == 0 ) - { - PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - if( PaddingTitleRight == 0 ) - PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; - } - } - - public override void Draw( DrawInfo drawInfo ) - { - base.Draw( drawInfo ); - EditorGUI.BeginChangeCheck(); - m_selectedPatternInt = m_upperLeftWidget.DrawWidget( this, m_selectedPatternInt, PatternsStr ); - if( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - GeneratePattern(); - } - } - - public override void DrawProperties() - { - base.DrawProperties(); - EditorGUI.BeginChangeCheck(); - m_selectedPatternInt = EditorGUILayoutPopup( "Pattern", m_selectedPatternInt, PatternsStr ); - if ( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - GeneratePattern(); - } - EditorGUI.BeginChangeCheck(); - m_customScreenPos = EditorGUILayoutToggle( "Screen Position", m_customScreenPos ); - if( EditorGUI.EndChangeCheck() ) - { - UpdatePorts(); - } - } - - private void UpdatePorts() - { - m_inputPorts[ 1 ].Visible = ( m_selectedPatternInt == 2 ); - m_inputPorts[ 2 ].Visible = m_customScreenPos; - m_sizeIsDirty = true; - } - - private void GeneratePattern() - { - SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, PatternsStr[ m_selectedPatternInt ] ) ); - switch ( m_selectedPatternInt ) - { - default: - case 0: - { - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 16 ] = {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " 1, 9, 3, 11," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 13, 5, 15, 7," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 4, 12, 2, 10," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 16, 8, 14, 6 };" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 4 + x;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 16; // same # of instructions as pre-dividing due to compiler magic" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - case 1: - { - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1} )"; - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( int x, int y )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "const float dither[ 64 ] = {" ); - IOUtils.AddFunctionLine( ref m_functionBody, " 1, 49, 13, 61, 4, 52, 16, 64," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 33, 17, 45, 29, 36, 20, 48, 32," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 9, 57, 5, 53, 12, 60, 8, 56," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 41, 25, 37, 21, 44, 28, 40, 24," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 3, 51, 15, 63, 2, 50, 14, 62," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 35, 19, 47, 31, 34, 18, 46, 30," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 11, 59, 7, 55, 10, 58, 6, 54," ); - IOUtils.AddFunctionLine( ref m_functionBody, " 43, 27, 39, 23, 42, 26, 38, 22};" ); - IOUtils.AddFunctionLine( ref m_functionBody, "int r = y * 8 + x;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither[r] / 64; // same # of instructions as pre-dividing due to compiler magic" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - case 2: - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - - m_functionBody = string.Empty; - m_functionHeader = "Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( {0}, {1}, {2})"; - - if( sampleThroughMacros ) - { - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, TEXTURE2D_PARAM( noiseTexture, samplernoiseTexture ), float4 noiseTexelSize )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float dither = SAMPLE_TEXTURE2D_LOD( noiseTexture, samplernoiseTexture, float3( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0 ), 0 ).g;" ); - } - else - { - IOUtils.AddFunctionHeader( ref m_functionBody, "inline float Dither" + PatternsFuncStr[ m_selectedPatternInt ] + "( float4 screenPos, sampler2D noiseTexture, float4 noiseTexelSize )" ); - IOUtils.AddFunctionLine( ref m_functionBody, "float dither = tex2Dlod( noiseTexture, float4( screenPos.xy * _ScreenParams.xy * noiseTexelSize.xy, 0, 0 ) ).g;" ); - } - IOUtils.AddFunctionLine( ref m_functionBody, "float ditherRate = noiseTexelSize.x * noiseTexelSize.y;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "dither = ( 1 - ditherRate ) * dither + ditherRate;" ); - IOUtils.AddFunctionLine( ref m_functionBody, "return dither;" ); - IOUtils.CloseFunctionBody( ref m_functionBody ); - } - break; - } - } - - public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) - { - base.PropagateNodeData( nodeData, ref dataCollector ); - dataCollector.UsingCustomScreenPos = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) - { - if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - - GeneratePattern(); - - if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) - dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); - string varName = string.Empty; - bool isFragment = dataCollector.IsFragmentCategory; - if( m_customScreenPos && m_inputPorts[ 2 ].IsConnected ) - { - varName = "ditherCustomScreenPos" + OutputId; - string customScreenPosVal = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT4, varName, customScreenPosVal ); - } - else - { - if( dataCollector.TesselationActive && isFragment ) - { - varName = GeneratorUtils.GenerateClipPositionOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); - } - else - { - if( dataCollector.IsTemplate ) - { - varName = dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( CurrentPrecisionType ); - } - else - { - varName = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType, !dataCollector.UsingCustomScreenPos ); - } - } - } - string surfInstruction = varName + ".xy * _ScreenParams.xy"; - m_showErrorMessage = false; - string functionResult = ""; - switch ( m_selectedPatternInt ) - { - default: - case 0: - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 4)", "fmod(" + "clipScreen" + OutputId + ".y, 4)" ); - break; - case 1: - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT2, "clipScreen" + OutputId, surfInstruction ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, "fmod(" + "clipScreen" + OutputId + ".x, 8)", "fmod(" + "clipScreen" + OutputId + ".y, 8)" ); - break; - case 2: - { - if( !m_inputPorts[ 1 ].IsConnected ) - { - m_showErrorMessage = true; - m_errorMessageTypeIsError = NodeMessageType.Warning; - m_errorMessageTooltip = "Please connect a texture object to the Pattern input port to generate a proper dithered pattern"; - return "0"; - } else - { - bool sampleThroughMacros = UIUtils.CurrentWindow.OutsideGraph.SamplingThroughMacros; - - string noiseTex = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddToUniforms( UniqueId, "float4 " + noiseTex + "_TexelSize;", dataCollector.IsSRP ); - if( sampleThroughMacros ) - { - dataCollector.AddToUniforms( UniqueId, string.Format( Constants.SamplerDeclarationSRPMacros[ TextureType.Texture2D ], noiseTex ) ); - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex+", sampler"+noiseTex, noiseTex + "_TexelSize" ); - } - else - { - functionResult = dataCollector.AddFunctions( m_functionHeader, m_functionBody, varName, noiseTex, noiseTex + "_TexelSize" ); - } - } - } - break; - } - - dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, "dither" + OutputId, functionResult ); - - if( m_inputPorts[ 0 ].IsConnected ) - { - string driver = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - dataCollector.AddLocalVariable( UniqueId, "dither" + OutputId+" = step( dither"+ OutputId + ", "+ driver + " );" ); - } - - //RegisterLocalVariable( 0, functionResult, ref dataCollector, "dither" + OutputId ); - m_outputPorts[ 0 ].SetLocalValue( "dither" + OutputId, dataCollector.PortCategory ); - - return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); - } - - public override void ReadFromString( ref string[] nodeParams ) - { - base.ReadFromString( ref nodeParams ); - m_selectedPatternInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); - if( UIUtils.CurrentShaderVersion() > 15404 ) - { - m_customScreenPos = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); - } - UpdatePorts(); - GeneratePattern(); - } - - public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) - { - base.WriteToString( ref nodeInfo, ref connectionsInfo ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedPatternInt ); - IOUtils.AddFieldValueToString( ref nodeInfo, m_customScreenPos ); - } - } -} |