diff options
Diffstat (limited to 'Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs')
-rw-r--r-- | Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs b/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs deleted file mode 100644 index d862fdac..00000000 --- a/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs +++ /dev/null @@ -1,43 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System; -namespace AmplifyShaderEditor -{ - [Serializable] - [NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )] - public sealed class ObjSpaceLightDirHlpNode : HelperParentNode - { - protected override void CommonInit( int uniqueId ) - { - base.CommonInit( uniqueId ); - m_funcType = "ObjSpaceLightDir"; - m_inputPorts[ 0 ].Visible = false; - m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); - m_outputPorts[ 0 ].Name = "XYZ"; - - AddOutputPort( WirePortDataType.FLOAT, "X" ); - AddOutputPort( WirePortDataType.FLOAT, "Y" ); - AddOutputPort( WirePortDataType.FLOAT, "Z" ); - - m_useInternalPortData = false; - m_previewShaderGUID = "c7852de24cec4a744b5358921e23feee"; - m_drawPreviewAsSphere = true; - } - - public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) - { - if( dataCollector.IsTemplate ) - { - //Template must have its Light Mode correctly configured on tags to work as intended - return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetObjectSpaceLightDir( CurrentPrecisionType ) ); - } - - dataCollector.AddToIncludes( UniqueId, Constants.UnityCgLibFuncs ); - dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS ); - - string vertexPos = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, WirePortDataType.FLOAT4 ); - return GetOutputVectorItem( 0, outputId, GeneratorUtils.GenerateObjectLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType, vertexPos ) ); - } - } -} |