diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs deleted file mode 100644 index a7f52ddf..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeLightmapHlpNode.cs +++ /dev/null @@ -1,109 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -using UnityEngine; - -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Decode Lightmap", "Miscellaneous", "Decodes color from Unity lightmap (RGBM or dLDR depending on platform)" )] - public sealed class DecodeLightmapHlpNode : ParentNode - { - private const string m_funcStandard = "DecodeLightmap({0})"; - private string m_funcSRP = "DecodeLightmap({0},{1})"; - - private const string DecodeInstructionsLWValueStr = "half4 decodeLightmapInstructions = half4(LIGHTMAP_HDR_MULTIPLIER, LIGHTMAP_HDR_EXPONENT, 0.0h, 0.0h);"; - private const string DecodeInstructionsNameStr = "decodeLightmapInstructions"; - private readonly string[] DecodeInstructionsHDValueStr = - { - "#ifdef UNITY_LIGHTMAP_FULL_HDR//ase_decode_lightmap_0", - "\tbool useRGBMLightmap = false;//ase_decode_lightmap_1", - "\tfloat4 decodeLightmapInstructions = float4( 0.0, 0.0, 0.0, 0.0 );//ase_decode_lightmap_2", - "#else//ase_decode_lightmap//ase_decode_lightmap_3", - "\tbool useRGBMLightmap = true;//ase_decode_lightmap_4", - "#if defined(UNITY_LIGHTMAP_RGBM_ENCODING)//ase_decode_lightmap_5", - "\tfloat4 decodeLightmapInstructions = float4(34.493242, 2.2, 0.0, 0.0);//ase_decode_lightmap_6", - "#else//ase_decode_lightmap_7", - "\tfloat4 decodeLightmapInstructions = float4( 2.0, 2.2, 0.0, 0.0 );//ase_decode_lightmap_8", - "#endif//ase_decode_lightmap_9", - "#endif//ase_decode_lightmap_10" - }; - private string m_localVarName = null; - - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - AddInputPort( WirePortDataType.FLOAT4, false, "Value" ); - AddInputPort( WirePortDataType.FLOAT4, false, "Instructions" ); - - AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); - - m_previewShaderGUID = "c2d3bee1aee183343b31b9208cb402e9"; - m_useInternalPortData = true; - } - - public override string GetIncludes() - { - return Constants.UnityCgLibFuncs; - } - - protected override void OnUniqueIDAssigned() - { - base.OnUniqueIDAssigned(); - m_localVarName = "decodeLightMap" + OutputId; - } - - public override void OnNodeLogicUpdate( DrawInfo drawInfo ) - { - base.OnNodeLogicUpdate( drawInfo ); - m_inputPorts[ 1 ].Visible = m_containerGraph.ParentWindow.IsShaderFunctionWindow || m_containerGraph.IsSRP; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - - base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); - - string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); - string finalResult = string.Empty; - if( dataCollector.IsTemplate && dataCollector.IsSRP ) - { - string instructions = string.Empty; - if( m_inputPorts[ 1 ].IsConnected ) - { - instructions = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); - } - else - { - if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) - { - for( int i = 0; i < DecodeInstructionsHDValueStr.Length; i++ ) - { - dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsHDValueStr[ i ] ); - } - } - else - { - dataCollector.AddLocalVariable( UniqueId, DecodeInstructionsLWValueStr ); - } - instructions = DecodeInstructionsNameStr; - - } - - finalResult = string.Format( m_funcSRP, value , instructions ); - - } - else - { - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - finalResult = string.Format( m_funcStandard, value ); - } - - RegisterLocalVariable( 0, finalResult, ref dataCollector, m_localVarName ); - return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); - } - } -} |